Fated GuideSource Occult Origins pg. 18
Not all phantoms are restless dead escaping the afterlife. On rare occasions, Pharasma returns a judged soul to the Material Plane—linking the spirit to a devout believer—to complete some final task, make amends for a crime, or grant a sharply divided soul a second chance. Sadly, from a soul’s perspective, the journey along the River of Souls and its trials in the Boneyard last eons, and most phantoms return with little, if any, idea of who they were or the nature of their dedicated purposes. The fated guide helps her phantom uncover details about its life and what it can do to finally move on.
Shepherd to the Dead: A fated guide adds disrupt undead and sanctify corpseUM to her list of spells known.
Phantom: A phantom who bonds with a fated guide must have the remorse emotional focus (see page 19).
Remorse (Phantom Emotional Focus)
Spirits of creatures that died with heavy weights upon their consciences manifest with the remorse emotional focus. These phantoms, whose forms are often darkened by shadows, force foes to experience their regret and self-loathing. A spiritualist with the fated guide archetype (see page 18) must choose remorse as her phantom’s emotional focus, but other spiritualists can also select this emotional focus for their phantoms.
Skills: The phantom gains a number of ranks in Perception and Sense Motive equal to its Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.
Good Saves: Fortitude and Will.
Antagonistic: The phantom gains Antagonize as a bonus feat.
Long-Suffering Strike (Su): When a phantom with this focus hits a creature with its slam attack, that creature must succeed at a Will saving throw (DC = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) or any attacks targeting the creature gain a +1 bonus on their attack rolls and damage rolls until the beginning of the phantom’s next turn. Penalties from multiple hits don’t stack with themselves.
Aura of Regret (Su): When the spiritualist reaches 7th level, her phantom can emit a 10-foot-radius aura of regret as a swift action. Enemies within the aura take a –2 penalty on skill checks, on caster level checks, on combat maneuver checks, and to CMD. Ending the aura is a free action. The phantom can use this ability in either ectoplasmic or incorporeal form.
Keening (Su): When the spiritualist reaches 12th level, her phantom can wail about its misdeeds once per day as a standard action, affecting all creatures within a 30-foot cone with the terrible remorseUM spell. The phantom uses its Hit Dice as its caster level for the effect, and the DC equals 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier. The phantom can use this ability in either ectoplasmic or incorporeal form.
Utter Misery (Su): When the spiritualist reaches 17th level, her phantom’s long-suffering strike also causes a creature that fails its save to become stunned until the beginning of the phantom’s next turn.
Divine Purpose: A fated guide’s phantom gains Deific ObedienceISG as a bonus feat, though the spiritualist must obey her god’s obedience to gain any benefit. This replaces the phantom’s antagonistic ability.
Thanatopic Bonded Manifestation (Su): A 3rd level, a fated guide can bond with her phantom to channel the influence of Pharasma and her servitors. When a spiritualist gains this ability, she must replace her ability to form either an ectoplasmic bonded manifestation or an incorporeal bonded manifestation.
When the fated guide uses this thanatopic bond, she gains access to the benefits of her phantom’s Deific Obedience feat, and can use speak with dead as per the spell, asking a maximum of one question per spiritualist level she has each day, and no more than one question per corpse; asking a question and getting an answer requires 2 full rounds.
At 8th level, the fated guide can act normally even after being reduced below 0 hit points. The spiritualist immediately dies if reduced to a number of negative hit points equal to her Constitution score. She takes 1 extra point of damage each round she performs a strenuous action, such as attacking or casting a spell, and immediately falls unconscious and begins dying if she dismisses the thanatopic bond or the duration of bonded manifestation expires. Maintaining her nearly dead form is taxing, and each round that she remains active below 0 hit points consumes 2 rounds of bonded manifestation’s duration.
At 13th level, while using her thanatopic bonded manifestation, the fated guide can cast antilife shell as a spell-like ability. Maintaining this spell quickly exhausts her phantom, and each round she maintains the spell consumes 2 rounds of bonded manifestation’s duration.
At 18th level, the fated guide’s touch banishes the unquiet dead. She can deal 10d6 points of positive energy damage (Will half; DC = 10 + 1/2 the fated guide’s spiritualist level + her Wisdom modifier) as a touch attack against undead creatures. An undead creature that successfully saves against this touch attack is immune to the same fated guide’s positive energy touch for 24 hours.
This ability modifies bonded manifestation.Iron Bond (Ex): When the fated guide reaches 9th level, her phantom gains a +4 bonus on saving throws against banishment, dismissal, or other similar effects.
This ability replaces the see invisibility ability.Undeniable Bond (Ex): When the fated guide reaches 16th level, her phantom gains an additional +4 bonus on saving throws against banishment, dismissal, or other similar effects, for a total of +8.
This ability replaces the call spirit ability.