牧魂使(Soul Shepherd)来源: 《Pathfinder #139: The Dead Road》pg. 65
无论是在招魂者的足下学习,抑或单纯去效仿这些生物的哲学与规则,牧魂使们都相信灵魂轮回需得加以捍卫。
静心击(Calming Strike,Su):在以非武装攻击命中虚体不死生物的徒手打击后,牧魂使能以一个直觉动作尝试令该生物平静下来,劝解它安心踏出玄秘之旅的下一步。目标必须成功通过意志豁免(DC为10+牧魂使等级的一半+牧魂使的感知调整值)否则被安抚(如同
安抚魂魄),持续1分钟。
牧魂使可以对作祟使用此能力。他进行一次接触攻击来对抗10+作祟CR的AC。作祟对抗此能力时不会获得豁免掷骰的机会,但此能力的时间变为专注+1轮,最多每等级1轮。牧魂使每天能使用该能力的次数等于他的牧魂使等级。
这替换了震慑拳。来世身(Otherworldly Resilience,Ex):2级时,牧魂使获得DR 2/精金,寒冷抗力5和电击抗力5。在9级时,这将提高至DR 5/精金,寒冷抗力10和电击抗力10。
这替换了反射闪避和精通反射闪避。灵魄识(Spirit Sense,Su):12级时,牧魂使能以一个迅捷动作从他的气池中消耗1点气来赋予自己注意(notice)、定位(locate)和辨别(distinguish)位于30尺内的活物与不死生物的能力,如同他拥有招魂者的灵魂感知能力。此能力的持续轮数等于他的感知调整值(最少为1)。
这替换了12级获得的绝学。阎摩判(Yamaraj's Judgment,Sp):16级时,牧魂使能以一个标准动作从他的气池中消耗1点气,来尝试将一个被奴役的灵魂从一道囚禁它的效果中解放出来,如
缚魂术或
锢魂术。此效果如同目标型
解除魔法,施法者等级等于牧魂使等级。激活该能力时,他能花费1点额外的气,使得本次施法者检定获得+4加值。如果该灵魂被一个生物或者非法术效果所囚禁,那么当牧魂使的施法者等级检定结果不小于11+该生物或者效果的CR时,该灵魂获得自由。
这替换了16级获得的绝学。劇透 - :
静心击(Calming Strike,SU):在一次命中虚体不死生物的徒手打击后以一个直觉动作,牧魂使可以尝试令该生物平静下来,劝告它安详地踏出玄秘之旅的下一步。目标必须成功通过意志豁免(DC=10+一半牧魂使的等级+牧魂使的感知调整值)否则被安抚(如同安抚魂魄calm spirit),持续1分钟。
牧魂使可以通过一次对AC为10+作祟CR的接触攻击来使用此能力对抗一处作祟。作祟不会获得对该能力的豁免检定,但该能力的持续时间会变为专注+1轮,每级最多1轮。牧魂使每天能使用该能力的次数等于他的牧魂使等级。
这替换了震慑拳。
来世身(Otherworldly Resilience,EX):2级时,牧魂使获得DR 2/精金,寒冷抗力5和电击抗力5。在9级时,这将提高至DR 5/精金,寒冷抗力10和电击抗力10。
这替换了反射闪避和精通反射闪避。
灵魄识(Spirit Sense,SU):12级时,牧魂使能以一个迅捷动作从他的气池中消耗1点气来赋予自己察觉、定位和辨别位于30尺内的活物与不死生物的能力,如同他拥有招魂者的灵魂感知能力。持续轮数等于他的感知调整值(最少为1)。
这替换了12级获得的绝学。
阎摩判(Yamaraj's Judgment,SP):16级时,牧魂使能以一个标准动作从他的气池中消耗1点气以尝试将一个被奴役的灵魂从一道囚禁它的效果中解放出来,例如缚魂术或者锢魂术。这个效应如同一道施法者等级等于牧魂使等级的目标型解除魔法。当激活该能力时他能花费1点额外的气使得在本次施法者检定上获得+4加值。如果该灵魂被一个生物或者非法术效果所囚禁,若牧魂使的施法者等级检定结果不小于11+该生物或者效果的CR,则该灵魂获得自由。
这替换了16级获得的绝学。
Whether studying at the feet of psychopomps or merely imitating the creatures' philosophy and methods, soul shepherds believe in safeguarding the Cycle of Souls.
Calming Strike (Su): As an immediate action after hitting an incorporeal undead creature with an unarmed strike, a soul shepherd can attempt to calm the creature, encouraging it to move peacefully to the next stage of its metaphysical journey. The target must succeed at a Will save (DC = 10 + half soul shepherd's level + the soul shepherd's Wisdom modifier) or be calmed, as calm spirit, for 1 minute.
The soul shepherd can use this ability against a haunt by making a touch attack against an AC of 10 + the haunt's CR. A haunt does not receive a saving throw against this ability, but the ability's duration changes to concentration + 1 round, up to 1 round per level. A soul shepherd can use this ability a number of times per day equal to his soul shepherd level.
This replaces stunning fist.
Otherworldly Resilience (Ex): At 2nd level, a soul shepherd gains DR 2/adamantine, cold resistance 5, and electricity resistance 5. At 9th level, this improves to DR 5/adamantine, cold resistance 10, and electricity resistance 10.
This replaces evasion and improved evasion.
Spirit Sense (Su): At 12th level, a soul shepherd can spend 1 point from his ki pool as a swift action to grant himself the ability to notice, locate, and distinguish between living and undead creatures within 30 feet, just as if he had a psychopomp's spiritsense ability for a number of rounds equal to his Wisdom modifier (minimum 1).
This replaces abundant step.
Yamaraj's Judgment (Sp): At 15th level, a soul shepherd can spend 1 point from his ki pool as a standard action to attempt to free an enslaved soul from an effect that is imprisoning it, such as soul bind or trap the soul. This functions as a targeted dispel magic spell with a caster level equal to the soul shepherd's level. He can spend an additional ki point when he activates this ability to gain a +4 bonus on the caster level check. If the soul is held prisoner by a creature or a non-spell effect, the soul shepherd frees it if his caster level check result is at least 11 + the creature or effect's CR.
This replaces quivering palm.