作者 主题: 【万法全书─玩家伴侣篇】  (阅读 176081 次)

副标题: 蒐罗Paizo官方玩家伴侣产品线中,每本书的法术章节

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PZO9416 纯善之信(Faith of Purity)
« 回帖 #10 于: 2017-06-24, 周六 02:05:45 »
此篇译文大部分取自援引自傻豆于【FoC,FoB,FoP】法术之法术翻译。

信仰的法术
许多善神信徒们的信仰十分强大,但没有强到足以引导地震,从天空召唤雷霆的地步。相反的,他们谦虚的信仰被奖赏了谦逊的结果,从神来的下级力量,提供那些普通的信徒们简单的需要。下列的法术也可在其他信仰中使用,但它们普遍见于法术旁所注记之神的追随者们。

寻找与他们信仰更多相关细节的玩家们可以去看战役设定:神与魔法(Gods and Magic),或是冒险之路(Adventure Path)中其它神祇的文章。


【预言】神射手传奇(Deadeye`s Lore)/埃拉斯蒂尔

等级:吟游诗人/歌者 1,牧师/先知/战斗祭司 1,德鲁伊 1,审判者 1,游侠/猎人 1
施放时间:1轮
成分:语言,姿势
范围:个人
目标:自己
持续:1小时/等级

在施放完这个法术时,埃拉斯蒂尔所拥有的关于理解旷野的知识传递到了你的手中,这一小部分知识足以让你拥有专家级的野外求生能力。在法术持续时间内,你在生存技能检定上拥有+4神圣加值,并且在行军穿越荒野或追踪时可以以正常速度而非半速移动。

原文
剧透 -   :
While subject to this spell, you take upon yourself the mantle of the outdoorsman, channeling a small sliver of Erastil’s divine knowledge of the wild. You gain a +4 sacred bonus on all Survival checks for the duration of the spell, and you do not have to move at half your speed while traveling through the wilderness or while tracking.


【变化】化水为酒(Enhance Water)/凯登•凯利恩

等级:吟游诗人/歌者 1,牧师/先知/战斗祭司 1,圣武士 1
施放时间:1轮
成分:语言,姿势
范围:接触
目标:1品脱水/等级
持续:立即
豁免:强韧,通过则无效(物体)
抗力:有 (物体)

该法术可以将清水化为美酒,通常情况下是麦酒,啤酒,蜂蜜酒或葡萄酒。酒的质量一般但足敷饮用,并且在法术完成时,它可以移除水中的毒素,疾病,矿质或其他对人有害的物质。原本水中的污物越多,它所变成的麦酒或葡萄酒颜色就越深,但其总量不会有变化。这个法术对邪水,药水或其他拥有魔法力量的水没有效果。

原文
剧透 -   :
This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine. The alcohol is of middling quality but drinkable. The spell also serves to remove poisons, disease, minerals, and other toxins from the water as it transforms. The more contaminants exist in the water, the darker the ale and the more full-bodied the wine. The alcohol content does not change.


【变化】溃堤之穴(Hairline Fractures)/托拉格

等级:牧师/先知/战斗祭司 1,德鲁伊/猎人 1
施放时间:1轮
成分:语言,姿势,材料
范围:接触
目标:5呎见方的石头或一个拥有土系亚种的生物
持续:1轮/等级
豁免:强韧,通过则无效(物体)
抗力:有(物体)

通过一次接触,你可以在一方石头或是一个拥有土系亚种的生物身上制造出临时性的细小裂纹。如果目标是石头,那么它的硬度下降到5,每英吋厚度的生命值下降到10点。如果目标是一个拥有土系亚种的生物,那么他在法术持续时间内在AC上承受-2减值。一个法术完全修复术(Make Whole)可以解除本法术的影响。

原文
剧透 -   :
With a single touch, you create momentary hairline fractures in a piece of stone or a creature with the earth subtype. If you cast this spell on a section of stone, you reduce its hardness to 5 and its hit points to 10/inch of thickness. If you cast this spell on a creature with the earth subtype, that creature takes a –2 penalty to AC for the spell’s duration. A make whole spell reverses this spell’s effect.


【惑控】(魅惑)游离幻梦(Haze of Dream)[影响心灵]/ 黛丝娜

等级:吟游诗人/歌者 1,牧师/先知/战斗祭司 1,审判者 1,圣武士 1
施放时间:标准动作
成分:语言,材料(一撮细砂)
范围:近距(25+5呎/2等级)
目标:一个生物
持续:1轮/等级
豁免:意志,通过则无效
抗力:有 (物体)

活生生的梦境萦绕在你的敌人脑中,这感觉可能愉悦,可能迷离也可能恐怖。在他被白日梦所困扰的状态下,目标生物只能以半速移动(以5尺为一个单位),速度的降低同时也影响目标的跳跃距离。

 多个游离幻梦的效果并不叠加,这个法术与法术缓慢术的效果也不叠加。

原文
剧透 -   :
You fill an enemy’s head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world. While in this strange dream state, the target moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed.

Multiple haze of dreams effects do not stack, nor does this spell’s effect stack with slow.


【变化】阳炎武器(Sun Metal)[火]/ 莎莱伦

等级:牧师/先知/战斗祭司 1,圣武士 1,游侠/猎人 1
施放时间:标准动作
成分:语言,姿势
范围:接触
目标:一把近战武器
持续:1轮/等级(见下文)
豁免:强韧,通过则无效(物体)
抗力:有 (物体)

你让一把武器被火焰包裹,但它不会伤害到武器本身和持有者,而是伤害被击中的目标。当持有者用这把武器命中时,它造成额外的1d4点火焰伤害。这些伤害不会在重击中翻倍。
如果武器被浸没在水中,法术效果立刻结束。
法术效果不会和火焰或焰爆武器特效,或任何使武器获得额外火焰伤害的效果叠加。
同时,它也不会在拥有冻寒或冰爆武器等产生额外寒冷伤害的效果的武器上生效。

原文
剧透 -   :
The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. When the weapon’s wielder hits with this weapon, it deals an additional 1d4 points of fire damage. This damage is not multiplied in the case of a critical hit. This effect immediately ends if the weapon is submerged in water. This effect does not stack with the flaming or flaming burst weapon special ability or any other effect that grants the weapon extra fire damage. It does not function on weapons with the frost or icy burst weapon special ability or any other effect that grants a weapon extra cold damage.


【预言】内在之美(Tap Inner Beauty)/莎琳

等级:吟游诗人/歌者 1,牧师/先知/战斗祭司 1
施放时间:标准动作
成分:语言,材料(一面小镜)
范围:个人
目标:自己
持续:1分钟/等级

这个法术能引导出你本质中与生俱来的魅力,使你的语言和神色熠熠生辉。在法术生效期间,你在所有的基于魅力的技能检定上获得每+2洞察加值(最高为+5)

原文
剧透 -   :
This spell allows you to tap into the natural beauty of your soul and let it shine from your eyes and your speech. While the spell is active, you gain a +2 insight bonus on all Charisma ability checks and Charisma-based skill checks.


【幻术】(魅影幻觉)步步生华(Trail of the Rose)/莎琳

等级:牧师/先知/战斗祭司 1,审判者 1,圣武士 1
施放时间:标准动作
成分:语言,法器
范围:接触
目标:一朵玫瑰花
持续:1小时/等级
豁免:无
抗力:无

这个法术可以制造出类似于你施法时手持的那朵玫瑰花一样,但是更加飘渺且带有香味的幻像。当你施放这个法术时,玫瑰花的香气将在它飘过的地方留下粉红色,微弱的悬浮印迹——只有你自己和最多6个选定的生物才能看到这印迹。你必须足够了解一个生物才能赋予他追踪这痕迹的权利(仅仅见过一次面或是听说过是不够的)。在你移动时,这香气和印迹会形成路标,可以看见它的生物可以追踪它当无法分辨一段路标指向的具体方向。这个法术通常被施法者用来指引自己可靠的盟友,在复杂的迷宫或洞窟中探险时留下有效而不易被他人发觉的记号。

原文
剧透 -   :
This spell creates an illusory trail in the form of a misty and visible scent coming from the rose used as this spell’s material component. When you cast this spell, the scent of the rose leaves a faint pink-tinged illusion that ripples and flows in the area. Only you and up to six creatures you designate upon casting the spell can see the illusion. To designate a creature, you must know it well. It is not enough simply to have met that creature once or heard of the creature. When you move, this illusory scent leaves a trail, though there are no telltale signs of which direction you moved if creatures designated by this spell find a middle section of the trail. This is typically used to create backtracking method for the caster’s handpicked allies, useful for navigating in and out of mazes or labyrinthine cave complexes without leaving behind an obvious trail.


【变化】正义之兵(Weapons Against Evil)/艾梅奥黛

等级:牧师/先知/战斗祭司 1,审判者 1,圣武士 1
施放时间:标准动作
成分:语言,法器
范围:近距(25呎+5呎/2等级)
目标:一件武器 /等级,任两件武器之间相距不得超过20呎。
持续:1轮/等级
豁免:强韧,通过则无效(物体)
抗力:有 (物体)

这个法术能让一件武器亮起灰白的光芒,照亮它所处位置为中心5尺半径的范围。除此之外,被法术影响的武器在对抗邪恶生物时,视为目标生物的DR降低5点(除非目标拥有DR/史诗)。

原文
剧透 -   :
The weapons this spell affects each shine with pale light that dimly illuminates a 5-foot square. These weapons also ignore the DR of evil creatures that have DR 5 or lower as long as it is not DR/epic.
« 上次编辑: 2017-07-10, 周一 20:18:44 由 笨哈 »

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PZO9417 格拉利昂的人类(Humans of Golarion)
« 回帖 #11 于: 2017-06-24, 周六 02:05:53 »
正如每个种族(race)都有他们的独门祕法,改变以及控制奥能漩涡的流动以满足他们的需求与使他们的力量得以具体化,各种族(ethnicities)的人类也因为他们的文化,发展出截然不同控制魔法的方式。这里出现了五种新法术,普遍行于各个不同背景的人类,并且在由这些不同背景族群所主导的奥术学院中频繁的教导。

译注:这里要请各位注意Race以及Ethnicity这两个单字的区别。Race 和 Ethnicity 在中文翻译里皆有「种族」的意思。差别在于Race 是以『外表』来区分,而Ethnicity是以『文化认同』来区分。所以,为了区分人类、矮人、精灵,会使用Race,但分辨休盎提人、乌尔芬人、珂莱士人则使用Ethnicity。


【防护】夺离法球(Ablative Sphere)─加隆德人(Garundi)

等级:术士/法师/奥能师 3
施放时间:标准动作
成分:语言、姿势、材料 (一颗价值10gp的水晶球)
范围:个人
目标:自己
持续:1分钟/等级 (D)

加隆德人顽强的捍卫他们的家园,多年下来他们完善了援助他们防卫的魔法。

一个固定、水晶形态、网状的球体环绕着你。当夺离法球闪烁它的存在时,它提供你强化掩蔽(improved cover,核心手册 P.196)。这个障碍并不会阻挡法术线或是法术效果。

这个法球有1英吋/每施法者等级厚,每英吋拥有5点硬度与3点生命值。当一个夺离法球失去生命值时,它所提供的掩蔽等级也会削减。当
夺离法球
失去1/3的生命值时,它提供掩蔽而非强化掩蔽,当它失去2/3的生命值时,它只提供部分掩蔽(partial cover)。最后,当夺离法球生命值归0时,该球体被摧毁。当一个攻击将一个夺离法球的生命值消减为0时,你承受剩下的伤害。

原文
剧透 -   :
The Garundi tenaciously protect their homes, and through theyears they have perfected magic to aid them in their defense.An immobile, crystalline, weblike globe surrounds you.When the ablative sphere winks into existence, it provides youwith improved cover (Pathfinder RPG Core Rulebook 196). Thebarrier does not impede a spell’s line of sight or effect.The sphere is 1 inch thick per caster level, has hardness 5,and 3 hit points per inch of thickness. When an ablative sphereloses hit points, the level of cover it provides is reduced. Whenthe ablative sphere has lost one-third of its hit points, it providescover instead of improved cover. Once it has lost two-thirdsof its hit points, it provides only partial cover. Finally, when theablative sphere’s hit points reach 0, the globe is destroyed. Whenan attack reduces an ablative sphere’s hit points to 0, you take anyremaining damage.


【塑能】弧焰击(Burning Arc)[火]珂莱士人

等级:术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:1个主要目标+1个额外目标/3等级
持续:立即
豁免:反射,通过则减半
抗力:有

珂莱士人自吹自垒的说它们从几千年前就从巨灵那边偷来了这个法术,而当时其他的文明还在没有火的情况下努力挣扎着。

此法术从你的手指处跳跃出一道弧形的火焰,燃烧数个附近的敌人。它造成1d6点/每施法者等级火焰伤害(最大10d6)。对于此法术所有额外目标,这道放出的弧形火焰伤害减少一半的骰子数(向下取整)。因此,于9等时,你的弧焰击对主要目标造成9d6点火焰伤害,对次要目标造成4d6点火焰伤害,再对额外的目标造成2d6点火焰伤害。

每个目标皆可以尝试一次反射豁免检定来使伤害减半。次要目标用以减半伤害的反射豁免,其DC比主要目标用以减半伤害的反射豁免要低2。你可以任意选择谁是次要目标,但它们必须全都在主要目标15呎内,并且每个目标只能被攻击一次。你可以选择影响较少个次要目标。

原文
剧透 -   :
Keleshites brag that they stole this spell from genie-kind thousands of years ago while other civilizations struggled without fire.

This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby. It deals 1d6 points of fire damage per caster level (maximum 10d6). For every additional target the discharge arcs to, reduce the number of damage dice by half (rounded down). Therefore, at 9th level, your burning arc deals 9d6 points of fire damage to the primary target, then 4d6 points of fire damage to a secondary target, then 2d6 points of fire damage to an additional target.

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You may choose secondary targets as you like, but they must all be within 15 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.


【预言】文化适应(Cultural Adaptation)─塔尔多人(Taldan)

等级:术士/法师/奥能师 1、吟游诗人/歌者 1、牧师/先知/战斗祭司 1
施放时间:标准动作
成分:语言、姿势、材料/法器 (一份用于模仿的,以该文化语言写成的文件)
范围:个人
目标:自己
持续:10分钟/等级

在塔尔多地国的高速扩张时期,塔尔多的法师们开发了这个法术,使他们「不文明」的征服更容易些。虽然这个法术已经不再受塔尔多所青睐,但它被其他人,特别是吟游诗人以及探索者们广泛接纳。

当施展此法术时,你必须专注于那个你想要适应的文化。如果你说的是该文化的母语,那么在此法术的持续时间内,你所说的该语言拥有该国的口音。此法术不会让你学会该文化的母语,但你可以结合巧言术或类似的法术使用。你的肢体语言以及手势彰显着你是当地人,并且你无意识中所做下的小决定都能帮助你融入。这些互相关联的新特征,在你试图影响你所适应的文化成员时,在交涉上给予你+2加值。你也在让自己成为该文化的成员时的易容检定上获得+2环境加值。此外,你所施放的【惑控】(魅惑)法术在影响该文化的人时DC增加1。

译注:此法术于UI处有一同名法术,但在效果上略有差别,使用时请注意。

原文
剧透 -   :
During the height of the Empire of Taldor’s expansionism,Taldan wizards developed this spell with the idea that it mightmake pacifying their “uncivilized” conquests easier. Whilethe spell has since fallen out of favor with Taldans, it is muchembraced by others, bards and Pathfinders in particular.When casting this spell, you must concentrate on theculture to which you wish to adapt. If you speak the nativelanguage of the culture in question, then for the durationof this spell, you speak the language with a native accent.

The spell does not teach you the language in question, butmay be combined with tongues or a similar spell. Your bodylanguage and gestures mark you as a native of the culture,and you unconsciously make small decisions that helpyou blend in. These combined new traits give you a +2 onDiplomacy checks made to influence members of the cultureto which you have adapted. You also gain a +2 circumstancebonus on Disguise checks made to pass yourself off as amember of the culture. Additionally, the DCs of enchantment(charm) spells you cast against natives of the culture to whichyou are attuned increase by +1.

【变化】冰雪塑形(Snow Shape)[水]─乌尔芬人(Ulfen)

等级:牧师/先知/战斗祭司 2、德鲁伊/猎人 1、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势、材料/法器 (一个小型铲)
范围:接触
目标:被接触的雪或冰雕物体,至多5立方公尺+1立方公尺/等级
持续:立即
豁免:无
抗力:无

在寒冷的北方大陆,大地被深藏在厚重的飘雪之下,乌尔芬的德鲁伊们发明了一种改变石头形状的方法,其它的施法者则从那时开始学得。

你可以让大量的雪形塑成你想要的形状,就像塑石术(stone shape)。尽管可以用冰雪塑形做出粗糙的物品,但精密的细节是办不到的。但是,成功通过一次手艺(制作武器)检定令你可以创造以雪创作一件有刃武器。这检定的DC等同于在核心手册P.93 手艺(制作武器)技能列表的DC。你必须是那个做手艺检定的人,也必须在施展此法术时做这件事。检定失败意味着此法术正常的施放,但这被创造的武器形状畸形并且毫无用处。此法术只能用来制作武器,不能更进一步的用来做精细的工具或是精密的盔甲。

当你使用此法术创造一件物品时,它会迅速凝固成非常坚硬的冰,每英吋获得5点硬度与10点生命值。火焰对此武器的伤害双倍计算。因为此武器光滑、且笨重的性质,任何人使用此武器在攻击上成受-2的减値,但此武器会在正常伤害中,额外造成1点寒冷伤害。透过此法术创造的这把武器持续24小时,之后融化无法再用。

原文
剧透 -   :
In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, Ulfen druids developed a variation of stone shape that other spellcasters have since learned.

You can form a mass of snow into any shape that suits your purpose, as per the spell stone shape. While it's possible to make crude objects with snow shape, most fine details aren't possible. However, a successful Craft (weapons) check allows you to create a bladed weapon from the snow. The DC of this check is equal to the DC listed with the Craft (weapons) skill (Core Rulebook 93). You must be the one to make the Craft check and must do so at the time of casting this spell. A failed check means that the spell is cast normally but the weapon created is malformed and useless. This spell can only be used to craft weapons and not more precise tools or elaborate armors.

Once you create the item with this spell, it solidifies into super-hard ice, gaining a hardness of 5 and 10 hit points per inch of thickness. This weapon takes double damage from fire. Anyone using an ice weapon takes a –2 penalty on attacks due to the slippery, unwieldy nature of the weapon, but the weapon deals 1 point of cold damage in addition to its normal damage. A weapon created by this spell lasts for 24 hours before melting into uselessness.

【咒法】(召唤)召唤图腾生物(Summon Totem Creature)─休盎提人(Shoanti)

等级:牧师/先知/战斗祭司 3、德鲁伊 3、游侠/猎人 3、术士/法师/奥能师 3、召唤师 3
施放时间:10分钟
成分:语言、姿势、材料/法器 (你图腾动物中任何一只的骨头)
范围:近距 (25呎+5呎/2等级)
效果:召唤一个生物
持续:1小时 (D)
豁免:无
抗力:无

比起遥远位面的神祇,休盎提人更崇敬动物与在他们家乡崎岖大地之上的自然之力。休盎提的施法者已经学会如何在需要时呼唤他们部落图腾生物的力量。一位角色必须是出身休盎提,并且被认为是部落的一份子才能施展此法术。角色们通过此法术仅能召唤他们部落所崇敬的生物,如下表所列。除了以上所写,此法术如同召唤自然盟友III(summon nature’s ally III)般作用。

莱卢恩-郭[月之部族](Lyrune-Quah [Moon clan]):气元素(小型)、1d3个蝙蝠、狼、1d3只猫头鹰。
夏德-郭[斧之部族](Shadde-Quah [Axe Clan]):1d3只老鹰、土元素(小型)、水元素(小型)。
希瑞依奇利-郭[鹰之部族](Shriikirri-Quah [Hawk Clan]):气元素(小型)、1d3+1只鹰(魔宠)、马
香达-郭[塔之部族](Shundar-Quah [Spire Clan]):气元素(小型)、土元素(小型)、1d3只老鹰。
斯克拉-郭[日之部族](Sklar-Quah [Sun Clan]):1d3只火甲虫、火元素(小型)、马
斯寇昂-郭[颅之部族](Skoan-Quah [Skull Clan]): 1d3+1只老鹰(秃鹰)、1d3只火甲虫、1d3只巨蜈蚣。
塔米尔-郭[风之部族](Tamiir-Quah [Wind Clan]):气元素(小型)、1d3只老鹰、土元素(小型)。

译注:后半部各部族之音译来自四月翻译之专长图腾之灵。「Quah」为休盎提语,是部落(tribe)之意。

原文
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The Shoanti revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home. Shoantispellcasters have learned ways to call upon the might of their quahs’ totem creatures in times of need. A character must have been raised by the Shoanti and be considered part of a quah to be able to cast this spell. Characters with access to this spell can only summon creatures revered by the quah they are a part of, as noted on the following lists. Except as noted above, this spell functions as summon nature’s ally III.

Lyrune-Quah (Moon Clan): air elemental (small), 1d3 bats, wolf, 1d3 owls.

Shadde-Quah (Axe Clan): 1d3 eagles, earth elemental (small), water elemental (small).

Shriikirri-Quah (Hawk Clan): air elemental (small), 1d3+1 hawks (familiars), horse.

Shundar-Quah (Spire Clan): air elemental (small), earth elemental (small), 1d3 eagles.

Sklar-Quah (Sun Clan): 1d3 fire beetles, fire elemental (small), horse.

Skoan-Quah (Skull Clan): 1d3+1 eagles (vultures), 1d3 fire beetles, 1d3 giant centipedes.

Tamiir-Quah (Wind Clan): air elemental (small), 1d3 eagles, earth elemental (small).
« 上次编辑: 2017-06-29, 周四 17:06:11 由 笨哈 »

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PZO9418 均衡之信(Faith of Balance)
« 回帖 #12 于: 2017-06-24, 周六 02:06:01 »
魔法:奥术的对立与统一


均衡的众神给予了他们的信徒强大的魔法之力,利用宇宙中的原初之力,揭开生命与死亡的面纱,并且窥视他人的心灵,看看他们内在究竟蕴含着什么样的魔法。


【防护】(胁迫)童叟无欺(Fairness)/阿巴达尔

等级:牧师/先知/战斗祭司 1,审判者 2,圣武士 2
施放时间:整轮动作
成分:语言,姿势,法器
范围:近距(25+5呎/2等级)
目标:每等级一个人型生物
持续:1分钟/等级
豁免:意志,通过则无效
抗力:有

被这个法术所影响的人型生物将被迫以他们所知尽可能合理的价格进行货物交易或提供服务(或者至少是他们所知最接近“合理”的价格)。在法术的作用下,他们无法在交易中使得单方获得不当的暴利也不能欺骗交易对象。在法术生效时,一个阿布达尔的圣徽将出现在受影响者的前额,使在场所有人都可以知道他们是否在本法术的监控之下。

原文
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Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge. If they know the fair value (or even an estimated fair value) of a good or service, they cannot allow a trade to proceed if it would benefit one side unfairly, preventing them from cheating another while under the influence of this spell. The symbol of Abadar appears above the heads of those affected by this spell, making those affected and unaffected by the spell immediately apparent.


【惑控】(魅惑)诱惑者之眼(Seducer's Eyes)[影响心灵]/卡莉丝翠

等级:吟游诗人/歌者 2、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势、法器
范围:个人
目标:自己
持续:10分钟/等级

这个法术可以增强你肉体的诱人程度。你在所有的基于魅力的技能检定上获得每4个施法者等级+1加值(最高为+5),但这个加值只在与对你可能有性趣的生物接触时才能生效。这个法术的效果对正在与你战斗或是威胁你的敌人无效。

译注:此法术Inner sea gods已有同名新版。

原文
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This spell increases your physical allure. You gain a bonus on Charisma-based skill checks equal to 1 + 1 for every 4 caster levels you possess (to a maximum of +5), but only benefits you when interacting with those who might conceivably find you sexually attractive. You do not gain this bonus against those you or your allies are attacking or threatening.


【变化】轻量化(Lighten Object)/古拉姆

等级:吟游诗人/歌者 1,牧师/先知/战斗祭司 1,术士/法师/奥能师 1,召唤师1
施放时间:标准动作
成分:语言,材料(鹅毛)
范围:近距 (25呎+5呎/2等级)
目标:一件一立方英呎的物体/等级
持续:1分钟/等级
豁免:意志,通过则无效(物体)
抗力:有(物体)

这个法术将会减轻目标的重量至原先的一半。如果施放在盔甲上,这将会减轻盔甲惩罚1,不过这不会改变铠甲类型(轻、中、重分类)。

原文
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This spell decreases the target’s weight by half. If cast on armor, it improves the armor check penalty by 1, though it does not change the armor’s categorization as light, medium, or heavy.


【变化】群体物品轻量(Lighten Object,Mass)/古拉姆

等级:牧师/先知/战斗祭司 5、术士/法师/奥能师 5、召唤师 5
目标:多件物品或1立方尺物体/等级,这些物品之间相距不得超过30尺。
持续:10分钟/等级

该法术的功能如同物品轻量一般,不过该法术可以影响的物品数量等同于你施法者等级的一半。

原文
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This spell functions like lighten, except that it affects a number of objects equal to half your caster level.


【预言】判读天气(Read Weather)/哥兹莱

等级:吟游诗人/歌者 1,牧师/先知/战斗祭司 1,德鲁伊 1,游侠/猎人 1
施放时间:1分钟
成分:语言,姿势,器材(价值25GP的一系列做有标记的小棍或骨头)
范围:个人
目标:自己
持续:立即

这个法术可以让你精确地预知你所在地区未来48小时的天气情况,并且会提醒你在此期间可能发生的雷暴,暴雪,龙卷风和其他类似的气象灾害。只有自然形成的天气情况才能被你知晓,如果这些本区域内因为魔法因素而导致了天气变化,则你无法了解和追踪这些变化。

原文
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This spell allows you to precisely forecast the weather at your current location for the next 48 hours, providing you with advance warning of storms, blizzards, tornadoes, and other such meteorological phenomena. It applies only to the weather that would arise normally and naturally, and does not take into account any magical occurrences that might change the weather of an area.


【变化】遨游天空(Sky Swim)[气]/哥兹莱

等级:牧师/先知/战斗祭司 3,德鲁伊/猎人 3
施放时间:标准动作
成分:语言,姿势,法器
范围:接触
目标:接触到的生物(大型或更小)
持续:1分钟/等级
豁免:无
抗力:有 (无害)

这个法术可以让目标在空气中游泳,拥有游泳速度的生物可以以自己的游泳速度在空中移动,而没有游泳速度的生物则需要通过一个游泳技能检定来正常移动。无风的环境在游泳时视为平静的水体,微风或中等强度的风力视为有波澜的水体而强风则视为惊涛骇浪(见核心规则书环境章)。这个法术并不能使无法呼吸空气的生物获得呼吸空气的能力。

原文
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This spell grants the target the ability to swim through the air. Creatures with a swim speed can move through the air at that speed. Those without a swim speed must make Swim checks to move as normal. Still air is treated as calm water, light or moderate wind is treated as rough water, strong or severe wind is treated as stormy water, and stronger winds cannot be swum through (see Core Rulebook page 439). This spell does not grant the ability to breathe air to creatures that normally can’t.


【变化】辟谷术(Abstemiousness)/义洛里

等级:吟游诗人/歌者 1,牧师/先知/战斗祭司 1,德鲁伊/猎人 1
施放时间:标准动作
成分:语言,材料
范围:接触
目标:一小撮麦粒,浆果,坚果或稻米
持续:1小时
豁免:无
抗力:无

不是每一个凡人修行者都能达到得道武僧那样超脱皮囊的空明之境。不过,对于必须要在修行时依赖俗物维生的信徒,义洛理指点了他们如何以极少的食物满足饥饿的方法。这个法术能通过魔法的力量为一小把食物制造特别多的营养,足以让一个体型为中型或更小的的生物满足一日之所需。这个法术并不能制造额外的粮食也不能让它的使用者完全免于饥饿,但在它的帮助下,一个修行者可以依靠极少的储备生存很长的时间。

原文
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Not everyone can achieve the physical stamina of the monk, but sometimes Irori smiles on his worshipers and allows them a reprieve from physical hungers and wants. This spell magically enhances a handful of simple food, imbuing it with enough nutrition to satisfy a Medium or smaller creature for a full day. The spell does not create food, and as such will not alone prevent someone from starving, but it can extend even limited reserves for extended periods.


【预言】法术窥管(Spell Gauge)[影响心灵]/内西斯

等级:吟游诗人/歌者 2,牧师/先知/战斗祭司 2,审判者 2,法师/术士/奥能师 2
施放时间:标准动作
成分:语言,姿势,材料(一角碎银)
范围:近距(25+5呎/2等级)
目标:一个生物
持续:立即
豁免:意志,通过则无效
抗力:有

在施放这个法术以后,你可以立刻立即目标生物所知或已经准备的一些法术。目标或透露给你的法术数量相当于你的施法者等级,不过,目标总是会先透露出它准备好的低级法术——除了0环——并且以随机的形式出现。一旦你知晓了目标所有的1环法术,接下来你就能知道它的2环法术,然后是3环法术。这个法术并不能探知目标所知高于3环的法术,也不能窥探目标的类法术能力和其他特殊能力。如果这个法术的目标没有施法者等级,没有准备比4环更低级的法术,或当天没有准备任何法术又或是用完了当天所有的法术,那么施法者无从知道任何信息。

译注:此法术Inner sea gods已有同名新版。

原文
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Upon casting this spell, you immediately know a selection of the spells the target creature has prepared or knows. The number of spells revealed to you is equal to your caster level. The target’s lowest-level spells are revealed first—ignoring 0-level spells—in a random order. Once all of the target’s 1st-levels spells are revealed, the spell begins revealing 2nd-level spells, then 3rd-level spells. This spell does not reveal spells of 4th level or higher, nor does it reveal spell-like abilities or other special abilities. If cast on a creature that is not a spellcaster, that only has spells of 0 level or of 4th level or higher prepared, that has expended all of its spells, or that has not prepared any spells that day, the spell is expended without effect.


【预言】审判将至(Early Judgment)/法莱兹玛

等级:牧师/先知/战斗祭司 2,审判者 2
施放时间:标准动作
成分:语言,姿势,法器
范围:近距(25+5呎/2等级)
目标:一个类人生物
持续:1轮
豁免:意志,通过则无效
抗力:有

你让目标生物得以一窥他死后的归宿——他的灵魂在法莱斯玛的法庭上接受审判后发往的最终命运。基于这个法术的受术者阵营和他的道德观念,他会目睹自己在死去之后将在多元宇宙中属于他的那个阵营界域接受折磨或获得奖励的情景。如果在豁免检定中失败,且目标的阵营为善良,这个法术将使他迷魂1d4轮;如果目标的阵营为中立,这个法术将使他困惑1d4轮;如果目标的阵营为邪恶,这个法术将使他战栗1d4轮。

原文
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You show one creature the effect of its life so far and what it might expect when it passes under Pharasma’s impartial gaze at the end of its life. Depending on the creature’s alignment and its adherence to its ethos, you can provide it a brief glimpse of the reward or punishment that waits for it when it dies by showing it a mental image of its destined plane in the Great Beyond. If your target is good-aligned, it must save or be fascinated for 1d4 rounds. If your target is neutral-aligned, it must save or be confused for 1d4 rounds. If your target is evil-aligned, it must save or be shaken for 1d4 rounds.
« 上次编辑: 2017-06-24, 周六 11:36:36 由 笨哈 »

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PZO9419 格拉利昂的地精(Goblins of Golarion)
« 回帖 #13 于: 2017-06-24, 周六 02:06:08 »
此篇译文大部分取自援引自格里菲因于[扩展]术士/法师扩展法术翻译之法术翻译。

地精们热爱破坏、做事不顾后果以及对魔法那纯粹的疯狂,如同他们对生活中其他方面一样。这使得地精施法者们在他们部落之中成为最为危险以及无从预测的成员。下列这些法术以及魔法物品的细节体现了许多由地精带来的困扰、恐惧或著古里古怪。

地精法术下列新法术的创作者为地精施法者。


【变化】抹除术(Blot)

等级:吟游诗人/歌者 3、牧师/先知/战斗祭司 3、术士/法师/奥能师 3
施放时间:标准动作
成分:语言、姿势、材料 (一片用唾液沾湿的碎布)
范围:近距 (25呎+5呎/2等级)
目标:半径10呎爆发
持续:24小时
豁免:意志,通过则无效 (物体)
抗力:有 (物体)

这个法术会让所有类型的字迹或有可辨认的记号或符号的任何表面的模糊不清而难以辨认。它可以影响书籍、石头上的雕刻、甚至是皮肤上的纹身和刺青。它不会影响并非书写在表面上的文字,例如幻术、投影、反射或类似的效果。

法术书和包含书面文字的魔法物品(比如卷轴)可以进行一次豁免检定以抵抗该法术的效果。对于魔法创造的文字(例如守卫符文[glyphs of warding]或各种徽记类[symbol]法术),本法术的效果如同一次目标为法术区域所有类似效果的解除魔法(dispel magic)

这个法术对神器和类似的特殊表面上的文字没有效果。

原文
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This spell reduces all types of writing and other recognizable symbols found on any sort of surface within range into illegible smears. It affects books, carvings on stone, or even tattoos with equal ease. It does not affect writing that is not actually on a surface, such as an illusion, projection, reflection, or anything similar. Spellbooks and magical items that contain writing (such as scrolls) gain a saving throw to resist the effects of this spell. Against magical writing created by spell effects (such as glyphs of warding or symbols), blot instead functions as a dispel magic spell capable of targeting all such spell effects in the area. This spell has no effect on writing found on artifacts or similarly unique surfaces.

【塑能】火焰喷嚏(fire sneeze)[气、火]

等级:鍊金术师/调查员 2、德鲁伊/猎人 2、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势、材料 (热辣椒油)
范围:个人
目标:自己
持续:1轮+1轮/2等级
豁免:反射,通过则减半
抗力:有

这个法术会导致你开始打喷嚏,并伴随着剧烈的火焰和强风。这不但会把生物点燃,还会把它们击倒。

当你施放该法术,你必须每一轮以一个标准动作打个喷嚏——这表示你在法术持续时间内不能进行标准动作和全回合动作。每当你打喷嚏,你会制造出一片10尺长的锥形火焰与强风。

锥形范围内的所有生物会受到2d6点火焰伤害(反射减半)。

任何没有法术抗力或抗力失败的生物必须进行一次DC12的强韧检定,否则就会被你的喷嚏产生的冲击力击倒。

原文
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This spell causes you to begin sneezing gouts offire that can not only set creatures ablazebut also drop them flat on their backs.Once you cast this spell, you mustsneeze each round as a standardaction—you can take no otherstandard action as long as this spellis in effect, nor can you take full-round actions. Each timeyou sneeze, you produce a 10-foot-long cone of fire and wind. Allcreatures caught in this cone take 2d6 points of fire damage—asuccessful Reflex save halves this damage. Any creature that failsto resist this spell with a Reflex save must immediately make aDC 12 Fortitude save or be knocked prone by the blast of windassociated with the sneeze.

【死灵】束缚鞭笞(Limp Lash)

等级:术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势、材料 (一只死掉的胡蜂)
范围:20呎
目标:1个生物
持续:特殊 (见下)
豁免:无
抗力:有

你创造出一根由阴影位面能量构成的鞭子,用它缠绕敌人的脖子,使其头部以下被麻痺,直到你撤去鞭子或它被摧毁。

当你施放本法术,你必须进行一次远程接触攻击检定。如果你命中目标,它会每轮受到1d6点力量、敏捷和体质罚值。这个罚值不会导致任何属性小于1。一旦目标的任一属性被减到1,它会立刻倒下,并且头部以下全部陷入麻痺(paralyzed)状态。

如果目标被这种方式麻痺,它会保留全部的感官,包括完整的感知疼痛的能力,并且可以说话(这会导致它可能会施放一些仅需语言成分的法术)。

鞭子最大长度为20尺,拥有15点HP和5点硬度。当你撤去长鞭或长鞭被摧毁,法术立刻结束。

当法术结束,目标生物被本法术造成的所有减值也立刻结束。

原文
剧透 -   :
You create a dark whip-shaped field of energy that wraps aroundan enemy’s neck, leaving everything except his head paralyzed untilyou let go of the whip or it is destroyed. You must make a rangedtouch attack with this spell. If you strike your target, he takes a 1d6penalty to his Strength, Dexterity, and Constitution each round.This penalty cannot reduce any attribute to less than 1, and onceany of these attributes reaches 1 the target collapses and his body,except his head, becomes paralyzed. While paralyzed in this way,the target retains full use of his senses, including the ability tofeel pain, and can speak (including casting spells with only verbalcomponents). The whip has a maximum length of 20 feet, 15 hitpoints, and a hardness of 5. The spell ends immediately if you letgo of the whip or it is destroyed. When the spell ends, all penaltiesthe target took from this spell also end.
« 上次编辑: 2017-06-24, 周六 11:37:51 由 笨哈 »

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PZO9420 秽邪之信(Faith of Corruption)
« 回帖 #14 于: 2017-06-24, 周六 02:06:16 »
魔法:堕落的法术


黑暗之神的信徒不断的创新并总是背信弃义,测试和探究存在的边界。他们并不需要担心他们工作的结果,也不会耻于从必要的苦难中逃避,就算这逃避会妨碍他们的计划。拥抱黑暗有的一个巨大的优势,像是同情、道德和荣耀这种小事,不再被施法者所看重─他们可以自由的追求他们最黑暗的欲望。


阿斯莫迪亚斯
阿莫斯迪亚斯的法术专注于创造有约束力的契约以及邪秽的盟约,往往使施法者有利,受害者灰心。


【死灵】共受血祭 Shared Sacrifice/阿斯摩迪斯

等级:反圣武士 3,牧师/先知2,召唤师3,女巫2
施放时间:1轮
成分:声音,动作
范围:近距(25+5呎/2等级)
目标:一个生物
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

通过此法术,你在自己与目标直接建立了一道链接,它将传递你的身体所遭受的创伤和苦痛。在受到损害和攻击(包括特殊能力)使你损失生命值时,你只用承受其中一半的数量,而余下的部分则转给你所链接的生物承受。并不支持生命值降低的效果,如魅惑效果,暂时性的属性伤害,等级吸取和死亡效果无法通过此链接共享。如果你因为降低的体质值而同时降低了生命值,这个效果也不能被共享——因为它不是生命值伤害。当法术效果结束时,仍然保持在你身上的持续伤害效果将不再被共享,但是之前已经减半过的伤害也不会返还给你。

如果你和法术目标之间的距离大于法术的距离,那么法术结束。

原文
剧透 -   :
With this spell, you create a link between yourself and your target, and you can direct pain and damage through this link. You only take half damage from wounds and attacks (including those dealt by special abilities) that deal hit point damage. The amount of damage not taken by you is taken by the target of this spell. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and death effects, cannot be shared through this link. If you suffer a reduction in hit points because of a lowered Constitution score, the reduction is not split with the target of this spell because it is not hit point damage. When the spell ends, subsequent damage is no longer divided between the subject and you, but damage already split is not reassigned back to you. If you and the subject of the spell move out of range of each other, the spell ends.


拉玛什图
怪物之母致力于腐化与颠复她周围的世界,她的信徒也创造法术干相同的事。


【变化】(变形)肢体畸变(Monstrous Extremities)/拉玛什图

等级:牧师/先知/战斗祭司 3,术士/法师/奥能师 3,女巫 4
施放时间:1分钟
成分:语言,姿势
范围:接触
目标:接触到的生物
持续:1小时/等级
豁免:意志,通过则无效
抗力:有

通过施放此法术,你可以篡改一个生物的肢体——手臂或者腿——将之变成同等体型的另一种肉体形态。你可以将这条肢体改造成触手,蹄子,翅膀,诸如此类,如果肢体受到改变,目标生物需要10分钟的时间熟悉自己新肢体的运动方式。虽然不能真的让变异者游泳,快跑或是飞行,不过畸变的肢体可以用来作为合适的武器——在整轮攻击时,这些肢体可以作为次要天生武器进行攻击,使用变异者的最高基础攻击加值-5,并在伤害投骰上添加1/2变异者的力量调整值。变异的肢体无法像正常的手一样持握武器和物品,不过一个受术者可以拥有多个本法术的效果。

原文
剧透 -   :
When you cast this spell, you can change one of the extremities of the creature touched—arms or legs only—into another shape of approximately the same size and mass. You can choose from a tentacle, a hoof, or a wing. The subject must take approximately 10 minutes to familiarize itself with the function and movement of the new extremity. These new forms do not allow the subject to fly, run faster, or swim better; however, they do act as natural weapons of the appropriate type, and the subject can use them to make secondary attacks while making attacks with weapons as a full-attack action. The secondary attacks are made using the creature’s base attack bonus – 5 and adding only 1/2 the creature’s Strength bonus on damage rolls. The subject cannot hold a weapon or use any item that would ordinarily fit into the slot of the changed extremity. The subject can receive the benefits of this spell multiple times.


诺格巴
诺格巴的信徒倾向用法术反映他们最为崇敬的主宰的面向,但他的追随者们也欣赏强大的幻术以及妨碍敌人的法术。


【幻术】淼无踪迹(Lose the Trail)/诺格巴

等级:反圣武士 2,游侠/猎人 1,术士/法师/奥能师1
施放时间:标准动作
成分:语言,姿势
范围:近距(25+5呎/2等级)
目标:一个生物/等级
持续:1小时/等级
豁免:意志,通过则无效(无害)
抗力:有

这个法术可以帮助受术者在逃避追击时抹去他可能留下的所有痕迹。任何追踪者试图追迹受术者的生存技能检定DC会增加(每施法者等级+2)。

原文
剧透 -   :
This spell allows the caster to obscure her tracks when fleeing from a pursuer. This increases the DC of any Survival checks made to track the spell’s subjects by +2 per level of the caster.


【幻术】尖刀之夜(Night of Blade)/诺格巴

等级:反圣武士 4,审判者 3,游侠/猎人 4,术士/法师/奥能师 3,
施放时间:标准动作
成分:语言,姿势
范围:近距(25+5呎/2等级)
目标:一面宽10尺/等级,高10尺的刀锋墙壁
持续:1分钟/等级
豁免:反射,通过则减半
抗力:有

对于那些躲藏在暗夜中的杀手来说,这个法术足以为他们不够谨慎的目标安排一具临时的死亡陷阱。法术将唤来一阵由无数细小的漆黑刀刃所组成,犹如死亡龙卷风一样的刀墙撕扯误入的目标。任何进入刀墙范围内的目标将承受每施法者等级1d4点伤害(最高10d4),通过一个成功的反射检定减半。这个法术无法施放在一个已经被一个小型或更大的生物占据的格子里。

原文
剧透 -   :
Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the unwary. It summons an immobile wall of tiny black blades that whirl and tear into creatures like a cyclone. Anyone who enters this space takes 1d4 points of damage per caster level (maximum 10d4), with a Reflex save for half damage. The spell cannot be cast so that it appears in a space already occupied by Small or larger creatures.


厄迦图娅
苍姬的信徒使用污秽的法术来腐化他们敌人的内部,从使用疾病,或著启发善神教会的敌人体验贪得无厌和痛苦暴食,那自我毁灭的感受。


【死灵】(变形)吸血冲动(Vampiric Hunger)[邪恶]/厄加图娅

等级:反圣武士 3,牧师/先知/战斗祭司 3,德鲁伊/猎人 3,术士/法师/奥能师 3,女巫 3
施放时间:1轮
成分:语言,姿势
范围:接触
目标:一个生物
持续:1分钟/等级
豁免:意志,通过则无效
抗力:有

被这个法术影响的生物将同时获得吸血鬼的锋利獠牙和它们对饮用鲜血无可抑制的渴望。在法术的持续时间内,目标获得通过擒抱一个生物吸取他血液的能力;如果他在一轮中成功的通过维持擒抱压制了一个生物,那么他可以同时吸取该生物的血液而对其造成1d4点体质伤害。每轮如果他成功的吸取了血液,目标就可以在法术的持续时间内获得5点生命值治疗或5点临时生命值(最大不超过目标的生命最大值)。如果在法术持续期间目标没有吸取任何血液,那么他在法术结束时会陷入力竭状态。

原文
剧透 -   :
This spell weakens the bonds of existence, and reduces the hardness of any nonmagical surface within its area of effect by 2 per caster level. The spell is centered on a flat surface chosen by the caster, and the hardness reduction effect persists for the duration of the spell.


拉瓦古格
拉瓦古格的信徒用施法来抹杀他们的敌人、敌人的防御工事以及任何他们能够管理的东西。



【幻术】脆弱裂痕(Brittle Portal)/拉瓦古格

等级:反圣武士 2,牧师/先知/战斗祭司 2,德鲁伊/猎人 2,审判者 2,术士/法师/奥能师2
施放时间:标准动作
成分:语言,姿势
范围:近距(25+5呎/2等级)
区域:5呎爆发
持续:1轮/等级
豁免:意志,通过则无效(物体)
抗力:有

这个法术将削弱现实存在物的紧密度,任何处于法术影响范围内的非魔法物品都会降低每施法者等级2点的硬度。施法者须选择一片平面作为法术的影响中心点,任何硬度因为本法术被降低的物品将会保持这一变化直到法术的持续时间结束。

原文
剧透 -   :
The target of this spell grows the fangs of a vampire, as well as a thirst for blood. For the duration of this spell, the target gains the ability to drain an opponent’s blood during a grapple; if the target establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. Each round it drains blood in this way, the target heals 5 hit points or gains 5 temporary hit points for the duration of the spell (up to a maximum number of temporary hit points equal to its full normal hit points). If the target does not drain blood in this way while under the effects of this spell, it becomes exhausted at the end of the spell’s duration.


宗─库山
那些午夜领主的追随者使用魔法好更进一步的陶醉于鲜血之中,无论是他们自己还是敌人的。



【死灵】溢血之触(Touch of Bloodletting)/宗-库山

等级:反圣武士 2,牧师/先知/战斗祭司 1,德鲁伊/猎人 1,术士/法师/奥能师 2,女巫 2
施放时间:标准动作
成分:语言,姿势
范围:接触
目标:被接触的生物
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

这个法术会使目标生物的伤口立刻开始无可抑制的大出血。如果目标当前的生命值低于他的生命值上限,你们该生物将每轮受到1点流血伤害并陷入力竭状态,直到法术的持续时间结束。通过一个DC15的医疗技能检定或任何能够恢复生命值伤害的法术都能终止此法术的效果。

原文
剧透 -   :
This spell causes any existing wounds that the target possesses to bleed profusely. If the creature’s current total hit points are less than its maximum, this spell causes the creature to take 1 point of bleed damage each round and become exhausted for the duration of the spell. A successful DC 15 Heal check or any spell that cures hit point damage negates the effects of this spell.
« 上次编辑: 2017-06-29, 周四 17:05:12 由 笨哈 »

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PZO9421 初探龙国(Dragon Empire Primer)
« 回帖 #15 于: 2017-06-24, 周六 02:06:23 »
此篇译文大部分取自援引自傻豆于【龙国】新术士血统之法术翻译。


新法术
研习虚空黑暗能量的法师可以使用以下法术。



【塑能】虚空召唤(Call the void)

等级:术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1轮/等级 (D)
豁免:反射,通过则减半;见下
抗力:有

该法术将召来黑暗异面(Dark Tapestry)的虚无能量环绕在你的身周。任何毗邻你的生物将在法术施放以及之后你的每轮开始时受到2d6点伤害。除此之外,受到虚能影响的生物将陷入力竭,无法呼吸也不能说话,不能施放任何带有语言成分的法术。受到影响的生物可以通过一个反射检定以减半伤害并避免力竭,但是只要他依然邻接你就仍然无法语言和呼吸。

原文
剧透 -   :
This spell surrounds you withan aura of nothingness thatchannels the mysteriousenergies of the Dark Tapestry.Creatures adjacent to youwhen this spell is cast and at the start of your turn take 2d6points of damage. In addition, creatures affected by youraura are fatigued, cannot breathe, and cannot speak or castspells with somatic components. Creatures adjacent to youare allowed a Reflex save to halve the damage and negatethe fatigue effect, but cannot breathe or speak regardless ofwhether their save is successful as long as they are adjacentto you.
« 上次编辑: 2017-06-24, 周六 11:38:58 由 笨哈 »

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PZO9422 内海的海盗(Pirates of the Inner Sea)
« 回帖 #16 于: 2017-06-24, 周六 02:06:30 »
此篇译文大部分取自由靛蓝的鸢尾草整理,格里菲因于[扩展]术士/法师扩展法术翻译之法术翻译。


海盗施法者会使用许多专有的法术,这些法术不仅帮助他们掠夺其他船只,而且还有助于航海。虽然这些法术在海盗中很受欢迎(在某些情况下是还是由海盗创造的),但许多人也看到了合法航海者在使用这些魔法。


【死灵】黑斑(Black Spot)

等级:牧师/先知/战斗祭司 4,术士/法师/奥能师 5,女巫 4
施放时间:标准动作
成分:语言,姿势
范围:接触
目标:接触到的生物
持续:永久
豁免:意志,通过则无效
抗力:有

黑斑是一种特殊而可怕的诅咒。一个无形而虚幻的黑斑将会出现在目标的头部,并一直持续到目标死亡或诅咒被解除。黑斑不能被以任何手段遮盖或隐藏,包括其他的幻术。
黑斑将会在目标周围散发出半径10尺的诅咒灵光,灵光内的任何针对目标的武器攻击都会在攻击和伤害骰上获得+2加值。此外,目标在对抗死亡效果的豁免检定中有-4惩罚。
每一天,如果生物带有黑斑,它必须进行一次强韧检定。如果检定失败,它会受到1点体质伤害。这个伤害不能被治愈,除非黑斑被移除。如果一个生物的体质属性被降低到0,他就会死亡。被此法术杀害的人常常会变为幽魂(ghost)复苏,不过这并不是该法术的直接效果。
黑斑不能被解除魔法驱散,但是可以被破除结界(break enchantment)、有限祈愿术(limited wish)神迹术(miracle)移除诅咒(remove curse)祈愿术(wish)移除。

原文
剧透 -   :
The black spot is a specific and feared pirate curse. An intangible, illusory black spot manifests above the target’s head and remains until the target dies or the curse is lifted. The black spot cannot be covered or hidden by any means, including other illusions.
The black spot radiates a cursed aura in a 10-foot radius around its target. Anyone within the aura gains a +2 bonus on weapon attack and damage rolls against the target. In addition, the target has a –4 penalty on saving throws against death effects.
Every day in which a creature bears a black spot, it must make a Fortitude save. On a failed save, the creature takes 1 point of Constitution damage. The damage cannot be healed until the black spot is removed. If the creature’s Constitution reaches 0, it dies. Pirates killed by this spell often return as
ghosts, but that is not a direct effect of this spell.
The black spot cannot be dispelled, but it can be removed with break enchantment, limited wish, miracle, remove curse, or wish.


【变化】浮力术(Buoyancy)

等级:吟游诗人/歌者 2,术士/法师/奥能师 2
施放时间:直觉动作
成分:语言
范围:近距(25呎+5呎/2等级)
目标:一个中型或者更小的物体或生物/等级,彼此间隔不超过20呎
持续:直到踏上干燥地面或1轮/等级
豁免:意志,通过则无效(无害) 或 意志,通过则无效(物品)
抗力:有 (物品)

受影响的生物和物体会获得令人难以想象的浮力。被影响的生物(包括每个生物最大负重以下的装备和携带物品)和物体将会自然漂浮在至少有一尺深的水面上。受影响的生物如果试图潜水,则必须每轮都成功通过一次DC20的游泳检定才能留在水面以下。如果受术生物或物体处于干燥的地面上长达1轮或以上,则法术结束。

译注:ACG有同名法术(翻译为上浮术),效果有些微不同,使用时请注意。

原文
剧透 -   :
The affected creatures or objects become incredibly buoyant.The affected creatures (including gear and carried objects up to each creature's maximum load) and objects naturally float on any water at least 1 foot deep. An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. The spell ends if the creature or object spends at least 1 round on dry land.


【变化】废船打捞(Salvage)

等级:牧师/先知/战斗祭司 9,术士/法师/奥能师 9
施放时间:标准动作
成分:语言,姿势,材料
范围:远距(400呎+40呎/等级)
目标:一艘废船残骸
持续:见下文
豁免:强韧,通过则无效 (物品)
抗力:有 (物品)

一股无形的力量收集并重构沉船的残骸。损坏的船体、破烂的船帆、断裂的桅杆都会被重新拼接在一起。腐烂的木头重新变得坚固,缆绳会自动编织在一起并把船帆吊回桅杆上。
这个法术重建一艘船的时间取决于船的大小,见下表:

木筏                     1分钟
划艇                     1分钟
龙骨船                 10分钟
长船                     1小时
帆船                     2小时
战舰                     3小时
大型帆船              4小时

在修复时间的末尾,一个气泡将会包围修理中的船体。如果船体沉没在水下,它会在水面上爆开的一阵巨大的浪花中浮升至水面上。
虽然法术修复船只需要时间,但是法术本身的持续时间是立即。一个被修复完毕的船只不会被解除魔法重新变回残骸。不过,如果法术正处于生效过程中而船正在被修复时,一个解除魔法可以驱散该法术效果并停止修复过程,直到本法术被重新施放(不过会受到时间流逝和环境变化的影响)。
重新施放本法术会使被中断的修复从中断点继续进行。

原文
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An invisible force pulls together the remains of a shipwreck. Bits of hull, tattered sails, broken masts, and smashed figureheads knit themselves back together. Rotten wood turns solid once more, and sails re-weave themselves as the rigging snakes across the masts.
It takes a variable amount of time for the ship to rebuild itself, depending on its size.

Size  Duration
Raft  1 minute
Rowboat  1 minute
Keelboat  10 minutes
Longship  1 hour
Sailing ship  2 hours
Warship  3 hours
Galleon  4 hours

At the end of the duration, an air bubble forms around the repaired ship. If submerged, the ship shoots to the surface, erupting with a great splash before settling on the water.
Though the spell requires time to repair the ship, its effects are instantaneous. A salvaged ship cannot be dispelled to return it to a shipwreck. However, before the spell’s duration ends and while the ship is still being repaired, salvage can be dispelled to interrupt the repair process. The ship remains in the condition it was in when the spell was interrupted until a new salvage spell is cast (but continues to age normally and suffers the effects of its environments). A new salvage spell’s duration is modified by any repairs already begun.


【死灵】骷髅船员(Skeleton Crew)

等级:牧师/先知/战斗祭司 3,术士/法师/奥能师 4,召唤师 4,女巫 4
施放时间:标准动作
成分:语言,姿势,材料
范围:接触
目标:接触到的一个或更多的人形尸体
持续:1天/等级
豁免:无
抗力:无

这个法术会将尸体变为骷髅(怪物图鑑P.250),他们会像船员一样服从你的命令并力所能及地为你工作。
你创造出来的不死生物是拥有1生命骰的骷髅,他们拥有等级为你人物等级加上感知(牧师)、智力(法师和女巫)或魅力(术士或召唤师)调整值的专业(水手)技能。每个骷髅都可以完成一个船员的工作,但是没有其他任何能力。创造的骷髅不能说话、攻击甚至保护自己。它们只会服从命令并维护船舶运作。骷髅海员不擅长任何武器和防具。
你一次性创造的骷髅的生命骰总数不能超过你的施法者等级两倍。亵渎术可以将这个限制翻倍。本法术创造的骷髅船员视为在你控制之下的不死生物,但是不计入你控制的不死生物的总生命骰数之中。
骷髅船员只能从一个保存大致完好的尸体中被创造出来。尸体必须拥有骨骼。当你施放这个法术时,尸体上残余的血肉组织会融化为雾气。

原文
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This spell turns corpses into skeletons (Pathfinder RPG Bestiary 250) that act as crew and obey your commands to the extent of their abilities.
The undead you create are 1 Hit Die skeletons that possess Profession (sailor) scores equal to half your character level plus your Wisdom modifier (for clerics), Intelligence modifier (for witches and wizards), or Charisma modifier (for sorcerers and summoners). Each skeleton can perform the duties of one crew member but has no other abilities. The created skeletons cannot speak, attack, or even defend themselves. The only orders they obey are ones pertaining to the operation of a ship. Skeletal crew members are not proficient with any weapons or armor.
You can’t create more Hit Dice of skeletal crew members than twice your caster level with a single casting of skeleton crew. The desecrate spell doubles this limit. The undead you create by casting skeleton crew remain under your control for the duration of the spell, and do not count against your limit of total Hit Dice worth of undead creatures you can control.
A skeletal crew member can only be created from a mostly intact humanoid corpse. The corpse must have bones. When you cast this spell, any flesh left on the corpses melts away into fog.


【预言】追踪船只(Track Ship)[旅行]

等级:吟游诗人/歌者 2,牧师/先知/战斗祭司 2,术士/法师/奥能师 2
施放时间:标准动作
成分:语言,姿势,器材(船的一部分)
范围:见下文
效果:魔法标记
持续:1小时/等级
豁免:意志,通过则无效(物品)
抗力:可(物品)

为了施放该法术,你必须拥有一片你想要追踪的船的碎片。商人们往往会保存一些他们自己的船的木条以备不时之需。当你施放法术,目标船只的图标会出现在你的海图上。在法术持续时间内,目标船只的移动都会如实反应在海图上的船只图标上。如果船只不在你的海图范围之内,法术则会失败。如果目标船只的生命值已被降低到0或以下,海图上的船只图标会变成一个骷髅头和交叉骨头的标记。

原文
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In order to cast this spell, you must have a piece of the ship you wish to track. Merchants often reserve slivers from their trade ships specifically for this purpose. You also need a nautical chart.
When you cast this spell, an icon of the targeted ship appears on the nautical chart. The icon moves as the ship moves for the duration of this spell. If the ship is not within the area delineated by the chart, the spell fails. If the ship is reduced to 0 or fewer hit points, its icon changes from a ship to a skull and crossbones.


【咒法】(创造)隐形船员(Unseen Crew)

等级:吟游诗人/歌者 4,术士/法师/奥能师 5,召唤师 5,女巫 5
施放时间:标准动作
成分:语言,姿势,材料
范围:远距(400呎+40呎/等级)
效果:一个隐形船员/等级
持续:1天/等级
豁免:无
抗力:无

隐形船员是一种没有形状的隐形力场,他可以执行一个水手的职责。他可以绑绳索、升船帆、擦拭甲板和进行其他劳作。隐形船员不拥有其他任何技能。他不能战斗,不能说话,甚至不能保护自己。
隐形船员拥有10点力量属性,且拥有等级为你人物等级一半,加上你的智力(法师和女巫)或魅力(术士、诗人和召唤师)调整值的专业(水手)技能。他不能飞行,但是可以用20尺的基本速度攀爬、游泳或步行。
隐形船员不会被杀死,但是在他因范围攻击而受到每施法者等级1点的伤害后会消失。(他不能对攻击进行豁免)。如果你试图将一个隐形船员派到法术距离以外(从你当前所在位置算起),他将会消失。

原文
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An unseen crew member is an invisible, shapeless force that performs the duties of one crew member. It can tie off ropes, hoist sails, swab decks, and other such duties. An unseen crew member possesses no other skills. It cannot fight, speak, or even defend itself.
An unseen crew member has a Strength score of 10 and a Profession (sailor) score equal to half your character level plus your Intelligence modifier (for witches and wizards) or your Charisma modifier (for bards, sorcerers, and summoners). It cannot fly, but it can climb, swim, or walk with a base speed of 20 feet.
An unseen crew member cannot be killed, but it dissipates if it takes more than 1 point of damage per caster level you possess from area attacks (it gets no saves against attacks). If you attempt to send an unseen crew member beyond the spell’s range (measured from your current position), the crew member ceases to exist.
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PZO9426 内海的骑士(Knights of the Inner Sea)
« 回帖 #17 于: 2017-06-24, 周六 02:07:06 »
赛伦的法术


赛伦的战地手册是一本非常轻薄的对开本,由半精灵魔战士赛伦所汇编而成,他花费一生的时光在战场上与各式各样的骑士和士兵并肩作战。他寻求使用奥法的艺术来减轻骑士们在日常事务中所面临的困难与挑战,如同他们在战场上遇到的,并设计一系列的法术好尽可能的援助他们。他的成果迅速的传到了献身奈西斯(Nethys)的法师们手上,这些法师们则使用这些法术来援助他们的骑士伙伴。近百年来,赛伦的发明已经散布到许多格拉利昂的骑士团中了。


【死灵】卧重若轻(Bed of Iron)

等级:术士/法师/奥能师 1、审判者 1、魔战士 1、圣武士 1
施放时间:标准动作
成分:语言、姿势、材料 (一根羽毛或一块柔软的布料)
范围:接触
目标:1个接触到的生物/等级
持续:8小时
豁免:强韧,通过则无效 (无害)
抗力:有 (无害)

这个法术使得最笨重的盔甲对穿着者来说感觉像丝绸般柔软。该法术的受术者能够舒适地睡在中甲或重甲中,并且不会在第二天疲乏

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This spell makes even the clunkiest armor feel soft as silk to thewearer. The subjects of this spell are able to sleep comfortablyin medium or heavy a rmor without suffering from fatigue thefollowing day.


此法术大部分取自援引自道是无常于携带伙伴法术之法术翻译。

【变化】携带伙伴(Carry Companion)

等级:德鲁伊 2,圣武士 2,游侠/猎人 2,术士/法师/奥能师 2,女巫 2
施放时间:标准动作
成分:言语,姿势,材料(一把沙或石灰粉)
范围:接触
目标:接触到的自愿生物
持续:永久;见下文
豁免:无
抗力:是(无害)

你触摸一个对你态度为乐于帮助的动物或魔法兽,立刻把该生物变为一个石制小雕像模型,小到能放进手里。态度低于乐于帮助的生物不会容许该法术,且法术自动失效。有智慧的动物或魔法兽必须自愿接受法术才能生效。该生物穿戴的任何装备(例如挽具或鞍座)和携带的任何物品(例如放在鞍座包里的东西)也一同被转换。

当变为模型时,生物犹如受到石化术(flesh to stone)的影响;它变得没有心智且完全静止,甚至用类似观命术(Deathwatch)的法术查看也显示无生命。然而,任何时候你只要把模型放在地上,触摸它并说出命令词,它就能变回本来的样貌。除此之外,生物都一直保持的雕像模型的形态,除非法术受到破坏,例如被解除魔法(dispel magic)或是更高级的法术解除。不同于石化术的是,一个受到携带伙伴影响的生物不会受到解除石化的影响。如果雕像模型受到破坏,该生物(如果变回原本的形态)也会受到类似的伤害或缺损。

原文
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You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand. Creatures with an attitude of less than helpful will not tolerate this spell, and it automatically fails to work on them. An intelligent animal or magical beast must be a willing subject in order for this spell to take effect. Any items that the creature wears (such as a harness or saddle) or carries (such as those stowed in saddlebags) are transformed along with the creature.

While miniaturized, the creature is under an effect similar to that of a flesh to stone spell: It is mindless and inert, and does not seem alive when viewed with spells like deathwatch. However, you may return the creature to its normal form at any time simply by placing the figurine on the ground, touching it, and uttering a word of command. Otherwise, the creature remains in miniature form unless the spell is broken, such as by dispel magic or stronger magic. Unlike a flesh to stone spell, a creature affected by carry companion is unaffected by stone to flesh. If the miniature figurine is broken or damaged, the creature (if returned to its original state) has similar damage or deformities.


【幻术】号角响起(Clarion Call)

等级:术士/法师/奥能师 1、牧师/先知/战斗祭司 1、吟游诗人/歌者 1、魔战士 1、红螳螂杀手 1
施放时间:标准动作
成分:语言、姿势、材料 (一块黄铜)
范围:接触
目标:接触到的生物
持续:10分钟/等级
豁免:强韧,通过则无效 (无害)
抗力:有 (无害)

此法术的受术者获得两项益处。首先,受术者获得一种能力,透过一个简单的模仿发声动作,能创造出一种类似震耳欲聋的号角或小号的声音。其次,受术者可以在洪亮的声音中说话,这些话可以很轻易的被带向远处,任何为了听到此话语的DC检定降低15。这法术特别受到那些想要让他们的盟友或敌人听得更清楚,或是集中注意力的战场指挥官或卫士。

原文
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The subject of this spell gains two benefits. First, the affectedcreature gains the ability to create a sound like the blast of amighty horn or trumpet simply by miming the action of soundingone. Second, the subject can speak in a booming voice that carrieseasily over g reatdistances, lowering the DC of a ny check to hearwhat is said by -1 5. This spell is particularly prized by battlefieldcommanders and champions who wish to make themselvesclearly heard or gain the attention of their all ies or foes.


【变化】炫示纹章(Emblazon Crest)

等级:术士/法师/奥能师 1、魔战士 1、圣武士 1、红螳螂杀手 1
施放时间:标准动作
成分:姿势、器材 (一个纹章或武器涂层)
范围:接触
目标:接触到的生物
持续:1小时/等级
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

这法术能确保被接触的受术者总是能显示她专属的纹章或徽章。当此法术被施展,并处于法术持续时间时,任何被受术者所穿戴的纹章战袍或是长袍以及任何所装配的盾牌,都可以展示其所属的徽章。举例来说,即使受术者拿起不同的盾牌,它依然展示著受术者的纹章,而非该盾牌的正常外表。

原文
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This spell ensures the subject touched is always able to display herproper crest and coat of arms. Any ta bard or tunic worn and anyshield carried by the subject while this spell is active ca n be madeto display a coat of arms when the spell is cast. For example,even if the subject picks up a different shield, it still displays thesubject's crest, regard less of the shield's normal appearance.


【惑控】守夜术(Keep Watch)

等级:审判者 1,魔战士 1,圣武士 1,游侠/猎人 1,术士/法师/奥能师 1
施放时间:标准动作
成分:语言,姿势
范围:接触
目标:至多每2等级一个接触到的生物
持续:8小时或更少;见后文
豁免:意志,通过则无效(无害)
抗力:有(无害)

此法术允许目标整夜保持警戒、守夜而不遭受任何不良效果。目标不会因此而疲乏,并能得到所有通常的整夜休息所带来的好处。目标能得到休息带来的生命值恢复,施法者也能准备法术就像他们已经睡够了8小时一样,等等。依赖于实际睡眠或做梦的影响不会因此生效,虽然目标仍然能被让他们陷入睡眠的效果所影响,例如睡眠术或深度睡眠。任何剧烈的活动,包括战斗,会立即结束该法术的影响,而曾被施以法术的目标必须再次受到法术的影响,或睡足他仍需要的休息时间,才能避免疲乏并得到整夜休息所带来的好处。

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This spell enables the subjects to stand watch or keep vigilthroughout the night without any ill effects. The subjects sufferno fatigue and gain all the usual benefits of a full night's rest.The subjects gain hit poi nts as though from resting, wizards mayprepare their spells as though they had slept for 8 hours, and soon. Effects that rely on actual sleep or dreaming are ineffective,though the subjects a restill susceptible to effects that would put them to sleep,such as sleep or deep slumber. Any vigorousactivity, including fighting, immediately ends the effect, and theaffected creatures must either have the spell cast on them againor sleep for the remaining hours to avoid fatigue and gain thebenefits of a full night's rest.


【变化】赛伦的盔甲枷锁(Serren’sarmorlock)

等级:魔战士 2、术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势、材料 (一搓铁锈)
范围:中距 (100呎+10呎/等级)
目标:一位著甲的生物
持续:1轮/等级 (D)
豁免:反射,通过则部分生效;见下
抗力:有

指着一位著甲的敌人,你使受术者盔甲所有的关节处变得僵硬,就好似其他世界的锁链綑复环绕着该受术者。在反射豁免失败时,身着重型金属盔甲的受术者会变成蹒跚(staggered)状态。身着轻型或中型金属盔甲则变成纠缠(entangled)状态。未著盔甲或是著非金属制的盔甲则不受影响。如果受术者身着重型金属盔甲并成功通过反射豁免检定,则他不变成蹒跚,改为纠缠;如果身着轻型或中型金属盔甲并成功通过反射豁免检定,则他不受此法术影响。

原文
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Upon pointing at an armored foe, you cause all of the joints of the target's armor to stiffen as otherworldly chains wrap around the target. On a failed Reflex save, a target in heavy metal armor becomes staggered. A target in light or medium metal armor instead becomes entangled. Targets wearing no armor or nonmetallic armor are unaffected. If the target is wearing heavy metal armor and succeeds at its Reflex save, it becomes entangled instead of staggered; a target in light or medium metal armor that succeeds at its saving throw is unaffected by the spell.


【变化】塞伦的迅捷复甲(Serren's Swift Girding)

等级:术士/法师/奥能师 1、魔战士 1、圣武士 1、红螳螂杀手
施放时间:标准动作
成分:语言、姿势、材料 (将要被穿上的盔甲)
范围:近距 (25呎+5呎/2等级)
目标:1个自愿的生物/等级
持续:立即
豁免:无
抗力:无 (无害)

随着你手一挥,你可以选择数个目标以及和目标同等数量的盔甲。此法术的受术者们立即被你所选择的盔甲所复盖。此法术的受术者们必须能够穿着被选择的盔甲,同时身上不能穿着其他盔甲,并且必须能正确的穿戴此盔甲。被选择的盔甲必须中空,并且当前不能被另一个生物穿戴在身上(因此你不能使用此法术将盔甲从他当前的穿戴者移到另一个身上)。透过此法术身着盔甲的生物,被视为正确的穿戴了此盔甲。

原文
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With a sweep of your hand, you select a number of targets and the same number of suits of armor. The targets of this spell are immediately clad in the armor that you choose. The subjects of the spell must be capable of wearing the chosen armor, cannot be wearing other armor, and must be able to properly fit into the chosen armor. The chosen armor must be empty and cannot be currently worn by another creature (thus you cannot move armor from one wearer to another with this spell). Creatures armored with this spell are considered to have donned the armor properly.


【防护】盾卫术(Wardshield)

等级:牧师/先知/战斗祭司 4、审判者 4、魔战士 4、术士/法师/奥能师 4
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:被碰到的盾牌
持续:1分钟/等级
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

透过触碰,你对一面盾牌施法,并使其能够从带有敌意的法术中保护挥舞者。只要这面盾牌可以插进挥舞者与法术效果之中,此盾牌会给予10+你的施法者等级的法术抗力来对抗法术。法术护盾(spell shield,魔战士奥能)不能对区域效果的法术,像是火球术(fireball)提供法术抗力,但在对抗此类的法术时会在反射豁免检定上给予+5的加值。

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With a touch, you enchant a shield and enable it to protect itswielder from hostile spells. The shield grants spell resistance 10+ your caster level against spells so long as the shield can beinterposed between the wielder and the spell effect. A spell shielddoes not provide spell resistance against area effect spells suchas fireball, but does provide a +5 bonus on Reflexsaving throws against such spells.


引用
边拦:赛伦的盔甲
尽管赛伦的战地手册是以这位魔战士的名义所留下来最知名的遗产,但这不代表着他对骑士风格魔法领域的贡献仅仅只有如此。鲜为人知的是这位魔战士的魔法盔甲,这件半身甲(half-plate)之所以引人注意,不仅仅是因为它防护的性能,也因为那藏在每一片金属板里面的学问。

在每一块赛伦盔甲的内部,这位半精灵刻着由他自己创造的法术,在本质上
是转变每一块金属板,让每一块金属板同时是盔甲与卷轴一部分。那些够幸运能找到目前散落在世界各地的赛伦盔甲的部分的人,无论是保存在收藏家的宝库内,被当作大军阀的陪葬品,或著是与失事的船只沉眠深海,都被认为不仅获得了魔法装备的好处,也知晓了赛伦手创魔法的内情。赛伦甚至从他的战地手册中省略了某些失落的法术,像是强大的塑能系法术,可以完全泯灭掉攻城武器以及复苏并聚在一起的不死大军,他害怕并认为这样的魔法不应该落入错误的人的手中。
« 上次编辑: 2018-01-09, 周二 10:18:22 由 月夜白雨 »

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PZO9427 夜之血脉(Blood of the Night)
« 回帖 #18 于: 2017-06-24, 周六 02:07:13 »
以下的法术对吸血鬼以及吸血鬼猎人非常实用


【幻术】(幽影幻觉)厌恶幻象(DISPLAY AVERSION)

等级:吟游诗人/歌者 2、牧师/先知/战斗祭司 2、审判者 2、术士/法师/奥能师 3、女巫 2
成分:语言、姿势、材料 (一滴圣水)
范围:专注+1d4轮

此法术如同弱效幻影(minor image)般作用,除了此法术总是创造一个在你记忆中吸血鬼厌恶的材料、物体或声音的活动幻象,例如大蒜、一枚圣徽或著钟声。你必须在施法时具体说明幻象所描绘的令人厌恶的东西。吸血鬼与幻象互动时就好像它是真实的;吸血鬼可以透过成功的豁免来不相信此幻象,或是一次正常的意志豁免检定来对抗此幻象的DC(取代正常克服厌恶的DC25)来克服这个效果。此幻象仅是半真实的,并且不能以其他方式来影响生物。

原文
剧透 -   :
This spell functions like minor image, except it always creates an animated illusion of you presenting to a vampire a material, object, or sound that it is averse to, such as garlic, a holy symbol, or bells ringing. You specify what aversion the illusion depicts when you cast the spell. The vampire reacts to the illusion as if it were real; it can overcome the effect by succeeding at a disbelief save or a normal Will save against the illusion's DC (instead of the normal DC 25 to overcome its revulsion). The illusion is only quasi-real and cannot otherwise affect creatures.


【预言】支配连接(Domination Link)[影响心灵]

等级:吟游诗人/歌者 3、审判者 3、术士/法师/奥能师 3、女巫 3

此法术如同侦测思想(detect thoughts)般作用,并有一个额外的能力,就是能找到用在精神上控制受术者的生物,它思想中的回音。举例来说,如果受术者已经被一位吸血鬼所支配,你可以使用受术者心中遗留的迹象来了解该吸血鬼。你每专注在此法术上一分钟,你就可以了解下列一项资讯,由你选择。

方位:该控制者的大概方位与距离。

情绪:该控制者的情绪状态(幸灾乐祸、心满意足、惊恐、生气等等)

幻影:一个强大、标志性的幻影,关于控制者或是控制者与受术者的关系,例如门上的一个徽记,或是墓碑上的名字。

位置:控制者大概的位置,像是「在一个大城市」或「在一艘船上」。

姓名:受术者所知道的它的控制者的任何姓名(如果知道的话)。

所有这些资讯都是基于该施加影响的生物最后一次与受术者联系的时候,不论下达命令或是从受术者那边接收感觉。举例来说,在黄昏一位吸血鬼命令一位受支配的受害者前往一处墓地,此法术可以揭露那时吸血鬼的大概位置,尽管那之后它可能早就走了。

原文
剧透 -   :
This spell functions like detect thoughts, with the additional ability to find echoes of the thoughts of a creature mentally controlling the target. For example, if the target has been dominated by a vampire, you can use evidence left in the target's mind to learn about that vampire. Each minute you concentrate on the spell, you can learn your choice of one of the following pieces of information.

Direction: The controller's general direction and distance.

Emotion: The controller's emotional state (gloating, sated, frightened, angry, and so on).

Image: A powerful iconic image relevant to the controller or its connection to the target, such as a symbol on a door or a name on a gravestone.

Location: The controller's general location, such as "in a large city" or "on a ship."

Name: The name by which the target knows its controller (if any).

All of this information is based on the last time the influencing creature linked itself to the target, either to issue a command or to receive sensory input from the target. For example, if at nightfall a vampire commanded a dominated victim to walk to a cemetery, this spell can reveal the vampire's general location at that time, though it may have moved since then.


【死灵】弱点投射(Project Weakness)[诅咒、邪恶]

等级:牧师/先知/战斗祭司 3、术士/法师/奥能师 4、女巫 3
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:被接触到的活物
持续:永久
豁免:意志,通过则无效
抗力:有

你诅咒受术者让它获得你族类吸血鬼一般会有的弱点。该生物与大蒜、镜子、钟声、阳光等等的东西互动时,如同它是一位与你同种类的吸血鬼般。这无法杀死受术者;任何会导致死亡的(例如如果你是茉莉[moroi]血族吸血鬼,长时间暴露在阳光底下)会使该生物变成无助(helpless)状态,直到该诅咒或是有害的效果被移除为止。受术者不会获得该种类吸血鬼的好处(像是快速治疗或是需要特殊的方法才能永远的杀死),只获得处罚。

原文
剧透 -   :
You curse the target with the weaknesses of your kind of vampirism. The creature reacts to garlic, mirrors, ringing bells, sunlight, and so on as if it were a vampire of the same type as you. This cannot kill the target; anything that would kill it (such as a lengthy exposure to sunlight if you are a moroi vampire) renders it helpless until the curse or the harmful effect is removed. The target gains none of the benefits of being a vampire (such as fast healing or requiring special ways to be permanently killed), only the penalties.


【变化】窃取流年(Steal Years)

等级:牧师/先知/战斗祭司 3、德鲁伊/猎人 3、术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势、材料 (一把灰烬)
范围:接触
目标:被接触到的生物
持续:24小时
豁免:强韧,通过则无效
抗力:有

你暂时从受术者身上吸取青春与活力,并引导入你自己的身体。如果受术者在强韧豁免检定上失败,他的身体年龄每2个施法者等级增加1d4年(最大5d4),而你的年龄则减少与他所增加的年龄数相同的数字。如果这改变了你或著受术者的年龄类别,那只会调整身体属性。这个效果无法让你的年龄低于你种族最低成年年龄(见核心手册P.169)。这窃取的青春并不能真的改变你的年龄或是延长你的生命;你在该死之时还是会死,不论你看上去有多年轻。此外,此法术也不会增加受术者的真实年龄,不会让受术者因为年老死去。

当此法术结束,突然袭来的年龄荷重,会令你疲乏(fatigued)1d4小时。

原文
剧透 -   :
You temporarily drain youth and vitality from the target and channel it into yourself. If the target fails its Fortitude save, it physically ages 1d4 years per two caster levels (maximum 5d4), and you decrease your age by the same number of years. If this changes the age category of you or the target, only adjust physical ability scores. This effect cannot bring your age to lower than the minimum age of adulthood for your race (see page 169 of the Core Rulebook). This stolen youth does not actually change your age or prolong your life; you will still die at your allotted time, no matter how youthful you appear. Likewise, the spell does not add to the target’s true age, and cannot make the target die of old age.

When the spell ends, the sudden weight of aging makes you fatigued for 1d4 hours.


【变化】高等窃取流年(Steal Years,Great)

等级:牧师/先知/战斗祭司 5、德鲁伊/猎人 5、术士/法师/奥能师 5、女巫 5
持续

此法术如同窃取流年(Steal years)般作用,除了你每两个施法者等级吸取1d6年(最大10d6)。

原文
剧透 -   :
This spell functions like steal years, except you drain 1d6 years per two caster levels (maximum 10d6).


【变化】化酒为血(Transmute Wine to Blood)

等级:牧师/先知/战斗祭司 2、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势、材料 (一瓶动物血液)
范围:接触
目标:一瓶至少价值10gp的葡萄酒
持续:立即
豁免:强韧,通过则无效 (物体)
抗力:有 (物体)

你将一瓶优质葡萄酒转化成一品脱的动物血液,足以喂饱一个有吸血(blood drain)能力的生物,这瓶血液如同来自一个1HD,中体型的动物。如果你使用了饥渴可选规则(见本书P.22),这血能满足一个不死生物的饥渴,使任何戒断效果无效,但并不会给予生物进食加值。这血会以正常的速度凝固与腐败。

原文
剧透 -   :
You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature with the blood drain ability to feed upon as if it came from a Medium animal with 1 Hit Die. If you are using the optional hunger rules (see page 22), this blood satiates an undead creature's hunger, negating any withdrawal effects, but does not grant the creature a feeding bonus. The blood coagulates and spoils at the normal rate.
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PZO9428 北方人民(People of the North)
« 回帖 #19 于: 2017-06-24, 周六 02:07:20 »
北境魔法


北境施法者所驱使的强大魔法,在温暖的南方大陆上几乎闻所未闻。以下区块提供北境施法者四个新法术与一个先知密视域。


◎[雪球风暴]译文大部分援引自[黑白魔砲]于法术之法术翻译。
【塑能】雪球风暴(Flurry Of Snowballs)[寒冷、水]

等级:德鲁伊/猎人 2, 魔战士 2, 术士/法师/奥能师2, 女巫 2
施放时间:标准动作
成分:语言, 姿势
范围:30呎
区域:锥形爆发
持续:立即
豁免:反射,通过则减半
抗力:无

你射出一阵雪球喷向你的敌人. 所有在范围内的生物都被雪球砸到受到4d6的寒冷伤害。

原文
剧透 -   :
You send a flurry of snowballs hurtling at your foes. Any creature in the area takes 4d6 points of cold damage from being pelted with the icy spheres.


【咒法】(创造) 复霜猛玛 (Frost Mammoth) [寒冷]

等级:牧师/先知/战斗祭司 7、德鲁伊/猎人 7、术士/法师/奥能师 7、召唤师 6
施放时间:1轮
成分:语言、姿势、材料 (猛玛象牙的碎片)
范围:近距(25呎 + 5呎+2等级)
效果:一头复霜的猛玛
持续:1轮/等级 (D)
豁免:无
抗力:无

一阵突如其来的大雪填满了一处15呎的空间,这阵大雪立即形成看上去用雪做成,一头模糊不清的猛玛象,长牙则是尖冰。这头猛玛象有着与乳齿象(mastodon,怪物图鑑P.128)相同的数据,除了它还拥有寒系亚种(获得免疫寒冷以及火焰易伤)。这头复霜猛玛服从妳的心灵指令。牠能让你或任何你指定的人骑乘,并且视作受过战斗训练。于17等时,一头你召唤的复霜猛玛每一次物理攻击额外凿成1d6点寒冷伤害。

原文
剧透 -   :
A blast of snow suddenly fills an area with a space of 15 feet—this snow immediately forms the shape of a woolly mammoth that seems to be made of snow, with tusks of solid ice. The mammoth has statistics identical to those of a mastodon (Pathfinder RPG Bestiary 128), save that it also has the cold subtype (and thus gains immunity to cold and vulnerability to fire). The frost mammoth obeys your telepathic commands. It allows you or anyone you designate to ride it, and is treated as if combat trained. At 17th level, a frost mammoth you conjure deals an additional 1d6 points of cold damage with each physical attack.


【咒法】(创造)雪球术(Snowball)[寒冷、水]

等级:术士/法师/奥能师 1、德鲁伊/猎人 1、魔战士 1、召唤师 1、女巫 1
施放时间:标准动作
成分:语言、姿势
范围:近距(25呎 + 5呎+2等级)
目标:一颗由冰雪构成的球
持续:立即
豁免:强韧,通过则部分生效 (见下)
抗力:无

你制造出一个冰雪制成的雪球用一次远程接触攻击扔向一个单一目标。如果成功命中,雪球会造成每施法者等级1d6 点寒冷伤害( 最高5d6),并且目标必须要成功通过一个强韧豁免检定,否则恍惚一轮。

(译注:此法术在P#68:TSH有一同名法术,效果相同)

原文
剧透 -   :
You conjure a ball of packed ice and snow that you can throw at a single target as a ranged touch attack. The snowball deals 1d6 points of cold damage per caster level (maximum 5d6 ) on a successfu l hit, and the target must make a successful Fortitude saving throw or be stagge red for 1 round .

◎[凛冬之触]译文大部分援引自[黑白魔砲]于法术之法术翻译。
【咒法】(创造)凛冬之触(Winter's Grasp)[寒冷]

等级:德鲁伊/猎人 2, 女巫 2
施放时间:标准动作
成分:语言, 姿势, 器材/法器 (毛玻璃)
范围:中距 (100呎 + 10呎/等级)
区域:半径20呎爆发区域
持续:1轮/等级
豁免:无
抗力:无

冰复盖了地面,散发出了超自然的寒冷,并使得生物难于保持平衡。 这个结冰的地面视为正常冰面,使得进入冰面的生物花费2格移动并且使得在这个区域的特技检定DC增加5。冰面上的生物在其回合开始时受到1d6的寒冷伤害,并且在一轮内其对拥有寒冷描述符的法术的豁免-2。

原文
剧透 -   :
Ice encrusts the ground, radiating supernatural cold and making it difficult for creatures to maintain their balance. This icy ground is treated as normal ice, forcing creatures to spend 2 squares of movement to enter an icy square and increasing the DC of Acrobatics checks attempted in the area by 5. A creature that begins its turn in the affected area takes 1d6 points of cold damage, and takes a –2 penalty on saving throws against all spells with the cold descriptor for 1 round.
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