作者 主题: 【WO】变形者栅目(Shifters)  (阅读 27886 次)

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【WO】变形者栅目(Shifters)
« 于: 2019-07-25, 周四 09:55:37 »
变形者(Shifters)
变形者的模仿如同自然界的生物一多样化,这多样性带来的力量,整个内海区域的荒野都知道这是已知事实。
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Shifters
Shifters are as diverse as the creatures of the natural world they emulate, knowing that this diversity brings strength, a fact seen throughout the wilds of the Inner Sea region.

变形者拟态(SHIFTER ASPECTS)
变形者从他们连系的某些动物品种中抽取力量,转化成他们的变形者拟态和自然变身职业特性。拥有虫类拟态的变形者,例如蜻蜓(dragonfly)或蜘蛛(spider),当呈现出专攻形态时使用虫类形态II(Vermin Shape II)的法术数据而非野兽型态II(beast shape II)。更多有关变形者职业的资料,请查阅Ultimate Wilderness pg. 26。
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SHIFTER ASPECTS
Shifters draw power from their connections to certain animal types, which guide their shifter aspect and wild shape class features. Shifters with a vermin aspect, such as dragonfly or spider, assume these major aspects with vermin shape II (Pathfinder RPG Ultimate Magic 246) rather than beast shape II. For more information about the shifter class, see page 26 of Pathfinder RPG Ultimate Wilderness.

野猪(Boar)
那些拥有野猪拟态的变形者是出了名的固执。
  次级形态:你获得顽强作为奖励专长。8级时,在决定你死亡时的体质属性的负值中加上你的HD数。[注:没有15级时的好处]
  专攻形态:你变身为一只凶暴野猪(Bestiary 36)。当处于此形态时,你获得昏暗视觉、灵敏嗅觉、1d8伤害的抵撞攻击、以及基础速度40尺。8级时,你获得精通天生武器攻击[抵撞]作为奖励专长,以及强力冲锋能力(使用抵撞攻击时+1d8)。15级时,你每HD获得1点额外hp,以及可怖殴击作为奖励专长。
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Boar
Those with the aspect of the boar are famously stubborn.
Minor Form: You gain Diehard as a bonus feat. At 8th level,
you add your Hit Dice to your Constitution when determining
the negative number of hit points at which you die.
Major Form: Your shape changes to that of a dire boar
(Pathfinder RPG Bestiary 36). While in this form, you gain
low-light vision, the scent ability, a gore attack (1d8), and a
base speed of 40 feet. At 8th level you gain Improved Natural
Attack (Bestiary 315) with your gore attack, and you gain
powerful charge (+1d8 on your gore attack). At 15th level, you
gain 1 additional hit point per Hit Die you have, and you
gain Awesome Blow (Bestiary 314) as a bonus feat.

鳄鱼(Crocodile)
鳄鱼潜伏于水中,直到它用强力的颚部向前冲去前都是隐伏不见。
  次级形态:你的游泳检定和擒抱战技检定获得+2表现加值。8级时,此加值提升至+4。15级时,此加值提升至+6。
    专攻形态:你变身为一只鳄鱼(Bestiary 51)。当处于此形态时,你获得游泳速度40尺、昏暗视觉、附带攫抓能力的1d8伤害的啃咬攻击、和1d12伤害的尾扫攻击(次要天生武器)。8级时,每分鈡1次,以一个自由动作,你能提升你的基础移速20尺,持续1轮。15级时,你获得精通天生武器攻击[啃咬]作为奖励专长,以及当你成功擒抱敌人时,你能使被你擒抱的敌人俯卧。
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Crocodile
The crocodile lurks in the water, unseen until it lunges forth
with its powerful jaws.
Minor Form: You gain a +2 competence bonus on Swim
checks and grapple combat maneuver checks. This bonus
increases to +4 at 8th level and +6 at 15th level.
Major Form: Your shape changes to that of a crocodile
(Bestiary 51). While in this form, you gain a swim speed
of 30 feet, low-light vision, a bite attack (1d8) with the grab
ability, and a tail slap attack (a secondary natural attack that
deals 1d12 points of damage). At 8th level, once per minute
as a free action, you can increase your land speed by 20 feet
for 1 round. At 15th level, you gain Improved Natural Attack
(Bestiary 315) with your bite attack, and when you successfully
grapple a foe, you can knock your grappled foe prone.

海豚(Dolphin)
海豚拟态赋予了对海洋的精妙掌握。拥有此拟态的变形者还具体化出大型海豚,例如虎鲸的体型和凶残。
  次级形态:你在判定生物的能力及弱点时获得+4表现加值。8级时,此加值提升至+6。15级时,此加值提升至+8。
  专攻形态:你变身为一只大型海豚(Bestiary 88),但你的占据为10尺而非5尺。当处于此形态时,你获得游泳速度60尺,盲感10尺、昏暗视觉、1d8伤害的啮咬攻击、以及在有溺水的危险之前,你能保持闭气状态的持续分钟数最多为体质属性的6倍[注:就是「闭气」通用怪物能力,干么写那么多]。8级时,你的盲感距离提升至20尺。15级时,你的盲感距离提升至60尺,以及你的游泳速度提升至80尺。
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Dolphin
The aspect of the dolphin imparts clever mastery of the
seas. Shifters with this aspect also embody the size and
ferociousness of large dolphins, such as orcas.
Minor Form: You gain a +4 competence bonus on Knowledge
checks to identify creatures’ abilities and weaknesses. This
bonus increases to +6 at 8th level and +8 at 15th level.
Major Form: Your shape changes to that of a Large
dolphin (Bestiary 88), but your space is 10 feet instead of
5 feet. While in this form, you gain a swim speed of 60 feet,
blindsense with a range of 10 feet, low-light vision, a bite
attack (1d8), and the ability to hold your breath for a number
of minutes equal to 6 times your Constitution score before
you risk drowning. At 8th level, the range of your blindsense
increases to 20 feet. At 15th level, the range of your blindsense
increases to 60 feet and your swim speed increases to 80 feet.

蜻蜓(Dragonfly)
蜻蜓拟态提供了蜻蜓点水般的攻击能力。
  次级形态:你在冲锋时的基础移速+10尺增强加值。8级时,此加值提升至+20尺。15级时,此加值提升至+30尺。
  专攻形态:你变身为一只巨蜻蜓(Bestiary 2 105)。当处于此形态时,你获得飞行速度60尺(一般)、黑暗视觉60尺、以及2d6伤害附加攫抓的啮咬攻击。8级时,你获得飞越攻击作为奖励专长,以及你的飞行速度提升至60尺(良好)。15级时,你的飞行速度提升至80尺(完美),以及若你在飞行时冲锋,你的擒抱战技检定获得+4加值,持续1轮。
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Dragonfly
The aspect of the dragonfly offers the ability to make quick,
darting attacks at foes.
Minor Form: You gain an enhancement bonus of +10 feet
to your base speed when charging. This bonus increases to
+20 feet at 8th level and +30 feet at 15th level.
Major Form: Your shape changes to that of a giant dragonfly
(Pathfinder RPG Bestiary 2 105). While in this form, you gain a fly
speed of 60 feet (average), darkvision with a range of 60 feet,
and a bite attack (2d6) with the grab ability. At 8th level, you
gain Flyby Attack as a bonus feat, and your fly speed improves
to 60 feet (good). At 15th level, your fly speed increases to
80 feet (perfect), and if you charge while flying, you gain a
+4 bonus on grapple combat maneuver checks for 1 round.

电鳗(Electric Eel)
电鳗拟态赋予了蓄电攻击以及脱离危险时滑不溜秋的能力。
  次级形态:你的攻击造成额外1点电击伤害。8级时,此额外伤害提升至1d3。15级时,此额外伤害提升至1d6。
  专攻形态:你变身为一只电鳗(Bestiary 119)。当处于此形态时,你获得游泳速度30尺、昏暗视觉、电击抗力5、1d6伤害的啮咬攻击、以及1d6电击伤害的尾巴次要天武接触攻击。8级时,你的电击抗力提升至10而且你的脱逃检定获得+4种族加值。15级时,若你的尾巴攻击重击了,目标生物必须成功过通一个强韧豁免(DC=10+1/2变形者等级+体质调整值),否则震慑1d4轮。
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Electric Eel
The aspect of the electric eel imparts the ability to charge
attacks with electricity and to slip effortlessly out of danger.
Minor Form: Your attacks deal 1 point of electricity damage
in addition to their normal damage. This additional electricity
damage increases to 1d3 at 8th level and 1d6 at 15th level.
Major Form: Your shape changes to that of an electric eel
(Bestiary 119). While in this form, you gain a swim speed of
30 feet, low-light vision, electricity resistance 5, a bite attack
(1d6), and a tail attack (a secondary natural touch attack that
deals 1d6 points of electricity damage). At 8th level, your
electricity resistance increases to 10 and you gain a +4 racial
bonus on Escape Artist checks. At 15th level, on a critical
hit with your tail attack, the creature struck must succeed
at a Fortitude save (DC = 10 + half your shifter level + your
Constitution modifier) or be stunned for 1d4 rounds.

螳螂(Mantis)
螳螂拟态赋予了不可思议的耐心和令人不安的速度。
  次级形态:你获得突刺作为奖励专长。12级时,你的触及提升5尺。
  专攻形态:你变身为一只巨螳螂(Bestiary 200)。当处于此形态时,你获得黑暗视觉60尺、先攻+2种族加值、以及2个1d6伤害附加攫抓的爪抓攻击。8级时,你总能在突袭轮中行动,但若你没发现敌人,不论你先攻结果如何都只能在最后行动(在随后轮中你的行动顺序如常)。15级时,当你进行先攻检定时,你能3投任选。
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Mantis
The aspect of the mantis imparts uncanny patience and
unsettling speed.
Minor Form: You gain Lunge as a bonus feat. At 12th level,
your reach increases by 5 feet.
Major Form: Your shape changes to that of a giant mantis
(Bestiary 200). While in this form, you gain darkvision with
a range of 60 feet, a +2 racial bonus on initiative checks,
and two primary claw attacks (1d6) with the grab ability. At
8th level, you can always act in the surprise round, but if
you fail to notice your foes, you act last, regardless of your
initiative result (you act in the normal order in subsequent
rounds). At 15th level, whenever you roll for initiative, you
can roll three times and use any one of the results.

章鱼(Octopus)
章鱼是个狡猾的猎手,能轻松扭曲其充满可塑性的身体。
  次级形态:你的脱逃检定获得+4表现加值。8级时,此加值提升至+6。15级时,此加值提升至+8。
  专攻形态:你变身为一只章鱼(Bestiary 219)。当处于此形态时,你获得水生亚种、游泳速度30尺、昏暗视觉、1d3伤害的啮咬攻击、无伤害附加攫抓的触手攻击、以及多重攻击作为奖励专长。8级时,你获得「喷射(200尺)」能力。15级时,你获得创造墨水云(ink cloud)能力,详情如下,以及你的触手攻击造成等同你的变形者利爪的钝击伤害。
  墨水云(ink cloud,Ex):在水中时,每分钟1次,以一个迅捷动作,你能喷出10尺半径的球形墨水云。此墨水提供完全隐蔽效果,持续1分钟。
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Octopus
The octopus is a cunning hunter, able to contort its
malleable body with ease.
Minor Form: You gain a +4 competence bonus on Escape
Artist checks. It increases to +6 at 8th level and +8 at 15th level.
Major Form: Your shape changes to that of an octopus
(Bestiary 219). While in this form, you gain the aquatic
subtype, a swim speed of 30 feet, low-light vision, a bite
attack (1d3), a tentacles attack (no damage) with the grab
ability, and Multiattack as a bonus feat. At 8th level, you gain
the jet ability (20o feet). At 15th level, you gain the ability
to produce an ink cloud (see below) and deal an amount of
bludgeoning damage with your tentacles attack equal to the
damage dealt by your shifter claws.
Ink Cloud (Ex): While within water, you can emit a 10-footradius
sphere of ink once per minute as
a swift action. This ink provides total
concealment and persists for 1 minute.


蠍子(Scorpion)
蠍子拟态的毒刺暗藏杀机。
  次级形态:你的隐匿检定和擒抱战技检定获得+2表现加值。8级时,此加值提升至+4。15级时,此加值提升至+6。
  专攻形态:你变身为一只巨蝎(Bestiary 242)。当处于此形态时,你获得黑暗视觉60尺、颤动感知10尺、2个1d6伤害附加攫抓的爪抓攻击、以及1d6伤害的钉刺次要天武攻击。8级时,你的颤动感知提升至20尺,以及你的攀爬检定和察觉检定获得+4种族加值。15级时,当你以钉刺攻击进行借机攻击或维持擒抱并以钉刺攻击造成伤害时,此攻击还会附加以下毒素。
  毒素(Ex):钉刺——伤口;豁免 强韧DC=10+1/2变形者等级+体质调整值;频率 每轮1次,持续6轮;效果 1d3点力量伤害;治愈 2次连续豁免。
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Scorpion
The aspect of the scorpion invokes a hidden
menace with a poisonous sting.
Minor Form: You gain a +2 competence bonus on
Stealth checks and grapple combat maneuver checks.
This bonus increases to +4 at 8th level and +6 at 15th level.
Major Form: Your shape changes to that of a giant scorpion
(Bestiary 242). While in this form, you gain darkvision with a
range of 60 feet, tremorsense with a range of 10 feet, two
primary claw attacks (1d6) with the grab ability, and a secondary
sting attack (1d6). At 8th level, the range of your tremorsense
increases to 20 feet, and you gain a +4 racial bonus on Climb
and Perception checks. At 15th level, when you make an attack
of opportunity with your sting attack or maintain a grapple
and deal damage with your sting attack, that attack also
applies the following poison.
Poison (Ex): Sting—injury; save Fort DC = 10 + half your
shifter level + your Constitution modifier; frequency 1/
round for 6 rounds; effect 1d3 Strength damage; cure 2
consecutive saves.

蜘蛛(Spider)
蜘蛛是个耐心的猎手,感应着坠入其网中挣扎的敌人。
  次级形态:你的攀爬检定、隐匿检定、对抗蛛网(不论魔法性与否)的豁免检定、以及挣脱蛛网的检定获得+2表现加值。8级时,此加值提升至+4。15级时,此加值提升至+6。
  专攻形态:你变身为一只巨蜘蛛(Bestiary 258)。当处于此形态时,你获得黑暗视觉60尺、颤动感知10尺、攀爬速度30尺、蛛网(Web)特殊攻击、以及1d6伤害的啮咬攻击。8级时,你的察觉检定+4种族加值,以及你的颤动感知提升至20尺。15级时,你获得精通天生武器攻击[啮咬]作为奖励专长,以及你的颤动感知提升至30尺。
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Spider
The spider is a patient hunter, sensing foes that
struggle in its webs.
Minor Form: You gain a +2 competence bonus on
Climb checks, Stealth checks, saving throws against
web effects (magical or otherwise), and checks to break free
of webs. This bonus increases to +4 at 8th level and +6 at
15th level.
Major Form: Your shape changes to that of a giant spider
(Bestiary 258). While in this form, you gain darkvision with a
range of 60 feet, tremorsense with a range of 10 feet, a climb
speed of 30 feet, the web special attack, and a bite attack
(1d6). At 8th level, you gain a +4 racial bonus on Perception
checks, and the range of your tremorsense increases to 20
feet. At 15th level, you gain Improved Natural Attack (bite),
and the range of your tremorsense increases to 30 feet.
« 上次编辑: 2021-01-29, 周五 16:01:44 由 犬良人 »

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Re: 【Wilderness Origins】变形者栅目(Shifters)
« 回帖 #1 于: 2019-07-25, 周四 09:56:43 »
变形者变体(SHIFTER ARCHETYPES)
有些变形者拥抱与众不同的拟态,例如虫类,或跟龙类生物或第一世界的精类有着更紧密的联系。
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SHIFTER ARCHETYPES
Some shifters embrace a different aspect, such as vermin, or associate more closely with draconic beings or the fey of the First World.

引用
咸鱼翻译,我修正
龙脉变形者(Dragonblood Shifter)[变形者变体]
  龙脉变形者利用真龙的内在力量和威严,从它们的联合中获得一定程度的力量。

龙类拟态(Draconic Aspect,Su):龙脉变形者可以以一个迅捷动作暂时赋予她的身体龙脉威严。当激活此能力时,变形者必须从下表中选择一个彩色或金属龙类型。她的龙类拟态能力给予抗性,并根据所选择的龙的类型造成一种伤害。当她转变成这个形态时,她获得了对与她所选择的龙相对应的能量类型的5点能量抗性和灵敏嗅觉。她可以保持这种形式的数分钟,每天等于3+她的变形者等级。这些时间不需要连续,但是必须以1分钟为使用单位。变形者每次使用此技能时都可以选择不同的龙型,但她必须结束当前的龙类拟态并再次激活此技能,以改变她所选择的类型。

巨龙类型能量类型
黑龙强酸
蓝龙闪电
绿龙强酸
红龙火焰
白龙寒冷
黄铜龙火焰
青铜龙闪电
赤铜龙强酸
金龙火焰
银龙寒冷

5级时,龙脉变形者的龙类拟态所给予的能量抗性增加到10。

10级时,龙脉变形者的龙类拟态所给予的能量抗性增加到15,并且她获得造成其能量类型的喷吐武器,30尺锥形区域内造成每个变形者等级1d6点伤害。目标可以尝试反射豁免(DC=10+1/2龙脉变形者等级+她的魅力调整值)来减少一半伤害。龙脉变形者可以每天使用1次她的喷吐武器。

15级时,龙脉变形者的龙类拟态所给予的能量抗性增加到20,并且她每天可以使用2次她的喷吐武器。

20级时,龙脉变形者对她所选择的龙的能量类型免疫。此外,她获得的法术抗力等于10+她的变形者等级,她可以使用她的喷吐武器至每天3次。

此取代变形者拟态和所有变形者拟态的进阶。

龙类形态(Wyrmshifter,Su):9级时,龙脉变形者可以将她的形态推得更接近真龙的形态。她在对抗睡眠和麻痹效果的豁免中获得+2种族加值。她直到9级才获得自然变身能力。当使用该能力时,她呈现出真龙的形态;视为龙类形态I(form of the dragon I)而不是野兽形态II(beast shape II)。龙脉移形者每天可以使用自然变身的分钟数等同于其移形者等级+其感知修正值。这些时间不需要连续,但是必须以1分钟为使用单位。对于基于「使用自然变身的次数」的能力中,每个分钟视为1次使用次数。

此改变自然变身并取代奇美拉拟态。

精通龙类形态(Improved Wyrmshifter,Su):14级时,龙脉变形者与她的龙脉能力的联系变得更强。她对睡眠和麻痹效果的豁免加值提升到+4。她的自然变身技能现在作为龙类形态II(form of the dragon II)使用,她每天可以使用2倍变形者等级+感知调整值的分钟数,尽管它仍然必须以1分钟为使用单位。

此取代高等奇美拉拟态。

高等龙类形态(Greater Wyrmshifter,Su):20级时,龙脉变形者与她的龙脉能力的联系达到顶峰。她对睡眠和麻痹免疫。她可以使用自然变身变成龙的每天持续小时数为她的变形者等级+她的感知调整值。这些时间不需要连续,但是必须以1小时为使用单位。对于基于「使用自然变身的次数」的能力中,每个小时视为1次使用次数。

此取代终极拟态。

剧透 -   :
Dragonblood Shifter
Source Wilderness Origins pg. 5
Dragonblood shifters draw upon the inherent strength and majesty of the true dragons, gaining a measure of their powers from their association.

Draconic Aspect (Su): A dragonblood shifter can temporarily imbue her body with draconic majesty as a swift action. When activating this ability, the shifter must select one of the chromatic or metallic dragon types from the table below. Her draconic aspect abilities grant resistances and deal a type of damage based on the chosen dragon type. While shifted into this form, she gains the scent ability and energy resistance 5 against the energy type that corresponds to her selected dragon type. She can maintain this form for a number of minutes per day equal to 3 + her shifter level. The duration does not need to be consecutive, but it must be spent in 1-minute increments. The shifter can select a different dragon type every time she uses this ability, but she must end her current draconic aspect and activate this ability again in order to change her chosen dragon type.

Dragon Type   Energy Type
Black   Acid
Blue   Electricity
Green   Acid
Red   Fire
White   Cold
Brass   Fire
Bronze   Electricity
Copper   Acid
Gold   Fire
Silver   Cold


At 5th level, the energy resistance granted by the dragonblood shifter’s draconic aspect increases to 10. At 10th level, the energy resistance granted by the dragonblood shifter’s draconic aspect increases to 15, and she gains a breath weapon of her energy type that deals 1d6 points of damage per shifter level within a 30-foot cone. A target can attempt a Reflex save (DC = 10 + half the dragonblood shifter’s level + her Charisma modifier) to reduce damage by half. The dragonblood shifter can use her breath weapon once per day.

At 15th level, the energy resistance granted by the dragonblood shifter’s draconic aspect increases to 20, and she can use her breath weapon twice per day.

At 20th level, the dragonblood shifter becomes immune to the energy type that corresponds to her selected dragon type while in her draconic aspect. In addition, she gains spell resistance equal to 10 + her shifter level, and she can use her breath weapon three times per day.

This replaces shifter aspect and all improvements to shifter aspect.

Wyrmshifter (Su): At 9th level, a dragonblood shifter can push her form closer to that of a true dragon. She gains a +2 racial bonus on saving throws against sleep and paralysis effects. She does not gain the wild shape ability until 9th level. When using the ability, she takes on the form of a true dragon; this ability functions as form of the dragon I instead of beast shape II. A dragonblood shifter can use wild shape for a number of minutes each day equal to her shifter level + her Wisdom modifier. This duration doesn’t need to be consecutive, but it must be spent in 1-minute increments. For abilities that function based on uses of wild shape, each minute of wild shape counts as a use.

This alters wild shape and replaces chimeric aspect.

Improved Wyrmshifter (Su): At 14th level, a dragonblood shifter’s ties to her draconic abilities grow stronger. Her bonus on saves against sleep and paralysis effects increases to +4. Her wild shape ability now functions as form of the dragon II, and she can use it for a number of minutes each day equal to twice her shifter level + her Wisdom modifier, though it still must be used in 1-minute increments.

This replaces greater chimeric aspect.

Greater Wyrmshifter (Su): At 20th level, a dragonblood shifter’s tie to her draconic abilities reaches its peak. She becomes immune to sleep and paralysis effects. She can use wild shape to transform into a dragon for a number of hours each day equal to her shifter level + her Wisdom modifier. This duration does not need to be consecutive, but it must be spent in 1-hour increments. For abilities that function based on uses of wild shape, each hour of wild shape counts as a use.

This replaces final aspect.


精类形态变形者(Feyform Shifter)
  精类形态变形者与第一世界密切相关,并且可以从中获取超凡脱俗的力量。

精类拟态(Fey Aspect,Su):以一个迅捷动作,精类形态变形者可以使用第一世界的拟态。
在这种形态下,她获得昏暗视觉(或30尺的黑暗视觉,如果她已经拥有昏暗视觉)和DR 1 /寒铁。她的身体轮廓变得模糊不清,她被视为处于隐蔽,但她不能使用这种隐蔽来进行隐匿检定。
她每天可以保持在这种形态的分钟数,等于3 +她的变形者职业等级。持续时间不需要是连续的,但必须以1分钟为单位来使用。

在5级时,精类形态变形者的DR增加到2 /寒铁,并且她长出一对蝴蝶状的翅膀,使她获得30尺飞行速度,机动性普通。

在10级时,精类形态变形者的DR增加到5 /寒铁,并且在对抗惑控系法术和效果时豁免检定获得+4加值。

在15级时,精类形态变形者的DR增加到7 /寒铁,并且她的飞行速度机动性增加为良好。

在20级时,精类形态变形者的DR增加到10 /寒铁。她能抵抗妨碍移动的效果(视为处于行动自如),并且获得等于10 +人物等级的法术抗力。

此改变并取代了变形者拟态及其全部增强。

精类变身(Fey Shape,Su):在4级时,精类形态变形者可以利用她的自然变身能力变为一个精类生物。精类形态变形者必须花费至少一次自然变身的次数来使用这能力;这能力类似于精类形态 I(FEY FORM I),除了每一自然变身的次数只持续1分钟。使用精类变身或恢复原形是一个标准动作,这动作并不会引起借机攻击。
在8级时,这能力的效果类似于精类形态 II(FEY FORM II)。在10级时,这能力的效果类似于精类形态 III(FEY FORM III),在14级时,其效果类似于精类形态 IV(FEY FORM IV)。

这改变了自然变身。

妖精变形(Fey Shifter,Su):在9级时,精类形态变形者获得第二个拟态,从通常可用于变形者的动物拟态中选择。当她使用她的精类拟态能力时,她可以选择第二个拟态将其作为她的次级形态和精类拟态一起使用。

这改变了奇美拉拟态。

高等妖精变形(Greater Fey Shifter,Su):在14级时,精类形态变形者获得第三个拟态。当她使用她的精类拟态能力时,她可以将这两个次级形态和精类拟态一起使用。

这改变了高等奇美拉拟态。

终极拟态(Final Aspect,Su):在20级时,精类形态变形者获得第四个拟态。当她使用妖精变形时,她可以同时使用她全部的次级形态,并且她可以随意使用她拟态的专攻形态和次级形态。

这改变了终极拟态。

剧透 -   :
Feyform Shifter
Source Wilderness Origins pg. 6
Feyform shifters are intimately linked to the First World, and can draw from it to gain otherworldly powers.

Fey Aspect (Su): A feyform shifter can take on a First World aspect and assume fey traits as a swift action. While in this form, she gains low-light vision (or darkvision with a range of 30 feet, if she already has low-light vision) and DR 1/cold iron. Her body outline becomes indistinct; she is treated as though she has concealment, except that she cannot use this concealment to attempt Stealth checks. She can maintain this form for a number of minutes per day equal to 3 + her shifter level. The duration does not need to be consecutive, but it must be spent in 1-minute increments.

At 5th level, the feyform shifter’s DR increases to 2/cold iron, and she grows a pair of butterfly-like wings that grant her a fly speed of 30 feet with average maneuverability.

At 10th level, the feyform shifter’s DR increases to 5/cold iron, and she gains a +4 bonus on saving throws against enchantment spells and effects.

At 15th level, the feyform shifter’s DR increases to 7/cold iron, and her fly speed maneuverability increases to good.

At 20th level, the feyform shifter’s DR increases to 10/cold iron. She becomes resistant to movement-impairing effects (as freedom of movement) and gains spell resistance equal to 10 + her level.

This alters and replaces all improvements to shifter aspect.

Fey Shape (Su): At 4th level, a feyform shifter can use her wild shape ability to become a fey creature. The fey shifter must spend at least one use of wild shape to transform into a fey creature; this ability functions as fey form I, except that it lasts for only 1 minute per use of wild shape spent. Using fey shape or reverting back is a standard action that does not cause attacks of opportunity. At 8th level this ability instead functions as fey form II. At 10th level this ability functions as fey form III, and at 14th level it functions as fey form IV.

This alters wild shape.

Fey Shifter (Su): At 9th level, a feyform shifter gains a second shifter aspect, chosen from the animal aspects normally available to shifters. When she uses her shifter aspect ability to take on her fey aspect, she can choose a second aspect and assume the minor form of that aspect, alongside her fey aspect, allowing her to combine her fey aspect with the animal aspects available to her.

This modifies chimeric aspect.

Greater Fey Shifter (Su): At 14th level, a feyform shifter gains a third aspect. When she uses her shifter aspect ability to take on her fey aspect, she can choose two aspects and assume the minor form of each aspect, alongside her fey aspect.

This modifies greater chimeric aspect.

Final Aspect (Su): At 20th level, a feyform shifter gains access to a fourth aspect. When she uses shifter aspect, she can assume the minor forms of all her aspects in addition to her fey aspect, and she can use her major and minor forms at will.

This alters final aspect.

集群变形者(Swarm Shifter)[变形者变体]
  集群变形者引导最底层以及最容易被忽视的动物——虫类的精华。

虫类拟态(Vermin Aspect,Su):以一个迅捷动作,集群变形者可以变身成一堆虫类集群。当身处虫类型态时,他的天生护甲获得+2加值。他的体型增大1级(如同人类变巨术(Enlarge Person),除了他的触及不会提升至10尺),但他能跟任何体型的生物占据同一空格。他必须如常攻击一个目标,即使跟他的目标占据同一空格。他能保持此型态的分钟数等于3+变形者等级。这些时间不需要连续,但是必须以1分钟为使用单位。

5级时,当身处虫类型态时,集群变形者变得免疫冲撞、擒抱和绊摔战技。

10级时,当身处虫类型态时,集群变形者的天生护甲加值提高至+4。

15级时,当身处虫类型态时,集群变形者获得扰乱心神(distraction)通用怪物能力。

20级时,当身处虫类型态时,集群变形者免疫重击和夹击,但不同于一般集群,他不免疫正常武器伤害。

此取代自然变身、变形者拟态和所有变形者拟态的进阶。

我即虫群(Swarmer,Su):从4级起,当集群变形者身处其天生型态时,以一个迅捷动作,他能将他的双手化成活生生的虫类。此给予他造成1d6点穿刺伤害的接触攻击,并在穿透集群的DR时视为区域攻击。他在此攻击的伤害上不能加上其力量调整值。此伤害在7级和之后的每4级提升1d6(最高至20级时的6d6y点伤害)。集群变形者的手以此方式变化时不能如常使用他的变形者利爪。

10级时,集群变形者能使用此能力自动对他擒抱中的敌人造成接触攻击的伤害。

15级时,集群变形者能在他的虫类型态中能使用此能力以对身处他的方格里的敌人自动造成接触攻击的伤害。

集群涌动(Swarm Flow,Su):9级时,当集群变形者使用其虫类拟态能力时,他获得下列一种集群能力。他在每次使用其虫类拟态能力时能选择不同的能力。
引用
爬行(Crawling):集群变形者获得等同其基础移速的攀爬速度。
飞行(Flying):集群变形者获得等同其基础移速的飞行速度,机动性良好。
起伏(Undulating):集群变形者获得等同其基础移速的掘地速度。

此取代奇美拉拟态。

高等集群涌动(Greater Swarm Flow,Su):14级时,当使用其虫类拟态能力时,当集群变形者还获得下列一种高等集群能力。他在每次使用其虫类拟态能力时能选择不同的能力。
引用
爬行(Crawling):集群变形者获得震颤感知60尺和察觉检定+4加值。
飞行(Flying):集群变形者的利爪转化成有毒的蜇刺,每次攻击都能传递毒素。
(毒药:伤口;强韧豁免DC=10+1/2集群变形者等级+其体质调整值;发作频率 每轮1次,持续6轮;效果1d3点敏捷伤害;治愈 2次成功豁免)
起伏(Undulating):当集群变形者被重击时,他获得等同其1/3变形者等级数值的快速治疗,持续3+其感知调整值的轮数。

此取代高等奇美拉拟态。

终极拟态(Final Aspect,Su):20级时,集群变形者真正化身为集群并能随意施展血肉虫群(swarm skin)作为类法术能力,CL等于其角色等级。他能分成至多5个集群,无视每个集群所须求的等级数。当以此能力变身成集群时,集群变形者仍能选择集群涌动和高等集群涌动给予的能力并应用在他的集群型态上。被选择的集群能力应用于所有集群。

此调整了终极拟态。
剧透 -   :
Swarm Shifter
Source Wilderness Origins pg. 7
Swarm shifters channel the essence of the basest and most overlooked animals, vermin.

Vermin Aspect (Su): As a swift action, a swarm shifter can transform into a swarm of vermin. While in her vermin form, she gains a +2 bonus to natural armor. Her size increases by one size category (as enlarge person, except her reach does not increase to 10 feet), but she can occupy the same space as a creature of any size. She must still attack a target as normal, even if occupying the same space as her target. She can maintain this form for a number of minutes per day equal to 3 + her shifter level. The duration does not need to be consecutive, but it must be spent in 1-minute increments.

At 5th level, a swarm shifter becomes immune to bull rush, grapple, and trip combat maneuvers while in vermin form. At 10th level, the swarm shifter’s bonus to natural armor increases to +4 while in vermin form.

At 15th level, a swarm shifter gains the distraction universal monster ability while in vermin form.

At 20th level, the swarm shifter becomes immune to critical hits and flanking while in vermin form, but unlike a normal swarm, doesn’t become immune to normal weapon damage.

This replaces wild shape, shifter aspect, and all improvements to shifter aspect.

Swarmer (Su): Starting at 4th level, while a swarm shifter is in her natural form, she can transform her hands into living vermin as a swift action at will. This grants her a touch attack that deals 1d6 points of piercing damage and counts as an area attack for the purpose of overcoming the damage reduction of swarms. She doesn’t add her Strength modifier as a bonus on damage rolls for this attack. This damage increases by 1d6 at 7th level and every 4 levels thereafter (maximum 6d6 points of damage at 20th level). A swarm shifter can’t use her normal shifter claws while her hands are transformed in this way.

At 10th level, a swarm shifter can use this ability to automatically deal her touch attack damage to foes that she is grappling.

At 15th level, a swarm shifter can use this ability while in her vermin form to automatically deal her touch attack damage to foes within her squares.

Swarm Flow (Su): At 9th level, when a swarm shifter uses her vermin aspect ability, she gains a swarm ability from the list below. She can select a different ability each time she uses her vermin aspect ability.

Crawling: The swarm shifter gains a climb speed equal to her base speed.

Flying: The swarm shifter gains a fly speed equal to her base speed, with good maneuverability.

Undulating: The swarm shifter gains a burrow speed equal to her base speed.

This replaces chimeric aspect.

Greater Swarm Flow (Su): At 14th level, when using her vermin aspect ability, a swarm shifter also gains a greater swarm ability from the list below. She can select a different ability each time she uses her vermin aspect ability.

Crawling: The swarm shifter gains tremorsense with a range of 60 feet and a +4 bonus on Perception checks.

Flying: The swarm shifter’s claws change to venomous stingers that deliver poison on each attack. (Poison: injury; save Fort DC = 10 + half the swarm shifter’s level + her Constitution modifier; frequency 1/round for 6 rounds; effect 1d3 Dexterity damage; cure 2 consecutive saves).

Undulating: Whenever the swarm shifter is subject to a critical hit, she gains fast healing equal to 1/3 her level for a number of rounds equal to 3 + her Wisdom modifier.

This replaces greater chimeric aspect.

Final Aspect (Su): At 20th level, a swarm shifter becomes an embodiment of swarms and can cast swarm skin as a spell-like ability at will with a caster level equal to her character level. She can separate into up to five swarms, regardless of the number of levels required per swarm. When transforming into swarms with this ability, the swarm shifter still selects swarm abilities granted by the swarm flow and greater swarm flow abilities to apply to her swarm forms. The chosen swarm abilities apply to all swarms.

This modifies final aspect.
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Re: 【Wilderness Origins】变形者栅目(Shifters)
« 回帖 #2 于: 2019-07-25, 周四 09:57:27 »
替换天生攻击(ALTERNATE NATURAL ATTACKS)
变形者可以利用她选择的动物拟态将她的双手变成致命的武器,变形者的爪抓就是这样的例子,但不是每种动物都有突出的利爪。
以下的列表为变形者利爪职业特性提供了替换选项。每当变形者在天生形态(natural form)激活变形者利爪能力时,她能呈现出下列与她所选择的拟态或变体相关的替换天生攻击。
每种替换的天生攻击都会取代其中一个变形者的爪抓攻击。变形者可以以此方式获得最多两种不同的天生攻击。这些替换的天生攻击仅修改了变形者的天生武器的伤害类型,在其他方面完全如同变形者利爪职业特性。
剧透 -   :
ALTERNATE NATURAL ATTACKS
A shifter can draw on her chosen animal aspect to transform her hands into deadly weapons, as represented by the shifter’s claws class feature, but not every animal has prominent claws.
The following list provides alternate natural attacks for the shifter claws class feature. Each time the shifter activates her shifter’s claws ability in her natural form, she can manifest one of the alternate natural attacks listed below for any of her chosen aspects, or those that relate to her archetype.
Each alternate natural attack replaces one of the shifter’s claw attacks. The shifter can gain up to two different alternate natural attacks with this method. These alternate natural attacks modify only the damage type of the shifter’s natural attacks and otherwise function exactly as the shifter claws class feature.

蝙蝠(Bat):啮咬(钝击,挥砍,穿刺),翼击(钝击)
熊(Bear):啮咬(钝击,挥砍,穿刺)
公牛(Bull):抵撞(穿刺),蹄踢(钝击),挥击(钝击)
野猪(Boar):抵撞(穿刺),蹄踢(钝击)
鳄鱼(Crocodile):啮咬(钝击,挥砍,穿刺),尾扫(钝击)
恐爪龙(Dinosaur, Deinonychus):啮咬(钝击,挥砍,穿刺),爪击(挥砍)
海豚/虎鲸(Dolphin/Orca):啮咬(钝击,挥砍,穿刺),挥击(钝击)
龙[龙脉变形者变体](Dragon (Dragonblood Shifter Archetype)):啮咬(钝击,挥砍,穿刺),尾扫(钝击),翼击(钝击)
蜻蜓(Dragonfly):啮咬(钝击,挥砍,穿刺),翼击(钝击)
电鳗(Electric Eel):啮咬(钝击,挥砍,穿刺),尾扫(钝击)
大象(Elephant):抵撞(穿刺),挥击(钝击)
猎鹰(Falcon):啮咬(钝击,挥砍,穿刺),爪击(挥砍)
精类[精类形态变形者变体](Fey (Feyform Shifter Archetype)):啮咬(钝击,挥砍,穿刺),钉刺(穿刺)
青蛙(Frog):啮咬(钝击,挥砍,穿刺)
大黄蜂(Giant Wasp):钉刺(穿刺)
马(Horse):蹄踢(钝击)
狮子(Lion):啮咬(钝击,挥砍,穿刺)
蜥蜴(Lizard):啮咬(钝击,挥砍,穿刺),尾扫(钝击)
螳螂(Mantis): 啮咬(钝击,挥砍,穿刺)
猿猴(Monkey):啮咬(钝击,挥砍,穿刺)
老鼠(Mouse):啮咬(钝击,挥砍,穿刺)
章鱼(Octopus):啮咬(钝击,挥砍,穿刺),触手(钝击)
夜枭(Owl):啮咬(钝击,挥砍,穿刺),爪击(挥砍)
孔雀(Peafowl):啮咬(钝击,挥砍,穿刺),尾扫(钝击)
蠍子(Scorpion):螯夹(钝击),钉刺(穿刺)
蛇(Snake):啮咬(钝击,挥砍,穿刺),尾扫(钝击)
鳄龟(Snapping Turtle):啮咬(钝击,挥砍,穿刺)
蜘蛛(Spider):啮咬(钝击,挥砍,穿刺)
牡鹿(Stag):抵撞(穿刺),蹄踢(钝击)
集群[集群变型者变体](Swarm (Swarm Shifter Archetype)):啮咬(钝击,挥砍,穿刺),螯夹(钝击),钉刺(穿刺)
老虎(Tiger):啮咬(钝击,挥砍,穿刺)
狼(Wolf):啮咬(钝击,挥砍,穿刺)
狼獾(Wolverine):啮咬(钝击,挥砍,穿刺)
剧透 -  :
[注:野猪(Boar)、鳄鱼(Crocodile)、海豚/虎鲸(Dolphin)、蜻蜓(Dragonfly)、电鳗(Electric Eel)、螳螂(Mantis)、章鱼(Octopus)、蠍子(Scorpion)、蜘蛛(Spider),以及龙[龙脉变形者变体](Dragon (Dragonblood Shifter Archetype))、精类[精类形态变形者变体](Fey (Feyform Shifter Archetype))、集群[集群变型者变体](Swarm (Swarm Shifter Archetype))出自Wilderness Origins]
[注:大象(Elephant)、大黄蜂(Giant Wasp)、马(Horse)、狮子(Lion)、孔雀(Peafowl)、鳄龟(Snapping Turtle)出自Heroes of Golarion]
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Bat: Bite (B, P, S), wing (B ).
Bear: Bite (B, P, S).
Bull: Gore (P), hoof (B ), slam (B ).
Boar: Gore (P), hoof (B ).
Crocodile: Bite (B, P, S), tail slap (B ).
Dinosaur, Deinonychus: Bite (B, P, S), talon (S).
Dolphin/Orca: Bite (B, P, S), slam (B ).
Dragon (Dragonblood Shifter Archetype): Bite (B, P, S), tail slap (B ), wing (B ).
Dragonfly: Bite (B, P, S), wing (B ).
Electric Eel: Bite (B, P, S), tail slap (B ).
Falcon: Bite (B, P, S), talon (S).
Fey (Feyform Shifter Archetype): Bite (B, P, S), sting (P).
Frog: Bite (B, P, S).
Lizard: Bite (B, P, S), tail slap (B ).
Mantis: Bite (B, P, S).
Monkey: Bite (B, P, S).
Mouse: Bite (B, P, S).
Octopus: Bite (B, P, S), tentacle (B ).
Owl: Bite (B, P, S), talons (S).
Scorpion: Pincers (B ), sting (P).
Snake: Bite (B, P, S), tail slap (B ).
Spider: Bite (B, P, S).
Stag: Gore (P), hoof (B ).
Swarm (Swarm Shifter Archetype): Bite (B, P, S), pincers (B ), sting (P).
Tiger: Bite (B, P, S).
Wolf: Bite (B, P, S).
Wolverine: Bite (B, P, S).
« 上次编辑: 2021-01-29, 周五 15:33:51 由 犬良人 »

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Re: 【Wilderness Origins】变形者栅目(Shifters)
« 回帖 #3 于: 2019-07-25, 周四 10:22:13 »
天赋职业奖励(FAVORED CLASS OPTIONS)
以下是比较少见的种族的变形者天赋职业奖励。每个奖励替换每级天赋职业的正常奖励。
剧透 -   :
FAVORED CLASS OPTIONS
The following favored class bonuses are available to shifters of less common races. Each of these rewards replaces the normal reward for taking a level in a favored class.
猫族(Catfolk):变形者利爪能力造成的伤害+1/5。
吸血裔(Dhampir):对蝙蝠、老鼠和狼改善态度的野性认同检定+1。
卓尔(Drow):攀爬检定+1/2。
伽瑟兰(Gathlain):与植物和飞行动物相关的知识[自然]检定+1。
树蛙人(Grippli):在沼泽进行追踪的生存检定+1。
狐妖(Kitsune):每日展现拟态的次级形态总分钟数+1/4。
狗头人(Kobold):当处于次级形态或专攻形态时的隐匿检定+1/4。
兽人(Orc):变形者利爪能力造成的伤害+1/5。
鼠族(Ratfolk):影响生活在地下的动物和魔法兽的野性认同检定+1。
魔裔(Tiefling):对炼狱生物改善态度的野性认同检定+1。
水元素裔(Undine):影响生活拥有水栖亚种的动物和魔法兽的野性认同检定+1。
灵猴族(Vanara):跳跃的特技检定和野性认同检定+1/2。
藤蔓莱西(Vine Leshy):与植物相关的知识[自然]检定+1。
剧透 -  :
人比人比死人… :em032
剧透 -   :
Catfolk: Add 1/5 to the damage dealt when using the shifter claws ability.
Dhampir: Add a +1 bonus on wild empathy checks to improve the attitude of bats, rats, and wolves.
Drow: Add a +1/2 bonus on Climb checks.
Gathlain: Add a +1 bonus on Knowledge (nature) checks relating to plants and flying animals.
Grippli: Add a +1 bonus on Survival checks to follow tracks through swamps.
Kitsune: Add 1/4 to the number of minutes the shifter can assume her minor form each day.
Kobold: Add a +1/4 bonus on Stealth checks while in the shifter’s minor or major form.
Orc: Add 1/5 to the damage dealt when using the shifter claws ability.
Ratfolk: Add a +1 bonus on wild empathy checks to influence animals and magical beasts that live underground.
Tiefling: Add a +1 bonus on wild empathy checks to improve the attitude of fiendish creatures.
Undine: Add a +1 bonus on wild empathy checks to influence animals and magical beasts with the aquatic subtype.
Vanara: Add a +1/2 bonus on Acrobatics checks to jump and a +1/2 bonus on wild empathy checks.
Vine Leshy: Add a +1 bonus on Knowledge (nature) checks relating to plants.

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Re: 【Wilderness Origins】变形者栅目(Shifters)
« 回帖 #4 于: 2019-07-25, 周四 10:23:01 »
变形者专长(SHIFTER FEATS)
变形者能够结合多种专攻形态进行野性变身,或向他们的天生攻击灌输他们持用的武器的特殊能力。
剧透 -   :
SHIFTER FEATS
Shifters are able to undergo savage transformations that combine multiple major aspects or imbue their natural attacks with the special abilities of the weapons they wield.

奇美拉行家(Chimeric Adept)
  你能透过其他动物的能力改进你的野性型态。

先决条件:奇美拉拟态职业特性,自然变身职业特性
专长效果:当你使用自然变身能力变形时,你能同时获得另一个由你选择的次级型态的能力。
剧透 -  原文:
Chimeric Adept
You can improve your bestial form by enhancing it with the abilities of another animal.

Prerequisites: Chimeric aspect class feature, wild shape class feature.

Benefit: When you transform using the wild shape ability, you can gain the abilities of one of the minor forms of another of your chosen aspects as well.

奇美拉大师(Chimeric Master)
  你彻底掌控你的变身成动物的能力,让你将你的两个专攻型态合二为一。

先决条件:奇美拉行家,高等奇美拉拟态职业特性,自然变身职业特性
专长效果:当你使用自然变身能力变形时,你能获得你的另一个拟态的专攻型态的好处。
此额外专攻型态将给予你其正常情况下的所有能力,除了任何天生攻击、新的移动方式、或移动上的加值。当以此方式使用自然变身来获得2个专攻型态时,你不会获得奇美拉行家给予的次级型态。
剧透 -  原文:
Chimeric Master
Your mastery over your ability to transform into an animal allows you to meld two of your major forms into one.

Prerequisites: Chimeric Adept, greater chimeric aspect class feature, wild shape class feature.

Benefit: When you transform using the wild shape ability, you can gain the benefits of a second major form of another of your aspects. This additional major form grants you all of the abilities it would normally grant, except for any natural attacks, new movement types, or bonuses to movement. When using wild shape to gain two major forms in this way, you do not gain the minor form granted by the Chimeric Adept feat.

元素之爪(Elemental Claws)
  你以元素能量强化你的爪抓。

先决条件:体质13,感知13,BAB+8,自然变身职业特性
专长效果:当你以天生武器攻击时,选择以下一种能量:强酸、寒冰、电击、火焰。若你击中,此攻击在造成正常伤害之余加上额外1d6点你选择的能量伤害。你必须在作出攻击检定前声明使用此专长(失败的攻击检定会浪费这次机会)。你每拥有4个等级,每天能尝试元素之爪的次数+1,每轮不能尝试超过1次。
剧透 -  原文:
Elemental Claws
You empower your claws with elemental energy.

Prerequisites: Con 13, Wis 13, base attack bonus +8, wild shape class feature.

Benefit: When you attack with a natural weapon, select one of the following energy types: acid, cold, electricity, or fire. If you hit, the attack deals its normal damage plus 1d6 points of damage of the chosen energy type. You must declare that you are using this feat before you make your attack roll (a failed attack roll ruins the attempt). You can attempt one elemental claws attack per day for every 4 levels you have, and no more than once per round.

武器变形(Weapon Shift)
  你的近战武器融入你的动物型态之中。

先决条件:自然变身职业特性
专长效果:当你使用你的自然变身能力时,你擅长并持用中的任何近战武器融入你的新型态之中。选择当中的一把武器;当你处于你的新型态时,你的天生攻击造成的伤害类型等同此武器。你的天生攻击还获得此武器的所有特性(例如卸武),双头和易碎特性除外;另外,当使用此专长给予的绊摔性特时,你在绊摔敌人的战技检定获得+2加值,但你不能丢弃你的武器来避免被反摔。武器变型不会将武器的增强加值给予你的天生攻击,也不会给予你的天生攻击任何武器特殊附魔。
剧透 -  原文:
Weapon Shift
Your melee weapons meld into your animal form.

Prerequisites: Wild shape class feature.

Benefit: When you use your wild shape ability, any melee weapons you are wielding and proficient with meld into your new form. Select one of these weapons; while in your new form, your natural attacks deal the same damage type as that weapon. Your natural attacks also gain all of the weapon’s properties (such as disarm), other than the double weapon property and the fragile weapon property; moreover, when using this feat to grant the trip property to your natural attacks, you gain a +2 bonus on combat maneuver checks to trip an enemy, but you cannot drop your weapon to avoid being tripped due to a failed trip attempt. Weapon Shift does not apply a magic weapon’s enhancement bonus to your natural attacks, nor does it grant your natural attacks any of a weapon’s magical special abilities.

精通武器变形(Improved Weapon Shift)
  当你改变型态时,你的天生攻击不单只得到你的武器的物理特性,还得到它们的魔法能力。

先决条件:武器变形,BAB+6,自然变身职业特性
专长效果:当你使用武器变形专长一把近战武器的伤害类型和特性应用至你的天生攻击时,你的天生攻击还获得此武器的特殊附魔,例如炽焰附魔。精通武器变形不会应用舞空附魔或任何限制在远程武器的附魔,而且它不会将武器的增强加值给予你的天生攻击。
剧透 -  原文:
Improved Weapon Shift
When you change forms, your natural attacks take on not just the physical properties of your weapons, but their magical abilities as well.

Prerequisites: Weapon Shift, base attack bonus +6, wild shape class feature.

Benefit: When you apply a melee weapon’s damage type and properties to your natural attacks using the Weapon Shift feat, your natural attacks also gain the weapon special abilities of the weapon, such as the flaming special ability. Improved Weapon Shift does not apply the dancing special ability or any special abilities limited to thrown or ranged weapons, and it does not apply the weapon’s enhancement bonuses to your attacks.

高等武器变形(Greater Weapon Shift)
  身处动物型态时,你的天生攻击如同你手持的武器一样致命。

先决条件:精通武器变形,武器变形,BAB+8,自然变身职业特性
专长效果:当你使用武器变形专长一把近战武器的伤害类型和特性应用至你的天生攻击时,你的天生攻击还获得此武器的增强加值(若有的话)。
剧透 -  原文:
Greater Weapon Shift
In animal form, your natural attacks are as deadly as the weapons you were holding.

Prerequisites: Improved Weapon Shift, Weapon Shift, base attack bonus +8, wild shape class feature.

Benefit: When you apply a melee weapon’s damage type and properties to your natural attacks using the Weapon Shift feat, your natural attacks also gain an enhancement bonus on attack and damage rolls equal to the enhancement bonus (if any) of the weapon.

撕裂之爪(Raking Claws)
  你的爪抓造成出血的伤势。

先决条件:BAB+8,变形者,自然变身职业特性
专长效果:当你使用你的主要天生武器造成穿刺或挥砍伤害时,你的对手在被此攻击伤害时以及他每轮开始时承受1d6点流血伤害。此流血伤害能通过DC 15的医疗技能检定或任何魔法治疗所治愈。
剧透 -  原文:
Raking Claws
Your claws cause bleeding wounds.

Prerequisites: Base attack bonus +8, shifter, wild shape class feature.

Benefit: Whenever you deal piercing or slashing damage with your primary natural weapons, your opponent takes 1d6 points of bleed damage at the start of his turn each round, in addition to the damage dealt by the attack. Bleed damage can be stopped with a successful DC 15 Heal skill check or any magical healing.

« 上次编辑: 2021-01-29, 周五 15:20:52 由 犬良人 »

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Re: 【Wilderness Origins】变形者栅目(Shifters)
« 回帖 #5 于: 2019-07-26, 周五 14:49:54 »
建议隐藏第一张图orz
角色信息: 费恩 男性 | NG 魔裔 | 审判者1|HP 9/9 | AC 19(12 tch, 17 fl)  | CMD 16 | F3 R2 W5 | 先攻+2 | 黑暗视觉60尺 |  觉察+7 | 通用语,深渊语,炼狱语,龙语 | 戏法:侦测魔法;眩晕术;神导术;光亮术 | | 一环:神恩;命令术

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Re: 【Wilderness Origins】变形者栅目(Shifters)
« 回帖 #6 于: 2019-07-28, 周日 04:44:49 »
变形虫群!

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Re: 【Wilderness Origins】变形者栅目(Shifters)
« 回帖 #7 于: 2019-07-29, 周一 16:01:10 »
搞定,接下来是同场加映『骑将之友』和『团队之王』(以下译名不负任何责任 :em032):
出自《格拉利昂的英雄Heroes of Golarion》

骁骏(Horse)
骁骏拟态给予了速度和机动性。
  次级形态:你获得坚忍作为奖励专长,以及你的基础移速+5尺增强加值。8级时,你获得飞跑作为奖励专长,若你已拥有飞跑专长,在使用飞跑专长时,你能以正常速度的6倍奔跑。15级时,你的基础移速提升至+15尺增强加值。
  专攻形态:你变身为一只马。当处于此形态时,你获得基础移速50尺、昏暗视觉、灵敏嗅觉30尺、以及在攻击前后进行移动的能力,如同你拥有骑乘掠击专长[注:拥有骑乘掠击的马 :em020]。8级时,你能穿越威胁方格时不会引起借机攻击,以及你获得「践踏」通用怪物能力,造成等同你的变形者利爪的伤害。15级时,你获得精通闯越作为奖励专长,即使你不满足先决条件。
剧透 -   :
Horse
Source Heroes of Golarion pg. 22
The aspect of the horse grants speed and maneuverability. A horse’s alternate attack is hoof (B).

Minor Form: You gain the Endurance feat as well as an enhancement bonus of +5 feet to your base speed. At 8th level, you gain the Run feat. If you already have the Run feat, you instead can run at 6 times your base speed when using the Run feat. At 15th level, your enhancement bonus to your base speed increases to +15.

Major Form (beast shape II): Your shape changes to that of a horse. While in this form, you gain a base speed of 50 feet, low-light vision, scent (30 feet), and the ability to move before and after an attack, as if you had the Ride-By Attack feat. At 8th level, you can move through threatened squares without provoking attacks of opportunity, and you gain trample, as the universal monster rule, dealing your shifter claw damage. At 15th level, you gain Improved Overrun as a bonus feat, even if you do not meet the prerequisites.

Alternate Natural Attacks: Hoof (B)

狻猊(Lion)
狻猊乃高傲的猎手,合作击倒巨大的对手,捍卫自己的领土。
  次级形态:你的威吓检定获得+4表现加值。8级时,这个加值提升至+6。15级时,这个加值提升至+8。
  专攻形态:你变身为一只凶暴狮。当处于此形态时,你获得基础移速40尺、昏暗视觉、灵敏嗅觉30尺。每天1次/每2个级变形者等级,你能发出强势的咆哮,让你能向30尺内的敌人挫败士气,并在此威吓检定获得+5环境加值。盟友对抗被此能力影响的生物时在攻击骰和伤害骰获得+1士气加值。8级时,你获得下列一个团队专长作为奖励专长:包抄、机动攻击、双重借机、或摆脱困境。以一个迅捷动作,你能给予30尺内的盟友此专长的好处,持续3+你的感知调整值的轮数。15级时,你为同你一起威胁着同一敌人的任何盟友提供夹击加值,以及以一个移动动作,你能在不会引起借机攻击下跟邻接的盟友换位,如同使用换位专长。
剧透 -   :
Lion
Source Heroes of Golarion pg. 22
Lions hunt in prides, cooperating to bring down large opponents and defend their territory. A lion’s alternate attack is bite (B, P, S).

Minor Form: You gain a +4 competence bonus on Intimidate checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Major Form (beast shape II): Your shape changes to that of a dire lion. While in this form, you gain a base speed of 40 feet, low-light vision, and scent (30 feet). Once per day for every 2 shifter levels you have, you can utter a mighty roar, allowing you to attempt an Intimidate check with a +5 circumstance bonus to demoralize enemies within 30 feet. Allies gain a +1 morale bonus on attack and damage rolls against creatures affected by this ability. At 8th level, you gain one of the following teamwork feats as a bonus feat: Outflank, Pack Attack, Paired Opportunists, or Shake It Off. You can grant allies within 30 feet the benefits of this feat as a swift action for a number of rounds equal to 3 + your Wisdom modifier. At 15th level, you provide a flanking bonus to any ally who threatens the same opponent as you do, and you can change places with an adjacent ally as a move action that does not provoke an attack of opportunity, as if using the Swap Places feat.

Alternate Natural Attacks: Bite (B, P, S)
« 上次编辑: 2019-07-30, 周二 18:57:50 由 杜恩.沃土.大地之子 »

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Re: 【Wilderness Origins】变形者栅目(Shifters)
« 回帖 #8 于: 2019-07-29, 周一 19:20:54 »
狮子的吼是环境加值。
Once per day for every 2 shifter levels you have, you can utter a mighty roar, allowing you to attempt an Intimidate check with a +5 circumstance bonus to demoralize enemies within 30 feet.
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
Pathfinder v2.0Pathfinder RPG的规则资源合集电子书,绝赞好评废猫中。

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Re: 【Wilderness Origins】变形者栅目(Shifters)
« 回帖 #9 于: 2019-07-30, 周二 09:47:44 »
蜻蜓(Dragonfly)
海豚拟态提供了蜻蜓点水般的攻击能力。
抓个虫