作者 主题: 自翻不用摸鱼帖  (阅读 6252 次)

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自翻不用摸鱼帖
« 于: 2018-11-27, 周二 15:04:29 »
盾装杖式(Shielded Staff Style)[战斗,流派]《武术手册》(Martial Arts Handbook),P15
  你能高效地使用附在杖子或长矛上的盾牌来进行攻防。

  先决条件:敏捷15,双武器格斗,武器专攻(木棍,任何长兵器战士武器组中的武器,任何矛战士武器组中的武器),擅长小圆盾和轻盾。
  专长效果:当你启用此流派时,把你的小圆盾或轻盾固定在木棍、长武器或是矛上,并将它们组合成一种被称之为盾装杖的武器。当你处于此流派架势中时,能够正常地持用盾装杖,但你做出的攻击会承受-1减值。若你用双手来持用盾杖,在你的AC上获得+2盾牌加值(无视盾牌或小圆盾的增强加值)。你不能使用已被固定的小圆盾或盾牌发起盾击,将小圆盾或盾牌从武器上拆分需要一个可能引发藉机攻击的移动动作。
剧透 -  原文:
You can attack and defend effectively with a shield attached to your staff or spear.
Prerequisites: Dex 15, Two-Weapon Fighting, Weapon Focus (quarterstaff, any weapon from the polearms fighter weapon group, or any weapon from the spears fighter weapon group), proficiency with bucklers and light shields.
Benefit: When you enter this style, you attach your buckler or light shield to your quarterstaff, polearm, or spear, combining them into a weapon known as a shielded staff. While in this style, you can wield the shielded staff normally, but attacks you make with it take a –1 penalty. As long as you wield the shielded staff with two hands, you gain a +2 shield bonus to your AC (regardless of the shield or buckler’s enhancement bonus). You can’t make shield bash attacks with the attached buckler or shield, and detaching the buckler or shield from the weapon is a move action that provokes attacks of opportunity.
盾装杖伏击(Shielded Staff Ambush)[战斗]
  你能以战技来出其不意地打击敌人。

  先决条件:敏捷17,盾装杖式,双武器格斗,基本攻击加值+4。
  专长效果:当你处于盾装杖流中时,若你以盾装杖命中了一个敌人,可以以一个自由动作来附加一个冲撞、卸武、破武或绊摔战技。这么做将会失去你的盾牌加值,持续到你的下一轮之前。[/size]
剧透 -  原文:
You can hit an enemy unexpectedly with a maneuver.
Prerequisites: Dex 15, Shielded Staff Style*, Two-Weapon Fighting, base attack bonus +4.
Benefit: While in Shielded Staff Style, if you hit a target with a shielded staff, you can attempt either a bull rush, disarm, sunder, or trip combat maneuver check as an immediate action. You lose your shield bonus until the start of your next turn if you attempt this combat maneuver.
盾装杖大师(Shielded Staff Master)[战斗]
  你的杖与盾挥洒得如同一体。

  先决条件:敏捷17,精通双武器攻击,盾装杖式,双武器格斗,基本攻击加值+8。
  专长效果:当你处于盾装杖流架势中,将小圆盾或盾牌的增强加值(如果有)添加到此流派为你提供的盾牌加值上。此外,你无需在以盾装杖发起的攻击上承受-1减值。若你的盾牌和武器同时拥有增强加值,取其高者来决定你的盾杖在攻击与伤害检定中的增强加值。
剧透 -  原文:
Your staff and shield act as a single item.
Prerequisites: Dex 17, Improved Two-Weapon Fighting, Shielded Staff Style*, Two-Weapon Fighting, base attack bonus +8.
Benefit: While using Shielded Staff Style, you add the attached buckler’s or shield’s enhancement bonus (if any) to the shield bonus you gain from this style. In addition, you do not take the –1 penalty to attacks made with a shielded staff. If both your shield and weapon have an enhancement bonus, use the higher of the two bonuses to determine your shielded staff’s enhancement bonus to attack and damage rolls.
« 上次编辑: 2018-11-29, 周四 16:00:57 由 北落 »
人生悲剧的第一幕始于成为父母子女。遗传、境遇、偶然——掌握我们命运的,终究还是这三种东西。

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Re: 自翻不用摸鱼帖
« 回帖 #1 于: 2018-12-07, 周五 15:51:47 »
自用还没翻
催眠师变体
星图诡使
占星家通过咨询星图来预测他们的未来。

职业技能
星图诡使将知识(自然)和知识(位面)添加到他的本职技能里。
这改变了催眠师的本职技能。

星之宠儿 Subject of the Stars(su)
星图诡使不能以标准动作使用催眠师诡计。相反,他可以花5分钟在一个自愿的目标中植入多个诡计。他每天可以植入的诡计数量与普通的催眠师相同,但他可以根据他选择使用这种能力的方式应用尽可能多的诡计。
如果在自己身上植入诡计,他只需花费5分钟进行沉思; 否则,他会在仪式上询问生物问题时咨询星图,但仍然必须触摸它们才能这样做。在第一级,他可以选择同一诡计多次植入给一个受术者。在第5级,星图诡使可以植入两个不同的受术者,每个受术者可以同时拥有多个同样的诡计,并且可以为每个受术者植入不同的诡计。5级之后的每4个催眠师等级,额外受术者的数量增加1 。
在现有的受术者身上再次使用此能力或在新受术者上植入任何诡计将结束所有先前植入的诡计。施法者每轮只能在每个受术者身上触发一个诡计。
这改变了催眠师诡计和多重诡计。

虚假命运 Feign Destiny(su)
在3级时,以一个直觉动作,星图诡使可以通过提醒他的盟友来获得成功,在失败的攻击掷骰,豁免检定或技能检定上给予盟友 +1 的加值。星图诡使必须在检定失败的1轮内使用他的能力,并且他的盟友必须在距他30英尺的范围内。如果加值足以使失败变成成功,那么盟友的检定就会视作成功。在第6级,加值增加到+2。在第10级,它增加到+5。星图法师每天可以使用此技能次数等于他的魅力修正。
这取代了接触疗法。

原文:
剧透 -   :
Astrologists divine their futures by consulting star charts.

Class Skills
A chart caster adds Knowledge (nature) and Knowledge (planes) to his list of class skills.

This alters the mesmerist’s class skills.

Subject of the Stars (Su)
A chart caster cannot implant tricks as a standard action. Instead, he can spend 5 minutes to implant multiple tricks in a single willing target. The number of tricks he can implant per day is unchanged from the regular mesmerist class, but he can apply as many of those tricks as he chooses on a single use of this ability.

If implanting tricks in himself, the caster merely spends 5 minutes in contemplation; otherwise, he consults star charts while ritually asking the creature questions, and still must touch them to do so. At 1st level, he can select multiple instances of the same trick to implant in a single subject. At 5th level, a chart caster can implant two different subjects with multiple instances of one trick each and can choose a different trick for each subject. The number of additional subjects increases by one for every 4 mesmerist levels he has beyond 5th.

Using this ability again on an existing subject or to implant any trick on a new subject ends all previously implanted tricks. The caster can trigger only one instance of the same trick on a given subject per round.

This alters mesmerist tricks and manifold tricks.

Feign Destiny (Su)
At 3rd level, as an immediate action, a chart caster can grant an ally a +1 competence bonus on a failed attack roll, saving throw, or skill check by reminding his ally of their destined success. The chart caster must use his ability within 1 round of the failed check, and his ally must be within 30 feet of him when he does. If the bonus is enough to turn the failure into a success, the ally succeeds at the check. At 6th level, the bonus increases to +2. At 10th level, it increases to +5. A chart caster can use this ability a number of times per day equal to his Charisma modifier.

This replaces touch treatment.
下面这个原来有人翻过了,不过为了方便查询就贴一下
催眠师变体
自我催眠者(Autohypnotist)
自我催眠者具有强大的异能力量,甚至于自己无法完全掌握。因此,在对抗敌人时控制自我的力量,对他而言和敌人一样麻烦。
自我催眠(Autohypnosis,Su):在1级时,自我催眠者掌握了令他的催眠注视更为强力的方法,这也伴随着一个可怕的代价——自我催眠者在他使用自己的力量时,会被自己的力量压垮。当自我催眠者将他的注视聚焦到一个目标上时,目标从催眠注视中得到的减值——以及任何自我催眠者具有的深邃注视(Bold Stare)增强项目或者注视专长(Stare Feats)——增加1。然而,在聚焦注视时,自我催眠者会与他的目标承受相同的减值,包括任何他所具有的深邃注视增强项目。
自我催眠者可以减少或者取消他通过催眠注视在自己身上施加的减值,但是如此做会令他的目标有机会脱离注视的效果。自我催眠者可以通过一个迅捷动作来令他从催眠注视中承受的减值减半,持续1轮。若他如此做,催眠注视有25%的概率同时结束。除此之外,他可以选择取消他从催眠注视中承受的减值,持续1轮。但催眠注视会有50%的概率结束。
该能力改变了催眠注视(Hypnotic Stare)职业能力。
广域注视(Wide Stare,Su):在5级时,当自我催眠者将他的注视聚焦到一个敌人上时,他可以通过一个标准动作,扩展自己的催眠注视。当他如此做时,所有在他的目标10尺范围内的生物均会承受催眠师的催眠注视,以及深邃注视带来的减值,如同他对这些生物的每一个维持催眠注视一般,除了对于这些生物,他的催眠注视减值视为减少2。当自我催眠者使用该能力时,他无法排除盟友或者其他生物。如果对于自我催眠者所聚焦的敌人的催眠注视结束,该效果结束。
该能力取代心智潜能(Mental Potency)职业能力。

原文:

剧透 -   :
Autohypnotist

An autohypnotist has incredibly powerful psychic abilities that he can’t entirely control. As a result, maintaining his powers against an opponent hinders him as much as his target.

Autohypnosis (Su)
At 1st level, an autohypnotist has mastered techniques that make his hypnotic stare ability more potent, but at a terrible cost—the autohypnotist succumbs to his own power when he uses it. Whenever the autohypnotist focuses his stare on an opponent, the penalties that opponent takes from the hypnotic stare (as well as any bold stare improvements or stare feats that the autohypnotist has) increase by 1. However, the autohypnotist takes the same penalties as his target while focusing his stare, including those of any bold stare improvements he has.

An autohypnotist can reduce or negate the penalty he imposes upon himself with his hypnotic stare, but doing so allows his opponent an opportunity to escape from the stare as well. The autohypnotist can reduce the penalty he takes from his hypnotic stare ability by half for 1 round as a swift action. If he does so, there is a 25% chance that his hypnotic stare ends altogether. Alternatively, he can choose to negate the penalty he takes from his hypnotic stare for 1 round, but his hypnotic stare then has a 50% chance of ending.

This ability alters hypnotic stare.

Wide Stare (Su)
At 5th level, whenever an autohypnotist is focusing his stare on a foe, he can broaden his hypnotic stare as a standard action. When he does so, all creatures within 10 feet of his opponent take penalties from the mesmerist’s hypnotic stare and bold stare class features as if he were maintaining his hypnotic stare against each of those creatures, except such creatures treat his hypnotic stare penalty as if it were 2 lower. When the autohypnotist uses this ability, he cannot exclude allies or any other creatures from this effect. If the autohypnotist’s hypnotic stare ends for the focused opponent, this effect ends.

This ability replaces mental potency.
« 上次编辑: 2018-12-11, 周二 12:25:48 由 feng_66 »

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Re: 自翻不用摸鱼帖
« 回帖 #2 于: 2019-09-29, 周日 16:10:53 »
拳师变体 出自极限荒野【UW】

地头蛇Turfer

地头蛇精通特定类型的地形。

偏好地盘(EX) Favored Turf (Ex)

在3级时,地头蛇可以从游侠的偏好地形列表里选择一种偏好地形,当处于偏好地形时,他的先攻检定获得+2加值,CMB和CMD获得+1加值。

在7级以及之后的每4个等级,地头蛇可以额外选择一种偏好地形。此外,每次增加偏好地形时,可以指定将针对任意一种偏好地形中获得的先攻加值再+2,CMB和CMD加值再+1(如果愿意的话,也可指定刚刚选择的偏好地形)。

本能力取代招式训练

剧透 -   :
At 3rd level, a turfer chooses a type of terrain from the ranger’s favored terrain list. When in that type of terrain, she gains a +2 bonus on initiative checks and a +1 bonus on combat maneuver checks and to CMD.

At 7th level and every 4 brawler levels thereafter, the turfer chooses an additional terrain in which to gain these bonuses. Each time, in one selected terrain (including the one just chosen), her bonus on initiative checks increases by 2, and her bonus on combat maneuver checks and to CMD increases by 1.

This replaces maneuver training.

地盘掌握(SU)Terrain Mastery (Su)

4级起,当地头蛇处于自己的偏好地形时,他获得法术忍耐环境的好处,并且基础移动速度获得+10增强加值。除此之外,他还能在偏好地形中随意穿过困难地形而不需要受到移动速度惩罚,但在面对魔法创造出的困难地形时,此能力无效。
在10级以及16级的时候,地头蛇从本能力中获得的移动速度加值再+10。
如果地头蛇穿戴了中甲或是比中甲更重的护甲,此能力无效。

本能力取代了震荡击。

剧透 -   :
At 4th level, a turfer gains the benefits of endure elements and a +10-foot enhancement bonus to her base speed, but only in her favored terrains. In addition, she can move through difficult terrain in her favored terrains at her normal speed without taking damage or suffering any other impairment, but she can’t do so through difficult terrain that has been magically manipulated. At 10th and 16th levels, her enhancement bonus to her base speed increases by 10 feet within her favored terrains. The turfer loses this ability if she wears medium or heavy armor or carries a medium or heavy load.

This replaces knockout.

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Re: 自翻不用摸鱼帖
« 回帖 #3 于: 2023-03-22, 周三 02:37:24 »

附魔
训练(Training)
Source Inner Sea Intrigue pg. 52
昏暗变化系灵光,施法者等级3
无位置;价格+1加值;重量-

在手持此特训武器的期间,使用者获得一个额外的战斗专长。此专长在武器制造时就已经决定,且不能够作为任何其他专长或能力的先决条件。使用者必须满足本专长的先决条件,才能获得本专长的好处。决定了特训武器包含的专长以后,那么此专长便不能改变。
制造需求:
制造魔法武器或防具,魔化武器,制造者必须懂得该战斗专长,并且满足此专长的先决条件;价格-

剧透 -  原文:
Training
Source Inner Sea Intrigue pg. 52
Aura faint transmutation CL 3rd
Slot none; Price +1 bonus; Weight —
Description
Popular among those who seek to impersonate skilled warriors, a training weapon grants one combat feat to the wielder as long as the weapon is drawn and in hand. The feat is chosen when this special ability is placed on the weapon. That feat cannot be used as a prerequisite for any other feats and functions for the wielder only if she meets its prerequisites. Once chosen, the feat stored in the weapon cannot be changed.
Construction
Requirements Craft Magic Arms and Armor, magic weapon, creator must have the chosen combat feat and its prerequisites; Price —