译者注:这是官方的
Story So Far的翻译,主要是说明了之前几季发生的事件。
第二季:
影子会之年(YEAR OF THE SHADOW LODGE) 这是一个公开的秘密:很多探索者对自己的地位和待遇都不怎么满意。但即使是十人团,也无法预料这种集体不满会带什么后果--「
影子会」,由一群探索者组成,为了对协会架构和政治展开革命而诞生的组织。
协会内部失序的第一个征兆出现在卡尔玛嘎(Kaer Maga),他们收到该地居民对当区分部的投诉,但协会在那座城市根本没有建立过任何分部。被派到当地调查的小队发现了影子会的存在,而这座城市只是他们的冰山一角。
没有让对手久候,影子会很快就对位于艾巴萨罗姆的本部发动了猛烈的攻势,使协会的反击加倍困难。在这场内战里,协会成功地挫败了一场暗杀行动,保护了一位优秀的冒险队友长;也是在这场战争里,他们惊讶地发现自己内部潜伏著一批「优秀」的叛徒。
战斗在内海的各个城市中打响,从索西斯(Sothis)的沙漠,到白王座(Whitethrone)的冰封街角;面对着忿怒的贵族、受诅的法器、和躲藏在暗影里的间谍,探索者一次又一次地阻止了对手的计划。协会更赶在影子会前面,在被邪恶的力量利用之前回收了世界之伤的预言。
经过了将近一年的冲突,协会终于在影子会身上找到了一丝裂痕。这时的影子会也出现了分岐,其中一方想借此巩固自己的利益,另一方则希望向十人团为探索者争取更多福利。
在一次护卫协会盟友对抗杀手的行动中,协会查出了影子会领袖的真正身份。最终,十人团和对方签订了休战协议,并欢迎那些希望得到更好待遇的影子会成员回归。
第三季:
玉凤之年(YEAR OF THE RUBY PHOENIX) 在数百年前,一个名唤郝金(Hao Jin)的术士踏遍了整个天下,乃至天外之境。这位古老而又神秘的术士搜集了无数强大的魔法器具、艺术珍品、和各种古代文物。
为了保证自己的收藏不会被遗忘在时间的长河之中,何金发起了一场十年一度的武术大场。胜利者可以从众多藏品中选择一件作为优胜的奖品。
协会在4711 AR投入了这场比赛,探索者被派往格拉里昂的每个角落,以寻找能够帮助他们取胜的物品和技术,最终他们得偿所愿,夺得胜利。
十人团选择的奖品震惊了所有的在场者,那是一块埋在宝库中,污秽、破损的挂毯。
这张后来被称为「郝金挂毯」的收藏品,很可能是他众多宝物中最重要的一件。这件挂毯可以通往一个半位面,当中充满著各种建筑、遗迹、圣地,都是由郝金从现实中撷取而来的。
在挂毯磨损的丝线里埋藏着数百个区域,等着协会展开探索,但不巧的是,他们并不是唯一能够进入这个位面的人,恶名昭彰的盾徽联盟与一个古老的列西安教团(cult of Lissala)达成了交易,得到了第二条进入挂毯的秘道。
协会最终把盾徽联开逐出了郝金的挂毯,并且发现了这个宝物的第二个用途:他们可以在挂毯里制造通往格拉里昂不同地区的出口,快速地穿越数百哩的距离,把遥远的分部连结起来。
第四季:
复苏符文之年(YEAR OF THE RISEN RUNE) 在冒险队长希拉.海德马尔希(Sheila Heidmarch)的领导之下,麦尼玛(Magnimar)的协会分部展开了对瓦瑞西安历史的探索。
他们的行动并不顺利,当一把雕刻了符文的神秘钥匙突然出现在瓦瑞西安海湾后,麻烦马上就找上门了。麦尼玛的官员举行了一场拍卖会,吸引了该地各个组织的注意,包括希望通过这次活动在麦尼玛建立势力的探索者协会,和他们的老对手盾徽联盟。
然而,一帮神秘人物却突然介入,扰乱了拍卖会。协会成功追查出这些混乱制造者的老家,发现他们居然是一个早已消逝的宗教组织:列西安教团。
两者的冲突并没有在拍卖会上结束,协会拆除了盾徽联盟和教团之间的合作关系,并攻下了他们在卡尔玛嘎和佩林湾(Palin’s Cove)里的密室。
在执行任务途中,协会发现了教团真正的意图,他们打算把一个强大的瑟西隆法师重新带回现世。
凭着一班精锐探索者的努力,协会最终阻止了这个古老法师的复活,拯救了瓦瑞西安乃至整个格拉里昂。
第五季:
恶魔之年(YEAR OF THE DEMON) 探索者协会查出了一座天空要塞的位置,这早已失落在历史中的矮人城堡名为佐尔穆登(Jormurdun)。
确认这座要塞位于世界之伤后,探索者们很快就涌进了邻近的蒙蒂维以准备考察工作。然而,当他们打算朝这深渊废土挺进时,一批恶魔展开了攻击,阻止了他们的尝试。
随着第五次蒙蒂维圣战的展开,协会意识到如果要踏上佐尔穆登的话就不能单打独斗。他们向各方派出了使者,包括艾巴萨罗姆中的有力人仕,安多安的雄鹰骑士,奇奥尼(Kyonin)的精灵,还有裂隙守卫。同一时间,探索者搜集了塔尔多对抗邪恶力量的各种记录,掌握了一件伊斯特克法器,并且找到一个强大的遗迹以支援他们的行动。协会在接近佐尔穆登的地方建起了营地,而敌人则试图干扰他们的外交人员和后勤部队。
与此同时,协会的首领决定帮助蒙蒂维圣战士们对抗恶魔军团,他们借出人手,派出提供探索者作为斥侯,并帮助启动了一件遗失在世界之伤里的强大武器。另一方面,营地的准备工作有条不紊地进行,探索者则确保著新创建的郝金挂毯传送门安全可用,使他们的部队可以毫发无损地迅速穿越世界之伤。
佐尔穆登的战斗最终在同盟军与恶魔军团间正式打响,另一边厢,一小队探索者利用正面战场分散敌人的注意力,快马加鞭赶往佐尔穆登。
协会最后打败了恶魔,确保了该地的安全并准备探索天空堡垒。
第六季:
天空之钥之年(YEAR OF THE SKY KEY) 探索者协会在天空堡垒回收了一块神秘器具的碎片,这被称为天空之钥的装置是众多佐尔穆登矮人遗物中最珍贵的一件。在群星雨(Rain of Stars)中,矮人发现这把天空之钥和飞船的碎块一起从天以降。在佐尔穆登最后之日,国王加德伦(King Gutheran)将天空之钥分成五块,他自己保留了一部分,将余下的分给了四个继承人。
协会开始了重组天空之钥的尝试,他们对整个格拉里昂展开搜查,探索者走遍了内海,从伊莉森的寒冷平原,到莽吉荒原炎热的丛林,乃至奥斯利昂那干旱的沙漠;线索亦将他们带到纽梅利亚的心脏地带,也就是当初飞船坠落的地点;复杂的搜索行动甚至意外地把他们带到了另一个位面。
探索者最终收集了所有碎片,而协会则希望他们能研究出这把天空之钥的真正能力,当然,他们必须先击退那些想要抢夺钥匙以为己用的敌人。
剧透 - :
SEASON 2: YEAR OF THE SHADOW LODGE
It is no secret that Pathfinder agents are not always satisfied with their position and circumstances. However, even the Decemvirate did not foresee the consequences of this collective discontent: the Shadow Lodge, a group of agents within the Society determined to revolutionize the organization’s structure and policies.
The first sign that something was amiss within the ranks of the Society appeared in Kaer Maga—a city with no Pathfinder presence—when the Society received complaints about the local lodge. The Pathfinder team sent to investigate uncovered the existence of the Shadow Lodge, an organization whose branches reached far beyond that one city. Soon thereafter, the Shadow Lodge launched violent strikes against the Society in Absalom, compelling the Pathfinder Society to redouble its efforts to root out the rogue operatives. In doing so, Pathfinders foiled a plot to assassinate a prominent venture-captain, but they also discovered a surprisingly prominent traitor in their midst.
In major cities throughout the Inner Sea, from the deserts of Sothis to the frozen streets of Whitethrone, Pathfinders thwarted the Shadow Lodge’s operations while facing disgruntled nobles, cursed artifacts, and shadowy spymasters. Pathfinder agents also raced their Shadow Lodge counterparts into the Worldwound to recover prophecies before they were turned to nefarious causes. After almost a year of conflict, the Society discovered a schism within the Shadow Lodge itself, between those who sought power for themselves and those who wanted the Decemvirate to take better care of its agents. During a mission to save the life of a prominent Society ally from assassins, Pathfinders uncovered the identity of the Shadow Lodge’s true leader and negotiated a truce. The Decemvirate then welcomed the faction within the Shadow Lodge that wished for better treatment back in to the fold.
SEASON 3: YEAR OF THE RUBY PHOENIX
Hundreds of years ago, the ancient and mysterious sorcerer Hao Jin traveled across the continent of Tian Xia and beyond, amassing a vast collection of powerful magical artifacts, great works of art, and important historical objects. As a means of ensuring that her collection did not fade into obscurity, Hao Jin founded a martial arts tournament to be held every 10 years. The winner of the tournament earned the opportunity to claim a single object from the vast collection. The Pathfinder Society entered the tournament in 4711 AR, sending agents across the globe to secure objects or techniques that would assist them in winning the tournament. The Society proved victorious. When it came time for the Decemvirate to choose their prize, they shocked everyone in attendance by selecting a dusty, worn tapestry hidden within the vault. The Hao Jin Tapestry, as it would come to be known, was perhaps the single most important artifact in Hao Jin’s collection. The Tapestry serves as a gateway to a demiplane full of structures, ruins, and shrines that Hao Jin plucked from reality itself. Hundreds of locations are hidden within the fraying threads of the tapestry, and the Society continues to explore the many sites within.
Unfortunately, the Society did not possess the sole means of entering the tapestry. Agents of the nefarious Aspis Consortium found a second entrance to the tapestry, which they had created through a deal with an ancient cult of Lissala. Once the Aspis were driven out, however, the Pathfinder Society discovered a second use for the tapestry: they can create exits from the tapestry to multiple locations across Golarion, allowing for quick travel across hundreds of miles and connecting distant lodges.
SEASON 4: YEAR OF THE RISEN RUNE
Under the leadership of Venture-Captain Sheila Heidmarch, the Magnimar lodge has sent Pathfinders to explore Varisia’s history. The lodge’s operations do not always go smoothly; trouble started brewing almost immediately after the mysterious Runecarved Key appeared in the Varisian Gulf. Magnimar’s officials organized an auction to sell the key, which many influential local organizations attended, including the Pathfinder Society and their frequent rivals the Aspis Consortium. The Society hoped that the auction would provide an opportunity to establish itself as a major player in the region. However, mysterious figures intervened in the auction, prompting the Society to trace the culprits’ roots back to the cult of Lissala, a previously defunct religious group.
The Society’s involvement with the cult did not end at the auction. The Society dismantled the alliance between the Lissalans and the Aspis Consortium and struck against the cultists’ cells in Kaer Maga and Palin’s Cove. During these missions, the Society discovered that the cult intended to restore a powerful Thassilonian wizard to power in Golarion. Only the dedicated efforts of some of the Society’s finest agents prevented this ancient spellcaster from rising as a threat to Varisia and beyond.
SEASON 5: YEAR OF THE DEMON
The Pathfinder Society discovered the location of Jormurdun, a dwarven sky citadel whose very existence had been lost to history. Following the monumental discovery that Jormurdun was in the Worldwound, Pathfinder agents flocked to neighboring Mendev to prepare for an expedition. However, an invasion of demons interrupted the announcement of their grand foray into the abyssal wasteland.
With the Fifth Mendevian Crusade underway, the Pathfinder Society knew they could not reach Jormurdun without assistance. To gain support, the Society sent diplomatic envoys to recruit influential luminaries in Absalom, the Eagle Knights of Andoran, the elves of Kyonin, and the Riftwardens. At the same time, Pathfinder agents gathered histories of Taldan victories against evil forces, gained control of powerful Jistkan artifacts, and acquired a powerful relic to rally behind. Pathfinder teams then established a base camp closer to Jormurdun while enemies of the Society tried to stop their diplomatic envoys and sabotage supply lines.
Meanwhile, Society leadership felt it prudent to assist Mendev in its crusade against the demonic hordes. They loaned agents to scouting patrols and assisted in activating a powerful weapon lost within the Worldwound. With preparations at its new base camp well underway, agents ensured the safety of newly created portals out of the Hao Jin tapestry so their forces could quickly cross the Worldwound unscathed.
The battle for Jormurdun began as the forces of the Pathfinder Society and its new allies clashed with demonic armies—all while a smaller team of agents used the engagement as a distraction to race to the doors of Jormurdun.
With the demons defeated, the Pathfinder Society secured and began to explore the Sky Citadel.
SEASON 6: YEAR OF THE SKY KEY
The Pathfinder Society recently recovered part of a strange artifact—a device known as the Sky Key—in the dwarven sky citadel Jormurdun. The Sky Key was the most prized relic of the dwarves of Jormurdun, who recovered the Sky Key after seeing it and other pieces of a mysterious starship plummet from the sky during the Rain of Stars. In Jormurdun’s final hour, its ruler, King Gutheran, broke the Sky Key into five pieces, keeping one piece for himself and giving one to each of his four heirs. The Pathfinder Society has since attempted to reassemble the Sky Key, scouring Golarion for any signs of the whereabouts of the remaining pieces.
This search has taken Pathfinders to locations across the Inner Sea region, from the frozen plains of Irrisen to the steamy jungles of the Mwangi Expanse and the arid deserts of Osirion. The shattered relic’s trail has also guided Pathfinders to the heart of Numeria itself, where the starship once fell. An unexpected complication in the search for the Sky Key even sent Pathfinder agents on an extraplanar adventure.
Once Pathfinder agents recover all of the pieces of the Sky Key, the Society hopes to explore the famous artifact’s true potential — as long as the Society can fend off the enemies who wish to intervene and claim the key for themselves.