贝斯玛拉的赐福:你在黄道吉日降生于一艘航船或者码头上。老水手和老海盗们频频点头,声称海盗女王贝斯玛拉,海盗、海兽和灾祸之女神已经赐予了你更为伟大的命运。你对此一无所知,但是比起陆地,海洋更让你有家的感觉,你敏锐目光能够使你轻易的分辨出遥远海平线上的船帆。
法理通:你的全部或部分童年,是由某位魔法生物陪伴度过的——也许是它发现了被遗弃在林中的你,又或许是父母常把你丢给魔宠照顾。这种成长环境使你更易于理解魔法的神秘所在,哪怕你早已投身其他行业。
Ambush (Ex): At 6th level, you gain sneak attack +1d6. This increase to sneak attack damage stacks with sneak attack damage you may have from other sources. This sneak attack damage increases by +1d6 for every 5 druid levels you possess beyond 6th, to a maximum of +3d6 at 16th level.
Domain Spells: 1st—touch of the seaAPG, 2nd—savage mawARG, 3rd—water walk, 4th—strong jawAPG, 5th—legend lore, 6th—mass owl’s wisdom, 7th—true seeing, 8th—mass heal, 9th—regenerate.
Planar Wild Shape
Prerequisite: Wild shape class feature, Knowledge (planes) 5 ranks.
Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. (Good druids must use the celestial template, while evil druids must use the fiendish template.) If your form has the celestial template and you score a critical threat against an evil creature while using your form’s natural weapons, you gain a +2 bonus on the attack roll to confirm the critical hit. The same bonus applies if your form has the fiendish template and you score a critical threat against a good creature.
自然变身:
在6级,8级,10级和12级时,海怪之主可以长出一条额外的触手。以一个移动动作,海怪之主也可以收回任意数量已经长出的触手,而延长与强化其他存在的触手。每收回两条额外的触手,海怪之主的其他触手的触及就增加5尺(最多增加15尺)或是他的触手造成的伤害视为体型增长一级。
自然之魂 NATURE SOUL
你与生俱来地能与自然协调并且尊敬自然界的力量与神秘。
专长效果:你在知识(自然)与生存检定中获得+2加值。如果你的上述技能之一有10个或更多技能等级,则对于那个技能此加值上升到+4。
动物盟友 ANlMAL ALLY
你是如此尊敬自然因此你可以与一只动物缔结更加深层和长久的友谊。
先决条件:自然之魂,角色等级4,必须没有如动物伙伴那样增长的动物伙伴或坐骑(must not have an animal companion or mount that advances as an animal)
专长效果:你从以下列表中选择一个动物伙伴,如同你是一个【你的角色等级-3】的德鲁伊:獾,禽,骆驼,猫(小型),凶暴鼠,狗,马,矮种马,蛇(毒蛇)或者狼。如果你之后通过其他途径获得了一个动物伙伴(例如动物领域,神契,猎手羁绊,坐骑或自然纽带职业特性),从这个专长中获得的有效德鲁伊等级会与其他来源叠加。
Weapon Shift
your melee weapon meld into your animal form
prerequisities:wild shape class feature
benefit: when you use your wild shape ability, any melee weapons you are wielding and proficient with meld into your new form. select one of these weapon; while in your new form, your natural attacks deal the same damage type as that weapon. your natural attacks also gain all the weapon's properties (such as disarm), other than the double weapon property and the fragile weapon property; more over, when using this feat to grant the trip property to your natural attacks, you gain a +2 bonus on combat maneuver checks to trip an enemy, but you cannot drop your weapon to avoid being tripped due to a failed trip attempt. weapon shift does not apply a magic weapon's enhancement bonus to your natural attacks, nor does it grant your natural attacks any of a weapon's magical special abilities.
Improved Weapon Shift
when you change forms, your natural attacks take on not just the physical properties of your weapons, but their magical abilities as well.
Prerequisites: weapon shift, base attack bonus +6, wild shape class feature.
Benefit: when you apply a melee weapon's damage type and properties to your natural attacks using the weapon shift feat, your natural attacks also gain the weapon special abilities of the weapon, such as the flaming special ability. improved weapon shift does not apply the dancing special ability or any special abilities limited to thrown or ranged weapons, and it does not apply the weapon's enhancement bonuses to your attacks.
greater weapon shift
in animal form, your natural attacks are as deadly as the weapon your were holding.
Prerequisites: Improved Weapon Shift,weapon shift, base attack bonus +8, wild shape class feature.
benefit: when you apply a melee weapon's damage type and properties to your natural attacks using the weapon shift feat, your natural attacks also gain an enhancement bonus on attack and damage rolls equal to the enhancement bonus(if any) of the weapon.
shapeless familiar
a familiar is more than just an animal. it's a spirit and an intelligence, and your familiar can choose to take more than one physical form.
Prerequisites: familiar class feature, caster level 7th.
benefits: you familiar gains the change shape universal monster ability. this ability functions as beast shape II and grants access to a single alternate form, which must be the same size as the familiar. once chosen, this form cannot be changed.
special: you can gain this feat multiple times. each time you take this feat, your familiar gains an additional alternate form. if taken by a familiar that already has the change shape universal monster ability (like an imp), this grants a single additional form.
changeling familiar
many familiars are able to turn into other animals, but a few familiars have greater talents, and can transform into humanoid bodies of their own.
Prerequisites: familiar class feature, caster lever 9th, your familiar must have the change shape universal monster ability.
benefit: your familiar's change shape universal monster ability can function as alter self, and it gains a single alternate form ot either small or medium size. this form is of a child or teenager of its master's species, and once chosen cannot be changed. such changeling familiar always bear some kind of visible mark of their original nature, such as a cat's eyes, a serpent's tongue, or small demonic horns. the changeling familiar does not gain any new languages with this transformation, so changeling familiars are often mute.
【咒法】(创造)藤蔓打击(Vine Strike)
等级:炼金术师2、反圣武士2、血脉狂怒者2、德鲁伊2、游侠2、萨满2、术士/法师2
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1分钟/等级(D)
豁免:反射,通过则无效(见下)
抗力:有
你身上长出荆棘藤蔓,围绕着你身体并在你击打敌人时缠绕对方。当法术生效时,你的天生武器攻击和徒手攻击可以造成额外1d6点伤害,且任何被你天武和徒手击中的单位必须通过反射豁免,否则在法术持续时间内被纠缠。被该法术纠缠的生物可以用标准动作脱离纠缠,但依然有可能在之后被击中时再次陷入纠缠。
铁碎颚 (Strong Jaw)
学派 变化系
环位 德鲁伊 4, 游侠 3
施法时间 标准动作
成分 语言, 姿势
范围 接触
目标 接触到的生物
持续时间 1分钟/等级
豁免 强韧,通过则无效 (无害)
法术抗力 可 (无害)
通过用手触摸盟友的下颚,双爪,触手或其他天生武器,你增强了该名生物所拥有的天生武器的威力。该生物的每个天生武器所造成的伤害均视同比实际体型大2级。如果该名生物的体型已经为巨型 (Gargantuan) 或超巨型 (Colossal),那么他的每次天生武器攻击均会造成双倍伤害。该法术并不会改变生物的体型;也不会改变目标的天生武器造成的伤害数值之外的任何属性。
冻伤 (Frostbite)
学派 变化系 [寒冷]
环位 德鲁伊 1, 魔战士 1, 女巫 1
施法时间 标准动作
成分 语言, 姿势
范围 接触
目标 接触到的生物
持续时间 立即
豁免 无
法术抗力 可
你的近战接触攻击造成1d6加上每等级1点非致命寒冷伤害,并且使目标疲乏。当目标的非致命伤害恢复之时,疲乏状态才会结束。即使目标已经处于疲乏状态,该法术无法使他力竭。你能够使用该近战接触攻击的次数最高等同于你的等级 (You can use this melee touch attack up to one time per level)。
拒敌登舰矛 Boarding Pike of Repelling
灵光 微弱变化系;CL 5;
位置 无;价格 2600gp;重量 9磅;
这把+1登舰矛(玩家伴侣:内海海盗 18)是一根8尺长杆,顶部有锥形金属矛尖和反向挂勾,用来将船只拉近或击退登船者。长矛的枪托上复盖一个金属颅骨。以迅捷动作下令,可以使拒敌登舰矛的持有者获得持续1轮的20尺触及。矛伸长时,持有者不能威胁相邻和15尺之外的生物。拒敌登舰矛可以也用用这种方式使船只靠得更近以便登船。
潮汐水兵刀 Tidewater Cutlass
灵光 微弱塑能系;CL 3;
位置 无;价格 3395gp;重量 4磅;
这把+1水兵刀(内海海盗18)的刀刃上布满了锈迹,护手柄上铸着骷髅的形状。潮汐水兵刀每日一次可以施展水流冲击hydraulic push。
潮汐水兵刀在镣铐群岛的海盗中并不少见,至少对于那些买得起水兵刀或设法从有能力的人手中抢到水兵刀的人来说是这样。普拉格先生的水兵刀是从苦艾号上一个经验丰富的老水手那里弄来的,他鲁莽地指出了大副的不安全感,并由于冒犯被打死。当更传统的训练方法被证明无效时,普拉格先生就会用他的潮汐水兵刀“意外地”把无礼的水手推下水,溺死在苦艾号的尾流中。
猛犸王头盔HELM OF THE MAMMOTH LORD
灵光:微弱变化系 施法者等级:5
价格:8500gp 重量3磅
这革制头盔设有雕刻了符文的象牙护面,同时有一对长牙弯曲下来,在穿戴者的脸颊两边形成保护。该长牙使得穿戴者得到一次抵撞攻击gore attack,对于中体型来说它造成1d6点伤害(对于小体型为1d4伤害),并且该次攻击在克服伤害减免时视为魔法武器。
猛犸王头盔同时可以保护穿戴者免受寒冷环境影响,如同法术忍受环境endure elements。额外的,穿戴者的在面对像elephants、猛犸象mammoths、乳齿巨象mastodons以及其它类似的象分类动物elephant-like creatures时,驯养动物、骑术、理解动物wild empathy检定得到+5表现加值。
以一个命令,穿戴者可以使用侦测动植物detect animals or plants,不过只能侦测象分类生物。以一个命令,穿戴者可以使用动物交谈speak with animals,不过也只能与象分类生物交流。
制造条件:制造奇物、野兽形态I beast shape I、魅惑动物charm animals、侦测动植物detect animals or plants、动物交谈speak with animals、制造者在驯养动物和骑术上都要有5个技能等级
制造成本:4250gp
黄鼠狼腰带BELT OF THE WEASEL
灵光:中等变化系 施法者等级:4
价格:10000gp 重量:1磅
这条意外柔软的腰带的带扣是内嵌式的,其勾画出来的形象就是一只黄鼠狼的脸。穿戴者的敏捷得到+2增强加值,并且可以在俯卧时以半速移动。在刚穿戴的24小时内,敏捷加值视为临时加值。穿戴者在俯卧时的攻击检定不受到减值,在面对近战攻击时AC也不受到惩罚。额外的,穿戴者得到compression(暂译为压缩)特性(bestiary2)。
制造条件:制造奇物、野兽形态beast shape I
德鲁伊祭袍DRUID’S VESTMENT
灵光:中等变化系 施法者等级:10
价格:3750gp 重量:-
这件轻袍子穿在正常衣服和盔甲外面。大多数是绿色的,描画着植物或者动物。当穿戴者具有自然变身wild shape能力时,他每日可以多使用一次该能力。
制造条件:制造奇物、变形术polymorph或者自然变身wild shape能力
制造成本:1375gp
Air Breathing
School transmutation; Level alchemist 3, bloodrager 3, cleric 3, druid 3, magus 3, psychic 3, shaman 3, sorcerer/wizard 3, summoner 3
Casting Time 1 standard action
Components V, S, M/DF (flower or piece of grass)
EFFECT
Range touch
Target living aquatic creatures touched
Duration 2 hours/level; see text
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION
The transmuted creatures can breathe air freely.
Divide the duration evenly among all the creatures you touch. The spell doesn’t make creatures unable to breathe water.
平稳大气Calm Air
学派:防护系[气]
环位:德鲁伊4,术士/法师5,召唤师4
施法时间:标准动作
施法成分:语言,姿势
距离:长距(400尺+40尺/等级)
区域:圆柱(5尺半径/等级,40尺高)
持续时间:10分钟/等级(D)
豁免:无(物品)
法术抗力:无(物品)
该法术平稳区域内的大气,驱散烟雾、灰尘和类似的颗粒物。区域内的风力会降低每4个施法者等级1阶(最高降低到微风light wind),云会被驱散,只有那些大到延伸在区域外的云不受影响。若魔法云或风的起始点处于该法术区域内,则整个风云效果会立刻尝试被压制;或者说,区域内的效果会被压制。压制时间依然会计算风云法术的持续时间。只有施法者通过施法者等级检定(DC11+风云效果施法者等级)才能成功压制。施法者可以用标准动作专注一下来移动平稳大气的效果区域。
【死灵】骸骨之拳(Bone Fists)
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等级:血脉狂怒者2,牧师/先知/战斗祭司2,德鲁伊/猎人2,异能者2,萨满2,术士/法师/奥能师2,女巫2
施放时间:标准动作
成分:语言、姿势、材料(一只凶暴动物的指关节骨)
范围:近距 (25尺+5尺/2等级)
目标:每等级1个生物,两两间距离不超过30尺
持续:1分钟/等级
豁免:无(无害)
抗力:无
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你目标关节中的骨头变得厚而锋利,从指、肘、肩、脊柱和膝部等关节处痛苦地穿透出皮肤。每个目标获得+1天防加值和天生武器伤害骰上的+2加值,并且他们被视为穿有并擅长甲刺。
怒鬃术 (Bristle)
学派 变化系
环位 德鲁伊 1
施法时间 标准动作
成分 语言, 姿势, 法器
范围 接触
目标 一名生物
持续时间 1分钟/等级
豁免 强韧,通过则无效 (无害)
法术抗力 可
你赋予目标生物一种能力,可以从他自身的防御力中将一部分源自本性的强健转向由其天生武器造成的伤害总量。每一轮,该名生物可以在其回合开始时以迅捷动作,选择降低部分或全部AC上的天生防御加值,这使得他的天生武器的所有伤害骰获得等同于天生防御减少量的数值的增强加值。天生防御减少使得伤害骰获得的增强加值不能超过每3个施法者等级1点,最高减值/加值为15级时的-5/+5。该名生物无法由于该法术而将天生防御加值降至0以下。所有针对该名生物的攻击使用调整后的AC,直至到该名生物的下一轮为止,在此时,他可以选择再次调整AC或者保持目前的水平。进行该决定的生物不需要任何带有意识的思考;即使没有智力属性的生物也可以由该法术受益——尽管他们可能总是选择最高的减值与加值,而不顾他们可能失去的任何战术优势。
阴影暗杀者(Shadow Stabber):当你与那些目盲、没有注意到你(oblivious)或者莽撞地将自己置身于黑暗中的敌人战斗时,来自本能的可耻行为使你获益。当你对抗那些无法看到你的敌人时,你的近战武器伤害检定获得+2背景加值。
Echolocation
Source Ultimate Magic pg. 218
School transmutation [sonic]; Level alchemist 4, arcanist 5, bard 4, druid 4, hunter 4, investigator 4, occultist 4, psychic 5, skald 4, sorcerer 5, wizard 5
Casting
Casting Time 1 standard action
Components V
Effect
Range personal
Target you
Duration 10 minutes/level
Description
You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet. The echo-producing noises are too high-pitched to be heard by most creatures, and can only be detected by dragons, other creatures with this ability (such as bats), and creatures with hearing-based blindsense or blindsight. You cannot use this ability if you are deaf, and cannot detect anything in an area of silence.
Phantom Hunt
Source Advanced Class Origins pg. 31
School transmutation; Level druid 4, hunter 4, ranger 4
Casting
Casting Time 1 standard action
Components V, S, DF
Effect
Range personal (see text)
Target you and one animal companion within 30 ft.
Duration 1 hour/level (D)
Description
You affect yourself and a single animal companion within 30 feet of you. Both you and the animal companion gain darkvision to 100 feet, tremorsense to 20 feet, and a 40-foot enhancement bonus to movement. Furthermore, you can track while moving at full speed without taking any penalty. If you already have the ability to track at full speed, you gain a +4 bonus on Survival checks while tracking instead.
The duration of this spell immediately ends if you or the animal companion attack another creature or are attacked by another creature.
Hunter's Blessing
Source Inner Sea Gods pg. 235
School transmutation; Level cleric 5, druid 5, hunter 5, inquisitor 5, oracle 5, shaman 5, warpriest 5 (Erastil)
Casting
Casting Time 1 standard action
Components V, S, DF
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one creature/level, no two of which can be more than 30 ft. apart
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
Description
When casting this spell, you designate a type or type and subtype of creature (using the ranger’s favored enemy categories; Pathfinder RPG Core Rulebook 64) and a type of terrain (using the list of ranger’s favored terrain categories, Core Rulebook 65). Targets of the spell gain a +2 sacred bonus on Bluff, Perception, Sense Motive, and Survival checks attempted against creatures of the selected type, and a +2 sacred bonus on attack rolls and damage rolls made against creatures of that type. Furthermore, they gain a +2 sacred bonus on initiative checks, Perception, Stealth, and Survival checks while they are in the type of terrain you designate. Lastly, when tracking the designated creature type in the chosen terrain, the targets can follow the tracks of such creatures untrained, even if the DC for the task is 11 or higher.
指北术
忍受环境、跳跃术、燃火术、风力变化、海洋之触、气泡术、和风吹拂、猴爪鱼鳍、波涛护盾、判读天气
牛之力量、炽焰法球、造风术、曲木术、塑木术、鬼斧神工、攀行豆茎、行星仪、骸骨之拳
召雷术、灭火术、雪风暴、水中呼吸、风墙术、共用抵抗能量、共用蛛行术、足底生根、遨游天空、避雷针
操纵水位、行动自如、冰风暴、维生气泡、风之河、刺石术、荆刺之躯