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Lord Toede Male tenacious soul hobgoblin fighter 6/rogue 4/Master Ambassador 7*: CR 18; Medium humanoid (goblinoid); HD 6d10+6 plus 11d6+11; hp 120; Init -3; Spd 30 ft.; AC 18, touch 10, flat-footed —; Base Atk +14; Grp +14; Atk +17 melee (1d6+3/19-20, +3 defending short sword); Full Atk +17/+12/+7 melee (1d6+3/19-20, +3 defending short sword); SA sneak attack +2d6; SQ darkvision 60 ft., evasion, fast healing 2, favored embassy, immunities, insightful acclimation, rejuvenation, retinue +2, trapfinding, trap sense +2, uncanny dodge; AL LE; SV Fort +9, Ref +5, Will +12; Str 10, Dex 4, Con 12, Int 14, Wis 14, Cha 12. *The master ambassador prestige class appears in the Age of Mortals sourcebook. Skills and Feats: Bluff +9, Decipher Script +10, Diplomacy +23, Gather Information +15, Intimidate +19, Jump +6, Knowledge (arcana) +10, Knowledge (nobility and royalty) +10, Knowledge (religion) +10, Move Silently +1, Ride +1, Sense Motive +18; Combat Expertise, Improved Disarm, Improved Feint, Improved Initiative, Iron Will, Mounted Combat, Negotiator, Persuasive, Skill Focus (Intimidate), Trample. Fast Healing (Su): A tenacious soul gains fast healing 2, and recovers 2 hit points a round as long as it has at least 1 hit point remaining. A tenacious soul creature always stabilizes when it is reduced to 0 or fewer hit points, but its fast healing does not activate until it is brought to at least 1 hp. Favored Embassy (Ex): A master ambassador becomes intimately familiar with the political arenas to which he is assigned, and learns to adjust to the unique customs and quirks of courtly life. This master ambassador gains a +6 bonus to all Diplomacy, Gather Information, Knowledge (nobility and royalty) and Sense Motive checks in the town of Flotsam and the surrounding area. Immunities: A tenacious soul is immune to death spells and effects, energy drain and negative energy damage. Insightful Acclimation (Ex): Whenever a master ambassador is interacting with somebody from a different culture, race, political background or religion than his own, he may attempt a Sense Motive check to gather or assemble information from the individual’s body language, non-verbal cues, attitude and cultural quirks. This resembles a bard’s bardic knowledge ability, but is more immediate and direct, and requires at least ten minutes of conversation or close observation of the individual to work. The DC of the Sense Motive check depends on the kind of information the master ambassador is trying to learn. The information gained must have some cultural, local or tradition-related context, and will rarely be more than a few key points, but is often enough to give the master ambassador a sense of the individual’s background. Rejuvenation (Su): A tenacious soul never stays dead; if it is killed, it will restore itself in 2d4 weeks. A tenacious soul that would otherwise be destroyed returns to the last place that it considered home (or the place that it died, otherwise) with a successful DC 16 level check (1d20 +17). Only the actions of a deity can grant the tenacious soul permanent release; even the use of a wish or miracle spell serves to delay the tenacious soul’s return by 1d4 weeks. Retinue (Ex): The master ambassador effectively gains the Leadership feat, and his leadership score gains a +2 bonus. Possessions: +3 defending short sword, bracers of armor +6, ring of protection +3, ring of force shield, cape of the mountebank, shield guardian’s amulet.