若干勘误,包括一些语言上的修饰和改动。
Combat Expertise (Combat)寓守于攻(战斗)
You can increase your defense at the expense of your accuracy.
Prerequisite: Int 13.
Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
你可以以精准度的代价换取防御的提升。
先决条件:智力13。
效果:你可以选择在近战攻击骰和战斗招式骰遭受-1惩罚,以在AC上获得+1闪避加值。当你BAB达到+4以及之后每当BAB再+4,惩罚再-1,奖励再+1(即BAB+4时,惩罚/奖励为-2/+2;BAB+8时,惩罚/奖励为-3/+3,以此类推——译注)。你只能在以近战武器进行攻击或全力攻击时使用此专长;专长效果持续到你的下一轮动作开始之前。
Combat Reflexes (Combat)战斗反射(战斗)
You can make additional attacks of opportunity.
Benefit: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Normal: A character without this feat can make only one attack of opportunity per round and can’t make attacks of opportunity while flat-footed.
Special: The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round.
你能进行额外的借机攻击。
效果:每轮你能获得等同于敏捷加值次数的额外借机攻击。若有此专长,你在措手不及(flat-footed)时,也能进行借机攻击。
一般情况:没有这个专长的角色每轮只能进行一次借机攻击,并且在措手不及时不能进行借机攻击
特殊情况:此专长不能让游荡者在一个回合中多次使用趁势攻击的能力。
Command Undead 命令死灵
Using foul powers of necromancy, you can command undead creatures, making them into your servants.
Prerequisites: Channel negative energy class feature.
Benefit: As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your caster level + your Charisma modifier. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control any number of undead, so long as their total Hit Dice do not exceed your cleric level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.
使用死灵系的灵魂能量,你可以命令不死生物为你服务。
先决条件:引导负能量的职业特性。
效果:以一个标准动作,你可以使用一次引导负能量来命令30呎内的不死生物。不死生物可以以意志豁免来抵抗此效果,DC=10+1/2你的施法者等级+你的魅力调整值,成功则不受影响。豁免失败的不死生物为你所控制,如同控制死灵(control undead)的效果一样。有智力的不死生物可以每天做一次豁免来抵抗你的命令。你可以控制任意数量的不死生物,只要它们总的HD不超过你的牧师等级。若你以此种方式使用引导能量,它将不会再造成其它效果(它不会治疗或伤害周边的生物)若不死生物已经为其它生物所支配,当你们的命令相冲突时,你必须以魅力检定进行对抗。
Craft Magic Arms and Armor (Item Creation)制造魔法武器和装甲(物品制造)
You can create magic armor, shields, and weapons.
Prerequisite: Caster level 5th.
Benefit: You can create magic weapons, armor, or shields. Enhancing a weapon, suit of armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must use up raw materials costing half of this total price. See the magic item creation rules in Chapter 15 for more information.
The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. Its cost is not included in the above cost.
You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item in the first place.
你能制造魔法装甲,盾牌和武器。
先决条件:施法者等级5级。
效果:你能制造魔法盔甲,盾牌和武器。为一件武器,一套盔甲或盾牌附魔需要的时间为:附加的魔法特性的价格每增加1000GP,工期增加一天。加工所需耗材的价格为成品价格的一半。更多内容参见第15章制造魔法物品规则。
待附魔的武器,盔甲或盾牌必须为精制品,该装备的价格并不包含在上述花费中。
你还可以修理那些破损的魔法武器,盔甲或盾牌,只要你有能力制造它们。这会耗费一半制造该物品所需的原料和时间。
Craft Wondrous Item (Item Creation)制造奇物(物品制造)
You can create wondrous items, a type of magic item.
Prerequisite: Caster level 3rd.
Benefit: You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price. See the magic item creation rules in Chapter 15 for more information.
You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item.
你能制造奇物,一种魔法物品。
先决条件:施法者等级3级。
效果:你能制造多种魔法奇物。制造魔法奇物,其价格每增加1000金币,工期增加一天。加工所需耗材的价值为成品价值的一半。更多内容参见第15章制造魔法物品规则。
你还可以修理损坏的奇物,只要你能制造它。修理耗费一半制造该物品所需的原料和时间。
Critical Focus (Combat)重击专攻(战斗)
You are trained in the art of causing pain.
Prerequisites: Base attack bonus +9.
Benefit: You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.
你熟练于制造疼痛的艺术。
先决条件:BAB+9。
效果:你在确认重击的攻击检定上获得+4环境加值。
Critical Mastery (Combat)重击大师(战斗)
Your critical hits cause two additional effects.
Prerequisites: Critical Focus, any two critical feats, 14th-level fighter.
Benefit: When you score a critical hit, you can apply the effects of two critical feats in addition to the damage dealt.
Normal: You can only apply the effects of one critical feat to a given critical hit in addition to the damage dealt.
你的重击能引发两种重击效果。
先决条件:致命一击,任何两种重击专长,14级的战士。
效果:当你打出重击时,在造成伤害的同时,可以应用两个重击专长。
一般情况:当你打出重击时,在造成伤害的同时,只能应用一个重击专长。
Catch Off-Guard (Combat)随手武器
Foes are surprised by your skilled use of unorthodox and improvised weapons.
Benefit: You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.
Normal: You take a –4 penalty on attack rolls made with an improvised weapon.
你的敌人惊讶于你能熟练使用各种非常规武器和临时武器。
效果:在你使用临时武器进行近战攻击时不会受到任何惩罚。徒手的敌人对于你的临时近战武器措手不及(flat-footed)。
正常情况:当你使用临时武器时在攻击检定时受到-4的惩罚。
Cleave (Combat)顺势斩(战斗)
You can strike two adjacent foes with a single swing.
Prerequisites: Str 13, Power Attack, base attack bonus +1.
Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
挥动一次武器,命中2个相邻的敌人。
先决条件:力量13,猛力攻击,BAB+1。
效果:每轮一次,以一个标准动作,你可以对攻击范围内的一个敌人以满BAB进行一次攻击。若命中,在正常伤害的同时,你还能对攻击范围内与其相邻的另一敌人再进行一次满BAB攻击。若你这么做,在你下轮动作之前,会遭受AC-2的惩罚。