Warrior
Alignment: Any.
Hit Die: d8.
Class Skills
The warrior's class skills (and the key ability for each skill) are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).
Skill Ranks per Level: 4 + Int modifier.
Weapon and Armor Proficiency: warriors are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear.
warriors are not proficient with any armor or shields.
When wearing armor, using a shield, or carrying a medium or heavy load, a warrior loses his AC bonus, as well as his fast movement and flurry of blows abilities.
AC Bonus (Ex): When unarmored and unencumbered, the warrior adds his Wisdombonus (if any) to his AC and his CMD. In addition, a warrior gains a +1 bonus to AC andCMD at 4th level. This bonus increases by 1 for every four warrior levels thereafter.
These bonuses to AC apply even against touch attacks or when the warrior is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
Flurry of Blows (Ex): Starting at 1st level, a warrior can make a flurry of blows as a full-attack action. When doing so, he may make on additional attack, taking a -2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a warrior special weapon (he does not need to use two weapons to use this ability). For the purpose of these attacks, the warrior's base attack bonus from his warrior class levels is equal to his warrior level. For all other purposes, such as qualifying for a feat or a prestige class, the warrior uses his normal base attack bonus.
At 8th level, the warrior can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the warrior does not meet the prerequisites for the feat).
Unarmed Strike: At 1st level, a warrior gains Improved Unarmed Strike as a bonus feat. A warrior's attacks may be with fist, elbows, knees, and feet. This means that a warrior may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a warrior striking unarmed. A warrior may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.
Usually a warrior's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling.
A warrior's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
等級 基礎攻 強韌 反射 意志 徒手攻 AC 速度加值 疾風連擊
擊加值 擊傷害 加值 攻擊加值
1 +0 +2 +2 +2 1d6 +0 +0呎 -1/-1
2 +1 +3 +3 +3 1d6 +0 +0呎 +0/+0
3 +2 +3 +3 +3 1d6 +0 +10呎 +1/+1
4 +3 +4 +4 +4 1d8 +1 +10呎 +2/+2
5 +3 +4 +4 +4 1d8 +1 +10呎 +3/+3
6 +4 +5 +5 +5 1d8 +1 +20呎 +4/+4/-1
7 +5 +5 +5 +5 1d8 +1 +20呎 +5/+5/+0
8 +6 +6 +6 +6 1d10 +2 +20呎 +6/+6/+1/+1
9 +6 +6 +6 +6 1d10 +2 +30呎 +7/+7/+2/+2
10 +7 +7 +7 +7 1d10 +2 +30呎 +8/+8/+3/+3