From curse to poisons to diseases, there are a number of affictions that can affect a creature. While each of these affictions has a different effect, they all function using the same basic system. All afflictions grant a saving throw when they are contracted. If successful, the creature does not suffer from the affliction and does not need to make any further rolls. If the saving throw is a failure, the creature falls victim to the affiction and must deal with its effects.
Afflictions require a creature to make a saving throw after a period of time to avoid taking certain penalties. With most afflictions, if a number of saving throw are made consecutively, the affliction is removed and no further saves are necessary. Some afflictions, usually supernatural ones, cannot be cured through saving throws alone and require the aid of powerful magic to remove. Each affliction is presented as a short block of information to help you better adjudicate its results.
从诅咒、毒素到疾病,很多苦难都可以影响一个生物。当这些苦难中的每一个都拥有一个不同的效果时,他们全部都按照一个相同的基本规则运作。当被生物染上时,所有的苦难都提供一次豁免骰的机会。如果成功,受苦难影响的生物不会在遭受苦难而且无需进行任何恶化骰。如果豁免骰失败,则生物成为苦难的牺牲品并且必须处理苦难的效果。
苦难要求生物在经过一段时间后进行一次豁免骰以避免承受必然的惩罚。与大多数苦难相同,如果连续多次豁免通过,则苦难被移除而且无需再进行恶化骰。一些苦难,通常是超自然的苦难,不能通过单独的豁免骰治愈,而是需要强大的移除魔法的帮助。每个苦难以一个简短的信息栏陈述,这帮助你更好的判定它的效果。
渣翻制作