作者 主题: 【Ultimate Wilderness】守林人(Forest Preserver)[圣武士变体]  (阅读 8855 次)

副标题: 狗拿耗子,另一个圣武士变体也是

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守林人(Forest Preserver)[圣武士变体]
出自《Ultimate Wilderness pg. 70》

  守林人是林地的神圣捍卫者,守望当中的野生动物和自然之美。

本职技能(Class Skills):守林人增加攀爬、智识[自然]、和生存作为本职技能。他不获得交涉、智识[贵族]或察言观色作为本职技能。

此能力调整本职技能。

偏好地形(Favored Terrain, Ex):3级起,守林人获得游侠的偏好地形能力但是必须选择森林(Forest)或丛林(Jungle)作为其偏好地形。此能力给予的加值在3级后的每5级提升2点,但他不获得额外偏好地形。

此能力取代勇气灵光。

穿林步(Woodland Stride, Ex):3级起,守林人(以及他若拥有的神契坐骑生物)获得穿林步,如同德鲁伊的职业特性。

此能力取代神祐。

圣植物学(Sacred Botany, Ex):4级起,守林人增加下列法术至其法术列表:1环——侦测动植物(Detect Animals or Plants)、纠缠术(Entangle)、神莓(Goodberry)、橡棍术(Shillelagh);2环——树肤术(Barkskin)、鹰眼术(Eagle Eye)、树化术(Tree Shape)、曲木术(Warp Wood)、塑木术(Wood Shape);3环——植物凋零术(Diminish Plants)、植物滋长(Plant Growth)、圈套术(Snare)、植物交谈术(Speak with Plants)、荆棘丛生(Spike Growth);4环——防植物护罩(Antiplant Shell)、启蒙术(Awaken)(限定树)、枯萎术(Blight)、命令植物(Command Plants)、问道自然(Commune with Nature)、荆刺之躯(Thorn Body)、树跃术(Tree Stride)、荆棘之墙(Wall of Thorns)。此外,他处于其偏好地形施放上述法术时其CL+1。

此能力取代引导正能量。

防火灵光(Fireproof Aura, Su):8级起,守林人和他10尺内的生物在对抗火焰效果的豁免检定获得+2加值而且获得5点火焰抗力;植物盟友获得的加值翻倍,而且在对抗火焰效果时获得反射闪避。每当火焰法术即将影响防火灵光内的生物时,守林人能以直觉动作消耗3次圣疗职业能力尝试反制此效果,如同他已准备(readied )解除魔法(Dispel Magic)法术(CL=其圣武士等级)。此能力只在圣武士清醒时生效。

此能力取代虔诚灵光。

神圣丛林(Sacred Grove, Su):11级起,守林人能消耗2次制裁邪恶圣化20尺半径的区域,当中必须包含存活的树。这以茂密的下层植物(dense undergrowth)填充该区域,然而不妨碍其盟友的行动。此外,守林人结盟的动物、精类和植物在攻击骰、伤害骰、豁免检定获得+1神圣加值,而且在此区域内被呼唤和召唤的动物、精类和植物每HD获得1点HP,直到呼唤或召唤效果或神圣丛林结束为止(以先到者为准)。若区域包含献给善良阵营的神祇的圣殿或圣地(或按GM决定,一处自然魔力的地方,例如通向第一世界的天然传送门),此加值翻倍。

当他在其偏好地形使用此能力,他能向区域中的植物灌输有限的活动能力,让他们遮蔽视线并阻碍活动和攻击,如同此区域受到重雾术(Solid Fog)影响。神圣丛林维持此强化的分数等同圣武士等级。

此能力取代审判灵光。

保育灵光(Aura of Preservation, Su):14级起,守林人给予10尺内的动物和植物11+其圣武士等级的法术抗力。此法术抗力不应用于由守林人或他10尺内的盟友创造的无害影响。此能力只在圣武士清醒时生效。

此能力取代坚信灵光。

PFS修订:守林人变体的圣植物学能力不增加启蒙术(Awaken)至圣武士法术列表。

剧透 -   :
Forest Preserver
Source Ultimate Wilderness pg. 70
Forest preservers are sacred defenders of the woodlands and of the wild creatures and natural beauty within them.

Class Skills: A forest preserver adds Climb, Knowledge (nature), and Survival to her list of class skills. She does not gain Diplomacy, Knowledge (nobility), or Sense Motive as class skills.

This alters the paladin’s class skills.

Favored Terrain (Ex): At 3rd level, a forest preserver gains the ranger’s favored terrain ability but must select either forest or jungle as her favored terrain. The bonuses granted by this ability increase by 2 for every 5 levels after 3rd, but she does not gain additional favored terrains.

This replaces aura of courage.

Woodland Stride (Ex): At 3rd level, a forest preserver (as well as her divine bond creature, if she has one) gains woodland stride, as per the druid class feature.

This replaces divine health.

Sacred Botany (Ex): At 4th level, a forest preserver adds the following spells to her spell list: 1st—detect animals or plants, entangle, goodberry, shillelagh; 2nd—barkskin, eagle eye, tree shape, warp wood, wood shape; 3rd—diminish plants, plant growth, snare, speak with plants, spike growth; 4th—antiplant shell, awaken (trees only), blight, command plants, commune with nature, thorn body, tree stride, wall of thorns. In addition, she treats her caster level as 1 higher when casting these spells in her favored terrain.

This replaces channel positive energy.

Fireproof Aura (Su): At 8th level, a forest preserver and creatures within 10 feet of her gain a +2 bonus on saving throws against fire effects and gain fire resistance 5; these are doubled for plant allies, which also gain evasion against fire effects only. Whenever a fire spell would affect a creature within the fireproof aura, the forest preserver can expend three uses of her lay on hands ability as an immediate action to attempt to counter the effect, as if she had readied a dispel magic spell (caster level = her paladin level) to counterspell. This ability functions only if the forest preserver is conscious.

This replaces aura of resolve.

Sacred Grove (Su): At 11th level, a forest preserver can expend two uses of her smite evil ability to consecrate a 20-foot-radius area that must contain a living tree. This fills the area with dense undergrowth, though it does not impede her allies’ movement. In addition, animals, fey, and plants allied with the forest preserver gain a +1 sacred bonus on attack rolls, damage rolls, and saving throws, and animals, fey, and plants called or summoned within this area gain 1 hit point per Hit Die as long as the calling or summoning effect lasts or until the sacred grove effect ends (whichever comes first). If the area contains a shrine or hallowed area dedicated to a good-aligned deity (or at the GM’s discretion, a place of natural magical power, such as a natural portal to the First World), these bonuses are doubled.

When she uses this ability in her favored terrain, she can also imbue plants in the area with limited animation, allowing them to obscure vision and impede movement and attacks as if the area were affected by solid fog. A sacred grove remains enhanced in this way for a number of minutes equal to the paladin’s level.

This replaces aura of justice.

Aura of Preservation (Su): At 14th level, a forest preserver grants animals and plants within 10 feet spell resistance equal to 11 + her paladin level. This spell resistance doesn’t apply against harmless effects created by the forest preserver or allies within 10 feet of her. This ability functions only if the forest preserver is conscious.

This replaces aura of faith.


https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Paladin%20Forest%20Preserver

« 上次编辑: 2021-04-30, 周五 11:11:44 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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植物团专用职业

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due