译文资料区 > HERO System
【Hero System 6th Edition, Volume 1 & 2】索引
欧诺:
索引(INDEX)
页数为蓝色表示是在6E1,页数为红色表示是在6E2。同时对于常见的HERO系统术语的解释参见6E1 22的术语表。
装上穿甲弹药的.41半自动手枪(范例异能力)(.41 Semiautomatic Pistol With Armor Piercing Ammunition (example power)): 6E1 325
装上穿透易碎弹药的.45口径半自动手枪(范例异能力)(.45 Caliber Semiautomatic Pistol with Penetrating Frangible Ammunition (example power)): 6E1 342
+1 伤害等级(武术招式)(+1 Damage Class (Martial Maneuver)): 6E2 92
10铅径散弹枪(范例异能力)(10-Gauge Shotgun (example power)): 6E1 389
3d6钟形曲线(3d6 bell curve): 6E1 11, 55, 6E2 280
40mm破片榴弹弹头(范例异能力)(40mm Fragmentation Grenade Round (example power)): 6E1 323
5点翻倍规则(5-point doubling rule): 6E2 181
9mm冲锋枪(范例异能力)(9mm Submachine Gun (example power)): 6E1 327
缩写(Abbreviations): 6E1 13
剥离(限制)(Ablative (Limitation)): 6E1 147, 186
抛弃动作(Aborting an Action): 6E2 21
绝对效果规则(Absolute Effect Rule): 6E1 133
绝对距离感(天赋)(Absolute Range Sense (Talent)): 6E1 110
绝对时间感(天赋)(Absolute Time Sense (Talent)): 6E1 110
英雄系统中的绝对(Absolutes in the HERO System): 6E1 11, 133
吸收(异能)(Absorption (Power)): 6E1 165, 202
加速(Acceleration): 6E1 155, 6E2 25
访问权限(资源)(Access (Perk)): 6E1 99
器材被抢夺的难易度(Accessibility of Foci): 6E1 377
意外变身(困难)(Accidental Change (Complication)): 6E1 204, 270, 418
精准(范围效果选项)(Accurate (Area Of Effect option)): 6E1 129, 320
精准跳跃(加算)(Accurate Leap (Adder)): 6E1 244
精准扫射(技能)(Accurate Sprayfire (Skill)): 6E1 65
酸(Acid): 6E2 147
酸(范例特殊效果)(Acid (example special effect)): 6E1 121
酸性分泌物(范例异能力)(Acidic Secretions (example power)):6E1 352
酸蚀迷你榴弹(范例异能力)(Acid Mini-Grenade (example power)):6E1 330
杂技跳跃(范例异能力)(Acrobatic Leaping (example power)):6E1 243
杂技(技能)(Acrobatics (Skill)): 6E1 63, 6E2 162
做戏(技能)(Acting (Skill)): 6E1 63
先动(Acting first): 6E2 16, 19
动作(Actions): 6E2 18
动作表(Actions Table): 6E2 23
不花时间的动作(Actions which take no time): 6E2 18
发动异能(Activating a Power): 6E1 131
启动检定(需要检定的形式)(Activation Roll (form of Requires A Roll)): 6E1 392
主动侦测(Active Detects): 6E1 210
有效点数、有效花费(Active Points, Active Cost): 6E1 119
主动声纳(增强感官)(Active Sonar (Enhanced Sense)): 6E1 211
异能的活动,感知到的样子(Activity of a Power, perceiving): 6E1 125
调整规则以适应你的游戏(Adapting the rules to your game): 6E2 298
加算(Adders): 6E1 313, 316, 408
增加伤害(Adding Damage): 6E2 99, 286
额外BODY(加算)(Additional BODY (Adder)): 6E1 218
额外防御(加算)(Additional Defense (Adder)): 6E1 218
相邻(感官调整)(Adjacent (Sense Modifier)): 6E1 212
调整型异能(Adjustment Powers): 6E1 135-43, 156, 184, 186, 194, 202, 206, 217, 226, 234, 271, 290, 400, 6E2 13, 286
高级自动立体驾驶(范例异能力)(Advanced Autopilot (example power)): 6E1 283
高级藏身阴影(范例异能力)(Advanced Hiding In Shadows (example power)): 6E1 240
高级夜视目镜(范例异能力)(Advanced Nightvision Goggles (example power)): 6E1 214
高级变身(范例异能力)(Advanced Shapeshifting (example power)): 6E1 280
高级无声步(范例异能力)(Advanced Sneakiness (example power)): 6E1 240
高级传送(范例异能力)(Advanced Teleportation (example power)): 6E1 302
高级训练(范例特殊效果)(Advanced Training (example special effect)): 6E1 121
增益"叠加"(Advantage “stacking”): 6E1 313
增益(Advantages)
总体而言(Generally): 6E1 311-62
调整型异能以及(Adjustment Powers and): 6E1 135, 137
对增加伤害的影响(Effect on Adding Damage): 6E2 100
移动型异能以及(Movement Powers and): 6E1 157
异能框架以及(Power Frameworks and): 6E1 400, 405, 409
感知以及(Senses and): 6E2 14
水下(Underwater): 6E2 167
增益计算表(Advantages Calculation Table): 6E1 362
空中骑乘战斗(Aerial Mounted Combat): 6E2 32
空气动力学,对作为武器的物体的影响(Aerodynamicity, effect on objects as weapons): 6E2 82
以太腐化(范例异能力)(Æthereal Corruption (example power)): 6E1 349
作为其它种感官被影响/一种以上感官(Affected As Another Sense/More Than One Sense (Limitation)): 6E1 160
影响无实体(增益)(Affects Desolidified (Advantage)): 6E1 218, 290, 318
影响实体世界(增益)(Affects Physical World (Advantage)): 6E1 192
影响整个物体(限制)(Affects Whole Object (Limitation)): 6E1 296
AH-1W超级眼镜蛇(AH-1W SuperCobra (example vehicle)): 6E2 196
AH-64阿帕契(范例载具)(AH-64 Apache (example vehicle)): 6E2 196
支援(异能)(Aid (Power)): 6E1 167, 6E2 13
对象在空中,对击退的影响(Air, being in, effect on Knockback): 6E2 115
空气/风(Air/Wind (example special effect)): 6E1 121
气闸门,的BODY和防御(Airlock door, BODY and defense of): 6E2 171
飞机(范例载具)(Airplanes (example vehicles)): 6E2 196
异星(心灵类别)(Alien (class of minds)): 6E1 149
全或无(限制)(All Or Nothing (Limitation)): 6E1 308
可分配(增益)(Allocatable (Advantage)): 6E1 172, 276
可变原点(加算)(Alterable Origin Point (Adder)): 6E1 144
可变大小(加算)(Alterable Size (Adder)): 6E1 128
改造分身(增益)(Altered Duplicates (Advantage)): 6E1 203
替代战斗数值(增益)(Alternate Combat Value (Advantage)): 6E1 318
总是直接(限制)(Always Direct (Limitation)): 6E1 287
总是开启(限制)(Always On (Limitation)): 6E1 224, 367
阿尔萨玛的不可视之斗篷(范例异能力)(Alzamar’s Cloak Of The Unseen (example power)): 6E1 348
双巧手(天赋)(Ambidexterity (Talent)): 6E1 110
美洲黑熊(范例动物)(American Black Bear (example animal)): 6E2 177
和平的(增益)(Amicable (Advantage)): 6E1 290
荷鲁斯护身符(范例异能力)(Amulet Of Horus (example power)): 6E1 387
魔力护符(范例异能力)(Amulet Of Magic Power (example power)): 6E1 206
分析(感官调整)(Analyze (Sense Modifier)): 6E1 212
分析(Analyze (Skill)): 6E1 64
动物(心灵类别)(Animal (class of minds)): 6E1 149
动物亲合(Animal Friendship (Talent)): 6E1 110
动物训练(Animal Handler (Skill)): 6E1 64
动物异能(范例特殊效果)(Animal Powers (example special effect)): 6E1 121
动物(Animals): 6E2 177
日式动画武术(子体裁)(Anime Martial Arts (subgenre)): 6E2 243
匿名(资源)(Anonymity (Perk)): 6E1 99
敌对的(限制)(Antagonistic (Limitation)): 6E1 291
抗干扰科技(范例异能力)(Anti-Jamming Technology (example power)): 6E1 227
反雷射盔甲(范例异能力)(Anti-Laser Armor (example power)): 6E1 391
任何范围(范围效果的类型)(Any Area (type of Area Of Effect)): 6E1 321
任何目标(增益)(Any Target (Advantage)): 6E1 273
角色的外表(Appearance of a character): 6E1 115
附录(Appendix): 6E1 441
奥术守护法术(范例异能力)(Arcane Warding Spell (example power)): 6E1 360
典型角色(Archetypical characters): 6E2 213-64
极地生存防护服(范例异能力)(Arctic Survival Suit (example power)): 6E1 246
范围(异能的目标)(Area (target of a Power)): 6E1 129
范围效果(增益)(Area Of Effect (Advantage)): 6E1 141, 147, 152, 167, 182, 184, 187, 192, 197, 218, 226, 230, 235, 264, 273, 286, 296, 308, 319-24, 6E2 167
范围效果攻击(战斗调整)(Area Of Effect Attacks (Combat Modifier)): 6E2 40
瞄准范围(战斗调整)(Area, targeting (Combat Modifier)): 6E2 51
范围影响持续异能(Area-affecting Constant Powers): 6E1 127
银色之控制(范例异能力)(Argent Control (example power)): 6E1 388
阿尔克洛斯的召唤镣铐法术(范例异能力)(Arkelos’s Spell Of The Conjured Fetters (example power)): 6E1 219
盔甲(Armor): 6E2 210
穿甲(Armor Piercing (Advantage)): 6E1 153, 184, 186, 302, 325
装甲车(范例载具)(Armored Car (example vehicle)): 6E2 196
装甲车,的BODY和防御(Armored car, BODY and defense of): 6E2 171
战役中的军备竞赛(Arms races in the campaign): 6E2 274
准备(器材的调整)(Arrangement (modifier for Focus)): 6E1 378
靠自己力量抵达(Arrives Under Own Power (Limitation)): 6E1 291
防护箭矢法术(范例异能力)(Arrow Shield Spell (example power)): 6E1 188
人工智能电脑(Artificial Intelligence Computers): 6E2 184
突击步枪(Assault Rifles (firearms)): 6E2 208
小行星,移动时的STR(Asteroid, STR of while moving): 6E2 27
星体形态(范例异能力)(Astral Form (example power)): 6E1 204
运动能力(范例特殊效果)(Athletic Prowess (example special effect)): 6E1 121
攻击动作(Attack Action): 6E1 131
攻击动作(Attack Actions): 6E2 18
攻击型异能(Attack Powers): 6E1 144
需要攻击检定(限制)(Attack Roll Required (Limitation)): 6E1 181
攻击检定与战斗数值(Attack Rolls and Combat Value): 6E2 35
攻击对抗替代防御(异能调整)(Attack Versus Alternate Defense (Power Modifier)): 6E1 218, 226, 231, 242, 265, 296, 310, 325, 360
来自背后的攻击,对DCV和部位射击的影响(Attacked from behind, effect on DCV/Placed Shots): 6E2 37
剥夺公权(范例社会困难)(Attainder (example Social Complication)): 6E1 428
角色的吸引力(Attractiveness of a character): 6E1 115
作者序(Author’s Introduction): 6E1 6
自动诊疗(范例异能力)(Autodoc (example power)): 6E1 283
欧诺:
连发(增益)(Autofire (Advantage)): 6E1 153, 157, 160, 178, 218, 224, 226, 235, 238, 299, 319, 327, 400
连发(战斗调整)(Autofire (Combat Modifier)): 6E2 42
连发技能(技能)(Autofire Skills (Skill)): 6E1 65, 6E2 37
自动反击(范例异能力)(Automatic Riposte (example power)): 6E1 351
自动机型异能(Automaton Powers): 6E1 145
自动机(Automatons): 6E2 182
汽车,的BODY和防御(Automobile, BODY and defense of): 6E2 171
雪崩,移动时的STR(Avalanche, STR of while moving): 6E2 27
普通个体(Average Individuals): 6E1 437
普通人(范例角色)(Average Person (example character)): 6E1 438
棚,的BODY和防御(Awning, BODY and defense of): 6E2 171
斧(HTH武器)(Axes (HTH weapons)): 6E2 204
反弹(增益)(Backlash (Advantage)): 6E1 172, 218
平衡,对作为武器使用的物体的影响(Balance, effect on objects as weapons): 6E2 82
物体的平衡(Balance of objects): 6E2 174
平衡异能(Balancing Powers): 6E1 120
桶,木制,的BODY和防御(Barrel, wooden, BODY and defense of): 6E2 171
屏障(异能)(Barrier (Power)): 6E1 169, 191, 310
基地(资源)(Base (Perk)): 6E1 107, 202, 269
基地属性(Base Characteristics): 6E2 189
基于CON(限制)(Based On CON (Limitation)): 6E1 153
基地(Bases): 6E2 186
初级稳固(范例异能力)(Basic Bracing (example power)): 6E1 374
初级催眠(范例异能力)(Basic Hypnosis (example power)): 6E1 257
初级变身(范例异能力)(Basic Shapeshifting (example power)): 6E1 280
蛇尾鸡之凝视(范例异能力)(Basilisk’s Gaze (example power)): 6E1 349
战斗法师法杖(范例异能力)(Battle Mage’s Staff (example power)): 6E1 361
射线(限制)(Beam (Limitation)): 6E1 145
兽化术(范例异能力)(Beastman Spell (example power)): 6E1 307
角色的容貌(Beauty of a character): 6E1 115
战斗之前(Before Combat): 6E2 6
开始战斗(Beginning Combat): 6E2 18
来自背后的攻击,对DCV/部位射击的影响(Behind, attacked from, effect on DCV/Placed Shots): 6E2 37
掩体后面(战斗调整)(Behind Cover (Combat Modifier)): 6E2 43
贝拉卡尔(范例角色)(Belakar (example character)): 6E2 237
贝尔206直升机(范例载具)(Bell Jetranger Helicopter (example vehicle)): 6E2 196
减压病(Bends, the): 6E2 158
狂暴(困难)(Berserk (Complication)): 6E1 422
狂暴力量(范例异能力)(Berserk Strength (example power)): 6E1 395
脚踏车,的BODY和防御(Bicycle, BODY and defense of): 6E2 171
双筒望远镜,对PER检定的调整(Binoculars, PER Roll modifiers for): 6E2 12
暂时失去自身感官(限制)(Blackout (Limitation)): 6E1 181
司空见惯(天赋)(Blasé (Talent)): 6E1 114
冲击(异能)(Blast (Power)): 6E1 174
爆能臂铠(范例异能力)(Blaster Gauntlet (example power)): 6E1 345
爆能手枪(范例异能力)(Blaster Pistol (example power)): 6E1 174
流血(Bleeding): 6E2 113
月之女神的祝福(范例异能力)(Blessing Of The Moon Goddess (example power)): 6E1 246
战斗中的目盲(Blindness in combat): 6E2 7
格挡(战斗招式)(Block (Combat Maneuver)): 6E2 57
艇(Boats (example vehicles)): 6E2 196
生命值(BODY)(属性)(Body (BODY) (Characteristic)): 6E1 46, 141, 196
生命值(基地属性)(Body (Base Characteristic)): 6E2 189
生命值(载具属性)(Body (Vehicle Characteristic)): 6E2 187
身体控制(范例特殊效果)(Body Control (example special effect)): 6E1 121
身体气味,对PER检定的调整(Body odor, PER Roll modifiers for): 6E2 13
岩石之躯(范例异能力)(Body Of Stone (example power)): 6E1 189
身体影响型异能(Body-Affecting Powers): 6E1 146
波音747-400(范例载具)(Boeing 747-400 (example vehicle)): 6E2 196
骨骼网织层(范例赛博改造)(Bone Lacing (example cyberware)): 6E2 229
增幅(支援的可选形式)(Boost (optional form of Aid)): 6E1 168
可增幅充能(充能的选项)(Boostable Charges (option for Charges)): 6E1 368
巨石,的BODY和防御(Boulder, BODY and defense of): 6E2 171
弹跳攻击(战斗调整)(Bouncing An Attack (Combat Modifier)): 6E2 44
弓与箭(范例异能力)(Bow And Arrows (example power)): 6E1 370
弓(远程武器)(Bows (Ranged weapons)): 6E2 206
拳击(武术流派)(Boxing (Martial Arts style)): 6E2 93
支撑(战斗招式)(Brace (Combat Maneuver)): 6E2 60
支撑,对DCV/部位射击的影响(Braced, effect on DCV/Placed Shots): 6E2 37
可被破坏器材(Breakable Foci): 6E1 378
受身(技能)(Breakfall (Skill)): 6E1 66, 6E2 163
打破玻璃,对PER检定的调整(Breaking glass, PER Roll modifiers for): 6E2 12
肢体致残(Breaking limbs): 6E2 107
挣脱束缚和抓擒(Breaking out of Entangles and Grabs): 6E2 124
破坏东西(Breaking things): 6E2 170
脱离检定(Breakout Rolls): 6E1 149-50
闭气(Breath, holding): 6E2 130
呼吸(Breathing)
增强能力(Improving ability to): 6E1 245
水下(Underwater): 6E2 159
贿络(Bribery (Skill)): 6E1 66
砖块,的防御(Brick, defense of): 6E2 172
桥梁,的BODY和防御(Bridges, BODY and defense of): 6E2 171
明显边缘(限制)(Bright Fringe (Limitation)): 6E1 240
仅限广播(限制)(Broadcast Only (Limitation)): 6E1 299
青铜时代冠军(超级英雄子体裁)(Bronze Age Champions (Supeheroes subgenre)): 6E2 218
塔拉玛克兄弟会的心灵连结(范例异能力)(Brotherhood Of Taramak’s Mental Bond (example power)): 6E1 260
窃听(技能)(Bugging (Skill)): 6E1 67
笨重(器材的调整)(Bulky (modifier for Focus)): 6E1 378, 6E2 37
子弹抗性(范例异能力)(Bullet-Resistant (example power)): 6E1 184
方向感(天赋)(Bump of Direction (Talent)): 6E1 110
官僚(技能)(Bureaucratics (Skill)): 6E1 67
过热(需要检定的调整)(Burnout (modifier for Requires A Roll)): 6E1 391
巴士,的BODY和防御(Bus, BODY and defense of): 6E2 171
学生巴士(范例载具)(Bus, school (example vehicle)): 6E2 196
灌木丛,的BODY和防御(Bushes, BODY and defense of): 6E2 171
购买异能(Buying Powers): 6E1 118
计算表(Calculation Tables): 6E1 362
荒野的呼唤(范例异能力)(Call Of The Wild (example power)): 6E1 291
闪电招来(范例异能力)(Calling Down The Lightning (example power)): 6E1 337
战役创造(Campaign creation): 6E2 267-70
战役风格(Campaign tone): 6E2 268
可增加/移除加算(增益)(Can Apply/Remove Adders (Advantage)): 6E1 142
可被偏斜(限制)(Can Be Deflected (Limitation)): 6E1 145
可被驱散(限制)(Can Be Dispelled (Limitation)): 6E1 145
可治癒肢体(加算)(Can Heal Limbs (Adder)): 6E1 235, 274
只能透过心灵连结使用(限制)(Can Only Be Used Through Mind Link (Limitation)): 6E1 260
只能传送到固定地点(增益)(Can Only Teleport To Fixed Locations (Advantage)): 6E1 303
能承受拳打(范例异能力)(Can Take A Punch (example power)): 6E1 185
无法透过连结攻击(限制)(Cannot Attack Through Link (Limitation)): 6E1 265
无法透过传送逃脱(增益)(Cannot Be Escaped With Teleportation (Advantage)): 6E1 173, 218
无法被震慑(异能)(Cannot Be Stunned (Power)): 6E1 174
无法被用于[特定战斗招式](限制)(Cannot Be Used With [Specific Combat Maneuver] (Limitation)): 6E1 145
无法透过心灵连结使用(限制)(Cannot Be Used Through Mind Link (Limitation)): 6E1 153
无法造成伤害(限制)(Cannot Cause Harm (Limitation)): 6E1 252
无法造成伤害(限制)(Cannot Do Damage (Limitation)): 6E1 287
无法进行包裹(限制)(Cannot Englobe (Limitation)): 6E1 173
无法悬停(限制)(Cannot Hover (Limitation)): 6E1 228
无法穿过固态物体(限制)(Cannot Pass Through Solid Objects (Limitation)): 6E1 192
无法重组(限制)(Cannot Recombine (Limitation)): 6E1 204
无法抵抗击退(限制)(Cannot Resist Knockback (Limitation)): 6E1 182
无法使用瞄准(限制)(Cannot Use Targeting (Limitation)): 6E1 145
车(范例载具)(Cars (example vehicles)): 6E2 196
马车,的BODY和防御(Cart, BODY and defense of): 6E2 171
能力的随意使用(Casual Use of ablities): 6E1 131-32
接住坠落的角色(Catching falling characters): 6E2 140
接住投掷物(Catching thrown objects): 6E2 82
警告标志图示(Caution Sign icon): 6E1 120, 6E2 286
牢房(Cells): 6E2 192
细胞级(加算)(Cellular (Adder)): 6E1 279
大脑增幅器(范例异能力)(Cerebral Enhancer (example power)): 6E1 168
聚气(范例异能力)(Ch’i Focusing (example power)): 6E1 391
气操纵(范例特殊效果)(Ch’i Manipulation (example special effect)): 6E1 121
尿壶,的BODY和防御(Chamber pot, BODY and defense of): 6E2 171
变色龙(限制)(Chameleon (Limitation)): 6E1 241
冠军(漫画书超级英雄体裁)(Champions (Comic Book Superheroes genre)): 6E2 214
改变环境(异能)(Change Environment (Power)): 6E1 174, 6E2 14, 144, 154, 166, 6E2 144, 154
改变速度(Changing SPD): 6E2 17
修改英雄系统(Changing the HERO System): 6E2 295-304
角色概念(Character Conception): 6E1 33
角色转换(Character conversions): 6E1 20
角色创造(Character creation): 6E1 13, 27-38
角色创造软体(Character creation software): 6E1 8
角色点(Character Points): 6E1 12, 28, 31
角色卡(Character Sheet): 6E1 16
属性最大值(Characteristic Maxima): 6E1 50
属性检定(Characteristic Rolls): 6E1 41
属性(Characteristics)
角色(Characters): 6E1 39-52
基地(Base): 6E2 189
电脑(Computers): 6E2 184
载具(Vehicle): 6E2 186
属性(异能)(Characteristics (Power)): 6E1 141, 178, 360
属性比较(Characteristics Comparisons): 6E1 49
把角色当武器使用(Characters as weapons): 6E2 124
充能(增益)(Charges (Advantage)): 6E1 327
充能(限制)(Charges (Limitation)): 6E1 188, 197, 206, 246, 270, 274, 291, 332, 360, 367-71, 401, 407
四轮马车,的BODY和防御(Chariot, BODY and defense of): 6E2 171
魅惑(技能)(Charm (Skill)): 6E1 68
检查表(Checklists)
角色创造(Character creation): 6E1 38
战斗顺序(Combat sequence): 6E2 34-35
OCV与DCV(OCV and DCV): 6E2 36-37
异能创造(Power creation): 6E1 123
化学物抗性(范例异能力)(Chemical Resistance (example power)): 6E1 272
化学物(Chemicals): 6E2 148
化学物免疫(Chemicals, immunity to): 6E1 245
闷窒(战斗招式)(Choke (Combat Maneuver)): 6E2 84
锁喉(武术招式)(Choke Hold (Martial Maneuver)): 6E2 91
电影化武术(子体裁)(Cinematic Martial Arts (subgenre)): 6E2 242
城门,的BODY和防御(City gates, BODY and defense of): 6E2 171
感官投射(异能)(Clairsentience (Power)): 6E1 179, 209, 6E2 10, 14
心灵类别(Classes of minds): 6E1 149, 270
爪子(范例异能力)(Claws (example power)): 6E1 241
攀爬(战斗调整)(Climbing (Combat Modifier)): 6E2 47
攀爬(技能)(Climbing (Skill)): 6E1 68,
攀爬,对DCV/部位射击的影响(Climbing, effect on DCV/Placed Shots): 6E2 37
攀壁者(范例异能力)(Cling-Grips (example power)): 6E1 182
走壁(Clinging (Power))
整体而言(Generally): 6E1 182, 6E2 167
对击退的影响(Effect on Knockback): 6E2 115
弹匣(充能的选项)(Clips (option for Charges)): 6E1 369
闭路无线电连结(范例异能力)(Closed Radio Link (example power)): 6E1 260
闭路电视系统(范例异能力)(Closed-Circuit TV System (example power)): 6E1 181
云形态(范例异能力)(Cloud Form (example power)): 6E1 192
棍棒(范例异能力)(Club (example power)): 6E1 231
刀背打(战斗招式)(Club Weapon (Combat Maneuver)): 6E2 84
棍棒(HTH武器)(Clubs (HTH weapons)): 6E2 204
杂乱环境(战斗调整)(Cluttered conditions (Combat Modifier)): 6E2 37, 47
鹅卵石,的BODY和防御(Cobblestone, BODY and defense of): 6E2 171
行为准则(心理困难的类型)(Codes of conduct (type of Psychological Complication)): 6E1 425-26
寒冷适应(Cold, safety in): 6E1 245
碰撞(Collisions): 6E2 72
载具碰撞(Collisions with Vehicles): 6E2 156
无比庞大质量质量模板(Colossal Mass Mass Template): 6E1 446
无比庞大体型模板(Colossal Size Template): 6E1 443
战斗(Combat): 6E1 14
战斗加速/减速(增益)(Combat Acceleration/Deceleration (Advantage)): 6E1 156
战斗平衡及有效度(Combat balance and effectiveness): 6E2 282
战斗驾驶(技能)(Combat Driving (Skill)): 6E1 68
改变环境的战斗效果(Combat effects of Change Environment): 6E1 175
战斗幸运(天赋)(Combat Luck (Talent)): 6E1 110
战斗招式(Combat Maneuvers): 6E2 54-94
战斗调整(Combat Modifiers): 6E2 40
战斗移动(Combat Movement): 6E1 155, 6E2 24
战斗立体驾驶(技能)(Combat Piloting (Skill)): 6E1 69
战斗感知(天赋)(Combat Sense (Talent)): 6E1 111
欧诺:
战斗顺序检查表(Combat Sequence Checklist): 6E2 34
战斗技能等级(技能)(Combat Skill Levels (Skill)): 6E1 69-71, 6E2 38, 99, 102
战斗时间(Combat Time): 6E2 6, 16
坐骑的战斗训练(Combat training for mounts): 6E2 31
水下战斗(Combat, underwater): 6E2 168
战斗数值(Combat Value): 6E2 35, 281
载具战斗(Combat, vehicular): 6E2 194
组合技能(Combination Skills): 6E1 54
合击(Combined Attack): 6E2 74
合力(Combined STR): 6E1 41
漫画书超级英雄体裁(Comic Book Superheroes genre): 6E2 214
常识(Common sense): 6E1 9
困难的发生率(Commonality of Complications): 6E1 416
仅限沟通(Communication Only (Limitation)): 6E1 299
水下沟通(Communication underwater): 6E2 160
紧凑型轿车(范例载具)(Compact car (example vehicle)): 6E2 196
属性的比较(Comparisons of Characteristics): 6E1 49
有能普通人(范例角色)(Competent Normal (example character)): 6E1 440
心灵异能对抗(Competing Mental Powers): 6E1 152
心灵异能合力(Complementary Mental Powers): 6E1 152
补充技能(Complementary Skills): 6E1 57
困难(Complications)
总体而言(Generally): 6E1 413-32
游戏主持(GMing): 6E2 274
变身以及(Shape Shift and): 6E1 280
变形以及(Transform and): 6E1 307
载具/基地上的(For Vehicles/Bases): 6E2 194
复合异能(Compound Power): 6E1 119, 130
强迫(心理困难的类型)(Compulsion (type of Psychological Complication)): 6E1 425-26
电脑,的BODY和防御(Computer, BODY and defense of): 6E2 171
电脑连结(资源)(Computer Link (Perk)): 6E1 99
电脑编程(技能)(Computer Programming (Skill)): 6E1 71
电脑(Computers): 6E2 183
隐蔽(感官调整)(Concealed (Sense Modifier)): 6E1 212
藏物(技能)(Concealment (Skill)): 6E1 72, 6E2 175
集中扫射(技能)(Concentrated Sprayfire (Skill)): 6E1 65
专注(限制)(Concentration (Limitation)): 6E1 158, 372, 6E2 37
结语(Conclusion): 6E2 306
条件异能(受限异能的类型)(Conditional Power (type of Limited Power)): 6E1 382
锥形(范围效果的类型)(Cone (type of Area Of Effect)): 6E1 320
可配置(Configurable (Advantage)): 6E1 173
困惑术(范例异能力)(Confusion Spell (example power)): 6E1 176
持续异能(Constant Powers)
总体而言(Generally): 6E1 127, 187, 194
抛弃以及(Aborting and): 6E2 22
持续(增益)(Constant (Advantage)): 6E1 142, 153, 168, 197, 218, 226, 302, 334
体质(CON)(属性)(Constitution (CON) (Characteristic)): 6E1 44, 141
人脉(资源)(Contact (Perk)): 6E1 99
接触型晕迷毒气手榴弹(范例异能力)(Contact Knockout Gas Grenades (example power)): 6E1 326
持续性充能(充能的选项)(Continuing Charges (option for Charges)): 6E1 369
柔身术(技能)(Contortionist (Skill)): 6E1 72
对比,对PER检定的调整(Contrast, PER Roll modifiers for): 6E2 12
控制台,的BODY(Control console, BODY and defense of): 6E2 171
谈话(技能)(Conversation (Skill)): 6E1 72
谈话,对PER检定的调整(Conversation, PER Roll modifiers for): 6E2 12
转换角色到6E(Converting characters to 6E): 6E1 20
合作攻击(战斗调整)(Coordinated Attacks (Combat Modifier)): 6E2 44
英雄系统核心丛书(Core Library, HERO System): 6E1 7
腐蚀性酸液(范例异能力)(Corrosive Acid (example power)): 6E1 326
罪恶血脉(范例社会困难)(Corruption Of The Blood (example Social Complication)): 6E1 428
超元(增益)(Cosmic (Advantage)): 6E1 411
宇宙能量(范例特殊效果)(Cosmic Energy (example special effect)): 6E1 121
宇宙能量视线(范例异能力)(Cosmic Energy Eyebeams (example power)): 6E1 334
宇宙飞行(范例异能力)(Cosmic Flight (example power)): 6E1 225
超元异能池(范例VPP)(Cosmic Power Pool (example VPP)): 6E1 412
消耗耐力(限制)(Costs Endurance (Limitation)): 6E1 153, 206, 270, 274, 374
只在启动时消耗耐力(增益)(Costs Endurance Only To Activate (Advantage)): 6E1 345
抵抗间接(增益)(Counteracts Indirect (Advantage)): 6E1 173, 296
计算骰点(Counting the dice): 6E2 96
对准(战斗招式)(Cover (Combat Maneuver)): 6E2 85
填鸭式学习(Cramming (Skill)): 6E1 72
狭窄环境(战斗调整)(Cramped conditions (Combat Modifier)): 6E2 47
爬行空间王牌(天赋)(Crawlspace Ace (Talent)): 6E1 113
创造吸血鬼法术(范例异能力)(Create Vampire Spell (example power)): 6E1 291
创造及分析角色(Creating and analyzing characters): 6E2 299
创造新的游戏元素和规则(Creating new game elements and rules): 6E2 299
蔓延式控制(范例异能力)(Creeping Control (example power)): 6E1 328
多人操作型爆能炮(范例异能力)(Crew-Served Blaster (example power)): 6E1 392
犯罪学(技能)(Criminology (Skill)): 6E1 73, 6E2 163
血腥苦痛毒药(范例异能力)(Crimson Agony Poison (example power)): 6E1 333
暴击(Critical Hits): 6E2 118
弩(远程武器)(Crossbows (Ranged weapons)): 6E2 206
跨世界奇幻(奇幻子体裁)(Crossworlds Fantasy (Fantasy subgenre)): 6E2 236
辗压伤害(Crushing Damage): 6E2 125
密码学(技能)(Cryptography (Skill)): 6E1 74
占卜水晶球(范例异能力)(Crystal Ball, Divinatory (example power)): 6E1 181
遥视水晶球(范例异能力)(Crystal Ball, Farseeing (example power)): 6E1 380
累积(Cumulative (Advantage)): 6E1 153, 142, 195, 218, 235, 296, 328
邱比特之触(范例异能力)(Cupid’s Touch (example power)): 6E1 257
美貌移除之诅咒(范例异能力)(Curse Of Beauty Removed (example power)): 6E1 376
自定义英雄(Customizing HERO): 6E1 9
CV(属性)(CV (Characteristics)): 6E1 45
赛博英雄(赛博朋克体裁)(Cyber Hero (Cyberpunk genre)): 6E2 228
赛博义眼(范例异能力)(Cybereyes (example power)): 6E1 393
赛博操纵(范例特殊效果)(Cyberkinesis (example special effect)): 6E1 121
赛博义手(范例赛博改造)(Cybernetic Arm (example cyberware)): 6E2 229
赛博朋克体裁(Cyberpunk genre): 6E2 228
赛博空间(Cyberspace): 6E2 228
赛博空间(范例异能力)(Cyberspace (example power)): 6E1 223
赛博改造,的范例(Cyberware, examples of): 6E2 229
匕首(范例异能力)(Dagger (example power)): 6E1 241
匕首(HTH武器)(Daggers (HTH weapons)): 6E2 204
伤害光环(范例异能力)(Damage Aura (example power)): 6E1 323
伤害等级(Damage Class): 6E2 96
伤害(Damage)
决定(Determining): 6E2 96
伪装(Disguising): 6E2 125
的效果(Effects of): 6E2 104, 108
伤害最大值(Damage Maxima): 6E1 52
伤害消除(异能)(Damage Negation (Power)): 6E1 183
持续伤害(异能调整)(Damage Over Time (Power Modifier)): 6E1 328
伤害减免(异能)(Damage Reduction (Power)): 6E1 184
伤害护盾(Damage Shield): 6E1 321
危险感知(天赋)(Danger Sense (Talent)): 6E1 111
勇敢者达里安(范例角色)(Darien the Bold (example character)): 6E2 237
黑暗冠军(现代动作冒险体裁)(Dark Champions (Modern-Day Action-Adventure genre)): 6E2 245
黑暗冠军: 动画剧集(黑暗冠军子体裁)(Dark Champions: The Animated Series (Dark Champions subgenre)): 6E2 247
黑暗(环境影响)(Darkness (environmental effect)): 6E2 12, 142
黑暗(范例特殊效果)(Darkness (example special effect)): 6E1 121
黑暗(异能)(Darkness (Power)): 6E1 186, 238, 6E2 14, 37
黑暗冲击(范例异能力)(Darkness Blast (example power)): 6E1 318
黑暗视觉法术(范例异能力)(Darkvision Spell (example power)): 6E1 348
DCV(属性)(DCV (Characteristic)): 6E1 45, 141
DCV检查表(DCV Checklist): 6E2 37
DCV调整表(DCV Modifiers Table): 6E2 37
死从天降(陷阱)(Deadfall (trap)): 6E2 155
致命打击(天赋)(Deadly Blow (Talent)): 6E1 113
致聋尖叫(范例异能力)(Deafening Shriek (example power)): 6E1 333
死亡(Death): 6E2 107
减速(Deceleration): 6E1 155, 6E2 25
降低加速/减速(限制)(Decreased Acceleration/Deceleration (Limitation)): 6E1 158
降低重复使用间隔(增益)(Decreased Re-use Duration (Advantage)): 6E1 235
降低STUN乘数(限制)(Decreased STUN Multiplier (Limitation)): 6E1 242
推理(技能)(Deduction (Skill)): 6E1 74
推理式观察(范例异能力)(Deductive Observation (example power)): 6E1 299
深度伪造身份(资源)(Deep Cover (Perk)): 6E1 102
森林保卫者之爪(范例异能力)(Defender-Of-Forests Claws (example power)): 6E1 389
防御招式(技能)(Defense Maneuver (Skill)): 6E1 74
防御型异能(Defense Powers): 6E1 141, 146, 191, 194, 196, 400
防御性吸收(增益)(Defensive Absorption (Advantage)): 6E1 166
防御性动作(Defensive actions): 6E2 21, 23
防御性战斗数值(DCV)(属性)(Defensive Combat Value (DCV) (Characteristic)): 6E1 45, 141
防御性战斗数值(载具属性)(Defensive Combat Value (Vehicle Characteristic)): 6E2 188
防御性心灵战斗数值(DMCV)(属性)(Defensive Mental Combat Value (DMCV) (Characteristic)): 6E1 45, 141
防御性减值技能等级(技能)(Defensive Penalty Skill Levels (Skill)): 6E1 85
守势攻击(武术招式)(Defensive Strike (Martial Maneuver)): 6E2 91
防御性心灵感应(异能招数)(Defensive Telepathy (power trick)): 6E1 298
英雄系统的关键点(Definitional Points of the HERO System): 6E2 285
偏斜(异能)(Deflection (Power)): 6E1 187, 191, 286
脱水(环境影响)(Dehydration (environmental effect)): 6E2 142
延后效果(增益)(Delayed Effect (Advantage)): 6E1 332
延迟阶段(额外时间的形式)(Delayed Phase (form of Extra Time)): 6E1 375
延迟还原速度(增益)(Delayed Return Rate (Advantage)): 6E1 142
延迟一个动作(Delaying an Action): 6E2 20
爆破(技能)(Demolitions (Skill)): 6E1 75, 6E2 163
恶魔召唤法术(范例异能力)(Demon-Summoning Spell (example power)): 6E1 332
恶魔群法术(范例异能力)(Demonhorde Spell (example power)): 6E1 291
密度改变(范例特殊效果)(Density Alteration (example special effect)): 6E1 121
密度增加(异能)(Density Increase (Power)): 6E1 188
依赖(困难)(Dependence (Complication)): 6E1 184, 193, 236, 274, 419
从属NPC(困难)(Dependent NPC (Complication)): 6E1 204, 420
取决于角色的知识(Depends On Character’s Knowledge (Limitation)): 6E1 252
无实体化(异能)(Desolidification (Power)): 6E1 152, 190, 259, 290, 299, 360
赤贫(收入层级)(Destitute (income category)): 6E1 105
侦测(增强感官)(Detect (Enhanced Sense)): 6E1 210, 6E2 10
侦测宝藏法术(范例异能力)(Detect Treasure Spell (example power)): 6E1 373
心灵异能的劣化(Deterioration of Mental Powers): 6E1 149-50
决定伤害(Determining Damage): 6E2 96
装置故障表(Device Malfunction Table): 6E2 172
敏捷(DEX)(属性)(Dexterity (DEX) (Characteristic)): 6E1 44
敏捷(载具属性)(Dexterity (Vehicle Characteristic)): 6E2 187
骰子与掷骰(Dice and Dice Rolling)
总体而言(Generally): 6E1 12, 6E2 96
计算(Counting): 6E2 96
战斗中的掷骰(Rolling in combat): 6E2 34
UOO异能的差异调整(Differing Modifiers for UOO powers): 6E1 359
难以改变(限制)(Difficult To Alter (Limitation)): 6E1 238
难以驱散(增益)(Difficult To Dispel (Advantage)): 6E1 333
维度(感官调整)(Dimensional (Sense Modifier)): 6E1 212
维度操纵(范例特殊效果)(Dimensional Manipulation (example special effect)): 6E1 121
维度旅行(Dimensional travel): 6E1 221
减少饮食(生命维持的形式)(Diminished Eating (form of Life Support)): 6E1 245
减少睡眠(生命维持的形式)(Diminished Sleep (form of Life Support)): 6E1 245
超小体型模板(Diminutive Size Template): 6E1 444
泥土,的BODY和防御(Dirt, BODY and defense of): 6E2 171
阴招乱战(武术流派)(Dirty Infighting (Martial Arts style)): 6E2 93
致残(Disabling): 6E2 111
缴械(战斗招式)(Disarm (Combat Maneuver)): 6E2 60
识别性(感官调整)(Discriminatory (Sense Modifier)): 6E1 212
疾病免疫(Diseases, immunity to): 6E1 245
伪装(技能)(Disguise (Skill)): 6E1 75
伪装伤害(Disguising damage): 6E2 125
驱散(异能)(Dispel (Power)): 6E1 152, 193, 290, 6E2 13
驱散魔法法术(范例异能力)(Dispel Magic Spell (example power)): 6E1 194
欧诺:
扰乱电器(异能招数)(Disrupt Electronics (power trick)): 6E1 191
鲜明特点(困难)(Distinctive Features (Complication)): 6E1 421
卧倒(战斗招式)(Dive For Cover (Combat Maneuver)): 6E2 85
DMCV(属性)(DMCV (Characteristic)): 6E1 45, 141
闪避(战斗招式)(Dodge (Combat Maneuver)): 6E2 61
造成BODY(增益)(Does BODY (Advantage)): 6E1 247, 308, 333
造成击退(增益)(Does Knockback (Advantage)): 6E1 333
不会流血(异能)(Does Not Bleed (Power)): 6E1 195
不会跨过间隔空间(增益)(Does Not Cross Intervening Space (Advantage)): 6E1 286
无法阻止易于抢夺器材的使用(限制)(Doesn’t Prevent The Use Of Accessible Foci (Limitation)): 6E1 219
无法防护伤害(限制)(Doesn’t Protect Against Damage (Limitation)): 6E1 193
无法对[特定类型的伤害]生效(限制)(Doesn’t Work On [Defined Type Of Damage] (Limitation)): 6E1 236, 274
无法再分身存在时生效(限制)(Doesn’t Work While Duplicate Exists (Limitation)): 6E1 204
无法对无实体角色生效(限制)(Doesnt Work Against Desolidified Characters (Limitation)): 6E1 226
门,的BODY和防御(Doors, BODY and defense of): 6E2 171
开门,对PER检定的调整(Doors, opening, PER Roll modifiers for): 6E2 12
休眠能力(Dormant abilities): 6E1 46
双倍耐力消耗(限制)(Double Endurance Cost (Limitation)): 6E1 206
双关节(天赋)(Double Jointed (Talent)): 6E1 113
双倍击退(增益)(Double Knockback (Advantage)): 6E1 283, 334
伤害翻倍(可选规则)(Doubling Damage (optional rule)): 6E2 99
翻倍快速参照表(Doubling Quick-Reference Table): 6E1 448
向下移动(Downward movement): 6E2 25
位于目标下风处,对PER检定的调整(Downwind from target, PER Roll modifiers for): 6E2 12-13
斯宾塞博士的发条加特林火炮(范例异能力)(Dr. Spencer’s Clockwork Gatling Cannon (example power)): 6E1 391
恐怖博士的恐惧光环(范例异能力)(Dr. Terror’s Fear Aura (example power)): 6E1 176
巨龙变身之护符(范例异能力)(Dracoform Amulet (example power)): 6E1 271
拖行(Dragging): 6E2 125
龙息(范例异能力)(Dragon’s Breath (example power)): 6E1 323
汲取(异能)(Drain (Power)): 6E1 195, 290
汲取,强力一击(Drain, Haymakering): 6E2 69
Drake, Alena(范例角色)(Drake, Alena (example character)): 6E2 250
剧评家(天赋)(Drama Critic (Talent)): 6E1 114
戏剧性战斗(Dramatic combat): 6E2 15
戏剧性现实主义(Dramatic realism): 6E1 8
戏剧感(Dramatic sense): 6E1 9
空投物体(Dropped objects): 6E2 141
缺氧(Drowning): 6E2 130
睡眠术(范例异能力)(Drowsiness Spell (example power)): 6E1 330
药物免疫(Drugs, immunity to): 6E1 245
桶,55加仑,的BODY和防御(Drum, 55-gallon, BODY and defense of): 6E2 171
酒醉(战斗调整)(Drunkeness (Combat Modifier)): 6E2 37, 47
粪,对PER检定的调整(Dung, PER Roll modifiers for): 6E2 13
分身(异能)(Duplication (Power)): 6E1 141, 192, 196-204, 269-70
分身迷惑(异能招数)(Duplicative Confusion (power trick)): 6E1 200
器材的耐用性(Durable Foci): 6E1 379
持续时间增益(增益)(Duration Advantages (Advantage)): 6E1 334
持续时间限制(限制)(Duration Limitations (Limitation)): 6E1 373
异能的持续时间(Duration of Powers): 6E1 127
鹰眼(范例角色)(Eagle-Eye (example character)): 6E2 222
从较早版本转换(Earlier editions, converting from): 6E1 20
耳塞(范例异能力)(Earplugs (example power)): 6E1 227
大地/岩石(范例特殊效果)(Earth/Stone (example special effect)): 6E1 121
易于察觉(限制)(Easily Perceived (Limitation)): 6E1 283
易于重组(加算)(Easy Recombination (Adder)): 6E1 203
修改饮食需求(Eating, altering need to): 6E1 245
回音,对PER检定的调整(Echoes, PER Roll modifiers for): 6E2 12
ECSP-7000船上型电脑(范例电脑)(ECSP-7000 Shipboard Computer (example Computer)): 6E2 185
心灵异能的效果检定(Effect Rolls for Mental Powers): 6E1 149
有效度上限(Effectiveness Ceilings): 6E2 282
自我(EGO)(属性)(Ego (EGO) (Characteristic)): 6E1 44
清晰记忆(天赋)(Eidetic Memory (Talent)): 6E1 113
弹性身躯(范例异能力)(Elastic Body (example power)): 6E1 286
弹性身躯禁锢(范例异能力)(Elastic Body Entrapment (example power)): 6E1 386
电场(范例异能力)(Electric Field (example power)): 6E1 385
电(Electricity): 6E2 148
电(范例特殊效果)(Electricity (example special effect)): 6E1 121
通电栅栏(范例异能力)(Electrified Fence (example power)): 6E1 323
电子学(技能)(Electronics (Skill)): 6E1 76
精灵视觉(范例异能力)(Elvensight (example power)): 6E1 214
紧急避难所之供给(范例异能力)(Emergency Shelter’s Provisions (example power)): 6E1 370
情绪控制(范例特殊效果)(Emotion Control (example special effect)): 6E1 121
移情治疗法术(范例异能力)(Empathic Healing Spell (example power)): 6E1 395
共情(限制)(Empathy (Limitation)): 6E1 299
固定式雷射炮(范例异能力)(Emplaced Laser Cannon (example power)): 6E1 376
附魔盔甲(范例异能力)(Enchanted Armor (example power)): 6E1 184
负担,对DCV/部位射击的影响(Encumbered, effect on DCV/Placed Shots): 6E2 37
负担(战斗调整)(Encumbrance (Combat Modifier)): 6E2 45
耐力(Endurance): 6E2 131
耐力(END)(属性)(Endurance (END) (Characteristic)): 6E1 46, 141
增益以及耐力(Endurance, Advantages and): 6E1 316
异能的耐力消耗(Endurance Cost of Powers): 6E1 130
移动型异能的耐力消耗(Endurance, cost of Movement Powers): 6E1 155
战斗中的耐力(Endurance, in combat): 6E2 39
耐力限制(限制)(Endurance Limitations (Limitation)): 6E1 374
移动以及耐力(Endurance, movement and): 6E2 25
耐力储备(异能)(Endurance Reserve (Power)): 6E1 194, 205, 270
能量屏障(范例异能力)(Energy Barrier (example power)): 6E1 173
能量之躯(范例异能力)(Energy Body (example power)): 6E1 192
能量爆发(范例异能力)(Energy Burst (example power)): 6E1 335
能量阻尼场(范例异能力)(Energy Dampening Field (example power)): 6E1 196
能量防御(基地属性)(Energy Defense (Base Characteristic)): 6E2 189
能量防御(ED)(属性)(Energy Defense (ED) (Characteristic)): 6E1 46, 141, 196
能量防御(载具属性)(Energy Defense (Vehicle Characteristic)): 6E2 187
能量臂铠(范例异能力)(Energy Gauntlets (example power)): 6E1 231
能量操纵(范例特殊效果)(Energy Manipulation (example special effect)): 6E1 121
以屏障包裹(Englobing with Barriers): 6E1 171
强化化学受器(范例赛博改造)(Enhanced Chemoreception (example cyberware)): 6E2 229
增强感知(增强感官)(Enhanced Perception (Enhanced Sense)): 6E1 211
重推(范例异能力)(Enhanced Push (example power)): 6E1 374
增强感官(异能)(Enhanced Senses (Power)): 6E1 207, 299
超大体型模板(Enormous Size Template): 6E1 443
易怒/狂暴(困难)(Enraged/Berserk (Complication)): 6E1 422
束缚(异能)(Entangle (Power)): 6E1 215, 310, 6E2 37, 69, 124
束缚与角色都会受到伤害(增益)(Entangle And Character Both Take Damage (Advantage)): 6E1 218
束缚拥有1点BODY(限制)(Entangle Has 1 BODY (Limitation)): 6E1 219
进入微观宇宙!(范例异能力)(Enter The Microverse! (example power)): 6E1 223
进入战斗(Entering Combat): 6E2 15
埋葬(范例异能力)(Entombment (example power)): 6E1 360
环境(Environment, the): 6E2 139-78
环境影响(战斗调整)(Environmental Conditions (Combat Modifier)): 6E2 46-48
环境移动(天赋)(Environmental Movement (Talent)): 6E1 113
环境适应(Environments, safety in): 6E1 245
史诗奇幻(奇幻子体裁)(Epic Fantasy (Fantasy subgenre)): 6E2 236
单元剧战役(Episodic Campaigns): 6E2 275
装备(Equipment)
总体而言(Generally): 6E2 179-212
基地/载具的(For Bases/Vehicles): 6E2 193
支付(Paying for): 6E1 32
逃避条款(范例异能力)(Escape Clause (example power)): 6E1 302
间谍(黑暗冠军子体裁)(Espionage (Dark Champions subgenre)): 6E2 247
永锋剑(范例异能力)(Eversharp Sword (example power)): 6E1 325
常人困难(Everyman Complications): 6E1 417
常人技能(Everyman Skills): 6E1 60
扩展呼吸(生命维持的形式)(Expanded Breathing (form of Life Support)): 6E1 245
扩展类别(增益)(Expanded Class (Advantage)): 6E1 290
扩展效果(增益)(Expanded Effect (Advantage)): 6E1 142, 195
器材的消耗性(Expendability of Foci): 6E1 378
调整型异能与可消耗能力(Expendable abilities, Adjustment Powers and): 6E1 135-36
经验点(Experience Points): 6E2 292
实验性爆能枪(范例异能力)(Experimental Blaster (example power)): 6E1 391
爆炸(范围效果的选项)(Explosion (Area Of Effect option)): 6E1 323
爆炸(Explosives): 6E2 210
延长呼吸(生命维持的形式)(Extended Breathing (form of Life Support)): 6E1 245
武术的额外DC(武术招式)(Extra DCs for Martial Arts (Martial Maneuver)): 6E2 92
额外肢体(异能)(Extra Limbs (Power)): 6E1 192, 224
额外阶段(额外时间的形式)(Extra Phase (form of Extra Time)): 6E1 376
额外片段(额外时间的形式)(Extra Segment (form of Extra Time)): 6E1 376
额外时间(限制)(Extra Time (Limitation)): 6E1 274, 374
额外维度移动(异能)(Extra-Dimensional Movement (Power)): 6E1 220
超凡技能(Extraordinary Skills): 6E1 60
超极重质量模板(Extremely Massive Mass Template): 6E1 446
需要视线接触(限制)(Eye Contact Required (Limitation)): 6E1 154
F-15E鹰式(范例载具)(F-15E Eagle (example vehicle)): 6E2 196
朝向(Facing): 6E2 26, 50
调整型异能的消退速度(Fade rate of Adjustment Powers): 6E1 139
坠落(Falling): 6E2 47, 140
心灵感应与谎言(Falsehoods, Telepathy and): 6E1 298
技能熟悉(Familiarity with a Skill): 6E1 56
有名(范例社会困难)(Famous (example Social Complication)): 6E1 428
奇幻(体裁)(Fantasy (genre)): 6E2 233
奇幻英雄(奇幻体裁)(Fantasy Hero (Fantasy genre)): 6E2 233
即时备战(技能)(Fast Draw (Skill)): 6E1 76, 6E2 163
时间加速(范例异能力)(Fast Time (example power)): 6E1 168
超光速旅行(异能)(Faster-Than-Light Travel (Power)): 6E1 225
人情(资源)(Favor (Perk)): 6E1 102
恐惧(心理困难的类型)(Fear (type of Psychological Complication)): 6E1 425-26
恐惧施加(范例异能力)(Fear Infliction (example power)): 6E1 257
反馈(限制)(Feedback (Limitation)): 6E1 173, 204, 260, 273, 299
击剑(武术流派)(Fencing (Martial Arts style)): 6E2 93
凶猛的(天赋)(Ferocious (Talent)): 6E1 114
任务减少(限制)(Fewer Tasks (Limitation)): 6E1 291
防火身躯(范例异能力)(Fiery Body (example power)): 6E1 185
战斗(Fighting): 6E1 14, 6E2 34
水下战斗(Fighting underwater): 6E2 168
填补(加算)(Fill In (Adder) 6E1 310
极度有钱(Filthy Rich (income category)): 6E1 105
精细操纵(加算)(Fine Manipulation (Adder)): 6E1 296
火(Fire): 6E2 150
火焰矢法术(范例异能力)(Fire Bolt Spell (example power)): 6E1 174
灭火器(范例异能力)(Fire Extinguisher (example power)): 6E1 194
火/热(范例特殊效果)(Fire/Heat (example special effect)): 6E1 121
火器(Firearms)
总体而言(Generally): 6E2 207
强力一击(Haymakering): 6E2 69
感知检定的调整(PER Roll modifiers for): 6E2 12
Firebrand(范例角色)(Firebrand (example character)): 6E1 16-19
火焰领主的烈焰吞噬(范例异能力)(Firelord’s Consuming Flames (example power)): 6E1 345
近战射击(Firing into melee): 6E2 43
大地之拳法术(范例异能力)(Fist of Earth Spell (example power)): 6E1 337
Fivedawns, Jessica(范例角色)(Fivedawns, Jessica (example character)): 6E2 259
固定位置的传送(Fixed Locations for Teleportation): 6E1 300
固定观察点(限制)(Fixed Perception Point (Limitation)): 6E1 181
多重异能的固定插槽(Fixed slots for Multipowers): 6E1 402
旗杆,的BODY和防御(Flagpole, BODY and defense of): 6E2 171
闪光(异能)(Flash (Power)): 6E1 141, 226, 235, 6E2 14, 37, 69
闪光防御(异能)(Flash Defense (Power)): 6E1 227
手电筒(范例异能力)(Flashlight (example power)): 6E1 238
飞行(Flight): 6E2 28
欧诺:
飞行(异能)(Flight (Power)): 6E1 227, 243
飞行,对击退的影响(Flight, effect on Knockback): 6E2 115
浮动困难(Floating Complications): 6E1 417
飞行(战斗调整)(Flying (Combat Modifier)): 6E2 47
器材(限制)(Focus (Limitation)): 6E1 181, 193, 195, 196, 204, 215, 238, 241, 270, 283, 287, 292, 303, 308, 360, 376, 6E2 167
聚焦能量射线(范例异能力)(Focused Energy Beam (example power)): 6E1 325
专注心灵控制(范例异能力)(Focused Mental Control (example power)): 6E1 372
雾(环境影响)(Fog (environmental effect)): 6E2 144
雾,对PER检定的调整(Fogginess, PER Roll modifiers for): 6E2 12
造雾术(范例异能力)(Fogweaving Spell (example power)): 6E1 335
追随者(资源)(Follower (Perk)): 6E1 102, 202, 269
立足点不稳(战斗调整)(Footing, poor (Combat Modifier)): 6E2 47
力能致动(范例异能力)(Force Kinetics (example power)): 6E1 296
力操纵(范例特殊效果)(Force Manipulation (example special effect)): 6E1 121
法医学(技能)(Forensic Medicine (Skill)): 6E1 76, 6E2 163
伪造(技能)(Forgery (Skill)): 6E1 76
形态凝聚(异能招数)(Form Cohesion (power trick)): 6E1 282
战斗幸运(范例异能力)(Fortunes Of Battle (example power)): 6E1 246
只能向前移动(限制)(Forward Movement Only (Limitation)): 6E1 244
四手战士(异能招数)(Four-Armed Combatant (power trick)): 6E1 224
困难的频率(Frequency of Complications): 6E1 416
福利(资源)(Fringe Benefit (Perk)): 6E1 103
隐形的边缘(Fringe, for Invisibility): 6E1 240
冻伤(环境影响)(Frostbite (environmental effect)): 6E2 143
燃料充能(充能的选项)(Fuel Charges (option for Charges)): 6E1 370, 6E2 285
全移动(Full Move): 6E2 18, 24
全阶段动作(Full Phase Actions): 6E2 18
全阶段(额外时间的形式)(Full Phase (form of Extra Time)): 6E1 376
全力使用异能(Full power, using a Power at): 6E1 131
标准车(范例载具)(Full-Size car (example vehicle)): 6E2 196
家具,的BODY和防御(Furniture, BODY and defense of): 6E2 171
神奇发明池(范例VPP)(Gadget Pool (example VPP)): 6E1 412
神奇发明(范例特殊效果)(Gadgets (example special effect)): 6E1 121
银河冠军(超级英雄子体裁)(Galactic Champions (Supeheroes subgenre)): 6E2 218
赌博(技能)(Gambling (Skill)): 6E1 77
游戏比例尺(Game Scale): 6E2 15
游戏主持(Gamemastering)
总体而言(Generally): 6E2 265-94
心灵异能(Mental Powers): 6E1 149
超极巨体型模板(Gargantuan Size Template): 6E1 443
防毒面具(范例异能力)(Gas Mask (example power)): 6E1 246
汽油,对PER检定的调整(Gasoline, PER Roll modifiers for): 6E2 13
传送门(传送或EDM)(Gates (Teleportation or EDM)): 6E1 222, 301
城门,的BODY和防御(Gates, city, BODY and defense of): 6E2 171
通用武术(武术流派)(Generic Martial Arts (Martial Arts style)): 6E2 93
体裁模拟(Genre Simulation): 6E2 278, 298
体裁(Genres): 6E2 213-64
手势(限制)(Gestures (Limitation)): 6E1 241, 381, 6E2 167
幽灵本质(范例异能力)(Ghostly Essence (example power)): 6E1 334
斩鬼剑(范例异能力)(Ghostrending Sword (example power)): 6E1 318
巨蜘蛛网(范例异能力)(Giant Spider Webs (example power)): 6E1 345
驱逐天赋(范例异能力)(Gift Of Banishing (example power)): 6E1 345
超巨型怪兽的坚不可摧(范例异能力)(Gigantic Monster’s Invulnerability (example power)): 6E1 185
极巨体型模板(Gigantic Size Template): 6E1 443
格兰德鲁萨的衰弱咒(范例异能力)(Glandrusar’s Invocation Of Enfeeblement (example power)): 6E1 382
玻璃,的BODY和防御(Glass, BODY and defense of): 6E2 171
滑翔斗篷(范例异能力)(Glider Cape (example power)): 6E1 228
滑翔(飞行的形式)(Gliding (form of Flight)): 6E1 228, 6E2 29
术语表(Glossary): 6E1 22
黏着手榴弹Mk.I(范例异能力)(Glue Grenade, Mk. I (example power)): 6E1 219
黄金时代冠军(超级英雄子体裁)(Golden Age Champions (Supeheroes subgenre)): 6E2 218
魔像(作为自动机)(Golems (as Automatons)): 6E2 182
抓擒(战斗招式)(Grab (Combat Maneuver)): 6E2 37, 62, 69, 124
飞掠抓擒(战斗招式)(Grab By (Combat Maneuver)): 6E2 67
抓擒武器(Grab Weapon): 6E2 67
被另一角色抓着,对DCV/部位射击的影响(Grabbed by another character, effect on DCV/Placed Shots): 6E2 37
抓着另一角色,对DCV/部位射击的影响(Grabbing another character, effect on DCV/Placed Shots): 6E2 37
四爪锚索(范例异能力)(Grapnel And Rope (example power)): 6E1 292
大地抓握(范例异能力)(Grasp Of The Earth (example power)): 6E1 344
肢体抓握(异能招数)(Grasping Limbs (power trick)): 6E1 224
引力子操纵(范例异能力)(Graviton Manipulation (example power)): 6E1 228
重力(范例特殊效果)(Gravity (example special effect)): 6E1 121
重力,对移动的影响(Gravity, affect on movement): 6E2 25
手榴弹(Grenades): 6E2 208
战役的基本规则(Ground rules for a campaign): 6E2 267
地面缠斗(Groundfighting): 6E2 127
基地的土地(Grounds for Bases): 6E2 190
变大(异能)(Growth (Power)): 6E1 217, 229, 286
膨胀动量(异能招数)(Growth Momentum (power trick)): 6E1 282
防守区域(Guarding areas): 6E2 128
枪械使用,对PER检定的调整(Gun use, PER Roll modifiers for): 6E2 12
枪械,强力一击(Guns, Haymakering): 6E2 69
半移动(Half Move): 6E2 18, 24
半阶段动作(Half Phase Actions): 6E2 18
锤(HTH武器)(Hammers (HTH weapons)): 6E2 204
近身攻击(异能)(Hand-To-Hand Attack (Power)): 6E1 231
近身战斗(Hand-To-Hand Combat): 6E2 54
近身致死攻击(HKA)(Hand-To-Hand Killing Attack (HKA)): 6E1 241
近身武器(Hand-To-Hand Weapons): 6E2 201
手铐(范例异能力)(Handcuffs (example power)): 6E1 219
手枪(火器)(Handguns (firearms)): 6E2 208
角色的容貌(Handsomeness of a character): 6E1 115
冷硬议价师(天赋)(Hard Bargainer (Talent)): 6E1 114
硬科幻(科幻子体裁)(Hard Science Fiction (Science Fiction subgenre)): 6E2 258
硬化(增益)(Hardened (Advantage)): 6E1 147, 189, 218, 302, 310
难以重组(限制)(Harder Recombination (Limitation)): 6E1 204
Hardpoint(范例角色)(Hardpoint (example character)): 6E2 224
哈雷戴维森V-Rod(范例载具)(Harley-Davidson V-Rod (example vehicle)): 6E2 196
伤害性幻觉(Harmful illusions): 6E1 251
不利的秘密(范例社会劣势)(Harmful Secret (example Social Complication)): 6E1 428
七眠者之竖琴(范例异能力)(Harp Of The Seven Slumbers (example power)): 6E1 381
厌恶(心理困难的类型)(Hatred (type of Psychological Complication)): 6E1 425-26
看了看四周(异能招数)(Have A Look Around (power trick)): 6E1 200
强力一击(战斗招式)(Haymaker (Combat Maneuver)): 6E2 68
借由强力一击增加伤害(Haymaker, adding damage with): 6E2 99, 102
治疗(异能)(Healing (Power)): 6E1 202, 206, 232, 6E2 13
治疗受伤(Healing from injury): 6E2 121-22
治疗变形(Healing from Transform): 6E1 307
治疗速度(Healing rate): 6E2 130
听觉感知调整(Hearing Perception Modifiers): 6E2 12
听觉感官群组(Hearing Sense Group): 6E1 208, 6E2 8, 12
灶/壁炉,的BODY和防御(Hearth/fireplace, BODY and defense of): 6E2 171
高热光环(范例异能力)(Heat Aura (example power)): 6E1 395
高温适应(Heat, safety in): 6E1 245
大质量角色(Heavy Characters): 6E1 446
超重质量模板(Heavy Mass Template): 6E1 446
重武器(Heavy Weapons): 6E2 208
重质量模板(Hefty Mass Template): 6E1 446
标准身高(Height, standard): 6E1 12
直升机,的BODY和防御(Helicopter, BODY and defense of): 6E2 171
直升机(范例载具)(Helicopters (example vehicles)): 6E2 196
英雄系统核心丛书(HERO System Core Library): 6E1 7
英雄系统哲学(HERO System Philosophy): 6E1 8
英雄设计师(角色创造软体)(Hero Designer (character creation software)): 6E1 8
英雄动作点(Heroic Action Points): 6E1 415, 6E2 287
英雄角色与战役(Heroic characters and campaigns): 6E1 29, 34
高奇幻(奇幻子体裁)(High Fantasy (Fantasy subgenre)): 6E2 236
高压(High pressure)
环境影响(Environmental effect): 6E2 144
适应(Safety in): 6E1 245
广频段无线电感知(增强感官)(High Range Radio Perception (Enhanced Sense)): 6E1 211
上流社会(技能)(High Society (Skill)): 6E1 77
快速拔枪(战斗招式)(Hipshot (Combat Maneuver)): 6E2 87
英雄系统的历史(History of the HERO System): 6E2 306
攻击部位(Hit Location): 6E2 108
HMMWV"悍马"(范例载具)(HMMWV “Humvee” (example vehicle)): 6E2 196
保留一个动作(Holding an Action): 6E2 20
闭气(Holding one’s breath): 6E2 130
中心空洞(增益)(Hole In The Middle (Advantage)): 6E1 335
全息投影(范例异能力)(Holograms (example power)): 6E1 238
恐怖(体裁)(Horror (genre)): 6E2 262
马(轻型战马)(范例动物)(Horse (Light Warhorse) (example animal)): 6E2 178
火速反射II(范例赛博改造)(Hot Reflexes II (example cyberware)): 6E2 229
气垫船,的BODY和防御(Hovercraft, BODY and defense of): 6E2 171
HTH战斗(HTH Combat): 6E2 54
反射HTH战斗攻击(HTH Combat attacks, Reflecting): 6E1 273
巨体型模板(Huge Size Template): 6E1 443
人类(心灵类别)(Human (class of minds)): 6E1 149
被追杀(困难)(Hunted (Complication)): 6E1 423
Hur’shaas(范例角色)(Hur’shaas (example character)): 6E2 259
超属性(范例特殊效果)(Hyper-Characteristics (example special effect)): 6E1 121
超感知(范例特殊效果)(Hypersenses (example special effect)): 6E1 121
催眠手枪(范例异能力)(Hypnopistol (example power)): 6E1 318
I型钢,的BODY和防御(I Beam, BODY and defense of): 6E2 171
我酒醉时也能好好打架!(天赋)(I Can Drunk Just As Good Fight! (Talent)): 6E1 113
在冰上,对DCV/部位射击的影响(Ice, on, effect on DCV/Placed Shots): 6E2 37
寒冰束缚(范例异能力)(Ice Bonds (example power)): 6E1 219
冰/冷(范例特殊效果)(Ice/Cold (example special effect)): 6E1 121
冰滑梯(范例异能力)(Ice Slides (example power)): 6E1 388
冰风暴法术(范例异能力)(Ice Storm Spell (example power)): 6E1 332
冰上行走(天赋)(Icewalking (Talent)): 6E1 113
无视对手(Ignoring opponents): 6E2 128
幻觉术(范例异能力)(Illusion Spell (example power)): 6E1 238
幻觉伪装(范例异能力)(Illusionary Disguise (example power)): 6E1 252
幻觉(范例特殊效果)(Illusions (example special effect)): 6E1 121
幻觉创造(Illusions, creating): 6E1 236, 248
影像(异能)(Images (Power)): 6E1 236
模仿(加算)(Imitation (Adder)): 6E1 279
无法移动(器材的调整)(Immobile (modifier for Focus)): 6E1 378
无法动摇(天赋)(Immovable (Talent)): 6E1 114
免疫(生命维持的形式)(Immunity (form of Life Support)): 6E1 245
损伤(Impairing): 6E2 111
不可穿透(增益)(Impenetrable (Advantage)): 6E1 147, 186, 189, 218, 302, 310
帝国动力装甲Mark I(范例异能力)(Imperial Powered Armor, Mark I (example power)): 6E1 387
不可渗透(加算)(Impermeable (Adder)): 6E1 276
极其惊人之印象(范例异能力)(Impressive As All Get Out (example power)): 6E1 333
强化加速/减速(增益)(Improved Acceleration/Deceleration (Advantage)): 6E1 156, 244
强化支撑(范例异能力)(Improved Bracing (example power)): 6E1 242
强化非战斗移动(加算)(Improved Noncombat Movement (Adder)): 6E1 157
强化非战斗拉伸(加算)(Improved Noncombat Stretching (Adder)): 6E1 286
强化结果群组(Improved Results Group (Advantage)): 6E1 308
临时武器(Improvised weapons): 6E2 173
无法感知到对手(Inability to Sense an Opponent): 6E2 125
不精准(限制)(Inaccurate (Limitation)): 6E1 381
咒语(限制)(Incantations (Limitation)): 6E1 241, 381, 6E2 167
无法腐化(天赋)(Incorruptible (Talent)): 6E1 114
增加感知角度(感官调整)(Increased Arc Of Perception (Sense Modifier)): 6E1 213
增加耐力消耗(限制)(Increased Endurance Cost (Limitation)): 6E1 206, 231, 374
增加质量(加算)(Increased Mass (Adder) 6E1 223, 302
增加最大极限(增益)(Increased Maximum (Advantage)): 6E1 165
增加最大射程(增益)(Increased Maximum Range (Advantage)): 6E1 344
增加恢复时间(充能的选项)(Increased Recovery Time (option for Charges)): 6E1 372
增加换弹时间(充能的选项)(Increased Reloading Time (option for Charges)): 6E1 369
导览
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