作者 主题: 【#77】恶魔领主,巴风特(Demon Lord, Baphomet)  (阅读 14441 次)

副标题: P子指羊为牛

离线 所罗门之仗

  • Knight
  • ***
  • 帖子数: 346
  • 苹果币: 0
【#77】恶魔领主,巴风特(Demon Lord, Baphomet)
« 于: 2020-05-28, 周四 13:14:08 »
恶魔领主,巴风特
火焰在这只有翼的野兽恶魔的中央角和红眼中燃烧,有着人类2倍多的身高。

巴风特   CR 27
XP 3,276,800

混乱邪恶 大型异界生物(混乱,恶魔,邪恶,跨位面)
先攻 +23; 感官:黑暗视觉60尺,侦测守序,侦测善良,看破黑暗,真知术;察觉+53
灵光:气势凶猛(180尺,DC 38),亵渎灵光(DC 30)

防御

AC 45,接触34,措手不及45(+4偏斜,+11敏捷,+11天生,+10亵渎,-1体型)
HP 643(33D10+462);
强韧+36,反射+26,意志+31
防御特性:深渊复活,行动自如,超自然狡黠;DR 20/寒铁,史诗以及善良;免疫:属性伤害,属性吸取,魅惑效果,胁迫效果,死亡,电,能量吸取,火焰,迷宫,石化和毒素;抗力:强酸30,寒冷30;SR 38

进攻

速度 50尺,飞行 50尺(良好)
近战:艾泽考尔(Aizerghaul )+52/+47/+42/+37 (2d8+28/19–20/×3),抵撞 +40 (2d8+6 附加 2d6 火焰 附加燃烧),啮咬+40(1d8+6)
占据10尺;触及10尺(大砍刀20尺)
特殊攻击:燃烧 (4d6火焰,DC40),大砍刀精通,强力冲锋 (抵撞,4d8+19 附加2d6火焰和燃烧),卷轴使用
类法术能力(CL 27; (专注漏了,应该是+39))
恒定——侦测善良,侦测守序,动物交谈术,行动自如,真知术,亵渎灵光(DC 30)
随意——星界投影,恶意变形术(DC27),渎神之语(DC 29),亵渎术,支配人类(DC27),高等解除魔法,高等传送术,心灵遥控(DC 27),形体变化,邪居,秽邪恶疫(DC26)
3次/天——瞬发高等解除魔法,迷宫术,召唤恶魔,召唤牛头人,说服徽记(DC28)
1次/天——禁锢术(DC31),群体魅惑怪物(DC30),时间静止

属性

力量 36,敏捷32,体质 38,智力37,感知29,魅力35
BAB+33;  CMB+47(+51冲撞);  CMD 82(84vs.冲撞)
专长:战斗反射,制造构装体,制造魔法武器与防具,制造奇物,重击专攻,高等冲撞,高等武器专攻(大砍刀),高等武器专精(大砍刀),精通冲撞,精通重击(大砍刀),精通先攻,猛力攻击,瞬发类法术能力(高等解除魔法),抄写卷轴,恍惚重击,武器专攻(大砍刀),武器专精(大砍刀)
技能: 特技+44,唬骗+48,交涉+48,飞行+49,驯养动物+45,威吓+45,知识(奥秘)+49,知识(地城)+46,知识(地理)+46,知识(历史)+46,知识(贵族)+46,知识(位面)+49,知识(宗教)+49,语言学+46,察觉+53,察言观色+45,法术辨识+49,隐匿+43,使用魔法装置+45;种族调整: +8察觉
语言: 所有语言;动物交谈术;心灵感应 300尺
SQ:改变外形(任何动物,魔法兽或牛头人;高等变形术),炼狱烙印,语言精通

生态

环境:任意(无底深渊)
组织:单独(独一)
宝物:3倍(艾泽考尔,2d6卷轴,其他财宝)

特殊能力

艾泽考尔Aizerghaul:艾泽考尔(来自深渊的迷宫最终边缘)是一把特殊形态的大砍刀,其头部由类似于新月的双刃组成。这种刀片是由象牙制成的但是锋利且像精金一样坚硬(并具有该材料的所有特性)。这是+5破敌(守序异界生物)邪恶血光大砍刀,能够对善良阵营和魔鬼一类的目标造成特别恐怖和痛苦的伤口。此类生物每次被艾泽考尔伤害时,必须在DC38的强韧豁免下成功,否则会恶心一直持续到伤害被治愈。无论豁免成功还是失败,这些伤口多无法自然愈合,并且抵抗魔法治疗。试图治愈这些伤口的人必须在DC32的施法者等级检定中成功,否则治疗对受伤的生物无效。

大砍刀精通Glaive Mastery (Ex) :巴风特擅长用大砍刀战斗。作为满足专长的前提条件,例如武器专精时,他被视为20级战士。

炼狱烙印Infernal Brand (Su):阿斯莫迪尔斯的烙印贴在巴风特的额头上,但这并不表示忠诚或奴役。相反,巴风特声称五芒星是他作为大魔鬼囚徒所花费时间剩余部分,现在他从中获得了力量。该烙印使他具有魔鬼一样的火焰免疫和看破黑暗能力。此外,所有的魔鬼和崇拜魔鬼的人对巴风特的特殊攻击和类法术能力的豁免检定承受-2减值。他在穿透魔鬼的法术抗力时可以让施法者等级检定+4,并且用大砍刀和天生武器攻击时自动穿透魔鬼的伤害减免。

语言精通Language Mastery (Ex) :巴风特可以说,阅读和理解所有的语言。

卷轴使用Scroll Use (Ex) :巴风特可以施展任何法术卷轴如同这些法术在他的法术表里。他从卷轴中施放的法术施法者等级总视为27级。

召唤牛头人Summon Minotaurs (Sp):巴风特可以召唤半炼狱牛头人,迷宫牛头人(正义之怒这本90页),和神话牛头人如同施展怪物召唤术法术。他每天3次可以召唤8个半炼狱牛头人,和每天1次4个神话牛头人或1个迷宫牛头人。这个能力是迅捷动作,但其他方面作用类似于成功率100%的召唤通用怪物能力,并算作9级法术效果。

超自然狡黠Supernatural Cunning (Su) :巴风特从来不会措手不及,并且在先攻检定上获得+8加值。此外,他不受迷宫术法术的影响,永远不会迷路。他总是知道穿越任何迷宫的最短,最直接的路线。在任何迷宫中呆了1分钟后,他会理解迷宫的整个布局,并且可以使用他的高度传送术传送到迷宫中的任何位置。

巴风特,牛头人之主,是拉玛什图用第一个牛头人的灵魂创造出来的。在那个时候,他是个肌肉发达的标本,而恶魔皇后则一直将他选为配偶,直到那天巴风特离开她在亚那隆(Yanaron)的宫殿,试图获得一个传奇的奖杯来寻求更大的宠爱。
巴风特的野心和他的愚蠢一样大,他侵入了地狱的最深处,意图为情人偷走阿斯莫迪尔斯的红宝石权杖。不用说,他很快就被抓住了。拉玛什图没有索要取回他,而阿斯莫迪尔斯在他囚禁在这个魔鬼之首创造的曲折迷宫中,甚至第一个牛头人也无法破解。这位魔鬼之主还用他的食指指甲将自己的符合刻在了巴风特的额头上,试图完全压制牛头人。
但是在这次尝试中,是阿斯莫迪尔斯让他超越了界限。仅仅十年后,巴风特不仅解决了看似无法解决的迷宫,而且当他逃脱时,他还随身携带了世界大小的迷宫。那时,巴风特发生了变化,他的身材变得几乎瘦弱,但是变得更加聪明。他没有回到拉玛什图的身边,而是带着大魔鬼的地狱迷宫并声称自己拥有深渊的一部分作为自己的王国,而自己成为了国王。
这是千年以前,现在巴风特本身就是一个强大的恶魔领主。他原谅了拉玛什图,不时作为她的情人,但是他不再是她直属的奴才。他努力增加邪教对无数世界的影响,建立自己的部队,以便有一天他可以再次入侵地狱。但是这一次,巴风特计划拿走比阿斯莫迪尔斯的武器更重要的东西—他打算夺走阿斯莫迪尔斯的生命。

巴风特的宗教
密谋这,秘密教团,腐败的十字架,以及牛头人都崇拜巴风特。他的牛头人崇拜者会公开敬拜他。在他们的艺术表达中,巴风特通常被描述为一种更经典的顽固的牛头人一般的生物,当他打算出现在这些信徒面前时,他通常会采用这种形式。他的类人生物崇拜者暗中向他敬拜,在社会视线之外的隐蔽神殿和黑暗神庙中祈祷和献祭,并在混处时以一系列复杂的手势进行交流。
巴风特有2个邪徽。对于包括他的牛头人在内的大多数人来说,他的徽记是黄铜牛头人的头,红宝石的眼睛。他的秘密结社也使用这个符号,但也用倒置的五芒星标记他的作为,有时用他的面部图像装饰星形。巴风特的偏好武器是大砍刀,尽管他不接受任何他的追随者挥舞像艾泽考尔一样的武器。他授予动物,混乱,邪恶,力量领域,链接恶魔,凶猛,毛兽和决意子域。

为什么明明是著名的山羊头恶魔非要说是牛头人之王,而且P子你这画的明明就是山羊头吧!


剧透 -   :
Demon Lord, Baphomet
Fire burns on the central horn and in the rheumy eyes of this bestial winged demon, who stands more than twice a human’s height.
BAPHOMET    CR 27
XP 3,276,800
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +23; Senses darkvision 60 ft., detect good, detect law, see in darkness, true seeing; Perception +53
Aura frightful presence (180 ft., DC 38), unholy aura (DC 30)
DEFENSE
AC 45, touch 34, flat-footed 45 (+4 deflection, +11 Dex, +11 natural, +10 profane, –1 size)
hp 643 (33d10+462)
Fort +36, Ref +26, Will +31
Defensive Abilities Abyssal resurrection, freedom of movement, supernatural cunning; DR 20/cold iron, epic, and good; Immune ability damage, ability drain, charm and compulsion effects, death effects, electricity, energy drain, fire, maze, petrification, poison; Resist acid 30, cold 30; SR 38
OFFENSE
Speed 50 ft., fly 50 ft. (good)
Melee Aizerghaul +52/+47/+42/+37 (2d8+28/19–20/×3), gore +40 (2d8+6 plus 2d6 fire plus burn), bite +40 (1d8+6)
Space 10 ft.; Reach 10 ft. (20 ft. with glaive)
Special Attacks burn (4d6 fire, DC 40), glaive mastery, powerful charge (gore, 4d8+19 plus 2d6 fire and burn), scroll use
Spell-Like Abilities (CL 27th)
Constant—detect good, detect law, freedom of movement, speak with animals, true seeing, unholy aura (DC 30)
At will—astral projection, baleful polymorph (DC 27), blasphemy (DC 29), desecrate, dominate person (DC 27), greater dispel magic, greater teleport, telekinesis (DC 27), shapechange, unhallow, unholy blight (DC 26)
3/day—quickened greater dispel magic, maze, summon demons, summon minotaurs, symbol of persuasion (DC 28)
1/day—imprisonment (DC 31), mass charm monster (DC 30), time stop
STATISTICS
Str 36, Dex 32, Con 38, Int 37, Wis 29, Cha 35
Base Atk +33; CMB +47 (+51 bull rush); CMD 82 (84 vs. bull rush)
Feats Combat Reflexes, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Critical Focus, Greater Bull Rush, Greater Weapon Focus (glaive), Greater Weapon Specialization (glaive), Improved Bull Rush, Improved Critical (glaive), Improved Initiative, Power Attack, Quicken Spell-Like Ability (greater dispel magic), Scribe Scroll, Staggering Critical, Weapon Focus (glaive), Weapon Specialization (glaive)
Skills Acrobatics +44, Bluff +48, Diplomacy +48, Fly +49, Handle Animal +45, Intimidate +45, Knowledge (arcana) +49, Knowledge (dungeoneering) +46, Knowledge (geography) +46, Knowledge (history) +46, Knowledge (nobility) +46, Knowledge (planes) +49, Knowledge (religion) +49, Linguistics +46, Perception +53, Sense Motive +45, Spellcraft +49, Stealth +43, Use Magic Device +45; Racial Modifiers +8 Perception
Languages all languages; speak with animals; telepathy 300 ft.
SQ change shape (any animal, magical beast, or minotaur; greater polymorph), infernal brand, language mastery
ECOLOGY
Environment any (Abyss)
Organization solitary (unique)
Treasure triple (Aizerghaul, 2d6 scrolls, other treasure)
SPECIAL ABILITIES
Aizerghaul Aizerghaul (Abyssal for ”Labyrinth’s Final Edge”) is a uniquely shaped glaive, the head of which consists of a double blade akin to a crescent moon. This blade is made of ivory, but is razor sharp and as hard as adamantine (and possesses all the qualities of that material). It is a +5 lawfuloutsider-bane unholy wounding glaive capable of inflicting particularly horrible and painful wounds on good-aligned targets and devils alike. Such a creature must succeed at a DC 38 Fortitude save each time it’s wounded by Aizerghaul or be sickened with pain for as long as the damage caused by the wound persists. Whether the save succeeds or fails, these wounds don’t heal naturally and resist magical healing. A character attempting to heal these wounds must succeed at a DC 32 caster level check or the healing has no effect on the injured creature.
Glaive Mastery (Ex) Baphomet is exceptionally skilled at fighting with a glaive. He is treated as a 20th-level fighter for the purposes of fulfilling any feat prerequisites, such as that for Weapon Specialization.
Infernal Brand (Su) The mark of Asmodeus is branded on Baphomet’s brow, yet this is no mark of fealty or servitude. Rather, Baphomet has claimed the pentagram—a remnant of the time he spend as the archdevil’s prisoner—and now draws power from it. The brand grants him his devil-like abilities of fire immunity and see in darkness. In addition, all devils and worshipers of devils take a –2 penalty on saving throws against Baphomet’s special attacks and spell-like abilities.
He gains a +4 bonus on caster level checks to penetrate a devil’s spell resistance, and automatically penetrates a devil’s damage reduction with his glaive and natural attacks.
Language Mastery (Ex) Baphomet can speak, read, and understand all languages.
Scroll Use (Ex) Baphomet can cast spells from any scroll as if he possessed the spell on a spell list. Spells he casts from scrolls always resolve at caster level 27th.
Summon Minotaurs (Sp) Baphomet can summon half-fiend minotaurs, labyrinth minotaurs (see page 90), and mythic minotaurs as if casting a summon monster spell. He can summon eight half-fiend minotaurs three times per day, and four mythic minotaurs or one labyrinth minotaur once per day. This ability functions as a swift action, but otherwise works like the summon universal monster rule with 100% chance of success and counts as a 9th-level spell effect.
Supernatural Cunning (Su) Baphomet is never caught flatfooted and gains a +8 bonus on initiative checks. In addition, he’s immune to maze spells and can never become lost. He always knows the shortest, most direct route through any maze. After spending 1 minute in any maze, he understands its entire layout implicitly and can teleport to any location using his greater teleport spell-like ability.
Baphomet—Lord of the Minotaurs—was created by Lamashtu from the soul of the first minotaur. In those days, he was a powerfully muscled specimen, and the Queen of Demons kept him as a consort until the day Baphomet stole away from her palace in Yanaron, seeking to gain even greater favor by claiming a legendary trophy. Baphomet’s ambition was as great as his folly, and he invaded the deepest layer of Hell, intent on stealing Asmodeus’s ruby rod for his mistress. Needless to say, he was swiftly caught. Lamashtu claimed no allegiance to him, and Asmodeus imprisoned Baphomet in a devious maze the archdevil proclaimed to be unsolvable, even by the first minotaur.
The archdevil also carved his own symbol into Baphomet’s brow with the nail of his index finger in an attempt to fully subjugate the minotaur.
But in this attempt, it was Asmodeus who overstepped his bounds. Not only did Baphomet solve the seemingly unsolvable maze after a mere decade, but as he escaped, he also took the world-sized labyrinth with him. Baphomet had changed over that time, becoming almost emaciated in his build, yet growing much wiser. He did not return to Lamashtu’s side, but instead took the archdevil’s infernal maze and made it his own as he claimed a portion of the Abyss as his realm.
This was eons ago, and now Baphomet is a powerful demon lord in his own right. He has forgiven Lamashtu, and serves as her lover now and then, yet he’s no longer her direct subservient minion. He works to increase the influence of his cult on countless worlds, building his forces so that one day he might again invade Hell. But this time, Baphomet plans on taking much more than Asmodeus’s weapon—he intends to take Asmodeus’s life!
Baphomet’s Cult
Baphomet is worshiped by conspirators, secret societies, corrupted crusaders, and above all else, minotaurs. His minotaur worshipers venerate him openly; in their art, Baphomet is typically depicted as a more classical bullheaded, minotaur-like creature, and when he deigns to appear before these worshipers he often assumes this form. His humanoid worshipers venerate him in secret, offering prayers and sacrifices in hidden shrines and dark temples beyond the sight of society and communicating in a complex series of hand gestures when in mixed company.
Baphomet has two symbols. To most, including his minotaurs, his symbol is a brass minotaur’s head with ruby eyes. His secret societies use this symbol as well, but also mark his works with the inverted pentagram, sometimes decorating the star shape with an image of his face. Baphomet’s favored weapon is the glaive, although he does not abide any of his followers wielding a weapon that looks like Aizerghaul. He grants access to the domains of Animal, Chaos, Evil, and Strength, and to the subdomains of Demon, Ferocity, Fur, and Resolve.
« 上次编辑: 2020-10-22, 周四 16:08:08 由 沉沦 »

离线 所罗门之仗

  • Knight
  • ***
  • 帖子数: 346
  • 苹果币: 0
提到的迷宫牛头人
迷宫牛头人LABYRINTH MINOTAUR
这种笨拙的牛头人蹄子上穿上了坚固的钢铁。巨大的野兽带着厚重的青铜面具,遮住了大部分面部

迷宫牛头人   CR 16
XP 76,800
混乱邪恶 大型异界生物(混乱,邪恶,跨位面)
INIT +4; 感官:黑暗视觉60尺;察觉+26

防御

AC 29,接触13,措手不及29(+4敏捷,+16天生,-1体型)
HP 232(15D10+150);
强韧+19,反射+9,意志+17
防御特性:天生狡黠;抗力:火焰20;

进攻

速度 30尺
近战:+1巨斧+26/+21/+16 (3d6+17/19–20/×3),抵撞 +20 (1d8+5 ) 或抵撞+25(1d8+16)
占据10尺;触及10尺
特殊攻击:青铜面具,强力冲锋 (抵撞,2d8+16),钢制蹄铁,践踏(2d6+16,DC28)

属性

力量 33,敏捷19,体质 30,智力17,感知26,魅力14
BAB+15;  CMB+27(+31冲撞);  CMD 41(43vs.冲撞)
专长:可怖殴击,顺势斩,高等冲撞,精通冲撞,精通重击(巨斧),威逼,猛力攻击,快速冲撞UC
技能: 攀爬+24,工艺(护甲)+21,工艺(武器)+21,医疗+18,威吓+31,知识(工程)+21,知识(位面)+21,察觉+26,察言观色+26,生存+21
语言: 深渊语,通用语,巨人语
SQ:压缩

生态

环境 任意(象牙迷宫)
组织 单独,成对或巡逻队(3-6)
宝物 标准(+1巨斧,其他财宝)

特殊能力

青铜面具Bronze Mask (Su):迷宫牛头人从其青铜面具中汲取了敏捷和凶猛。当它进行全力攻击时,戴着青铜面具的迷宫牛头人可以放弃常规攻击,改为对触手可及的每个敌人进行一次抵撞或冲撞。他必须对每个敌人进行单独的攻击投掷,并且不能选择与被推后的目标一起移动。迷宫牛头人的青铜面具生命值是40,硬度20,破坏DC是40。如果迷宫牛头人的青铜面具被盗或被破坏,则可以通过一周工艺重作。

天生狡黠Natural Cunning (Ex):像普通牛头人一样,迷宫牛头人具有先天的狡猾和逻辑能力,使它对迷宫术具有免疫,并防止其迷路。此外,迷宫牛头人绝不会措手不及。

钢制蹄铁Steel-Shod Hooves (Ex):迷宫牛头人的钢制蹄铁在践踏对手时具有破坏性。由于迷宫牛头人的践踏能力而受到完全伤害的生物(因为该生物未能通过反射豁免,或者选择进行借机攻击而不是尝试反射豁免)被击倒并恍惚1d4轮。成功的强韧豁免(DC等于践踏能力DC),可以将恍惚状态持续时间减少到1轮。

剧透 -   :
Labyrinth Minotaur
This hulking minotaur’s hooves are clad in imposing steel. The massive beast wears a heavy bronze mask that covers most of its face.
LABYRINTH MINOTAUR    CR 16
XP 76,800
CE Large outsider (chaotic, evil, extraplanar)
Init +4; Senses darkvision 60 ft.; Perception +26
DEFENSE
AC 29, touch 13, flat-footed 29 (+4 Dex, +16 natural, –1 size)
hp 232 (15d10+150)
Fort +19, Ref +9, Will +17
Defensive Abilities natural cunning; Resist fire 20
OFFENSE
Speed 30 ft.
Melee +1 greataxe +26/+21/+16 (3d6+17/19–20/×3), gore +20 (1d8+5) or gore +25 (1d8+16)
Space 10 ft.; Reach 10 ft.
Special Attacks bronze mask, powerful charge (gore, 2d8+16), steel-shod hooves, trample (2d6+16, DC 28)
STATISTICS
Str 33, Dex 19, Con 30, Int 17, Wis 26, Cha 14
Base Atk +15; CMB +27 (+31 bull rush); CMD 41 (43 vs. bull rush)
Feats Awesome Blow, Cleave, Greater Bull Rush, Improved Bull Rush, Improved Critical (greataxe), Intimidating Prowess, Power Attack, Quick Bull RushUC
Skills Climb +24, Craft (armor) +21, Craft (weapons) +21, Heal +18, Intimidate +31, Knowledge (engineering) +21, Knowledge (planes) +21, Perception +26, Sense Motive +26, Survival +21
Languages Abyssal, Common, Giant
SQ compression
ECOLOGY
Environment any (Ivory Labyrinth)
Organization solitary, pair, or gang (3–6)
Treasure standard (+1 greataxe, other treasure)
SPECIAL ABILITIES
Bronze Mask (Su) A labyrinth minotaur draws agility and ferocity from its bronze mask. When it makes a full-attack action, a labyrinth minotaur wearing its bronze mask can give up its regular attacks and instead make one gore attack or bull rush against each opponent within reach. It must make a separate attack roll against each opponent, and it can’t choose to move with targets that are pushed back. A labyrinth minotaur’s bronze mask has 40 hit points, hardness 20, and a break DC of 40. If a labyrinth minotaur’s bronze mask is stolen or destroyed, it can create a replacement with 1 week of work.
Natural Cunning (Ex) Like a normal minotaur, a labyrinth minotaur possesses innate cunning and logical ability, granting it immunity to maze spells and preventing it from ever becoming lost. Further, a labyrinth minotaur is never caught flat-footed.
Steel-Shod Hooves (Ex) A labyrinth minotaur’s steel-shod hooves are particularly devastating when used to trample an opponent. A creature that takes full damage from a labyrinth minotaur’s trample ability (because the creature either failed its Reflex save or chose to take an attack of opportunity instead of attempting a Reflex save) is knocked prone and is staggered for 1d4 rounds. A successful Fortitude save (DC equal to that of the labyrinth minotaur’s trample ability) reduces the duration of the staggered condition to 1 round.
Labyrinth minotaurs are the elite guards and favored servitors of Baphomet. They are thicker and taller than mortal minotaurs, and possess skill in metalcraft that they use to forge armor, weapons, and their personalized and iconic bronze masks. Labyrinth minotaurs eagerly charge intruders, trampling smaller opponents and knocking back larger foes. As they are perceptive, tireless, and incapable of becoming lost, labyrinth minotaurs make excellent guardians of Baphomet’s bewildering maze of a domain, the Ivory Labyrinth. Labyrinth minotaurs stand about 11 feet tall and weigh 1,200 pounds.
« 上次编辑: 2020-05-28, 周四 13:27:49 由 所罗门之仗 »

离线 沙包

  • Chivary
  • *****
  • 帖子数: 1370
  • 苹果币: 0
牛和羊在西方貌似是近源生物,而且巴菲门特从DND开始就是牛头人恶魔领主


离线 x2296506

  • Guard
  • **
  • 帖子数: 142
  • 苹果币: 0
近源生物是什么?在轻小说动漫作品里巴风特总感觉和黑魔法有关,所以总觉得是魔法很厉害的恶魔,没想到看了dnd才发现他魔法不强。话说看图片还真不知道那个是大砍刀啊
« 上次编辑: 2020-06-02, 周二 12:27:50 由 x2296506 »

离线 沙包

  • Chivary
  • *****
  • 帖子数: 1370
  • 苹果币: 0
近源生物是什么?在轻小说动漫作品里巴风特总感觉和黑魔法有关,所以总觉得是魔法很厉害的恶魔,没想到看了dnd才发现他魔法不强。话说看图片还真不知道那个是大砍刀啊

羊是羊亚科的统称,哺乳纲、偶蹄目、牛科、羊亚科
牛是羊亚科的统称,哺乳纲、偶蹄目、牛科、牛亚科