作者 主题: 【APG】第三章:变体  (阅读 108680 次)

副标题: Chapter 3: Archetypes(施工中,具体名词可能修改)

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Re: 【APG】第三章:变体
« 回帖 #40 于: 2020-09-18, 周五 14:00:03 »
斥候(Scout)
你是间谍活动和侦查方面的专家,能够安静地潜伏在荒野中以获取情报,溜过敌人的封锁线向同伴传递讯息,或者对敌人果敢地发起突然袭击。你的技巧还能减缓自己与同伴旅行的困难,在具有潜在危险的时候保持警惕。
补充专长(Additional Feats)
12级 伪装(Camouflage;CRB游侠)

斥候入门(Scout Dedication)    专长 2
[变体] [入门]
先决条件 隐秘(Stealth)和生存(Survival)的熟练度为受训
你是受过高度训练的斥候,在面对任何情况时都有能力及时向盟友发出危险警告。你获得斥候警告(Scout’s Warning)游侠专长。当你在使用侦察(Scout)探索模式行动时,你会让盟友在先攻检定上获得+2环境加值,以取代原本的+1环境加值。
特殊 直至选取另外2个斥候变体的专长之前,你无法再选择任何其他入门专长(dedication feat)。

斥候冲锋(Scout's Charge)双动    专长 4
[变体] [绝技]
先决条件 斥候入门(Scout Dedication)
你无声地潜伏在敌人周边,在毫无警告的情况下突袭他们。选择1名敌人,行走(Stride)并对该敌人进行虚招(Feint),之后再对该敌人作出1次打击(Strike)。对于此次虚招来说,你能够尝试隐秘(Stealth)检定来取代常规要求的欺骗(Deception)检定,因为你是在利用周围的环境来攻其不备。

地形探查(Terrain Scout)    专长 4
[变体]
先决条件 斥候入门(Scout Dedication)
你获得2次地形潜伏(Terrain Stalker)技能专长,每次要选择不同的地形。若你在探索模式中进行避人耳目(Avoid Notice),而且有盟友使用跟随专家(Follow The Expert)来跟着你来行动,那么你可以从这些盟友中选择1名,使其获得你所具有的1个地形潜伏专长的好处。

摇曳之影(Fleeting Shadow)双动    专长 6
[变体] [绝技]
先决条件 斥候入门(Scout Dedication)
你能快速地从人们视线中消失并悄声移动。你躲藏(Hide),然后潜行(Sneak)2次。

斥候神速(Scout's Speed)    专长 6
[变体]
先决条件 斥候入门(Scout Dedication)
你的速度很快,在旅行中尤甚,这让你能够在不拖慢盟友速度的前提下侦查前方并把情况回报给同伴。你的速度获得+10尺状态加值。在计算你的旅行速度(travel speed)时,这项加值增加至+20状态加值。

斥候猛扑(Scout's Pounce)双动    专长 10
[变体] [绝技]
先决条件 斥候入门(Scout Dedication)
要求 对于你的所有敌人来说,你处于藏匿(hidden)或无踪(undetected)状态,且你未处于任何敌人周边的10尺范围之内
你从阴影中现身打击敌人。至多以你的速度进行行走(Stride),之后打击(Strike)2次。若你对于这些打击的敌人来说是藏匿(hidden)或无踪(undetected)状态,你的敌人对于2次攻击来说均会处于措手不及(flat-footed)。你的多次攻击减值(multiple attack penalty)如常适用于这2次攻击。


原文
剧透 -  原文:
Scout
You’re an expert in espionage and reconnaissance, able to skulk silently through the wilderness to gather intelligence, sneak through enemy lines to report to your comrades, or suddenly and decisively strike your foes. Your skills ease the difficulty of travel for you and your companions and keep you all on guard when you’re approaching danger.
Additional Feats: 12th Camouflage (Core Rulebook 174)

SCOUT DEDICATION FEAT 2
ARCHETYPE DEDICATION
Prerequisites trained in Stealth and Survival
You are a highly skilled scout, capable of providing your allies a timely warning of any danger. You gain the Scout’s Warning ranger feat (Core Rulebook 172). When you’re using the Scout exploration activity, you grant your allies a +2 circumstance bonus to their initiative rolls instead of a +1 circumstance bonus.
Special You can’t select another dedication feat until you have gained two other feats from the scout archetype.

SCOUT’S CHARGE[two-actions] FEAT 4
ARCHETYPE FLOURISH
Prerequisites Scout Dedication
You meander around unpredictably, and then ambush your opponents without warning. Choose one enemy. Stride, Feint against that opponent, and then make a Strike against that foe. For your Feint, you can attempt a Stealth check instead of the Deception check that’s usually required, because you use the terrain around you to catch your foe off-guard.

TERRAIN SCOUT FEAT 4
ARCHETYPE
Prerequisites Scout Dedication
You gain the Terrain Stalker skill feat (Core Rulebook 267) twice, choosing a different terrain each time. If you Avoid Notice while exploring and any allies use Follow the Expert to follow you as you do so, you can choose one of those allies to gain the benefit of any one Terrain Stalker feat you have.

FLEETING SHADOW[two-actions] FEAT 6
ARCHETYPE FLOURISH
Prerequisites Scout Dedication
You’re able to quickly disappear and then move about stealthily. You Hide, then Sneak twice.

SCOUT’S SPEED FEAT 6
ARCHETYPE
Prerequisites Scout Dedication
You move faster, especially when traveling, allowing you to scout ahead and report back without slowing your allies. You gain a +10-foot status bonus to your Speed. When calculating your travel speed, this increases to a +20-foot status bonus.

SCOUT’S POUNCE[two-actions] FEAT 10
ARCHETYPE FLOURISH
Prerequisites Scout Dedication
Requirements You are hidden from or undetected by all of your opponents, and you aren’t within 10 feet of any enemy.
You leap from the shadows to strike your foes. Stride up to your Speed, then Strike twice. If you were hidden or unnoticed by the target of these Strikes, your foe is flat-footed against both attacks. Your multiple attack penalty applies normally for both attacks.
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【APG】第三章:变体
« 回帖 #41 于: 2020-09-18, 周五 15:35:10 »
卷轴狂热者(Scroll Trickster)
魔法从很久以前就以多种形式被文字记录下来了。从经典的羊皮卷到结绳记事,从陶土烧制的板块到捆扎的竹简,魔法无处不在。你只需要知道如何阅读这些物品便可。

卷轴狂热者入门(Scroll Trickster Dedication)    专长
[变体] [入门]
先决条件 奥法(Arcana)、自然(Nature)、神秘(Occultism)或宗教(Religion)的熟练度为受训
你全面研究了卷轴这种物品。这可能是在正规环境下的全面教育,也可能是你以某种方式获得了一些卷轴之后,想在尝试不把任何东西引爆的前提下使用卷轴时而学会的野路子。你获得巧取魔法物品(Trick Magic Item)专长,而且你会在取巧使用卷轴(Trick scrolls)的技能检定上获得+2环境加值。若你在对卷轴使用巧取魔法物品的检定中掷出大失败,则以失败来取代它。
特殊 直至选取另外2个卷轴狂热者变体的专长之前,你无法再选择任何其他入门专长(dedication feat)。

基础卷轴收藏(Basic Scroll Cache)    专长 6
[变体]
先决条件 卷轴狂热者入门(Scroll Trickster Dedication)
你收藏了海量的卷轴碎片,这些碎片中充斥着拼写与绘制错误,溢出的能量就好像是从筛子里漏下来一般。只要足够小心,你就能把这些碎片整合成有效的物品——至少是暂时有效。每日在你进行日常准备(daily preparations)期间,你能够创造出1张临时卷轴(temporary scroll),上面保存着1环法术。该法术必须来自核心手册(Core Rulebook)的常见法术(common spell),或者也可以是你通过学习法术(Learn a Spell)已经习得的,对你来说,该法术的根源所对应技能的熟练度必须为受训。这个卷轴是不稳定地、临时物品,若你没有使用它的话,该卷轴便会在你下次进行日常准备时失去魔力。这个卷轴不能用于学习法术(Learn a Spell)。
8级起,你可以添加第2个卷轴,该卷轴保存着2环法术。

卷轴略读法(Skim Scroll)单动    专长 8
[变体]
先决条件 卷轴狂热者入门(Scroll Trickster Dedication)
当你从腰带上取下卷轴时,只需要粗略阅读便能启动卷轴上的魔法。你进行互动(Interact)来取出1个卷轴,之后对该卷轴使用巧取魔法物品(Trick Magic Item)。

专业卷轴收藏(Expert Scroll Cache)    专长 12
[变体]
先决条件 基础卷轴收藏(Basic Scroll Cache)
你的卷轴藏品变得更加强力。除了基础卷轴收藏(Basic Scroll Cache)中提供的每日卷轴以外,再添加1个保存3环法术的卷轴。14级时,再添加1个保存4环法术的卷轴。16级时,再添加1个保存5环法术的卷轴。

大师卷轴收藏(Master Scroll Cache)    专长 18
[变体]
先决条件 专业卷轴收藏(Expert Scroll Cache)
你的卷轴藏品让人大开眼界,它们充盈着魔力,使你能够比普通卷轴狂热者准备更多临时卷轴。除了基础和专业卷轴收藏中提供的每日卷轴以外,再添加1个保存6环法术的卷轴。20级时,再添加1个保存6环法术的卷轴。


原文
剧透 -  原文:
Scroll Trickster
Magic has long been written down, and in myriad forms. From the classic rolled parchment to strings tied with a hundred intricate knots, from baked clay tablets covered with incisions to bound collections of bamboo slips, magic is everywhere. You just need to know how to read it.

SCROLL TRICKSTER DEDICATION FEAT 2
ARCHETYPE DEDICATION
Prerequisites trained in Arcana, Nature, Occultism, or Religion
You’ve studied scrolls in depth. This might have been a comprehensive education in formal setting, or the sort of education where you somehow obtain a number of scrolls and try not to explode anything you didn’t mean to explode. You gain the Trick Magic Item feat (Core Rulebook 268), and you gain a +2 circumstance bonus to skill checks to Trick scrolls. If you roll a critical failure to Trick a Magic Item that’s a scroll, you get a failure instead.
Special You can’t select another dedication feat until you have gained two other feats from the scroll trickster archetype.

BASIC SCROLL CACHE FEAT 6
ARCHETYPE
Prerequisites Scroll Trickster Dedication
You have a vast and overflowing collection of scroll scraps, riddled with errors and misspellings and leaking energy like a sieve. With enough care, you can coax these scroll scraps into functioning—briefly. Each day during your daily preparations, you can create a single temporary scroll containing a 1st-level spell. The spell must be a common spell from the Core Rulebook, or another spell you learned via Learn a Spell, and it must come from a tradition in which you have the corresponding skill trained. This scroll is an unstable, temporary item and loses its magic the next time you make your daily preparations if you haven’t already used it. It can’t be used to Learn the Spell.
At 8th level, add a second temporary scroll containing a 2nd-level spell.

SKIM SCROLL [one-action] FEAT 8
ARCHETYPE
Prerequisites Scroll Trickster Dedication
You can activate the magic of a scroll with a cursory read as you draw it from your belt. You Interact to draw forth a scroll, then use Trick Magic Item on the scroll.

EXPERT SCROLL CACHE FEAT 12
ARCHETYPE
Prerequisites Basic Scroll Cache
Your scroll collection is more powerful. In addition to your daily scrolls from Basic Scroll Cache, add a scroll with a 3rd-level spell. At 14th level, add a scroll with a 4th-level spell. At 16th level, add a scroll with a 5th-level spell.

MASTER SCROLL CACHE FEAT 18
ARCHETYPE
Prerequisites Expert Scroll Cache
Your scroll collection is incredible, brimming with eldritch power, and you can prepare far more of them than an ordinary scroll trickster. In addition to your daily scrolls from the Basic and Expert Scroll Caches, add a single scroll with a 6th-level spell. At 20th level, add a scroll with a 7th-level spell.
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【APG】第三章:变体
« 回帖 #42 于: 2020-09-18, 周五 15:35:21 »
拾荒工匠(Scrounger)
你已经在拆卸并重装复杂物品上花费了大量的时间,就为了搞明白它们的运作方式,这使得你获得了以近乎不可能的材料制作任何物品的技巧。尽管你临时拼凑的物品没法使用多久,但它们往往是在紧急时刻你最为需要的东西,而敌人也会发现把你缴械或许不难,但如何让你维持两手空空才是真正的挑战。上锁的房间、诡秘的陷阱和各种绝境对你来说只是一道道谜题,而身边这些平凡物品则是拼凑出解决方案的拼图。

拾荒工匠入门(Scrounger Dedication)    专长 2
[罕见] [变体] [入门]
先决条件 手艺(Crafting)的熟练度为受训
即便在没有适当工具或工坊的前提下,你也能制作(Craft)物品,不过你会在手艺(Crafting)检定上承受-2物品减值。此外,你不需要实体的公式簿(formula book)就能够记住你的所有公式;你仍需要支付相应的开销才能学习它们,但你可以完全凭记忆记住这些内容。
无论何时何地,只要你手边恰好有任何材料,你就能够制造(Craft)临时物品(temporary items),这只需要10分钟来执行初始手艺检定(initial Crafting check)。这件临时物品必须为常见(common)、非魔法(non-magical)、1级或更低等级的物品,且必须为武器(weapon)、护甲(armor)或不可消耗的1件冒险装备(adventuring gear),不可消耗的冒险装备刊载于核心手册288页表6-9中。你能创造10个单一类型的弹药(ammunition)以取代制造1件物品。这是件劣质物品(shoddy item),但是当你使用由此专长创造出的劣质物品时,你不会承受常规应当受到的减值。你的临时物品在分解成构成它的原始组件前能够存续1d4小时;GM要秘密投掷小时数量。你只能创造实体物品,而非信息或魔法,因此举例来说,你能够创造空白的笔记本或1张随机纸张,但你不能用它来创造学术期刊或宗教文本。
你能将手头上的任何材料或物品组合在一起,即便通常来说他们并非用于制造某件物品所用的材料类型,不过你仍旧需要足够体积的材料来做出你想制作的物品。除非你所使用的全部材料都适用于制作该类型物品,否则你会在手艺检定上承受-5减值(若你使用的材料及其不适合制作该物品,则会承受-10减值,具体由GM进行判断)。
特殊 直至选取另外2个拾荒工匠变体的专长之前,你无法再选择任何其他入门专长(dedication feat)。

逆向工程(Reverse Engineering)    专长 4
[变体] [技能]
先决条件 手艺(Crafting)的熟练度为专家,拾荒工匠入门(Scrounger Dedication)
你比大多数人更擅长通过逆向工程把物品拆解并记录成公式。你在通过逆向工程(reverse engineer)来从1件物品中获取公式的手艺检定中获得+2环境加值。此外,若你在手艺检定中掷出大成功,则不仅能创造出该物品的公式,还能够同时将原物品重组起来,使你获得公式以及原物品,以取代仅仅获得公式和相当于物品价值一半的原材料。

高质量拾荒工匠(High-Quality Scrounger)    专长 6
[变体]
先决条件 拾荒工匠入门(Scrounger Dedication)
当你使用拾荒工匠入门(Scrounger Dedication)创造临时物品时,它还可以是至高3级的物品(但该物品仍然需要属于武器、护甲、或不可消耗的1件冒险装备)。你能把它制作(Craft)出来为其他某个人所用,让他避免由于使用劣质物品(shoddy item)而承受的减值作为替代,但你会在使用该临时物品时承受减值。

专业拆解(Expert Disassembly)    专长 7
[变体] [技能]
先决条件 手艺(Crafting)的熟练度为大师,拾荒工匠入门(Scrounger Dedication)
你能够使用和逆向工程相同的技术来拆解物品并使其失效。你能使用手艺(Crafting)取代贼活(Thievery)来解除装置(Disable a Device)或开锁(Pick a Lock)。


原文
剧透 -  原文:
Scrounger
You have spent countless hours disassembling and rebuilding complex items to learn how they work, giving you the skill to create just about anything from the most unlikely materials. While your improvised items don’t last long, they tend to be just what you need in a pinch, and your enemies find that while they might be able to disarm you, the real challenge is keeping you that way. Locked rooms, diabolical traps, and desperate situations are each their own sort of puzzle to you, and the mundane objects around you are the pieces you use to improvise your own solution.

SCROUNGER DEDICATION FEAT 2
UNCOMMON ARCHETYPE DEDICATION
Prerequisites trained in Crafting
You can Craft items even without appropriate tools or a workshop, though you take a –2 item penalty to your Crafting check. Additionally, you don’t need a physical formula book to remember all of your formulas; you pay the same cost as normal to learn them, but you memorize them all.
You can Craft temporary items out of anything, anywhere, with whatever materials happen to be on hand, spending only 10 minutes to perform the initial Crafting check. The temporary item must be common, non-magical, 1st level or lower, and must be a weapon, armor, or a nonconsumable piece of adventuring gear (nonconsumable adventuring gear appears on Table 6–9 on page 288 of the Core Rulebook). Instead of a single item, you can create 10 pieces of a single type of ammunition. This is a shoddy item, but you don’t take the normal penalty when using shoddy items you made using this feat. Your temporary item lasts for 1d4 hours before falling apart into its raw components; the GM rolls the number of hours secretly. You can create only the physical item, not any information or magic, so for example, while you could create a blank journal or one of random pages, you couldn’t use it as a scholarly journal or a religious text.
You can incorporate any materials or items that you have on hand, even if they’re not the type of materials that would ordinarily be used to Craft a given item, though you must have enough volume of material to make the item you want. Unless all the materials you used were an appropriate type to make the item, you take a –5 penalty to the Crafting check (or a –10 penalty if the materials you used were particularly unsuitable, as determined by the GM).
Special You can’t select another dedication feat until you have gained two other feats from the scrounger archetype.

REVERSE ENGINEERING FEAT 4
ARCHETYPE SKILL
Prerequisites expert in Crafting, Scrounger Dedication
You are able to reverse engineer items into formulas more effectively than most. You gain a +2 circumstance bonus to Crafting checks to reverse engineer a formula from an item. Additionally, if you get a critical success on your Crafting check, you can opt to not only create the formula but also reassemble the original item at the same time, leaving you with the formula and the item instead of the formula and raw materials equal to half the item’s value.

HIGH-QUALITY SCROUNGER FEAT 6
ARCHETYPE
Prerequisites Scrounger Dedication
When you Craft a temporary item using Scrounger Dedication, it can be an item of up to 3rd level (though the item must still be a weapon, armor, or a nonconsumable piece of adventuring gear). You can instead Craft it for someone else’s use, allowing them to avoid taking the penalty for using a shoddy item when using it, but causing you to take the penalty if you use it.

EXPERT DISASSEMBLY FEAT 7
ARCHETYPE SKILL
Prerequisites master in Crafting, Scrounger Dedication
You can apply the same techniques you use to reverse engineer objects to disable them. You can use Crafting instead of Thievery to Disable a Device or Pick a Lock.
« 上次编辑: 2020-09-18, 周五 16:21:33 由 月夜白雨 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【APG】第三章:变体
« 回帖 #43 于: 2021-03-03, 周三 14:55:33 »
调查员(Investigator)
你有一双可以用于调查神秘事件的慧眼。

兼职调查员的角色(Multiclass Investigator Characters)
调查员变体适合那些想要深入调查事件或者喜欢提前规划行动的角色;对于基于智力的角色也是不错的选择,比如炼金术士(alchemists)、女巫(witches)和法师(wizards)。

调查员入门(Investigator Dedication)    专长 2
[变体] [入门] [兼职]
先决条件 智力14
你获得调查事件(On the Case)职业特性(见第二章),这意味着你会同时获得追查方向(Pursue a Lead)行动和提供线索(Clue In)反应动作。你在社群(Soviety)和另一个自行选择的技能上受训。若你已经在社群技能上受训,则自行选择另一个技能变为受训作为替代。你还会在调查员职业DC上获得受训。
特殊 直至选取另外2个调查员变体的专长之前,你无法再选择任何其他入门专长(dedication feat)。

基础演绎法(Basic Deduction)    专长 4
[变体]
先决条件 调查员入门(Investigator Dedication)
你获得1个自行选择的1级或2级调查员专长。

调查员奇策(Investigator's Stratagem)    专长 4
[变体]
先决条件 调查员入门(Investigator Dedication)
你在脑海中进行战斗预演,使得你可以在合适的时机出手。你获得出谋划策(Devise a Stratagem)动作;然而,当你用其结果替代攻击检定时,无法用智力调整值取代你的力量或敏捷调整值。你还不能在其他扩展出谋划策应用的能力时,在检定中使用智力调整值替代其他调整值,比如运动战略家(Athletic Strategist)专长。

进阶演绎法(Advanced Deduction)    专长 6
[变体]
先决条件 基础演绎法(Basic Deduction)
你获得1个调查员专长。在判断专长的先决条件时,你的调查员等级等同于自身角色等级的一半。
特殊 你可以多次选取该专长。每次选取都会获得另一个调查员专长。

敏锐回想(Keen Recollection)    专长 6
[变体]
先决条件 调查员入门(Investigator Dedication)
你能回想起各类信息。你获得敏锐回想(Keen Recollection)职业特性。

技能精通(Skill Mastery)    专长 8
[变体]
先决条件 调查员入门(Investigator Dedication),至少有1项技能的熟练度为受训且至少有1项技能的熟练度为专家(expert)
将你的1个技能的熟练度从专家(expert)提升至大师(master),并且将另1个技能的熟练度从受训(trained)提升至专家(expert)。你可以获得1个技能专长,该专长要与上述你所选择的技能之一相关。
特殊 你可以至多选择该专长5次。

大师观察员(Master Spotter)    专长 12
[变体]
先决条件 调查员入门(Investigator Dedication),察觉的熟练度为专家(expert)
你的察觉的熟练度提升至大师(master)。



原文
剧透 -  原文:
Investigator
You’ve developed a keen eye for investigating mysteries.

MULTICLASS INVESTIGATOR CHARACTERS
The investigator archetype is a good choice for a character that wants deeper investigations or to plan out their turns in advance; it’s a particularly good match for Intelligence-based characters like alchemists, witches, and wizards.

INVESTIGATOR DEDICATION FEAT 2
ARCHETYPE DEDICATION MULTICLASS
Prerequisites Intelligence 14
You gain the on the case class feature (page 56), which grants you both the Pursue a Lead activity and Clue In reaction. You become trained in Society and another skill of your choice. If you were already trained in Society, you instead become trained in an additional skill of your choice. You also become trained in investigator class DC.
Special You can’t select another dedication feat until you have gained two other feats from the investigator archetype.

BASIC DEDUCTION FEAT 4
ARCHETYPE
Prerequisites Investigator Dedication
You gain a 1st- or 2nd-level investigator feat of your choice.

INVESTIGATOR’S STRATAGEM FEAT 4
ARCHETYPE
Prerequisites Investigator Dedication
You play out battles in your head, allowing you to strike when the time is right. You gain the Devise a Stratagem action (page 56); however, when you substitute its result for your attack roll, you can’t use your Intelligence modifier in place of your Strength or Dexterity modifier. You also can’t use your Intelligence modifier on other rolls from abilities that expand Devise a Stratagem, such as the Athletic Strategist feat.

ADVANCED DEDUCTION FEAT 6
ARCHETYPE
Prerequisites Basic Deduction
You gain one investigator feat. For the purpose of meeting its prerequisites, your investigator level is equal to half your character level.
Special You can select this feat more than once. Each time you select it, you gain another investigator feat.

KEEN RECOLLECTION FEAT 6
ARCHETYPE
Prerequisites Investigator Dedication
You can recall all sorts of information. You gain the keen recollection class feature.

SKILL MASTERY FEAT 8
ARCHETYPE
Prerequisites Investigator Dedication, trained in at least one skill and expert in at least one skill
Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert. You gain a skill feat associated with one of the skills you chose.
Special You can select this feat up to five times.

MASTER SPOTTER FEAT 12
ARCHETYPE
Prerequisites Investigator Dedication, expert in Perception Your proficiency rank in Perception increases to master.
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 四月

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Re: 【APG】第三章:变体
« 回帖 #44 于: 2021-03-03, 周三 14:55:43 »
先知(Oracle)
神秘力量赋予你神力和诅咒。

先知入门(Oracle Dedication)    专长 2
[变体] [入门] [兼职]
先决条件 魅力14
选择1个秘示域(Mystery;见第二章)。你在宗教(Religion)以及与秘示域相关的技能上受训;若你已经受训,则自行选择1个技能变为受训作为替代。你获得秘示域诅咒(mystery’s curse)一栏内在第一段描述中最轻微、且常驻的效果,但你无法获得秘示域通常会提供的其他效果。你能像先知一般施法,并且会获得施放法术(Cast a Spell)行动。你获得具有2个戏法的法术库(spell repertoire),这可以是常见神术戏法,也可以是你领悟或学会的其他神术戏法。你在神术法术攻击骰(divine spell attack rolls)和神术法术DC(divine spell DCs)上的熟练度为受训。你在施放先知变体法术时的关键施法属性为魅力(Charisma),且这些法术为神术先知法术(divine oracle spells)。
特殊 直至选取另外2个先知变体的专长之前,你无法再选择任何其他入门专长(dedication feat)。

基础秘术(Basic Mysteries)    专长 4
[变体]
先决条件 先知入门(Oracle Dedication)
你获得1个自选的1级或2级先知专长。

基础先知施法(Basic Oracle Spellcasting)    专长 4
[变体]
先决条件 先知入门(Oracle Dedication)
你获得基础施法能力(basic spellcasting benefits;见施法变体)。每当你通过先知变体而获得新环级的法术位时,将1个此环级的常见神术法术、或者你领悟或学会的其他神术法术加入你的法术库。

最初启示(First Revelation)    专长 4
[变体]
先决条件 先知入门(Oracle Dedication)
你获得自身秘示域的初始启示法术(initial revelation spell)。施放该法术会增强你的诅咒。使用你的秘示域的低阶诅咒(minor curse),但是当你再次增强诅咒时,你不会获得中阶诅咒(moderate curse)的效果,取而代之的是你会在低阶诅咒的效果之外额外陷入措手不及(flat-footed)状态。
若你没有聚能池,那么你会获得具有1点聚能点(Focus Point)的聚能池(focus pool)。你能够通过调和体内冲突的神力本质来进行再聚能(Refocus),而这也会降低你的诅咒程度。

进阶秘术(Advanced Mysteries)    专长 6
[变体]
先决条件 基础秘术(Basic Mysteries)
你获得1个先知专长。在判断专长的先决条件时,你的先知等级等同于自身角色等级的一半。
特殊 你可以多次选取该专长。每次选取都会获得另一个先知专长。

神力赐福(Mysterious Breadth)    专长 8
[变体]
先决条件 基础先知施法(Basic Oracle Spellcasting)
除了最高的2个环级之外,每个先知变体专长提供的法术环级均会增加1个法术位。

专家先知施法(Expert Oracle Spellcasting)    专长 12
[变体]
先决条件 基础先知施法(Basic Oracle Spellcasting),宗教熟练度为大师(master)
你获得专家施法能力(expert spellcasting benefits;见施法变体)。

大师先知施法(Master Oracle Spellcasting)    专长 18
[变体]
先决条件 基础先知施法(Basic Oracle Spellcasting),宗教熟练度为传奇(legendary)
你获得大师施法能力(master spellcasting benefits;见施法变体)。


原文
剧透 -  原文:
Oracle
A mysterious force granted you divine magic and a curse.

ORACLE DEDICATION FEAT 2
ARCHETYPE DEDICATION MULTICLASS
Prerequisites Charisma 14
Choose a mystery (page 72). You become trained in Religion and the mystery’s skill; if you were already trained, you become trained in a skill of your choice. You gain the mild, constant effects of the mystery’s curse described in its first paragraph, but not other effects the mystery usually grants. You cast spells like an oracle and gain the Cast a Spell activity. You gain a spell repertoire with two cantrips, either common divine cantrips or other divine cantrips you learn or discover. You’re trained in divine spell attack rolls and divine spell DCs. Your key spellcasting ability for oracle archetype spells is Charisma, and they are divine oracle spells.
Special You can’t select another dedication feat until you have gained two other feats from the oracle archetype.

BASIC MYSTERIES FEAT 4
ARCHETYPE
Prerequisites Oracle Dedication
You gain a 1st- or 2nd-level oracle feat of your choice.

BASIC ORACLE SPELLCASTING FEAT 4
ARCHETYPE
Prerequisites Oracle Dedication
You gain the basic spellcasting benefits (page 150). When you gain a spell slot of a new level from the oracle archetype, add a common divine spell or another divine spell you have learned or discovered to your repertoire, of that spell level.

FIRST REVELATION FEAT 4
ARCHETYPE
Prerequisites Oracle Dedication
You gain your mystery’s initial revelation spell. Casting this spell progresses your curse (page 70). Use the minor curse from your mystery, but when you progress it again, instead of your mystery’s moderate curse effect, you become flat-footed in addition to the effects of the minor curse.
If you don’t have one, you gain a focus pool of 1 Focus Point. You can Refocus by reconciling the conflicting nature of your mystery, which also reduces your curse to minor.

ADVANCED MYSTERIES FEAT 6
ARCHETYPE
Prerequisites Basic Mysteries
You gain one oracle feat. For meeting its prerequisites, your oracle level is equal to half your level.
Special You can select this feat more than once. Each time, you gain another oracle feat.

MYSTERIOUS BREADTH FEAT 8
ARCHETYPE
Prerequisites Basic Oracle Spellcasting
Increase the spell slots you gain from oracle archetype feats by 1 for each spell level other than your two highest spell levels.

EXPERT ORACLE SPELLCASTING FEAT 12
ARCHETYPE
Prerequisites Basic Oracle Spellcasting, master in Religion
You gain the expert spellcasting benefits (page 150).

MASTER ORACLE SPELLCASTING FEAT 18
ARCHETYPE
Prerequisites Expert Oracle Spellcasting, legendary in Religion
You gain the master spellcasting benefits (page 150).
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【APG】第三章:变体
« 回帖 #45 于: 2021-03-03, 周三 14:56:07 »
浪客(Swashbuckler)
你靠着才华与独具一格的战斗风格进行战斗,将浪客的技艺加入到你的战斗技巧中。

兼职浪客的角色(Multiclass Swashbuckler Characters)
对于想要添加一些华丽技巧的习武角色,或者想要吸引目光的魅力施法者角色来说,浪客可以说是一份恰到好处的兼职。兼职浪客对于那些日常已经会执行与派头(panache)相关行为的角色来说相性极佳,比如杂技翻腾(Gymnast)风格的武僧(monk)或野蛮人(barbarian),喧哗恫吓(Braggart)、战舞者(Battledancer)或者风趣之徒(Wit)风格的吟游诗人(bard)。

浪客入门(Swashbuckler Dedication)    专长 2
[变体] [入门] [兼职]
先决条件 魅力14,敏捷14
选择一项浪客风格(见第二章)。你获得派头(Panache)职业特性,而且你可以根据自身风格,如同浪客一般在其允许的各种方式中获得派头。你在特技(Acrobatics)或与你选择的风格相关的技能上变为受训。若你已经在上述技能中受训,则根据自身选择选择1项技能变为受训作为替代。你还会在浪客职业DC上受训。但你不会获得自身所选择风格中的任何其他效果。
特殊 直至选取另外2个浪客变体的专长之前,你无法再选择任何其他入门专长(dedication feat)。

天赋异禀(Basic Flair)    专长 4
[变体]
先决条件 浪客入门(Swashbuckler Dedication)
你获得1个自行选择的1级或2级浪客专长。

精准终结(Finishing Precision)    专长 4
[变体]
先决条件 浪客入门(Swashbuckler Dedication)
你知道如何在有派头的时候大胆出手。你获得精确打击(Precise Strike)职业特性,但你在命中时只造成1点额外伤害,在终结技(Finisher)中造成1d6点伤害。该伤害不会随着你的等级提升而增加。此外,你会获得基础终结技动作。
基础终结技(Basic Finisher)单动(终结技 浪客) 你作出1次优雅且致命的攻击。作出1次打击(Strike);若命中且你的武器符合精确打击(Precise Strike)的先决条件,那么你会通过精确打击造成完整的1d6点伤害。

才华横溢(Advanced Flair)    专长 6
[变体]
先决条件 天赋异禀(Basic Flair)
你获得1个浪客专长。在判断专长的先决条件时,你的浪客等级等同于自身角色等级的一半。
特殊 你可以多次选取该专长。每次选取都会获得另一个浪客专长。

浪客反击术(Swashbuckler's Riposte)    专长 6
[变体]
先决条件 浪客入门(Swashbuckler Dedication)
你学会了如何对那些出招不慎的攻击进行反击。你获得适时反击(Opportune Riposte)反应动作。

迅捷浪客(Swashbuckler's Speed)    专长 8
[变体]
先决条件 浪客入门(Swashbuckler Dedication)
无论是否存有派头,你的行动速度都很快捷。当你有派头时,你的速度获得+10尺状态加值;当你没有派头时,你的速度也会获得+5尺状态加值。

精通反射(Evasiveness)    专长 12
[变体]
先决条件 浪客入门(Swashbuckler Dedication),反射豁免(Reflex saves)的熟练度为专家
你在反射豁免(Reflex saves)上的熟练度提升至大师(master)。


原文
剧透 -  原文:
Swashbuckler
You fight with flair and style, adding swashbuckling tricks to your combat repertoire.

MULTICLASS SWASHBUCKLER CHARACTERS
The swashbuckler archetype is a great fit for martial characters who want to be a bit flashier or for Charisma-based spellcasters who want to add a bit of dramatic flair to their routine. Multiclass swashbucklers work especially well for characters who already wanted to perform the actions associated with gaining panache, such as a monk or barbarian with the gymnast style or a braggart, battledancer, or wit-style bard.

SWASHBUCKLER DEDICATION FEAT 2
ARCHETYPE DEDICATION MULTICLASS
Prerequisites Charisma 14, Dexterity 14
Choose a swashbuckler style (page 84). You gain the panache class feature (page 84), and you can gain panache in all the ways a swashbuckler of your style can. You become trained in Acrobatics or the skill associated with your style. If you were already trained in both skills, you instead become trained in a skill of your choice. You also become trained in swashbuckler class DC. You don’t gain any other effects of your chosen style.
Special You can’t select another dedication feat until you have gained two other feats from the swashbuckler archetype.

BASIC FLAIR FEAT 4
ARCHETYPE
Prerequisites Swashbuckler Dedication
You gain a 1st- or 2nd-level swashbuckler feat of your choice.

FINISHING PRECISION FEAT 4
ARCHETYPE
Prerequisites Swashbuckler Dedication
You’ve learned how to land daring blows when you have panache. You gain the precise strike class feature (page 85) but you deal 1 addition damage on a hit and 1d6 damage on a finisher. This damage doesn’t increase as you gain levels. In addition, you gain the Basic Finisher action.
Basic Finisher [one-action] (finisher, swashbuckler) You make a graceful, deadly attack. Make a Strike; if you hit and your weapon qualifies for precise strike, you deal the full 1d6 damage from precise strike.

ADVANCED FLAIR FEAT 6
ARCHETYPE
Prerequisites Basic Flair
You gain one swashbuckler feat. For the purpose of meeting its prerequisites, your swashbuckler level is equal to half your character level.
Special You can select this feat more than once. Each time you select it, you gain another swashbuckler feat.

SWASHBUCKLER’S RIPOSTE FEAT 6
ARCHETYPE
Prerequisites Swashbuckler Dedication
You’ve learned to riposte against ill-conceived attacks. You gain the Opportune Riposte reaction (page 86).

SWASHBUCKLER’S SPEED FEAT 8
ARCHETYPE
Prerequisites Swashbuckler Dedication
You move faster, with or without panache. Increase the status bonus to your Speeds when you have panache to a +10-foot status bonus; you also gain a +5-foot status bonus to your Speeds when you don’t have panache.

EVASIVENESS FEAT 12
ARCHETYPE
Prerequisites Swashbuckler Dedication, expert in Reflex saves
Your proficiency rank for Reflex saves increases to master.
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【APG】第三章:变体
« 回帖 #46 于: 2021-03-03, 周三 14:56:18 »
女巫(Witch)
你聆听到某位庇护主遥远的低语,它派遣一名使者来教授你强大的魔法。

兼职女巫的角色(Multiclass Witch Characters)
女巫变体能提供多种多样的准备法术,适用于想要获取某些额外能力的角色。

女巫入门(Witch Dedication)    专长 2
[变体] [入门] [兼职]
先决条件 智力14
你能像女巫一样施法。选择1个庇护主(patron);你获得1只具有2个常见戏法(common cantrips)的魔宠,戏法要根据你所选择的庇护主的根源(tradition)来挑选,但除了根源之外,你无法获得任何其他庇护主通常能提供的效果。你的魔宠所具有的魔宠能力比正常少1个。你获得施放法术(Cast a Spell)行动。你每日能通过魔宠准备1个戏法。根据庇护主的根源,你在相应根源的法术攻击骰(spell attack rolls)和法术DC(spell DCs)上受训。你在女巫变体上的关键施法属性为智力(Intelligence),且这些法术是你的庇护主的根源所相应的女巫法术。你在与庇护主的根源相关的技能上变为受训;若你已经在该技能上受训,则自行选择1个技能变为受训作为替代。
特殊 直至选取另外2个女巫变体的专长之前,你无法再选择任何其他入门专长(dedication feat)。

基础女巫施法(Basic Witch Spellcasting)    专长 4
[变体]
先决条件 女巫入门(Witch Dedication)
你获得基础施法能力(basic spellcasting benefits;见施法变体)。每当你通过女巫变体而获得新环级的法术位时,将2个该环级的常见法术加入到你的魔宠中。

基础巫术(Basic Witchraft)    专长 4
[变体]
先决条件 女巫入门(Witch Dedication)
你根据自身的选择获得1级或2级女巫专长。你的魔宠不再比正常魔宠少1个魔宠能力。

进阶巫术(Advanced Witchraft)    专长 6
[变体]
先决条件 基础巫术(Basic Witchraft)
你获得1个女巫专长。在判断专长的先决条件时,你的女巫等级等同于自身角色等级的一半。
特殊 你可以多次选取该专长。每次选取都会获得另一个女巫专长。

庇护主之赐(Patron's Breadth)    专长 8
[变体]
先决条件 基础女巫施法(Basic Witch Spellcasting)
你每日能够施放的法术增加了。除了最高的2个环级之外,每个女巫变体专长提供的法术环级均会增加1个法术位。

专家女巫施法(Expert Witch Spellcasting)    专长 12
[变体]
先决条件 基础女巫施法女巫施法(Basic Witch Spellcasting),与你的庇护主的根源相关的技能熟练度达到大师(master)
你获得专家施法能力(expert spellcasting benefits;见施法变体)。

大师女巫施法(Master Witch Spellcasting)    专长 18
[变体]
先决条件 专家女巫施法(Expert Witch Spellcasting),与你的庇护主的根源相关的技能熟练度达到传奇(legendary)
你获得大师施法能力(master spellcasting benefits;见施法变体)。


原文
剧透 -  原文:
Witch
You have heard the whispers of a distant patron, who sent an emissary to teach you powerful magic.

MULTICLASS WITCH CHARACTERS
The witch archetype grants versatile prepared spells, perfect for characters looking to add some extra utility.

WITCH DEDICATION FEAT 2
ARCHETYPE DEDICATION MULTICLASS
Prerequisites Intelligence 14
You cast spells like a witch. Choose a patron; you gain a familiar with two common cantrips of your choice from your chosen patron’s tradition, but aside from the tradition, you don’t gain any other effects the patron would usually grant. Your familiar has one less familiar ability than normal. You gain the Cast a Spell activity. You can prepare one cantrip each day from your familiar. You’re trained in spell attack rolls and spell DCs from your patron’s tradition. Your key spellcasting ability for witch archetype spells is Intelligence, and they are witch spells of your patron’s tradition. You become trained in the skill associated with the patron’s tradition; if you were already trained in it, you instead become trained in a skill of your choice.
Special You can’t select another dedication feat until you have gained two other feats from the witch archetype.

BASIC WITCH SPELLCASTING FEAT 4
ARCHETYPE
Prerequisites Witch Dedication
You gain the basic spellcasting benefits (page 150). Each time you gain a spell slot of a new level from the witch archetype, add two common spells of that level to your familiar.

BASIC WITCHCRAFT FEAT 4
ARCHETYPE
Prerequisites Witch Dedication
You gain a 1st- or 2nd-level witch feat of your choice. Your familiar no longer has one less familiar ability than normal.

ADVANCED WITCHCRAFT FEAT 6
ARCHETYPE
Prerequisites Basic Witchcraft
You gain one witch feat. For the purpose of meeting its prerequisites, your witch level is equal to half your character level.
Special You can select this feat more than once. Each time you select it, you gain another witch feat.

PATRON’S BREADTH FEAT 8
ARCHETYPE
Prerequisites Basic Witch Spellcasting
You can cast more spells each day. Increase the spell slots you gain from witch archetype feats by 1 for each spell level other than your two highest spell levels.

EXPERT WITCH SPELLCASTING FEAT 12
ARCHETYPE
Prerequisites Basic Witch Spellcasting, master in the skill associated with your patron’s tradition
You gain the expert spellcasting benefits (page 150).

MASTER WITCH SPELLCASTING FEAT 18
ARCHETYPE
Prerequisites Expert Witch Spellcasting, legendary in the skill associated with your patron’s tradition
You gain the master spellcasting benefits (page 150)
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 原子能青蛙

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Re: 【APG】第三章:变体
« 回帖 #47 于: 2021-10-16, 周六 12:15:57 »
为了和GNG的陷阱工匠变体区分,Snarecrafter改成圈套师了
剧透 -  签名折叠:

离线 Lava

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Re: 【APG】第三章:变体
« 回帖 #48 于: 2021-12-09, 周四 00:03:36 »
浪客(Swashbuckler)
你靠着才华与独具一格的战斗风格进行战斗,将浪客的技艺加入到你的战斗技巧中。

兼职浪客的角色(Multiclass Swashbuckler Characters)
对于想要添加一些华丽技巧的习武角色,或者想要吸引目光的魅力施法者角色来说,浪客可以说是一份恰到好处的兼职。兼职浪客对于那些日常已经会执行与派头(panache)相关行为的角色来说相性极佳,比如杂技翻腾(Gymnast)风格的武僧(monk)或野蛮人(barbarian),喧哗恫吓(Braggart)、战舞者(Battledancer)或者风趣之徒(Wit)风格的吟游诗人(bard)。

浪客入门(Swashbuckler Dedication)    专长 2
[变体] [入门] [兼职]
先决条件 魅力14,敏捷14
选择一项浪客风格(见第二章)。你获得派头(Panache)职业特性,而且你可以根据自身风格,如同浪客一般在其允许的各种方式中获得派头。你在特技(Acrobatics)或与你选择的风格相关的技能上变为受训。若你已经在上述技能中受训,则根据自身选择选择1项技能变为受训作为替代。你还会在浪客职业DC上受训。但你不会获得自身所选择风格中的任何其他效果。
特殊 直至选取另外2个浪客变体的专长之前,你无法再选择任何其他入门专长(dedication feat)。

天赋异禀(Basic Flair)    专长 4
[变体]
先决条件 浪客入门(Swashbuckler Dedication)
你获得1个自行选择的1级或2级浪客专长。

精准终结(Finishing Precision)    专长 4
[变体]
先决条件 浪客入门(Swashbuckler Dedication)
你知道如何在有派头的时候大胆出手。你获得精确打击(Precise Strike)职业特性,但你在命中时只造成1点额外伤害,在终结技(Finisher)中造成1d6点伤害。该伤害不会随着你的等级提升而增加。此外,你会获得基础终结技动作。
基础终结技(Basic Finisher)单动(终结技 浪客) 你作出1次优雅且致命的攻击。作出1次打击(Strike);若命中且你的武器符合精确打击(Precise Strike)的先决条件,那么你会通过精确打击造成完整的1d6点伤害。

才华横溢(Advanced Flair)    专长 6
[变体]
先决条件 天赋异禀(Basic Flair)
你获得1个浪客专长。在判断专长的先决条件时,你的浪客等级等同于自身角色等级的一半。
特殊 你可以多次选取该专长。每次选取都会获得另一个浪客专长。

浪客反击术(Swashbuckler's Riposte)    专长 6
[变体]
先决条件 浪客入门(Swashbuckler Dedication)
你学会了如何对那些出招不慎的攻击进行反击。你获得适时反击(Opportune Riposte)反应动作。

迅捷浪客(Swashbuckler's Speed)    专长 8
[变体]
先决条件 浪客入门(Swashbuckler Dedication)
无论是否存有派头,你的行动速度都很快捷。当你有派头时,你的速度获得+10尺状态加值;当你没有派头时,你的速度也会获得+5尺状态加值。

精通反射(Evasiveness)    专长 12
[变体]
先决条件 浪客入门(Swashbuckler Dedication),反射豁免(Reflex saves)的熟练度为专家
你在反射豁免(Reflex saves)上的熟练度提升至大师(master)。


原文
剧透 -  原文:
Swashbuckler
You fight with flair and style, adding swashbuckling tricks to your combat repertoire.

MULTICLASS SWASHBUCKLER CHARACTERS
The swashbuckler archetype is a great fit for martial characters who want to be a bit flashier or for Charisma-based spellcasters who want to add a bit of dramatic flair to their routine. Multiclass swashbucklers work especially well for characters who already wanted to perform the actions associated with gaining panache, such as a monk or barbarian with the gymnast style or a braggart, battledancer, or wit-style bard.

SWASHBUCKLER DEDICATION FEAT 2
ARCHETYPE DEDICATION MULTICLASS
Prerequisites Charisma 14, Dexterity 14
Choose a swashbuckler style (page 84). You gain the panache class feature (page 84), and you can gain panache in all the ways a swashbuckler of your style can. You become trained in Acrobatics or the skill associated with your style. If you were already trained in both skills, you instead become trained in a skill of your choice. You also become trained in swashbuckler class DC. You don’t gain any other effects of your chosen style.
Special You can’t select another dedication feat until you have gained two other feats from the swashbuckler archetype.

BASIC FLAIR FEAT 4
ARCHETYPE
Prerequisites Swashbuckler Dedication
You gain a 1st- or 2nd-level swashbuckler feat of your choice.

FINISHING PRECISION FEAT 4
ARCHETYPE
Prerequisites Swashbuckler Dedication
You’ve learned how to land daring blows when you have panache. You gain the precise strike class feature (page 85) but you deal 1 addition damage on a hit and 1d6 damage on a finisher. This damage doesn’t increase as you gain levels. In addition, you gain the Basic Finisher action.
Basic Finisher [one-action] (finisher, swashbuckler) You make a graceful, deadly attack. Make a Strike; if you hit and your weapon qualifies for precise strike, you deal the full 1d6 damage from precise strike.

ADVANCED FLAIR FEAT 6
ARCHETYPE
Prerequisites Basic Flair
You gain one swashbuckler feat. For the purpose of meeting its prerequisites, your swashbuckler level is equal to half your character level.
Special You can select this feat more than once. Each time you select it, you gain another swashbuckler feat.

SWASHBUCKLER’S RIPOSTE FEAT 6
ARCHETYPE
Prerequisites Swashbuckler Dedication
You’ve learned to riposte against ill-conceived attacks. You gain the Opportune Riposte reaction (page 86).

SWASHBUCKLER’S SPEED FEAT 8
ARCHETYPE
Prerequisites Swashbuckler Dedication
You move faster, with or without panache. Increase the status bonus to your Speeds when you have panache to a +10-foot status bonus; you also gain a +5-foot status bonus to your Speeds when you don’t have panache.

EVASIVENESS FEAT 12
ARCHETYPE
Prerequisites Swashbuckler Dedication, expert in Reflex saves
Your proficiency rank for Reflex saves increases to master.

Flair有用激动人心或是有趣方的式完成某事的意思,也有独特且具有吸引力的特质的意思,结合swashbuckler的战斗方式,我觉得这里可能往华丽,炫技,表演一类词汇上翻译是不是更合理?也更好凸显basic和advance的关键词。

离线 realthrall

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Re: 【APG】第三章:变体
« 回帖 #49 于: 2022-02-02, 周三 23:35:50 »
【6级】护甲专精 Armor Specialist
【变体】【技能】
先决条件:卫士入门
  你努力继续优化自己穿着护甲的防御效果。你获得轻甲和中甲的盔甲专精效果(Armor Specialization Effects)。

轻甲的专精效果在哪找到?