作者 主题: 自用自翻资源帖  (阅读 941436 次)

副标题: 积少成多 滴水成河

离线 猩猩

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Re: 自用自翻资源帖
« 回帖 #460 于: 2020-09-13, 周日 08:57:37 »
(PFS不合法)特殊材料:墓石(Cryptstone)
出自:暴君魔爪冒险之路第一章(Pathfinder #139: The Dead Road pg. 63)

墓石是一种从骨园(Boneyard,法莱斯玛神域)的灵魂坟冢中采集的灰色致密石材。虽然墓石看起来陈旧且凹凸不平,但它在万古岁月之中注满了骨园的超自然能量。用墓石制成的武器对不死生物造成+1额外伤害;并且该加值重击时加倍。除此之外,以墓石制成的非魔法武器可正常影响虚体不死生物,视同魔法武器。若以墓石制成的武器具有瓦解(Disruption)附魔,该效果DC+1.
墓石可用来制造钝击近战武器或造成钝击伤害的弹药。以墓石制成的武器视为精制品,精制品价格已包括在下列价格中。若以墓石作为辅料制造一件主要材料并非石材的武器,该武器无法受到墓石特殊效果影响。
墓石具有和钢铁相当的HP和硬度。

墓石物品类型          价格调整
      弹药                 每发+10GP
      武器                   +500GP

原文:
剧透 -   :
Cryptstone
Source Pathfinder #139: The Dead Road pg. 63

Cryptstone is a dense gray stone scavenged from the mausoleums of the Graveyard of Souls in the Boneyard. While cryptstone may appear ancient and pitted, the supernatural essence of the Boneyard has infused it with power over the eons. A weapon made of cryptstone grants a +1 bonus on weapon damage rolls against undead creatures; this damage is multiplied on a critical hit. Additionally, any nonmagical weapon made of cryptstone affects incorporeal undead as if it were a magic weapon, and weapons made of cryptstone that have the disruption special ability increase the DC of that ability by +1.

Cryptstone can be used to craft bludgeoning melee weapons and ammunition that deals bludgeoning damage. Weapons made of cryptstone are always considered masterwork, and the masterwork costs are included in the listed prices. Items not primarily made from stone are not meaningfully affected by being partially made from cryptstone.

Cryptstone has the same hit points and hardness as steel.

Type of Cryptstone Item   Item Price Modifier
Ammunition   +10 gp per item
Weapon   +500 gp
« 上次编辑: 2021-06-06, 周日 05:53:49 由 猩猩 »

离线 猩猩

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Re: 自用自翻资源帖
« 回帖 #461 于: 2020-09-13, 周日 09:14:11 »
(PFS不合法)特殊材料:液态玻璃(Liquid Glass)
出自:《商人货单》(Merchant's Manifest Pg.17)

这种由热石(Heatstone,出自《商人货单》)制取的玻璃触感温热,如同液体一样略带可塑性。它的柔韧特性使得这种锋利晶体可在受损后修复自身。由液态玻璃制成的物品以每日两点HP的速度自我修复,哪怕这件物品已经破损或被摧毁(除非这件受损物品的碎片无法找回,如受到解离术影响)。如果一件以液态玻璃制成的物品HP为满,它造成的伤害获得+1加值。以液态玻璃制成的物品每寸具有10HP,其硬度为10。

液态玻璃物品类型          价格调整
          武器                       +800GP
       其他物品               每磅+250GP

原文:
剧透 -   :
Liquid Glass
Source Merchant's Manifest pg. 17

This heatstone-derived glass is warm to the touch and slightly malleable, as if it were still liquid. A pliable nature allows this otherwise razor-sharp crystal to repair itself when it takes damage. An item made from liquid glass repairs damage to itself at a rate of 2 hit points per day, even if the weapon is broken or destroyed (but not if the weapon is destroyed in a way that the pieces cannot be retrieved, such as via disintegrate). If a weapon made from liquid glass has full hit points, it grants a +1 bonus on damage rolls. Items made from liquid glass have 10 hit points per inch of thickness and hardness 10.
Type of Liquid Glass Item   Item Price Modifier
Weapon   +800 GP
Other Items   +250 GP/lb.
« 上次编辑: 2021-06-06, 周日 05:53:37 由 猩猩 »

离线 希尔

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Re: 自用自翻资源帖
« 回帖 #462 于: 2020-09-14, 周一 15:02:33 »
这两个材料都是pfsx,why,how
见证了丢人的币+1

离线 灰烬

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Re: 自用自翻资源帖
« 回帖 #463 于: 2020-09-16, 周三 22:14:23 »
配合上位面血脉(Planar Heritage)专长,部分职业可以有一些新玩法

例如可以靠拿种族背景特性,实现大部分武僧变体和限定非守序职业的相互兼职,避免影响继续提升武僧等级

引用
沉着战士(Enlightened Warrior):你总是能轻松的保持内心的平静和沉着,即使是在战场上。即使你的阵营为绝对中立或中立善良,你也可以获得武僧职业等级。

还可以用人类种族拿到“水之歌者”这类原本自身强力,但却和限定种族的属性调整不搭甚至属性相互冲突的实用职业变体


能拿到魔裔的圣武士天赋职业奖励,实现比“精类遗孤”更强的自我奶血

圣武士:对自己使用【圣疗】时治疗量+1

不确定“位面血脉”和“精类遗孤”能不能同时选,精类遗孤算修改了血脉吗……不论如何画风上还是太怪了不建议
种族背景特性用异族儿拿不就行了吗,没必要花专长吧

离线 阿贝里昂

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Re: 自用自翻资源帖
« 回帖 #464 于: 2020-09-17, 周四 01:12:43 »
种族背景特性用异族儿拿不就行了吗,没必要花专长吧
单独拿的话没必要,作为拿其余能力时额外附带的福利还行
« 上次编辑: 2020-09-17, 周四 01:15:09 由 阿贝里昂 »

离线 阿贝里昂

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一直等到《阴影血脉》才终于出现的“额外忍术”专长
« 回帖 #465 于: 2020-09-21, 周一 18:19:06 »
额外忍术(Extra Ninja Trick)

出自《阴影血脉》第25页

你对自身暗影技艺的修炼超越了大部分人。

先决条件:【忍术UC】职业能力

专长效果:你获得一个额外的忍术。你必须满足这个忍术的一切先决条件。

特殊说明:你可以多次选取“额外忍术”专长。
« 上次编辑: 2020-09-21, 周一 20:56:09 由 阿贝里昂 »

离线 Julien

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Re: 法术
« 回帖 #466 于: 2020-11-13, 周五 09:52:11 »
压制魅惑与胁迫(Suppress Charms and Compulsions)  出自《塔尔多,荣耀之回声》(Taldor, Echoes of Glory)
学派:防护系
等级:奥能师2,吟游诗人2,牧师/先知2,圣武士2,歌者2,术士/法师2,战斗祭司2
施法时间:标准动作
成分:言语,姿势
射程:近距
目标:一个生物外加每4个等级一个生物,任意两个目标之间的距离不能超过30英尺
持续:10分钟,见下文
豁免:意志(无害)
法术抗力:是(无害)

如同移除恐惧,目标获得+4士气加值对抗魅惑与胁迫效果,而正在生效的魅惑与胁迫效果会在法术持续时间内被压制



(1)这个法术并非出于《塔尔多,荣耀之回声》(Taldor, Echoes of Glory),而是《安多安,解放之魂》(Andoran, Spirit of Liberty)pg. 27以及核心的《冒险者指南》(Adventurer's Guide);
(2)10年出版的《安多安》中,法术描述诚如楼主所译;但在17年出版的《冒险者者指南》中,对该法术进行了修改。我也不太确定针对这种两个版本并存的资源(比如雪球术、兽态人),PFS规则是两者并存,还是后者取代前者,求教于方家。


压制魅惑与胁迫(Suppress Charms and Compulsions)  Adventurer's Guide pg. 77
学派:防护系
等级:奥能师2,吟游诗人2,牧师,催眠师2,先知2,圣武士2,异能者2,萨满2,歌者2,术士2,战斗祭司2,法师2
施法时间:标准动作
成分:言语,姿势
射程:近距
目标:一个生物外加每4个等级一个生物,任意两个目标之间的距离不能超过30英尺
持续:10分钟或专注(至多1轮/CL)
豁免:意志(无害)
法术抗力:是(无害)
        该法术可以增强受术者的意志力。当你施法时,你需要从下列两种效果中选择其一:针对魅惑和胁迫效果的豁免加值,或是压制魅惑和胁迫效果。
        如果你选择豁免加值,被法术影响的生物在对抗魅惑和胁迫效果上获得+4的士气加值,持续10分钟;
        如果你选择压制魅惑和胁迫效果,法术的持续时间会改由专注决定,其最大持续时间为1轮/CL。只要你维持专注,法术便会压制目标生物身上所有的魅惑和胁迫效果,无论它是有益、还是有害的。针对受术生物的新的魅惑或胁迫效果会自动被压制,直到你不再维持专注。如果你停止维持专注,法术效果会立即结束,如果受术目标身上的魅惑和胁迫效果还未结束(持续时间还未到),它们则会立即恢复。


原文
剧透 -   :
Suppress Charms and Compulsions
Source Adventurer's Guide pg. 77, Andoran, Spirit of Liberty pg. 27
School abjuration; Level arcanist 2, bard 2, cleric 2, mesmerist 2, oracle 2, paladin 2, psychic 2, shaman 2, skald 2, sorcerer 2, warpriest 2, wizard 2
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature plus one additional creature per 4 levels, no two of which can be more than 30 ft. apart
Duration 10 minutes or concentration (up to 1 round/level); see text
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

You bolster the subject’s sense of willpower and self-worth when you cast this spell. As you cast it, you must decide if you want to grant a bonus to saving throws against charms and compulsions or suppress charms and compulsions.

If you grant a bonus to saving throws, you grant all affected creatures a +4 morale bonus on saving throws against charm and compulsion effects for 10 minutes.

If instead you suppress charms and compulsions, the spell’s duration drops to concentration, to a maximum duration of 1 round per level. As long as you continue to concentrate, the spell suppresses all existing charm and compulsion effects affecting the targets, regardless of whether the effect is beneficial or harmful. New charm or compulsion effects that successfully target such a protected creature are automatically suppressed as long as you continue concentrating. If you cease concentrating, the spell effect immediately ends, and remaining charm or compulsion effects resume for the rest of their remaining durations as normal.
« 上次编辑: 2020-11-13, 周五 09:54:12 由 Julien »

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我真是个罪恶的PC啊~
« 回帖 #467 于: 2020-12-28, 周一 23:05:56 »
符文守护纹身(Runeward Tattoo)
出自《Magical Marketplace pg. 5》
灵光:微弱预言系
CL:1
位置:
价格:1000gp
重量:

  每一个此类别的纹身都关联着单一魔法学派。受纹身者能任意使用侦测魔法(Detect Magic),但只能感应到该学派的灵光。受纹身者在对抗关联学派的法术和类法术能力时豁免检定获得+1洞察加值而且自动知晓60尺内有该法术和类法术被施放。

制作条件:绘制魔法刺青(Inscribe Magical Tattoo)ISM侦测魔法(Detect Magic),神导术(Guidance)
制作成本:500gp

剧透 -   :
Runeward Tattoo
Source Magical Marketplace pg. 5
Aura faint divination CL 1st
Slot none; Price 1,000 gp; Weight —
Description
Each of these tattoos is keyed to a single school of magic. The bearer can use detect magic at will, but only to sense auras of that school. The bearer gains a +1 insight bonus on saving throws against spells and spell-like abilities of the keyed school and knows when such a spell or spell-like ability has been cast within 60 feet.
Construction
Requirements Inscribe Magical TattooISM, detect magic, guidance; Cost 500 gp

https://www.aonprd.com/MagicTattooDisplay.aspx?FinalName=Runeward%20Tattoo


而且在骑扫帚和魔毯外你现在能骑木桶了(

飞天宝箱(Flying Chest)
出自《Lost Treasures pg. 13》
灵光:中等变化系
CL:10
位置:
价格:19000gp
重量:100磅

  此箱子最常见的为带有马鞍的铰链加固木桶。经过仔细检查,在木桶侧边有个可见的锁孔,里面有个优质的锁头(where a good lock is inset)。箱子的内部能装载至多6立方尺的物质。箱子能被1个中体型的生物或2个小体型的生物骑乘,而且能如同受翱翔天际(Overland flight)影响在空中飞行(飞行检定拥有+5加值)至多每天10小时,按其拥有者意愿分配使用。箱子能负载至多300磅物体时飞行速度40尺,或负载至多600磅物体时飞行速度30尺。只有骑手的重量和绑在箱子外部的重量算入此限制,不包括存放在内部的物质。
制作条件:制造奇物,活化物体(Animate Objects),翱翔天际(Overland flight),魔法恒定术(Permanency)
制作成本:8500gp

剧透 -   :
Flying Chest
Source Lost Treasures pg. 13
Aura moderate transmutation; CL 10th
Slot none; Price 19,000 gp; Weight 100 lbs.
Description
These chests most often appear as hinged, reinforced wooden barrels with saddles. Upon close inspection, a keyhole is visible on the side of the barrel, where a good lock is inset. The chest’s interior can hold up to 6 cubic feet of material. The chest can be ridden by a single Medium creature or two Small creatures, and is able to fly through the air as if affected by an overland flight spell (with a +5 bonus on Fly checks) for up to 10 hours per day, split up as its owner desires. The chest can carry up to 300 pounds at a speed of 40 feet, or up to 600 pounds at a speed of 30 feet. Only the weight of riders and materials strapped to the chest’s exterior counts for this limitation, not the weight of material stored within.
Construction
Requirements Craft Wondrous Item, animate object, overland flight, permanency; Cost 8,500 gp

https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Flying%20Chest
« 上次编辑: 2020-12-28, 周一 23:30:23 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 __INT

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Re: 自用自翻资源帖
« 回帖 #468 于: 2021-01-10, 周日 16:22:57 »
焰目光(Fiery Glare)  出自《格拉利昂的混种》(Bastards of Golarion)
分类:种族
需求:火元素裔
你可以用你的非自然本质来恐吓他人。你总是可以在威吓检定中取10,即便是在战斗中。
剧透 -   :
Fiery Glare
Source Bastards of Golarion pg. 29
Category Race
Requirement(s) Ifrit
You can use your unearthly nature to frighten others. You can always take 10 on Intimidate checks, even in combat.

离线 有栖川零音

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Re: 自用自翻资源帖
« 回帖 #469 于: 2021-01-30, 周六 13:09:24 »
燃烧催化剂(Incendiary catalyst) 出自《寻路者#115:猎物小径》(Pathfinder #115: Trail of the Hunted pg. 74)
价格:40gp 重量:1lb
类型:炼金武器 制造DC:工艺(炼金) 20
效果:燃烧催化剂可以用作基础射程为10尺的远程接触武器来投掷攻击生物。命中时,目标被浇上助燃剂,使目标获得火焰易伤状态 ,持续1轮。燃烧催化剂不会影响已是火焰易伤的生物,且目标已有的免疫火焰伤害或火焰抗力如常计算。制作这个物品需要一个成功的 DC 20工艺(炼金术)检验。

剧透 -   :
Incendiary catalyst
Source Pathfinder #115: Trail of the Hunted pg. 74
Price 40 gp; Weight 1 lb.
Category Alchemical Weapons
Description
Incendiary catalyst can be thrown at a creature as a ranged touch attack with a range increment of 10 feet. On a hit, the target is doused with accelerants that give the target vulnerability to fire (Pathfinder RPG Bestiary 305) for 1 round. Incendiary catalyst does not affect creatures that are already vulnerable to fire, and the target’s fire immunity and resistances apply as normal. Crafting this item requires a successful DC 20 Craft (alchemy) check.
Construction
Craft (Alchemy) DC 20
« 上次编辑: 2021-07-27, 周二 03:19:28 由 有栖川零音 »