作者 主题: 自用自翻资源帖  (阅读 941616 次)

副标题: 积少成多 滴水成河

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Re: 自用自翻资源帖
« 回帖 #470 于: 2021-02-01, 周一 01:09:28 »
统治者(Dominator)  出自《初探内海》(Inner Sea Primer),《格拉里昂的兽人》(Orcs of Golarion)
分类:地区
需求:贝尔克泽恩
统治者的血液在兽人野蛮的家乡中流淌。你在战斗中使用威吓技能进行挫败士气的所有尝试获得+2背景加值。
剧透 -   :
Dominator
Source Inner Sea Primer pg. 5, Orcs of Golarion pg. 23
Category Region
Requirement(s) Belkzen
The blood of dominance runs thick in the savage home of orcs. You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using the Intimidate skill.

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战斗剑鞘
« 回帖 #471 于: 2021-02-23, 周二 20:01:27 »
剧透 -   :
Combat scabbard,sharpened
Source Adventurer's Armory pg. 6
Statistics
Cost 1 gp Weight 1 lb.
Damage 1d4 (small), 1d6 (medium); Critical x2; Range —; Type B; Special improvised, see text
Category One-Handed; Proficiency Martial
Description
This scabbard is an improvised weapon designed to allow you to remove it from your belt as a swift action when drawing the weapon it contains. Taking the Equipment Trick feat (see page 22) for a scabbard gives you additional combat options for using a scabbard. For the purpose of fighter weapon groups, a scabbard for a heavy blade is considered a hammer, and a scabbard for a light blade is considered a close weapon.
磨尖战斗剑鞘
PFS可用 来源:Adventurer's Armory pg. 6
价格:1GP,重量 1磅
伤害 1D4(小体型),1D6(中体型);重击*2,钝击,射程 -,特殊见下
持用方式 单手;擅长类型 军用
描述 剑鞘是一个临时武器,它被设计用来当你拔出武器时可以用一个迅捷动作从你的腰带上把它飞出去。装备技法(本书22页)为你使用剑鞘提供了额外的战斗选项。考虑到武器组时,一个重刃武器的剑鞘被属于是锤武器组,轻刃武器的剑鞘被属于是贴身武器组。
(译注:这里的意思应该是你单独用它当武器时是军用武器,但是用来飞鞘用的是本书临时武器。具体请咨询DM。而且男神战原文的名称有误,我根据AA原书进行了翻译修正。)

重鞘技法 Heavy Blade Tricks
来源:冒险家的武具库 pg.22
要使用下面的每个技法,除了要满足专长或技能前置(列在下面的括号中),你必须拥有装备技法(重刃剑鞘)。
你可以使用任意一个为重刃武器打造的剑鞘使用这些技法。根据GM的判定,你可以凭藉轻刃剑鞘使用某些技法,但这需要一个单独的装备技法专长并可能削弱技法的效果。

飞鞘 白虹贯日 Hurl Scabbard(即时备战):你可以在将你的战斗剑鞘(见P.3)飞掷向视野内的任意生物的方式拔出武器。这是以迅捷动作进行的远程攻击,掷出的剑鞘被视为投掷武器。
« 上次编辑: 2022-04-27, 周三 15:50:17 由 longman123 »

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Re: 自用自翻资源帖
« 回帖 #472 于: 2021-05-05, 周三 20:07:38 »

布雷斡匪帮(Brevoy Bandit) 出自《河域子民 第12页》
类别:地区
要求:米沃恩
效果:你从布雷斡的官方迫害中逃离而出,并一直流亡到了米沃恩。无论你是否会为自己犯下的罪行感到愧疚,你都希望在新邻居之间开始一段全新的生活。选择一个专业技能以及一个除感知以外的属性值。你在进行该专业技能的检定时在感知修正外额外加上选定属性值的修正。


You fled the persecution of Brevoy authorities and wound up in Mivon. Whether or not you are guilty of your alleged crimes, you seek to build a new life amid new neighbors. Choose one Profession skill and one ability score other than Wisdom. You add that ability score’s modifier in addition to your Wisdom modifier on checks with the chosen Profession skill.

不是感到愧疚,是无论你有没有犯下被指控的罪行

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 自用自翻资源帖
« 回帖 #473 于: 2021-06-05, 周六 17:06:23 »
扩展壁垒(Extend the Bulwark)[战斗,团队]
出自《Magical Marketplace pg. 6》
  你能通过介入你披甲的身躺以加强受训盟友的防御力。

  专长效果:若你穿戴中甲或重甲而且邻接也拥有此专长的一位盟友,以自由动作,你能给予你的盟友的AC等同1/2你的护甲提供的护甲加值的环境加值。此加值持续1回合。在此回合,你的AC不会从护甲中获得加值。

剧透 -   :
Extend the Bulwark (Combat, Teamwork)
Source Magical Marketplace pg. 6
You can bolster a trained ally’s defenses by interposing your own armored body.

Benefit: If you are wearing medium or heavy armor and are adjacent to an ally who also has this feat, as a free action, you may give your ally a circumstance bonus to her AC equal to half the armor bonus provided by your armor. This bonus lasts for 1 round. During this round, you gain no bonus to your AC from your armor.

https://aonprd.com/FeatDisplay.aspx?ItemName=Extend%20the%20Bulwark

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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狐妖的天赋职业奖励
« 回帖 #474 于: 2021-06-09, 周三 11:07:48 »
通用(野兽血脉pg12):获得1/6新的魔性之尾ARG专长。任意狐妖角色在其天赋职业上获得等级时可以选取。
奥能师(野兽血脉pg12):当释放奥能师惑控法术时,增加1/3有效施法者等级,但是这个效果只能应用在决定持续时间的时候
吟游诗人(ARG pg192)+1/2加值在撒谎时唬骗鉴定上或者在搜集信息的交涉鉴定上
拳师(野兽血脉pg12):每日千招百式可用次数+1/4
骑将(野兽血脉pg12):旗帜提供加值+1/4
德鲁伊(ARG pg192):在改变生物态度时交涉与威吓+1/2
战士(野兽血脉pg12):对抗被夹击或AC上失去敏捷调整的敌人的武器攻击伤害骰+1/3
催眠师(野兽血脉pg12):每日催眠师诡计次数+1/3
先知(ARG pg192):选择一种武器,由于不擅长使用而受到的减值-1。当减值通过天赋职业奖励减少至0点时,视为先知针对该武器获得了相应的“擅长军用武器”或“擅长异种武器”专长
盗贼(ARG pg192):获得1/6盗贼天赋
萨满(野兽血脉pg12):增加一个不在萨满法术表中的惑控系法师/术士法术进入已知法术。此法术必须比萨满可释放法术环位低至少1环。
变形者(荒野起源pg8):每日增加1/4分钟进入次级形态的时间 (pfs不可用)
术士(ARG pg192):+1/4惑控系法术DC
游荡剑客(野兽血脉pg12):游荡剑客时髦值上限+1/4
侠客(野兽血脉pg12):无痕伪装提供的易容加值+1/2
剧透 -  原文:
PFS Legal All (Blood of the Beast pg. 12): Gain 1/6 of a new Magical TailARG feat. Any kitsune character can choose this bonus upon gaining a level in her favored class.
PFS Legal Arcanist (Blood of the Beast pg. 12): When casting arcanist enchantment spells, add 1/3 to the effective caster level, but only for the purpose of determining duration.
PFS Legal Bard (Advanced Race Guide pg. 192): Add a +1/2 bonus on Bluff checks to lie and a +1/2 bonus on Diplomacy checks to gather information.
PFS Legal Brawler (Blood of the Beast pg. 12): Increase the number of times per day the brawler can use martial flexibility by 1/4.
PFS Legal Cavalier (Blood of the Beast pg. 12): Add 1/4 to the cavalier’s banner bonus.
PFS Legal Druid (Advanced Race Guide pg. 162): Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature’s attitude.
PFS Legal Fighter (Blood of the Beast pg. 12): Add 1/3 to damage rolls the fighter makes with weapon attacks against an opponent that he is flanking or that is denied its Dexterity bonus to AC.
PFS Legal Mesmerist (Blood of the Beast pg. 12): Increase the number of mesmerist tricks the mesmerist can use per day by 1/3.
PFS Legal Oracle (Advanced Race Guide pg. 192): Reduce the penalty for not being proficient for one weapon by 1. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat for that weapon.
PFS Legal Rogue (Advanced Race Guide pg. 192): The rogue gains 1/6 of a new rogue talent.
PFS Legal Shaman (Blood of the Beast pg. 12): Add one enchantment spell from the sorcerer/ wizard spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast.
Shifter (Wilderness Origins pg. 8): Add 1/4 to the number of minutes the shifter can assume her minor form each day.
PFS Legal Sorcerer (Advanced Race Guide pg. 192): Add +1/4 to the DC of enchantment spells.
PFS Legal Swashbuckler (Blood of the Beast pg. 12): Increase the total number of points in the swashbuckler’s panache pool by 1/4.
PFS Legal Vigilante (Blood of the Beast pg. 12): Add 1/2 to the Disguise bonus provided by seamless guise.

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专长
« 回帖 #475 于: 2021-06-12, 周六 20:54:12 »
溅射武器大师(Splash Weapon Mastery)  出自《冒险家军械库》(Adventurer's Armory)31页
你擅长于提高溅射武器的射程、范围和精确度。
效果:当投掷溅射武器时,你可以如同拥有远距射击专长。当你使用溅射武器命中目标时,选择一个与溅射范围相邻的方格;此方格内的生物同样受到溅射伤害。当你投掷溅射武器失手时,你可以用+1或者-1来调整误落地点的方向。此专长在决定其他专长的先决条件时视为远距射击,但是仍旧只对溅射武器有效。


剧透 -  原文:
You are adept at increasing the range, area, and accuracy of splash weapons.

Benefit: When throwing a splash weapon, you act as if you had the Far Shot feat. When you hit with a splash weapon, select one additional square adjacent to the splash area; creatures in this area also take splash damage. When you miss with a splash weapon, you may adjust the miss direction on the grid by +1 or –1. This feat counts as Far Shot for the purpose of qualifying for other feats, but only in regard to splash weapons.

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Re: 自用自翻资源帖
« 回帖 #476 于: 2021-06-29, 周二 13:47:47 »
传奇英灵:西里卡斯(Cyricas)  出自Pathfinder Adventure Path #132: The Six-Legend Soul 70页
因为曾奇迹般地从童年的疾病中恢复,并与他的猿类伙伴马尔杜一起进行狂野冒险,跃狮西里卡斯是塔尔多青年中最受欢迎的英雄。无论是鼓励善待动物还是鼓励勇敢面对困境,西里卡斯的大多数故事都带有一些教育意义。许多塔尔多人逐渐将西里卡斯和马尔杜的冒险视为幼稚,但也从他广为流传的故事中有所收获。那些寻求与这一传奇英灵沟通的人发现,也许少年冒险家和博学者是西里卡斯最强烈的特征,只有对数字 "8 "不同寻常的亲和力才能取代这些点。
取得青睐:为了获得跃狮的青睐,你必须释放一只被不公正地束缚的动物。然后,你必须发誓在动物被虐待时绝不袖手旁观,并尝试进行感知鉴定。如果你成功了,西里卡斯会回应你的召唤。
降灵奖励:你在夹击对手时的攻击检定加值增加 2(通常为 +4)。
禁忌:如果你在降灵西里卡斯时接受了一个禁忌,你必须发誓永远不会伤害任何动物


次级英灵之力:自然魔法 : 你可以从自然本身汲取力量。这和大法师英灵的大法师魔术一样,除了是从德鲁伊法术列表中选择法术,而不是从术士/法师列表中选择法术(这些是神圣法术),且你必须展示一枝冬青或其他神圣的植物来施展需要法器的法术。
中等英灵之力:王子的盟友: 为你能施放的每个法术换位添加对应的召唤自然盟友法术到你的通灵者法术列表中。只要你有1个被召唤的生物,它就会获得增强召唤专长的增益,即使你没有该专长。
高等英灵之力:破碎锁链: 以一个迅捷动作,你可以让西里卡斯对你获得 1 点共鸣,从而为你和 60 英尺内的所有盟友提供行动自由的增益,持续 1 分钟。


剧透 -  原文:
Cyricas (Hierophant)
Source Pathfinder #132: The Six-Legend Soul pg. 70
Cyricas the Leaping Lion is a favorite hero among Taldan youth, due to both his miraculous recovery from a childhood ailment and his wild adventures with his ape companion Mardu. Most tales of Cyricas carry some lesson, whether encouraging kindness to animals or bravery in the face of adversity. Many Taldans grow to regard the adventures of Cyricas and Mardu as childish, but learn to respect his inspiring and widely circulated lectures. Those who seek rapport with this legendary spirit find that the bond between juvenile thrill-seeker and learned scholar is perhaps the strongest aspect of Cyricas’s identity, superseded perhaps only by an unusual affinity for the number eight.

Gaining Favor: To gain the Leaping Lion’s favor, you must release an animal that has been unjustly restrained. You must then swear an oath to never stand idle while an animal is being abused and attempt a Wisdom check. If you succeed, Cyricas answers your call.

Seance Boon: Your bonus on attack rolls when flanking an opponent increases by 2 (normally, to +4).
Taboos: If you accept a taboo while channeling Cyricas, you must vow to never harm an animal.

Natural Magic (Lesser, Su): You can draw upon the power of nature itself. This functions as the archmage arcana spirit power, except that you select spells from the druid list instead of the sorcerer/wizard list (these spells count as divine), and you must present a sprig of holly or another sacred plant to cast spells that require a divine focus.
Princely Allies (Intermediate, Su): Add the appropriate summon nature’s ally spell for each spell level you can cast to your medium spell list. As long as you have exactly 1 creature summoned, it gains the benefits of the Augment Summoning feat, even if you don’t have that feat.
Breaking Chains (Greater, Su): As a swift action, you can allow Cyricas to gain 1 point of influence over you to grant the benefits of freedom of movement to you and all allies within 60 feet for 1 minute.
« 上次编辑: 2021-06-29, 周二 16:20:14 由 hellococoo »

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Re: 自用自翻资源帖
« 回帖 #477 于: 2021-07-04, 周日 01:59:53 »
为战而生(Bred for War)  出自《格拉利昂的人类》(Humans of Golarion)30页
分类:种族
需求:人类-休盎提人
你高出大多数其他人类,并拥有结实、虬结的肌肉。你在威吓检定上获得 +1 背景加值,且在你的 CMB 上获得 +1 背景加值。你必须至少有 6 英尺高。
剧透 -   :
Bred for War
Source Humans of Golarion pg. 30
Category Race
Requirement(s) Human—Shoanti
You tower above most other humans and possess a physique of hard, corded muscle. You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.

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Re: 自用自翻资源帖
« 回帖 #478 于: 2021-07-04, 周日 18:10:08 »
强大心灵(Sound of Mind)  出自《初探龙国》(Dragon Empire Primer)第21页
分类:地区
需求:兹哈
你曾在兹哈山区与轮回者生活,内心感受到极致的安宁。你在对抗影响心灵效果时豁免获得+2背景加值。


原文:
剧透 -   :
Sound of Mind
Source Dragon Empires Primer pg. 21
Requirement(s) Zi Ha
You have lived in the mountains of Zi Ha and found utter tranquility among the samsarans of the region. You gain a +2 trait bonus on saving throws against mind-affecting effects.

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Re: 自用自翻资源帖
« 回帖 #479 于: 2021-07-06, 周二 23:32:21 »
魔誓者(Demon-Sworn)  出自《幽域英雄》(Heroes of the Darklands pg. 16)
卓尔是格拉利昂上被恶魔干预所“拯救”的最著名物种之一,但他们并非唯一。 在幽暗之地的深处,以及格拉利昂上类似荒凉的地方,许多人寻求恶魔的帮助作为生存手段。这种契约往往是订立者在匆忙中制作的,没有真正了解对其终生的影响。
恶魔契约:魔誓者与一个恶魔实体签订契约,将其与深渊力量牢牢束缚,并腐蚀了其与其的庇护主之间的联系。在特定等级,其获得以下的法术来代替其通常的庇护主法术:2级-防护善良,6级-邪影击,10级-反制善良,14级-渎神之语,18级-邪恶灵光。释放在此替换列表中拥有邪恶描述符的法术对魔誓者的阵营没有影响。 此能力调整了庇护主法术
残酷巫术:无论其是否愿意,魔誓者总是会造成痛苦。除了该巫术通常造成的任何伤害外,每个巫术对受其影响的生物造成 1d4 点非致命伤害。对于强力巫术,伤害增加到2d4。对于高等巫术,伤害增加到4d4。每一个自然4点骰子的结果都会对魔誓者造成1点致命伤害。此能力调整了女巫的巫术,强力巫术,高等巫术
彰显契约(Ex):6级时,魔誓者获得进阶魔宠作为奖励专长。连结的魔宠是由魔誓者与恶魔力量签订契约时失去的少量灵魂组成。 无论魔誓者的实际阵营如何,魔宠都必须是夸赛魔,它通过由内而外的吞噬魔誓者前魔宠的方式出现。 夸赛魔已知前魔宠已知的所有法术。 它忠心耿耿地服务于魔誓者,无论任何阵营冲突,它尽其所能地服从主人的命令。此魔宠无法被替换,如果被杀死,替换失去魔宠的仪式会重塑相同的夸赛魔,其拥有与之前相同的已知法术。 以这种方式替换魔宠会给予魔誓者 1 个永久负面等级,就好像被一个能量吸取生物击中一样。


剧透 -  原文:
The drow are among the best known creatures on Golarion who were “saved” by demonic intervention, but they’re far from the only ones. In the depths of the Darklands, as well as similarly inhospitable locales on Golarion, many seek the succor of demons as a means of survival. Such pacts are often made in haste, without a true understanding of the lifelong effects they’ll have on those who make them.

Demonic Pact: A demon-sworn makes a pact with a demonic entity, forever binding her to the forces of the Abyss and corrupting her connection with her patron. At the indicated levels, she gains the spells below in place of her normal patron spells: 2nd—protection from good, 6th—unholy blight, 10th—dispel good, 14th—blasphemy, 18th—unholy aura. Casting spells with the evil descriptor from this replacement list has no effect on the demonsworn’s alignment.

This ability modifies patron spells.

Cruel Hex: A demon-sworn always inflicts some pain, whether she wants to or not. Each hex deals 1d4 points of nonlethal damage to creatures affected by it, in addition to any damage the hex normally deals.

For major hexes, the damage increases to 2d4. For grand hexes, the damage increases to 4d4. Each die result of a natural 4 deals 1 point of lethal damage to the demon-sworn.

This ability alters the witch’s hex, major hex, and grand hex.

Manifest Pact (Ex): At 6th level, the demon-sworn gains Improved Familiar as a bonus feat. The associated familiar is made up of the tiny amount of soul matter lost when the demon-sworn made her pact with demonic powers. The familiar must be a quasit, regardless of the demon-sworn’s actual alignment, and it manifests by eating its way out of the demon-sworn’s former familiar. The quasit knows all spells known to the previous familiar. It loyally serves the demon-sworn, despite any conflicts of alignment, obeying its mistress to the best of its abilities.

This familiar cannot be replaced, and if slain, the ritual to replace the lost familiar recreates the same quasit, along with the same spells previously known. Replacing the familiar in this fashion also imparts the demon-sworn with 1 permanent negative level, as if she had been hit by an energy-draining creature.

This ability replaces the hex gained at 6th level.
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