作者 主题: 自用自翻资源帖  (阅读 942273 次)

副标题: 积少成多 滴水成河

离线 叶翎殇

  • Guard
  • **
  • 帖子数: 105
  • 苹果币: 0
知名炫技 Deeds of Renown
« 回帖 #480 于: 2021-07-11, 周日 09:02:19 »
知名炫技(Deeds of Renown)  出自《传说编年史》(Chronicle of Legends pg.5)
游荡剑客与铳士通过勇毅点和时髦值来发动令人印象深刻的炫技,但是其中真正华丽壮观的动作被称为知名炫技 (renowned deeds)。一位游荡剑客或者铳士(而不是其他职业)到达下文提出的炫技描述中的相应等级时可以选择一项其本职业的知名炫技。这么做将会替换特定的一项或多项炫技。如果角色不能获得相应的炫技,他将无法选择知名炫技,正如选择变体一般
剧透 -  原文:
Swashbucklers and gunslingers perform impressive deeds through their grit and panache, but some are capable of truly spectacular acts known as renowned deeds. A swashbuckler or gunslinger (though not members of other classes) can select a renowned deed for her class upon reaching the class level listed in the deed’s description. This replaces the specific listed deed or deeds; if the character would not gain the appropriate deeds, she cannot select the renowned deed, as if selecting an archetype.
游荡剑客知名炫技
复仇之心(Ex):有些游荡剑客被复仇心而不是别的东西所驱动。1级时,此游荡剑客获得武士的决意职业特性,将游荡剑客等级视为武士等级。当该游荡剑客使用决意时,他必须花费一点时髦值或一次快乐人生,否则此决意将不会产生任何效果。
此炫技替换大胆特技以及另一项1级炫技
剧透 -  原文:
Vengeful Heart (Ex) (Chronicle of Legends pg. 5): Some swashbucklers are driven by vengeance above all else. At 1st level, the swashbuckler gains the samurai’s resolve class feature, treating her swashbuckler level as her samurai level. Whenever the swashbuckler spends a use of resolve, she must also spend a point of panache or a use of charmed life, or the use of resolve has no effect. This deed replaces the derring-do deed and one other 1st-level deed.
剑柄重锤(Ex):用细刃精确刺击无定型或虚体生物几乎没有任何效果,当面对此等威胁时,有些游荡剑客放弃精确攻击而改用狂野的攻击。3级时,游荡剑客在使用精确刺击攻击时,可以在进行攻击检定前启动此炫技。一次改用此方式的攻击只造成一半精确刺击的正常伤害,但是这个伤害不被视为精准伤害。
此炫技改变了(但不替换)精确刺击,并替换另一项3级炫技。
剧透 -  原文:
Hilt Hammer (Ex) (Chronicle of Legends pg. 5): Precise strikes with a slender blade do little to hinder amorphous or incorporeal creatures; when encountering such threats, some swashbucklers abandon precision in favor of brutish strikes. At 3rd level, the swashbuckler can activate this deed before rolling the attack roll when making an attack that would benefit from precise strike. An attack altered this way deals only half the normal damage from precise strike, but this damage is not treated as precision damage. This deed alters (but does not replace) the precise strike deed and replaces one other 3rd-level deed.
闪避之舞(Ex):游荡剑客可以绕过对手使其中门大开。7级时,游荡剑客可以花费一点时髦点以移动动作移动半速的距离。如果一个生物因为此移动而借机攻击游荡剑客,游荡剑客可以尝试通过DC等于该生物CMD的特技鉴定。如果鉴定成功,该次借机攻击失手,同时游荡剑客可以借机攻击攻击他的生物。他可以通过此移动尝试躲避多次借机攻击,但是每多一个借机攻击的敌人将使特技鉴定的dc增加2点。如果游荡剑客拥有额外的借机攻击,他可以以此来回应多次因为此次移动失手的借机攻击。
此炫技替换了游荡剑客之优雅与另一项7级炫技
剧透 -  原文:
Dodging Dance (Ex) (Chronicle of Legends pg. 5): The swashbuckler moves around her opponents' attacks to open them up for strikes. At 7th level, a swashbuckler can spend 1 panache point to move up to half her speed as a move action. If a creature makes an attack of opportunity against her due to this movement, she can attempt an Acrobatics check with a DC equal to the attacking creature's CMD. If she succeeds, the attack of opportunity misses, and the swashbuckler can make an attack of opportunity against the attacking creature instead. She can attempt to evade multiple attacks of opportunity during this movement, but the DC of the Acrobatics check increases by 2 for each additional opponent that makes an attack of opportunity against her during this movement. If the swashbuckler has an ability that grants her additional attacks of opportunity, she can use them to respond to multiple missed attacks of opportunity with her own attacks. This deed replaces the swashbuckler's grace deed and one other 7th-level deed.
复仇之魂(Ex):有些复仇可能需要数年甚至数十年才能完成,这将使悲愤的游荡剑客超越其忍耐极限。11级时,此游荡剑客获得武士的高等决意职业特性。19级时,此游荡剑客获得武士的真·决意职业特性。
游荡剑客必须拥有复仇之心知名炫技才能选择此炫技。此炫技替换狡猾之刃与诈死伪装炫技,再加上一项额外的11级炫技。
剧透 -  原文:
Vengeful Soul (Ex) (Chronicle of Legends pg. 5): Sometimes vengeance can take years or even decades, forcing the aggrieved swashbuckler to push the limits of her endurance. At 11th level, the swashbuckler gains the samurai's greater resolve class feature. At 19th level, the swashbuckler gains the samurai's true resolve class feature. The swashbuckler must have the vengeful heart renowned deed to select this deed. This deed replaces the subtle blade and cheat death deeds, plus an additional 11th-level deed.



离线 mestery

  • Adventurer
  • *
  • 帖子数: 43
  • 苹果币: 0
Re: 自用自翻资源帖
« 回帖 #481 于: 2021-07-19, 周一 23:57:24 »
后来才发现chm中已经翻译,整大蛊了
« 上次编辑: 2021-12-07, 周二 20:54:33 由 mestery »

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2558
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: 自用自翻资源帖
« 回帖 #482 于: 2021-08-03, 周二 10:31:15 »
奎因迪勒(调停者)LG
这位能说会道的神明比他的姐姐波络卡更加擅长于调解纷争。他会减轻矮人之间的警戒心,鼓励他们与邻人友好相处,并确保即使他们不会忘记自己许久不见的老朋友。
神职:友谊,忠诚,和平
圣徽:闪光的黄金战锤
偏好武器:锤子(又是一个不说明什么锤子的。。)【官方解释:当warhammer】
领域:团队,善良,秩序,保护
  宗教背景:
甜言蜜语:你能很老练的爱抚愤怒中的人和说服铁石心肠的人。你在交涉上获得+1的背景加值。此外,你在非持续控制且以和平的方式结束的法术(比如安定心神,睡眠术,放下武器的暗示术等)上获得dc+1的背景加值。
Grundinnar (The Peacemaker)
   This glib deity is well practiced in breaking up fights over his sister Bolka. He
mends fences, encourages dwarves to be neighborly, and makes sure that dwarves do not forget friends they haven’t seen in decades.
    Honeyed Words (Grundinnar): Your tact soothes bristling tempers and cools heated blood. You receive a +1 trait bonus on Diplomacy checks. In addition, you receive a +1 trait bonus to the DC of any charm or compulsion that does not
provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or a suggestion to lay down arms.

不是法术,是魅惑或胁迫

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 hellococoo

  • Adventurer
  • *
  • 帖子数: 92
  • 苹果币: 0
Re: 自用自翻资源帖
« 回帖 #483 于: 2021-08-06, 周五 17:15:56 »
沙漠劫掠者(Desert Raider)  出自《极限荒野》(Ultimate Wilderness pg. 76)
沙漠劫掠者总是威胁着穿越广袤荒凉区域的商队。一些沙漠劫掠者是部落成员,他们通过掠夺来补贴艰苦生活所需,而其另一些则是职业盗贼,他们在沙漠中躲避绞刑。为了生存,沙漠劫掠者必须了解沙漠的秘密,并习惯沙漠的危险。虽然最常与炎热的沙漠联系在一起,但沙漠劫掠者也可以在冻土行动,因为雪地上的阳光就像沙地上的一样容易使人致盲。
本职技能:沙漠劫掠者取代知识(地城)和游泳将知识(地理)与生存加入本职技能。 此能力调整了盗贼本职技能。
沙漠追踪者:沙漠劫掠者对目眩状态免疫。沙漠劫掠者在沙漠地形中追踪或识别足迹时,会在生存技能检定上获得一半等级(最低1)的加值。替代了寻找陷阱。
背赋耀日(Ex):2级时,沙漠劫掠者可以利用刺眼的太阳光反射来掩盖其存在。在明亮光线下,沙漠劫掠者可以尝试在没有掩蔽或隐蔽的情况下进行隐匿检定,但会受到-5的减值。沙漠劫掠者不能使用这个能力来对目眩或目盲状态免疫的生物隐匿。取代了2级时获得的盗贼天赋。
轻巧步伐(Ex):3级时,追踪沙漠突袭者的生存检定DC增加3。此外,其在避免被敌人突袭的察觉检查上获得+1的加值。此后,每3级盗贼等级DC和察觉检定的加值增加1(到18级时,DC最大增加8,最大加值+6)。替代了陷阱感知

推荐盗贼天赋:快速潜行, 跑路艺术, 稳行者, 盗贼匍匐术, 鲤鱼打挺, 突袭攻击.
推荐高等盗贼天赋:平地潜行, 魅影狙击.


剧透 -  原文:
Source Ultimate Wilderness pg. 76
Desert raiders constantly threaten caravans that cross vast, desolate expanses. Some desert raiders are tribespeople who raid to supplement their hardscrabble existence, while others are career thieves who take to the desert to avoid the noose. To survive, a desert raider must learn the secrets of the deserts and become inured to their dangers. Though most often associated with hot deserts, desert raiders can also operate in tundra, where sunlight on snow can blind as easily as on sand.

Class Skills: A desert raider adds Knowledge (geography) and Survival to her list of class skills instead of Knowledge (dungeoneering) and Swim.

This alters the rogue’s class skills.

Desert Tracker (Ex): A desert raider is immune to the dazzled condition. A desert raider adds half her level (minimum 1) as a bonus on Survival skill checks to follow or identify tracks in desert terrain.

This replaces trapfinding.

Sun at Your Back (Ex): At 2nd level, a desert raider can use the reflected light of the blinding sun to conceal her presence. A desert raider in bright light can attempt Stealth checks without cover or concealment but takes a –5 penalty on her check. The desert raider cannot use this ability to hide from creatures immune to the blinded or dazzled conditions. This replaces the rogue talent gained at 2nd level.

Light Step (Ex): At 3rd level, the DC of Survival checks to track the desert raider increase by 3. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. The DC increase and the bonus on Perception checks increase by 1 every 3 rogue levels thereafter (to a maximum increase of 8 and a maximum bonus of +6 at 18th level).

This replaces trap sense.

Rogue Talents: The following rogue talents complement the desert raider archetype: fast stealth, getaway artist, ledge walker, rogue crawl, stand up, surprise attack.

Advanced Talents: The following advanced rogue talents complement the desert raider archetype: hide in plain sight, stealthy sniper.
« 上次编辑: 2021-08-06, 周五 20:10:47 由 静海聆 »

离线 hellococoo

  • Adventurer
  • *
  • 帖子数: 92
  • 苹果币: 0
Re: 自用自翻资源帖
« 回帖 #484 于: 2021-08-10, 周二 17:42:23 »
千界旅行者(Traveler of a Hundred Lands)  出自《传奇编年史》(Chronicle of Legends p.3)
典范类型:地区典范
你已经了解了许多地方的行事方式。选择任意两项技能; 其变成本职技能。对于其他每个地区背景,选择一个额外的技能成为本职技能。
剧透 -   :
Traveler of a Hundred Lands [Link]
Source Chronicle of Legends pg. 3
Exemplar Type Regional Exemplar
You have learned the ways of many lands. Choose any two skills; each of those skills becomes a class skill for you. For every other regional trait you have, select an additional skill to treat as a class skill.

[/quote]

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2558
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: 自用自翻资源帖
« 回帖 #485 于: 2021-08-11, 周三 14:05:48 »
跨界魔法(Two-World Magic)二(异)世界魔法
出自《Sargava, the Lost Colony pg. 23》
类型:魔法
需求:萨迦瓦

  你弥合芒吉人民的天然魔法与切利亚斯殖民者的精致魔法之间的差距。从你的职业法术列表之外选择1个0环法术。此法术成为你的职业法术列表的0环法术(若你的职业没有0环法术则为1环法术)。例如,若你是一位德鲁伊,你能选择法师之手(Mage Hand)并在此后作为德鲁伊的0环法术来准备;若你是一位术士,你能选择指北术(Know Direction)作为术士0环已知法术。

剧透 -   :
Two-World Magic
Source Sargava, the Lost Colony pg. 23
Category Basic (Magic)
Requirement(s) Sargavan
You have bridged the gap between the natural magic of the Mwangi peoples and the refined magic of the Chelish colonists. Select one 0-level spell from a class spell list other than your own. This spell is a 0-level spell on your class spell list (or a 1st-level spell if your class doesn’t have 0-level spells). For example, if you are a druid, you could select mage hand and thereafter prepare it as a 0-level druid spell; if you are a sorcerer, you could select know direction as a 0-level sorcerer spell known.

业余艺术家(Dilettante Artist)
出自《Taldor, Echoes of Glory pg. 14》
类型:种族
需求:精灵
艺术对你来说就是一种社交途径,你通过艺术来影响并打动上流社会。你在1种表演检定和交涉检定获得+1背景加值。其中1个技能(由你选择)将会被视为你的本职技能。
剧透 -  原文:
Dilettante Artist
Source Taldor, Echoes of Glory pg. 14
Category Race
Requirement(s) Elf
Art for you is a social gateway and you use it to influence and penetrate high society. You gain a +1 trait bonus to one category of Perform checks and a +1 trait bonus to Diplomacy checks. One of these skills (your choice) is always a class skill for you.

深藏心能(Latent Psion)
出自《Legacy of Fire Player's Guide pg. 8》
类型:种族
需求:人类——乌荼罗人
精神影响世界的权能在你那遥远的故乡很大程度上是一个现实。尽管你甚至都不是誔生于乌荼罗,此力量在你的精神仍然存在并保护你免受精神攻击。你在对抗[心灵影响]效果时豁免+2背景加值。
剧透 -  原文:
Latent Psion
Source Legacy of Fire Player's Guide pg. 8
Category Race
Requirement(s) Human—Vudrani
The power to affect the world with the mind is very much a reality in your distant homeland. Although you may not even have been born in Vudra, this power remains potent in your mind as well and protects you from mental assault. You gain a +2 trait bonus on saves against mindaffecting effects.

« 上次编辑: 2021-08-11, 周三 15:20:17 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 苍姬

  • Adventurer
  • *
  • 帖子数: 36
  • 苹果币: 0
Re: 自用自翻资源帖
« 回帖 #486 于: 2021-09-06, 周一 08:38:08 »
空洞面具出自《间谍大师手册》(Spymaster's Handbook pg. 7)无脸人
分类:缺陷
为了躲避政敌,你花费漫长时间隐藏自己的真实身份,以至于失去了过多的自我认知。在对抗对胁迫效果时,你的意志豁免-1;如果敌人知道你的真实身份,这个减值增加到-2。
剧透 -   :
Empty Mask
Source Spymaster's Handbook pg. 7
Category Drawback
You have spent so long hiding your true identity to escape political enemies that you have lost much of your sense of self. You take a -1 penalty on Will saving throws against compulsions. This penalty increases to -2 against foes who know your true identity.
« 上次编辑: 2022-07-07, 周四 01:32:39 由 紫堇 »

离线 思维熵化

  • Guard
  • **
  • 帖子数: 218
  • 苹果币: 0
  • 混乱与疯狂的想法
Re: 自用自翻资源帖
« 回帖 #487 于: 2021-12-01, 周三 13:08:36 »
宝库弓(Vaultbow)【特殊魔法武器】
出处 《内海神殿》(Inner Sea Temples)第33页
灵光 强烈咒法系 CL 13
栏位 无;价格 28550gp;重量 4磅.

描述

这把深色红木制黄金镶边的+1连发轻弩有着以阿巴达尔的原初宝库为原型雕刻的弹匣。十字弓内有一个异次元空间保存20支弩矢。将每一支新弩矢装填进异次元空间都需要一个会引起藉机攻击的移动动作。无论里面有多少支弩矢十字弓的重量都是相同的。一名阿巴达尔的崇拜者可以将宝库弓当作一把轻弩擅长,并且可以应用轻弩相关专长的好处。

每天3次,持有者可以选择将一支弩矢变成一根成功攻击后缠绕在目标周围的锁链。这个选择必须在投掷攻击骰之前做出。被这次攻击击中的大型或更小的生物会被纠缠(并且如果它依赖翅膀飞行,它必须成功通过一个DC15的反射检定以避免在被纠缠时失去飞行能力)。被纠缠的生物可以通过DC30的力量检定打破(并摧毁)锁链,或者通过DC30的战技或逃脱检定以摆脱它们。这条锁链在消失前会持续5轮。

制造

先决条件 制造魔法武器与防具(原文没有magic怎么回事),星云锁链UC(原文为UM),秘藏箱成本 14550gp

剧透 -  原文:
Vaultbow
Source Inner Sea Temples pg. 33
Aura strong conjuration CL 13th
Slot none; Price 28,550 gp; Weight 4 lbs.


Description
This +1 light repeating crossbow of deep mahogany rimmed with gold has a stock carved in the likeness of Abadar’s First Vault. An extradimensional space within the crossbow can hold 20 bolts. Loading new bolts into the extradimensional space requires a move action that provokes an attack of opportunity for each bolt. The crossbow weighs the same no matter how many bolts are placed inside it. A worshiper of Abadar treats the vaultbow as a light crossbow for purposes of proficiency and applying the benefits of feats relating to a light crossbow.

Three times per day, the wielder can choose to have a bolt transform into a length of chain that wraps around its target on a successful attack. This decision must be made before the attack roll is made. A Large or smaller creature struck by this attack becomes entangled (and if dependent on wings to fly, it must succeed at a DC 15 Reflex save or lose the ability to fly while entangled). An entangled creature can break (and destroy) the chains with a successful DC 30 Strength check or escape them with a successful DC 30 combat maneuver check or Escape Artist check. This chain lasts for 5 rounds before fading from existence.


Construction
Requirements Craft Arms and Armor, chain of perditionUM, secret chest; Price 14,550 gp
« 上次编辑: 2021-12-01, 周三 13:15:13 由 思维熵化 »

离线 yuuharuka

  • Adventurer
  • *
  • 帖子数: 84
  • 苹果币: 1
Re: 自用自翻资源帖
« 回帖 #488 于: 2021-12-04, 周六 01:15:42 »
机械专业知识(Mechanical Expertise)【地区】
出处 《废土子民》(People of the Wastes)第3页
要求 阿肯斯塔
在法力荒原边长大并生活在阿尔肯斯塔大公国,您已经熟悉了工具和实用物品。 您依靠力学来解决问题并熟悉基本的工程概念。 在工艺(任意)、解除装置或知识(工程)技能中选择一个。你在所选技能检定上获得+1背景加值,且该技能视为你的本职技能。
剧透 -   :
Mechanical Expertise [Link]
Source Heroes from the Fringe pg. 3
Requirement(s) Alkenstar native
Growing up bordering the Mana Wastes and living within the Grand Duchy of Alkenstar has made you familiar with tools and practical objects. You rely on mechanics to solve problems and are familiar with basic engineering concepts. Select one of the following skills: Craft (any), Disable Device, or Knowledge (engineering). You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.
« 上次编辑: 2022-02-01, 周二 21:39:32 由 yuuharuka »
房规欢迎吐糟:自制pf1火器房规自制pf1乐器房规
pfs1卡: | #2401636-1 1 8级炼金铳士pfs跑不动了
翻译与整理:武装少女TRPG プリンセスウイング夕遥的pf炼金笔记本
开团: | 拿到pfs1星(10/10)|  开一个特许(1/1)|  开一个ap(0/1) |

离线 Rap Rat

  • Guard
  • **
  • 帖子数: 155
  • 苹果币: 1
  • 永远的红螳螂【2e限定】与奇术吹
Re: 自用自翻资源帖
« 回帖 #489 于: 2021-12-09, 周四 17:00:24 »
【PFS可】缰绳骑士团(Order of the Reins) 出自《商人货单》( Merchant's Manifest )
缰绳骑士团不仅与他们的坐骑保持着密切的关系,而且与格拉利昂上所有被驯服和驯养的动物都保持着密切的关系。从骆驼和马匹到雪橇犬队,这些骑士秉持着自己的荣誉保护这些生物来获得它们的忠诚与劳力。缰绳骑士经常担任商队或其他远征队的指挥官,利用他们独特的技能确保商队及其货物安全到达预定的目的地。

守则:一旦同意保护商队或旅行团,缰绳骑士团就必须尽其所能守卫商队或旅行团的安全。他必须确保在他的视线下受伤的任何盟友动物都得到治愈,如果它们已经无力回天,则需亲自赐予它们仁慈的死亡。缰绳骑士不能让他指挥下的任何动物遭受不必要的痛苦。

挑战:每当缰绳骑士团的骑将发出挑战时,60 英尺内的所有盟友动物、动物伙伴、魔宠和坐骑在攻击检定上获得 +1 加值(这里不确定攻击加值只对挑战目标有效还是对所有敌方有效,译者认为应该是只针对挑战目标,如有其他理解欢迎指出[土下座]),对抗目标的 AC 获得 +2 加值。这个加值每提升4个骑士等级就会额外+1。

技能:缰绳骑士团的骑将将估价和察觉添加到他的本职技能中。只要骑将骑在坐骑上面,任何坐骑动物可以使用骑将的驯养动物调整值代替自己的杂技和游泳技能调整值。

骑士团能力:一个缰绳骑士团的骑将在升级过程中获得如下能力。
控制兽群(Control the Herd):2级时,骑将可以用一个强有力的命令指挥多只动物。只要被命令的动物能看到或听到骑将对指挥,骑将就可以使用一次驯养动物技能来驯服与他的骑将等级相同数量的非敌对、无骑手的动物。被命令的动物都必须执行相同的把戏。如果其中有动物不知道骑将命令它们执行的技巧,则骑将被认为在强迫该动物(见驯养动物技能介绍)。骑将不能对比他小两个体型以上的动物使用这种能力。使用此能力是一个移动动作,但如果骑将如上所述强迫任何动物,则需要一个整轮动作。
团队把戏/团队技巧(Teamwork Tricks ):8级时,以一个自由动作,骑将可以使用控制兽群来命令盟友和无骑手的动物以及动物伙伴。除了已知的任何任务或把戏之外,骑将使用驯养动物或控制兽群能力命令的友好和乐于助人的动物被认为知道任何骑将的坐骑知道的任务或把戏。
践踏(Stampede):15级时以一个标准动作,骑将可以煽动他周围 60 英尺内的任何无骑手和非敌对动物和动物同伴执行踩踏。每个受影响的生物在 AC 上获得 +4 加值(该加值与骑将挑战的加值叠加)、采用通用怪物践踏规则,以及在 1 轮内获得等于骑将等级一半的伤害加值。对抗被激怒的动物践踏攻击的豁免 DC 为 10 + 骑将等级的一半 + 骑将的魅力修正。被激怒的生物会攻击骑将指引它们的任何目标,除非它们连结的主人另有命令(比如魔宠或动物伙伴)。

(新人第一次翻译,有不足之处烦请指出。)
剧透 -  原文:
Order of the Reins
Source  Merchant's Manifest pg. 31
The cavaliers of the order of the reins hold a strong rapport not just with their mounts, but with all tamed and domesticated animals on Golarion. From camels and horses to teams of sled dogs, these cavaliers hold themselves honor-bound to protect these creatures for their labor and loyalty. Cavaliers of the order of the reins often serve as the commanders of caravans or other expeditions, using their unique skills to ensure that the caravan and its wares safely reach their intended markets.

Edicts: The cavalier must do everything in his power to keep a caravan or traveling group safe once he has agreed to protect it. He must see that any allied animal injured under his watch is healed, or personally give it a merciful death if survival is not an option. He must not let any animal under his command suffer needlessly.

Challenge: Whenever an order of the reins cavalier issues a challenge, all allied animals, animal companions, familiars, and mounts within 60 feet gain a +1 bonus on attack rolls and a +2 bonus to AC against the target. This bonus increases by 1 for every additional 4 levels the cavalier has.

Skills:  An order of the reins cavalier adds Appraise and Perception to his list of class skills. Any animal that the cavalier is riding can use the cavalier’s Handle Animal modifier in place of its own Acrobatics and Swim skill modifiers as long as the cavalier is mounted on it.

Order Abilities:A cavalier belonging to the order of the reins gains the following abilities as he increases in level.

Control the Herd(Ex): At 2nd level, the cavalier can direct multiple animals with one forceful command. The cavalier can handle a number of nonhostile, riderless animals equal to his cavalier level with a single use of the Handle Animal skill, so long as the commanded animals can see or hear the cavalier. The handled animals must all be ordered to perform the same trick. If an animal in the group does not know the trick the cavalier is commanding them to perform, the cavalier is considered to be pushing that animal. The cavalier cannot use this ability on animals more than two size categories smaller than he is. Using this ability requires a move action, though if the cavalier is pushing any animal as described above, it requires a full-round action.

Teamwork Tricks (Ex): At 8th level as a free action, the cavalier can use control the herd to handle allied and riderless animals and animal companions. Friendly and helpful animals that the cavalier commands with Handle Animal or his control the herd ability are considered to know any tasks or tricks the cavalier’s mount knows, in addition to any tasks or tricks they already know.

Stampede (Ex): At 15th level, as a standard action, the cavalier can incite any riderless and nonhostile animals and animal companions within 60 feet of him to stampede. Each affected creature gains a +4 bonus to AC (this bonus stacks with the benefits of the cavalier’s challenge), the trample universal monster rule, and a bonus to damage equal to half the cavalier’s level for 1 round. The save DC against an incited animal’s trample attack is 10 + half the cavalier’s level + his Charisma modifier. Incited creatures attack whatever targets the cavalier directs them to unless commanded otherwise by a bonded master (in the case of a familiar or animal companion).
« 上次编辑: 2021-12-10, 周五 08:24:16 由 Vaesark »