純美蘋果園

譯文資料區 => 核心书籍(Core Books) => Pathfinder RPG => Pathfinder => 《惧怖冒险》 => 主题作者是: 笨哈 于 2017-03-12, 周日 21:23:58

主题: 【第四章】法術詳述(Spells)
作者: 笨哈2017-03-12, 周日 21:23:58
法術詳述

1樓中使用各式分類法,意欲幫助使用者能更快速的找到符合自己心意/需求的法術,目前預計有:

(一)英文字母順序法:不按照環位、學派、子學派、中文筆劃,純粹由「英文首字母」由A至Z順序排列。
(二)學派分類法:將某類學派統整為一帖,先以環位作第一步劃分,再以子學派作第二步劃分。
(三)字典法:以環→法術(前頭標明何系)作整合式排列。

每項分類法會於開頭標明此為何種分類法後,按照分類法規則排列法術,每項法術均有超連結,可以直接點擊並跳至該法術之位置。

此為實驗性質之分類法,如對分類法有任何心得/建議,歡迎各位使用者回帖告知/分享心得/建議。

有關法術

學派:各個法術的學派將會標注在,加以方括弧【】,並以不同顏色區分。
【防護】、【咒法】、【預言】、【惑控】、【塑能】、【幻術】、【死靈】、【變化】

獨享法術:如果此法術是職業獨享,將會在開頭,以及獨享職業前標註
子學派:各個法術的子學派將會標注在,加以圓括弧()。
描述符:各個法術的描述符將會標注在,加以方括弧[]。
種族:各個法術的專屬種族(若有)將會標注在,加以「─」破折號(專屬種族僅代表常出現於該族施法者,不代表此法術僅有該種族能使用)
神祇:各個法術的代表神祇(若有)將會標注在,加以「/」斜撇(代表神祈僅代表常出現於信仰該神相關職業者,不代表此法術僅有信仰該神相關職業者能使用)


(待補)
主题: 法術索引
作者: 笨哈2017-03-13, 周一 10:54:04
(一)英文字母順序法
荒謬術(Absurdity) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841094#msg841094)
緩和腐化(Alleviate Corruption) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841095#msg841095)
鮮活外觀(Appearance Of Life) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841096#msg841096)
偽裝外貌(Assume Appearance) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841097#msg841097)
高等偽裝外貌(Assume Appearance, Greater) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841098#msg841098)
遏止腐化(Ban Corruption) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841099#msg841099)
勾刺鎖鍊(Barbed Chains) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841100#msg841100)
血濃於水(Blood Ties) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841101#msg841101)
血浴(Bloodbath) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841102#msg841102)
戀骨(Boneshaker) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841103#msg841103)
自浸腐化(Borrow Corruption) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841104#msg841104)
藏骸所(Charnel House) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841105#msg841105)
激情演說(Compelling Rant) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841106#msg841106)
聯繫怪誕存在 I(Contact Entity I) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841107#msg841107)
聯繫怪誕存在 II(Contact Entity II) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841108#msg841108)
聯繫怪誕存在 III(Contact Entity III) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841109#msg841109)
聯繫怪誕存在 IV(Contact Entity IV) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841110#msg841110)
殘酷旅躍(Cruel Jaunt) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841111#msg841111)
詛咒:季節錯亂(Curse Of Fell Seasons) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841113#msg841113)
詛咒:永夜(Curse Of Night) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841114#msg841114)
詛咒地形(Curse Terrain) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841115#msg841115)
高級詛咒地形(Curse Terrain, Greater) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841116#msg841116)
次級詛咒地形(Curse Terrain, Lesser) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841117#msg841117)
超級詛咒地形(Curse Terrain, Supreme (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841118#msg841118)
咒詛(Damnation) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841119#msg841119)
死亡之握(Death Clutch) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841120#msg841120)
梟首(Decapitate) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841121#msg841121)
飛頭降(Decollate) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841122#msg841122)
末日景色(Dreadscape) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841123#msg841123)
血肉傀儡(Flesh Puppet) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841124#msg841124)
血肉傀儡群(Flesh Puppet Horde) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841125#msg841125)
血肉之牆(Flesh Wall) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841126#msg841126)
光與暗的境界(Flickering Lights) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841127#msg841127)
掌控屍體(Grasping Corpse) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841128#msg841128)
自然之吻(Green Caress) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841129#msg841129)
護神武具(Hedging Weapons) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841130#msg841130)
聖潔標槍(Holy Javelin) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841131#msg841131)
可怖幻象(Horrific Doubles) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841132#msg841132)
渴飲血肉(Hunger For Flesh) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841133#msg841133)
群體渴飲血肉(Hunger For Flesh, Mass) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841134#msg841134)
不思議角度(Impossible Angles) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841135#msg841135)
生命暴發(Life Blast) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841136#msg841136)
定位傳送門(Locate Gate) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841137#msg841137)
瘋狂主宰的旋律(Mad Sultan's Melody) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841138#msg841138)
大屠殺(Massacre) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841139#msg841139)
癲狂與苦難的迷宮(Maze Of Madness And Suffering) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841140#msg841140)
驚駭之夜(Night Terrors) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841141#msg841141)
悲觀主義(Pessimism) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841142#msg841142)
魅影窒息(Phantasmal Asphyxiation) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841143#msg841143)
魅影腐敗(Phantasmal Putrefaction) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841144#msg841144)
恐懼症(Phobia) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841145#msg841145)
竊取偉力(Plundered Power) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841146#msg841146)
褻瀆光環(Profane Nimbus) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841147#msg841147)
煙火噴發(Pyrotechnic Eruption) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841148#msg841148)
快速換裝(Quick Change) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841149#msg841149)
屍僵(Rigor Mortis) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841150#msg841150)
聖印封印(Sacramental Seal) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841151#msg841151)
神聖光環(Sacred Nimbus) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841152#msg841152)
尖叫火牆(Screaming Flames) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841153#msg841153)
感知恐懼(Sense Fear) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841154#msg841154)
感知瘋狂(Sense Madness) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841155#msg841155)
夢遊暗示(Sleepwalking Suggestion) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841156#msg841156)
落皮症(Slough) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841157#msg841157)
規避腐化(Stave Off Corruption) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841158#msg841158)
臨空拘束(Straitjacket) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841159#msg841159)
驅血徽記(Symbol Of Exsanguination) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841160#msg841160)
暫時嫁接(Temporary Graft) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841161#msg841161)
延遲復活(Torpid Reanimation) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841162#msg841162)
蟲形轉化術(Verminous Transformation) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841163#msg841163)
惡犬轉化術(Vile Dog Transformation) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841164#msg841164)
狂血浪潮(Waves Of Blood) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841165#msg841165)
肢體萎縮(Wither Limb) (http://www.goddessfantasy.net/bbs/index.php?topic=90237.msg841166#msg841166)
主题: 預備
作者: 笨哈2017-03-13, 周一 11:12:46
主题: 預備2
作者: 笨哈2017-03-13, 周一 11:12:57
主题: 荒謬術(Absurdity)
作者: 笨哈2017-03-13, 周一 11:14:07
【幻術】(魅影幻覺)荒謬術(Absurdity)[情感UM、影響心靈]

等級:吟遊詩人/歌者 2、通靈者 2、催眠師 2、異能者 2、喚魂師 2
施放時間:標準動作
成分:語言、姿勢
範圍:中距 (100呎+10呎/等級)
目標:至多1個生物/等級,任兩者之間不得相距超過30呎
持續:1分鐘/等級 (D)
豁免:意志,通過則無效
抗力:無

你的目標對恐嚇與威脅感到荒謬且可笑。一位嘗試威嚇你法術目標的角色,反而會被認為有著誇大的面部特徵或是含混笨拙的言論。施加恐懼狀態的效果變成被嘲弄的對象,這位試圖去驚嚇法術目標的對象,卻是法術目標感到樂趣的來源。

荒謬術(Absurdity)會從給予弱效恐懼(Lesser Fear) (http://www.goddessfantasy.net/bbs/index.php?topic=85979.0)狀態[受驚(Spooked)戰慄(Shaken)驚嚇(Scared)]下保護你的目標,給予他們免疫受驚以及50%的機會使戰慄驚嚇狀態無效,讓他們不受任何影響,包含使用威嚇技能來挫敗士氣(Demoralize)。其餘任何會導致恐懼效果的相關法術或能力(例如因魅影殺手(phantasmal killer)而死亡)正常的影響他們,而任何忽視免疫恐懼的效果也忽視荒謬術(Absurdity)

但是,目標生物同時也非常難注意到潛在的威脅,他們在避免突襲或注意那主動威脅或懷有惡意的生物,在察言觀色檢定上承受-10的減值,在先攻檢定上承受-2的減值。此法術不會阻止那些對受影響之角色,提早給予警告或一種對危機感知(像是預知危險(anticipate perilUM)),來警告他們有危險的法術或效果。

原文
Your targets perceive intimidation and threats as laughably absurd. A character attempting to intimidate your targets is instead perceived as having exaggerated facial features or babbling and awkward speech. Effects that impose fear conditions become objects of ridicule, with the targets making fun of the source of the object as it attempts to scare them.

Absurdity protects your targets from gaining lesser fear conditions (spooked, shaken, and scared), granting them immunity to spooked and a 50% chance to negate shaken or scared conditions instead of gaining them from any effect, including uses of the Intimidate skill to demoralize. Any other effect related to a spell or ability that generates fear (such as dying from a phantasmal killer) affects them normally, and effects that ignore immunity to fear also ignore absurdity.

However, target creatures also have serious difficulty noticing potential threats; they take a –10 penalty on Sense Motive checks to avoid surprise or to notice that a creature is actively threatening or malicious and a –2 penalty on initiative checks. The spell doesn’t prevent spells or effects that provide early warning or a form of danger sense (like anticipate perilUM or find traps) from alerting the affected character to danger.
主题: 緩和腐化(Alleviate Corruption)
作者: 笨哈2017-03-13, 周一 11:14:30
【防護】緩和腐化(Alleviate Corruption)

等級:牧師/先知/戰鬥祭司 6、異能者 6、薩滿 6
施放時間:1分鐘
成分:語言、姿勢、材料 (價值500gp的稀有藥草、凝神香以及珠寶/目標的角色等級或HD)
範圍:接觸
目標:除了你自己以外的一個生物
持續:立即
豁免:意志,通過則無效 (無害)
抗力:有 (無害)

你與另一個生物不斷提高的腐敗爭鬥,或更進一步的推動完全驅逐它的長期過程。此法術有兩個目的,而你可以在施法時選擇你要運用的那個。

與腐敗爭鬥:每當一個生物在防止他的腐敗發展(如同腐敗的發展章節所描述的)的豁免檢定中失敗,它將會進入下一個腐化階段,在階段3,他在與他的腐化的爭鬥中失敗了。使用此法術可以此目標的腐化階段降低一階。此如果目標沒有處於發展階段1或更高的情況下,此法術無效。

移除腐化:你可以從目標生物身上移除一階段的變異(manifestation),以及最近那次獲得的變異和與它相符的恩典(gift)與汙染(stain)。
這麼做也會減弱恩典與汙染基於變異階段而變化的力量。這樣運用緩和腐化並不會減少目標的腐化程度。如果目標生物失去所有的變異階段,那腐化被治癒。
該法術的任意一種運用皆要求施法者等級檢定。DC為10+雙倍受術者變異階段+三倍受術者腐化程度(於0、3、6生效,從程度三開始角色不再受玩家控制)。

影響腐化是危險的,因為他們有傳染的性質。如果你在施法者等級檢定失敗超過5點或更多,你會感染腐化並獲得一個變異(實用腐化Useful Corruption以及黑暗腐化vile corruption的變體規則仍舊適用)。在施法者等級檢定上天然骰出1自動失敗。如果你已經有了相同的腐化,則你必須立即嘗試一次豁免檢定來對抗它。對你自己施展緩和腐化自動失敗,而對完全屈服於腐化的目標施展也一樣(在對抗腐化的豁免檢定上失敗三次)。一個生物一周只能受益一次此法術,不管成功還是失敗。

原文
You combat the rising corruption (see page 14) in another creature or advance the long-term process of exorcising it entirely.

This spell has two purposes, and you choose which application to use at the time of casting.




Combat Corruption: Each time a creature fails a saving throw to prevent its corruption from progressing (as described in that corruption's Progression section), it advances to the next corruption stage—at stage 3, it loses the battle against its corruption. Using this spell can lower the target's corruption stage by 1.

This has no effect if the target isn't at progression stage of 1 or higher.




Remove Corruption: You can remove 1 manifestation level from the target creature, as well as the most recently acquired manifestation and its corresponding gift and stain.

Doing this also reduces the power of gifts and stains that vary based upon manifestation level.

This application of alleviate corruption doesn't reduce the target's corruption stage.

If the target creature loses all manifestation levels, it is cured of the corruption.




Either application of the spell requires a caster level check.

The DC is equal to 10 + double the target's manifestation level + 3 times the target's corruption stage (effectively 0, 3, or 6, since stage 3 removes the character from player control).




Tampering with corruptions is dangerous, as their nature is contagious.

If you fail this caster level check by 5 or more, you contract the corruption and gain a manifestation (the rules for the useful and vile corruption variants still apply).

A roll of natural 1 on the caster level check is an automatic failure.

If you already have the same corruption, you must instead attempt an immediate saving throw against it.

Casting alleviate corruption on yourself automatically fails, as does casting it on a target who has fully succumbed to a corruption (failed three saving throws against it).

A creature can be the beneficiary of this spell only once per week, whether it succeeds or not.
主题: 鮮活外觀(Appearance Of Life)
作者: 笨哈2017-03-13, 周一 11:15:17
【幻術】(五官幻覺)鮮活外觀(Appearance Of Life)[邪惡]

等級:牧師/先知/戰鬥祭司 3、通靈者 2、催眠師 3、異能者 3、術士/法師/奧能師 3、喚魂師 3、女巫 3
施放時間:1輪
成分:語言、姿勢、材料 (一個超小型或是更大的活物)
範圍:長距 (400呎+40呎/等級)
目標:一個或更多的不死生物
持續:10分鐘/等級 (D)
豁免:意志,通過則不信 或 意志,通過則無效 (見下)
抗力:無

此幻象可以將中體型或更小體型的不死生物看起來好似活生生的類人生物一樣。你可以瞄準多個不死生物,它們總體的HD數不能超過你的施法者等級兩倍。當你創造這個幻象時,你可以為這些不死生物選擇種族、性別以及服飾。此外,這幻象能使得不死生物的動作變得栩栩如生(兩隻步履蹣跚的殭屍可以看上去像是兩個漫步的情侶)。此幻象不會創造氣味、聲音、觸摸起來的質地,或是體溫。有智力屬性的不死生物可以嘗試一個豁免檢定來使此法術的效果無效,但無心智的不死生物則無法。任何與此幻象互動的生物可以獲得一次豁免檢定來不相信這個幻象。

此幻象會妨礙偵測死靈(detect undead),此法術要確定該生物是不死生物,需要成功通過施法者等級檢定(DC=11+你的施法者等級)。

鮮活外觀(Appearance Of Life)可以被魔法恆定術給恆定,這需要12等或更高等的施法者以及10000gp

原文
The illusion makes undead creatures of Medium size or smaller appear as if they were living humanoid creatures.
You can target a number of undead creatures whose total number of Hit Dice is no greater than twice your caster level.
When you create the illusion, you choose the races, genders, and attire for the undead creatures.
Additionally, the illusion makes the undead creatures' movements appear lifelike (two shuffling zombies could be made to appear as two strolling lovers).
The illusion doesn't create smell, sound, texture, or temperature.
Undead with Intelligence scores can attempt a saving throw to negate the effect of the spell, but mindless undead do not.
Any creatures interacting with the illusion receive a saving throw to disbelieve the illusion.

The illusion interferes with detect undead, requiring the caster to succeed at a caster check (DC = 11 + your caster level) for the spell to determine the creatures are undead.

Appearance of life can be made permanent with a permanency spell by a caster of 12th level or higher for the cost of 10,000 gp
主题: 偽裝外貌(Assume Appearance)
作者: 笨哈2017-03-13, 周一 11:15:59
【變化】(變形)偽裝外貌(Assume Appearance)

等級:練金術師/調查員 3、吟遊詩人/歌者 3、通靈者 3、催眠師 3、秘學士 3、異能者 3、薩滿 3、術士/法師/奧能師 3、喚魂師 3、召喚師 3、女巫 3
施放時間:1分鐘
成分:語言、姿勢、器材 (你計畫要偽裝的死者的屍體)
範圍:個人
目標:自己
持續:1天/等級 (D)

此法術如同變身術(alter self)般作用,除了以下的不同。你偽裝成一個有著具體型態,小體型或中體型的類人生物子類。你的聲音也被改變,契合你所偽裝的型態。這個你所偽裝的生物必須已死去,而且你必須進入他新鮮的屍體(要不就是死去還沒有24小時,要不就是被遺體防腐(gentle repose)或類似的效果所保存)。任何嘗試複製此活物型態都會導致本法術失效。你不會獲得你所偽裝型態的能力、記憶、癖好或是說話方式。此法術在表現的像被模仿的生物上,給予易容檢定+10的加值。

如果在此法術生效期間,被假裝的生物重獲生命,偽裝外貌立刻結束。

原文
This spell functions similarly to alter self, except for the following differences.
You assume the exact form of a deceased Small or Medium creature of the humanoid type. Your voice changes to match that of the form you assume.
The creature whose form you assume must be dead and you must have access to its fresh corpse (either dead less than 24 hours, or preserved via gentle repose or similar effect).
Any attempt to copy the form of a living creature causes the spell to fail.
You do not have access to the assumed form's abilities, memories, mannerisms, or speech patterns.
The spell grants a +10 bonus on Disguise checks to appear as the imitated creature.

If the assumed creature is returned to life while this spell is active, assume appearance immediately ends.
主题: 高等偽裝外貌(Assume Appearance, Greater)
作者: 笨哈2017-03-13, 周一 11:16:08
【變化】(變形)高等偽裝外貌(Assume Appearance, Greater)

等級:練金術師/調查員 4、吟遊詩人/歌者 4、通靈者 4、催眠師 4、秘學士 4、異能者 4、薩滿 4、術士/法師/奧能師 4、喚魂師 4、召喚師 4、女巫 4
施放時間:語言、姿勢、器材 (你計畫要偽裝的死者的屍體或類似之物)

此法術如同偽裝外貌(Assume Appearance)般作用,除了就算你只有一幅描繪該生物非常精確的肖像(像是一張素描或一幅畫),你也可以冒充。如果肖像和生物的真實年齡不同,那麼你模仿該生物所呈現的外觀,會是他生命走到盡頭的樣貌。如果你聽到過你計畫要模仿生物大聲的說話,你也可以複製他的聲音,如同扭曲嗓音(vocal alteration)UM[死者交談(speak with dead)也可以滿足這個要求]。此法術不會給予你這個死去生物癖好的深刻見解。

此外,如果你將這幅當作此法術的器材成分來用的肖像放在你身上,或在任何時候都與保持你30呎內的話,高等偽裝外貌(greater assume appearance)靈光會改變方向到肖像而非你身上,類似誤導術(misdirection)的反向用法。

原文
This spell functions similar to assume appearance, except that you can imitate a creature even if you have only a likeness (such as a sketch or painting) that is fairly accurate. If there is an age difference between the likeness and the actual creature, you take on the appearance of the creature near the end of its life. If you have heard the creature whose form you plan to assume speak aloud, you can also copy its voice as vocal alterationUM (speak with dead can also be used to fulfill this requirement). The spell doesn’t grant insight into the dead creature’s mannerisms.

Additionally, if a likeness used as a focus for the spell is kept on your person or within 30 feet at all times, the aura of greater assume appearance is redirected to the likeness instead of to you, similar to a reverse application of the misdirection spell.
主题: 遏止腐化(Ban Corruption)
作者: 笨哈2017-03-13, 周一 11:16:23
【防護】遏止腐化(Ban Corruption)[善良]

等級:牧師/先知/戰鬥祭司 5、審判者 4、通靈者 3、秘學士 4、聖武士 4、薩滿 5
施放時間:標準動作
成分:語言、姿勢、器材 (一把儀式用匕首)
區域:以你為中心,半徑30呎瀰漫
持續:專注 加上 1輪/等級,至多1小時/等級
豁免:意志,通過則無效
抗力:有

你剝奪瀰漫範圍內所有生物,因腐化(見Page.14)而獲得的恩典。與腐化相關的能力失去作用,如同他們被魔法手段解除了。腐化汙染(corruption stains)依然影響生物。一個進入此瀰漫區域並豁免失敗的生物,會失去腐化所賦予的恩典,直至法術持續時間結束,就算他離開了彌漫的區域;但成功通過豁免的生物能對此法術免疫,就算他一直在此瀰漫區域內進進出出。

原文
You strip all creatures within the emanation of any gifts associated with corruptions (see page 14). Abilities associated with corruptions cease to function, as if they were magically dispelled. The corruption stains still fully affect creatures. A creature that enters the emanation and fails its saving throw loses its gifts until the spell’s duration ends, even if it leaves the emanation, but a successful saving throw renders a creature immune to the spell, even if it enters and exits the emanation several times.
主题: 勾刺鎖鍊(Barbed Chains)
作者: 笨哈2017-03-13, 周一 11:16:34
【咒法】(召喚)勾刺鎖鍊(Barbed Chains)[情感UM、影響心靈]

等級:反聖武士 1、血脈狂怒者 1、牧師/先知/戰鬥祭司 1、審判者 1、秘學士 1、薩滿 1、召喚師 1
施放時間:標準動作
成分:語言、姿勢、材料 (一條用新鮮血液浸泡過的鐵鍊)
範圍:近距 (25呎+5呎/2等級)
效果:一端尖銳的鐵鍊
持續:立即
豁免:意志,通過則部分生效 (見下)
抗力:無

你從另一個國度中召喚了一條鎖鍊,使其從地面猛然竄出並攻擊一個在法術範圍之內的目標。你可以讓這條鎖鍊對目標進行一次近戰攻擊(造成1d6點的揮砍傷害)或是嘗試一次摔絆(trip)戰技。此法術使用你的基本攻擊加值(BAB)再加上你的施法關鍵屬性調整值做為攻擊加值以及戰技加值。成功擊中或是戰技檢定成功的話,目標必須嘗試通過一個意志豁免。如果目標在此豁免中失敗,則戰慄(Shaken)1d4輪。你在1等之後,每有3個施法者等級都可以額外召喚出一條鎖鍊,4級可以召喚2條,7級可以召喚3條,最多可以在10級時召喚4條。多條鎖鍊可以攻擊同一個目標,但戰慄效果不會疊加。

原文
You summon a chain from another realm, causing it to burst out from the ground and strike a target within the spell’s range. You can have the chain either make a melee attack (dealing 1d6 points of slashing damage) or attempt a trip combat maneuver against the target. The chain uses your base attack bonus plus your key spellcasting ability score modifier as its attack bonus and combat maneuver bonus. On a successful hit or combat maneuver check, the target must attempt a Will save. If it fails its save, the creature is shaken for 1d4 rounds. You summon one additional chain every 3 levels after 1st, for a total of two chains at 4th level, three at 7th level, and a maximum of four at 10th level. Multiple chains can attack the same target but the shaken effect doesn’t stack.
主题: 血濃於水(Blood Ties)
作者: 笨哈2017-03-13, 周一 11:16:42
【死靈】血濃於水(Blood Ties)[邪惡]

等級:反聖武士 4、牧師/先知/戰鬥祭司 5、德魯伊/獵人 5、審判者 5、異能者 5、薩滿 5 、女巫 5
施放時間:標準動作
成分:語言、姿勢、器材 (一小段猩紅色的細繩)
範圍:無限制 (見下)
目標:兩個活物
持續:1天/等級 (D)
豁免:意志,通過則無效 (見下)
抗力:無

這個法術的其中一位目標,必須是一個人質,這名人質需是在你法術範圍內被綁住、被固定住或無助的生物(儘管之後這名人質移出了你的施法範圍,此法術也不會結束)。第二目標必須是第一目標的家族成員。如果兩個生物皆沒有通過對此法術的豁免,那只要雙方都還活著,那麼人質所受到的任何傷害,第二目標也會承受,最大傷害為每天每施法者等級10點傷害(必然會殺死第一目標的過量傷害不會轉移)。這種轉移的傷害沒有類型,並且會忽視第二目標的傷害減免以及抗性。如果兩位目標中有一位通過豁免檢定,則你永遠不能再次嘗試利用這兩位生物之間的聯繫。如果目標之間的家族關係並非那麼緊密,則你目標之間的連結會減弱。如果兩個目標之間的關係是遠親又或是婚姻,那目標在此豁免檢定上獲得加+2加值。如果兩個目標之間的關係是父母又或者是手足,則目標在夥豁免檢定承受-2的減值。

原文
One of the targets of this spell must be a hostage—a bound, pinned, or helpless creature within your reach (though the spell doesn’t end if the hostage later moves beyond your reach). The second target must be a member of the first target’s family. If neither creature successfully saves against the spell, the second target also takes any damage conferred to the hostage, provided both are still alive, to a maximum of 10 points of damage per caster level per day (damage beyond that necessary to kill the first target does not transfer). This transferred damage is typeless and ignores the second creature’s damage reduction and resistances. If either target succeeds at the saving throw, you can never attempt to exploit the connection between these particular two creatures again. The connection between your targets weakens when the two are less familiar with one another. Each target gains a +2 bonus on its save if the two are distant relations or related by marriage. Each target takes a –2 penalty on its save if the two targets are parent and child or siblings.
主题: 血浴(Bloodbath)
作者: 笨哈2017-03-13, 周一 11:16:50
【死靈】血浴(Bloodbath)

等級:反聖武士 1、血脈狂怒者 1、牧師/先知/戰鬥祭司 2、審判者 2、通靈者 1、異能者 2、術士/法師/奧能師 2、喚魂師 2、女巫 2
施放時間:標準動作
成分:語言、姿勢、器材 (一把儀式用匕首)
範圍:近距 (25呎+5呎/2等級)
目標:至多1個活物/等級,任兩者之間相距不得超過30呎
持續:1輪/等級 (D)
豁免:強韌,通過則無效
抗力:有

你用匕首自殘,對自己造成1d6點流血傷害。只要你持續受到流血傷害,則你的目標在他開始他的回合時也會受到1d6點流血傷害。如果目標被魔法治療了,流血傷害結束;或如果你因為任何理由讓你自己的流血傷害沒了,也中止。如果你免疫流血,又或者你自己有其他方式可以忽略、減少流血傷害的話,此法術無效。

原文
You cut yourself with the dagger, dealing yourself 1d6 points of bleed damage. So long as you keep taking this bleed damage, your targets each bleed for 1d6 points of damage at the beginning of their turns. The bleed damage on any target ends if that target receives magical healing, or if your bleed damage ends for any reason. This spell has no effect if you’re immune to bleed damage or can otherwise reduce or ignore the bleed damage to yourself.
主题: 戀骨(Boneshaker)
作者: 笨哈2017-03-13, 周一 11:16:58
【死靈】戀骨(Boneshaker)

等級:反聖武士 1、牧師/先知/戰鬥祭司 2、審判者 2、術士/法師/奧能師 2、喚師師 2、女巫 2
施放時間:標準動作
成分:語言、姿勢、器材 (用骨製成的人型偶像)
範圍:中距 (100呎+10呎/等級)
目標:一個活物或一個有骨頭的不死生物
持續:立即
豁免:強韌,通過則部分生效或無效 (見下)
抗力:有

透過使用像是牽線木偶的骨製偶像,你能夠控制目標生物的骨骼。根據目標是活的還是死的,會有不同的效。

活物身體內的骨頭咯咯作響,造成嚴重的傷害。目標受到3d6點傷害,你每有兩個施法者等級,額外增加1d6點傷害。此外,你可以移動目標5呎。這個移動不會引發借機攻擊。一個成功的豁免檢定,能使傷害減半,並讓移動無效

一個不死生物不會受到傷害。取而代之,你能操縱不死生物,迫使它進行一個直覺動作來移動,最多到它自身的速度(會正常引發借機攻擊)或在該不死生物的攻擊範圍內,對一個由你指定的生物進行一次攻擊。無論是哪種,都是該生物可以做到該動作的最基本的版本[這不能激活可以用在移動或攻擊上的任何特殊能力,像是攫抓(grab)]。一個成功的豁免檢定能使此效果失效。一個無心智(mindless)的不死生物在對抗此效果時並不會獲得豁免的機會。

原文
By using a bone fetish like a marionette, you take control of a
target creature’s skeleton. This has a variety of effects depending
on whether the target is living or undead.

A living creature has its skeleton rattle within its flesh, causing
it grievous harm. The target takes 3d6 points of damage, plus
1d6 additional points of damage per 2 caster levels you have.

In addition, you can move the target 5 feet. This movement
doesn’t provoke attacks of opportunity. A successful saving throw
halves the damage and negates the movement.

An undead creature takes no damage. Instead, you manipulate
the undead, forcing it to take an immediate action to either move
up to its speed (provoking attacks of opportunity as normal) or
make a single attack against a creature of your choice in its reach.
Either of these is the most basic version of the action the creature
can take (it doesn’t activate any special abilities that it could apply
to the movement or attack, such as grab). A successful saving
throw negates this effect. A mindless undead creature doesn’t
receive a save against this effect.
主题: 自浸腐化(Borrow Corruption)
作者: 笨哈2017-03-13, 周一 11:17:10
【變化】自浸腐化(Borrow Corruption)[邪惡]

等級:反聖武士 2、牧師/先知/戰鬥祭司 4、德魯伊/獵人 4、通靈者 2、秘學士 3、異能者 4、薩滿 4、女巫 4
施放時間:標準動作
成分:語言、姿勢、材料 (一位善良牧師衣服的骯髒碎片)
範圍:接觸
目標:接觸的生物
持續:1分鐘/等級 (D)
豁免:無
抗力:無

你碰觸一個至少從一個腐化中有一個變異的生物。你暫時獲得腐敗給予此生物的所有汙染(stain)與恩典(gift),而該生物也保有它們。如果恩典有使用次數,那麼你被視為沒有剩下的使用次數。無論何時,當你施展此法術時你受到1d3點感知吸取。

如果你的戰役使用理智系統,你不會受到感知吸取,取而代之,每一次你施展此法術時,你的理智屬性減少2(並且你的理智閥値減少1)。只有高等復原術(greater restoration)神蹟術(miracle)祈願術(wish)可以移除這個減值。一個高等復原術移除一次施展自浸腐化所造成的理智減値,而施展神蹟術祈願術則會全部移除。

原文
You touch a creature with at least one manifestation from a corruption (see page 14). You temporarily gain any stains and gifts that corruption grants to the creature, and the creature retains them. If the gifts have limited uses, you count as having no uses remaining. You take 1d3 points of Wisdom drain whenever you cast this spell.

If your campaign uses the sanity system (see page 12), your sanity score decreases by 2 (and thus your sanity edge decreases by 1) each time you cast this spell, instead of you taking Wisdom drain. Only greater restoration, miracle, or wish can remove this decrease. A single casting of greater restoration removes one decrease of sanity from casting borrow corruption, while a casting of miracle or wish removes them all.
主题: 藏骸所(Charnel House)
作者: 笨哈2017-03-13, 周一 11:17:23
【幻術】(幽影幻覺)藏骸所(Charnel House)[邪惡、陰影UM]

等級:反聖武士 3、牧師/先知/戰鬥祭司 5、慛眠師 5、異能者 5、術士/法師/奧能師 5、女巫 5
施放時間:10分鐘
成分:語言、姿勢、材料 (一位超小型或更大體型的活物)
範圍:近距 (25呎+5呎/2等級)
區域:20呎立方體 (S)
持續:10分鐘/等級
豁免:意志,通過則部分生效
抗力:無

透過獻祭一個活物,你在附近的區域創造了可怕的內臟與飛濺凝固的血液的幻象。當此法術施展完畢時,牆上滴落血液,地板佈滿光滑且難以辨識的肉塊與其他與大屠殺有關的跡象。任何人進入此區域的必須嘗試一個意志豁免檢定,否則會陷入噁心(sickened)1d6輪。這是一個影響心靈[mind-affecting]的效果。如果一個生物通過此次豁免,它可以看出幻象半真實的性質。

此房間覆蓋著一層半真實、光滑的血液。任何嘗試進入或穿越這個滿是血液的區域的生物,可以通過DC10的特技檢定以正常速度的一半移動。敗則意味著當輪無法移動,失敗超過5點或更多則意味著俯臥(prone)(詳情請見特技技能)。在此區域但沒有嘗試移動的生物不需要進行檢定,也不會被視為措手不及。在意志豁免中成功的生物會在特技檢定上獲得+5的加値。

原文
By sacrificing a living creature, you create the grisly illusion of viscera and gore splattered about the nearby area. When the casting time is complete, the walls drip with blood and the floor is slick with unidentifiable lumps of meat and other signs of a massacre. Anyone entering the area must attempt a Will save or be sickened for 1d6 rounds. This is a mind-affecting effect. If a creature succeeds at its save, it can see the semi-real nature of the illusion.

The room itself is covered in a layer of slippery, semi-real gore. Any creature attempting to walk within or through the area of gore can move at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round, and failure by 5 or more means it falls prone (see the Acrobatics skill for details). Creatures that don’t move on their turns don’t need to attempt this check and are not considered flat-footed. A creature that succeeded at its Will save gains a +5 bonus on the Acrobatics check.
主题: 激情演說(Compelling Rant)
作者: 笨哈2017-03-13, 周一 11:17:32
【惑控】(魅惑)激情演說(Compelling Rant)

等級:吟遊詩人/歌者 5、牧師/先知/戰鬥祭司 5、審判者 5、催眠師 5、異能者 5、術士/法師/奧能師 5
施放時間:1分鐘
成分:語言、姿勢、材料/法器 (一張手寫的筆記紙條)
範圍:中距 (100呎+10呎/等級)
目標:任意數量生物
持續:專注 +  1輪/等級 ,至多1小時/等級
豁免:意志,通過則無效 (見下)
抗力:無

你作出了一段混亂但令人著迷的獨白,傳遞陰謀或抽象的啟示混淆你的觀眾。當你開始你的演講時,你受到1d4點的感知吸收,而且你不能以任何方式減少或防止這個傷害。每一個在法術區域內的智慧生物會受到1d6點的感知傷害,因為在法術持續時間內,他們對現實的知覺將會以你為準。至少擁有5HD的聽眾可以嘗試一次意志豁免檢定來使此效果無效化。你的目標對你的態度將會是友善(friendly),並且會很生氣的對批評你的人作出回應。在對這些被此法術影響的人使用唬騙、交涉或著威嚇檢定,好讓這些人對你的目的產生懷疑,將會受到-4的減値。受術者對那些批評你或著你的觀點的人,態度會自動向敵意(hostile)靠近一階段;而一個失敗超過5點或更多的交涉檢定將會讓態度更近一步的降低。除了那些你強迫他們的外,受術者的陣營不變,並保有他們先前的信仰。如果該名受術者的信仰對於他原先的陣營與先前的信仰是必要的話,那麼你不能強迫受術者的信仰,不然受術者就可以擁有矛盾的信仰。

如果你的戰役使用理智系統,那麼你在每一次施展此法術時,你不會受到感知吸收,取而代之,你的理智屬性減少2(並且你的理智閥値會因此減少1)。只有高等復原術(greater restoration)、神蹟術(miracle)或祈願術(wish)可以移除這個減值。一個高等復原術移除一次施展激情演說所造成的理智減値,而施展神蹟術或祈願術則會全部移除。取而代之,受術者不會受到感知傷害,他們會受到等同你施法者等級一半(最高為10)的理智傷害。如果受術者因為受到理智的折磨(sanity afflicts)而有相應的瘋狂(madness),那他們的陣營與信仰可能會真的改變,在這種情況下,就算法術的持續時間到了,這些效果也會延續下去。

原文
You deliver a confusing but fascinating monologue, relaying conspiracies or metaphysical revelations that confound your audience, throughout the spell’s casting time and as long as you concentrate. You take 1d4 points of Wisdom drain when you begin1the speech and can’t reduce or prevent this damage in any way. Each intelligent creature in the spell’s area takes 1d6 points of Wisdom damage as their perceptions of reality realign with yours for the spell’s duration. Listeners with at least 5 HD can attempt a Will save to negate the effects. Your targets view you with a friendly attitude and respond to criticism of you with irritation. Bluff, Diplomacy, or Intimidate checks to create doubt about your purpose in those affected by the spell take a –4 penalty. The attitude of your targets regarding any creature that criticizes you or your vision automatically changes one step toward hostile; a Diplomacy check that fails by 5 or more reduces their attitude further. Your targets retain the same alignment and their prior beliefs, in addition to the ones you force on them. You can’t force beliefs on a target if such beliefs would be necessarily against the nature of its alignment and prior beliefs, but targets are otherwise able to hold contradictory beliefs.

If your campaign uses the sanity system (see page 12), your sanity score decreases by 2 (and thus your sanity edge decreases by 1) instead of taking Wisdom drain each time you cast this spell. Only greater restoration, miracle, or wish can remove this decrease. A single casting of greater restoration removes one decrease in sanity from casting compelling rant, while a casting of miracle or wish removes them all. Affected targets take sanity damage equal to half your caster level (maximum 10) instead of Wisdom damage. The targets might actually change alignment and beliefs if their loss of sanity afflicts them with an appropriate madness, in which case those effects last even after the spell’s duration has ended.
主题: 聯繫怪誕存在 I(Contact Entity I)
作者: 笨哈2017-03-13, 周一 11:17:39
【塑能】聯繫怪誕存在 I(Contact Entity I)

等級:牧師/先知/戰鬥祭司 2、通靈者 1、秘學士 2、異能者 2、薩滿 2、術士/法師/奧能師 2、召喚師 2、女巫 2
施放時間:1分鐘
成分:語言、姿勢、材料 (見下)
範圍:100哩
目標:至多20名6HD或更低的存在;見下
持續:立即
豁免:無
抗力:無

你在半徑100哩內,向一個特定種類的怪誕存在發出了一段魔法訊息,至多可以發給20個這種存在,從離你最近的這種存在開始,直到法術範圍的極限。
此法術無法呼喚超過6HD的該生物。你不能發送明確的訊息,但此法術(以及類似的呼喚怪誕存在法術)可以作為一個公開的邀請,邀請接觸與建立溝通。
如果法術範圍內有符合條件的存在,此法術自動成功。你不知道這段訊息是否被接收到,也不知道哪些生物收到了這段訊息,以及他們怎麼收到這個消息的。收到這段訊息的生物能知道此法術施展的地點以及與此地的距離。因為此法術不是呼喚(Call)或是召喚(summon)目標,所以受術者必須自己想辦法前往施法地點。

生物會看情況來回應一個呼喚法術,他有可能會完全忽視這個法術。生物可以使用他們的時間前往與調查。他們通常會小心謹慎的前往,小心著提防埋伏。
受術者有可能會告知他的組織或社群,如果他有。生物要怎麼回應這個呼喚並沒有限制,所以他們可能會是敵對、商談、熱情或聯盟,或征服施法者以及其相關的社群。使用此法術算作是與該生物有心靈上的接觸,能作為該生物特殊能力的目標(像是星之眷族 (http://www.goddessfantasy.net/bbs/?topic=63228.0)的心靈壓制)。對於探知(scrying),該生物算作擁有你的第一手(Firsthand)的資料(Knowledge)以及擁有你的肖像(Likeness)的關聯物(Connection)。

每種生物需要不同的材料成分,在施法時必須要包含在內,如表所示。有些成分昂貴或著可能要去找才能得到。呼喚表中一種有特指的生物會讓法術有混亂、邪惡、或兩者皆有,如表所示。

(http://www.goddessfantasy.net/bbs/index.php?action=dlattach;topic=90654.0;attach=54780;image)

聯繫怪誕存在 I                   材料成分

腦黴菌(Cerebric Fungus)B3 (http://www.goddessfantasy.net/bbs/index.php?topic=89271.0)學者的書卷
深潛者(Deep One)B5 (http://www.goddessfantasy.net/bbs/index.php?topic=81192.msg766557#msg766557)雕刻而成的石碑
格里歐斯(Grioth)B5 (http://www.goddessfantasy.net/bbs/index.php?topic=86666.0)一顆在日蝕期間被傷至失明的眼珠[邪惡]
夜魘(Nightgaunt)B4 (http://www.goddessfantasy.net/bbs/index.php?topic=64950.0)一尊面部銼至光滑的動物雕刻[混亂]
人面鼠(Ratling)B4 (http://www.goddessfantasy.net/bbs/index.php?topic=63286.0)一環或更高環的魔法卷軸[混亂、邪惡]
(Voonith)B3一束香蒲植物[混亂]



原文
You send out a magical message to any eldritch entities of a particular kind within a 100-mile radius, which can be delivered to up to 20 such creatures, starting with the nearest creatures until the limit has been met. This spell can’t contact creatures with more than 6 Hit Dice. You can’t send a specific message, but this spell (and all similar contact entity spells) can be characterized as an open invitation to make contact and establish communication. If there is an appropriate entity within range, the spell succeeds automatically. You don’t know whether the message was received, nor any specific details about what creatures received it or how many. Creatures that receive the message know the location and distance from where the spell was cast. Because this spell doesn’t call or summon the target, the target must have its own way to reach the place where the spell was cast.

How creatures respond to a contact spell is circumstantial and it is possible the creatures will simply ignore the spell. Creatures that come and investigate do so in their own time. They usually arrive cautiously, aware of the potential for ambush. Targets of the spell might inform their organization or community if they have one. There are no restrictions on how the creatures react to being contacted, and they might respond with hostility, parley, entertain an alliance, or subjugate the caster and their related community. Using this spell counts as mentally contacting the creature for the purpose of any of its special abilities (such as the star-spawn’s overwhelming mind). For the purpose of spells like scrying, the creature has firsthand knowledge of you and a connection similar to if it possessed a likeness of you.

Each type of creature requires a different material component that must be included when casting the spell, as shown on Table 4–1: Contact Entity on page 112. Some of these components are expensive or might require quests to acquire. Contacting certain types of creatures makes the spell chaotic, evil, or both, as indicated on the table.


(http://www.goddessfantasy.net/bbs/index.php?action=dlattach;topic=90654.0;attach=54780;image)
主题: 聯繫怪誕存在 II(Contact Entity II)
作者: 笨哈2017-03-13, 周一 11:17:49
【塑能】聯繫怪誕存在 II(Contact Entity II)

等級:牧師/先知/戰鬥祭司 3、通靈者 2、秘學士 3、異能者 3、薩滿 3、術士/法師/奧能師 3、召喚師 3、女巫 3
範圍:200哩
目標:至多20名12HD或更低的存在

此法術如同聯繫怪誕存在 I(contact entity I)般作用,除了你可以接觸聯繫怪誕存在 II列表中的生物,如上圖所述。

聯繫怪誕存在 II                                        材料成分

星之彩(Colour Out of Space)B4 (http://www.goddessfantasy.net/bbs/index.php?topic=63287.0)                一塊隕石碎片
冷原之民(Denizen of Leng)B2 (http://www.goddessfantasy.net/bbs/index.php?topic=57331.0)                   一幅夢中記憶的繪畫,價值1000gp
遠古者(Elder Thing)B4 (http://www.goddessfantasy.net/bbs/index.php?topic=63230.0)                               魔法物品或其一部份的技術,價值2000gp
廷達洛斯之犬(Hound of Tindalos)B2 (http://www.goddessfantasy.net/bbs/index.php?topic=56479.0)         來自異國,誘人精神恍惚的化合練成
冷之食屍鬼(Leng ghoul)B5 (http://www.goddessfantasy.net/bbs/index.php?topic=83200.0)                         死去學者的頭骨
米-戈(Mi-Go)B4 (http://www.goddessfantasy.net/bbs/index.php?topic=63232.0)                                          一名智慧生物的新鮮大腦[邪惡]
那-薩爾古(Neh-Thalggu)B2 (http://www.goddessfantasy.net/bbs/index.php?topic=57783.0)                       一小瓶來自仍活著的生物的腦隨[混亂、邪惡]
(Rhu-Chalik)B5                                           一顆來自智力為16或更高的生物的大腦[邪惡]
夏塔克鳥(Shantak)B2 (http://www.goddessfantasy.net/bbs/index.php?topic=57868.0)                                  從另一個世界獲得的一塊岩石碎片[混亂]
楊吉斯(Yangethe)B5 (http://www.goddessfantasy.net/bbs/index.php?topic=90463.0)                                   一張有關情緒UM的四環或著更高環法術的魔法卷軸


原文
This spell functions like contact entity I, except that you can contact creatures from the contact entity II list, and as noted above.
主题: 聯繫怪誕存在 III(Contact Entity III)
作者: 笨哈2017-03-13, 周一 11:17:56
【塑能】聯繫怪誕存在 III(Contact Entity III)

等級:牧師/先知/戰鬥祭司 5、通靈者 3、秘學士 4、異能者 5、薩滿 5、術士/法師/奧能師 5、召喚師 4、女巫 5
範圍:200哩
目標:至多20名18HD或更低的存在

此法術如同聯繫怪誕存在 I(contact entity II)般作用,除了你可以接觸聯繫怪誕存在 III列表中的生物,如上圖所述。武外,如果被接觸的生物有心靈感應(telepathy),牠可以傳遞至多10個字的心靈訊息給你。


聯繫怪誕存在 III                                                  材料成份

觸眼怪(Aatheriexa)B5 (http://www.goddessfantasy.net/bbs/index.php?topic=86857.0)                                           一塊最近被魔法所傷害的肉塊樣本[邪惡]
遠古深潛者(Deep One Elder)B5 (http://www.goddessfantasy.net/bbs/index.php?topic=81192.msg766557#msg766557)                            雕刻而成的石碑
飛天水螅(Flying Polyp)B4 (http://www.goddessfantasy.net/bbs/index.php?topic=63352.0)                                      從一位活物身上的骨頭雕刻成的一件管樂器,演奏的怪誕音樂[混亂、邪惡]
古革巨人(Gug)B2 (http://www.goddessfantasy.net/bbs/index.php?topic=57398.0)                                                  5或更高HD生物的鮮肉[混亂、邪惡]
冷蛛(Leng Spider)B2 (http://www.goddessfantasy.net/bbs/index.php?topic=57441.0)                                            一顆冷原居民的頭[邪惡]
月獸(Moon-Beast)B3 (http://www.goddessfantasy.net/bbs/index.php?topic=53098.0)                                            獻祭一位正在作夢的類人智慧生物[混亂、邪惡]
猶格-索托斯之子嗣(Spawn of Yog-Sothoth)B4 (http://www.goddessfantasy.net/bbs/index.php?topic=63759.0)    一位被獻祭的類人智慧生物所有被放出的血[混亂、邪惡]
溫迪戈雪魔(Wendigo)B2 (http://www.goddessfantasy.net/bbs/index.php?topic=71541.0)                                        必須吞噬有情感生物的鮮肉,總HD為8[混亂、邪惡]
伊斯人(Yithian)B3 (http://www.goddessfantasy.net/bbs/index.php?topic=51764.msg475805#msg475805)                                                  石英晶洞



原文
This spell functions like contact entity II, except that you can contact creatures from the contact entity III list, and as noted above. Additionally, if a contacted creature has telepathy, it can send a telepathic message to you of up to 10 words.
主题: 聯繫怪誕存在 IV(Contact Entity IV)
作者: 笨哈2017-03-13, 周一 11:18:05
【塑能】聯繫怪誕存在 IV(Contact Entity IV)

等級:牧師/先知 7、通靈者 4、秘學士 6、異能者 7、薩滿 7、術士/法師/奧能師 7、召喚師 6、女巫 7
範圍:500哩
目標:至多20名24HD或更低的存在

此法術如同聯繫怪誕存在 I(contact entity III)般作用,除了你可以接觸聯繫怪誕存在 IV列表中的生物,如上圖所述。

聯繫怪誕存在 IV                                             材料成份

巨噬蠕蟲(Bhole)B4 (http://www.goddessfantasy.net/bbs/index.php?topic=63313.0)由巨噬蠕蟲的噴吐武器創造的一罐黏液
竊身藤(Bodythief)B4 (http://www.goddessfantasy.net/bbs/index.php?topic=64528.0)從腦白質切斷手術得到的部份大腦[邪惡]
奪心巨蟲(Neothelid) (http://www.goddessfantasy.net/bbs/index.php?topic=57933.0)價值3000gp的紅寶石[混亂、邪惡]
修格斯(Shoggoth) (http://www.goddessfantasy.net/bbs/index.php?topic=54481.msg504565#msg504565)在海底獲得,價值3000gp的藝術品[混亂]
克蘇魯的星之眷族(Star-Spawn of Cthulhu)B4 (http://www.goddessfantasy.net/bbs/index.php?topic=63228.0)獻祭10或更高HD的類人生物[混亂、邪惡]



原文
This spell functions like contact entity III, except that you can
contact creatures from the contact entity IV list, and as noted above.
主题: 殘酷旅躍(Cruel Jaunt)
作者: 笨哈2017-03-13, 周一 11:18:14
【咒法】(傳送)殘酷旅躍(Cruel Jaunt)[邪惡、恐懼、影響心靈]

等級:反聖武士 4、牧師/先知/戰鬥祭司 6、審判者 6、魔戰士 6、異能者 6、薩滿 6、術士/法師/奧能師 6、女巫 6
施放時間:標準動作
成分:語言、姿勢、材料/法器 (一顆膨脹的人類眼球)
範圍:中距 (100呎+10呎/等級)
目標:自己
持續:1輪/等級 (D)
豁免:無
抗力:無

你獲得偵測恐懼的能力,如同感知恐懼(sense fear),但你感知的距離是中距。每一輪以一個標準動作,你可以在法術範圍內,傳送到一個被恐懼效果影響的生物附近,你要意識到該名生物,並且知道它大概的位置。你可以攜帶物品一起傳送,只要不超過你的最大負重。你會在該生物附近隨機20呎內的開闊空間出現,並立即從你新的位置開始感知附近有恐懼狀態的生物。一旦你透過此法術傳送到一個新位置,你在該輪中不能做其他的動作,如同施展任意門(dimension door)。如果範圍內沒有生物被恐懼效果影響,那麼你不能傳送。

原文
You gain the ability to detect fear, as per sense fear (see page
127), but you sense creatures within medium range.
Once per round as a standard action, you can teleport to a
creature suffering from a fear effect within the spell’s range if you
are aware of the creature and its rough location. You can carry
objects with you so long as you don’t transport more than your
maximum load. You arrive in a random open space within 20 feet
of the creature and immediately begin sensing the location of
creatures with a fear condition from your new location.
Once you teleport to a new location with this spell, you can
take no additional actions for the round, as if casting dimension
door. You can’t teleport if there are no creatures suffering from a
fear effect in range.
主题: 詛咒:季節錯亂(Curse Of Fell Seasons)
作者: 笨哈2017-03-13, 周一 11:18:21
【變化】詛咒:季節錯亂(Curse Of Fell Seasons)[詛咒UM、黑暗

等級:德魯伊 9、薩滿 9、術士/法師/奧能師 9、女巫 9
施放時間:10分鐘
成分:語言、姿勢、器材 (一顆由黑木雕刻而成的樹。價值15000gp)
範圍:接觸
區域:從接觸點起,瀰漫半徑2哩
持續:永久 (D)
豁免:無
抗力:無

透過觸摸大地,你大大地改變此區域的天氣,如同天氣異變詛咒(見Page.145)。器材做為法術的一部分,與被詛咒區域相融合,只有當詛咒被解除時才能重新取回。

原文
By touching the ground, you drastically change the weather in the area, as the unseasonable weather curse (see page 145). The focus merges into the cursed area as part of the spell and can only be retrieved if the curse is lifted.
主题: 詛咒:永夜(Curse Of Night)
作者: 笨哈2017-03-13, 周一 11:18:29
【塑能】詛咒:永夜(Curse Of Night)[詛咒UM、黑暗]

等級:牧師/先知 8、德魯伊 8、術士/法師/奧能師 8、女巫 8
施放時間:10分鐘
成分:語言、姿勢、器材 (經過雕琢的黑玉,總價值10000gp)
範圍:接觸
區域:從接觸點起,瀰漫半徑1哩
持續:永久 (D)
豁免:無 (見下詛咒)
抗力:無

透過觸摸大地,你詛咒此區域保持恐寂的黑暗,如同無盡之夜詛咒(Page.143)。器材做為法術的一部分,與被詛咒區域相融合,只有當詛咒被解除時才能重新取回。

原文
By touching the ground, you curse an area to remain in bleak
darkness, as the endless night curse (see page 143). The focus
merges into the cursed area as part of the spell and can only be
retrieved if the curse is lifted.
主题: 詛咒地形(Curse Terrain)
作者: 笨哈2017-03-13, 周一 11:18:40
【死靈】詛咒地形(Curse Terrain)[詛咒UM、邪惡]

等級:牧師/先知/戰鬥祭司 4、德魯伊/獵人 4、薩滿 4、術士/法師/奧能師 4、女巫 4
施放時間:語言、姿勢、材料 (一顆居住在此地區生物的心臟,以及價值700gp的瑪瑙粉末)
範圍:接觸
區域:從接觸的點向外瀰漫半徑1哩
持續:1天 (D)

透過觸摸大地,你令四個超自然危機詛咒這片土地。此法術如同次級詛咒地形(lesser curse terrain)般作用,但效果是中等危險地域詛咒(見Page.145)。

原文
By touching the ground, you curse the land with four unnatural hazards. This functions as lesser curse terrain, but with the effects of the major perilous demesne curse (see page 145).
主题: 高級詛咒地形(Curse Terrain, Greater)
作者: 笨哈2017-03-13, 周一 11:18:48
【死靈】高等詛咒地形(Curse Terrain, Greater)[詛咒UM、邪惡]

等級:牧師/先知/戰鬥祭司 6、德魯伊/獵人 6、薩滿 6、術士/法師/奧能師 6、女巫 6
施放時間:語言、姿勢、材料 (一顆居住在此地區生物的心臟,以及價值1500gp的瑪瑙粉末)
範圍:接觸
區域:從接觸的點向外瀰漫半徑5哩

透過觸摸大地,你令六個超自然危機詛咒這片土地。此法術如同次級詛咒地形(lesser curse terrain)般作用,但效果是高等危險地域詛咒(見Page.145)

原文
By touching the ground, you curse the land with six unnatural hazards. This functions as lesser curse terrain, but with the effects of the greater perilous demesne curse (see page 145).
主题: 次級詛咒地形(Curse Terrain, Lesser)
作者: 笨哈2017-03-13, 周一 11:18:55
【死靈】次級詛咒地形(Curse Terrain, Lesser)[詛咒UM、邪惡]

等級:牧師/先知/戰鬥祭司 2、德魯伊/獵人 2、薩滿 2、術士/法師/奧能師 2、女巫 2
施放時間:10分鐘
成分:語言、姿勢、材料 (一顆居住在此地區生物的心臟,以及價值350gp的瑪瑙粉末)
範圍:接觸
區域:從接觸的點向外瀰漫半徑300呎
持續:1天 (D)
豁免:無
抗力:無

透過觸摸大地,你令三個超自然危機詛咒這片土地,如同低等危險地域詛咒(見Page.145)。儘管此法術能讓危機頻繁顯現,但這些變異仍然變幻莫測,你無法控制危機何時開始與結束,也不能控制它們會於詛咒地形內何處出現。

詛咒地形可以被魔法恆定術(permanency)所恆定。最小施法者等級以及需花費之金幣已經顯現在列表中。就算被恆定,此法術仍可以被解除。

(https://s-media-cache-ak0.pinimg.com/564x/3f/12/75/3f1275afd8be5946c4fdda529a9509e6.jpg)

法術
                 最低施法者等級
  花費金額

次級詛咒地形
  等級9                 2500gp
詛咒地形  等級11                 7500gp
高級詛咒地形  等級15                 17500gp
超級詛咒地形  等級19                 27500gp


原文
By touching the ground, you curse the land with three unnatural hazards, as the minor perilous demesne curse (see page 145). Though this makes the hazards appear frequently, their manifestations are still unpredictable—you can’t control when the hazards begin or end, nor where they appear within the cursed terrain.

Curse terrain spells can be made permanent with a permanency spell. The minimum caster level and gp cost are shown on the table. The spell is still dismissable if made permanent.

(https://s-media-cache-ak0.pinimg.com/564x/3f/12/75/3f1275afd8be5946c4fdda529a9509e6.jpg)
主题: 超級詛咒地形(Curse Terrain, Supreme)
作者: 笨哈2017-03-13, 周一 11:19:02
【死靈】超級詛咒地形(Curse Terrain, Supreme)[詛咒UM、邪惡]

等級:牧師/先知 8、德魯伊 8、薩滿 8、術士/法師/奧能師 8、女巫 8
施放時間:語言、姿勢、材料 (一顆居住在此地區生物的心臟,以及價值4000gp的瑪瑙粉末)
範圍:接觸
區域:從接觸的點向外瀰漫半徑5哩

透過觸摸大地,你令七個超自然危機詛咒這片土地。此法術如同次級詛咒地形(lesser curse terrain)般作用,但效果是超等危險地域詛咒(見Page.144)


原文
By touching the ground, you curse the land with seven unnatural hazards. This functions as lesser curse terrain, but with the effects of the grand perilous demesne curse (see page 144).
主题: 咒詛(Damnation)
作者: 笨哈2017-03-13, 周一 11:19:09
【塑能】咒詛(Damnation)[善良]

等級:牧師/先知/戰鬥祭司 3、審判者 3、聖武士 3
施放時間:標準動作
成分:語言、姿勢、材料/法器 (一瓶聖水)
區域:以妳為中心,半徑30呎爆發
持續:立即
豁免:意志,通過則減半
抗力:有

你對你敵人的目的進行審判,並用神聖的力量懲罰他們。法術區域內的每個生物受到1d8/每個法術環級點的傷害,取決於影響該生物或位在該生物已知法術中之最強大的擁有邪惡描述符的效果。一位準備施法者受到的傷害基於他那天所準備的最高環的邪惡法術,即使他已經用掉了。一位自發施法者受到的傷害是基於他已知最高環的邪惡法術,即使他已經沒有剩餘的使用次數可以施展該法術了。一個擁有邪惡類法術能力的生物受到的傷害基於他能使用之最高環的邪惡類法術能力。一位不能施展法術但自願接受邪惡法術的效益,所受的傷害基於當前影響該生物之最高環的邪惡法術,這包含區域型影響的法術,例如褻瀆術(desecrate)。一位受到邪惡法術有害影響的生物並不會被此法術影響,除非他是自願被該邪惡法術所影響的。

原文
You pass judgment on your enemies’ intentions and punish them with holy power. Each creature in the spell’s area takes 1d8 points of damage per spell level, determined by the most powerful effect with the evil descriptor either affecting that creature or in its spell repertoire. A caster who prepares spells takes this damage based on the highest-level evil spell he prepared that day, even if he already cast that spell. A spontaneous spellcaster takes this damage based on the highest-level evil spell she knows, even if she has no remaining spell slots available to cast that spell. A creature with evil spelllike abilities takes this damage based on the highest-level evil spell-like ability it can use. A creature who doesn’t cast spells but is the willing beneficiary of evil spells takes this damage based on the highest-level evil spell currently affecting it, including spells that affect an area such as desecrate. A creature subject to the harmful effects of an evil spell are unaffected unless it
voluntarily accepted the spell’s effects.
主题: 死亡之握(Death Clutch)
作者: 笨哈2017-03-13, 周一 11:19:16
【死靈】死亡之握(Death Clutch)[死亡、邪惡]

等級:牧師/先知 8、德魯伊 9、異能者 8、術士/法師/奧能師 8、女巫 8
施放時間:標準動作
成分:語言、姿勢
範圍:近距 (25呎+5呎/2等級)
目標:一個活物
持續:立即
豁免:強韌,通過則部分生效 (見下)
抗力:有

吟詠一連串不義之褻瀆,你伸出手來抓住你的目標,讓他的心臟跳出胸膛,來到你的手上。一個剩下的生命值在200或更少的目標,在豁免檢定失敗後,立即將生命值減少至與你施法者等級相同之負生命值,或著目標的體質屬性-1,以較低者為準。該生物會蹣跚(staggered),直到你下一輪開始,在那時他會死去。如果受影響的生物在你下一輪開始前接收到一個再生術(regenerate),該生物會如常獲得此法術的效益,而他的心臟也會再生,所以他不會在你下一輪開始時立即死去。如果一個生物死於死亡之握,但被生命之息(breath of life)死者復活(raise dead spell)帶回來,那該目標還是要在下一輪獲得再生術來回復他施去的心臟,不然他無法復活。

一位保有201點或更多生命值的目標於豁免檢定失敗後,心臟還是能設法保留在他的胸膛,但他仍會蹣跚1分鐘,並受到1d4點體質吸取以及1d4點體質流血

無論當前生命值是多少,如果目標成功通過強韌豁免檢定,他仍會因心臟在胸膛的劇烈絞痛而蹣跚,直到你的下一輪開始。

原文
Chanting an unholy litany, you reach out with a grasping motion toward your target and cause its heart to leap out of its chest and into your hand. A target with 200 or fewer hit points remaining that fails its saving throw is instantly reduced to a number of negative hit points equal to your caster level or its Constitution score – 1, whichever is less negative. The creature is staggered until the beginning of your next turn, at which point it dies. Ifthe affected creature receives a regenerate spell before the beginning of your next turn, the creature gains the normal benefits of that spell and, thanks to its heart’s regeneration, it doesn’t immediately die when your next turn begins. If a creature that dies from death clutch is brought back from the dead by a breath of life or raise dead spell, it must also be targeted with regenerate on the following round to restore its missing heart or be unable to return to life.

A target with 201 or more hit points that fails its saving throw manages to keep its heart from leaping out of its chest, but it is still staggered for 1 minute and takes 1d4 points of Constitution drain and 1d4 points of Constitution bleed.

Regardless of its current hit points, if the target succeeds at its Fortitude save, it is still staggered until the beginning of your next turn as it feels its heart wrenching within its chest.
主题: 梟首(Decapitate)
作者: 笨哈2017-03-13, 周一 11:19:23
【塑能】梟首(Decapitate)

等級:審判者 6、魔戰士 6、異能者 6、術士/法師/奧能師 6
施放時間:直覺動作
成分:語言、姿勢、器材 (一塊斷頭台刀刃的碎片)
範圍:近距 (25呎+5呎/2等級)
目標:一個生物 (見下)
持續:立即
豁免:強韌,通過則部分生效 (見下)
抗力:有

你僅能在當目標被確認重擊且將會受到揮砍傷害時施展此法術。如果目標豁免檢定失敗,並且擁有一顆明顯的頭,這次攻擊將會造成額外4d6點傷害而且此次重擊的重擊倍率將會增加1。如果這個重擊能將目標的生命值減少至0或更低,則目標會立即被斬首並且死去,除非他可以在被斬首的情況下倖存。即使通過豁免檢定,該重擊還是會造成額外4d6點傷害。

原文
You can cast this spell only as a response to a confirmed critical hit against the target that would deal slashing damage. If the target fails the saving throw and has a discernible head, the attack deals an extra 4d6 points of damage and the critical multiplier of the critical hit increases by 1. If the critical hit then brings the target to 0 hit points or fewer, the target is instantly decapitated and dies unless it can survive decapitation. Even on a successful saving throw, the critical hit deals an extra 4d6 points of damage.
主题: 飛頭降(Decollate)
作者: 笨哈2017-03-13, 周一 11:19:30
【死靈】飛頭降(Decollate)

等級:練金術師/調查員 4、反聖武士 4、牧師/先知/戰鬥祭司 5、異能者 6、術士/法師/奧能師 5、喚魂師 4、女巫 5
施放時間:標準動作
成分:語言、姿勢、器材 (一根紅蠟筆)
範圍:接觸
目標:一位自願的類人生物或人形怪物
持續:24小時
豁免:無
抗力:有 (無害)

一條細紅線環繞著受術者的脖子。只要她自願移除,那受術者的頭就可以分離。當受術者的頭是分離的時,她獲得DR2/─並且免疫斬首效果以及其他要求受術者有顆頭或特別的面部特徵的效果。只要她沒有頭,則受術者目盲(blind),但她獲得15呎的盲視。而受術者能正常的聽,就算她沒有頭。

當頭分離時,受術者的頭在外觀上看上去是死的。受術者無法透過頭的眼睛或耳朵來知道頭周遭的情況。目標的身體知道頭所在的方向與距離。這顆被分開的頭AC為7,硬度為5,生命值為10,此外沒有其他的保護。在法術仍生效的期間將頭破壞,會將受術者給殺死。如果法術在持續時間到時正常的結束,而頭沒有被重新聯接起來,則受術者死亡。如果目標或他的頭被移到不同的位面,或著此法術被解除,這顆頭會傳送回其所有者,重新聯接並不會受到進一步的傷害。

原文

A thin red line circles the target’s neck. The target’s head becomes detachable so long as she removes it willingly. While the target’s head is detached, she gains DR 2/— and immunity to decapitation effects and other effects that require their target to have a head or a particular facial feature. The target is blind so long as she has no head, but she gains blindsense to a distance of 15 feet. The target hears normally even without its head.

While detached, the target’s head appears to be dead. The target can’t see through its eyes or hear events around the head. The target’s body knows the direction and distance to its head. Without additional protection, the severed head has AC 7, hardness 5, and 10 hit points. Destroying the head while the spell is in effect kills the target of the spell. If the spell’s duration expires normally without the head being reattached, the target dies. If either the target or the head are removed to a different plane, or if the spell is dispelled, the head teleports back to its owner and reattaches without further harm.
主题: 末日景色(Dreadscape)
作者: 笨哈2017-03-13, 周一 11:19:36
【幻術】(魅影幻覺)末日景色(Dreadscape)[情感UM、恐懼、影響心靈]

等級:吟遊詩人/歌者 3、通靈者 3、催眠師 3、異能者 4、術士/法師/奧能師 4
施放時間:標準動作
成分:語言、姿勢、材料 (一撮黑沙)
範圍:近距 (25呎+5呎/2等級)
目標:至多一個生物/等級,任兩者之間不得相距超過30呎
持續:10分鐘/等級
豁免:意志,通過則無效
抗力:有

你選擇的受術者在看他們的周圍的情況像是如反射惡夢般的世界。建築物與家具呈現積滿灰塵、破敗不堪的樣子。即使是盟友都看起來像是外來、有敵意的,友善的言論變成了斷章取義的嘲弄和威脅。

每個受術者獲得驚嚇(scared)狀態,而且對任何心遭遇的生物皆採取敵意(hostile)的態度(但不會對那些在施法時已經出現的生物這樣)。敵意的態度不意味者受術者一定會展開攻擊,應用正常的DC,生物可以嘗試交涉檢定來獲得受術者的信任。如果生物因為在末日景色的影響下變成驚懼(frightened)或恐慌(panicked),則該生物受到1d6點感知傷害,儘管施展一次末日景色只會造成一次這種傷害。如果你的戰役有使用理智系統(sanity system),變成驚懼(frightened)或恐慌(panicked)的生物會受到2d6點理智傷害取代感知傷害

原文
Your targets see their surroundings as a nightmarish reflection of the world around them. Buildings and furnishings take on a dirty, ruined appearance. Even allies appear foreign and hostile, with friendly speech turning into garbled mockery and threats.

Each target gains the scared condition and has a hostile attitude toward any new creature it encounters (though not toward creatures that were already present at the time of the casting). Being hostile doesn't necessarily mean the target will attack, and creatures can attempt Diplomacy checks to gain a target's trust at the normal DC. If a creature becomes frightened or panicked while under the influence of dreadscape, that creature takes 1d6 points of Wisdom damage, though only once per casting of dreadscape.

If your campaign uses the sanity system (see page 12), creatures that become frightened or panicked take 2d6 sanity damage instead of Wisdom damage.
主题: 血肉傀儡(Flesh Puppet)
作者: 笨哈2017-03-13, 周一 11:19:43
【死靈】血肉傀儡(Flesh Puppet)[邪惡]

等級:反聖武士 2、牧師/先知/戰鬥祭司 3、秘學士 3、薩滿 3、術士/法師/奧能師 4、喚魂師 3、女巫 4
施放時間:1輪
成分:語言、姿勢、材料 (一顆價值25gp的瑪瑙,還有一條絲線)
範圍:接觸
目標:一具接觸的屍體
持續:永久 (D)
豁免:無
抗力:無

你驅動一具死去不超過48小時的屍體。它復生成一具殭屍 (http://www.goddessfantasy.net/bbs/index.php?topic=57094.msg529813#msg529813)(zombie,B1 P.288),被魔法所束縛並服從你的命令。如操縱死屍(animate dead)所寫,你不能控制總合超過4HD/等級的不死生物,而單一次施法所創造的也不能超過2HD/等級

此法術會掩飾殭屍的外觀並允許你控制它。這殭屍的外觀、行動以及聲音跟它還活著的時候一模一樣。殭屍一般會有的蹣跚(staggered)狀態並不應用其上(儘管它可能因為其他理由變得蹣跚)。要想在沒有魔法的情況下成功偵測到血肉傀儡的殭屍,需要用察覺檢定來對抗施法者的易容檢定,而你可以將你的施法者等級做為加值加在易容檢定上。

一條簡短的絲線可以將你與這殭屍連接。透過這絲線,你會跟此殭屍有心靈連接,並可以一個迅捷動作命令它。這殭屍可以在1輪中說出至多25個字,但你必須用一個迅捷動作用心靈傳遞你想要讓它說的話。殭屍無法獨立地表達言論。可以命令殭屍去執行它活著時所知道的簡單任務,但不能做出攻擊、施展法術或進行複雜或困難,需要持續專注的任務。

連接你與殭屍的這絲線幾乎是不可見的。需要DC30的察覺檢定才能偵測到。它的硬度為0,生命值為1。你可以創造的絲線的長度為100呎+10呎/等級。如果你與殭屍的距離超過這條絲線的長度,那麼絲線就會斷掉,儘管這個殭屍不會移動超出這個範圍,除非是被強迫,或是你命令它這麼做。如果這條連接殭屍的絲線斷了,那此法術立即結束。這條簡短的絲線可以穿透物理上的阻礙,但會被魔法立場阻礙,而且它也可以像一個有實體的物品一樣被傷害。

當此法術結束時,該殭屍立即恢復成正常的屍體。如果你在一具新屍體上施展血肉傀儡血肉傀儡群(flesh puppet horde),則此法術自動結束。

原文
You animate one corpse that has been dead no more than 48 hours. It rises as a zombie (Pathfinder RPG Bestiary 288) that is magically tethered to you and obeys your commands. As noted in animate dead, you can’t control more than 4 HD per caster level worth of undead in total, nor can a single casting create more than 2 HD per caster level.

This spell disguises the zombie’s appearance and allows you to control it. The zombie’s outward appearance, movement, and voice appear the same as if it were still alive. The zombie’s normal staggered condition doesn’t apply (though it can still be staggered by other means). Successfully detecting the flesh puppet as azombie without magic requires an opposed Perception check against your Disguise check, and you add your caster level as a bonus on this Disguise check.

An ephemeral string connects you to the zombie. Through this string, you have a mental link to the zombie and can command it as a swift action. The zombie uses its own actions to complete your commands. The zombie can speak up to 25 words in 1 round, but you must mentally impart what you intend it to say as a swift action. It is incapable of articulating speech on its own. The zombie can be ordered to perform very simple tasks it knew in life but can’t make attacks, cast spells, or perform complex or difficult tasks requiring constant concentration.

The string connecting you and the zombie is nearly invisible. A DC 30 Perception check is required to detect it. It has hardness 0 and 1 hp. The length of string you can create is 100 feet + 10 feet per caster level you have. The string snaps if you and the zombie move farther apart than this length, though the zombie won’t move out of range unless forced to do so or unless you command it to do so. If the string to the zombie is severed, the spell immediately ends. The ephemeral string can pass through physical barriers, but not barriers of magical force, and it can be damaged as though it were a physical object.

When this spell ends, the zombie immediately reverts back to a normal corpse. The spell ends automatically if you cast flesh puppet or flesh puppet horde on a new corpse
主题: 血肉傀儡群(Flesh Puppet Horde)
作者: 笨哈2017-03-13, 周一 11:19:50
【死靈】血肉傀儡群(Flesh Puppet Horde)[邪惡]

等級:反聖武士 3、牧師/先知/戰鬥祭司 4、秘學士 4、薩滿 4、術士/法師/奧能師 5、喚魂師 4、女巫 5
施放時間:10分鐘
成分:語言、姿勢、材料 (每具屍體一顆價值50gp的瑪瑙,還有一條絲線)
範圍:接觸
目標:一具或更多具接觸的屍體

此法術如同血肉傀儡般作用,但可以操控複數具屍體。操縱死屍(animate dead)所寫,你不能控制總合超過4HD/等級的不死生物,而單一次施法所創造的也不能超過2HD/等級。一條單獨的字符串連接你群中每一位殭屍。切斷一個殭屍的字符串會讓該殭屍回復為一具屍體,但不會讓其他殭屍身上的此法術效果中止。因為命令一具血肉傀儡需要一個迅捷動作,所以你每輪只能命令一個殭屍,但你先前命令的殭屍會持續執行你的命令。同樣地,你每輪只能命令一位殭屍說話。

不同於血肉傀儡,你可以命令一位殭屍攻擊。如果你這麼做,所有你控制的殭屍立即獲得蹣跚(staggered)特質,並且外表看上去不再像是活著的。

如果你施展血肉傀儡血肉傀儡群(flesh puppet horde)在一具新屍體上,此法術自動結束。

原文
This spell functions as flesh puppet, but can animate multiple zombies. As noted in animate dead, you can’t control more than 4 HD per caster level worth of undead in total, nor can a single casting create more than 2 HD per caster level. A separate string attaches to each zombie in your horde. Severing a zombie’s string reverts that zombie to a corpse, but doesn’t end the spell for other zombies. Because commanding a flesh puppet requires a swift action, you can issue commands to only one zombie per round, though zombies you previously commanded continue to follow their orders. Likewise, you can command only one zombie to speak per round.

Unlike with flesh puppet, you can command a zombie to attack. If you do, all your zombies immediately gain the staggered quality and no longer appear to be alive.

This spell ends automatically if you cast flesh puppet or flesh puppet horde on a new corpse.
主题: 血肉之牆(Flesh Wall)
作者: 笨哈2017-03-13, 周一 11:19:57
【死靈】血肉之牆(Flesh Wall)[邪惡]

等級:牧師/先知/戰鬥祭司 6、薩滿 6、術士/法師/奧能師 6、喚魂者 5、召喚師 5、女巫 6
施放時間:標準動作
成分:語言、姿勢、材料 (每5呎方格的牆1具屍體)、法器
範圍:中距 (100呎+10呎/等級)
效果:一到師體之牆,區域至多一個5呎方格/等級 (S)
持續:專注 + 1輪/等級 (D)
豁免:無
抗力:無

你操控屍體,讓它們形成一道由血肉與肢體相連的墻。如果這牆的面積足夠,那它會將周遭無生命的材料插入牆身。此牆壁不能創造於被生物或另外物體所佔據的空間。這面牆壁需要是垂直的,雖然它可以根據你得要求改變形狀。

這牆被認為是不死生物。它使用你的意志豁免檢定來對抗引導能量

這面血肉之牆有兩呎厚。每5呎方格擁有12點生命值以及DR5/揮砍。一段牆的HP被降成0後則被破壞。以一個移動動作,你可以讓一塊5呎方格的血肉之牆收縮、壓縮來填補空洞。此外,以一個標準動作,你可以使一塊5呎方格的墻永久的分離,在你的言語控制之下形成一具人類殭屍 (http://www.goddessfantasy.net/bbs/index.php?topic=57094.msg529813#msg529813)(B1 P.288)(這具殭屍並不計算在一般命令不死生物的限制中)。當此法術效果結束時,殭屍回復為正常的屍體。每五呎方格的血肉之牆可以在你的回合,對相鄰的敵人進行單一次揮砍攻擊,如同一具人類殭屍。此方格的墻正常威脅它們鄰近的方格,並可以提供夾擊

生物可以以一個整輪動作,作一個力量檢定來硬是緩慢的擠過這座牆。穿過這座牆的DC為15+你的施法者等級力量檢定失敗的生物會被困在牆內,受到3d6點擠壓傷害,並且在對抗牆的揮擊時AC會失去敏捷調整值。生物可以在他自己下一輪時嘗試逃脫血肉之牆。

你可以使用已經在你控制之下的殭屍作為血肉之牆的材料成分。但是,當法術結束時,它們和其它任何在牆內的屍體會回復成無生命的屍體。

原文
You animate corpses, forming them into a wall of joined flesh and limbs. The wall inserts itself into any surrounding nonliving material if its area is sufficient to do so. The wall can't be created so that it occupies the same space as a creature or another object. The wall must be vertical, but can be shaped as you see fit.

The wall is considered to be undead. It uses your Will saving throw to resist channel energy.

A flesh wall is 2 feet thick. Each 5-foot square of the wall has 12 hit points and DR 5/slashing. A section of wall whose hit points drop to 0 is breached. As a move action, you can cause the fleshwall to constrict, shrinking it by a 5-foot square to fill the hole. Additionally, as a standard action, you can cause a 5-foot square of the wall to permanently detach, forming a human zombie (Bestiary 288) under your verbal control (this zombie doesn't count against your normal limit of commanded undead). The zombie reverts back into a normal corpse when the spell's effect ends. Each 5-foot square of the wall makes a single slam attack against an adjacent enemy on your turn, as a human zombie. The squares of the wall threaten their adjacent squares and can even provide flanking.

Creatures can force their way slowly through the wall by making a Strength check as a full-round action. The DC to move through the wall is equal to 15 + your caster level. A creature that fails the check is trapped in the wall, takes 3d6 points of crushing damage, and is denied its Dexterity bonus to AC against the wall's slam attack. The creature can make an attempt to escape the wall on its next turn.

You can use zombies already under your control as the material components for a flesh wall. However, they and any other corpses in the wall revert back to inanimate corpses when the spell ends.
主题: 光與暗的境界(Flickering Lights)
作者: 笨哈2017-03-13, 周一 11:20:03
【塑能】光與暗的境界(Flickering Lights)[黑暗、光亮]

等級:吟遊詩人/歌者 2、牧師/先知/戰鬥祭司 2、審判者 2、魔戰士 2、秘學士 2、薩滿 2、術士/法師/奧能師 2、
施放時間:1輪
成分:語言、姿勢、材料 (一塊白布和一塊黑布)
範圍:中距 (100呎+10呎/等級)
區域:由10呎立方體/等級組成的相連接的區域 (S)
持續:1輪/等級
豁免:意志,通過則無效
抗力:有

你使該區域的照明看似閃爍不定,於純粹的黑暗到刺目的強光中不斷變動。該地區的光亮程度在每個生物於他的回合開始時改變,投擲一顆百面骰,並且查閱下表來決定。

(https://s-media-cache-ak0.pinimg.com/564x/0d/a1/85/0da18570996aef306cf12e1c21f560e8.jpg)

百面骰數值光照等級

1-10
超自然黑暗
11-25
黑暗
26-50
昏暗
51-90
常光
91-100
    強光


即便是黑暗視覺也不能看透超自然黑暗(如同幽深黑暗術deeper darkness)。強光(Bright light)會影響有強光失明(light blindness)或光線敏感(light sensitivity)的生物。在決定用更高環的光亮或黑暗法術取代此法術效果的目的時,當它增加周圍光照等級時,光與暗的境界算作光亮法術;當它降低周圍光照等級時,光與暗的境界算作黑暗法術。

原文
You cause the illumination in the area to seem to flicker erratically, fluctuating between absolute darkness and blinding brightness. The level of light in the area changes at the start of each creature’s turn, as determined by rolling a percentile die and consulting the following table.

(https://s-media-cache-ak0.pinimg.com/564x/0d/a1/85/0da18570996aef306cf12e1c21f560e8.jpg)

Even darkvision can’t see through supernatural darkness (as deeper darkness). Bright light affects creatures with light blindness or light sensitivity. For the purpose of superseding its effects with higher-level light or darkness spells, flickering lights counts as a light spell when it increases the ambient light level and a darkness spell when it decreases the ambient light level.
主题: 掌控屍體(Grasping Corpse)
作者: 笨哈2017-03-13, 周一 11:20:10
【死靈】掌控屍體(Grasping Corpse)[邪惡]

等級:反聖武士 1、牧師/先知/戰鬥祭司 1、秘學士 1、薩滿 1、術士/法師/奧能師 1、喚魂師 1、女巫 1
施放時間:標準動作
成分:語言、姿勢、材料 (一撮價值1gp的瑪瑙粉)
範圍:近距 (25呎+5呎/2等級)
目標:一具屍體
持續:立即
豁免:無
抗力:無

你可以在短暫的時間內驅使附近的一具屍體活動。選擇一個在他30呎內有一具屍體的生物(即使那名生物已經超出了法術範圍)。這具屍體會蹣跚的朝著該名生物前去,並且嘗試絆摔(trip)、或是擒抱(Grapple)該名生物(由你選擇)。這具屍體並不會引發借機攻擊。

嘗試一個特殊的戰技檢定來對抗你所選擇的生物。在此戰技中,你的CMB等同於你的施法者等級加上你的智力、感知或魅力調整值,取其高者。如果你選擇絆摔該名生物,又你的戰技檢定等同或超過他的CMD,則該名生物俯臥。如果你選擇擒抱,該名生物會處於被擒抱狀態,直到他從該具屍體處重獲自由。將一個你在此等級的法術之豁免DC當作該具屍體的CMD。或著,毀掉這具屍體也可以結束擒抱。這具屍體有12點HP以及DR5/揮砍。

原文
You can cause one nearby corpse to animate for a brief moment. Choose a creature within 30 feet of the corpse (even if the creature is outside the spell’s range). The corpse shambles toward the creature and then attempts to trip or grapple it (your choice). The corpse does not provoke attacks of opportunity.

Attempt a special combat maneuver check against the chosen creature. Your CMB for this combat maneuver is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. If you chose to trip the creature, it falls prone if you equal or exceed its CMD. If you chose to grapple, the creature gains the grappled condition until it breaks free from the corpse. Treat your save DC for a spell of this level as the CMD of the grasping corpse. Alternatively, destroying the corpse with damage ends the grapple. The corpse has 12 hit points and DR 5/slashing.
主题: 自然之吻(Green Caress)
作者: 笨哈2017-03-13, 周一 11:20:17
【變化】自然之吻(Green Caress)

等級:德魯伊 6、遊俠/獵人 4、薩滿 6、女巫 6
施放時間:標準動作
成分:語言、姿勢、材料 (一撮苔蘚或葛葉)
範圍:接觸
目標:一位活物
持續:7天 (見下)
豁免:強韌,通過則部分生效 (見下)
抗力:有

隨著時間的推移,你將受術者轉變成一株植物。你必須成功一次近戰接觸攻擊好感染受術者。如果受術者成功通過強韌豁免檢定,他在每個身體屬性值(力量、敏捷與體質)上受到1d4點屬性傷害,並且此法術結束。如果受術者豁免檢定失敗,他立即在每個身體屬性值上受到1d4點屬性傷害,並且之後的每一天在每個身體屬性值持續地受到1d4點屬性傷害,直到此法術到期。只要法術仍持續,那他就不能恢復所受到的屬性傷害,就算用魔法也一樣。當此法術持續時,受術者會有符合當前環境下植物的身體特性。開始是變矮,並且皮膚變得像植物一樣。舉例來說,受術者的皮膚可能會變成綠色的,並且他的頭髮慢慢的被草或葉子取代,或受術者轉變成一棵生長在地下環境的大香菇時,皮膚可能會變的光滑、蒼白,和鬆弛。

如果屬性傷害對任何單一個屬性造成同等或超過該屬性的數值,受術者會完全轉化成一顆普通的小樹或灌木。這個最終轉化是瞬間的,直到自然之吻結束。目標仍活著,但被認為跟常規的樹、灌木或其他植物完全相同。任何來自其它地方的屬性傷害,像是毒藥或疾病,一樣適用轉化該生物。如果目標在第七天結束後,在身體屬性值上仍都保有至少1點,則最終轉化不會發生,並且法術結束。任何外觀上的改變會開始扭轉,如同屬性傷害被治好般。

破除結界(Break enchantment)解除魔法(dispel magic)移除詛咒(remove curse)可以在法術持續時間到期之前結束法術,但法術有傳染性。如果一個嘗試移除自然之吻效果的施法者等級檢定失敗超過5點或更多,那嘗試移除的生物必須嘗試一個強韌豁免檢定,如同他被該法術所瞄準般。如果受術者嘗試靠自己來移除該效果並且失敗的話,他會造成咒語表現的如同植物滋長(plant growth)一樣(如下面所描述的)。

變形萬物(Polymorph any object)會使此法術結束,並且完全恢復目標,不讓施法者承受任何威脅,就算受術者已經被最終轉化了,有限祈願術(limited wish)神蹟術(miracle)以及祈願術(wish)也能救回來(如果是以這種方法使用,將變形萬物的持續時間視為瞬間)。如果受術者位在植物滋長的施法區域內,他必須嘗試一次自然之吻強韌檢定DC,否則身體屬性值立刻受到另一次1d4點的屬性傷害;植物滋長可以多次使用疊加。如果受術者位在植物凋零(diminish plant)的施法區域內,則他忽視下一次自然之吻造成身體屬性值傷害的其中一項(隨機選擇),植物凋零不能多次疊加。

原文
You cause the target to transform into a plant over time. You must succeed at a melee touch attack to infect the target. If the target succeeds at its Fortitude saving throw, it takes 1d4 points of ability damage to each physical ability score (Strength, Dexterity, and Constitution) and the spell ends. If the target fails its saving throw, it takes 1d4 points of ability damage to each physical ability score immediately and continues to take 1d4 points of ability damage to each of its physical ability scores every day, until the spell expires. It can’t recover this ability damage as long as the spell lasts, even with magic. While the spell continues, the target takes on physical plant characteristics as appropriate to the environment. It begins to diminish in height and its skin turns plantlike. For example, the target’s skin might turn green and its hair is slowly replaced with grass or leaves or the target’s skin might become smooth, pale, and flabby as the creature transforms into a large mushroom in an underground environment.

If the damage to any single ability score equals or exceeds that score, the target fully transforms into a normal small tree or shrub. This final transformation is instantaneous, ending green caress. The target remains alive but is considered the same as a regular tree, shrub, or other vegetation. Any ability damage from other sources, like poison or disease, also applies toward transforming the creature. If the target retains at least 1 point in all of its physical ability scores at the end of 7 days, the final transformation doesn’t occur and the spell ends. Any changes in appearance gradually reverse themselves as the ability damage heals.

Break enchantment, dispel magic, and remove curse can end the spell before the duration expires, but the spell is contagious. If a caster level check attempt to remove green caress fails by 5 or more, the creature who attempted to remove the effect must attempt a Fortitude saving throw as if it had just been targeted with the spell. If the spell’s target attempts to remove the effect from itself and fails, it causes the spell to behave as if affected by plant growth (as described below).

Polymorph any object ends the spell and totally restores the target without any risk to the caster, even after the target has been finally transformed, as do limited wish, miracle, and wish (treat polymorph any object as if it had an instantaneous duration if it is used in this way). If the target is in the area of a plant growth spell as it is cast, it must attempt a Fortitude save at green caress’s

DC or immediately take another 1d4 points of ability damage to each physical ability score; this stacks with multiple castings of plant growth. If the target is in the area of diminish plants as it is cast, it ignores the next ability damage from green caress to one of its three physical ability scores (chosen randomly); this doesn’t stack with multiple castings of diminish plants.
主题: 護神武具(Hedging Weapons)
作者: 笨哈2017-03-13, 周一 11:20:26
【防護】護神武具(Hedging Weapons)[力場]

等級:反聖武士 1、牧師/先知/戰鬥祭司 1、審判者 1、聖武士 1
施放時間:標準動作
成分:語言、姿勢、法器
範圍:個人
目標:自己
持續:1分鐘/等級 (D)

一件由神聖力量構成的武器漂浮、顯現在你身周。此武器的形狀為你信仰神祇的偏好武器(如果你沒有信仰,那此武器顯現為一種對你有著特殊意義的簡易武器)。你在6等與之後每4個施法者等級額外獲得一件武器,意即6等有兩件、10等有三件、14等有四件,最多到18等有五件。這武器能阻止、偏斜攻擊,每一把被召喚的武器,都讓你在AC上獲得+1偏斜加值(最大為18等時+5)。以一個標準動作,你可以抓住一件武器,並丟向(如同一次遠程攻擊)30呎內你可以看見的任何目標(就算這件武器按常理來說不能丟擲)。成功擊中,該武器對目標造成2d6點力場傷害。這件力場武器有著與它同種類的標準武器般的重擊威脅範圍與重擊倍率,但沒有其他的特殊能力。因為它造成的是力場傷害,DR並無效果。每件拋擲出去的武器都會讓整體偏斜加值降低1,如同它於攻擊動作結束之後立即消失般。一旦你將所有的武器都丟光了,此法術立即結束。

原文
A weapon made from divine force appears and floats near you. This weapon takes the shape of your deity’s favored weapon (if you have no deity, the weapon appears as a simple weapon with special significance to you). You gain one additional weapon at 6th level and every 4 caster levels thereafter—two at 6th, three at 10th, four at 14th, and a maximum of five weapons at 18th level. The weapon averts and deflects attacks, granting you a +1 deflection bonus to AC for each weapon summoned (maximum +5 at 18th level). As a standard action, you can grasp a weapon and throw it as a ranged attack at any target you can see within 30 feet of you (even if it’s a type of weapon that can’t normally be thrown). On a successful hit, the weapon deals 2d6 points of force damage to the target. This force weapon has the same threat range and critical multiplier as a standard weapon of its type, but no other special abilities. Because it deals force damage, DR doesn’t apply. Each weapon thrown lowers the total deflection bonus to your AC by 1 as it disappears immediately after the attack action. The spell immediately ends once you throw all the weapons.
主题: 聖潔標槍(Holy Javelin)
作者: 笨哈2017-03-13, 周一 11:20:38
【咒法】(創造)聖潔標槍(Holy Javelin)[善良]

等級:牧師/先知/戰鬥祭司 3、審判者 3、聖武士 2
施放時間:標準動作
成分:語言、姿勢、法器
範圍:中距 (100呎+10呎/等級)
效果:一根含有神聖能量的標槍
持續:1輪 + 1輪/4等級
豁免:無
抗力:有

你創造一把由神聖能量所製,閃爍著光芒的標槍,以遠程接觸攻擊來猛力投向你的敵人。成功命中一位邪惡生物後,這把標槍造成1d6點傷害,在對抗任何其他陣營的生物,它將會無害地消散。被標槍所穿刺的生物,在他的回合開始時,會受到另一次1d6點傷害。你每有4個施法者等級,此標槍在該生物身上多保持一輪(最多在18等時保持五輪)。保持被穿刺狀態的生物,會在所有攻擊骰與技能檢定上承受-2的減値。以一個移動動作,該生物(或另一個與他鄉臨的生物)可以嘗試透過DC12的力量檢定將此標槍拔出(這樣做標槍會立即消失)。

聖潔標槍像火炬般發光,並且這光清晰的指示出被標槍穿刺著的生物的位置,就算該生物是不可見的。這光並不是光亮效果,只是一根被喚出且會發光的標槍,黑暗法術總是能夠壓制它,就算這些黑暗法術比聖潔標槍更低環。

原文
You create a shimmering javelin of holy energy to hurl at an enemy as a ranged touched attack. The javelin deals 1d6 points of damage to an evil creature on a successful attack; it dissipates harmlessly against creatures of any other alignment. Each time a creature starts its turn while impaled by the javelin, it takes another 1d6 points of damage. For every 4 caster levels you have, the javelin remains in the creature for an additional round (to a maximum of 5 rounds at 18th level). While the creature remains impaled, it takes a –2 penalty on attack rolls and skill checks. As a move action, the creature (or another adjacent creature) can attempt to pull the javelin out (causing it to immediately disappear) with a DC 12 Strength check.

The holy javelin glows like a torch, and this light clearly indicates the impaled creature’s location, even if it turns invisible. Since this light is not a light effect, just the glow of a conjured javelin, darkness spells always suppress it, even if they are lower level.
主题: 可怖幻象(Horrific Doubles)
作者: 笨哈2017-03-13, 周一 11:20:45
【幻術】(虛假幻覺)可怖幻象(Horrific Doubles)

等級:吟遊詩人/歌者 4、血脈狂怒者 4、通靈者 3、催眠師 4、異能者 4、術士/法師/奧能師 4
施放時間:標準動作
成分:語言、姿勢
範圍:個人
目標:自己
持續:1分鐘/等級

你創造了數個與你極其相似的幻象,你和你的每個幻象在外觀上看起來都有些許不同。將此法術視為鏡影術(mirror image),除此處所注外。

每個看到幻象之生物必須通過一個意志豁免檢定,否則只要他還能看到這個幻象,它就保持戰慄(shaken)狀態。成功通過豁免檢定使戰慄狀態無效,並且使該生物免疫此法術更進一步的效果(免疫超出一般鏡像術的效果)。此外,首次豁免檢定失敗的生物,在第一次催毀一個幻象時,必須通過一次意志檢定,否則它會幻象的認知將會在下一秒轉變。幻象會變成攻擊者的面孔、所愛之人的面孔,或其他令人不安的形象,讓攻擊者因為創傷性休克驚懼(frightened )1輪,並且受到1d3點感知傷害。這兩個額外效果都是影響心靈恐懼的效果,而法術抗力可以應用來對抗它們。

如果你的戰役使用理智系統,生物受到1d8點理智傷害而非感知傷害。

原文
You create several illusory doubles of yourself, where you and each image all seem slightly off or wrong in appearance. Treat this spell as mirror image, except as noted.

Each creature that can see the doubles must succeed at a Will save or become shaken for as long as it can see any of the doubles. A successful saving throw negates the shaken condition and renders the creature immune to the further effects of this spell (beyond the usual effects of mirror image). In addition, the first time a creature that failed its initial saving throw destroys one of the images, it must succeed at a Will save or its perception of the double shifts at the last second. The double takes on the face of the attacker, the face of a loved one, or some other equally disturbing image, causing the attacker to become frightened for 1 round and take 1d3 points of Wisdom damage from the traumatic shock. Both additional effects are mind-affecting fear effects, and spell resistance applies against them.

If your campaign uses the sanity system (see page 12), a creature takes 1d8 points of sanity damage instead of Wisdom damage.
主题: 渴飲血肉(Hunger For Flesh)
作者: 笨哈2017-03-13, 周一 11:20:53
【死靈】渴飲血肉(Hunger For Flesh)[邪惡、影響心靈]

等級:反聖武士 3、牧師/先知/戰鬥祭司 4、異能者 4、薩滿 4、術士/法師/奧能師 4、喚魂師 4、女巫 4
施放時間:標準動作
成分:語言、姿勢、材料/法器 (一顆石屍鬼之牙)
範圍:近距 (25呎+5呎/2等級)
目標:一位類人生物、魔法獸或人形怪物
持續:1輪/等級
豁免:意志,通過則無效
抗力:有

受術者的食慾激增,並且前排的牙齒變的長且尖銳。這生物急切的渴望他同類的血肉,這種飢餓,對該生物被變化身體來說是種折磨,導致他得到蹣跚(Staggered)狀態。受術者獲得噬咬做為主要天生武器,造成的傷害與自身體型相稱(中體型1d6,小體型1d4)。有25%的機率,該生物無法忍受這種飢餓。如果是這樣,他必須直接前往距離他最近的屍體,該屍體必須跟他是同種類且同子類(如果有子類的話),然後對屍體進行一次噬咬攻擊。如果受術者在當輪缺乏足夠的行動力去做到這件事情,他會盡他可能的移動到離屍體最近的地方,但如果到了下一輪,如果百面骰表示受術者克服了自身的飢渴,那他也不會被強迫要繼續靠近或噬咬

任何輪,受術者對另一個跟他同種類且同子類(如果有子類的話)的生物用噬咬攻擊造成傷害的話,受術者失去蹣跚狀態。如果受術者不能持續對同種類且同子類(如果有子類的話)的生物造成噬咬傷害的話,那受術者會在他下一輪的一開始重新獲得蹣跚狀態。

原文
Your target’s belly distends and its front teeth grow longer and sharper. The creature ravenously craves the flesh of its own kind, gaining the staggered condition as hunger pangs rack its altered body. The target gains a bite attack as a primary natural attack that deals damage appropriate for its size (1d6 if Medium, 1d4 if Small). There’s a 25% chance on each of the creature’s turns that it can’t overcome its hunger. If so, it must move directly toward the nearest corporeal creature of its type and subtype (if applicable) and make a bite attack against it. If the target lacks enough actions to attack on that turn, it moves as close to the creature as it can, but on its next turn, if the percentile dice indicate it overcomes its hunger, the target is not forced to pursue or attack further.

On any round after the target deals damage to another creature of its own type and subtype (if applicable) with its bite attack, the target loses the staggered condition. If it doesn’t continue dealing bite damage to applicable creatures, the target regains the staggered condition at the beginning of its next turn.
主题: 群體渴飲血肉(Hunger For Flesh, Mass)
作者: 笨哈2017-03-13, 周一 11:21:03
【死靈】群體渴飲血肉(Hunger For Flesh, Mass)[邪惡、影響心靈]

等級:牧師/先知 7、異能者 7、薩滿 7、術士/法師/奧能師 7、喚魂師 6、女巫 7
目標:一位類人生物、魔法獸或人形怪物/等級,任意兩者之間不得相距超過30呎

此法術如同渴飲血肉(Hunger For Flesh)般作用,除了此法術能影響複數目標。當被此法術強迫進食,如果附近有符合跟他同種類且同子類(如果有子類的話)的生物的話,那被此法術影響的生物會攻擊不被此法術影響的生物,否則他們會攻擊其他也被此法術影響的生物。

原文
This spell functions like hunger for flesh, except that it affects multiple targets. When forced to feed by the spell, affected creatures attack creatures not affected by this spell if there are any such appropriate creatures nearby, but otherwise they attack other affected creatures
主题: 不思議角度(Impossible Angles)
作者: 笨哈2017-03-13, 周一 11:21:10
【幻術】(虛假幻覺)不思議角度(Impossible Angles)

等級:通靈者 3、催眠師 4、秘學士 4、異能者 5、術士/法師/奧能師 5
施放時間:標準動作
成分:語言、姿勢、材料 (一面融化的棱鏡)
範圍:中距 (100呎+10呎/等級)
區域:連續不斷的區域,至多一個5呎立方體/施法者等級 (S)
持續:1分鐘/等級
豁免:意志,通過則無效
抗力:有

你使周遭區域開始扭曲。該區域的角落與轉角處巧妙的扭曲旋繞,創造出反常且不自然的角度。任何進入此區域的生物必須通過一次意志豁免檢定,否則會變得失去方向感。失去方向感的生物視此區域為困難地形並且噁心(sickened)。此外,無論何時,一個失去方向感的生物想要移動的話(包含使用五呎快步,如果它可以在困難地形中這麼做的話),投擲1d8來看看它會朝哪個方向移動,這樣的方法也用來決定一件濺射武器誤落在何處(Pathfinder RPG Core Rulebook 202)。骰出1,生物向它計畫要移動的方向移動,而2到8,從該生物的起始方格,以順時針的方向來決定。在每一輪中,該生物只會在頭5呎的移動(movement)中受到該影響,就算是同一個動作(action)或著是之後的動作,它都可以在剩下的移動(movement)中如常行動(move),如同該生物適應了這種扭曲。一名受影響的生物,可以在每一輪中嘗試一次新的意志豁免檢定,來中止失去方向感的狀態。一個生物如果離開了此區域又再次進入,他必須再次嘗試該豁免檢定,就算他在首次豁免檢定中成功通過。

原文

You cause the surrounding area to appear to distort. The angles and corners of the area subtly twist and contort, creating unnatural and impossible shapes. Any creature entering the area must succeed at a Will save or become disoriented. Disoriented characters treat the area as difficult terrain and are sickened. In addition, whenever a disoriented creature uses an action to move (including taking a 5-foot step if it can do so in difficult terrain), roll 1d8 to see which direction it moves, in a similar manner to determining where a splash weapon lands on a miss (Pathfinder RPG Core Rulebook 202). On a 1, the creature moves in its intended direction, with 2 through 8 rotating around the creature’s starting square in a clockwise direction. Only the creature’s first 5 feet of movement each round are affected in this way—it can move normally for any remaining movement, either from the same action or from later actions, as the creature acclimatizes to the distortion. An affected creature can attempt a new Will save each round to end the disoriented effect. A creature that leaves the area and re-enters must attempt the saving throw again, even if it succeeded at its initial save.
主题: 生命暴發(Life Blast)
作者: 笨哈2017-03-13, 周一 11:21:17
【死靈】生命暴發(Life Blast)

等級:德魯伊 4、遊俠/獵人 3、薩滿 4
施放時間:標準動作
成分:語言、姿勢、材料 (一片枯萎的葉子)
範圍:150呎
區域:150呎直線
持續:立即
豁免:意志,通過則減半
抗力:有

此法術必須在一覆有植被的區域處施展,否則沒有效果。當你施展此法術時,你從周圍的土地上激發生命的力量,並將它砸到你敵人的身上,對在法術區域內任何不死生物,造成1d6點/每施法者等級正能量傷害(最大到12等時12d6點傷害)。但是,這麼做會導致你周圍半徑5呎/每施法者等級的土地荒蕪(最大為12等時半徑60呎)。在此區域內的所有植被立刻枯萎並且死去。植物生物不會受影響。

此爆發從你的掌心開始,並且能夠穿越固態的物體與阻礙。

原文
This spell must be cast in an area with vegetation or it has no effect. When you cast this spell, you draw the life force from the  surrounding land and hurl it at your enemies, dealing 1d6 points of positive energy damage per caster level (to a maximum of 12d6 at 12th level) to any undead creatures in the spell’s area. However, doing so blights the land around you in a spread with a radius of 5 feet per caster level you have (to a maximum of 60 feet at 12th level). All vegetation in that area immediately withers and dies. Plant creatures aren’t affected.

The blast starts from your palm and is able to travel through solid objects and obstacles.
主题: 定位傳送門(Locate Gate)
作者: 笨哈2017-03-13, 周一 11:21:27
【預言】定位傳送門(Locate Gate)

等級:吟遊詩人/歌者 5、牧師/先知/戰鬥祭司 5、秘學士 5、異能者 5、術士/法師/奧能師 5、召喚師 5
施放時間:標準動作
成分:語言、姿勢、器材/法器 (一顆小磁石球)
範圍:長距 (400呎+40呎/等級)
目標:以你為圓心,半徑400呎+40呎/等級
持續:1分鐘/等級
豁免:無
抗力:無

你能感知到距離最近的傳送法陣(teleportation circle,永久或還有持續時間皆可)、異界之門(gate)法術,或其他能神奇的連接兩個不同地點的效果(舉例來說,一件激活的魔法物品、一個生物的特殊能力或著獨特的冒險場所)。定位傳送門僅能偵測到法術或是永久或持續中的效果,像是任意門(dimension door)傳送術(teleport)這種立即性的效果不行。

如果該效果源自一件特殊的物品或生物,則定位傳送門可以被像是迴避偵測(nondetection)等法術阻礙。但是,法術效果不能像這樣阻礙此法術。舉例來說,空間跳躍環(ring gates)是一件特殊物品,但一個永久的傳送法陣則否(法術所刻印的表面不算)。定位傳送門不會受到鉛、水或其他物理環境狀態阻礙,但它會被任何在次元上防衛,被干涉的空間所阻礙。

原文
You sense the direction of the nearest teleportation circle (permanent or with a remaining duration), gate spell, or other effect which magically connects two different locations (for example, an active magic item, a creature’s special ability, or unique adventure location). Locate gate detects only spells or effects with a permanent or ongoing duration, not instantaneous effects like dimension door or teleport.

Locate gate can be blocked by spells like nondetection, if the effect originates from a specific object or creature. However, spell effects can’t likewise be warded. For example, ring gates are a specific object, but a permanent teleportation circle is not (the surface in which it’s inscribed doesn’t count). Locate gate isn’t blocked by lead, water, or other physical environmental conditions, but it is blocked by any intervening area that is dimensionally warded (such as by dimensional lock or forbiddance).
主题: 瘋狂主宰的旋律(Mad Sultan's Melody)
作者: 笨哈2017-03-13, 周一 11:21:34
【惑控】(脅迫)瘋狂主宰的旋律(Mad Sultan's Melody)[影響心靈、音波]

等級:吟遊詩人/歌者 3、催眠師 4、秘學士 4、異能者 4、術士/法師/奧能師 4、女巫 4
施放時間:標準動作
成分:語言、姿勢、器材 (精製品長笛、管樂器或弦樂器)
範圍:近距 (25呎+5呎/2等級)
目標:1位生物/2等級,任意兩者之間不得相距超過30呎 (見下)
持續:1輪/等級 (D)
豁免:意志,通過則無效
抗力:有

你模仿由不可名狀之存在的外神:阿撒托斯所創造的瘋狂的噪音。此法術僅能瞄準泥怪類型的生物、擁有不定形體(amorphous)特殊能力的生物,以及和外神們有特殊關聯的非兩足生物。這股樂音將受術者的注意力集中至施法者上,按吟遊表演(Bardic Performance):迷魂(Fascinate)來。此法術也影響無心智的生物,儘管無心智這項特質一般會給予其免疫影響心靈效果,但此法術不能忽視該生物擁有的其他任何免疫影響心靈效果。施法者不必每輪保持該效果,此樂音會在法術持續時間持續不停。被瘋狂主宰的旋律所迷魂的生物,會在此法術結束之後,免疫此法術任何其他來源24小時,並且如果此法術的任一目標的迷魂狀態因為任何理由(像是被攻擊)被打破,則此法術結束。

如果你有吟遊表演職業能力以及吟遊表演:迷魂,你可以選擇使用該法術的豁免檢定DC,或著一個數值等同於10+1/2等級(此等級為授予你吟遊表演能力的職業之等級)+你的魅力調整值的DC,選擇較高者。如果你選擇使用後者的DC,樂音每一輪會花費一輪的吟遊表演使用輪數,並且在決定你可以啟動多少表演時,算作是一個啟動的表演。

此法術需要施法者付出代價。每一次你施展它,你會受到1d4點感知傷害。如果你的戰役使用理智系統,你受到2d6理智傷害來取代感知傷害。

原文
You imitate the mad cacophony created by the awful beings associated with the Outer God, Azathoth. This spell targets only creatures with the ooze type, creatures with the amorphous special ability, and non-bipedal creatures with a special association with the Outer Gods. This music draws the targets’ attention to the caster, as per the fascinate bardic performance. It affects mindless creatures despite the mindless quality typically granting immunity to mindaffecting effects, though it doesn’t ignore any other immunity to mind-affecting effects the creature might have. The caster doesn’t have to maintain the effect each round—the music continues for the duration of the spell. Creatures fascinated by mad sultan’s melody become immune to any other casting of the spell for 24 hours after the spell ends, and the spell ends if the fascination breaks on any of its targets for any reason (such as an attack).

If you have the bardic performance class feature and the fascinate bardic performance, you can choose to use the spell’s saving throw DC or a DC equal to 10 + 1/2 your levels in the class that grants you bardic performance + your Charisma modifier, whichever is higher. If you choose to use the latter DC, each round of the melody costs 1 round of bardic performance and it counts as an active performance for determining how many performances you can have active.

This spell takes a toll on the caster. Each time you cast it, you take 1d4 points of Wisdom damage. If your campaign uses the sanity system (see page 12), you instead take 2d6 points of sanity damage.
主题: 大屠殺(Massacre)
作者: 笨哈2017-03-13, 周一 11:21:45
【死靈】大屠殺(Massacre)[死亡]

等級:牧師/先知 9、異能者 9、薩滿 9、術士/法師/奧能師 9、女巫 9
施放時間:標準動作
成分:語言、姿勢、材料 (一燒瓶的靈質殘留物)
區域:60呎直線
持續:立即
豁免:強韌,通過則無效
抗力:有

你解放一股死靈能量的波紋,毀滅它道途上的所有生命之力。此股波紋從你身上奔湧而出,形狀為一條5呎寬、30呎長線狀。此波紋肉眼可見,將它所穿透軀體之靈魂撕爛,呈現受影響生物的透明版本在尖叫。這股波紋殺死在這條線上所有HD為17或更低的活物,從最靠近你的生物開始最大到生物們總1d4HD/每施法者等級HD為18或更高的生物不會被影響。如果生物成功通過豁免檢定,或是他擁有的HD數太多了,則他不會被記入此法術可以殺死的HD數,此波紋會持續從你身體向外流出好影響其他生物,直到你用盡了HD總數或是抵達了法術區域的極限。如果此法術沒有殺死任何生物,這股被解放的死靈能量在60呎直線最後的方格處猛烈的爆發,對任何處在該方格的生物,造成10d6+1/施法者等級點的傷害,並且沒有豁免檢定。如果數個生物佔據同一處方格,隨機決定一位受影響。

原文
You unleash a wave of necromantic energy that snuffs out the life force of those in its path. This wave pulses out from you in a line 5 feet wide and 30 feet long. The wave visibly rips the souls from the bodies of those it passes through, which manifest as screaming, transparent versions of the affected creatures. The wave kills every living creature of 17 or fewer HD in the line, starting with the creature closest to you, to a maximum of 1d4 HD of creatures per caster level. No creature of 18 or more HD can be affected. If a creature succeeds at its saving throw or has too many HD, it doesn’t count against the HD the spell can kill The wave continues to affect creatures as it rolls away from you until you either run out of HD to affect or reach the limit of the spell’s area. If the spell does not kill any creatures, the unreleased necromantic energy violently explodes in the final square of the 60-foot line, dealing 10d6 points of damage + 1 point per caster level to any creature in that square with no saving throw. If several creatures occupy the same square, roll randomly to determine which is affected.
主题: 癲狂與苦難的迷宮(Maze Of Madness And Suffering)
作者: 笨哈2017-03-13, 周一 11:21:54
【咒法】(傳送)癲狂與苦難的迷宮(Maze Of Madness And Suffering)[邪惡、影響心靈]

等級:異能者 9、術士/法師/奧能師 9、女巫 9
施放時間:標準動作
成分:語言、姿勢、材料 (一個被浸泡在新鮮血液中,裝飾華麗的謎語箱,價值1000gp)
範圍:近距 (25呎+5呎/2等級)
目標:一個生物
持續:見下
豁免:意志,通過則部分生效;見下
抗力:有

此法術如同迷宮術(Maze)般作用,除了逃脫的智力檢定DC為22,並且,逗留迷宮裡面的生物,根據他位在迷宮的哪個部分,每一輪會發生不同的影響。每次生物嘗試通過智力檢定來逃離迷宮時,依據下表投擲來確定他徘徊在迷宮的何處;如果該生物沒有嘗試智力檢定,則他留在原來的部分,並受到該部分的影響。任何狀態或傷害在表列的時間內依舊存留,就算該生物在那之前離開了此迷宮,但這些狀態並不與自身疊加。

(http://www.goddessfantasy.net/bbs/index.php?action=dlattach;topic=90654.0;attach=53823;image)

百面骰
迷宮區域
1-20
馬戲團
21-40
作祟之森
41-60
地獄繪卷
61-80
緩解的綠洲
81-100
陌生的城市


馬戲團:該生物發現自己身在一處惡夢般的馬戲團,伴有巨大的野獸、鮮豔華麗到過分的面容,以及醜惡且嘲諷似的笑聲。該生物必須通過一次意志豁免檢定,否則獲得一個次級瘋狂(lesser madness)。此豁免使用該瘋狂的常態DC。

作祟之森:該生物跋涉於一座有著貪婪之樹的黑暗森林,幽暗野獸潛伏徘徊於他視線的邊緣處。該生物必須通過一個意志檢定,否則變成驚懼(frightened)狀態2d4輪。這是一個恐懼效果。一個驚懼的生物仍然可以嘗試智力檢定來逃離此迷宮,但他會受到來自樹枝的3d6點的揮砍與穿刺傷害。

地獄繪卷:該生物航行至一處有著烈火與岩石的墻壁,其上刻有猙獰的面孔的風景名勝之所,而大氣回盪著詛咒的嚎哭聲。該生物必須通過一次意志檢定,否則會因為恐懼與潛在的痛苦變成麻痺(paralyzed)狀態1輪。這是一個恐懼效果。當麻痺時,該生物不能嘗試逃脫此迷宮,並且,如果他在對抗此麻痺時豁免連續失敗三次,地獄繪卷會作出一次致命一擊(coup de grace),對該生物造成4d6點火焰傷害。該生物必須成功通過一次強韌豁免(DC=10+受到的傷害),否則死亡。該生物如果能在致命一擊下成功倖存,也會脫離麻痺狀態。

緩解的綠洲:無論它呈現為一處美麗的林間空地、散發芳香的華美豪宅,或如同字面上的沙漠綠洲,迷宮此部分有著超自然般的和平,特別是在對照之下,會想要在迷宮的此處永眠。該生物必須成功一次意志豁免檢定,否則變得驚懼1輪。該生物在驚懼狀態時不得嘗試逃脫此迷宮。該生物在對抗此驚懼時豁免連續失敗三次,會陷入昏睡的狀態並且全然放棄逃離此迷宮,停留在此區域直到法術在10分鐘後自行結束(如同迷宮術)。

陌生的城市:該生物來到一座獨眼巨人建築風格的城市,天空有著由無以名狀的色彩,以及難以計數的星辰。該生物必須成功一次意志豁免檢定否則受到2d4點感知傷害。如果你的戰役使用理智規則,該生物取而代之受到2d10點理智傷害

原文
This spell works like maze, except the DC of the Intelligence check to escape is 22 and each round a creature remains in the maze a different effect occurs depending on which section of the maze it is in. Roll on the following table each time the creature attempts an Intelligence check to escape the maze to see which part of the maze it wanders through; if a creature doesn’t attempt an Intelligence check, it stays in the same section and suffers that section’s effects. Any conditions or damage taken persist for the listed duration even if the creature exits the maze before then, but conditions don’t stack with themselves.

(http://www.goddessfantasy.net/bbs/index.php?action=dlattach;topic=90654.0;attach=53823;image)

Circus: The creature finds itself in a nightmarish circus of giant beasts, garishly painted faces, and hideous, mocking laughter. The creature must succeed at a Will save or gain a lesser madness (see page 182). The save uses the madness’s normal DC.

Haunted Forest: The creature travels through a dark forest of grasping trees while shadowy beasts prowl at the edge of its vision. The creature must succeed at a Will save or become frightened for 2d4 rounds. This is a fear effect. A frightened creature can still attempt Intelligence checks to escape the maze, but it takes 3d6 points of slashing and piercing damage from the trees’ branches.

Hellscape: The creature navigates a landscape of fire and stone walls carved with diabolical faces while the cries of the damned echo in the air. The creature must succeed at a Will save or become paralyzed by fear and potential torment for 1 round. This is a fear effect. The creature can’t attempt to escape the maze while paralyzed, and if it fails three consecutive saving throws against this paralysis, the hellscape delivers a coup de grace, dealing the creature 4d6 points of fire damage. The creature must succeed at a Fortitude save (DC = 10 + the damage dealt) or die. A creature that survives the coup de grace escapes from the paralysis as well.

Oasis of Respite: Whether it appears as a beautiful glade, a perfumed palace, or a literal desert oasis, this section of the maze is supernaturally peaceful, especially in comparison to the rest of the maze. The creature must succeed at a Will save or become fascinated for 1 round. The creature can’t attempt to escape the maze while fascinated. A creature that fails three consecutive saving throws to this fascination enters a state of lethargy and gives up ever escaping the maze, remaining in this area until the spell ends on its own in 10 minutes (as per maze).

Strange City: The creature journeys through a city of cyclopean architecture under a sky of indescribable color and numerous stars. The creature must succeed at a Will save or take 2d4 points of Wisdom damage. If your campaign uses the sanity system (see page 12), the creature instead takes 2d10 points of sanity damage.
主题: 驚駭之夜(Night Terrors)
作者: 笨哈2017-03-13, 周一 11:22:02
【幻術】(魅影幻覺)驚駭之夜(Night Terrors)[情感UM、邪惡、影響心靈]

等級:吟遊詩人/歌者 6、催眠師 6、異能者 6、術士/法師/奧能師 6、女巫 6
施放時間:標準動作
成分:語言、姿勢、材料/法器 (一瓶黑墨水)
範圍:接觸
目標:接觸到的智慧生物
持續:1天/等級 (D)
豁免:意志,通過則無效
抗力:有

此法術的受術者無法從正常或魔法的睡眠中獲得好處,一系列翻騰不已的夢魘折磨他的神智,削弱他完成任務的熱切決心。受術者在生命值與屬性上受的傷害無法被正常的醫治,並且無法準備法術或重新獲得法術位。在一次品質低劣的睡眠之後,受術者感到疲乏(fatigued)[如果他在試著休息前已經疲乏了,那就力竭(Exhausted)]。受術者不會因為休息,而恢復因此法術所導致的疲乏或力竭狀態,而像是次級復原術(lesser restoration)也無法給予任和緩解。在每個不平靜的夜晚,受術者受到1d4點感知傷害,當驚駭之夜依然活躍時,這些傷害也不能藉由魔法回復。

那些在先前夢魘中的殘像,仍然在受術者清醒之時縈繞於內心之中。如果受術者在受到驚駭之夜的影響之後休息過至少一次,並且因此變得受制於一個恐懼狀態(a fear condition),則受術者會經歷該恐懼狀態的下個更高等級,而非他常態下會碰到的。但是,經替換規則得到的恐懼(見本書P.10),此法術不能讓次等的恐懼狀況變成一個更高等的。如果引起該恐懼狀態的效果通常不能與其他恐懼效果疊加的話,受術者的恐懼等級也不會增加。在此面向中,此法術是恐懼效果。

受影響的生物,每一天都可以嘗試一次新的豁免檢定來中止驚駭之夜,但在每一天數次嘗試休息不會給予受術者多次的豁免次數。在對抗驚駭之夜,通過豁免檢定的生物,將中止此法術,並且在那一晚正常的休息,但只獲得該晚休息的效益,不會獲得之前夜晚所失去的效益。

如果你的戰役使用理智系統(見本書P.12),受術者受到1d8點理智傷害,而非感知傷害

原文
The target of this spell gains no benefit from normal or magical sleep, writhing in a series of nightmares that torture its psyche and diminish its ability to perform strenuous tasks. The target doesn’t heal ability or hit point damage naturally and can’t prepare spells or regain spell slots. After one night of poor sleep, the target is fatigued (or exhausted if it was fatigued before trying to rest). A creature affected by this spell doesn’t recover from the fatigued or exhausted condition inflicted by this spell after resting, nor do spells such as lesser restoration provide any respite. Each restless night, the target takes 1d4 points of Wisdom damage, which also can’t be recovered by magic while night terrors is active. The images from previous nightmares continue to haunt the target’s mind while awake. If the target has rested at least once while affected by night terrors and then becomes subjected to a fear condition, the target experiences the next higher level of fear than it would normally. However, per the alternate rules for fear (see page 10), this spell cannot cause a lesser state of fear to become a greater one. If the effect causing the fear condition doesn’t usually stack with other fear effects, the target’s level of fear does not increase. This aspect of the spell is a fear effect.

The affected creature can attempt a new saving throw once per day to end night terrors, but multiple attempts to rest in a given day do not afford the target multiple saves. A creature that successfully saves against night terrors ends the spell and rests normally that night but gains the benefits of only that night’s rest, not any benefits missed on previous nights.

If your campaign uses the sanity system (see page 12), the target takes 1d8 points of sanity damage instead of Wisdom damage.
主题: 悲觀主義(Pessimism)
作者: 笨哈2017-03-13, 周一 11:22:10
【惑控】(脅迫)悲觀主義(Pessimism)[情感UM、影響心靈]

等級:吟遊詩人/歌者 4、通靈者 4、催眠師 4、異能者 5、術士/法師/奧能師 5、女巫 5
施放時間:標準動作
成分:語言、姿勢、材料/法器 (一塊破鏡的碎片)
範圍:近距 (25呎+5呎/2等級)
目標:一個生物
持續:1小時/等級
豁免:意志,通過則無效
抗力:有

你腐蝕受術者的信心,並且徐徐注入著絕望。這股對失敗的恐懼使其在攻擊骰、豁免檢定、屬性檢定、技能檢定以及武器傷害骰上承受-2減值。除此之外,當此法術生效時,受術者不能獲得任何種類的士氣加值。無論多少的成就都不能抵消此法術─受術者僅是簡單的將正向的結果用自我批判的角度解讀罷了。

必然的結果會堅定該角色對厄運的想法。無論何時,受術者在一個攻擊骰或豁免檢定投出自然1,在一次屬性或技能檢定失敗超過5點,或因為一個敵人確認重擊受到了額外的傷害,則因為悲觀主義所被強加的減値變成-3,持續1輪。此減値不會疊加,就算在同一輪中發生數次大失敗。

原文
You erode the target’s confidence and instill a sense of despair. This fear of failure manifests as a –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Additionally, the target can’t gain morale bonuses of any kind while the spell remains in effect. No amount of achievement counters the spell’s effects—the target simply explains away positive events with a self-critical perspective.

Certain events can solidify the character’s belief that it is doomed. Whenever the target rolls a natural 1 on an attack roll or saving throw, fails an ability or skill check by more than 5, or takes additional damage as a result of a foe’s confirmed critical hit, the penalty to roll imposed by pessimism becomes –3 for 1 round. This increased penalty doesn’t stack, even if multiple catastrophes occur on the same round
主题: 魅影窒息(Phantasmal Asphyxiation)
作者: 笨哈2017-03-13, 周一 11:22:18
【幻術】(魅影幻覺)魅影窒息(Phantasmal Asphyxiation)[影響心靈]

等級:通靈者 3、催眠師 4、異能者 4、術士/法師/奧能師 4、喚魂師 4、女巫 4
施放時間:標準動作
成分:語言、姿勢、材料 (一個空瓶)
範圍:中距 (100呎+10呎/等級)
目標:一個活物
持續:1輪/等級 (D)
豁免:意志,通過則不信;然後 強韌,通過則部分生效 (見下)
抗力:有

受術者必須成功一次意志豁免檢定,否則會相信他不再能呼吸。一個受到影響的生物,必須在每一輪他的回合開始時嘗試一次強韌豁免檢定。當它首次強韌豁免失敗,他會蹣跚(staggered)直到他在下次嘗試一個豁免檢定對抗此法術時。如果受術者連續兩次在強韌檢定上失敗,他會在此法術持續時間中陷入昏迷(unconscious)。受術者在昏迷時正常呼吸,但會在甦醒後戰慄(shaken)1分鐘。如果受術者在連續地第二次強韌檢定中成功,則他完全擺脫了法術的效果。否則,受術者每輪要持續嘗試豁免檢定,直到他陷入昏迷或是此法術結束。此法術對不需要呼吸的生物沒有效果。

原文
Your target must succeed at a Will save or believe it can no longer breathe. An affected target must attempt a Fortitude save each round at the beginning of its turn. The first time it fails the Fortitude save, it is staggered until the next time it attempts a save against the spell. If the target fails a second Fortitude save ina row, it falls unconscious for the spell’s remaining duration. The target breathes normally while unconscious, but is shaken for 1 minute upon awakening. If the target succeeds at two Fortitude saves in a row, it shakes off the spell’s effects entirely. Otherwise, the target continues to attempt a save each round until it falls unconscious or the spell ends. This spell has no effect on creatures that don’t need to breathe.
主题: 魅影腐敗(Phantasmal Putrefaction)
作者: 笨哈2017-03-13, 周一 11:22:24
【幻術】(魅影幻覺)魅影腐敗(Phantasmal Putrefaction)[恐懼、影響心靈]

等級:通靈者 4、催眠師 5、術士/法師/奧能師 6、女巫 6
施放時間:標準動作
成分:語言、姿勢
範圍:中距 (100呎+10呎/等級)
目標:1個生物/等級,任兩者之間不得相距超過30呎
持續:1輪/等級 (D)
豁免:意志,通過則不信;然後 強韌,通過則部分生效 (見下)
抗力:有

你在受術者的心中深殖他們的皮膚正在腐爛,他們周身上下出現大面積的破洞,而他們內在的臟器以臭不可聞的半液體狀從腳湧出。那些在不相信魅影腐敗檢定中失敗的人立刻受到1d4點感知傷害此傷害只會發生一次。每一輪,這些人在他們回合開始時,一位受術者獲得另一次意志豁免檢定來不信此效果,而受術者如果失敗則必須成功一次強韌豁免檢定,否則變得無力,昏昏欲睡,如同睡眠術(Sleep)[除了這不算是魔法睡眠效果]。將受術者搖醒並不會使此法術結束,他必須每一輪持續嘗試意志豁免檢定好不相信,以及強韌檢定來避免無力,直到此法術結束或是該目標成功的不信了。

受術者察覺到它周圍的所有人都在腐爛,但其他生物可看不到法術的這些明顯的效果,所以他們(除了那些不相信幻覺的人)可以將幻覺的性質傳達給盟友們,給予這些盟友在不相信幻覺的豁免檢定上獲得+4加值

如果你的戰役使用理智規則(見本書P.12)一個生物或受到1d8點理智傷害來取代感知傷害

原文
You implant within the minds of your targets the illusion that their skin is rotting away, large rents are appearing all over their odies, and their internal organs are spilling out into a putrid half-liquid mass at their feet. Those who fail to disbelieve phantasmal putrefaction immediately take 1d4 points of Wisdom damage. This damage occurs only once. Each round at the beginning of its turn, an affected target receives another Will save to disbelieve the effect, and targets that fail must succeed at a Fortitude save or faint, falling asleep as per sleep (except that it isn’t a magical sleep effect). Waking up doesn’t end the spell for a target; it must continue to attempt Will saves to disbelieve and Fortitude saves to avoid fainting each round until the spell ends or the target successfully disbelieves.

Targets of the spell perceive everyone else around them to be rotting away, but other creatures see no visible effect of the spell, so they, in addition to those who disbelieve, can communicate the nature of the illusion to allies, providing those allies with a +4 bonus on the saving throw to disbelieve.

If your campaign uses the sanity system (see page 12), a creature takes 1d8 points of sanity damage instead of Wisdom damage.
主题: 恐懼症(Phobia)
作者: 笨哈2017-03-13, 周一 11:22:31
【惑控】(脅迫)恐懼症(Phobia)[情感UM、恐懼、影響心靈]

等級:吟遊詩人/歌者 5、催眠師 5、異能者 6、術士/法師/奧能師 6、女巫 6
施放時間:標準動作
成分:語言、姿勢、材料 (一根白頭髮)
範圍:近距 (25呎+5呎/2等級)
目標:一個智慧生物
持續:立即
豁免:意志,通過則無效
抗力:有

你向目標注入對某個情況或是環境強烈、發自本能的恐懼,比次級瘋狂:恐懼症(phobia lesser madness)還要更加強大(見本書P.182)。你可以指定一種能量(酸、寒冷、電、火或是音波),一種危險(像是山崩或地震),或著動物類別中單一種動物,或是所有蟲類(當受術者看到一個集群或一個小體型或更大的生物)。此外,你可以選則下列的特殊環境:黑暗(比昏暗更暗,而你不能對天生帶有黑暗視覺、看破黑暗、盲視或類似感官的生物使用此恐懼症),狹窄的空間(窄到需要生物通過擠壓的地方),高地(受術者身高的10倍,而你不能對天生擁有飛行速度的生物使用此恐懼症),或水(你不能對水生生物或天生擁有游泳速度的生物使用此恐懼症)。

當受術者受到該種能量類型的傷害時(所選擇恐懼的能量類型),或察覺到該生物、環境或危機的存在,受術者必須嘗試一個DC20的意志豁免檢定。如果他失敗了,他陷入恐慌(panicked)狀態,但就算他豁免成功了,他也會陷入戰慄(shaken)狀態,並且會強烈的感到不舒服;直到他的戰慄狀態結束,一個以此原因戰慄的生物,並不需要再去丟豁免檢定來對抗他的恐懼對象,就算他一直暴露在他的恐懼對象之下。

一個因恐懼症恐慌的生物可以於不再能覺察到恐懼對象後1分鐘如常行動;或著,如果恐懼對象是一種能量,那就是不在受到這種能量傷害1分鐘後,而當該生物不再意識到他的恐懼對象之後,戰慄狀態立刻結束。破除結界(Break enchantment)醫療術(heal)有限祈願術(limited wish)神蹟術(miracle)祈願術(wish)可以移除恐懼症(Phobia)

原文
You instill the target with an intense, instinctual fear of a condition or circumstance, more powerful than the phobia lesser madness (see page 182). You can name an energy type (acid, cold, electricity, fire, or sonic), a hazard (such as an avalanche or earthquake), or a single creature of the animal type or all vermin (applying when the target sees a swarm or a single Small or larger creature). Alternatively, you can name the following specific environments: darkness (darker than dim light, and you can’t apply this phobia to a creature with natural racial darkvision, see in darkness, blindsight, or similar senses), enclosed spaces (places that require the creature to squeeze),heights (10 times the target’s height, and you can’t apply this phobia to creatures with a natural fly speed), or water (you can’t apply this phobia to aquatic creatures or creatures with a natural swim speed).

When the target takes damage of the energy type (for an energy type phobia), or perceives the presence of the creature, environment, or hazard, it must attempt a DC 20 Will save. If it fails, it becomes panicked, but even if it succeeds, it becomes shaken and feels intensely uncomfortable; a creature shaken in this way does not need to roll further saving throws against its phobia until its shaken condition ends, even if it continues to be exposed to its phobia.

A creature panicked by phobia can begin to act normally 1 minute after it ceases being able to perceive its phobia or after taking the energy damage if the phobia is an energy type, though the shaken condition ends immediately after the creature can no longer perceive its phobia. Break enchantment, heal, limited wish, miracle, or wish can remove a phobia spell.
主题: 竊取偉力(Plundered Power)
作者: 笨哈2017-03-13, 周一 11:22:38
【死靈】竊取偉力(Plundered Power)[邪惡]

等級:牧師/先知 7、德魯伊 7、秘學士 6、薩滿 7、術士/法師/奧能師 7、召喚師 6、女巫 6
施放時間:10分鐘
成分:語言、姿勢、材料 (價值2500gp的碎裂紅寶石,以及被犧牲的目標的一個主要器官,見下)
範圍:近距 (25呎+5呎/2等級)
目標:一個生物
持續:1天/等級
豁免:意志,通過則無效
抗力:無

你必須在你施法完成之際獻祭一個生物。當被獻祭的生物死去後,他的血或著膿水匯聚成小池,並慢慢凝實變成一顆血石。這顆血石包含了被獻祭生物的原質以及靈魂,令任何握有這顆石頭的人可以激活被獻祭生物最高環的種族類法術能力,花費施展該儲存的類法術能力必要的動作。任何拿著石頭的生物都可以激活,但石頭一天只能使用一次(或著使用該生物的類法術能力的可用頻率,選擇較低者)。如果被獻祭生物擁有數個種族類法術能力,並且法術環級也相同,從這些中隨機選擇一個,來決定這血石是儲存哪一個。但血石只能儲存模擬一個法術的種族類法術能力,這包括被改變的法術,像是隱形術(只限自身),但不能是被獻祭生物所擁有之獨特的類法術能力。效果被更改的能力保持被更改,所以激活該血石高等傳送術(greater teleport)的生物(只限自身),只會影響到他自己;而儲存召喚怪物II[summon monster II](限小型火元素)的血石將只能用來召喚一隻小型火元素。此外,血石不能儲存有著昂貴材料成分(超過250gp)的類法術能力複製法術。

這能力的豁免DC、施法者等級與其它的特性都保持與該生物仍活著時一樣,但激活這顆血石的生物可以選擇法術的目標、區域或形狀並做其他決定,像是控制支配人類(dominate person)的受術者。在操作法術這方面,血石可以採取任何必須的動作,專注此法術、改向此法術等等,最多等值於一個正常整輪的動作(up to a full normal round's worth of actions)。

如果被獻祭的生物在施法過程中並沒有死亡(舉例來說,如果它僅僅只是一支被召喚的生物)或著它在法術的持續時間結束前被救回,血石會失去它的魔法力
量。被困在血石中的 該生物的靈魂碎片,並不會阻礙讓該生物復生的嘗試。

原文
You must sacrifice a creature just as you finish casting this spell. When the sacrifice dies, its blood or ichor pools and hardens into a single red bloodstone. This bloodstone contains the essence and spirit of the sacrificed creature, allowing anyone holding the stone to activate the creature’s highest-level activated racial spell-like ability, taking the actions necessary to activate the stored spell-like ability. Any creature who holds the stone can activate it, but the stone can be used only once per day (or the frequency of the creature’s spell-like ability, whichever is less). If a creature has several racial spell-like abilities of the same spell level, choose randomly from among them to determine which one is stored in the bloodstone. The bloodstone can only store racial spelllike abilities that emulate a spell, including altered spells, like invisibility (self only), but not unique spell-like abilities possessed by the creature. Abilities with altered effects are still altered, so a creature activating the bloodstone for greater teleport (self only) would affect only itself and a bloodstone storing summon monster II (Small fire elemental only) would still only be able to summon a Small fire elemental. Additionally, the bloodstone can’t store spell-like abilities that duplicate spells with expensive components costing more than 250 gp.

The save DC, caster level, and other attributes of this ability remain the same as when the creature was still alive, though the creature who activates the bloodstone can choose the targets, area, or shape of the spell, and make other decisions, such as controlling the target of dominate person. The bloodstone can take any actions necessary to manipulate aspects of the spell, concentrating on the spell, redirecting the spell, and so on, up to a full normal round’s worth of actions.

If the sacrificed creature doesn’t die during the casting of the spell (for instance if it was merely a summoned creature) or is brought back to life before the spell’s duration expires, the bloodstone loses its magical power. The fragment of the creature’s spirit trapped in the bloodstone does not hinder attempts to restore the creature to life.
主题: 褻瀆光環(Profane Nimbus)
作者: 笨哈2017-03-13, 周一 11:22:45
【塑能】褻瀆光環(Profane Nimbus)[邪惡]

等級:反聖武士 4、牧師/先知/戰鬥祭司 5、審判者 5
施放時間:標準動作
成分:語言、姿勢、法器
範圍:個人
目標:自己
持續:1輪/等級 (D)

你被一團陰影的光環包圍,形狀像是你信仰的神的邪徽或是你信仰的象徵。任何使用徒手擊打、天生武器或一件以手持握的武器攻擊你的善良生物,對你造成正常的傷害,但與此同時,攻擊者會受到1d6點+1點/施法者等級的傷害(最大+15)。使用長近戰武器的生物攻擊你時並不會受到這些傷害。法術抗力能用來對抗這些傷害。你也可以將擁有善良描述符的魔法攻擊的傷害減半。如果這種攻擊可以通過反射豁免檢定來讓傷害減半的話,那麼你成功通過豁免檢定會完全無傷。

原文
You are surrounded by a nimbus of shadow shaped like your god’s unholy symbol or a symbol of your faith. Any good creature striking you with unarmed strikes, natural weapons, or a handheld weapon deals normal damage, but at the same time, the attacker takes 1d6 points of damage + 1 point per caster level (maximum +15). Creatures wielding melee weapons with reach are not subject to this damage if they attack you. Spell resistance applies against this damage. You also take half damage from magical attacks with the good descriptor. If such an attack allows a Reflex save for half damage, you take no damage on a successful saving throw.
主题: 煙火噴發(Pyrotechnic Eruption)
作者: 笨哈2017-03-13, 周一 11:22:52
【塑能】煙火噴發(Pyrotechnic Eruption)[火]

等級:血脈狂怒者 3、魔戰士 4、秘學士 4、術士/法師/奧能師 4
施放時間:標準動作
成分:語言、姿勢、材料 (一撮煤)
範圍:中距 (100呎+10呎/等級)
目標:一個生物
持續:見下
豁免:反射,通過則減半 (見下)
抗力:有

施法者使一噴發的火焰從受術者周圍的地面噴湧而出。受術者受到1d6點/施法者等級的傷害(最大15d6),通過反射豁免檢定可以將傷害減半。這股熊熊烈焰在法術持續時間內環繞受術者,迫使受術者每一輪嘗試一次新的豁免檢定。每一輪,受到的傷害以D6數目的方式減少一半(譯註:例如14d6,減少至7d6,下次減少至3d6,以此類推),當此法術不造成任何傷害後,結束。如果受術者移動,煙火噴發會跟著他,就算受術者傳送。

任何嘗試碰觸受術者的動作會受到傷害,使用受術者最後一次嘗試新豁免時相同的骰子數(反射,通過則減半)。一個生物可以透過衝撞(bull rushing)或是擒抱(grappling)受術者來取代他的位置。這個新生物將會自動受到當前輪的傷害,並且不能嘗試豁免,而且可以在他下一輪開始時嘗試反射豁免檢定。

原文
The caster causes jets of flame to erupt from the ground and surround the target. The target takes 1d6 points of damage per caster level (maximum 15d6) unless it succeeds at a Reflex save for half damage. The blaze surrounds the target for the duration of the spell, forcing the creature to attempt a new save each round. Each round, the damage dealt is reduced to half as many d6; the spell expires when it would deal no damage. If the target moves, the pyrotechnic eruption follows, even if the target teleports.

Anyone attempting to touch the target takes damage, using the same amount of dice as the last time the target attempted a save (Reflex half). A creature can take the place of the target by bull rushing or grappling it and switching places. The new creature then automatically takes the current round’s damage with no saving throw and can begin to attempt Reflex saves starting on its next turn.
主题: 快速換裝(Quick Change)
作者: 笨哈2017-03-13, 周一 11:23:00
【變化】(變形)快速換裝(Quick Change)

等級:練金術師/調查員 2、血脈狂怒者 2、吟遊詩人/歌者 2、德魯伊/獵人 2、審判者 2、魔戰士 2、通靈者 2、催眠師 2、秘學士 2、遊俠 2、薩滿 2、術士/法師/奧能師 2、喚魂師 2、召喚師 2、女巫 2
施放時間:標準動作
成分:語言、姿勢
範圍:個人
目標:自己
持續:1小時/等級

如果你擁有變化外型(change shape)特殊能力,你可以以一個迅捷動作恢復為你真實的型態。如果一個生物沒有意識到你的真實型態,當你在使用此法術恢復回你的真實型態,並且在同一輪攻擊該生物時,該生物在對抗你的首次攻擊,於AC上失去敏捷加值。

原文
If you have the change shape special quality, you can revert to your true form as a swift action. If a creature is not aware of your true form, when you use this spell to revert to your true form and attack that creature in the same round, the creature is denied its Dexterity bonus to AC against your first attack.
主题: 屍僵(Rigor Mortis)
作者: 笨哈2017-03-13, 周一 11:23:07
【變化】屍僵(Rigor Mortis)[痛苦UM]

等級:牧師/先知/戰鬥祭司 4、魔戰士 4、秘學士 4、異能者 4、薩滿 4、術士/法師/奧能師 4、喚魂師 3、女巫 4
施放時間:標準動作
成分:語言、姿勢、材料/法器 (一塊掌指關節骨)
範圍:中距 (100呎+10呎/等級)
目標:一位活物
持續:立即;見下
豁免:強韌,通過則部分生效;見下
抗力:有

受此法術影響的生物,其關節變得僵硬且膨脹,讓其行動更加的痛苦與緩慢。受術者承受1d6點/施法者等級非致命傷害。此外,受術者在敏捷屬性上承受-4的減值,並且它的移動速度減少10呎;這些額外效果持續1分鐘/施法者等級,但另一個生物可以花費1分鐘,並且嘗試一個DC25的醫療檢定來使這些效果提早結束。一次成功的豁免可以使非致命傷害減半,並且使敏捷屬性與移動速度的減值無效化。

原文
The joints of a creature affected by this spell stiffen and swell, making movement painful and slow. The target takes 1d6 points of nonlethal damage per caster level. Additionally, the target takes a –4 penalty to Dexterity and its movement speed decreases by 10 feet; these additional effects last for 1 minute per caster level, though another creature can spend 1 minute and attempt a DC 25 Heal check to end them early. A successful save halves the nonlethal damage and negates the penalty to Dexterity and movement.
主题: 聖印封印(Sacramental Seal)
作者: 笨哈2017-03-13, 周一 11:23:14
【死靈】聖印封印(Sacramental Seal)

等級:牧師/先知 8
施放時間:1輪
成分:語言、姿勢、器材 (一個價值至少2000gp的物體)
範圍:接觸
目標:接觸到的生物
持續:立即
豁免:意志,通過則無效
抗力:有

你將受術者困在一件物體中,該物品裝飾有你的神或你的信仰的聖徽。當困在一件物體時,該生物不能進行任何動作,並且免疫法術與類法術能力。只要該物體還屬於你,則該生物將永久的被困在該物體內。只有解錮術(freedom)神跡術(miracle)或是祈願術(wish)可以解除這狀態(the enchantment),但摧毀這件物體能使該生物自由。

如果你放棄你對這件物體的管理(像是放棄或遠離這件物體一段遙遠的距離,或異次元空間),被困住的生物開始獲得控制這件物體的能力。它立即獲得對陷現正擁有這件物體的任何生物,用心靈感應溝通的能力。它除了溝通外仍無法做任何動作,但可以使用跟說話有關的專長與技能(像是唬騙與交涉)。

這件物體在離開你的掌控一個星期後,該生物可以創造數個作祟(haunts),總CR等同該生物1/4生命骰數(亦即該遭遇所有的作祟的CR)。這些作祟以物體為中心。該生物也可以物體中心點,作最遠100呎距離遠的心靈溝通。

這件物體在離開你的掌控一個月後,該生物可以創造的作祟總CR增加至它生命骰數的1/2。除了心靈傳訊,它還可以傳遞心靈圖象到它所選擇的任何拿著或帶著這件物體的生物。

這件物體在離開你的掌控一年後,除了上述的能力外,該生物可以嘗試佔據碰觸這件物體,智力屬性3與3以上的活著的智慧生物,如同佔據術(possession)OA。但是,該生物無法自己摧毀這件物體,即使它佔據了另一位生物。

因你長時間的遠離物體所導致束縛魔法的減弱,就算重新回到你的管控中,也不會讓效果扭轉回來。如果你想要再次約束他的能力,你必須讓該生物自由,並且再次施加聖印封印。如果物體被與你信仰相關的人掌控著,或是放置於與你信仰相關的地點,它仍就算是脫離了你的掌控,但該生物需要十倍的時間才能顯現上述的能力(舉例來說,該生物創造作祟的能力,需要10個星期來顯現)。

原文
You trap the target in an object decorated with the holy symbols of your god or faith. While trapped in the object, the creature can’t take any actions and is immune to spells and spell-like abilities. The creature remains permanently trapped in the object as long the object remains in your possession. Only a freedom, miracle, or wish spell can dispel the enchantment, though destroying the object frees the creature.

If you relinquish your stewardship of the object (such as giving it away or leaving it in a remote location or extradimensional space), the trapped creature begins to gain control over the object. It immediately gains the ability to communicate telepathically with any creature now in possession of the object. It still can’t take any actions besides communicating but can use feats and skills related to speaking (such as Bluff and Diplomacy).

After 1 week of the object being out of your presence, the creature can create a number of haunts with a total CR (that is, the CR of the encounter with all of the haunts at once) equaling 1/4 the creature’s Hit Dice. These haunts are centered on the object. The creature can also communicate telepathically up to a range of 100 feet at this point.

After 1 month of the object being out of your presence, the CR total of the haunts the trapped creature can create increases to 1/2 its Hit Dice. In addition to telepathy, it can also impart mental images of its choosing into the mind of any creature holding or carrying the object.

After 1 year of being out of your presence, in addition to the above abilities, the creature can attempt to possess any living creature with an Intelligence score of 3 or higher that touches the object, as per possessionOA. However, the creature can’t personally destroy the object, even while possessing another creature.

Because the binding magic irrevocably weakens the longer you’re away from the item, returning it to your ownership doesn’t reverse any of the effects. You must free the creature and impose another sacramental seal if you want to restrict its abilities again. If the object is placed in the stewardship of creatures or a location belonging to your faith, it still counts as being out of your presence but it takes ten times longer for the creature to manifest the above abilities (it would take 10 weeks for it to manifest the ability to create haunts, for example).
主题: 神聖光環(Sacred Nimbus)
作者: 笨哈2017-03-13, 周一 11:23:22
【塑能】神聖光環(Sacred Nimbus)[善良]

等級:牧師/先知/戰鬥祭司 5、審判者 5、聖武士 4
施放時間:標準動作
成分:語言、姿勢、法器
範圍:個人
目標:自己
持續:1輪/等級 (D)

你被一團金色的光環包圍,形狀像是你信仰的神的聖徽或是你信仰的象徵。任何使用徒手擊打、天生武器或一件以手持握的武器攻擊你的邪惡生物,對你造成正常的傷害,但與此同時,攻擊者會受到1d6點+1點/施法者等級的傷害(最大+15)。使用長近戰武器的生物攻擊你時並不會受到這些傷害。法術抗力能用來對抗這些傷害。你也可以將擁有邪惡描述符的魔法攻擊的傷害減半。如果這種攻擊可以通過反射豁免檢定來讓傷害減半的話,那麼你成功通過豁免檢定會完全無傷。

原文
You are surrounded by a nimbus of golden light shaped like your god’s holy symbol or a symbol of your faith. Any evil creature striking you with unarmed strikes, natural weapons, or a handheld weapon deals normal damage, but at the same time, the attacker takes 1d6 points of damage + 1 point per caster level (maximum +15). Creatures wielding melee weapons with reach are not subject to this damage if they attack you. Spell resistance applies against this damage. You also take half damage from magical attacks with the evil descriptor. If such an attack allows a Reflex save for half damage, you take no damage on a successful saving throw.
主题: 尖叫火牆(Screaming Flames)
作者: 笨哈2017-03-13, 周一 11:23:30
【塑能】尖叫火牆(Screaming Flames)[邪惡、火、影響心靈]

等級:反聖武士 3、牧師/先知/戰鬥祭司 3
施放時間:標準動作
成分:語言、姿勢、材料/法器 (一具燒焦的動物或一位類人生物頭蓋骨的碎片)
範圍:近距 (25呎+5呎/2等級)
效果:一片火焰至多長15呎、高10呎,在一條直線上移動15呎
持續:立即
豁免:反射,通過則減半 以及 意志,通過則無效 (見下)
抗力:有

一道純粹由火焰構成的牆從你這邊出現並衝向遠處。在捲鬚的火焰中,形塑了一顆在極度痛苦中尖叫的頭骨。當火牆穿過了一位生物的方格,該生物必須成功通過一次反射豁免,否則受到1d8點/你每有2個施法者等級的火焰傷害(最大5d8)。任何受到火焰傷害的生物必須成功通過一次意志豁免,否則受到1d3點感知傷害。耳聾的生物在他的意志豁免上獲得+4環境加值。

如果你的戰役使用理智系統(見P.12),生物會受到1d6點的理智傷害來取代感知傷害。

原文
A sheer wall of flame appears and rushes away from you. Tendrils of fire reach out of it, shaped into skulls screaming in agony. When the wall passes through a creature’s space, that creature must succeed at a Reflex save or take 1d8 points of fire damage for every 2 caster levels you have (maximum 5d8). Any creature taking fire damage must also succeed at a Will save or take 1d3 points of Wisdom damage. Deaf creatures receive a +4 circumstance bonus on their Will saves.

If your campaign uses the sanity system (see page 12), a creature takes 1d6 points of sanity damage instead of Wisdom damage.
主题: 感知恐懼(Sense Fear)
作者: 笨哈2017-03-13, 周一 11:23:36
【預言】感知恐懼(Sense Fear)

等級:反聖武士 1、血脈狂怒者 1、牧師/先知/戰鬥祭司 2、德魯伊/獵人 2、審判者 2、通靈者 1、催眠師 2、秘學士 2、異能者 2、遊俠 2、薩滿 2、喚魂師 2、女巫 2
施放時間:標準動作
成分:語言、姿勢、材料/法器 (一塊毛皮)
範圍:個人
目標:自己
持續:10分鐘/等級 (D)

你能感應到你附近人的恐懼,就像這股恐懼在空氣中圍繞著你。你可以偵測到30呎內受驚(spooked)、戰慄(shaken)、驚嚇(scared)、驚懼(frightened)、恐慌(panicked)、驚惶(terrified)、震恐(horrified)的生物,並且你能立即知曉他們驚力的恐懼等級為何。你能確定該生物大致的方向,儘管你不能感知到特定生物的身分,或是該生物佔據著哪一個方格。如果你在感知到恐懼的生物5呎範圍內,你能確定該生物的位置,就如同使用盲感(blindsense)。

原文
You sense the fear of those nearby, feeling it in the air around you. You can detect spooked, shaken, scared, frightened, panicked, terrified, and horrified creatures within 30 feet, and you immediately know what level of fear they are experiencing. You determine the creatures’ approximate direction from you, though you do not sense a given creature’s identity or know which squares the creatures occupy. If you’re within 5 feet of a creature whose fear you sense, you pinpoint that creature’s location, as if using blindsense.
主题: 感知瘋狂(Sense Madness)
作者: 笨哈2017-03-13, 周一 11:23:43
【預言】感知瘋狂(Sense Madness)

等級:牧師/先知/戰鬥祭司 2、審判者 2、通靈者 2、秘學士 2、聖武士 2、異能者 2
施放時間:標準動作
成分:語言、姿勢
範圍:近距 (25呎+5呎/2等級)
目標:範圍內的生物 (見下)
持續:專注,至多1輪/等級 (D)
豁免:無
抗力:無

每一輪,將你的偵測集中在一個生物上,你可以感知到在範圍內生物的心理障礙的存在。如果受術者當前承受著任何形式的瘋狂(見P.182)或是成癮(見GMG P.236),總理智傷害等同或超過該生物的理智邊界(見P.12),或處於一個可以被偵測魔法(detect magic)所偵測的魔法脅迫效果下,你可以在第一輪的專注,偵測到這種障礙的存在。

如果你多專注在同一個生物上額外一輪,你可以知道該生物的總理智傷害是否等同或超過該生物的理智邊界。並且你可以嘗試一次察言觀色檢定,對抗DC等同於10+受術者瘋狂或是成癮的豁免DC,來決定瘋狂或成癮的確切性質。此外,你可以嘗試一次法術辨識檢定,DC等同11+施展魔法脅迫人的施法者等級,來對抗可以被偵測魔法所偵測到,當前正影響受術者的每個魔法脅迫。如果成功,你可以辨識出影響著受術者的特殊的法術。如果這法術是困惑、精神錯亂或類似明確造成瘋狂或精神錯亂效果的話,你在你法術辨識檢定上獲得+4加值。如果你成功透過感知恐懼辨認出這種效果,透過法術的洞見,會讓你在接下來的1分鐘內,於反制、解除或移除該特殊效果上,給予你的施法者等級檢定+1環境加值。在嘗試一次辨認瘋狂、成癮或脅迫的檢定後,你無法在同一個生物上再次嘗試,就算你重新專注該生物上。

原文
You can sense the presence of mental disturbance in creatures within range, focusing your detection on one creature each round. If the target is currently suffering from any form of madness (see page 182) or addiction (GameMastery Guide 236), has total sanity damage greater than or equal to its sanity edge (see page 12), or is under a magical compulsion that could be detected by detect magic, you can detect the presence of such a disturbance on the first round of concentration.

If you concentrate on the same creature for an additional round, you learn if the creature’s total sanity damage is greater than or equal to its sanity edge, and you can attempt a Sense Motive check against a DC equal to 10 + the save DC of the target’s madness or addiction to determine the exact nature of a madness or addiction. Additionally, you can attempt a Spellcraft check with a DC equal to 11 + the caster level of the compulsion against each magical compulsion currently affecting the target that could be detected by detect magic. If successful, you can identify the specific spell affecting the target. You gain a +4 bonus on your Spellcraft check if the effect is confusion, insanity, or a similar effect that explicitly causes madness or insanity. If you successfully identify such an effect with sense madness, the insights provided by this spell grant you a +1 circumstance bonus on your next caster level check in the following 1 minute made to counter, dispel, or remove that specific effect. After attempting a check to identify a madness, addiction, or compulsion, you can’t attempt that check against the same creature again, even if you concentrate on the creature again.
主题: 夢遊暗示(Sleepwalking Suggestion)
作者: 笨哈2017-03-13, 周一 11:23:50
【惑控】(脅迫)夢遊暗示(Sleepwalking Suggestion)[影響心靈]

等級:吟遊詩人/歌者 4、通靈者 3、催眠師 4、異能者 5、術士/法師/奧能師 5、女巫 5
施放時間:標準動作
成分:語言、姿勢、材料 (兩劑量的腐精油(oil of taggit),價值180gp)
範圍:近距 (25呎+5呎/2等級)
目標:一個生物
持續:24小時
豁免:意志,通過則無效 或 沒有 (見下)
抗力:有

你迫使受術者在睡眠中起身,好似夢遊一樣,並進行一個有過程的活動(限制1-2句話)。如果受術者已經睡著了,則該法術立即生效;或是目標清醒著,但只要他一睡著就會生效。當你下達你的指令前,生物必須再採取行動前等待,你可以這樣具體指定,如果你選擇這麼作的話。一名睡著的生物不會得到對此法術的豁免機會。所暗示的活動必須不能使受術者直接傷害他自身或其他人,但並不需要合理。舉例來說,你可以命令受術者把門與窗的鎖打開或著在他盟友的口糧中下毒,但不能是從屋頂跳下去,或是對熟睡的盟友進行一次致命一擊行動(CDG,coup de grace)。造成直接傷害的指令,會在受術者行動前使他立即清醒,並且受術者會感受到應該要做的事情模糊的記憶。

受術者用他的速度移動,但他不能夠跑或用更高的速度移動。他能在黑暗狀態中移動,就如同他擁有黑暗視覺,並能進行很簡單的、基於技能的行動,但他不能進行戰鬥、施法或著需要重要認知意識的行動(像做出複雜的決定、解謎、或使用複雜的魔法道具)。如果該生物在夢遊時受到任何傷害,他必須嘗試一次新的豁免檢定。如果他成功了,該法術結束並且該生物清醒。當受術者完成了被暗示的有過程的活動,或著法術結束或發散,受術者保持昏迷,並回到他睡覺的地方,並且必須被正常的喚醒。他不會保留當他昏迷時所作的事情的記憶(唯一的例外上面有描述)。

不像夢遊(sleepwalk)APG術,嘗試對任何非因睡眠原因而昏迷的生物使用夢遊暗示將會自動失敗。受到夢遊暗示影響的生物,不會意識到他已經被規劃好在睡著時行動(除非是因為他即將造成傷害)。

原文
You compel the target creature to rise from its sleep as if sleepwalking and perform a course of activity (limited to a sentence or two). The spell takes effect immediately if the target is already asleep, or as soon as the target falls asleep if it is conscious. You can specify that the creature should wait before taking action when you give your instructions if you so choose. A sleeping creature doesn’t get a save against this spell. The suggested activity must not cause the target to directly harm itself or others, but it doesn’t need to be reasonable. For example, you could instruct the target to unlock doors and windows or poison its ally’s rations, but not jump off a roof or perform a coup de grace action against a sleeping ally. Instructions that cause direct harm prompt the target to awaken just prior to performing the action and the target experiences a vague memory of what it was supposed to do.

The target moves at its speed, but isn’t capable of running or moving at a higher rate of speed. It moves in dark conditions as if it had darkvision and can perform most simple and skillbased actions, but it can’t engage in combat, spellcasting, or actions that require significant cognitive awareness (like making complex decisions, solving puzzles, or using complicated magic items). If the creature takes any damage while sleepwalking, it must attempt a new saving throw. If it succeeds, the spell ends and the creature awakens. When the target completes the suggested course of activity, or when the spell ends or is dismissed, the target remains unconscious and returns to where it was sleeping and must be awoken normally. It retains no memory of what it did while unconscious (with the only exception described above).

Unlike the sleepwalkAPG spell, attempts to use sleepwalking suggestion on a creature that is unconscious for any reason other than sleep automatically fail. A creature affected by sleepwalking suggestion is unaware it has been programmed to act in its sleep (unless awoken because it was about to cause harm).
主题: 落皮症(Slough)
作者: 笨哈2017-03-13, 周一 11:23:58
【變化】落皮症(Slough)[邪惡]

等級:牧師/先知/戰鬥祭司 5、秘學士 4、異能者 5、術士/法師/奧能師 5、喚魂師 4、女巫 5
施放時間:標準動作
成分:語言、姿勢、材料/法器 (一撮乾燥的死皮)
範圍:中距 (100呎+10呎/等級)
目標:一個活物
持續:立即
豁免:強韌,通過則無效
抗力:有

因為他的皮膚鬆落並且龜裂,受術者每輪受到1d4點體質傷害。一但他因為這法術受到5點或更多的體質傷害,他的皮膚脫落並且露出肌肉組織。該生物停止受到體質傷害,但在對抗疾病、痛苦效果或是毒藥,以及基於魅力的技能(威嚇與使用魔法裝置例外)檢定上承受-4的減值。一但受術者的體質傷害被完全治癒,該生物的皮膚會迅速再生,並且他的皮膚會再次完整,而減值結束。

原文
The target takes 1d4 points of Constitution damage each round as its skin loosens and splits. Once it has taken 5 or more points of Constitution damage in this way, its skin falls off to reveal its musculature. The creature ceases taking Constitution damage, but takes a –4 penalty on saving throws against disease, pain effects, or poison, and on Charisma-based skill checks with the exception of Intimidate and Use Magic Device. The creature’s skin regrows rapidly—once its Constitution damage is fully healed, its skin becomes intact once again and the penalties end.
主题: 規避腐化(Stave Off Corruption)
作者: 笨哈2017-03-13, 周一 11:24:08
【防護】規避腐化(Stave Off Corruption)

等級:牧師/先知/戰鬥祭司 2、聖武士 2
施放時間:標準動作
成分:語言、姿勢、材料 (見下)
範圍:接觸
目標:一個生物
持續:1天/2施法者等級
豁免:意志,通過則無效 (無害)
抗力:有 (無害)

你護衛著受術者,讓他腐化的進展(advancement of its corruption)緩和了下來。受術者在對抗腐化的進展時,於豁免檢定上獲得+2環境加值,如每個腐化的催化劑(catalyst)部份描述的那樣。多次使用這個法術並不會疊加,此法術的加值也不會在對抗受術者腐化的進展中的豁免檢定上,與士氣、褻瀆或神聖加值相疊加。

此法術的材料成分會隨著腐化的種類而改變。舉例來說,大蒜能用在吸血鬼腐化(vampirism corruption)上;附子草的嫩枝能用在狼人腐化(lycanthropy corruption)上等等諸如此類。GM可以決定適合的材料成分,但成分必須至少花費25gp。

原文
You ward the target to slow the advancement of its corruption. The target receives a +2 circumstance bonus on saving throws against the advancement of its corruption, as described in the catalyst section of each corruption. Multiple applications of this spell do not stack, nor does the bonus stack with morale, profane, or sacred bonuses on saving throws against the advancement of the target’s corruption.

The material components for this spell vary with the type of corruption. For example, garlic is used for a vampirism corruption, a sprig of wolfsbane is used for a lycanthropy corruption, and so on. The GM can determine appropriate material components, but the components should cost at least 25 gp.
主题: 臨空拘束(Straitjacket)
作者: 笨哈2017-03-13, 周一 11:24:16
【咒法】(創造)臨空拘束(Straitjacket)

等級:審判者 4、秘學士 4、術士/法師/奧能師 5、召喚師 5
施放時間:標準動作
成分:語言、姿勢、材料 (皮革帶)
範圍:近距 (25呎+5呎/2等級)
目標:一個生物
持續:1輪/等級 (D)
豁免:無
抗力:有

你使一件拘束衣突然出現,並拘束目標生物。你嘗試一次戰技來對抗受術者的CMD。在這次檢定中,你的CMB等同你的施法者等級+5(因為拘束衣的力量)。這個戰技並不引發借機攻擊,並且如果成功,受術者被拘束。這很類似被擒抱狀態(grappled condition),除了受術者能夠以他的正常速度移動,這拘束並不會使受術者在使用需要專注的能力時必須進行專注檢定,並且受術者不能作需要一隻或更多隻,或手臂的行動(包括施展需要姿勢或材料成份的法術)。

他受術者已經被拘束一輪時,受術者可以額外嘗試一次豁免檢定來對抗讓他困惑(confused)、一個詛咒、一個恐懼效果,或一種瘋狂的這些魔法效果。施法者選擇受術者於哪個效果中獲得額外的豁免對抗。這次額外的豁免只能應用在持續時間為10分鐘/等級或更短的效果上,並且不能應用在持續時間為立即的效果上。一次臨空拘束只會發生一次額外豁免。

一名生物可以透過一次戰技檢定或逃脫術檢定來逃離這件拘束衣,DC等同10+你的施法者等級+你的智力、感知或是魅力調整值,取其高者。

原文
You cause a straitjacket to spring into existence to restrain the target creature. You attempt a combat maneuver against the target’s CMD. Your CMB for this check is equal to your caster level + 5 due to the straightjacket’s Strength. This combat maneuver doesn’t provoke an attack of opportunity, and if it succeeds, the target is restrained. This is similar to the grappled condition, except the target is able to move at its normal speed, the restraint doesn’t cause the target to require concentration checks to use abilities that require concentration, and the target can’t take actions that require one or more hands or arms to perform (including casting spells that require a somatic or material component).

Once it has been restrained for 1 round, the target can attempt an additional saving throw against a magical effect that makes it confused, a curse, a fear effect, or a madness. The caster chooses which effect the target gets an extra save against. This extra save applies to only effects with durations of 10 minutes per level or less, and it doesn’t apply to instantaneous effects. This extra save occurs only once per casting of straitjacket.

A creature can attempt to escape the straitjacket with a combat maneuver check or Escape Artist check, with a DC equal to 10 + your caster level + your Intelligence, Wisdom, or Charisma modifier, whichever is highest.
主题: 驅血徽記(Symbol Of Exsanguination)
作者: 笨哈2017-03-13, 周一 11:24:25
【死靈】驅血徽記(Symbol Of Exsanguination)[邪惡]

等級:血脈狂怒者 2、牧師/先知/戰鬥祭司 3、秘學士 2、術士/法師/奧能師 3、女巫 3
施放時間:10分鐘
成分:語言、姿勢、材料 (總價值500gp的石榴石粉末與血石粉末)
範圍:0呎;見下
效果:一枚聖徽
持續:10分鐘/等級
豁免:強韌,通過則無效
抗力:有

此法術如同死亡徽記(symbol of death)般作用,除了每個位在驅血徽記內的生物會不受控制並猛烈地從他們的眼睛、耳朵、鼻子與嘴巴以及任何現存的開放性創傷中流血。在豁免檢定中失敗的生物會立即受到1d6點的流血傷害,而只要他還繼續因為這個徽記受到流血傷害,他會陷入噁心(sickened)狀態。

一次DC15的醫療檢定豁是魔法醫療可以正常結束流血傷害,只要該生物在開始他的回合時仍在徽記60呎內(包括如果生物離開又記入此區域),流血傷害與噁心狀態會在每一輪重新開始。成功通過豁免檢定的生物不會因這徽記而受到不良影響,就算他們離開又進入這個區域。

不像死亡徽記驅血徽記並沒有可以影響到的生物的生命值上限。一但觸發,驅血徽記保持生效10分鐘/等級。

像是驅血徽記這類的魔法陷阱是很難被偵測、解除的。儘管任何角色都能夠使用察覺技能來找到徽記,不過只有具有尋找陷阱(trapfinding)職業能力的角色才能使用解除裝置來將其解除。對驅血徽記來說,在每種情況下DC為25+法術環級,或是28(血脈狂怒者為27)。

原文
This spell functions like symbol of death, except that each creature within the radius of symbol of exsanguination begins to bleed uncontrollably and violently from their eyes, ears, nose, and mouth, as well as any existing open wounds. Creatures that failed their saving throws immediately take 1d6 points of bleed damage and are sickened as long as they continue to take bleed damage from the symbol.

While a DC 15 Heal check or magical healing can end the bleed damage as normal, the bleed damage and sickened condition begin again each round so long as the creature begins its turn still within 60 feet of the symbol, including if the creature leaves the area and returns. Creatures that succeed at their saving throw suffer no ill effects from the symbol, even if they leave its area and return.

Unlike symbol of death, symbol of exsanguination has no hit point limit on the creatures it can affect. Once triggered, a symbol of exsanguination remains active for 10 minutes per caster level.

Magic traps such as symbol of exsanguination are hard to detect and disable. While any character can use Perception to find a symbol, only a character who has the trapfinding class feature can use Disable Device to disarm it. The DC in each case is equal to 25 + spell level, or 28 (27 for a bloodrager) for symbol of exsanguination.
主题: 暫時嫁接(Temporary Graft)
作者: 笨哈2017-03-13, 周一 11:24:32
【變化】暫時嫁接(Temporary Graft)

等級:煉金術師/調查員 3、血脈狂怒者 3、魔戰士 4、秘學士 3、術士/法師/奧能師 4
施放時間:標準動作
成分:語言、姿勢、器材 (部分被支解的身體)
範圍:個人
目標:自己
持續:1分鐘/等級 (D)

你將部分被肢解的軀體嫁接到你身上。你必須擁有這部分肢體的所有權,否則此法術沒有效果。被嫁接的肢體必須來自跟你同體型類別的生物。同一時間內,你只能有一個嫁接部份活動著。嫁接一個新肢體會立即結束較早施展的此法術效果,並使較早的嫁接肢體掉落。嫁接的效果取決於你選擇嫁接到自己身上的身體部位的類型,如下所列。

鰭:鰭會給你40呎遊泳速度。

頭:頭會給你全域視野(all-around vision)。如果頭是來自一個擁有黑暗視覺、昏暗視覺或靈敏嗅覺的生物,你能獲得這些適合的感知正常距離的一半。你可以透過另一顆頭說話,但兩顆頭不能同時說。你不會獲得這顆頭可能有的任何額外的特殊能力(像是蛇髮女妖的石化凝視能力)。

腿:腿會增加你的基礎移動速度5呎,並在闖越與摔拌戰技的CMD上給你+2加值(因為額外的腿,通常會給予的加值)。

翅膀:翅膀會給你40呎飛行速度(不良)。

原文
You temporarily graft a dismembered body part onto yourself. You must have the body part in your possession or the spell has no effect. The graft must come from a creature the same size category as you. You can have only one graft active at a time. Grafting on a new body part immediately ends the effects of the older casting and causes that body part to fall off. The effect of the graft depends on the type of body part you choose to graft to yourself, as follows.

Fins: The fins grant you a 40 foot swim speed.

Head: The head grants you all-around vision. If the head came from a creature that had darkvision, low-light vision, or scent, you gain the appropriate senses at half the normal range. You can speak through either head, but not both simultaneously. You don’t receive any additional special abilities the head might have had (like a medusa’s petrifying gaze ability).

Leg: The leg increases your base movement speed by 5 feet and grants you a +2 bonus to CMD against overrun and trip combat maneuvers (the usual bonus for having an extra leg).

Wings: The wings grant you a 40-foot fly speed (poor maneuverability).
主题: 延遲復活(Torpid Reanimation)
作者: 笨哈2017-03-13, 周一 11:24:41
【死靈】延遲復活(Torpid Reanimation)[邪惡]

等級:反聖武士 4、牧師/先知/戰鬥祭司 4、秘學士 4、薩滿 4、術士/法師/奧能師 4、喚魂師 4
施放時間:標準動作
成分:語言、姿勢、材料 (一顆價值至少25gp的瑪瑙寶石,不死生物每有1HD/寶石25gp)
範圍:接觸
目標:一具或更多具被接觸的屍體
持續:1天/施法者等級 以及 立即 (見下)
豁免:無
抗力:無

此法術如同操縱死屍(Animate Dead)般作用,除了你要為死屍活動發生設定一個特定的條件,並且你無法立即控制這些生物。這條件可以很簡單,像是被碰觸到,說出某個字或著聽到特定的聲音。你也可以設定基於時間的條件,但必須在等同於施法者等級的數天內發生。同時,你可以以一個標準動作,使這個活動發生。

如果你在由這法術所創造,不受控制的不死生物60呎內並且擁有視覺線,你可以以一個自由動作獲得對他們的控;如果你曾控制過一具因此法術並由你創造的不死生物,並且之後失去對這不死生物的控制後,你如法使用此能力對同一位不死生物好重獲控制權。操縱死屍對你所能控制的生命骰數限制仍應用於此法術上。

原文
This spell works like animate dead except you set a specific condition for when the animation occurs and you do not immediately have control of the creatures. The condition can be simple, such as being touched, a certain word spoken, or on hearing a specific sound. You can also set a condition based on time, but it must occur within a number of days equal to your caster level. At any time, you can cause the animation to occur as a standard action.

You can gain control of any uncontrolled undead you created with this spell as a free action if you are within at least 60 feet of the undead creature and have line of sight to it; if you have control of an undead you created with this spell and later lose control of that undead, you can’t use this ability to regain control of the same undead. The limit on the number of Hit Dice you can control with animate dead still applies.
主题: 蟲形轉化術(Verminous Transformation)
作者: 笨哈2017-03-13, 周一 11:24:50
【變化】(變形)蟲形轉化(Verminous Transformation)

等級:煉金術師/調查員 6、薩滿 7、女巫 7
施放時間:標準動作
成分:語言、姿勢、材料 (一把蝙蝠翼,昆蟲和老鼠尾巴)
範圍:個人
目標:自己
持續:1輪/等級 (D)

你將你身體部分轉變成一群蝙蝠、昆蟲與蜘蛛。以一個標準動作,你可以將你身體的一部份送出並攻擊在離你10呎範圍內,至多四位中體型或小體型的生物(或一位大體形生物)。該生物受到4d6點的傷害,並且必須成功通過一次強認豁免檢定,否則受到1d3點體質傷害與1d3點力量傷害;這屬性傷害是毒素效果。防止集群攻擊的能力也應用於這傷害,法術抗力也應用。

此外,因你部分的生體變成集群,穿刺與揮砍攻擊對你僅造成一半傷害,除非這些攻擊將對集群造成完整或更高的傷害(例如一次區域性穿刺攻擊將對你造成完整傷害)。你仍可以被目標為單體的法術所指定,但你在對抗這些法術的任何豁免檢定上獲得+2環境加值。

在這種型態下施法很困難,任何需要姿勢成份的法術需要一次專注檢定,如同防禦式施法;如果你同時也進行防禦式施法,那骰擲一次單一的專注檢定成受-5的減值。

原文
You partially transform your body into a swarm of bats, insects, rats, and spiders. As a standard action, you can send out a piece of your body to attack up to four Medium or smaller creatures (or one larger creature) within 10 feet of you. The creatures take 4d6 points of damage and must succeed at a Fortitude save or take 1d3 points of Constitution damage and 1d3 points of Strength damage; the ability damage is a poison effect. Abilities that protect against swarm attacks apply to this damage and spell resistance applies.

Additionally, since your body is partially a swarm, you take only half damage from piercing and slashing attacks, unless those attacks would deal full damage or greater to a swarm (for instance, an area piercing attack would deal full damage to you). You can still be targeted by single-target spells but you gain a +2 circumstance bonus on any saving throws against them.

Casting spells in this form is difficult and any spells with somatic components require a concentration check as if casting defensively; if you are also casting the spell defensively, roll a single concentration check at a –5 penalty.
主题: 惡犬轉化術(Vile Dog Transformation)
作者: 笨哈2017-03-13, 周一 11:24:57
【變化】(變形)惡犬轉化術(Vile Dog Transformation)[邪惡]

等級:反聖武士 3、牧師/先知/戰鬥祭司 5、德魯伊/獵人 5、薩滿 5、術士/法師/奧能師 5、女巫 5
施放時間:10分鐘
成分:語言、姿勢、材料 (一條皮革條)
範圍:接觸
目標:一隻或更多隻觸碰到的狗
持續:1小時/等級
豁免:意志,通過則無效 (見下)
抗力:無

你將一隻或一隻以上的狗轉變成邪惡的怪物。每隻狗可以嘗試一次意志豁免,使這次轉化無效,但如果狗信任你(他是因為這個目的被你所訓練出來的,或是你已經照料他至少30天,並且普遍來說你對他還不錯),他會在這次豁免檢定上承受-4的減值。每隻被轉化的狗都有著與地獄犬(hell hound,怪物圖鑑 P.173)相同的數據,除了這些狗沒有火焰免疫與寒冷易傷,有的是對酸、冷、火的5點抗力。此外,每隻被轉化的狗在噬咬攻擊上額外造成1d6點酸液傷害(取代火焰傷害),並且噴吐武器內容被氣雲所替換,氣雲會在該生物的前方以10呎錐狀擴散,造成2d4點酸液傷害。該生物不了解煉獄語(Infernal),但他了解任何你知道的語言。這狗通常是中立邪惡,但如果你是混亂,則狗是混亂邪惡;如果你是守序,則狗是守序邪惡。

你每有3個施法者等級,你可以轉化一條狗(最多15等時轉化5條狗)。此法術持續時間結束時,被轉化的狗立刻融解成一攤惡臭的血液與骨骸。

你可以用與召喚怪物(summon monster)法術召喚出的生物相同的方式來命令這些被轉化的狗。如果你把法術用在買來的狗上,那麼一隻寵物犬(lap dog)15gp、一隻警衛犬(guard dog)25gp,而一隻騎乘用犬(riding dog)150gp(見極限寶具 P.82)。任何種類的狗都可以被此法術轉化,並且數據相同。

原文
You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save to negate the transformation, but if the dog trusts you (it has been trained by you for a purpose, or has been in your care for at least 30 days and generally treated well), it takes a –4 penalty on this saving throw. Each transformed dog has the same stats as a hell hound (Bestiary 173) except that it doesn’t have fire immunity and cold vulnerability and instead has acid, cold, and fire resistance 5. Additionally, each transformed dog deals an extra 1d6 points of acid damage with its bite attack (instead of fire damage), and its breath weapon is replaced with a vaporous cloud that spreads out in front of the creature in a 10-foot cone, dealing 2d4 points of acid damage. The creature can’t understand Infernal but understands any languages you know. The dog is normally neutral evil, but is chaotic evil if you are chaotic or lawful evil if you are lawful.

For every 3 caster levels you have, you can transform one dog (to a maximum of five dogs at 15th level). At the end of the spell’s duration, the dogs immediately dissolve into a stinking pile of gore and bones.

You can command the creature in the same way you would a creature you summoned via a summon monster spell. If you buy dogs to use with this spell, they cost 15 gp for a lap dog, 25 gp for a guard dog, or 150 gp for a riding dog (Pathfinder RPG Ultimate Equipment 82). Any kind of dog can be transformed by this spell and has the same statistics.
主题: 狂血浪潮(Waves Of Blood)
作者: 笨哈2017-03-13, 周一 11:25:05
【咒法】(創造)狂血浪潮(Waves Of Blood)

等級:血脈狂怒者 3、魔戰士 3、異能者 3、術士/法師/奧能師 3、喚魂師 3、女巫 3
施放時間:標準動作
成分:語言、姿勢、材料 (一瓶施法者的血液)
範圍:30呎
區域:錐狀爆發
持續:立即 以及 1輪;見下
豁免:反射,通過則無效;強韌,通過則無效 (見下)
抗力:無

你使敵人在洶湧滾動的血之狂濤遠離你。這股浪潮對所有在他效果區域內生物嘗試一次衝撞戰技,並且你可以用此方式衝撞任何體型的生物。嘗試一次單一戰技檢定,並應用在區域內的每位生物上。你這次衝撞的CMB等同於你施法者等級加上你的智力、感知或魅力的調整值,取其高者。這衝撞並不引發借機攻擊。任何在此區域內的生物還必須通過一次強韌豁免檢定,否則會因為這股血之浪潮變得噁心(sickened)1d6輪。

這錐狀區域保持光滑1輪,任何在裡面嘗試移動的生物需要通過成功通過DC10的特技檢定(如同在不平坦的地面上移動)。任何因為檢定失敗導致俯臥的生物必須成功一次強韌豁免,否則變得噁心,直到他站起來。

原文
You cause torrents of roiling blood to push your opponents away from you. This wave attempts a bull rush combat maneuver against all creatures within its area of effect, and you bull rush creatures of any size in this way. Attempt a single combat maneuver check and apply the result to each creature within the area. Your CMB for this bull rush is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. This bull rush doesn’t provoke attacks of opportunity. Any creature in the area must also succeed at a Fortitude saving throw or become sickened for 1d6 rounds by the tide of blood.

The area covered by the cone remains slick for 1 round, requiring a successful DC 10 Acrobatics check from any creature attempting to move within it (as if moving on uneven ground). Any creature that falls prone due to failing the check must succeed at a Fortitude save or become sickened until it stands back up.
主题: 肢體萎縮(Wither Limb)
作者: 笨哈2017-03-13, 周一 11:25:12
【死靈】肢體萎縮(Wither Limb)

等級:牧師/先知/戰鬥祭司 6、審判者 6、薩滿 6、術士/法師/奧能師 6、喚魂師 5、女巫 6
施放時間:標準動作
成分:語言、姿勢
範圍:接觸
目標:被接觸的活物
持續:立即
豁免:強韌,通過則無效
抗力:有

你使受術者的一處肢體變得萎縮與衰弱。受術者受到2d6點傷害。這生命值會永久失去,直到受術者的肢體被醫療術(heal)有限祈願術(limited wish)神跡術(miracle)再生術(regenerate)祈願術(wish)恢復。肢體萎縮只影響類人或人形怪物種類的活物,或由GM決定,相似的兩足生物。受影響的肢體由你選擇。此法術的效果疊加,直到受術者的所有手臂和腿(或同等的肢體)都萎縮為止。

手臂:受術者失去了一條手臂,這可能影響他可以使用的武器與盾牌。該生物必須立即扔下這條萎縮手臂拿著的所有東西,但他可以以一個直覺動作把一件他用雙手拿著的雙手武器換到另一隻仍能用的手臂上。穿戴的物品─鐵手套、戒指以及手腕部位的魔法物品仍保留。這會阻礙該生物使用雙武器攻擊(two-weapon fighting),那條手臂的爪抓攻擊,諸如此類。如果多次施展此法術萎縮一名生物的所有手臂,他會無法使用物品或施展需要姿勢成份的法術。

腿:該生物的移動速度減半,但飛行與其他不包含腿部的速度則不受影響。如果多次施展此法術萎縮一名生物的所有的腿,他他每一輪整僅能在地上以5呎速度爬行。

翅膀:該生物失去依賴他翅膀的任何飛行速度,就算只有一隻翅膀萎縮。

原文
You cause one limb of the target to shrivel and weaken. The target takes 2d6 points of damage. The points are permanently lost until the target’s limb is restored by heal, limited wish, miracle, regenerate, or wish. Wither limb affects only living creatures of the humanoid or monstrous humanoid type, or similar bipedal creatures at the GM’s discretion. You choose the limb affected. This spell’s effects stack, until all a target’s arms and legs (or equivalent limbs) are withered.

Arm: The target looses the use of one arm, which might affect what weapons and shields it can use. The creature must immediately drop all objects held in the withered limb, though it can shift a two-handed weapon it is holding in both hands to a remaining arm as an immediate action. Worn objects—gauntlets, rings, and magic items in the wrist slot—remain. This prevents the creature from using two-weapon fighting, claw attacks from that arm, and so on. If multiple castings of this spell wither all of a creature’s arms, it can’t manipulate objects or cast spells requiring somatic components.

Leg: The creature’s movement speeds are halved, except for flying or other speeds that don’t involve its legs. If multiple castings of this spell wither all of a creature’s legs, it can only crawl at a speed of 5 feet each round.

Wing: The creature loses access to any fly speed that depends on its wings if even a single wing is withered.
主题: 邊欄一「邪惡法術」
作者: 笨哈2017-04-14, 周五 21:19:44
邪惡法術

    本節包含為數眾多的邪惡法術。施展邪惡法術是種邪惡的行為,但對大部分的角色而言,僅施展一次,並不足以造成陣營的改變;這種事情只會發生在此法術被用作真正令人厭惡的行為,或是施法者建立了施展邪惡法術的風格,並有一段時間了。一位施展操縱死屍(animate dead)來製造守衛好保護手無寸鐵的人們的法師,不會轉向邪惡,但如果他一而再,再而三的這樣做就會。由GM來決定該角色的陣營是否轉變,但一般來說施展兩次邪惡法術就足以將陣營從善良轉變成非善良,施展三次或更多次足以將施法者的陣營從非善良轉變成邪惡。施法的時間相隔越久,陣營越不容易轉變。有一些法術需要犧牲一個有知覺的生物,一件嚴重的邪惡行為,在幾乎任何情況下都會將施法者轉向邪惡陣營。

    那些被禁止施展敵對陣營法術的人,如果他們巧妙的繞過限制(例如,使用魔法裝置),可能會失去他們的神聖能力,這取決於他們信仰的神有多嚴格。

    盡管以上的建議是在討論邪惡法術,但也同樣應用在有其他陣營描述符的法術上。



(http://www.goddessfantasy.net/bbs/index.php?action=dlattach;topic=90654.0;attach=48020;image)
主题: 邊欄二:聯繫(Contact)法術
作者: 笨哈2017-04-25, 周二 15:41:57
聯繫法術


    在此,有一些聯繫怪誕存在法術的細微差別需要注意一下。首先,不是所有的怪誕存在都跟聯繫法術有關。聯繫法術並不會取代或替代掉異界盟友(planar ally)或是異界誓縛(planar binding),所以,每個聯繫法術的怪誕目標生物並不是異界生物。聯繫怪誕存在法術可能可以接觸不在表上的其他特定種類的生物,並且也可以用於聯繫異界生物,這取決於你的GM。

    這邊有個建議,聯繫怪誕存在法術最好在真正遊玩時發現,而不是PC等級提升了就獲得了。在大多數的術法傳統中,這些法術意味著失落的古代知識。通常是以捲軸或是法術觸發式物品的形式被發現,並且每個聯繫怪誕存在法術早已被決定了適用哪一種類的怪誕存在,而且也消耗了相對應的材料成分。將含有這法術的卷軸抄錄到法術書上並不會讓施法者得到怎麼連繫其他種類的怪誕存在的方式。對於使用自發施法,且此法術也在他們法術表上的職業也一樣,這主要是讓他們在一個捲軸上發現此法術時,就利用捲軸來使用,而不是讓他們像使用已知法術那樣無拘無束的使用聯繫怪誕存在。

    有些連繫法術是邪惡的,但許多低環的聯繫法術不是。這是因為的確古神(Elder Mythos)生物是外星物種,但並不一定在道德層面上是邪惡的。這裡還有一個對那些有著良好意圖,想要與危險的生物作交易的施法者們的一個優良傳統;積極的將這些生物召喚到物質位面(Material Plane)是邪惡的,但只是跟他們說話則並不一定。


(http://www.goddessfantasy.net/bbs/index.php?action=dlattach;topic=90654.0;attach=53083;image)
主题: 翻譯完成
作者: 笨哈2017-07-04, 周二 16:25:17
2017/07/04翻譯完成。

1.HA的法術絕大部分都牽涉到書中的新規則與新系統,所以如果不配合著使用,大部分法術都沒有什麼用處。

2.預計要作的各項分類法因為太忙,所以就只有英文首字母完成,日後應該也不會補(如果有機會,應該會在法術大全CHM出現)。

3.前面法術約七成都是在我身心俱疲的情況下翻譯的,雖然盡量保證翻譯正確度,但用字遣詞......希望大家幫忙抓個蟲,或是看看哪邊可以改的好一些( :em003

以上
主题: Re: 翻譯完成
作者: 四月2017-07-04, 周二 16:29:31
2017/07/04翻譯完成。
1.HA的法術絕大部分都牽涉到書中的新規則與新系統,所以如果不配合著使用,大部分法術都沒有什麼用處。

那么问题来了
1:这贴的名字叫翻译完成的话,谁知道这贴的内容是啥……
2:相关规则呢?
主题: Re: 翻譯完成
作者: 笨哈2017-07-04, 周二 16:37:19
2017/07/04翻譯完成。
1.HA的法術絕大部分都牽涉到書中的新規則與新系統,所以如果不配合著使用,大部分法術都沒有什麼用處。

那么问题来了
1:这贴的名字叫翻译完成的话,谁知道这贴的内容是啥……
2:相关规则呢?

1.這帖的名字?
我主帖名稱寫的是【HA】法術詳述(Spells),應該是知道吧...?

2.跟什麼規則相關都寫在法術解釋裡面,例如理智系統、腐化(P.XX)、詛咒(P.XXX)這樣,理智系統月夜有翻譯,詢問過後後面幾個區塊好像是傻豆接了,等他的翻譯這樣。
主题: Re: 翻譯完成
作者: 四月2017-07-04, 周二 19:36:08
2017/07/04翻譯完成。
1.HA的法術絕大部分都牽涉到書中的新規則與新系統,所以如果不配合著使用,大部分法術都沒有什麼用處。

那么问题来了
1:这贴的名字叫翻译完成的话,谁知道这贴的内容是啥……
2:相关规则呢?

1.這帖的名字?
我主帖名稱寫的是【HA】法術詳述(Spells),應該是知道吧...?

2.跟什麼規則相關都寫在法術解釋裡面,例如理智系統、腐化(P.XX)、詛咒(P.XXX)這樣,理智系統月夜有翻譯,詢問過後後面幾個區塊好像是傻豆接了,等他的翻譯這樣。

1是吐槽离线新帖里的显示啦
2那只能等坑慢慢填了
主题: Re: 【HA】法術詳述(Spells)
作者: 2017-07-05, 周三 01:24:25
撒花~
主题: Re: 血肉傀儡(Flesh Puppet)
作者: 灯泡powerbult2017-07-12, 周三 01:13:02
【死靈】血肉傀儡(Flesh Puppet)[邪惡]

等級:反聖武士 2、牧師/先知/戰鬥祭司 3、秘學士 3、薩滿 3、術士/法師/奧能師 4、喚魂師 3、女巫 4
施放時間:1輪
成分:語言、姿勢、材料 (一顆價值25gp的瑪瑙,還有一條絲線)
範圍:接觸
目標:一具接觸的屍體
持續:永久 (D)
豁免:無
抗力:無

你驅動一具死去不超過48小時的屍體。它復生成一具殭屍 (http://www.goddessfantasy.net/bbs/index.php?topic=57094.msg529813#msg529813)(zombie,B1 P.288),被魔法所束縛並服從你的命令。如操縱死屍(animate dead)所寫,你不能控制總合超過4HD/等級的不死生物,而單一次施法所創造的也不能超過2HD/等級

此法術會掩飾殭屍的外觀並允許你控制它。這殭屍的外觀、行動以及聲音跟它還活著的時候一模一樣。殭屍一般會有的蹣跚(staggered)狀態並不應用其上(儘管它可能因為其他理由變得蹣跚)。要想在沒有魔法的情況下成功偵測到血肉傀儡的殭屍,需要用察覺檢定來對抗施法者的易容檢定,而你可以將你的施法者等級做為加值加在易容檢定上。

一條簡短的字符串可以將你與這殭屍連接。透過這字符串,你會跟此殭屍有心靈連接,並可以一個迅捷動作命令它。這殭屍可以在1輪中說出至多25個字,但你必須用一個迅捷動作用心靈傳遞你想要讓它說的話。殭屍無法獨立地表達言論。可以命令殭屍去執行它活著時所知道的簡單任務,但不能做出攻擊、施展法術或進行複雜或困難,需要持續專注的任務。

連接你與殭屍的這字符串幾乎是不可見的。需要DC30的察覺檢定才能偵測到。它的硬度為0,生命值為1。你可以創造的字符串的長度為100呎+10呎/等級。如果你與殭屍的距離超過這條字符串的長度,那麼字符串就會斷掉,儘管這個殭屍不會移動超出這個範圍,除非是被強迫,或是你命令它這麼做。如果這條連接殭屍的字符串斷了,那此法術立即結束。這條簡短的字符串可以穿透物理上的阻礙,但會被魔法立場阻礙,而且它也可以像一個有實體的物品一樣被傷害。

當此法術結束時,該殭屍立即恢復成正常的屍體。如果你在一具新屍體上施展血肉傀儡血肉傀儡群(flesh puppet horde),則此法術自動結束。

原文
You animate one corpse that has been dead no more than 48 hours. It rises as a zombie (Pathfinder RPG Bestiary 288) that is magically tethered to you and obeys your commands. As noted in animate dead, you can’t control more than 4 HD per caster level worth of undead in total, nor can a single casting create more than 2 HD per caster level.

This spell disguises the zombie’s appearance and allows you to control it. The zombie’s outward appearance, movement, and voice appear the same as if it were still alive. The zombie’s normal staggered condition doesn’t apply (though it can still be staggered by other means). Successfully detecting the flesh puppet as azombie without magic requires an opposed Perception check against your Disguise check, and you add your caster level as a bonus on this Disguise check.

An ephemeral string connects you to the zombie. Through this string, you have a mental link to the zombie and can command it as a swift action. The zombie uses its own actions to complete your commands. The zombie can speak up to 25 words in 1 round, but you must mentally impart what you intend it to say as a swift action. It is incapable of articulating speech on its own. The zombie can be ordered to perform very simple tasks it knew in life but can’t make attacks, cast spells, or perform complex or difficult tasks requiring constant concentration.

The string connecting you and the zombie is nearly invisible. A DC 30 Perception check is required to detect it. It has hardness 0 and 1 hp. The length of string you can create is 100 feet + 10 feet per caster level you have. The string snaps if you and the zombie move farther apart than this length, though the zombie won’t move out of range unless forced to do so or unless you command it to do so. If the string to the zombie is severed, the spell immediately ends. The ephemeral string can pass through physical barriers, but not barriers of magical force, and it can be damaged as though it were a physical object.

When this spell ends, the zombie immediately reverts back to a normal corpse. The spell ends automatically if you cast flesh puppet or flesh puppet horde on a new corpse
string 是絲線的意思。。。。
主题: Re: 血肉傀儡(Flesh Puppet)
作者: 笨哈2017-07-12, 周三 14:12:41
【死靈】血肉傀儡(Flesh Puppet)[邪惡]

等級:反聖武士 2、牧師/先知/戰鬥祭司 3、秘學士 3、薩滿 3、術士/法師/奧能師 4、喚魂師 3、女巫 4
施放時間:1輪
成分:語言、姿勢、材料 (一顆價值25gp的瑪瑙,還有一條絲線)
範圍:接觸
目標:一具接觸的屍體
持續:永久 (D)
豁免:無
抗力:無

你驅動一具死去不超過48小時的屍體。它復生成一具殭屍 (http://www.goddessfantasy.net/bbs/index.php?topic=57094.msg529813#msg529813)(zombie,B1 P.288),被魔法所束縛並服從你的命令。如操縱死屍(animate dead)所寫,你不能控制總合超過4HD/等級的不死生物,而單一次施法所創造的也不能超過2HD/等級

此法術會掩飾殭屍的外觀並允許你控制它。這殭屍的外觀、行動以及聲音跟它還活著的時候一模一樣。殭屍一般會有的蹣跚(staggered)狀態並不應用其上(儘管它可能因為其他理由變得蹣跚)。要想在沒有魔法的情況下成功偵測到血肉傀儡的殭屍,需要用察覺檢定來對抗施法者的易容檢定,而你可以將你的施法者等級做為加值加在易容檢定上。

一條簡短的字符串可以將你與這殭屍連接。透過這字符串,你會跟此殭屍有心靈連接,並可以一個迅捷動作命令它。這殭屍可以在1輪中說出至多25個字,但你必須用一個迅捷動作用心靈傳遞你想要讓它說的話。殭屍無法獨立地表達言論。可以命令殭屍去執行它活著時所知道的簡單任務,但不能做出攻擊、施展法術或進行複雜或困難,需要持續專注的任務。

連接你與殭屍的這字符串幾乎是不可見的。需要DC30的察覺檢定才能偵測到。它的硬度為0,生命值為1。你可以創造的字符串的長度為100呎+10呎/等級。如果你與殭屍的距離超過這條字符串的長度,那麼字符串就會斷掉,儘管這個殭屍不會移動超出這個範圍,除非是被強迫,或是你命令它這麼做。如果這條連接殭屍的字符串斷了,那此法術立即結束。這條簡短的字符串可以穿透物理上的阻礙,但會被魔法立場阻礙,而且它也可以像一個有實體的物品一樣被傷害。

當此法術結束時,該殭屍立即恢復成正常的屍體。如果你在一具新屍體上施展血肉傀儡血肉傀儡群(flesh puppet horde),則此法術自動結束。

原文
You animate one corpse that has been dead no more than 48 hours. It rises as a zombie (Pathfinder RPG Bestiary 288) that is magically tethered to you and obeys your commands. As noted in animate dead, you can’t control more than 4 HD per caster level worth of undead in total, nor can a single casting create more than 2 HD per caster level.

This spell disguises the zombie’s appearance and allows you to control it. The zombie’s outward appearance, movement, and voice appear the same as if it were still alive. The zombie’s normal staggered condition doesn’t apply (though it can still be staggered by other means). Successfully detecting the flesh puppet as azombie without magic requires an opposed Perception check against your Disguise check, and you add your caster level as a bonus on this Disguise check.

An ephemeral string connects you to the zombie. Through this string, you have a mental link to the zombie and can command it as a swift action. The zombie uses its own actions to complete your commands. The zombie can speak up to 25 words in 1 round, but you must mentally impart what you intend it to say as a swift action. It is incapable of articulating speech on its own. The zombie can be ordered to perform very simple tasks it knew in life but can’t make attacks, cast spells, or perform complex or difficult tasks requiring constant concentration.

The string connecting you and the zombie is nearly invisible. A DC 30 Perception check is required to detect it. It has hardness 0 and 1 hp. The length of string you can create is 100 feet + 10 feet per caster level you have. The string snaps if you and the zombie move farther apart than this length, though the zombie won’t move out of range unless forced to do so or unless you command it to do so. If the string to the zombie is severed, the spell immediately ends. The ephemeral string can pass through physical barriers, but not barriers of magical force, and it can be damaged as though it were a physical object.

When this spell ends, the zombie immediately reverts back to a normal corpse. The spell ends automatically if you cast flesh puppet or flesh puppet horde on a new corpse
string 是絲線的意思。。。。

已修正
主题: Re: 【第四章】法术详述(Spells)
作者: longman1232021-03-13, 周六 02:10:12
枭首(Decapitate)
是审判者5环