【惑控】(魅惑)激情演說(Compelling Rant)
等級:吟遊詩人/歌者 5、牧師/先知/戰鬥祭司 5、審判者 5、催眠師 5、異能者 5、術士/法師/奧能師 5
施放時間:1分鐘
成分:語言、姿勢、材料/法器 (一張手寫的筆記紙條)
範圍:中距 (100呎+10呎/等級)
目標:任意數量生物
持續:專注 + 1輪/等級 ,至多1小時/等級
豁免:意志,通過則無效 (見下)
抗力:無
你作出了一段混亂但令人著迷的獨白,傳遞陰謀或抽象的啟示混淆你的觀眾。當你開始你的演講時,你受到
1d4點的感知吸收,而且你不能以任何方式減少或防止這個傷害。每一個在法術區域內的智慧生物會受到
1d6點的感知傷害,因為在法術持續時間內,他們對現實的知覺將會以你為準。至少擁有
5HD的聽眾可以嘗試一次
意志豁免檢定來使此效果無效化。你的目標對你的態度將會是
友善(friendly),並且會很生氣的對批評你的人作出回應。在對這些被此法術影響的人使用
唬騙、交涉或著威嚇檢定,好讓這些人對你的目的產生懷疑,將會受到
-4的減値。受術者對那些批評你或著你的觀點的人,態度會自動向
敵意(hostile)靠近一階段;而一個
失敗超過5點或更多的交涉檢定將會讓態度更
近一步的降低。除了那些你強迫他們的外,受術者的陣營不變,並保有他們先前的信仰。如果該名受術者的信仰對於他原先的陣營與先前的信仰是必要的話,那麼你不能強迫受術者的信仰,不然受術者就可以擁有矛盾的信仰。
如果你的戰役使用理智系統,那麼你在每一次施展此法術時,你不會受到感知吸收,取而代之,你的理智屬性減少2(並且你的理智閥値會因此減少1)。只有
高等復原術(greater restoration)、神蹟術(miracle)或祈願術(wish)可以移除這個減值。一個
高等復原術移除一次施展
激情演說所造成的理智減値,而施展
神蹟術或祈願術則會全部移除。取而代之,受術者不會受到感知傷害,他們會受到等同你
施法者等級一半(最高為10)的理智傷害。如果受術者因為受到理智的折磨(sanity afflicts)而有相應的
瘋狂(madness),那他們的陣營與信仰可能會真的改變,在這種情況下,就算法術的持續時間到了,這些效果也會延續下去。
原文
劇透 - :
You deliver a confusing but fascinating monologue, relaying conspiracies or metaphysical revelations that confound your audience, throughout the spell’s casting time and as long as you concentrate. You take 1d4 points of Wisdom drain when you begin1the speech and can’t reduce or prevent this damage in any way. Each intelligent creature in the spell’s area takes 1d6 points of Wisdom damage as their perceptions of reality realign with yours for the spell’s duration. Listeners with at least 5 HD can attempt a Will save to negate the effects. Your targets view you with a friendly attitude and respond to criticism of you with irritation. Bluff, Diplomacy, or Intimidate checks to create doubt about your purpose in those affected by the spell take a –4 penalty. The attitude of your targets regarding any creature that criticizes you or your vision automatically changes one step toward hostile; a Diplomacy check that fails by 5 or more reduces their attitude further. Your targets retain the same alignment and their prior beliefs, in addition to the ones you force on them. You can’t force beliefs on a target if such beliefs would be necessarily against the nature of its alignment and prior beliefs, but targets are otherwise able to hold contradictory beliefs.
If your campaign uses the sanity system (see page 12), your sanity score decreases by 2 (and thus your sanity edge decreases by 1) instead of taking Wisdom drain each time you cast this spell. Only greater restoration, miracle, or wish can remove this decrease. A single casting of greater restoration removes one decrease in sanity from casting compelling rant, while a casting of miracle or wish removes them all. Affected targets take sanity damage equal to half your caster level (maximum 10) instead of Wisdom damage. The targets might actually change alignment and beliefs if their loss of sanity afflicts them with an appropriate madness, in which case those effects last even after the spell’s duration has ended.