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玩家在进行技能检定后(使用技能或属性),可以花费幸运值来改变结果。玩家可以按照1:1的比例花费幸运值来改变掷骰结果。花费的点数从玩家的幸运值中扣除,这将导致未来通过幸运检定的概率降低。幸运值不能花费在幸运检定、理智检定、伤害掷骰或决定理智损失的掷骰上。玩家可以在一次检定中花费任意数量的幸运值(上限为当前幸运值)。玩家只能花费幸运值改变自己的掷骰结果。当技能检定失败时,玩家可以选择孤注—掷或是花费幸运值,孤注—掷的结果不能用幸运值改变。大成功、大失败与枪械故障永远生效,不能通过幸运值改变。
After the player has made a skill roll (using a skill or characteristic), Luck points may be spent to alter the result. The player can use Luck points to alter a roll on a 1 for 1 basis. The points spent are deducted from the investigator’s Luck score, which will reduce the chance of passing a future Luck roll. Luck points may not be spent on Luck rolls, damage rolls, Sanity rolls or rolls to determine the amount of Sanity points lost. A player may spend any amount of Luck points (up to their current Luck value) on a roll. A player may only spend Luck to alter one of their own dice rolls.When a skill roll is failed, the player has the option to push the roll OR spend luck; Luck points may not be spent to alter the result of a pushed roll.Criticals, fumbles and firearm malfunctions always apply, and cannot be bought off with Luck points.