導能浪潮 Channel Surge
你是釋放神聖或褻瀆之力的強力渠道。
先決條件:引導能量或聖療職業特性
專長效果:當你引導能量或者釋放聖療時,可以以一個整輪動作,花費兩發該能力來將治療或傷害量增加50%。
Bless Equipment
You can bless armor and weapons with a touch to imbue them with magical properties.
Prerequisites: Caster level 3rd, channel energy class feature.
Benefit: As a standard action, you may expend uses of your channel energy ability to touch a single weapon, suit of armor, or shield and temporarily grant it one weapon, armor, or shield special ability. To bless a piece of equipment with a particular blessing, you must expend a number of uses of channel energy equal to the number listed in the table above, and your caster level must be equal to or greater than that listed for the selected blessing.
This blessing lasts for a number of rounds equal to the number of damage dice you are capable of dealing or healing with your channel energy ability (for example, the blessing of a cleric capable of channeling 3d6 points of damage would last for 3 rounds), during which time the item is treated as though it possessed the selected special ability. If the piece of equipment belongs to an unwilling creature, that creature may attempt a Will save to prevent the blessing, as if attempting a saving throw against your channel energy ability (so bonuses from channel resistance and similar effects apply); if the creature succeeds at its save, the channeled energy is expended to no effect.
Only magical and masterwork weapons, armor, and shields may be blessed with this feat. When you bless a masterwork item, you must expend one additional use of your channel energy ability beyond those normally expended to grant the selected blessing. In addition to the selected blessing, the masterwork item gains a temporary +1 enhancement bonus for the blessing's duration.
You can grant a piece of equipment only one blessing at a time. Blessing an item that has already been blessed by you or another character replaces the preexisting blessing with the new one and resets the duration.
賜予希望(Bestow Hope)
通過用正能量治療一個生物,你也給予他希望。
先決條件:引導正能量職業能力,強力引導。
益處:當你使用引導正能量治療一個生物時,你也祛除了他的恐懼。如果這個被你治療的生物正在顫慄,則該不良狀態結束。如果這個生物被驚懼,則會變為顫慄狀態。如果這個生物正在恐慌,則變為驚懼狀態。
Aura Flare
You are able to flare your alignment aura to debilitate your foes.
Prerequisites: Cha 13; aura, aura of good, or aura of evil class feature; channel energy 4d6; strong or overwhelming good or evil aura.
Benefit: Once per day, when you channel energy, you are also able to cause your divine aura to flare in a display of overwhelming force, affecting all good creatures within the aura (if you channel negative energy) or all evil creatures in the aura (if you channel positive energy). This effect is in addition to the normal effects of channeling energy. When you flare your aura, select from one of the following options based on the strength of your alignment aura. You can select a lower-strength effect.
Strong: Affected creatures must succeed at a Fortitude save (DC = 10 + 1/2 your class level in the class granting you the channel energy ability + your Charisma bonus) or be fatigued for 1d4 rounds.
Overwhelming: Affected creatures must succeed at a Fortitude save (DC = 10 + 1/2 your class level in the class granting you the channel energy ability + your Charisma bonus) or be staggered for 1d4 rounds.
Align Equipment
http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Align%20Equipment