作者 主题: 【ACG】核心种族新天赋职业(Racial Favored Class Options)  (阅读 24933 次)

副标题: 你问其他种族?当然没人权咯

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核心种族新天赋职业(Racial Favored Class Options)
后述规则允许核心手册(Core Rulebook)的各种族成员在选择本书职业作为作为天赋职业,并且提升等级时获得的替换奖励。种族天赋职业的相关规则刊载在进阶种族手册(Advanced Race Guide)中,进阶种族手册中也包含了核心手册、进阶玩者手册(Advanced Player’s Guide)、极限战斗(Ultimate Combat)和极限魔法(Ultimate Magic)中的基础职业。
这些奖励都会替代天赋职业在提升等级时提供的正常奖励(1点额外生命值或1点额外技能点)。与通用的奖励不同,这些替换天赋职业奖励会直接指向特定职业的能力,以及不同种族的整体趋向。
每当你获得等级时,你能够选择选取哪个天赋职业奖励。除非另有说明,这些好处总是会与自身相叠加。
许多替换职业奖励在每次被选取时,仅会让一种检定增加1/2,1/3,1/4或1/6点(而非1点),或者增加1/2,1/3,1/4或1/6个职业能力(比如血脉狂怒者的每日血怒轮数或者游荡剑客的总时髦值)。当你将此类奖励应用至一个检定或者职业能力上时,总是会向下取整(最低为0)。你在获得奖励之前,可能需要多次对此类选项进行选择。
有些奖励中还具有数量限制,在获得些天赋职业奖励之后继续选取不会产生任何效果。在这种情况下,你能够在提升天赋职业等级时继续选择标准奖励(1点额外生命值或1点额外技能点)

矮人(Dwarves)
顽固而又具有坚定意志的矮人十分适合物理系职业,不过那些认为矮人不擅长魔法的家伙会很快发现自己的错误。选择后述天赋职业的矮人还可以获得下列选项。
  • 奥能师(Arcanist):在判断奥能壁障(Arcane Barrier)和奥能武器(Arcane Weapon)奥能技艺(Arcanist Exploit)的效果时,奥能师的有效职业等级增加1/4级。
  • 血脉狂怒者(Bloodrager):血脉狂怒者的每日血怒(bloodrage)总轮数增加1轮。
  • 拳师(Brawler):当拳师使用徒手打击攻击物体时,若这些物体是由粘土、石头或金属制成的,那么就能将该物体的硬度降低1点(最低为0)。【此项疑为有误,猜测是攻击时忽略硬度而非降低】
  • 猎人(Hunter):猎人在影响地下生活的动物与魔法兽时,野性认同(wild empathy)检定获得+1/2加值。
  • 调查员(Investigator):在地下的察觉检定获得+1/4加值,调查员的陷阱感知(Trap Sense)能力在对抗石造陷阱时获得+1/2加值。
  • 萨满(Shaman):萨满魂兽(spirit animal)的天生防御加值增加1/4点。
  • 歌者(Skald):在穿戴重甲时,施放歌者法术的奥术失败率下降1%。一旦总失败率下降10%之后,歌者还会获得擅长重型盔甲(Armor Proficiency, Heavy)作为奖励专长,如果他还未拥有该专长的话。
  • 杀手(Slayer):身处地下时,知识(地城)检定和生存检定就会获得+1/3加值。若杀手由于该能力而在知识(地城)中获得了+1加值,那么他还被视为在该能力上已受训。
  • 游荡剑客(Swashbuckler):在持用轻型镐(light pick)或重型镐(heavy pick),并且计算由于精确刺击(precise strike)炫技(deed)造成的额外伤害时,游荡剑客的有效职业等级增加1/4。若游荡剑客具有优雅挥砍(Slashing Grace)专长或其他类似的效果,那么她能够将战斧(battleaxe)或手斧(handaxe)视作单手穿刺近战武器,而且还会在持用符合该专长的武器时获得该效果。
  • 战斗祭司(Warpriest):战斗祭司每日能够使用祝福(blessings)的次数增加1/3次,但是这些额外使用次数只能用在影响武器或护甲的祝福上。

精灵(Elves)
聪慧而优雅的精灵适合很多职业。选择后述天赋职业的精灵还可以获得下列选项。
  • 奥能师(Arcanist):奥能师的奥能源泉(Arcane Reservoir)上限增加1点。
  • 血脉狂怒者(Bloodrager):血脉狂怒者的基本速度增加1尺。在战斗中,这个效果只有在基本速度增加量是5的倍数时才会生效。该加值与血脉狂怒者的快速移动(Fast Movement)职业能力叠加,并且和该职业能力适用于相同的条件。
  • 拳师(Brawler):拳师的基本速度增加1尺。在战斗中,这个效果只有在基本速度增加量是5的倍数时才会生效。
  • 猎人(Hunter):从后述列表中选择一种武器:长弓(longbow)、长剑(longsword)、细剑(rapier)、短剑(short sword)、短弓(shortbow)或其他冠以“精灵(elven)”之名的武器。持用该种武器进行的重击确认检定获得+1/2加值(最高+4)。该加值不会与重击专攻(Critical Focus)或其他类似效果提供的加值叠加。
  • 调查员(Investigator):调查员的灵感池(inspiration pool)总量增加1/3点。
  • 萨满(Shaman):被选择的萨满巫术(hex)范围增加5尺。从该能力获取的复数加值可以应用至相同的巫术,不过任意单个巫术最高只能有30尺额外范围。
  • 歌者(Skald):通晓音律(well-versed)职业能力提供的加值增加1/4点(最高+8)。
  • 杀手(Slayer):杀戮目标(studied target)的察觉和生存检定加值提高1/4。当杀手获得追踪者(Stalker)职业能力时,他还能够将杀戮目标的加值提升应用至潜行检定。
  • 游荡剑客(Swashbuckler):游荡剑客的时髦值总量增加1/4。
  • 战斗祭司(Warpriest):战斗祭司每日能够使用祝福(blessings)的次数增加1/3次,但是这些额外使用次数只能用在气(Air)、动物(Animal)、魅惑(Charm)、魔法(Magic)、植物(Plant)或太阳(Sun)领域的祝福上。

侏儒(Gnomes)
无论选择何种职业,侏儒那天生的好奇心会将其引领向前,通常会在大胆的新领域进行实践。选择后述天赋职业的侏儒还可以获得下列选项。
  • 奥能师(Arcanist):每日获取的奥能源泉(Arcane Reservoir)增加1/6点。
  • 血脉狂怒者(Bloodrager):在判断她的血脉狂怒者狂血之力(bloodline powers)效果时,血脉狂怒者有效等级增加1/4。
  • 拳师(Brawler):拳师每日可以使用千招百式(martial flexibility)的次数增加1/4次。
  • 猎人(Hunter):猎人的动物伙伴(animal companion)获得DR 1/魔法。每当猎人等级提升时,这个DR就增加1/2(最高DR 10/魔法)。若猎人更换了动物伙伴,那么新的动物伙伴也会获得这个伤害减免。
  • 调查员(Investigator):将一个额外公式加入到调查员的公式簿中。这个公式至少要比调查员当前能够使用的最高公式等级低1级。
  • 萨满(Shaman):获得1/6个新萨满巫术(hex)。
  • 歌者(Skald):施放歌者法术时,专注检定获得+1加值。
  • 杀手(Slayer):获得1/6个新杀手天赋(Slayer Talents)。
  • 游荡剑客(Swashbuckler):游荡剑客每日使用快乐人生(charmed life)的次数增加1/4。
  • 战斗祭司(Warpriest):在治疗动物、精类和植物类生物时,战斗祭司引导能量的结果增加1/2。

半精灵(Half-Elves)
半精灵混合了血统中的力量,这使得它们多才多艺。选择后述天赋职业的半精灵还可以获得下列选项。
  • 奥能师(Arcanist):在施放奥能师附魔系法术(enchantment spells)时,有效施法者等级增加1/3,但是仅应用至判断法术持续时间的方面。
  • 血脉狂怒者(Bloodrager):血之庇护(Blood Sanctuary)的加值提高1/4。
  • 拳师(Brawler):当拳师抵御摔绊或闯越战技时,CMD获得+1加值。
  • 猎人(Hunter):猎人动物伙伴的基本速度增加1尺。在战斗中,这个效果只有在基本速度增加量是5的倍数时才会生效。
  • 调查员(Investigator):所有灵感检定(inspiration rolls)获得+1/4加值。
  • 萨满(Shaman):选择属于牧师法术列表,但是不在萨满法术列表中的一个法术,将它加到萨满的已知法术中。这个法术必须比萨满能够施放的最高法术等级低1级。
  • 歌者(Skald):歌者的战怒之歌(raging song)每日总轮数增加1轮。
  • 杀手(Slayer):用于虚招的唬骗检定以及搜集咨询的交涉检定获得+1/2加值。
  • 游荡剑客(Swashbuckler):游荡剑客每日使用快乐人生(charmed life)的次数增加1/4。
  • 战斗祭司(Warpriest):战斗祭司使用引导能量(channel energy)能力造成或治疗的伤害增加1/3。

半身人(Halflings)
半身人那能够和其他种族打成一片的社会性使得他们具有很强的适应性、能够以不同的方式看待世界或实践魔法和战斗的技艺。选择后述天赋职业的半身人还可以获得下列选项。
  • 奥能师(Arcanist):获得1/6个新奥能技艺(Arcanist Exploit)。
  • 血脉狂怒者(Bloodrager):处于血怒(bloodraging)、并且对抗的生物至少比血脉狂怒者的体型大1级时,AC获得+1/4闪避加值。
  • 拳师(Brawler):当拳师抵御擒抱或闯越战技时,CMD获得+1加值。
  • 猎人(Hunter):猎人动物伙伴的豁免检定获得+1/4幸运加值。若猎人更换了动物伙伴,那么新的动物伙伴也会获得这个加值。
  • 调查员(Investigator):将一个额外公式加入到调查员的公式簿中。这个公式至少要比调查员当前能够使用的最高公式等级低1级。
  • 萨满(Shaman):在判断萨满魂兽(spirit animal)的天生防御增强、智力以及特殊能力时,萨满的有效职业等级增加1/2。
  • 歌者(Skald):从后述武器中选择一种:匕首(dagger)、投石索(sling)或任何冠以“半身人(halfling)”之名的武器。持用该种武器进行的重击确认检定获得+1/2加值(最高+4)。该加值不会与重击专攻(Critical Focus)或其他类似效果提供的加值叠加。
  • 杀手(Slayer):杀手在对抗杀戮目标(studied target)时,AC获得+1/4闪避加值。
  • 游荡剑客(Swashbuckler):游荡剑客每日使用快乐人生(charmed life)的次数增加1/4。
  • 战斗祭司(Warpriest):在判断神圣武器(sacred weapon)的伤害时,战斗祭司的有效等级增加1/4。

半兽人(Half-Orcs)
半兽人兼备了人类的多才多艺和兽人的狂野。选择后述天赋职业的半兽人还可以获得下列选项。
  • 奥能师(Arcanist):在施放奥能师法术时,由于受到伤害而进行的专注检定获得+1加值。
  • 血脉狂怒者(Bloodrager):血脉狂怒者的每日血怒(bloodrage)总轮数增加1轮。
  • 拳师(Brawler):在判断拳师的徒手打击伤害时,她的有效等级增加1/4。
  • 猎人(Hunter):猎人动物伙伴的生命值提高1点。若猎人更换了动物伙伴,那么新的动物伙伴也会获得这个生命值奖励。
  • 调查员(Investigator):在使用战斗策略(Studied Combat)时进行的重击确认检定获得+1/3加值(最高+5)。这些加值不会与重击专攻(Critical Focus)或其他类似效果提供的加值叠加。
  • 萨满(Shaman):选择属于牧师法术列表,但是不在萨满法术列表中的一个法术,将它加到萨满的已知法术中。这个法术必须比萨满能够施放的最高法术等级低1级。
  • 歌者(Skald):歌者的战怒之歌(raging song)每日总轮数增加1轮。
  • 杀手(Slayer):在使用偷袭(sneak attack)时进行的重击确认检定获得+1/3加值(最高+5)。这些加值不会与重击专攻(Critical Focus)或其他类似效果提供的加值叠加。
  • 游荡剑客(Swashbuckler):在使用精确刺击(precise strike)炫技(deed)时进行的重击确认检定获得+1/3加值(最高+5)。这些加值不会与重击专攻(Critical Focus)或其他类似效果提供的加值叠加。
  • 战斗祭司(Warpriest):濒死(dying)时稳定伤势的检定获得+2加值。

人类(Humans)
通过迅速接纳新事物和抓住每个能让自身获得优势的机会,人类作为最杰出的种族达到了现今的地位。选择后述天赋职业的人类还可以获得下列选项。
  • 奥能师(Arcanist):从奥能师法术列表中选择一个法术加到法术书中。这个法术必须比奥能师能够施放的最高法术等级低1级。
  • 血脉狂怒者(Bloodrager):血脉狂怒者的每日血怒(bloodrage)总轮数增加1轮。
  • 拳师(Brawler):由拳师选择两种战技,在抵御这些战技时,CMD获得+1加值。
  • 猎人(Hunter):猎人动物伙伴获得1个技能点。若猎人更换了动物伙伴,那么新的动物伙伴也会获得这个技能点奖励。
  • 调查员(Investigator):将一个额外公式加入到调查员的公式簿中。这个公式至少要比调查员当前能够使用的最高公式等级低1级。
  • 萨满(Shaman):选择属于牧师法术列表,但是不在萨满法术列表中的一个法术,将它加到萨满的已知法术中。这个法术必须比萨满能够施放的最高法术等级低1级。
  • 歌者(Skald):从歌者法术列表中选择一个法术加到已知法术中。这个法术必须比歌者能够施放的最高法术等级低1级。
  • 杀手(Slayer):获得1/6个新杀手天赋(Slayer Talents)。
  • 游荡剑客(Swashbuckler):游荡剑客的时髦值总量增加1/4。
  • 战斗祭司(Warpriest):获得1/6个新的奖励战斗专长(bonus combat feat)。

原文
剧透 -   :
Racial Favored Class Options
The rules below allow members of races from the Pathfinder RPG Core Rulebook to take alternate rewards when they gain a level in a favored class chosen from among the classes in this book. Racial favored class options were introduced in Pathfinder RPG Advanced Race Guide, which covers the base classes from the Core Rulebook, Pathfinder RPG Advanced Player’s Guide, Pathfinder RPG Ultimate Combat, and Pathfinder RPG Ultimate Magic.
Each of these rewards replaces the normal reward for having a level in a favored class (gaining 1 extra hit point or 1 extra skill rank). Unlike those general rewards, the alternate favored class options speak directly to the features of specific classes and the general tendencies of various races.
Whenever you gain a level, you can choose which favored class option you take. Unless otherwise noted, these benefits always stack with themselves.
Many of these alternate class rewards add only 1/2, 1/3, 1/4, or 1/6 to a roll (rather than 1) each time the reward is selected, or add 1/2, 1/3, 1/4, or 1/6 to a class ability (such as adding to a bloodrager’s number of bloodrages per day or a swashbuckler’s total number of panache points). When applying such a benefit to a die roll or class ability, always round down (minimum 0). You may thus need to select such an option several times before the benefit applies.
Some options may have a fixed numerical limit, after which selecting such a favored class reward again has no effect. In these cases, you can always select from among the standard rewards when taking a level in a favored class (gaining 1 extra hit point or 1 extra skill rank).

Dwarves
Dwarves’ hardiness and stalwart resolve make them particularly well suited to the martial classes, but those who imagine them bereft of magic quickly learn the error of their ways. The following options are available to all dwarves who have the listed favored class.
Arcanist: Add 1/4 to the arcanist’s effective class level when determining the effects of the arcane barrier and arcane weapon arcanist exploits.
Bloodrager: Increase the bloodrager’s total number of bloodrage rounds per day by 1.
Brawler: Reduce the hardness of any object made from clay, stone, or metal by 1 whenever the object is struck by the brawler’s unarmed strike (minimum 0).
Hunter: Gain a +1/2 bonus on wild empathy checks the hunter makes to inf luence animals and magical beasts that live underground.
Investigator: Gain a +1/4 bonus on Perception checks when underground and +1/2 bonus to the investigator’s trap sense ability regarding stone traps.
Shaman: Add 1/4 to the natural armor bonus of the shaman’s spirit animal.
Skald: Reduce the arcane spell failure chance for casting skald spells when wearing heavy armor by 1%. Once the total reduction reaches 10%, the skald also receives Heavy Armor Proficiency (if the skald does not already possess it).
Slayer: Gain a +1/3 bonus on Knowledge (dungeoneering) checks and on Survival checks when underground. If the slayer has a +1 bonus on Knowledge (dungeoneering) checks from this ability, he is also considered trained in that skill.
Swashbuckler: Add 1/4 to the swashbuckler’s effective class level to determine the extra damage she deals because of the precise strike deed when wielding a light pick or a heavy pick. If the swashbuckler has the Slashing Grace feat or another similar effect, she can treat the battleaxe or handaxe as a one-handed piercing melee weapon, and she gains this benefit when wielding the appropriate weapon for the feat as well.
Warpriest: Add 1/3 to the number of times per day the warpriest can use blessings, but he can only use these additional uses on blessings that affect weapons or armor.

Elves
Elves’ grace and intellect lends itself to many classes. The following options are available to all elves who have the listed favored class.
Arcanist: Increase total number of points in the arcanist’s arcane reservoir by 1.
Bloodrager: Add 1 foot to the bloodrager’s base speed. In combat, this only has an effect for every five increases in base speed. This bonus stacks with the bloodrager’s fast movement class feature, and applies under the same conditions and that feature.
Brawler: Add 1 foot to the brawler’s base speed. In combat, this has an effect only for every five increases in the brawler’s base speed.
Hunter: Choose a weapon from the following list: longbow, longsword, rapier, short sword, shortbow, or any weapon with “elven” in its name. Gain a +1/2 bonus on critical hit confirmation rolls made while using that type of weapon (maximum bonus +4). This bonus does not stack with those gained through Critical Focus and similar effects.
Investigator: Increase the total number of points in the investigator’s inspiration pool by 1/3.
Shaman: Add 5 feet to the range of a chosen shaman hex. Multiple bonuses from this ability can apply to the same hex, to a maximum of an additional 30 feet for any single hex.
Skald: Increase the bonus granted by the well-versed class feature by 1/4 (maximum +8).
Slayer: Increase the studied target bonus on Perception and Survival checks by 1/4. When the slayer gains the stalker class feature, he also gains this increase to the studied target bonus on Stealth checks.
Swashbuckler: Increase the total number of points in the swashbuckler’s panache pool by 1/4.
Warpriest: Add 1/2 to the number of times per day the warpriest can use blessings, but he can use these additional blessings on only those from the Air, Animal, Charm, Magic, Plant, or Sun domains.

Gnomes
Gnomes’ natural curiosity leads them to f ling themselves into whatever pursuit they choose, often taking practices in bold new directions. The following options are available to all gnomes who have the listed favored class.
Arcanist: Add 1/6 to the number of points the arcanist gains in her arcane reservoir each day.
Bloodrager: Add 1/4 to the bloodrager’s effective class level when determining the power of her bloodrager bloodline powers.
Brawler: Increase the number of times per day the brawler can use martial f lexibility by 1/4.
Hunter: Add DR 1/magic to the hunter’s animal companion. Each time the hunter gains another level, the DR increases by 1/2 (maximum DR 10/magic). If the hunter replaces her animal companion, the new companion gains this damage reduction.
Investigator: Add one extract formula from the investigator’s list to his formula book. This formula must be at least 1 formula level below the highest level the investigator can create.
Shaman: The shaman gains 1/6 of a new shaman hex.
Skald: Add a +1 bonus on concentration checks when casting skald spells.
Slayer: The slayer gains 1/6 of a new slayer talent.
Swashbuckler: Increase the number of times per day the swashbuckler can use charmed life by 1/4.
Warpriest: Add 1/2 to the result of the warpriest’s channeled energy when healing creatures of the animal, fey, and plant types.

Half-Elves
Half-elves blend the strengths of both their heritages, making them unusually versatile. The following options are available to half-elves who have the listed favored class.
Arcanist: When casting arcanist enchantment spells, add 1/3 to the effective caster level, but only for the purpose of determining duration.
Bloodrager: Increase the bonus gained from blood sanctuary by 1/4.
Brawler: Add 1 to the brawler’s CMD when she’s resisting a trip or overrun combat maneuver.
Hunter: Add 1 foot to the hunter’s companion’s base speed. In combat, this has an effect only for every five increases in base speed.
Investigator: Gain a +1/4 bonus on all inspiration rolls.
Shaman: Add one spell from the cleric spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast.
Skald: Increase the skald’s total number of raging song rounds per day by 1.
Slayer: Gain a +1/2 bonus on Bluff checks to feint and Diplomacy checks to gain information.
Swashbuckler: Increase the number of times per day the swashbuckler can use charmed life by 1/4.
Warpriest: Gain a +1/3 bonus on the damage dealt or healed with the warpriest’s channel energy ability.

Halflings
Half lings’ ability to blend coexist with other races’s societies makes them supremely adaptable and open to new ways of seeing the world or practicing the arts of magic and combat. The following options are available to all half lings who have the listed favored class.
Arcanist: Gain 1/6 of a new arcanist exploit.
Bloodrager: Gain a +1/4 dodge bonus to AC while bloodraging against creatures at least one size category larger than the bloodrager.
Brawler: Gain a +1 bonus to the brawler’s CMD when resisting a grapple or overrun combat maneuver.
Hunter: The hunter’s animal companion gains a +1/4 luck bonus on saving throws. If the hunter replaces her animal companion, the new animal companion gains this bonus.
Investigator: Add one extract formula from the investigator’s list to his formula book. This formula must be at least 1 formula level below the highest level the investigator can create.
Shaman: Add 1/2 to the shaman’s effective class level for the purpose of determining her spirit animal’s natural armor adjustment, Intelligence, and special abilities.
Skald: Choose a weapon from the following list: dagger, sling, or any weapon with the word “half ling” in its name. Add a +1/2 bonus on critical hit confirmation rolls with that weapon (maximum bonus +4). This bonus doesn’t stack with those gained through Critical Focus and similar effects.
Slayer: Add a +1/4 dodge bonus to Armor Class against the slayer’s studied target.
Swashbuckler: Increase the number of times the swashbuckler can use charmed life by 1/4.
Warpriest: Add 1/4 to the warpriest’s effective level when determining the damage of his sacred weapon.

Half-Orcs
Half-orcs combine humans’ versatility with orcs’ ferocity. The following options are available to all half-orcs who have the listed favored class.
Arcanist: Gain a +1 bonus on concentration checks made due to taking damage while casting arcanist spells.
Bloodrager: Increase the bloodrager’s total number of bloodrage rounds per day by 1.
Brawler: Add 1/4 to the brawler’s effective level to determine her unarmed strike damage.
Hunter: Add 1 hit point to the hunter’s animal companion. If the hunter replaces his animal companion, the new animal companion gains these bonus hit points.
Investigator: Gain a +1/3 bonus on critical hit confirmation rolls made while using studied combat (maximum bonus of +5). This bonus does not stack with those gained through Critical Focus and similar effects.
Shaman: Add one spell from the cleric spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast.
Skald: Increase the skald’s total number of raging song rounds per day by 1.
Slayer: Gain a +1/3 bonus on critical hit confirmation rolls made while using sneak attack (maximum bonus of +5). This bonus doesn’t stack with those gained through Critical Focus and similar effects.
Swashbuckler: Gain a +1/3 bonus on all critical hit confirmation rolls made while using the precise strike deed (maximum bonus of +5). This bonus doesn’t stack with those gained through Critical Focus and similar effects.
Warpriest: Gain a +2 bonus on rolls to stabilize when dying.

Humans
Humans achieved their status as the most prominent race in the Pathfinder campaign setting by being quick to adopt new practices and fill new niches if doing so gives them an advantage. The following options are available to all humans who have the listed favored class.
Arcanist: Add one spell from the arcanist spell list to the arcanist’s spellbook. The spell must be at least 1 spell level below the highest level the arcanist can cast.
Bloodrager: Increase the bloodrager’s total number of bloodrage rounds per day by 1.
Brawler: Gain a +1 bonus to the brawler’s CMD when resisting two combat maneuvers of the brawler’s choice.
Hunter: Add 1 skill rank to the hunter’s animal companion. If the hunter replaces his animal companion, the new animal companion gains these bonus skill ranks.
Investigator: Add one extract formula from the investigator’s formula list to his formula book. This formula must be at least 1 formula level below the highest level the investigator can create.
Shaman: Add one spell from the cleric spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast.
Skald: Add one spell from the skald’s spell list to the skald’s known spells. This spell must be at least 1 spell level below the highest level the skald can cast.
Slayer: Gain 1/6 of a new slayer talent.
Swashbuckler: Increase the total number of points in the swashbuckler’s panache pool by 1/4.
Warpriest: Gain 1/6 of a new bonus combat feat.
« 上次编辑: 2015-04-10, 周五 16:51:31 由 月夜白雨 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 星踪幻影

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Re: 【ACG】核心种族新天赋职业(Racial Favored Class Options)
« 回帖 #1 于: 2014-08-17, 周日 23:24:42 »
看了下,和源职业的奖励米差,所以基本可以知道些其他种族奖励
你是光,我是影。光照耀着影,影守护着光。我们是最疏离的双生子,我们是最亲密的陌生人...

离线 大嘴巴狼

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Re: 【ACG】核心种族新天赋职业(Racial Favored Class Options)
« 回帖 #2 于: 2014-08-18, 周一 04:15:52 »
抓个BUG:

侏儒(Gnomes)
猎人(Hunter):猎人的动物伙伴(animal companion)获得DC 1/魔法。

应该是“DR1/魔法”吧?

离线 四月

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Re: 【ACG】核心种族新天赋职业(Racial Favored Class Options)
« 回帖 #3 于: 2014-08-18, 周一 09:54:16 »
抓个BUG:
侏儒(Gnomes)
猎人(Hunter):猎人的动物伙伴(animal companion)获得DC 1/魔法。
应该是“DR1/魔法”吧?

已修正
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 涅薇儿·德拉诺尔

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Re: 【ACG】核心种族新天赋职业(Racial Favored Class Options)
« 回帖 #4 于: 2014-08-18, 周一 10:10:08 »
非核心种族哭了
下辈子一定要当个蛮子,免得想太多。
帕拉丁冲锋破鞋必出1,这是一种真理
每当我出carry的时候总有人抢中路,每当我出辅助的时候总让我去中单
自从当了DM,豁免骰那是一个比一个大……
[21:54] <玛多卡> .r d20+13 出1我就掀桌
[21:54] <DnDBot> 玛多卡 投掷 出1我就掀桌: 1d20+13=(1)+13=14

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Re: 【ACG】核心种族新天赋职业(Racial Favored Class Options)
« 回帖 #5 于: 2015-10-14, 周三 10:40:52 »
非核心怎么办?英文版ACG里没有么?

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Re: 【ACG】核心种族新天赋职业(Racial Favored Class Options)
« 回帖 #6 于: 2015-10-14, 周三 11:08:48 »
非核心怎么办?英文版ACG里没有么?

看副标题咯