作者 主题: 【Bestiary 6】阿爾普(alp)  (阅读 13597 次)

副标题: 來至德國民間傳說的男性夢魘,弱(丑)化版吸血鬼。

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【Bestiary 6】阿爾普(alp)
« 于: 2017-09-01, 周五 14:49:42 »
阿爾普(alp),CR 10

這隻長著蹄子的怪物有着一張沒有鼻子的臉,巨大的黃色眼睛下面是一張大嘴,其中滿是外露的利齒。


XP 9,600
混亂中立,中型,精類
先攻 +12;感官 黑暗視覺60呎,昏暗視覺;察覺 +15

防禦

AC 24,接觸 19,措手不及 15(+8 敏捷,+1 閃避,+5 天生)
HP 123(13d6+78)
強韌 +10,反射 +16,意志 +9
DR 10/寒鐵;免疫 睡眠效果; SR 21
弱點 光線敏感

攻擊

速度 30呎
近戰 噬咬+17(1D6+5),2 爪擊 +17(1D4+5)
佔據 15呎;觸及 15呎
特殊攻擊 放血(1D2體質),毀滅躍擊,噩夢騎手,偷襲 +2D6
類法術能力(施法者等級10;專注+13)
常駐—高等魔牙
隨意使用—深度睡眠(DC 16),魔法伎倆
3次/天—夢魘(DC 18),腐化食粮APG
1次/天—高等隱形(僅限自身)

數據

力量 14,敏捷 27,體質 23,智力 10,睿智 8,魅力 17
BAB +6;CMB +14;CMD 27
專長 靈巧戰技,閃避,精通先攻,鋼鐵意志,靈活移動,跳躍攻擊,武器嫺熟
技能 特技動作+24,攀爬+18,脫逃+24,威嚇+16,察覺+15,隱匿+24
語言 阿克羅语,通用語;心靈感應30呎
特殊能力 變形(貓,狗,豬,蛇,或者蝴蝶;形體變化)

生態背景

環境 任意
組織 獨行,一對,或者巡邏隊(3-8)
寶藏 標準

特殊能力


毀滅躍擊(Crushing Leap,Su) 一隻阿爾普可以跳到一個體形不超過它的臨近敵人頭上,以發起一次特殊的跳躍攻擊。目標必須接受一次DC 22的反射檢定,否則將受到2D6+3點傷害並被擊倒。阿爾普可以立即嘗試擒抱被擊倒的敵人而無需承受借機攻擊。豁免DC基於體質。

噩夢騎手(Nightmare Rider,Su) 通過騎在睡夢中的目標的身體上, 一隻阿爾普可以操控受害者的夢境。一旦阿爾普開始這樣做,它會變得越來越重,同時限制受害者的呼吸,引導受害者做噩夢並放干他的血。受害者可以嘗試進行一次通過察覺檢定以對抗阿爾普的隱匿檢定(因為阿爾普的重量,入睡的角色進行察覺檢定得到+5修正),成功的檢定可以讓受害者從睡眠中醒來。如果受害者沒有通過檢定並繼續沉睡,阿爾普可以對受害者使用吸血,並且對受害者使用類法術能力夢魘時,其豁免DC獲得+4環境加值。如果受害者沒有通過接下來對抗夢魘效果的豁免檢定,受害者將承受夢魘法術效果的同時,額外受到1D6的魅力傷害。


阿爾普是一種令人厭惡的精怪,它們會打擾睡夢中的受害者的夢境,飲他們的鮮血。不像其他在夢境中出沒的怪物,阿爾普受到它們反復無常的興趣驅使更甚於傷人的衝動;它們往往在飲用受害者的鮮血的同時小心翼翼的照顧受害者以確保其存活——這樣過幾天它又能回來進餐了。阿爾普討厭明亮的光線,並會盡可能避免進入光照充足的房間。阿爾普喜歡惡作劇,並樂於製造各種小麻煩。一隻典型的阿爾普身高大約5呎,體重大約90磅。
« 上次编辑: 2017-09-01, 周五 23:42:45 由 路過的渣古 »
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Re: 【Bestiary 6】阿爾普(alp)
« 回帖 #1 于: 2017-09-01, 周五 14:59:43 »
大家好我是渣古,這是我第一次翻譯,水平有限歡迎抓蟲...

順便我看BB6沒什麼人接坑,我正好最近閑著蛋疼,就按照字母順序一個一個來好了,反正除了不撞車以外質量速度全沒保證 :em008

最後吐槽下這隻怪,德國版民間傳說版吸血鬼,正面遭遇感覺碰到六七級PC都得繞路走...

唯一的亮點大概就是會阿克羅語了克總發糖! :em001
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Re: 【Bestiary 6】阿爾普(alp)
« 回帖 #2 于: 2017-09-01, 周五 16:27:43 »
建議原文可以在最下面用劇透包起來,不然別人要抓蟲還要先自己去查原文..

DR和SR我一看覺得怪怪的,也太高了... 應該是10和21。

劇透 -   :
Alp

This hoofed creature's large yellow eyes are set in a noseless face above a grinning, fang-filled mouth.

Alp CR 10
XP 9,600
CN Medium fey
Init +12; Senses darkvision 60 ft., low-light vision; Perception +15

DEFENSE

AC 24, touch 19, flat-footed 15 (+8 Dex, +1 dodge, +5 natural)
hp 123 (13d6+78)
Fort +10, Ref +16, Will +9
DR 10/cold iron; Immune sleep effects; SR 21
Weaknesses light sensitivity

OFFENSE

Speed 30 ft.
Melee bite +17 (1d6+5), 2 claws +17 (1d4+5)
Special Attacks blood drain (1d2 Constitution), crushing leap, nightmare rider, sneak attack +2d6
Spell-Like Abilities (CL 10th; concentration +13th)

Constant—greater magic fang
At will—deep slumber (DC 16), prestidigitation
3/day—nightmare (DC 18), putrefy food and drink
1/day—greater invisibility (self only)

STATISTICS

Str 14, Dex 27, Con 23, Int 10, Wis 8, Cha 17
Base Atk +6; CMB +14; CMD 27
Feats Agile Maneuvers, Dodge, Improved Initiative, Iron Will, Mobility, Spring Attack, Weapon Finesse
Skills Acrobatics +24, Climb +18, Escape Artist +24, Intimidate +16, Perception +15, Stealth +24
Languages Aklo, Common; telepathy 30 ft.
SQ change shape (cat, dog, pig, snake, or butterfly; shapechange)

SPECIAL ABILITIES

Crushing Leap (Su)

An alp can perform a special leaping attack by jumping on top of an adjacent target of its size category or smaller. The target must succeed at a DC 22 Reflex save or take 2d6+3 points of damage and be knocked prone. The alp can immediately attempt to grapple this foe without provoking an attack of opportunity. The save DC is Constitution-based.

Nightmare Rider (Su)

An alp controls the dreams of a sleeping target by sitting atop its torso. Once it does so, the alp becomes heavier and heavier, restricting the victim's breathing while inducing terrible nightmares and draining its blood. The victim can attempt a Perception check to waken, opposed by the alp's Stealth check (the Perception check modifier for the character being asleep is only +5, due to the alp's weight). If the sleeper fails to waken, the alp can use its blood drain ability against the victim and gains a +4 circumstance bonus to the save DC of its nightmare spell-like ability against that creature. If the creature fails the saving throw, it takes 1d6 points of Charisma damage in addition to the normal effects of nightmare.

ECOLOGY

Environment any land
Organization solitary, pair, or visitation (3–8)
Treasure standard

Alps are troublesome fey who disturb the dreams and drink the blood of sleeping victims. Unlike other dream-haunting monsters, alps are driven more by their capricious whims than any desire to do harm; when an alp drinks a victim's blood, it always takes care to leave him alive—if only so it can return at a later date to feed again. Alps despise bright light and avoid well-lit rooms, if they can. They enjoy playing pranks and causing minor mishaps. A typical alp stands about 5 feet tall and weighs about 90 pounds.
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Re: 【Bestiary 6】阿爾普(alp)
« 回帖 #3 于: 2017-09-01, 周五 18:03:45 »
引用
SR 31
SR是21,打错了 :em024
引用
阿爾普受到它們反復無常的興趣驅更甚於傷人的衝動
觉得缺了一个字

帮你补个图 :em024 :em024 :em024
« 上次编辑: 2017-09-01, 周五 18:10:15 由 靛蓝的鸢尾草 »
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Re: 【Bestiary 6】阿爾普(alp)
« 回帖 #4 于: 2017-09-01, 周五 23:44:46 »
建議原文可以在最下面用劇透包起來,不然別人要抓蟲還要先自己去查原文..

DR和SR我一看覺得怪怪的,也太高了... 應該是10和21。

劇透 -   :
Alp

This hoofed creature's large yellow eyes are set in a noseless face above a grinning, fang-filled mouth.

Alp CR 10
XP 9,600
CN Medium fey
Init +12; Senses darkvision 60 ft., low-light vision; Perception +15

DEFENSE

AC 24, touch 19, flat-footed 15 (+8 Dex, +1 dodge, +5 natural)
hp 123 (13d6+78)
Fort +10, Ref +16, Will +9
DR 10/cold iron; Immune sleep effects; SR 21
Weaknesses light sensitivity

OFFENSE

Speed 30 ft.
Melee bite +17 (1d6+5), 2 claws +17 (1d4+5)
Special Attacks blood drain (1d2 Constitution), crushing leap, nightmare rider, sneak attack +2d6
Spell-Like Abilities (CL 10th; concentration +13th)

Constant—greater magic fang
At will—deep slumber (DC 16), prestidigitation
3/day—nightmare (DC 18), putrefy food and drink
1/day—greater invisibility (self only)

STATISTICS

Str 14, Dex 27, Con 23, Int 10, Wis 8, Cha 17
Base Atk +6; CMB +14; CMD 27
Feats Agile Maneuvers, Dodge, Improved Initiative, Iron Will, Mobility, Spring Attack, Weapon Finesse
Skills Acrobatics +24, Climb +18, Escape Artist +24, Intimidate +16, Perception +15, Stealth +24
Languages Aklo, Common; telepathy 30 ft.
SQ change shape (cat, dog, pig, snake, or butterfly; shapechange)

SPECIAL ABILITIES

Crushing Leap (Su)

An alp can perform a special leaping attack by jumping on top of an adjacent target of its size category or smaller. The target must succeed at a DC 22 Reflex save or take 2d6+3 points of damage and be knocked prone. The alp can immediately attempt to grapple this foe without provoking an attack of opportunity. The save DC is Constitution-based.

Nightmare Rider (Su)

An alp controls the dreams of a sleeping target by sitting atop its torso. Once it does so, the alp becomes heavier and heavier, restricting the victim's breathing while inducing terrible nightmares and draining its blood. The victim can attempt a Perception check to waken, opposed by the alp's Stealth check (the Perception check modifier for the character being asleep is only +5, due to the alp's weight). If the sleeper fails to waken, the alp can use its blood drain ability against the victim and gains a +4 circumstance bonus to the save DC of its nightmare spell-like ability against that creature. If the creature fails the saving throw, it takes 1d6 points of Charisma damage in addition to the normal effects of nightmare.

ECOLOGY

Environment any land
Organization solitary, pair, or visitation (3–8)
Treasure standard

Alps are troublesome fey who disturb the dreams and drink the blood of sleeping victims. Unlike other dream-haunting monsters, alps are driven more by their capricious whims than any desire to do harm; when an alp drinks a victim's blood, it always takes care to leave him alive—if only so it can return at a later date to feed again. Alps despise bright light and avoid well-lit rooms, if they can. They enjoy playing pranks and causing minor mishaps. A typical alp stands about 5 feet tall and weighs about 90 pounds.

已改,感謝捉蟲...

順便不會用用劇透,有麼有排版教程 :em032
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Re: 【Bestiary 6】阿尔普(alp)
« 回帖 #5 于: 2017-09-03, 周日 00:29:58 »
明明可愛多了! :P

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have no grief at all
life exists only for a short while
and Time demands his due