作者 主题: #312 Among the Dead – Necromancer Archetypes and Abilities  (阅读 14428 次)

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#312 Among the Dead – Necromancer Archetypes and Abilities
« 于: 2018-06-23, 周六 21:39:24 »
坟生战士 [死灵]
在通过魔法仔细的训练骷髅或僵尸之后,你可以授予它一个专长。
效益:
  使用该专长创造的不死生物除了通常拥有的专长之外,还会获得您选择的专长作为奖励专长。 该骷髅或僵尸必须符合被授予的专长的先决条件。
为了产生这种效果,你必须在制造不死生物时额外添加价值25GP的宝石碎片到正常物质成分中。
在计算控制效果时,将生成的生物视为比原本情况高出1个生命骰。
龙杂志#:312(Among the Dead – Necromancer Archetypes and Abilities)

原文:
GRAVEBORN WARRIOR [NECROMANTIC]
By carefully guiding the magic that animates a skeleton or zombie, you can grant it the use of a single feat.
Benefit:
 An undead creature created with this feat gains a bonus feat of your choice in any addition to any feats it normally possesses. The skeleton or zombie must meet the prerequisites for any feat granted by Graveborn Warrior.
You must add crushed gems worth 25 gp per affected creature to the normal material components for animate dead in order to create this effect.
For the purpose of control, treat the resulting creature as having 1 more Hit Die than it actually does.
Dragon Magazine #: 312 (Among the Dead – Necromancer Archetypes and Abilities)
« 上次编辑: 2018-07-13, 周五 16:47:58 由 zhulip »

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Re: #312 Among the Dead – Necromancer Archetypes and Abilities
« 回帖 #1 于: 2018-06-23, 周六 21:52:53 »
死亡诅咒[死灵]
在活动之前,在骨架或尸体上雕刻或刻画的关于死亡和毁灭的符文,可以为它注入带有负能量的不稳定粒子。 当不死生物被摧毁时,这种能量将通过一次爆炸从而释放出来。
效益:
  使用此专长制造的骷髅或僵尸会在毁灭时被引爆,对周围10英尺范围内的所有生物造成1d3/每HD点伤害(最少1d3)。通过反射豁免(DC15)则伤害减半。
在每个骨架或尸体上刻画出适当的符文需要一天的工作时间和价值25gp的材料。在计算控制效果时,将生成的生物视为比原本情况高出2个生命骰。
龙杂志#:312(Among the Dead – Necromancer Archetypes and Abilities)

原文:
DEATH CURSE [NECROMANTIC]
By carving or scribing runes of death and destruction on a skeleton or zombie before animation, you infuse it with an unstable mote of necromantic energy. When the resulting undead creature is destroyed, this energy is unleashed in a small explosion.
Benefit:
 A skeleton or zombie created with this feat detonates upon destruction, dealing 1d3 points of damage per Hit Die (minimum 1d3) to every creature within a 10-foot spread. A DC 15 Reflex save halves this damage.
Scribing the proper runes upon each skeleton or corpse requires one day of work and 25 gp worth of material components. For the purpose of control, treat the resulting creature as having 2 more Hit Dice than it actually does.
Dragon Magazine #: 312 (Among the Dead – Necromancer Archetypes and Abilities)
« 上次编辑: 2018-07-13, 周五 16:47:34 由 zhulip »

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Re: #312 Among the Dead – Necromancer Archetypes and Abilities
« 回帖 #2 于: 2018-06-23, 周六 22:03:27 »
坟生行家[死灵]
你在骨架或尸体中创造了一个基本意识,这允许它执行一些需要特定技能的简单任务。
效益:
使用该专长创造的不死生物在使用你事先选择的一个基于力量或敏捷的技能进行检定时将获得+4加值。 (这个专长不允许它使用那些需要受训后使用的技能。)在在计算控制效果时,将生成的生物视为比原本情况高出1个生命骰。
龙杂志#:312(Among the Dead – Necromancer Archetypes and Abilities)

原文:
GRAVEBORN EXPERT [NECROMANTIC] 
You form a rudimentary consciousness within a skeleton or zombie, allowing it to perform a few simple tasks requiring a particular skill.
Benefit: An undead creature created with this feat gains a +4 bonus on checks made with a single Strength- or Dexterity-based skill of your choice. (This bonus does not allow it to use trained-only skills.) For the purpose of control, treat the resulting creature as having 1 more Hit Die than it actually does.
Dragon Magazine #: 312 (Among the Dead – Necromancer Archetypes and Abilities)
« 上次编辑: 2018-07-13, 周五 16:47:06 由 zhulip »

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Re: #312 Among the Dead – Necromancer Archetypes and Abilities
« 回帖 #3 于: 2018-06-23, 周六 22:11:53 »
加强灵敏[NECROMANTIC]
你修改一个骷髅或僵尸的身体,使其比正常的更灵敏。
效益:
  使用此专长创造的不死生物的敏捷获得+4加值。
在开始之前,您必须先花一天时间修改每个骨架或尸体,然后进行DC 13 医疗鉴定以检查并修复这些修改。 此外,你必须为每个受到影响的不死生物额外添加价值25GP的宝石碎片进正常施法材料中。在计算控制效果时,将生成的生物视为比原本情况高出1个生命骰。
龙杂志#:312(Among the Dead – Necromancer Archetypes and Abilities)

HEIGHTENED AGILITY [NECROMANTIC] 
You modify the body of a skeleton or zombie to make it more agile than normal.
Benefit:
 An undead creature created with this feat gains a +4 bonus to its Dexterity.
Prior to animation, you must spend one day modifying each skeleton or corpse and then make a successful DC 13 Heal check to fix these modifications. Furthermore, you must add crushed gems worth 25 gp per affected creature to the normal material components for animate dead. For the purpose of control, treat the resulting creature as having 1 more Hit Die than it actually does.
Dragon Magazine #: 312 (Among the Dead – Necromancer Archetypes and Abilities)
« 上次编辑: 2018-07-13, 周五 16:46:39 由 zhulip »

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Re: #312 Among the Dead – Necromancer Archetypes and Abilities
« 回帖 #4 于: 2018-06-23, 周六 22:21:46 »
加强强度[死灵]
你可以将更多的肌肉缝入僵尸中,或者用更厚的骨骼替换骷髅的骨骼,使得生成的不死生物身体获得增强。
效益:
  使用此专长创造的不死生物的力量获得+4加值。 在开始之前,你必须先花一天时间利用相同尺寸类别的尸体来修改尸体的每个骨骼或尸体的身体部位,然后进行DC 13 医疗检定以检查并修复这些修改。
此外,你必须为每个受到影响的不死生物额外添加价值25GP的宝石碎片进正常施法材料中。
在计算控制效果时,将生成的生物视为比原本情况高出1个生命骰。
龙杂志#:312(Among the Dead – Necromancer Archetypes and Abilities)

原文:
HEIGHTENED STRENGTH [NECROMANTIC]
You sew additional muscles into a zombie, or replace a skeleton's bones with thicker ones, granting the resulting undead creature increased physical power.
Benefit:
 An undead creature created with this feat gains a +4 bonus to its Strength. Prior to animation, you must spend one day modifying each skeleton or corpse wish body parts from a corpse of the same size category, and then make a successful DC 13 Heal check to fix these modifications.
Furthermore, you must add crushed gems worth 25 gp per affected creature to the normal material components for animate dead
. For the purpose of control, treat the resulting creature as having 1 more Hit Die than it actually does.
Dragon Magazine #: 312 (Among the Dead – Necromancer Archetypes and Abilities)
« 上次编辑: 2018-07-13, 周五 16:46:13 由 zhulip »

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Re: #312 Among the Dead – Necromancer Archetypes and Abilities
« 回帖 #5 于: 2018-06-23, 周六 22:30:58 »
异常速度[死灵]
你可以在你的不死生物的关节和四肢上增添强壮的韧带和肌腱,使该不死生物的速度比正常的更快。
效益:
  使用此专长创造的不死生物在先攻检定时获得+2加值,并且其基础速度增加10英尺。
在开始之前,您必须先花费一天时间用相同尺寸的尸体来修改每个骨架或尸体的身体部位,然后进行DC 16的医疗检定以检查并修复这些修改。
 此外,你必须为每个受到影响的不死生物额外添加价值50GP的宝石碎片进正常施法材料中。且被你取走零件的尸体不能被制成不死生物。
在计算控制效果时,将生成的生物视为比原本情况高出2个生命骰。
龙杂志#:312(Among the Dead – Necromancer Archetypes and Abilities)

原文:
UNCANNY SPEED [NECROMANTIC] 
You lash thick, strong ligaments and tendons to your undead creation's joints and limbs, making the resulting creature faster than normal.
Benefit:
 An undead creature created with this feat gains a +2 bonus on initiative checks and a +10-foot increase to its base speed.
Prior to animation, you must spend one day modifying each skeleton or corpse with body parts from a corpse of the same size category and then make a successful DC 16 Heal check to fix these modifications. Furthermore, you must add crushed gems worth 5o gp per affected creature to the normal material components for animate dead
. The body you loot for parts cannot be animated. For the purpose of control, treat the resulting creature as having 2 more Hit Dice than it actually does.
Dragon Magazine #: 312 (Among the Dead – Necromancer Archetypes and Abilities)

« 上次编辑: 2018-07-13, 周五 16:45:45 由 zhulip »

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Re: #312 Among the Dead – Necromancer Archetypes and Abilities
« 回帖 #6 于: 2018-06-23, 周六 22:46:07 »
可怖利爪[死灵]
你使用一个锉刀来磨利骷髅的指骨,利用僵尸的前臂来驱动尖刺和刀片,或者使用其他方法来提高你的不死生物的近战伤害能力。
效益:
 使用此专长创造的不死生物在使用其天生武器进行攻击时,伤害检定获得+1的加值。一个僵尸在使用挥击时获得这个奖励,而一个骷髅在使用爪抓时获得这个奖励。以这种方式修改过的僵尸的挥击现在可以造成挥砍和钝击伤害。骷髅的爪抓可以造成穿刺和挥砍伤害。有关天生武器和伤害类型的详细信息,请参阅怪物手册。
在开始之前,你必须先为每个不死生物花费5Gp在增添的刀刃武器上,然后才能以这种方式创造不死生物。修改每个骨架或尸体需要一天的时间。在计算控制效果时,将生成的生物视为比原本情况高出1个生命骰。
龙杂志#:312(Among the Dead – Necromancer Archetypes and Abilities)

原文:
VICIOUS CLAWS [NECROMANTIC]
You use a file to sharpen a skeleton's finger bones, drive spikes and blades through a zombie's forearms, or otherwise improve your undead creation's ability to deal damage in melee.
Benefit:
 An undead creature created with this feat gains a +1 bonus on damage rolls when attacking with its natural weapons. A zombie gains this bonus for its slam attack while a skeleton gains the benefit for its claw attacks. A zombie’s slam modified in this way now deals slashing damage as well as bludgeoning damage. The skeleton's claws still deal piercing and slashing damage. See the MONSTER MANUAL for details on natural weapons and damage types.
Prior to animation, you must spend 5 gp on bladed weapons to add to each undead created in this manner. It takes one day to modify each skeleton or corpse. For the purpose of control, treat the resulting creature as having 1 more Hit Die than it actually does.
Dragon Magazine #: 312 (Among the Dead – Necromancer Archetypes and Abilities)
« 上次编辑: 2018-07-13, 周五 16:44:57 由 zhulip »

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Re: #312 Among the Dead – Necromancer Archetypes and Abilities
« 回帖 #7 于: 2018-07-02, 周一 11:59:04 »
引用
For the purpose of control, treat the resulting creature as having X more Hit Die than it actually does.

这个语句是否应翻译成“在计算控制效果时,将生成的生物视为比原本情况高出X个生命骰”或是类似的表述?

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Re: #312 Among the Dead – Necromancer Archetypes and Abilities
« 回帖 #8 于: 2018-07-08, 周日 18:46:35 »
九剑骷髅龙的秘密终于被翻译出来了!

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Re: #312 Among the Dead – Necromancer Archetypes and Abilities
« 回帖 #9 于: 2018-07-13, 周五 16:43:56 »
引用
For the purpose of control, treat the resulting creature as having X more Hit Die than it actually does.

这个语句是否应翻译成“在计算控制效果时,将生成的生物视为比原本情况高出X个生命骰”或是类似的表述?
emmm,感谢大佬回复。事实上因为个人英语水平问题这里面有很多语句都没有准确翻译,只是用汉语表述了大概的意思而已,谢谢大佬帮忙修正