Protean, Azuretzi
Brilliant blue scales with purple highlights cover this sinuous creature’s
body, and its slender reptilian maw is filled with tiny, sharp teeth.
AZURETZI CR 5
XP 1,600
CN Small outsider (chaotic, extraplanar, protean, shapechanger)
Init +9; Senses blindsense 30 ft., darkvision 60 ft., detect law;
Perception +11
DEFENSE
AC 18, touch 16, flat-footed 13 (+5 Dex, +2 natural, +1 size)
hp 57 (6d10+24)
Fort +6, Ref +10, Will +7
Defensive Abilities amorphous anatomy, freedom of movement;
DR 5/lawful; Immune acid, polymorph; Resist electricity 10,
sonic 10; SR 16
OFFENSE
Speed 30 ft., fly 30 ft. (perfect), swim 30 ft.
Melee bite +11 (1d4+3), 2 claws +10 (1d3+3), tail slap +8
(1d4+1 plus grab)
Special Attacks constrict (1d4+3), grab (Medium), mocking
touch, spell pilfer
Spell-Like Abilities (CL 6th; concentration +9)
Constant—detect law
At will—dimension door, shatter (DC 15)
3/day—dispel magic, hideous laughter (DC 15)
1/day—chaos hammer (DC 17)
STATISTICS
Str 16, Dex 21, Con 19, Int 16, Wis 14, Cha 17
Base Atk +6; CMB +8 (+12 grapple); CMD 23 (can’t be tripped)
Feats Improved Initiative, Multiattack, Weapon Focus (bite)
Skills Acrobatics +14, Bluff +12, Disguise +12 (+32 when using
mimic form), Fly +24, Knowledge (planes) +12, Perception +11,
Sense Motive +11, Stealth +18, Survival +11, Swim +11; Racial
Modifiers +20 Disguise when using mimic form
Languages Abyssal, Protean
SQ change shape (polymorph), mimic form
ECOLOGY
Environment any (Maelstrom)
Organization solitary, pair, or cackle (3–6)
Treasure none
SPECIAL ABILITIES
Mimic Form (Su) An azuretzi
can mimic forms by
spending a full-round
action to study a creature.
It can use change shape to
assume a studied target’s form as a swift action,
or revert to true form as a free action. It can
maintain a number of studied targets equal to
its Intelligence modifier, after which it must
discard one to study a new creature.
Mocking Touch (Su) An azuretzi can borrow a creature’s talents
with a touch attack, suppressing the target’s ability to use a
single spell or spell-like ability (up to 4th level) of the protean’s
choice for 1d4 rounds. If the azuretzi suppresses the use of a
spell, the target can’t cast that spell. The azuretzi can cast it once,
using its own caster level and Charisma modifier to determine
the spell’s effects and save DC. If the azuretzi suppresses a spelllike
ability, it can use that ability up to three times, or as many
times per day as its target could, whichever is fewer. Unwilling
targets can resist the azuretzi’s mocking touch with a successful
DC 16 Will save. An azuretzi can’t use mocking touch if it currently
has access to a spell or ability from prior uses of this ability. The
save DC is Charisma-based.
Spell Pilfer (Su) Two azuretzis can work together as a standard
action to redirect an ongoing spell effect from one creature within
30 feet to another. They can move a spell’s effect to themselves,
sharing its effects as if they were one creature, or shift it to a
single valid target of the original spell within 30 feet. The spell’s
effects, caster level, and duration are unaffected, and continue as if
the new target were the caster’s original target. With a successful
DC 16 Will save, a creature can resist having a spell effect taken
from it or applied to it. The save DC is Charisma-based.
Azuretzis, which are also known as
mockery wyrms, enjoy vexing
spellcasting creatures.