异怪(Aberration, 3 RP)
异怪拥有奇怪的解剖结构,诡异的能力,异域的思维模式或此三项的任意组合。异怪种族拥有以下features。
·异怪拥有60呎黑暗视觉这个种族trait。
·异怪需要呼吸,进食和睡眠。
Aberrations have bizarre anatomies, strange abilities, alien mindsets, or any combination of the three. An aberration has the following features.
·Aberrations have the darkvision 60 feet racial trait.
·Aberrations breathe, eat, and sleep.
构装体(Construct, 20 RP)
构装体种族是一组活化的物体或人工制造的生物。构装体种族拥有以下的特性:
·构装体没有体质值。用到任何基于体质的数据或DC时,视构装体拥有体质值10(无奖励无惩罚)。
·构装体拥有低光视觉(low-light vision)这个种族trait.
·构装体拥有60呎黑暗视觉(darkvision)这个种族trait.
·构装体免疫所有的影响心灵的效果(魅惑,胁迫,士气效果,patterns以及phantasms)。
·构装体受到的伤害不能被治疗,但通常可以以暴露在某种特定的效果下(依赖于构装体的种族abilities)或者通过制作构装体(Craft Construct)这个专长来修复。构装体也可以被通过类似make whole这样的法术治疗。拥有快速医疗特殊quanlity的构装体,依旧可以从该quanlity获益。
·构装体不会受到属性伤害,属性吸取,疲劳,力竭,能量吸取或瘀伤。
·构装体免疫任何需要强韧豁免的效果(除非该效果对物品也生效或是无害的)。
·构装体不会因巨创而死,但当其HP跌至0或更低,会被立刻摧毁。
·构装体不能被唤起(raise)或复活(resurrect)。
·构装体很难被摧毁,基于其体型获得奖励HP,具体如下:
体型 奖励HP
超小 ——
小 10
中 20
大 30
·构装体不会呼吸,饮食或睡眠,除非其希望从这些行为中获得好处。这意味着构装体可以喝药水来获得好处或者通过睡眠来回复法术,但仅保持健康是不需要做这些事情的。
·Constructs have no Constitution score. Any DCs or other statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).
·Constructs have the low-light vision racial trait.
·Constructs have the darkvision 60 feet racial trait.
·Constructs are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
·Constructs cannot heal damage on their own, but can often be repaired via exposure to a certain kind of effect (depending on the construct’s racial abilities) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.
·Constructs are not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.
·Constructs are immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
·Constructs do not risk death due to massive damage, but they are immediately destroyed when reduced to 0 hit points or fewer.
·Constructs cannot be raised or resurrected.
·Constructs are hard to destroy, and gain bonus hit points based on their size, as shown on the following table.
Construct Size Bonus Hit Points
Tiny —
Small 10
Medium 20
Large 30
·Constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a construct can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required to survive or stay in good health.
特殊的子类型(Special Subtypes)
两种生物类型——构装体和不死生物——提供了有意思,但没那么贵的选项,如果你希望为标准power level创造种族的话。若你制造了一个标准的种族而且还想把它变成构装体或不死生物,
请考虑下面两个特殊的子类型,半构装体和半不死生物。它们都有这些类型的大部分缺点,但没有那么多的能力和免疫。这些子类型可以被加在任何生物类型(除了构装体和不死生物)上。当
你对类人生物应用这些子类型,选择另一个子类型(即类人生物本身的子类型——译注)作为生物的另一半。例如,你可以制作一个类人生物(半构装体,人类)。
Two of the creature types—construct and undead—create interesting player options, but are too expensive if you are trying to create a race within the strictures of the standard power level. If you are making a standard race and still want it to be a construct or undead race, consider the two special subtypes detailed below, the half-construct and half-undead. Each of these includes much of the flavor of the types they are related to, but grants fewer abilities and immunities. These subtypes can be added to any of the race types except for construct and undead. When you apply these subtypes to the humanoid type, choose another subtype as the creature’s other half. For example, you could make a creature that is humanoid (half-construct, human).
半构装体(Half-Construct,7 RP)
半构装体是一种人工强化或部分肌体被构装体组织(可能是魔法的或机械的)代替的生物。半构装体种族拥有以下特性:
·半构装体在对抗疾病,影响心灵的的效果,毒素,以及导致疲劳或力竭的效果时获得+2种族加值。
·半构装体不能被唤起或复活。
·半构装体不会呼吸,饮食或睡眠,除非其希望从这些行为中获得好处。这意味着半构装体可以喝药水来获得好处或者通过睡眠来回复法术,但仅保持健康是不需要做这些事情的。
A half-construct race is a group of creatures that are artificially enhanced or have parts replaced by constructed mechanisms, be they magical or mechanical. A half-construct race has the following features.
·Half-constructs gain a +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue.
·Half-constructs cannot be raised or resurrected.
·Half-constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a half-construct can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for the construct to survive or stay in good health.
半不死生物(Half-Undead, 5 RP)
半不死生物种族是活物和不死生物的奇怪或邪恶的融合体。喜欢扮演半不死生物种族的玩家也可以考虑dhampir(Bestiary 289页)这个种族,人类和吸血鬼的后裔。半不死生物种族拥有以下
特性:
·半不死生物拥有60呎黑暗视觉这个种族trait。
·半不死生物对抗疾病和影响心灵的效果时豁免获得+2种族加值。
·半不死生物不会受到能量吸取效果的影响,但他们遭受大于其HD数目的负向等级时仍然会死掉。只要经过24小时,任何他们获得的负向等级都会被移除,无需豁免。
·版不死生物会被正能量伤害,被负能量治疗。带有快速医疗这个特殊quanlity的半不死生物仍然会从该quanlity受益。
Half-undead races are strange or unholy fusions of the living and the undead. Players interested in playing a half-undead race might also consider the dhampir (Bestiary 289), the progeny of a vampire and a human. A half-undead race has the following features.
·Half-undead have the darkvision 60 feet racial trait.
·Half-undead gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
·Half-undead take no penalties from energy-draining effects, though they can still be killed if they accrue more negative levels than they have Hit Dice. After 24 hours, any negative levels they’ve gained are removed without any additional saving throws.
·Half-undead creatures are harmed by positive energy and healed by negative energy. A half-undead creature with the fast healing special quality still benefits from that quality.
龙(Dragon, 10 RP)
龙是一种带有魔法或罕见能力的爬行动物。龙类种族拥有以下特性。
·龙拥有60呎黑暗视觉这个种族trait。
·龙拥有低光视觉这个种族trait。
·龙免疫魔法睡眠效果和麻痹效果。
·龙需要呼吸,饮食和睡眠。
A dragon is a reptilian creature with magical or unusual abilities. A dragon race has the following features.
·Dragons have the darkvision 60 feet racial trait.
·Dragons have the low-light vision racial trait.
·Dragons are immune to magical sleep effects and paralysis effects.
·Dragons breathe, eat, and sleep.
妖精(Fey, 2 RP)
妖精是一种带有超自然能力,并与自然或某些其它力量或地点有紧密连结的生物。妖精种族拥有以下特性。
·妖精拥有低光视觉种族trait。
·妖精需要呼吸,饮食和睡眠。
A fey is a creature with supernatural abilities and connections to nature or to some other force or place. A fey race has the following features.
·Fey have the low-light vision racial trait.
·Fey breathe, eat, and sleep.
类人生物(Humanoid, 0 RP)
类人生物种族几乎没有或根本没有超自然能力或类法术能力,但大部分可以说话并且有十分发达的社会体系。类人生物通常是小体型或中体型,除非拥有巨人子类型,它们是大体型。每个类人生物都有自己的子类型,类似人类,巨人,豺狼人,爬行类或天狗(tangu)。若你想制作一个新的类人生物种族,你应该选一个已有的子类型,或者造一个新的子类型(使用你造的种族名作为子类型的名字)。若你想造一个混血的种族,它必须拥有双亲种族的生物类型。例如,半精灵既有人类也有精灵的子类型。子类型通常对于获得其他的种族abilities和专长很重要。若类人生物有了一个子类型,就认为该种族满足了相应的种族前提。类人生物种族拥有以下特性。
·类人生物需要呼吸,饮食和睡眠。
Humanoid races have few or no supernatural or spell-like abilities, but most can speak and have well-developed societies. Humanoids are usually Small or Medium, unless they have the giant subtype, in which case they are Large. Every humanoid creature also has a subtype to match its race, such as human, giant, goblinoid, reptilian, or tengu. If you are making a new humanoid race, you should either find an existing subtype to match or make a new one by using the name of the race as the subtype. If you are making a half-breed race, it should have the racial type of both parent races. For example, a half-elf has both the human and the elf subtypes. Subtypes are often important to qualify for other racial abilities and feats. If a humanoid has a racial subtype, it is considered a member of that race in the case of race prerequisites.
A humanoid race has the following features.
·Humanoids breathe, eat, and sleep.
类人怪物(Monstrous Humanoid, 3 RP)
类人怪物类似类人生无,但拥有怪物或动物的特性。它们通常还拥有魔法能力。类人怪物种族拥有以下特性。
·类人怪物拥有60呎黑暗视觉的种族trait。
·类人怪物需要呼吸,饮食和睡眠。
Monstrous humanoids are similar to humanoids, but have monstrous or animalistic features. They often have magical abilities as well. A monstrous humanoid race has the following features.
·Monstrous humanoids have the darkvision 60 feet racial trait.
·Monstrous humanoids breathe, eat, and sleep.
异界生物(本地)(Outsider (native), 3 RP)
本地异界生物至少部分是由某个非物质位面的essence构成的(但不一定是物质)。某些生物原本是其它类型的,在他们变成更高(或更低)的灵魂存在状态时变成异界生物。当制作一个本地异界生物种族,有时选择一个外层界位面作为该种族的连结位面是很重要的。例如,泰夫林与Abaddon,Abyss或Hell相连接。这种连结可以重要到影响它可以选择哪些种族abilities,但本地异界生物并非一定要联系到其它位面。本地异界生物拥有以下特性。
·本地异界生物拥有60呎黑暗视觉的种族trait。
·本地异界生物需要呼吸,饮食和睡眠。
A native outsider is at least partially composed of the essence (but not necessarily the matter) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. When making a native outsider race, it is sometimes important to pick a single Outer Plane that race is tied to. For example, tieflings are tied to Abaddon, the Abyss, or Hell. Such ties can be important for qualifying for other racial abilities, but it’s not required that a native outsider be tied to another plane. A native outsider race has the followings features.
·Native outsiders have the darkvision 60 feet racial trait.
·Native outsiders breathe, eat, and sleep.
植物(Plant, 10 RP)
这种类型市是指人形的植物类生物。注意,普通的植物,比如那些在园子或农田里的,缺少感知和魅力属性,它们不是生物,而是物品,即使它们是活的。植物种族拥有以下特性。
·植物拥有低光视觉种族trait。
·植物免疫所有影响心灵的效果(魅惑,胁迫,士气效果,patterns以及phantasms)。
·植物免疫麻痹,毒素,变形,睡眠效果和震慑。
·植物需要呼吸和饮食,但不需要睡眠,除非其希望从该行为中获得好处。这意味着植物可以通过睡眠来回复法术,但仅保持健康是不需要做这些事情的。
This type encompasses humanoid-shaped vegetable creatures. Note that regular plants, such as those found in ordinary gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive. A plant race has the following features.
·Plants have the low-light vision racial trait.
·Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
·Plants are immune to paralysis, poison, polymorph, sleep effects, and stunning.
·Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that a plant creature can sleep in order to regain spells, but sleep is not required to survive or stay in good health.
不死生物(Undead, 16 RP)
不死生物种族是曾经活着的生物,它们被灵魂或超自然的力量操控。不死生物种族拥有以下特性。
·不死生物没有体质属性。不死生物使用魅力值代替体质值计算HP,强韧豁免以及任何基于体质值的特殊能力(比如计算喷吐武器DC)。
·不死生物拥有60呎黑暗视觉这个种族trait。
·不死生物免疫所有影响心灵的效果(魅惑,胁迫,士气效果,patterns以及phantasms)。
·不死生物免疫流血伤害,死亡效果,疾病,麻痹,毒素,睡眠效果和震慑。
·不死生物不会受到瘀伤,属性吸取或能量吸取;并且免疫对于身体属性的伤害(体质,力量和敏捷),以及疲劳和力竭效果。
·不死生物被正能量伤害,被负能量治疗。拥有快速医疗的不死生物仍然会从此quality获益。
·不死生物免疫需要强韧豁免的效果(除非该效果也对物品生效或者无害)。
·不死生物不会因巨创而死,但HP降低至0或更低,会立刻被摧毁。
·不死生物不会被唤起死灵(raise undead)或转生术(reincarnate)的法术或能力所影响。复生术(Resurrection)和完全复生术(true resurrection)可以影响不死生物。这些法术会将不死生物变成它生前活着的样子。
·不死生物不会不会呼吸,饮食或睡眠,除非其希望从这些行为中获得好处。这意味着不死生物可以喝药水来获得好处或者通过睡眠来回复法术,但仅保持健康是不需要做这些事情的。
Undead races are once-living creatures animated by spiritual or supernatural forces. An undead race has the following features.
·Undead have no Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
·Undead have the darkvision 60 feet racial trait.
·Undead are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
·Undead are immune to bleed damage, death effects, disease, paralysis, poison, sleep effects, and stunning.
·Undead are not subject to nonlethal damage, ability drain, or energy drain, and are immune to damage to physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
·Undead are harmed by positive energy and healed by negative energy. An undead creature with the fast healing special quality still benefits from that quality.
·Undead are immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
·Undead do not risk death from massive damage, but are immediately destroyed when reduced to 0 hit points or fewer.
·Undead are not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
·Undead do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that an undead creature can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required to survive or stay in good health.