气灵侍者 ————空气中的波纹逐渐形成了朦胧而含糊的人形,并且以飞快的速度移动着
XP 12,800 CR 11中立(N) 中型异界生物 (气, 元素, 跨位面)
先攻+10; 暗视觉 60 尺;
察觉+16
防御能力
AC 23,
接触 16,
措手不及 17 (+6敏捷, +7天生防御)
hp149 (13d10+78)
强韧 +10,
反射 +14,
意志 +10
防御特性 自然隐形;
DR 10/魔法;
免疫 元素特性(出血,麻痹,毒素,睡眠,震慑,重击和偷袭)
攻击能力
速度 飞行 60 尺 (完美)
攻击 2挥击 +19 (2d8+6 附加攫抓)
特殊攻击 紧勒 (2d8+6) ,扼喉 ,偷袭+2d6 ,风刃
属性速查
力量 23,
敏捷22,
体质 23,
智力 4,
感知 10,
魅力 11
BAB+13;
CMB +19 (+23 对抗擒抱);
CMD 35
专长 战斗反射,咄咄逼人APG,精通先攻,钢铁意志,猛力攻击 ,快步跟进,飞步进击APG
技能 飞行+20, 知识 (位面) +5, 察觉 +16, 隐匿 +20, 生存 +14 (+24对抗追踪);
种族修正+4 生存
语言 风族语,通用语
特性 强化追踪
生态环境
环境 任何(气位面)
组织 单独
财宝 无
特殊能力
强化追踪 (Improved Tracking,Ex):气灵侍者可以在用生存技能追踪一个生物时全速移动(Full speed)而不需要受到减值,除此之外它的生存检定在追踪(track)时获得+10的加值。
自然隐形(Natural Invisibility,Su) :这个能力是一直持续的。即使是在气灵侍者攻击时,也不会和寻常的隐形一样消失。在对抗那些看不到隐形生物的敌人时, 它在移动时潜行获得+20的加值,在静止时此加值增高至+40。处于星界(Astral Plane)或是灵界(Ethereal Plane)时, 气灵侍者会获得隐蔽(20%失手率)而不是隐形。
风爆(Wind Blast,Su): 每过1D4轮, 以一个标准动作,一名气灵侍者可以对一条80尺的直线释放出一道带有破坏力的强风, 造成8D8点钝击伤害 (反射DC22,减半). 一个中型或小型生物会在豁免失败时被击倒并且被吹退1D4x5尺。这个特殊能力的豁免DC基于体质。
虽然他们经常穿越于灵界的出入口或者在星界四处漫游,但气灵侍者在气位面中是非常致命的猎手。它们经常以猎人或是刺客(assassin)的身份在主物质界被召唤——运用他们自然隐形的能力和完美无缺的追踪天赋,在不被发现的情况下来轻松的突袭目标。它们通常会先使用风刃来对付大部分敌人,随后逼近并且扼杀它们的猎物。尽管很多人都会将气灵侍者和
隐形潜伏怪弄混淆(Pathfinder RPG Bestiary 181),但前者却更为的危险,而那些辨识错的人往往都活不到后悔的时候。那些召唤气灵侍者的人必须谨慎的对待它们,尽可能分配那些可以让气灵侍者们完整完成的任务。因为气灵侍者很可能会在任务失败之后攻击那些召唤者。
劇透 - 原文:
AERIAL SERVANT
XP 12,800 CR 11
N Medium outsider (air, elemental, extraplanar)
Init +10; Senses darkvision 60 ft.; Perception +16
DEFENSE
AC 23, touch 16, flat-footed 17 (+6 Dex, +7 natural)
hp 149 (13d10+78)
Fort +10, Ref +14, Will +10
Defensive Abilities natural invisibility; DR 10/magic; Immune elemental traits
OFFENSE
Speed fly 60 ft. (perfect)
Melee 2 slams +19 (2d8+6 plus grab)
Special Attacks constrict (2d8+6), smother, sneak attack +2d6, wind blast
STATISTICS
Str 23, Dex 22, Con 23, Int 4, Wis 10, Cha 11
Base Atk +13; CMB +19 (+23 grapple);CMD 35
Feats Combat Reflexes, Following StepAPG, Improved Initiative, Iron Will, Power Attack, Step Up, Step Up and StrikeAPG
Skills Fly +20, Knowledge (planes) +5, Perception +16, Stealth +20, Survival +14 (+24 to track); Racial Modifiers +4 Survival
Languages Auran, Common
SQ improved tracking
ECOLOGY
Environment any (Plane of Air)
Organization solitary
Treasure none
SPECIAL ABILITIES
Improved Tracking (Ex) An aerial servant takes no penalty on Survival checks when moving its full speed and gains a +10 bonus on Survival checks to track.
Natural Invisibility (Su) This ability is constantly in effect, even when the aerial servant is attacking, and is not subject to invisibility purge. Against foes that are unable to see invisible creatures, it gains an additional +20 bonus on Stealth checks when moving, or +40 when stationary. On the Astral Plane or the Ethereal Plane, an aerial servant gains concealment (20% miss chance) rather than invisibility.
Wind Blast (Su) Once every 1d4 rounds, as a standard action, an aerial servant can release a blast of wind in an 80-foot line, dealing 8d8 points of bludgeoning damage (Reflex DC 22 half). Medium or smaller creatures that fail their saving throws are knocked prone and pushed 1d4 × 5 feet away. The save DC is Constitution-based.
Aerial servants are deadly hunters native to the Plane of Air, though they often wander through planar portals to the Ethereal Plane and sometimes roam the Astral Plane as well. They are generally called to the Material Plane as bounty hunters or assassins, using their natural invisibility and near-faultless tracking skills to pursue their quarry and then strike unseen. They typically scatter enemies with blasts of wind before closing in to strangle their prey. While an aerial servant is easy to confuse with an invisible stalker (Pathfinder RPG Bestiary 181), the former is far more dangerous, and those who misidentify the creature may not live to regret underestimating it. Those who call aerial servants must be careful to assign them tasks that are possible for them to complete, as the temperamental elementals occasionally track down and attack their callers if they fail at their assigned tasks.