作者 主题: 旅行商人开放  (阅读 3982 次)

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离线 金闪Shiradan

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旅行商人开放
« 于: 2016-06-02, 周四 00:24:53 »
金塔格每个星期有几率会出现以下两位旅行商人
旅行商人售卖物品的价格调整显示于价格与购买福利表中
除通用售卖物品外,每个商人还有额外的货物出售

通用售卖物品
Arcane battery 22,000 gp Stores and imbues additional charges in a staff
Bracelets of stone 26,760 gp Wearer can create a wall of stone up to 2 inches thick and 45 feet long
Channeler’s aspergillum 36,305 gp +1 battle aspergillumUE with additional powers when filled with holy or unholy water
Clockwork bug 1,100 gp Can record and replay up to 1 hour of sound within a 20-foot radius
Clockwork prosthesis 6,400 gp Grants additional load capacities and bonuses depending on limb type
Coldwarp key 45,700 gp Wielder gains ability to coldwarp and bonus on Craft checks involving metal
Copycat siphon 1,800 gp Creates false copy of any liquid that acts as fresh water when imbibed
Crusader’s Scabbard 8,500 gp Intelligent magic scabbard capable of blessing weapons and intimidating foes
Discordant piccolo 16,000 gp Nauseates or sickens target creatures when played
Elemental storing stone 900 gp Energy damage dealt to wielder charges a ray attack
Explorer’s pith helmet 3,200 gp Wearer gains +4 competence bonus on saves against the distraction ability of swarms
Fleshwarped scorpion’s tail 18,505 gp +1 scorpion whipUE capable of poisoning struck creatures
Gossamer Shrouds of the Clairvoyant 20,150 gp Intelligent, supposedly clairvoyant chainmail capable of bedazzling opponents
Healer’s burning glass 32,400 gp Grants bonus on Heal checks and can regenerate a touched creature once per day
Hollis’s Lucky Rock 35,000 gp Intelligent luck stone capable of emboldening allies
Homunculus clay 4,100 gp Transforms into a homunculus when wetted with an alchemist mutagen
Infiltrator’s mail 19,650 gp +2 scale mail with no armor penalty on Stealth checks
Lacerating rapier 10,302 gp Wielder of this +1 rapier may strike two opponents with a single sneak attack
Legbreaker (weapon special ability) +2 bonus Reduces the base land speed of a struck creature by 10 feet for 1d4 rounds
Lizardmarked blade 15,715 gp +1 shocking gladius that can deal damage as if one size category larger for 10 min./day
Loudshot pistol 10,530 gp +1 double-barreled pistol that can emit sonic boom 3 times per day
Marrowcracker 28,312 gp +2 mighty cleaving warhammer capable of dealing 1d4 points of Str or Dex damage
Master Vidlian’s squeeze-box 6,000 gp Provides immunity to constriction or compression depending on how it’s played
Mind buttressing (armor special ability) +2 bonus Grants wearer +2 bonus on Will saves and immunity to possession and mental control
Murderer’s silence 900 gp Prevents a corpse from communicating via speak with dead
Music box trap 20,160 gp Stores a single mind-affecting spell targeting the creature that opens the box
Orbicular sac 500 gp Conjures a massive spider web
Penetrating (weapon special ability) +2 bonus Target must succeed at a Fortitude save or ammunition continues through to another target
Poison popcushion 700 gp Exploding sack that sprays needles and poison within a 10-foot radius
Poison vial of distance 3,000 gp Allows poison to be applied with a ranged touch attack
Poisoning (armor special ability) +1 bonus Imbues armor with poison that affects creatures biting or grappling the wearer
Quick action slippers 10,000 gp Wearer may stand up from prone as a free action
Rebounding (armor special ability) +1 bonus Provides bonus to touch AC and AC against thrown weapons
Rusting (weapon special ability) +1 bonus Wielder may forgo critical hit damage to affect target or target’s armor with rusting grasp
Sacrificial sword 18,235 gp +2 bastard sword capable of transferring life force of slain creatures into an allies
Saint’s protection charm 1,500 gp Wearer gains bonus to AC and on saves against extraplanar creatures
Scabbard of true death 32,000 gp Wielder gains bleeding attack rogue talent, increases DC of assassins’ true death ability
Shield of covered retreat 8,157 gp +1 arrow deflection heavy wooden shield that can create barrier of protective force
Skullduster 104,508 gp Intelligent, undead-hating morningstar
Sniping (weapon special ability) +2 bonus Increases sneak attack distance of ranged weapon to 45 feet
Spell-capturing gem 5,000 gp Stores one successfully countered spell for future use
Sporecrafter’s kindness 1,500 gp Can be thrown as splash attack; unleashes 1d4+1 vegepygmies
Stalagmite seed 750 gp Fills a 5-foot square with a 10-foot-high stalagmite that deals 5d6 points of damage
Thoqqua snake 750 gp Firework that expands into a tube of ash that forms a thoqqua
Trophy box 18,000 gp Traps a Medium or larger animal in an extradimensional space for later release
Wary Ring 14,600 gp Intelligent but paranoid ring sometimes capable of granting sound advice
« 上次编辑: 2016-06-02, 周四 02:30:52 由 Shiradan »

离线 金闪Shiradan

  • 年纪大记性差的老年呆萌DM
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  • 帖子数: 117
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Re: 旅行商人开放
« 回帖 #1 于: 2016-06-02, 周四 00:45:26 »
阿丽娜的篷车
店主:凯尔媞尔·阿丽娜
货物种类:异邦物品、算命预言、纹身
魔法专精:预言、异种物品、异界货物、魔法纹身
出现几率:(50-城市危险等级)%


价格与购买福利表


福利魔战士奥能
Divinatory Strike (Su): Whenever the magus scores a critical hit against an opponent with a melee attack, he can gain preternatural insight into his foe’s strengths and weaknesses as though he had rolled a natural 20 on a Knowledge check to identify the creature struck. Any bonuses or penalties the magus normally applies to such a Knowledge check are applied to this ability, including his Intelligence modifier, ranks in the requisite Knowledge skill, and other applicable modifiers. Depending on the final calculated outcome of this ability and the CR of the creature struck, the magus may still be unable to glean information about his enemy. This ability works even if the magus has already attempted a Knowledge check to identify the creature.

Ki Arcana (Ex): The magus may use points from his arcana pool and ki points from a ki pool granted by another class interchangeably. The magus must be at least 6th level and must have levels in a class that grants him a ki pool before selecting this arcana.

Scroll Mastery (Su): Whenever the magus uses a scroll, he may expend 1 point from his arcane pool to allow him to calculate the DC for any spell contained on the scroll using his Intelligence modifier, instead of the minimum modifier needed cast a spell of that level. The magus must be at least 6th level before selecting this arcana.


额外售卖物品
Animal Totem Tattoo
Hypnotic Tattoo
Runeward Tattoo
Serpentine Tattoo
Trailblazer’s Spade
Bag of holding
Caster’s tattoo
Crystal ball
Efficient quiver
Handy haversack
Harrow deck
Needles of fleshgraving
Reservoir tattoo
Seer’s tea
Tattoo
wand of Infernal Healing
Scroll of Infuse Holy Symbol
« 上次编辑: 2016-06-25, 周六 00:37:00 由 Shiradan »

离线 金闪Shiradan

  • 年纪大记性差的老年呆萌DM
  • 版主
  • *
  • 帖子数: 117
  • 苹果币: 0
Re: 旅行商人开放
« 回帖 #2 于: 2016-06-02, 周四 00:48:10 »
科尔坦的浮动百货商店
店主:科尔坦·门内德里德船长
货物种类:干货、渔具、烈酒、木材、树脂、滑轮、绳索、帆船
魔法专精:神术药水、轻型刃器、航海装备
出现几率:(40-城市危险等级)%


价格与购买福利表


福利法术
Hydrophobia
School necromancy [emotion, fear, mind-affecting]; Level bard 2, cleric 3, druid 3, sorcerer/wizard 3, witch 3
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Area 30-ft.-radius burst
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
Targets in the area must succeed at a Will save or become deathly afraid of drowning. If the target is swimming or otherwise submerged in water, it must spend all of its efforts attempting to escape from the water. As long as an affected target remains in water, it takes 1d6 points of nonlethal damage each round as it thrashes about and swallows water. Even out of water, targets cannot imbibe potions or willingly interact with any fluids for the duration of this spell.

Heavy Water
School transmutation [water]; Level cleric 4, druid 4, ranger 4
Casting Time 1 standard action
Components V, S, DF
Range medium (100 ft. + 10 ft./level)
Area cylinder of water (5-ft. radius/level, 30 ft. deep)
Duration 1 minute/level (D)
Saving Throw none (see text); Spell Resistance no
You cause a volume of water to become heavier than normal. Swimming in or through such water requires a Swim check with a DC equal to the saving throw DC of this spell; even creatures with a swim speed must attempt this check. Success allows a creature to swim at up to half its speed as a full-round action; a creature cannot swim as a move action while in an area of heavy water. If a creature fails its Swim check by 4 or less, it makes no progress. If it fails by 5 or more, it goes underwater. All Perception checks to see through the affected water take a –10 penalty. All ships sailing through an area of heavy water move at half speed.

额外售卖物品及魔法特性
Buoyant
Floating Sail
Saline Purge
Scavenger’s Ring
Aquatic cummerbund
Block and tackle
Bottle of air
Compass
Elixir of swimming
Fishing net
Pirate’s eye patch
Ring of water walking
« 上次编辑: 2016-06-02, 周四 01:17:28 由 Shiradan »