作者 主题: 【Bestiary I】幽灵(Spectre)  (阅读 17229 次)

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离线 傻豆

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【Bestiary I】幽灵(Spectre)
« 于: 2013-07-04, 周四 22:16:24 »
幽灵 Spectre

这个半透明的,模模糊糊的形体看起来就像由是一团潮湿的雾气组成的,而它被怨怒所扭曲的面孔看起来更像是个丑恶的面具。


幽灵,挑战等级7
XP3200
守序邪恶 中型不死生物(虚体)
先攻+7;感官:黑暗视觉60尺;察觉+7
灵光:非自然灵气(范围30尺)

防御能力

防御等级15,接触15,措手不及12(+2反射,+3敏捷)
生命值52(8d8+16)
坚韧+4,反射+5,意志+9
特殊防御:虚体防御,引导抗力+2
弱点:超度伤害,日光失力

攻击能力

速度:飞行80尺(机动性完美)
近战:虚体接触+10(1d8附加能量吸取)
特殊攻击:制造衍体,能力吸取(2个等级,豁免DC16)

数据

力量—,敏捷16,体质—,智力14,感知16,魅力15
基础攻击+6;CMB+6;CMD21
专长:盲斗,精通先攻,技能专攻(察觉),武器娴熟,武器专攻(接触)
技能:飞行+11,威吓+13,知识(历史)+10,知识(宗教)+13,察觉+17,潜行+14,生存+11
语言:通用语

生态

环境:任何
组织:单独,成对,团伙(3-6),集群(7-12)

特殊能力

制造衍体(Su):任何被幽灵杀死的类人生物会在1d4轮后以幽灵的形态复生。幽灵制造的衍体要比本体略弱,它们在所有的d20投骰上具有-2减值,每个HD-2生命值,并且能量吸取能力只有一个等级。衍体会服从其创造者的命令直到创造者被摧毁,在此之后它才会成为一个独立自主且不承受减值的幽灵。当然,幽灵不会保留其生前的任何能力。

超度伤害(Su):对幽灵施放死者复活和具有类似效力的法术可以立刻将之摧毁(通过意志检定无效)。如果是为了摧毁一个幽灵,施放这些法术不需要器材部分。

日光失力(Ex):在自然日光下(不包括法术昼明术),幽灵会失去力量并尝试逃避它。在阳光照耀下一个幽灵无法攻击,且处于恍惚状态。

非自然灵气(Su):无论是驯养的还是野生的动物,它们都会因为察觉到幽灵不自然的气息而不敢接近其周围30码内。除非通过一个DC25的驯养动物/骑术/动物交感检定,否则被强迫贴近幽灵的动物会陷入惊惧(Panic)。只要依然处于幽灵周围30码内,这些动物就会一直处于惊惧状态。


  幽灵是一种憎恨着生者和阳光的不死生物。大多数阴魂来自杀人凶手或是恶棍的灵魂,它们的怨怒阻止了这些灵魂进入死后的世界。和幽魂相似,幽灵喜欢在一个固定的地方萦绕不去,并时刻等待着将其他的活人拖进不死的深渊。

  对见过它们生前的面庞,或是观察过它们生前画像的人来说,幽灵的样子非常容易辨别——和死之前没什么区别。幽灵对生前的记忆非常清晰——即使是疯狂而古老的幽灵也是如此。因而,常有死灵法师和胆子够大的历史学家想方设法和幽灵沟通,试图从它们那里学到古代的知识。


剧透 -   :
Spectre

This translucent, ghostly figure fades into view from the damp mist, its face distorted by wrath into a hideous mask.

Spectre CR 7

XP 3,200

LE Medium undead (incorporeal)

Init +7; Senses darkvision 60 ft.; Perception +17

Aura unnatural aura (30 ft.)

Defense

AC 15, touch 15, flat-footed 12 (+2 deflection, +3 Dex)

hp 52 (8d8+16)

Fort +4, Ref +5, Will +9

Defensive Abilities incorporeal, channel resistance +2

Weaknesses resurrection vulnerability, sunlight powerlessness

Offense

Speed fly 80 ft. (perfect)

Melee incorporeal touch +10 (1d8 plus energy drain)

Special Attacks create spawn, energy drain (2 levels, DC 16)

Statistics

Str —, Dex 16, Con —, Int 14, Wis 16, Cha 15

Base Atk +6; CMB +6; CMD 21

Feats Blind-Fight, Improved Initiative, Skill Focus (Perception), Weapon Focus (touch)

Skills Fly +11, Intimidate +13, Knowledge (history) +10, Knowledge (religion) +13, Perception +17, Stealth +14, Survival +11

Languages Common

Ecology

Environment any

Organization solitary, pair, gang (3–6), or swarm (7–12)

Special Abilities

Create Spawn (Su) Any humanoids slain by a spectre become spectres themselves in 1d4 rounds. Spawn so created are less powerful than typical spectres, and suffer a –2 penalty on all d20 rolls and checks, receive –2 hp per HD, and only drain one level on a touch. Spawn are under the command of the spectre that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed spectres. They do not possess any of the abilities they had in life.

Resurrection Vulnerability (Su) A raise dead or similar spell cast on a spectre destroys it (Will negates). Using the spell in this way does not require a material component.

Sunlight Powerlessness (Ex) Spectres are powerless in natural sunlight (not merely a daylight spell) and flee from it. A spectre caught in sunlight cannot attack and is staggered.

Unnatural Aura (Su) Animals, whether wild or domesticated, can sense the unnatural presence of a spectre at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so unless a master succeeds at a DC 25 Handle Animal, Ride, or wild empathy check. A panicked animal remains so as long as it is within 30 feet of the spectre.

Spectres are evil undead that hate sunlight and living things. Most are the remnants of murdered or evil humans, their anger preventing them from entering the afterlife. Like ghosts, spectres haunt the places of their deaths, and seek to draw others into the lonely abyss of undeath.

A spectre looks much as it did in life and can be easily recognized by those who knew the individual or have seen the individual's face in paintings or drawings. Spectres retain a strong sense of identity, and even ancient, insane spectres generally remain coherent. Evil historians and necromancers often try to ally with spectres for the knowledge they held in life and retain in undeath.
« 上次编辑: 2017-12-10, 周日 08:42:50 由 傻豆 »

离线 Namárië

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Re: 【Bestiary I】幽灵(Spectre)
« 回帖 #1 于: 2013-07-05, 周五 07:29:21 »
not merely a daylight spell

离线 傻豆

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Re: 【Bestiary I】幽灵(Spectre)
« 回帖 #2 于: 2013-07-05, 周五 10:08:28 »
not merely a daylight spell

不仅

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Re: 【Bestiary I】幽灵(Spectre)
« 回帖 #3 于: 2013-07-05, 周五 10:11:52 »
原文直译是“不止是光亮术”,但是原文读起来好像逻辑上有点问题。
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离线 傻豆

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Re: 【Bestiary I】幽灵(Spectre)
« 回帖 #4 于: 2013-07-05, 周五 10:32:57 »
原文直译是“不止是光亮术”,但是原文读起来好像逻辑上有点问题。

其实这个位置我也改过,因为昼明的描述中似乎有“本法术不算阳光”这一条。
不过原文就是这样...

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Re: 【Bestiary I】幽灵(Spectre)
« 回帖 #5 于: 2013-07-06, 周六 19:14:09 »
not merely在这里的意思应当是指more than/not simply,不是in addition to
« 上次编辑: 2013-07-06, 周六 19:28:23 由 e_helluin »

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Re: 【Bestiary I】幽灵(Spectre)
« 回帖 #6 于: 2017-10-30, 周一 10:34:11 »
抓虫。

虚体接触是+10