作者 主题: 自用自翻资源帖  (阅读 942049 次)

副标题: 积少成多 滴水成河

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Re: 自用自翻资源帖
« 回帖 #400 于: 2019-02-25, 周一 14:49:09 »
瓦瑞西亚刺青(Varisian Tattoo)
出自《瓦瑞西亚,传说摇篮 pg. 19》
类型:种族
需求:人类——瓦瑞西亚人
你身负你的族人为你精心制作的纹身,标示着你是道路上的自由子女(free son or daughter of the road)。你在对抗魅惑和胁迫效果的豁免获得+1背景加值。此外,你擅长使用刃巾(bladed scarf)和星刃(starknife)。

PFS Legal Varisian Tattoo
Source Varisia, Birthplace of Legends pg. 8
Category Race
Requirement(s) Human - Varisian
You bear the elaborate tattoos of your people, marking you as a free son or daughter of the road. You gain a +1 trait bonus on saving throws against charm and compulsion effects. Additionally, you are proficient with bladed scarves and starknives.


又一个瓦瑞西亚刺青!!! :em032



【VC】算命师傅(Fortune-Teller)[吟游诗人变体]

算命师傅(Fortune-Teller)[吟游诗人变体] [通灵者变体]
出自《恶棍志 pg. 32》

算命师傅透过占卜他人的命运,而非高歌起舞来影响他们。尽管他了解到很多关于命运进程的知识,他的真正技巧在于让别人以为他比他真正了解的要多。

占卜算命(Fortune-Teller’s Divinations):将下列法术加入算命师傅的吟游诗人法术列表。他不会自动获得它们而是需要学习后才能使用。
  0环——神导术(Guidance)
  1环——读取物体(Object Reading)
  2环——占卜术(Augury)
  3环——分析灵光(Analyze Aura)
  4环——预言术(Divination)
  5环——回溯过去(Retrocognition)
  6环——真知术(True Seeing),灵视(Vision)

此能力改变吟游诗人法术列表。

晦涩之诵(Oracular Performance):算命师傅能使用表演[朗诵]来算命以作为吟游表演的一部分。每小时1次,当吟游诗人使用算命卡牌(Fortune-Teller's Deck )、水晶球(Crystal Ball)、或类似的物品来算命时,他能算出吟游表演中一个目标的运势。这是启动吟游表演的动作的一部分。算命师傅骰一个d100,并在检定数值加上其吟游诗人等级,而结果如下。后果则是取决于所选择的生物是盟友(若为有益的表演)还是敌人(若为有害的表演)。

d100盟友结果敌人结果
1-35
36-65不详不详
66+

若结果为「不详」,吟游诗人未能算出目标的任何讯息而正常到被表演所影响。若盟友的结果为「吉」,他从表演获得的加值+1,但若结果为「凶」则获得的加值-1(最少为0)。这只影响有数值加值。例如,目标不会从提振战力再次获得HD。

对敌人而言,若结果为「吉」,目标在对抗此表演的豁免检定获得+2加值,而结果为「凶」则在豁免检定有-2罚值。晦涩之诵在不需要豁免检定的表演时对敌人没有效果。

所有来自晦涩之诵对敌人的调整只生效至吟游表演检定的一刻。而所有对盟友的影响则持续1分钟,每当算命师傅使用该特定的吟游表演影响该盟友时就生效,但只持续到时间结束,即使表演仍在继续。

此能力改变吟游表演并取代破咒曲和清心。

算命师傅的精明(Fortune-Teller’s Acumen):2级起,当算命师傅施放预言学派的法术时,他能使用算命卡牌(Fortune-Teller's Deck )、水晶球(Crystal Ball)、或类似的物品替代法术的材料成分,只要该材料成分不超个每100GP/吟游诗人等级。若他选择使用上述器材物品和法术的正常材料成分进行施法(不管材料成分的成本价值多少),此法术CL+1。这个特殊器材不能与其他拥有类似效果的法器同时使用,但能在正常情况下须求法器成分的法术一同使用(这情况也必须提供)。
 
此能力取代通晓音律。

吟游表演(Bardic Performance):算命师傅获得以下吟游表演。
剧透一时爽揭示命运(Transparent Fate,Su):8级起,算命师傅可以让所有人都看到30尺以内所有敌人不久后的将来。一个成功的意志豁免(DC=10+1/2算命师傅等级+算命师傅的魅力调整值)可以抵抗此效果。此能力使任何生物在对抗受影响的敌人攻击时的AC和豁免检定获得+2加值。此外,当受影响的生物HP少于其体质值时,它还会看到自己的死亡影像并须要通过另一个意志豁免检定否则惊惧1轮。一个生物在每次揭示命运表演里只会须要通过1次另一个意志豁免检定,即使它的HP多次低于其体质值。被晦涩之诵影响的目标在此表演的所有DC有要认用调整。由GM自行决定,揭示一个生物的命运可能引发其它后果;例如,一个生物的盟友可能会看到它计划背叛他们。一直剧透一直爽

此能力取代末日丧歌。

剧透 -  原文:
PFS Legal Fortune-Teller
Source Villain Codex pg. 32
Instead of using song and dance, a fortune-teller influences people by divining their fate. Though he learns a great deal about the paths of destiny, his true skill is in making others think he knows more than he truly does.

Fortune-Teller’s Divinations: Add the following spells to the fortune-teller’s bard spell list. He doesn’t automatically gain them and must still select them as spells known if he wants to use them. 0—guidance; 1st—object reading; 2nd—augury; 3rd—analyze aura; 4th—divination; 5th—retrocognition; 6th—true seeing, vision.

This ability alters the bard’s spell list.

Oracular Performance: A fortune-teller can use Perform (oratory) to read a fortune as part of a bardic performance. Once per hour when the bard performs a fortune-telling using a fortune-teller’s deck, a crystal ball, or a similar item, he can read the fortune of one subject of the bardic performance. This is part of the same action used to activate the performance. The fortune-teller rolls d%, adds his bard level to the result, and consults the table below. The outcome depends on whether the chosen creature is an ally (for a beneficial performance) or an enemy (for a detrimental performance).
d%   Result for Ally   Result for Enemy
1-35   Woe   Weal
36-65   Inconclusive   Inconclusive
66+   Weal   Woe
On an inconclusive result, the bard fails to get any information from the reading and the subject is affected by the performance normally. For an ally, on a weal result the subject’s bonus from the performance increases by 1, and on a woe result the subject’s bonus decreases by 1 (minimum 0). This affects only numeric bonuses. For example, a subject wouldn’t gain another Hit Die from inspire greatness.

For an enemy, on a weal result the subject gains a +2 bonus on its saving throw to negate the bard’s performance, and on a woe result it takes a –2 penalty on its save. An oracular performance has no effect on an enemy if the performance doesn’t require a saving throw.

All adjustments from an oracular performance on a foe last only for that instance of the bardic performance. All adjustments on an ally last for 1 minute, applying each time the fortune-teller uses that particular bardic performance on that ally but ending when the duration expires, even if the performance continues.

This ability alters bardic performance and replaces countersong and distraction.

Fortune-Teller’s Acumen: At 2nd level, whenever he casts a spell from the divination school, a fortune-teller can use a fortune-teller’s deck, crystal ball, or similar item instead of the spell’s material component, as long as the cost of the material component is no more than 100 gp per bard level. If he chooses to cast the spell using such an item and the spell’s normal material component (regardless of that component’s cost), he casts the spell at +1 caster level. This special focus can’t be used with other special foci that have a similar effect, but can be used with spells that normally require a focus component (which must also be provided).

This ability replaces well-versed.

Bardic Performance: A fortune-teller gains the following bardic performance.

Transparent Fate (Su): At 8th level, the fortune-teller can cause all enemies within 30 feet to have their near future revealed for all to see. A successful Will saving throw (DC = 10 + 1/2 the fortune-teller’s level + the fortune-teller’s Cha modifier) negates the effect. This ability causes any creature attacked by an affected enemy to gain a +2 bonus to AC and on saving throws against the attack. As a secondary effect, if an affected creature’s hit points are reduced to less than its Constitution score, it also sees a vision of its own death and must succeed at another Will save or become frightened for 1 round. A given creature needs to save against this secondary effect at most once per performance of transparent fate, even if its hit points are reduced to less than its Constitution score multiple times. A creature that was targeted by oracular performance when this performance began applies any save DC adjustment to this secondary save as well. At the GM’s discretion, the revelation of the creature’s fate might have other consequences; for example, a creature’s allies might see it was planning to betray them.

This ability replaces dirge of doom.
« 上次编辑: 2019-02-25, 周一 17:21:29 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 自用自翻资源帖
« 回帖 #401 于: 2019-06-07, 周五 22:44:30 »
看到了闲聊区的这个
出自Wilderness Origins

违和感(动物伙伴专长)
所有魔宠都不只是它们看起来的那样,但你的魔宠的内在与外表特别不搭——就像是穿错了衣服一样。
前提:魔宠职业能力
效果:你的魔宠可以说一种你知道的语言。
特殊:在五级的时候,你的魔宠将展现出它真正的姿态,你可以用进阶魔宠(ImprovedFamiliar,CRB专长)替换此专长。
剧透 -   :
Spark of the Uncanny (Animal Companion Feat)
 
All familiars are more than they seem, but yours wears its skin like an ill-fitting coat.

Prerequisite(s): Familiar class feature.

Benefit(s): Your familiar is able to speak a single language that you know.

Special: At 5th level, your familiar takes its true form; you can replace this feat with Improved Familiar.

无定型魔宠(动物伙伴专长)
魔宠不仅仅是只动物,它是拥有智慧的精魂。你的魔宠拥有多种物理形态。
前提:魔宠职业能力,施法者等级7
效果:你的魔宠获得[改变外形]通用怪物能力,这种能力像野兽形态II(BeastShapeII,CRB)一样运作并且只能选择一种和你魔宠体型相同的形态,一经选择便无法改变。
特殊:你可以多次选择此专长,每次获得一种额外形态。如果你的魔宠已经拥有改变外形通用怪物能力(比如小魔鬼),这个专长将提供一种额外的形态。
剧透 -   :
Shapeless Familiar (Animal Companion Feat)
A familiar is more than just an animal. It’s a spirit and an intelligence, and your familiar can choose to take more than one physical form.

Prerequisite(s): Familiar class feature, caster level 7th.

Benefit(s): Your familiar gains the change shape universal monster ability. This ability functions as beast shape II and grants access to a single alternate form, which must be the same size as the familiar. Once chosen, this form cannot be changed.

Special: You can gain this feat multiple times. Each time you take this feat, your familiar gains an additional alternate form. If taken by a familiar that already has the change shape universal monster ability (like an imp), this grants a single additional form.

化形魔宠(动物伙伴专长)
许多魔宠能将自己变形成其他的动物,但只有少数魔宠拥有更强的天赋,可以在类人形态和原始形态之间转换。
前提:魔宠职业能力,施法者等级9,你的魔宠必须拥有改变外形通用怪物能力。
效果:你魔宠的改变外形能力可以像变身术(AlterSelf,CRB)一样运作,获得一种小型或中型类人生物的形态,一经选择便无法改变。这一形态下的魔宠将会是魔宠主人同种族的少年或孩童,但带有一些魔宠原始形态的特征——比如猫的眼睛,分叉的爬行类舌头,或者小小的恶魔角。魔宠并不会因为新形态而获得新的语言,所以很多化形魔宠都是哑巴。
剧透 -   :
Changeling Familiar (Animal Companion Feat)

Many familiars are able to turn into other animals, but a few familiars have greater talents, and can transform into humanoid bodies of their own.

Prerequisite(s): Familiar class feature, caster level 9th, your familiar must have the change shape universal monster ability.

Benefit(s): Your familiar’s change shape universal monster ability can function as alter self, and it gains a single alternate form of either Small or Medium size. This form is of a child or teenager of its master’s species, and once chosen cannot be changed. Such changeling familiars always bear some kind of visible mark of their original nature, such as a cat’s eyes, a serpent’s tongue, or small demonic horns. The changeling familiar does not gain any new languages with this transformation, so changeling familiars are often mute.

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变体
« 回帖 #402 于: 2019-06-26, 周三 13:24:44 »
无名之影(Nameless Shadow)【游荡者变体】
出处《Merchant's Manifest》(Merchant's Manifest)

盗匪跟暴君强夺商人跟车队的财产,而无名之影则以彼之身还彼之道。这些刺客伪装成普通的商人或其他看上去毫无威胁性的旅行者,藏身于阴影,或伪装成默默无名、随处可见的群众。这个变体适用于《探索者角色扮演游戏:核心规则书》的游荡者,不过《探索者解放》版本的游荡者也可以使用。

无害伪装(Harmless Guise,Ex):无名之影获得侠客的双重身份以及无痕伪装职业能力,但有以下限制:她的社交身份必须是普通、毫无威胁性的社会成员,例如农夫或商人。6级时,无名之影获得侠客的百变(Many Guises)社交天赋。8级时,无名之影获得侠客的快速变装(Quick Change)社交天赋。14级时,无名之影获得侠客的千幻(Everyman)社交天赋。18级时,无名之影获得侠客的一人千像(Any Guise)社交天赋。
此外,当无名之影处于社交身份或一般人身份并发动攻击时,她的目标在对抗该次攻击的AC上承受-2减值。若无名之影以这种方式使用无害伪装,将会导致她在攻击完成后强制转换为她的侠客身份,目标也会意识到无名之影的身份秘密——如果他还活着的话。
此能力取代寻找陷阱,以及在2级、6级、10级、14级以及18级获得的游荡者绝技。

平头百姓(Face in the Crowd,Ex):4级时,只要无名之影30尺范围内有至少10名非敌对生物,她便能在进行躲藏或者狙击时用唬骗或易容来取代隐匿。8级时,就算她正在被人观察,也可以用此能力躲藏在人群之中。
此能力取代4级与8级的游荡者绝技。
« 上次编辑: 2021-12-20, 周一 01:50:59 由 沉沦 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。

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专长
« 回帖 #403 于: 2019-06-26, 周三 17:12:52 »
忠心耿耿(Ferocious Loyalty)【团队】
出处《月之血脉》(Blood of the Moon)第11页
你对自己的同伴有强烈的忠诚心。
效果:若一位同样拥有此专长的盟友正处在敌人的威胁范围内,你对该名敌人的攻击检定获得+1士气加值。当同样拥有此专长的盟友在你30尺内陷入无助或遭到杀害时,你在攻击检定上获得+2士气加值,持续1分钟,或持续到该敌人陷入昏迷或遭到杀害为止,视何者为先。
« 上次编辑: 2021-12-20, 周一 01:51:14 由 沉沦 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。

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背景
« 回帖 #404 于: 2019-06-26, 周三 17:51:24 »
弹指成火(Snap Ignition)【种族】
出处 《沙之子民》(People of the Sands)第15页
先决条件 火元素裔
你生来就是个纵火狂,没有什么比四处放火更能让你感到快乐。你可以用整轮动作从指尖升起一小搓火焰,这搓火焰能如火柴般点燃易燃物。或者,你可以每轮用一个标准动作进行专注,来维持住烛火大小的火焰。
« 上次编辑: 2023-03-24, 周五 20:25:14 由 蕾贝卡【沉沦】 »
愚蠢都是相互成就的。不要去成就别人的愚蠢。

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Re: 自用自翻资源帖
« 回帖 #405 于: 2019-07-17, 周三 19:32:02 »
矮人巨型尖刀(Giant-sticker, dwarven)|25gp|1d8|2d6|x3|-|12磅|穿刺或挥砍|长武,迎击
出自边缘英雄pg. 8
类型:双手异种武器
武器组:长兵器
这把拥有厚刃的矛被特别设计以用于对付巨人们——他们拥有长距离触及和吸收大量伤害的能力。
剧透 -   :
PFS Legal Giant-sticker, dwarven
Source Heroes from the Fringe pg. 8
Statistics
Cost 25 gp Weight 12 lbs.
Damage 1d8 (small), 2d6 (medium); Critical x3; Range —; Type P or S; Special brace, reach
Category Two-Handed; Proficiency Exotic
Weapon Groups Polearms
Description
This heavy bladed spear is specifically designed for use against giants, who have long reach and the ability to soak up large amounts of damage.

以下是白药君的翻译,我只是搬过来
矮人链球 (Dorn-dergar, dwarven)   |  50gp   |  1d8   |  1d10   |  x2   |  -   |  15磅   |  钝击   |  长武,见下文
出自《冒险家的武器库2 pg. 8》,《格拉里昂的矮人 pg. 21》
类型:双手异种武器
这件异种武器由一条10尺长的铁索,和末端一枚大号拳头尺寸的坚实铁球组成。通过用一个移动动作放开和收紧他握住的铁链长度,使用者可以将链球在触及武器或是普通的非触及武器间来回切换。
剧透 -   :
PFS Legal Dorn-dergar, dwarven
Source Adventurer's Armory 2 pg. 8, Dwarves of Golarion pg. 21
Statistics
Cost 50 gp Weight 15 lbs.
Damage 1d8 (small), 1d10 (medium); Critical x2; Range —; Type B; Special reach, see text
Category Two-Handed; Proficiency Exotic
Description
This 10-foot-long chain is weighted at the end by a ball of solid iron the size of a large fist. By adjusting the slack of the chain, the weapon can be used either with or without reach. Changing between using it as a normal weapon and a reach weapon is a move action.
« 上次编辑: 2021-07-13, 周二 20:52:59 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 自用自翻资源帖
« 回帖 #406 于: 2019-07-22, 周一 12:30:47 »
终结战斗(BOG):在对敌人造成伤害后,你对他的每次攻击会获得攻击加值+1的奖励,持续24小时。
我重译了……

终结战斗(Finish the Fight)
出自《格拉利昂的混种 pg. 11》
类型:种族
需求:半兽人——由兽人养育
你是长幼尊卑制度中的底层存在,当你要挑战这制度时,你的胜利必须是毋庸置疑。你在对抗你过去24小时里伤害过的敌人时,你的攻击获得+1背景加值。
PFS规则:Only legal if your character is of the same ethnicity as the section with the trait
剧透 -  原文:
Finish the Fight
Source Bastards of Golarion pg. 11
Category Race
Requirement(s) Half-Orc - Orc-Raised
You’re at the bottom of the pecking order, so when you challenge that order, your victory must be absolute. You gain a +1 trait bonus on attack rolls against opponents you already injured in the past 24 hours.
« 上次编辑: 2019-07-22, 周一 12:39:11 由 杜恩.沃土.大地之子 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 自用自翻资源帖
« 回帖 #407 于: 2019-07-22, 周一 22:56:58 »
安多安自由战士(Andoren Freedom Fighter)
出自《初探内海 pg. 4》
类型:地区
需求:安多安
你献出了自己的一生去对抗压迫、暴政和奴隶制度。你在对抗奴隶贩子或任何违背个人意志去囚禁他人的生物时,你的攻击和伤害获得+1背景加值。
剧透 -  原文:
Andoren Freedom Fighter
Source Inner Sea Primer pg. 4
Category Region
Requirement(s) Andoran
You’ve dedicated your life to fighting against oppression, tyranny, and slavery. You gain a +1 trait bonus on attack and damage rolls against slavers or any creature holding someone against their will.

又一个安多安自由斗士背景

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 自用自翻资源帖
« 回帖 #408 于: 2019-07-25, 周四 08:28:57 »
【Wilderness Origins】

武器变形(Weapon Shift)
  你的近战武器融入你的动物型态之中。

先决条件:自然变身职业特性
专长效果:当你使用你的自然变身能力时,你擅长并持用中的任何近战武器融入你的新型态之中。选择当中的一把武器;当你处于你的新型态时,你的天生攻击造成的伤害类型等同此武器。你的天生攻击还获得此武器的所有特性(例如卸武),双头和易碎特性除外;另外,当使用此专长给予的绊摔性特时,你在绊摔敌人的战技检定获得+2加值,但你不能丢弃你的武器来避免被反摔。武器变型不会将武器的增强加值给予你的天生攻击,也不会给予你的天生攻击任何武器特殊附魔。
剧透 -  原文:
Weapon Shift
Source Wilderness Origins pg. 9
Your melee weapons meld into your animal form.

Prerequisites: Wild shape class feature.

Benefit: When you use your wild shape ability, any melee weapons you are wielding and proficient with meld into your new form. Select one of these weapons; while in your new form, your natural attacks deal the same damage type as that weapon. Your natural attacks also gain all of the weapon’s properties (such as disarm), other than the double weapon property and the fragile weapon property; moreover, when using this feat to grant the trip property to your natural attacks, you gain a +2 bonus on combat maneuver checks to trip an enemy, but you cannot drop your weapon to avoid being tripped due to a failed trip attempt. Weapon Shift does not apply a magic weapon’s enhancement bonus to your natural attacks, nor does it grant your natural attacks any of a weapon’s magical special abilities.

精通武器变形(Improved Weapon Shift)
  当你改变型态时,你的天生攻击不单只得到你的武器的物理特性,还得到它们的魔法能力。

先决条件:武器变形,BAB+6,自然变身职业特性
专长效果:当你使用武器变形专长一把近战武器的伤害类型和特性应用至你的天生攻击时,你的天生攻击还获得此武器的特殊附魔,例如炽焰附魔。精通武器变形不会应用舞空附魔或任何限制在远程武器的附魔,而且它不会将武器的增强加值给予你的天生攻击。
剧透 -  原文:
Improved Weapon Shift
Source Wilderness Origins pg. 9
When you change forms, your natural attacks take on not just the physical properties of your weapons, but their magical abilities as well.

Prerequisites: Weapon Shift, base attack bonus +6, wild shape class feature.

Benefit: When you apply a melee weapon’s damage type and properties to your natural attacks using the Weapon Shift feat, your natural attacks also gain the weapon special abilities of the weapon, such as the flaming special ability. Improved Weapon Shift does not apply the dancing special ability or any special abilities limited to thrown or ranged weapons, and it does not apply the weapon’s enhancement bonuses to your attacks.

高等武器变形(Greater Weapon Shift)
  身处动物型态时,你的天生攻击如同你手持的武器一样致命。

先决条件:精通武器变形,武器变形,BAB+8,自然变身职业特性
专长效果:当你使用武器变形专长一把近战武器的伤害类型和特性应用至你的天生攻击时,你的天生攻击还获得此武器的增强加值(若有的话)。
剧透 -  原文:
Greater Weapon Shift
Source Wilderness Origins pg. 9
In animal form, your natural attacks are as deadly as the weapons you were holding.

Prerequisites: Improved Weapon Shift, Weapon Shift, base attack bonus +8, wild shape class feature.

Benefit: When you apply a melee weapon’s damage type and properties to your natural attacks using the Weapon Shift feat, your natural attacks also gain an enhancement bonus on attack and damage rolls equal to the enhancement bonus (if any) of the weapon.

PFS修正:用武器变形专长不能给天生攻击长武特性。用精通武器变形和高等武器变形时,选择要用融入武器的给予的增强和附魔还是别的,例如重拳护附;你不能全都要。
When using the Weapon Shift feat, the user's natural attacks do not gain the reach weapon property. When using Improved Weapon Shift and Greater Weapon Shift, choose whether to apply the enhancement bonus and weapon special properties of the melded weapon or the bonuses and properties granted by other items, such as an amulet of mighty fists; you cannot gain the benefits of both items simultaneously.


撕裂之爪(Raking Claws)
  你的爪抓造成出血的伤势。

先决条件:BAB+8,变形者利爪职业特性
专长效果:当你使用你的主要天生武器造成穿刺或挥砍伤害时,你的对手在被此攻击伤害时以及他每轮开始时承受1d6点流血伤害。此流血伤害能通过DC 15的医疗技能检定或任何魔法治疗所治愈。
剧透 -  原文:
Raking Claws
Source Wilderness Origins pg. 9
Your claws cause bleeding wounds.

Prerequisites: Base attack bonus +8, shifter, wild shape class feature.

Benefit: Whenever you deal piercing or slashing damage with your primary natural weapons, your opponent takes 1d6 points of bleed damage at the start of his turn each round, in addition to the damage dealt by the attack. Bleed damage can be stopped with a successful DC 15 Heal skill check or any magical healing.
« 上次编辑: 2019-07-25, 周四 10:44:20 由 杜恩.沃土.大地之子 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 自用自翻资源帖
« 回帖 #409 于: 2019-08-23, 周五 10:54:56 »
PFS修订:此专长只能在一级选择

纯种(True Breed)
出自《内海种族 pg. 209》
  你的双重血统使你成为不仅仅是你父母种族的混合体。

  先决条件:两个亚种,精灵血脉或兽人血脉种族特性。
  专长效果:在断判所有基于亚种的效果时(例如游侠的宿敌和破敌武器),你不被视作任何你的亚种,在断判与种族相关的效果时你也不被视作你父母的种族。

True Breed
Source Inner Sea Races pg. 209
Your dual heritage makes you something more than merely a mix of your parent races.

Prerequisites: Two subtypes, elf blood or orc blood racial trait.

Benefit: For the purposes of any effect related to subtype (such as a ranger’s favored enemy and bane weapons), you count as neither of your subtypes, and you no longer count as either of your parent races for the purposes of effects related to race.

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due