作者 主题: 【MAH】传承武学  (阅读 17036 次)

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【MAH】传承武学
« 于: 2018-12-07, 周五 03:11:37 »
传承武学(Heritage Techniques)

内海地区的人们可能认为武学是由完美院或金色欲魔姐妹会的教官所发展和传授,但事实上在格拉里昂的非人种族中亦有着同等高妙的武学传承。这些武技或是融入了恶鬼残酷的诡术,或是吸纳了轮回者经年的心得,又或是变形者那多端的变化,对大多数人类武术家而言可能会稍显陌生。



楚业豪强(Chu Ye Enforcer,侠客变体)

在专制国家楚业,冷血无情的恶鬼压迫着人类平民。有些混有恶鬼血脉的人类和魔裔为着自己的野心而驱使恶鬼之力。当这些侠客戴上骇人的面具,他们会舍弃自身的人性而更趋近所模仿的邪恶存在。

妖怪之心(Yokai Heart, Su):楚业豪强希望将自己转化为一个强力的妖魔鬼怪并唬倒敌人。他的侠客身份阵营必须属于非善良阵营。当处于侠客身份时,楚业豪强得到60尺黑暗视觉和昏暗视觉,并且对于任何与生物类型相关的效果,同时视作本地异界生物(恶鬼子类)与他原本的生物类型,两者取更不利。

鬼假面(Oni Mask, Ex):楚业豪强得到一个丑陋怪异的带角面具,当他以侠客身份现身时必须戴上这个假面。这个面具的生命值为每侠客等级10点,硬度为5。佩戴面具时,楚业豪强在威吓上得到1/2等级的加值(至少为+1)。未佩戴面具时,楚业豪强无法变为侠客身份。丢失面具的楚业豪强能在1天后用另一个面具替代它,这需要完成一个耗时8小时的特殊仪式并花费每侠客等级200金币。
这调整了双重身份。

铁令(Steel Dictate, Ex):楚业豪强得到精通徒手攻击作为奖励专长,当他使用徒手攻击命中目标后,在伤害骰上得到等同于侠客等级一半的加值(最低+1,最高+5)。
这替代了1级得到的社交天赋。

欺骗形态(Deceitful Form, Sp):4级时,楚业豪强得到变形者子类及变化自身的能力,如同变身术alter self),持续时间为每天每侠客等级分钟。这些分钟数无需连续,但是必须以每1分钟为单位使用。14级时,他可以使用该能力如同巨人形态Igiant form I)。18级时,他可以使用该能力如同巨人形态IIgiant form II)。
这替代了在4级、14级与18级获得的侠客天赋。

致死角抵(Deadly Horns, Ex):6级时,当楚业豪强处于侠客身份,他得到一次抵撞攻击。这是一个可造成1d6点穿刺伤害的主要天生武器。
这替代了6级获得的侠客天赋。

第三只眼(Third Eye, Su):12级时,楚业豪强的面具可以生成第三只眼。以一个迅捷动作,每天每侠客等级次,他可以从这只眼中发射一条火焰光线作为一次射程为180尺的远程接触攻击。若命中,该光线造成4d6点火焰伤害。18级时,光线的伤害增加为8d6点火焰伤害。
这替代了12级获得的侠客天赋。



轮回者杀手天赋(Samsaran Slayer Talents)

提到轮回者,许多人都会想到冥想啊,虔诚啊,平和的学术生活等等。而事实上,若没有那些投入数世轮回于保卫山巅村落的战士,兹蛤(Zi Ha)的启蒙诸峰(Enlightened Peaks)可不会长久地享受平稳。因为比大多数凡俗生命见得更多,这些杀手会去终结尝试穿透重重结界的任何威胁,作为轮回者的第二道防线。轮回者可以选用以下的杀手天赋。

永世仇敌(Eternal Opposition, Ex):大多数帝龙、不死生物和其他长生种都能算计着靠寿命耗死它们的凡俗对手,而轮回者杀手则可以穿越数世轮回来挫败它们的图谋。当杀手研究的目标属于龙、精类、异界生物或者不死生物,他可以在对抗该目标攻击的AC及对抗该目标能力的豁免上获得+2洞察加值。
人生经验(Experience Across Ages, Ex):每天一次,轮回者杀手可以回想起前世中的一些景象,帮助他辨识一名敌人,或是记起一件关键信息。以一个迅捷动作,杀手可以尝试一次知识检定,如同他在适当的知识技能上拥有等同于杀手等级的等级。每有5个杀手等级,杀手可以每天多使用一次该能力。
直面恐怖(Inured to Terror, Ex):轮回者杀手对自然存在的轮回见得多了,而少有经历能长久地吓倒他们。以一个直觉动作,当杀手对抗恐惧效果豁免失败时,他能骰第二次豁免来降低该效果的严重程度,从恐慌到惊惧,从惊惧到战栗,或是从战栗到不受影响。此外,以他为目标的挫败士气,威吓检定DC增加2。
山坡伏击(Mountainside Ambush, Ex):在兹哈群山中的战斗让轮回者杀手们熟习从上方对伏击目标发动致命攻击。如果杀手对一个未意识到他存在的生物造成偷袭伤害,且对目标居高临下,他无需投偷袭伤害骰而直接取最大值。轮回者必须站在坚实的地面上使用该能力。
神秘之纱(Mystic Veil, Sp):轮回者杀手擅长隐蔽通往他们山间居所的路径,用以隔开入侵者。每天每2个杀手等级一次,杀手能以类法术能力施展无声幻影silent image),用杀手等级作为施法者等级。使用这个能力时,杀手以智力调整值加到这个能力的专注检定上,不相信幻术的DC为11+智力调整值。杀手必须拥有至少11点的智力才能选取该天赋。
重唤技艺(Recall Training, Ex):通过唤回前世记忆,轮回者杀手能使用超出平日水准的武技。每天一次,杀手能用一个移动动作受益于一个未拥有的战斗专长。这个效果持续一分钟每杀手等级。杀手必须满足专长的所有前置。



专长(Feats)

许多保有传承的熟练武术家,都有变化自身的能力,而他们将变形的潜能用于战斗,表现出强大的效果。

化形猛击(Shapeshifter Savage,战斗)
你能够掌控你的变形过程,这让你能在变形时也能痛殴你的敌人。
先决条件:化形势*、化形扭*、基础攻击加值+8、变形能力、变形者子类
专长效果:当你处于化形势,如果你以一个标动使用变形或者自然变身能力,你也能以最高的基础攻击加值以一个天生武器作一次近战攻击,用对抗触及内的一个敌人。
特殊:在满足先决条件时,一个拥有自然变身职业能力的角色视作拥有变形能力和变形者子类。

化形势(Shapeshifter Style,战斗,流派)
你能改变你的生理机能而无需完全变形,这让你在战斗中获得一项优势。
先决条件:基础攻击加值+3、变形能力、变形者子类
专长效果:你重塑你的躯体,得到下列好处之一。你在进入这个架势时选择这个好处,或是在该架势中使用一个迅捷动作切换。
  • 暴击:选择你的一个天生攻击。你在该架势中使用这种攻击时,在伤害骰上得到+1加值,每拥有一个以该专长为前置的专长额外+1(最多+3)。
  • 稳抓:你得到10尺的攀爬速度。
  • 反射:你在反射豁免上得到+1加值,在基础速度上得到+5增强加值。
  • 厚皮:你在已有的天生护甲加值上得到+1增强加值。
特殊:在满足先决条件时,一个拥有自然变身职业能力的角色视作拥有变形能力和变形者子类。

化形扭(Shapeshifter Twist,战斗)
你的形态以诡异的方式扭曲,这让你的敌人很难故意将你挪动。
先决条件:化形势*、基础攻击加值+5、变形能力、变形者子类
专长效果:当你处于化形势,你在对抗冲撞、拖拽、擒抱、闯越、移位APG与绊摔战技时,CMD获得+2加值。如果你在回合开始时处于擒抱状态,你可以一个移动动作尝试一次战技检定或者一次脱逃检定来解除擒抱。
特殊:在满足先决条件时,一个拥有自然变身职业能力的角色视作拥有变形能力和变形者子类。




劇透 -  懒得排版的原文:
Those in the Inner Sea region might recognize the martial arts techniques developed and taught by trainers of the Houses of Perfection or the Sisters of the Golden Erinyes, but the non-human populations of Golarion have rich heritages of martial arts practice that are equally impressive. Whether they incorporate the cruel trickery of oni, the ageless expertise of samsarans, or the fluid form of shapeshifters, these methods represent training that would be unfamiliar to most human practitioners.


CHU YE ENFORCER (VIGILANTE ARCHETYPE)

In the despotic nation of Chu Ye, merciless oni oppress the human populace. Some humans and tieflings with oni blood use the power of the oni for their own ambitions. Donning terrifying masks, these vigilantes forsake their humanity to become more like the evil beings they mimic. Yokai Heart (Su): A Chu Ye enforcer seeks to transmute himself into a destructive spirit and terrorize his enemies. His vigilante identity alignment must be non-good. While in his vigilante identity, the Chu Ye enforcer gains darkvision with a range of 60 feet and low-light vision, and he counts as both a native outsider with the oni subtype and his original type for any effect related to type, whichever is worse for him. Oni Mask (Ex): A Chu Ye enforcer gains a grotesque horned mask that he must wear when assuming his vigilante identity. The mask has 10 hit points per vigilante level he has and hardness 5. While wearing the mask, the Chu Ye enforcer gains a bonus to Intimidate equal to 1/2 his level (minimum +1). Without this mask, a Chu Ye enforcer can’t assume his vigilante identity. A Chu Ye enforcer who loses his mask can replace it after 1 day through a specialized ritual that takes 8 hours to complete and costs 200 gp per vigilante level he has. This alters dual identity. Steel Dictate (Ex): A Chu Ye enforcer gains Improved Unarmed Strike as a bonus feat, and when he hits with his unarmed strike, he gains a bonus on damage rolls equal to half his vigilante level (minimum +1, maximum of +5). This replaces the social talent gained at 1st level. Deceitful Form (Sp): At 4th level, a Chu Ye enforcer gains the shapechanger subtype and the ability to change his form, as per alter self, for a number of minutes per day equal to his vigilante level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. At 14th level, he can instead use this ability as per giant form I. At 18th level, he can use this ability as per giant form II. This replaces the vigilante talents gained at 4th, 14th, and 18th levels. Deadly Horns (Ex): At 6th level, while in his vigilante identity, a Chu Ye enforcer gains a gore attack. This is a primary natural attack that deals 1d6 points of piercing damage. This replaces the vigilante talent gained at 6th level.

Third Eye (Su): At 12th level, a Chu Ye enforcer’s mask manifests a third eye. As a swift action a number of times per day equal to his vigilante level, he can launch a beam of fire from the eye as a ranged touch attack with a range of 180 feet. On a hit, the beam deals 4d6 points of fire damage. At 18th level, the beam damage increases to 8d6 points of fire damage. This replaces the vigilante talent gained at 12th level.


SAMSARAN SLAYER TALENTS

While most people associate samsarans with quiet reflection, piety, and peaceful scholarship, the Enlightened Peaks of Zi Ha would not long enjoy tranquility without the protection of warriors who have dedicated multiple lifetimes to safeguarding their mountaintop settlements. Experienced beyond most mortal beings, these slayers eliminate any threats that manage to penetrate the wards that are the samsarans’ first line of defense. The following slayer talents are available to samsarans. Eternal Opposition (Ex): While most imperial dragons, undead, and other long-enduring foes can count on outlasting their mortal adversaries, the samsaran slayer has pledged to oppose their machinations across all his lifetimes. When his studied target is of the dragon, fey, outsider, or undead type, the slayer gains a +2 insight bonus to his AC against its attacks and on saving throws against its abilities. Experience Across Ages (Ex): Once per day, a samsaran slayer can draw upon insights from his previous lifetimes to help identify a foe or recall a key piece of information. As a swift action, the slayer can attempt a Knowledge check as if he had a number of ranks in the appropriate Knowledge skill equal to his slayer level. A slayer can use this talent one additional time per day for every 5 slayer levels he has. Inured to Terror (Ex): With their knowledge of the cyclical nature of existence, there are few experiences that can daunt samsaran slayers for long. As an immediate action when a slayer fails a saving throw against a fear effect, he can attempt the saving throw a second time to reduce the severity of the effect from panicked to frightened, frightened to shaken, or shaken to unaffected. Additionally, the DC of Intimidate checks to demoralize him increases by 2. Mountainside Ambush (Ex): Fighting in the mountains of Zi Ha has trained samsaran slayers to strike the unwary with deadly attacks from above. If a slayer deals sneak attack damage to a creature that is unaware of his presence while he is standing on higher ground than his target, he does not have to roll sneak attack damage; instead, the sneak attack deals maximum damage. The samsaran must be standing on solid ground to use this ability. Mystic Veil (Sp): Samsaran slayers are adept at obscuring the passes of their mountain homes from intruders. The slayer can cast silent image as a spell-like ability once per day for every 2 slayer levels he has, using his slayer level as his caster level. The slayer uses his Intelligence modifier on concentration checks when using this ability, and the DC to disbelieve the illusion is equal to 11 + the slayer’s Intelligence modifier. The slayer must have an Intelligence score of at least 11 to select this talent. Recall Training (Ex): By calling on the memories of previous incarnations, a samsaran slayer can use martial techniques that transcend his usual capabilities. Once per day, the slayer can take a move action to gain the benefit of a combat feat he doesn’t have. This effect lasts for 1 minute per slayer level he has. The slayer must meet all the feat’s prerequisites.


FEATS

Skilled martial artists of many heritages have the ability to change their forms, and they draw on their shapeshifting potential in combat to devastating effect. Shapeshif ter Savage (Combat) You have enough control over your transformations that you can lash out at an opponent while assuming your alternate form. Prerequisites: Shapeshifter Style*, Shapeshifter Twist*, base attack bonus +8, change shape ability, shapechanger subtype. Benefit: While you are using Shapeshifter Style, if you use your change shape or wild shape ability as a standard action, you can also make a single melee attack with one of your natural weapons at your highest base attack bonus against one foe within your reach. Special: A character with the wild shape class feature counts as having the change shape ability and shapechanger subtype for the purpose of meeting this feat’s prerequisites. Shapeshif ter St yle (Combat, St yle) You can shift your physiology without fully changing your shape, giving you an advantage in battle. Prerequisites: Base attack bonus +3, change shape ability, shapechanger subtype. Benefit: You reshape your body, gaining one of the following benefits. You choose the benefit when you enter the style, and while in the style you can change the benefit as a swift action. Brutal Attack: Choose one of your natural attacks. You gain a +1 bonus on damage rolls with that attack when using this style, plus an additional +1 for every feat you have that lists Shapeshifter Style as a prerequisite (maximum +3). Steady Grip: You gain a climb speed of 10 feet. Tensed Sinews: You gain a +1 bonus on Reflex saving throws and a +5 enhancement bonus to your base speed. Toughened Hide: You gain a +1 enhancement bonus to your existing natural armor bonus. Special: A character with the wild shape class feature counts as having the change shape ability and shapechanger subtype for the purpose of meeting this feat’s prerequisites. Shapeshif ter Twist (Combat) Your form flexes and contorts in unexpected ways, making it difficult for enemies to move you against your will. Prerequisites: Shapeshifter Style*, base attack bonus +5, change shape ability, shapechanger subtype. Benefit: While you are using Shapeshifter Style, you gain a +2 bonus to your CMD versus bull rush, dragAPG, grapple, overrun, repositionAPG, and trip combat maneuvers. If you begin your turn with the grappled condition, you can attempt a combat maneuver check or an Escape Artist check as a move action to attempt to break the grapple. Special: A character with the wild shape class feature counts as having the change shape ability and shapechanger subtype for the purpose of meeting this feat’s prerequisites.

« 上次编辑: 2022-12-04, 周日 22:56:33 由 希尔 »
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Re: 【MAH】传承武学
« 回帖 #1 于: 2018-12-07, 周五 03:23:30 »
引用
…… and he counts as both a native outsider with the oni subtype and his original type for any effect related to type, whichever is worse for him.

年纪轻轻学别人做坏人,干什么不好  :em001
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Re: 【MAH】传承武学
« 回帖 #2 于: 2018-12-07, 周五 05:08:43 »
楚业豪强配复仇铁拳可以等级上徒手伤害(然而并没有什么卵用)
没团,气炸

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Re: 【MAH】传承武学
« 回帖 #3 于: 2018-12-07, 周五 10:16:39 »
这些资源没啥想法 :em008这个流派给变形职业貌似也没啥用吧
开团是不可能开团的,这辈子都不可能的。翻译又不会做,就是参团这种东西,才能维持的了生活这样子。进QQ群感觉像回家一样,里面个个都是dalao,build又好用,我超喜欢里面的!

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Re: 【MAH】传承武学
« 回帖 #4 于: 2018-12-07, 周五 12:08:59 »
看起来很COOOOOL的职业和流派(

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and Time demands his due

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Re: 【MAH】传承武学
« 回帖 #5 于: 2018-12-07, 周五 13:15:40 »
楚業豪強感覺蠻帶感的,不過職業傾向似乎是要走徒手,但沒有武僧的徒手成長有點傷,不知道俠客有沒有嫖武僧徒手的方法。
現代忍法戰鬥TRPG忍神
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Roll20平台忍神教學

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Re: 【MAH】传承武学
« 回帖 #6 于: 2018-12-08, 周六 16:08:25 »
你们是故意看不见偷袭伤害取满吗?不过条件太苛刻了,我只能想到矮人的种族法术隆地术配合一下

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Re: 【MAH】传承武学
« 回帖 #7 于: 2018-12-08, 周六 16:14:27 »
【未意识到存在】这个条件更为困难,比【措手不及】更为苛刻,对PC来说更没什么用就是……
本身这堆东西是可以组成NPC用combo的,一个人用无声幻影,四五个人蹲着偷袭 :em006
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Re: 【MAH】传承武学
« 回帖 #8 于: 2018-12-08, 周六 18:50:28 »
还要居高临下……还的站在地上……这个更加苛刻吧 :em032
开团是不可能开团的,这辈子都不可能的。翻译又不会做,就是参团这种东西,才能维持的了生活这样子。进QQ群感觉像回家一样,里面个个都是dalao,build又好用,我超喜欢里面的!

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Re: 【MAH】传承武学
« 回帖 #9 于: 2022-12-04, 周日 21:02:26 »
忽然發現化形勢專長有些錯誤
1)英文名是Shapeshifter XXXXX,而不是Shapeshifting XXXXX
2)化形猛擊的先決條件中少了「化形扭」專長
3)野性變身被搶注的譯名是自然變身,下面其中一個寫錯名字
4)化形勢中的暴擊,它用的字是天生攻擊(natural attacks),跟天生武器(natural weapon)可能不太一樣(雖然我不太清楚兩者的分別)

整套專長就只是給楚业豪强或有亂真外表的狐妖用
« 上次编辑: 2022-12-04, 周日 21:06:09 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due