作者 主题: 【BotA】古国血脉 Blood of the Ancients:职业选项  (阅读 16638 次)

副标题: 完工 包括:传世名作、血蛮血脉、术士血统、通灵者传奇英灵

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【BotA】古国血脉 Blood of the Ancients:职业选项
« 于: 2018-12-28, 周五 22:54:37 »
恕我文采浅薄难述亡国追思 :em006

吟游诗人 传世名作Bard Masterpieces

殇魂逝灭颂(Death of Heroes 演讲、歌唱)
你颂唱着世界之殇的恐怖景像,让那战士们眼睁睁地看着至爱之人死去时的绝望再临。

条件:表演(演讲)或表演(歌唱)7级。
代价:专长或3环已知法术。
效果:你让一个30尺内的目标感觉到盟友皆坠落深渊。当你完成表演时,目标须尝试意志豁免。如果失败则在表演的持续时间内被震慑并无法看或听到任何它的友方生物。目标的所有盟友如同对它隐形一般,这会让交流无法进行,来自盟友的依靠听觉或视觉的增益也无法作用。这是一个恐惧和幻术(五官幻觉)效果。
使用:每轮消耗1轮吟游诗人表演。
动作:1整轮。

劇透 -  原文:
Death of Heroes (Oratory, Sing)
Source Blood of the Ancients pg. 30
You speak of the Worldwound’s horrors, retelling tales of helpless warriors watching their loved ones die.

Prerequisite: Perform (oratory) or Perform (sing) 7 ranks.

Cost: Feat or 3rd-level bard spell known.

Effect: You force one target within 30 feet to perceive his allies as being dragged into Abyssal pits. When you complete the performance, the target must attempt a Will save. On a failed save, the target gains the shaken condition and can’t see or hear any allied creature for the duration of the performance. All of the target’s allies function as if invisible to it, making conversation impossible and preventing the target from gaining benefits from any effects that require hearing or seeing an ally. This is a fear and illusion (glamer) effect.

Use: 1 bardic performance round per round.

Action: 1 full round.

萨克利斯挽歌(Song of Sarkoris 演讲、歌唱)
你吟诵出这首史诗中鼓舞人心的诗句,缅怀斯托拉斯塔最后的抗争,即使死亡将至也绝不屈服。

条件:表演(演讲)或表演(歌唱)10级。
代价:专长或4环已知法术。
效果:当你完成表演后,在表演持续时间内, 30尺内的所有盟友在掉至负生命值,或被敌人造成了大于等于当前生命值的伤害时,可以进行一次借机攻击。此次攻击的目标可以是触及内的任何敌人,并不一定要是伤害来源,而且不计入每轮借机攻击次数。这次借机攻击在敌方攻击前结算,但即使被杀或丧失行动能力了对方的攻击仍会生效。
使用:每轮消耗2轮吟游诗人表演。
动作:1整轮。

这就是我最后的借机攻击啦!!

劇透 -  原文:
Song of Sarkoris (Oratory, Sing)
Source Blood of the Ancients pg. 31
You recite inspirational lines from this epic poem commemorating the final stand at Storasta, keeping defiance alive even in the face of certain death.

Prerequisite: Perform (oratory) or Perform (sing) 10 ranks.

Cost: Feat or 4th-level bard spell known.

Effect: When you complete the performance, all allies within 30 feet gain an attack of opportunity when reduced to negative hit points, or whenever a foe deals hit point damage equal to or greater than its Hit Dice, for the duration of the performance. The attack of opportunity can be made against any enemy within reach; it does not have to be against the source of the damage, and does not count toward your allies’ maximum attacks of opportunity per round. This attack of opportunity is resolved prior to the enemy’s attack, but the triggering attack is still resolved even if the enemy is killed or incapacitated.

Use: 2 bardic performance rounds per round.

Action: 1 full round.

虚假希望悲鸣曲(The Tragedy of False Hope 演讲、歌唱)
你让周围的人想起了关于神秘学的告诫和盲目期待亡神(奥罗登)归来所潜藏的危害。

条件:表演(演讲)或表演(歌唱)4级。
代价:专长或2环已知法术。
效果:你让敌人产生盲目的信心。当你激活这个表演后,只要你持续表演,30英尺内的一个目标就会一直措手不及(通过意志豁免无效)。如果你选取一个尚未在突袭轮中行动的生物为目标,则该生物不能在突袭轮中行动。具有直觉闪避职业能力或类似能力的目标免疫此效果。这是一种影响心灵的情绪效果。
使用:每轮消耗1轮吟游诗人表演。
动作:1个标准动作。


劇透 -  原文:
The Tragedy of False Hope (Oratory, Sing)
Source Blood of the Ancients pg. 31
You remind those around you of the mystic’s warning and how danger was ignored in expectation of Aroden’s return.

Prerequisite: Perform (oratory) or Perform (sing) 4 ranks.

Cost: Feat or 2nd-level bard spell known.

Effect: You create a feeling of deceptive confidence in an enemy. When you activate this performance, one target within 30 feet becomes flat-footed for as long as you maintain the performance (Will negates). If you target a creature that has not yet acted in a surprise round, the creature does not get to act in the surprise round. Any target with the uncanny dodge class feature or an ability with a similar effect is immune to this performance. This is a mind-affecting emotion effect.

Use: 1 bardic performance round per round.

Action: 1 standard action.
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Re: 【BotA】传世名作
« 回帖 #1 于: 2018-12-28, 周五 23:07:32 »
我实在想不到更好的译名啦 :em031

血脉狂怒者 血脉Bloodrager Bloodlines

遗民血脉Vestige Bloodline

你是失落文明的伟大英雄的后裔。

奖励专长:战斗施法,擅长异种武器,高等武器专攻*,高等武器专精*,钢铁意志,武器专攻, 武器专精*。(带有 * 的专长在判断先决条件时将血脉狂怒者等级视为战士等级,如果有战士等级则两者叠加。)

奖励法术:7级-克敌机先,10级-虚假生命,13级-魅影驹,16级-群体变巨术。

狂血之力:在处于血怒时,你会化身为你的先祖或一位失落文明的著名人物。

武者自律(Warrior’s Discipline,Su):1级起,你可以用无数代的战斗经验来控制自己的狂怒战火。以一个迅捷动作,你可以将血怒带来的所有士气加值减半,以便能够使用基于智力或魅力的技能和任何需要耐心或专注的能力。此效果持续1轮。

先祖遗策(Ancient Tactics,Su):4级起,当你血怒时,你和所有30尺内的盟友因战场位置而获得的攻击检定或AC上的加值+1(如夹击或掩蔽)。你可以以直觉动作消耗一个法术位,使此加值每环+1,持续到你的下个回合开始为止。

遗承架势(Legacy Style,Su):8级时,选择一个流派专长。你可以在血怒时使用此专长;但是,如果你没有达成所有先决条件,你必须在进入流派时花费一个法术位,并且每环消耗仅能维持1轮或直到你的狂怒结束,以较短者为准。如果你已经拥有此专长,你可以在开启血怒时以自由动作进入该流派架势。

战争记忆(War’s Memory,Sp):12级时,每天一次,你可以具现祖先血漫沙场的幻景。此效果视同法术 幻景CRB,除了它只能具现出文明历史中的战争场景,而且它会在血怒结束时结束。识破的豁免检定DC等于10+1/2血脉狂怒者等级+体质修正。可怕的场景使得区域内的生物在对恐惧效果的豁免检定上受到-2减值,直到他们识破幻术。如果一个生物在识破的意志豁免中失败,它会战栗直到你的血怒结束,或直到离开有效区域。这是一种幻术(五官幻觉)和恐惧效果。

遗承贯通(Legacy Conduit,Su):16级时,当使用“遗承架势”狂血之力时,你可以以迅捷动作消耗法术位来将能力所选的流派专长的增益共享给所有30尺内的盟友。持续每环1轮。你的盟友仍需以一个迅捷动作进入流派架势。

武装号召(Call to Arms,Su):20级时,每天一次,你可以唤来一支来自失落文明的灵魂军队。这和CL等于你的等级的 灵能盟友APG 法术一般运作,除了它会召唤数量等于你体质修正的盟友,并且盟友使用你的力量修正进行攻击检定。你可以通过一个迅捷动作指挥所有这些盟友。每个盟友都可以根据你的指挥攻击不同或相同目标。盟友会存在到法术持续时间结束或你的血怒结束,以先到者为准。

劇透 -  原文:
Vestige Bloodline
Source Blood of the Ancients pg. 4
You are the descendant of great heroes from a lost civilization.

Bonus Feats: Combat Casting, Exotic Weapon Proficiency, Greater Weapon Focus*, Greater Weapon Specialization*, Iron Will, Weapon Focus, Weapon Specialization*. (The bloodrager counts his total bloodrager levels as fighter levels for the purpose of qualifying for any feats marked with an asterisk  * . If he also has levels in fighter, these levels stack.)

Bonus Spells: true strike (7th), false life (10th), phantom steed (13th), mass enlarge person (16th).

Bloodline Powers: When you bloodrage, you transform into an ancestor or another notable figure from a lost civilization.

Warrior’s Discipline (Su): At 1st level, you tap into untold generations of battle experience to control your battle fury. As a swift action, you can halve any morale bonuses gained from bloodrage to be able to use Intelligence- or Charisma-based skills, or any abilities requiring patience or concentration. This effect lasts for 1 round.

Ancient Tactics (Su): At 4th level, while you are bloodraging, whenever you or an ally within 30 feet of you would gain a bonus on attack rolls or to AC due to battlefield position (such as flanking or cover), that bonus is increased by 1. Allies must be able to see and hear you to gain this bonus. You can expend a spell slot as an immediate action to further increase this bonus by 1 per level of the spell slot expended until the beginning of your next turn.

Legacy Style (Su): At 8th level, select any one style feat. You can use this style feat while bloodraging; however, if you do not meet all of the style feat’s prerequisites, you must expend a spell slot when entering the style’s stance, and the benefits last for only 1 round per level of the spell slot expended or for the duration of your bloodrage, whichever is shorter. If you already have this style feat, you can enter the style’s stance as part of the free action to bloodrage.

War’s Memory (Sp): At 12th level, you can manifest an illusion of an ancestor’s bloody battlefield once per day. This functions as hallucinatory terrain, except it can create only battlefields drawn from a civilization’s past, and the effect ends when your bloodrage ends. The saving throw to disbelieve is equal to 10 + 1/2 your bloodrager level + your Constitution modifier. The horrifying scene causes creatures within the area of effect to take a –2 penalty on saves versus fear effects until they disbelieve the illusion. If a creature fails the Will save to disbelieve the illusion, it gains the shaken condition until your bloodrage ends, or until it leaves the area of effect. This is an illusion (glamer) and fear effect.

Legacy Conduit (Su): At 16th level, when using the legacy style bloodline power, you can expend a spell slot as a swift action to share the benefits of the selected style feat with all allies within 30 feet. The benefits last for 1 round per level of the spell slot expended. Allies must still enter the style’s stance as a swift action.

Call to Arms (Su): At 20th level, you can summon a ghostly army from a fallen civilization once per day. This functions as spiritual ally with a caster level equal to your level, except that it summons a number of allies equal to your Constitution modifier, and the allies use your Strength modifier for attack rolls. You can direct all of these allies with a single swift action. Each ally can attack a different target or the same target, as you direct. The allies remain until the spell’s duration ends or your bloodrage ends, whichever comes first.
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Re: 【BotA】职业选项
« 回帖 #2 于: 2018-12-29, 周六 00:29:48 »
通灵者 传奇英灵 Medium Legendary Spirits

纳姆扎鲁姆 Namzaruum(统帅)

并不是所有宁巴沙 Ninshabur 的神都已被遗忘。圣雄herogod 纳姆扎鲁姆的先知们宣称祂正休憩于 沉眠王者之庭Hall of Slumbering Kings,终将归来并带领忠属迈向胜利。

需求:要想获得纳姆扎鲁姆的青睐,就请踏上前往祂那位于艾兹达 Ezida 中央的庙塔的旅程吧。在那里,你需要发誓会帮助召集纳姆扎鲁姆的后代并通告天下纳姆扎鲁姆行将归来。在纳姆扎鲁姆响应你的呼唤之前,你还必须成功通过魅力检定。

禁忌:如果你在降灵纳姆扎鲁姆时选择接受禁忌,那么你必须竭尽所能地寻找纳姆扎鲁姆的后裔并传颂教义,即使这样做可能十分危险。

次级:阵列防御(Phalanx Defense,Su):此能力如同统帅之令,除了只要一位参加了降灵会的成员与另一为成员邻接,他们就可以将同调加值加到对抗冲撞、拖拽、闯越、或绊摔的CMD上。
这调整了统帅之令。

高等:沉眠剑势(Slumbering Sword,Su):当一个30尺内的盟友受到攻击时,你可以以直觉动作提升1点与纳姆扎鲁姆的共鸣,为那位盟友对单次攻击提供部分掩蔽。盟友必须能够看到并听到你才能获得此效果。如果那次对你盟友的攻击未命中,且对方在那位盟友的触及范围内,他可以对发动攻击的敌人进行一次借机攻击。你可以用标准动作来使用此能力,这会为盟军提供持续1轮的部分掩护,但是这样敌人也不会引发借机攻击。
这取代了果断出击。

劇透 -  原文:
Namzaruum (Marshal)
Source Blood of the Ancients pg. 22
Not all gods of Ninshabur are forgotten. Prophets of the herogod Namzaruum claim he rests in the Hall of Slumbering Kings, but will return to lead the faithful to victory.

Gaining Favor: To gain Namzaruum’s favor, journey to his ziggurat at the center of Ezida. There, you must swear to help gather the descendants of Ninshabur and to tell all of Namzaruum’s inevitable return. You must also succeed at a Charisma check before Namzaruum will answer your call.

Taboos: If you accept a taboo while channeling Namzaruum, you must take any opportunity to seek out Ninshaburian descendants and proselytize, even if doing so would be disadvantageous.

Phalanx Defense (Lesser, Su): This functions as the marshal’s order ability, except if you or an ally who participated in your seance are adjacent to another ally who participated, you and any applicable allies can also add your spirit surge to your CMD against bull rush, drag, overrun, and trip attempts.

This alters marshal’s order.
Slumbering Sword (Greater, Su): When an ally within 30 feet is attacked, you can allow Namzaruum to gain 1 point of influence over you as an immediate action to provide partial cover to that ally for a single attack. The ally must be able to see and hear you for this ability to function. If the attack against your ally misses, your ally can make an attack of opportunity against the enemy who made the attack if that enemy is within your ally’s reach. You can use this ability as a standard action to instead grant an ally partial cover for 1 round, but missed attacks against the ally do not provoke attacks of opportunity.

This replaces decisive strike.
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Re: 【BotA】职业选项
« 回帖 #3 于: 2018-12-29, 周六 00:30:07 »
术士 血统 Sorcerer Bloodlines

遗民血统 Vestige Bloodline

依续着你的先祖你追溯到了一个久远的失落文明,你可以唤起它那些尘封的人物往事来获得力量。

本职技能:知识(历史)。

遗民血统奖励法术:(译名取自chm法术速查)
3级——鉴定术
5级——共享记忆
7级——秘法视力
9级——极化认知
11级——心灵连线
13级——解析咒文
15级——灵视
17级——感知位置
19级——预警术

奖励专长:奥术打击,增强召唤,制造奇物,回音法术,钢铁意志,领导力,技能专攻(知识:历史),法术专攻。

血统奥秘:每当你施展一个预言系的法术时,你能回溯过去。24小时内,你的下一个估价、工艺、或知识检定获得等同于法术环级的内在加值。

血统力量:你与过去的联系让你能展现先祖的奥秘与威能。

联结物品(Bonded Object, Sp):1级时,你与一件来自久远失落文明的古物建立奥术联结,将术士等级视为法师等级。你拥有的术士等级和法师等级相叠加来决定联结物品的效果。每天一次,你的联结物品能让你释放任一已知法术并使其豁免DC提高1点。

荣光重现(Restored Glory, Su):3级时,你 占有possession 的破损状态的物品可以如同没有破损状态一样如常工作,但如果它们的生命值达到0,它们仍会被正常摧毁。9级时,你拥有的被摧毁的物品(生命值为0的物品)表现为只处于破损状态,但如果它们的负向生命值大于等于你的等级,它们就会被完全摧毁,并且即使是被你所占有也不再具有任何功能。15级时,你占有的摧毁物品表现得像被修复如初一般,并会正常工作,尽管它们可以如上所述被完全摧毁。要受此能力影响,被摧毁的物品需要留下实物碎片。不再被你占有的物品会正常地受到这些状态的影响。此能力不能影响神器。

呼唤先祖(Call Ancestor,Sp):9级时,每天一次,你可以用一个标准动作重现一位久逝血亲的简略绘象。此效果视同法术 次级拟像术UM,但此拟像只持续每术士等级1轮的时间。它具有和你相同的数据,并且总是你的一位祖先的模样。而且,拟像有着过去的失传了的知识。召唤拟像时,选择一种知识。拟像在那个知识技能上受训并有着两倍你的等级+智力调整值的加值。拟像遵从你的指挥,但它不能攻击或进行敌对行动。17级时,你每天可以使用此能力两次。20级时,你每天能用三次。同一时间你只能拥有一个拟像。

永恒过往(Alien Resistance, Su):15级时,你获得了一个沉浸式心像结界 Immersive Mindscapes(详见《异能冒险》)。这可以作为一个永久的 高等塑造心像结界OA 法术,除了它所展现的景象必须为一个失落的文明,并且你不在创造心像结界时指定其他生物为目标。你可以随意以标准动作打开通往心像结界的通道(如同法术 心像门OA),让你或其他生物进入或离开。此结界只会依据你对该文明知识的了解程度而丰富其身,但其中仍然潜藏着密藏。心像结界有着作为所有知识的图书馆的作用(译注:免除知识技能未受训则不能进行DC10以上的检定的规则,并且可以提供一定的加值。);在结界的帮助下,你可以花费1d4小时的探查时间来以知识(历史)检定代替任何其他知识检定。

心像结界的帖子

忆往具现(Manifest Memory,Su):20级时,你可以将部分心像结界叠加到你周围的世界之上。此能力类似于法术 海市蜃楼CRB
,但具现的所有建筑物和地形必须是你的心像结界中的。你可以随意使用此功能,但你同时只能维持一个“忆往具现”的存在。你可以让任何之前进入过心像结界的、在你视线范围内的生物以自由动作识破此幻术。

劇透 -  原文:
Vestige Bloodline
Source Blood of the Ancients pg. 4
You trace your ancestry to a bygone civilization and can call upon its forgotten people or places for power.

Class Skill: Knowledge (history).

Bonus Spells: identify (3rd), share memory (5th), arcane sight (7th), hypercognition (9th), telepathic bond (11th), analyze dweomer (13th), vision (15th), discern location (17th), foresight (19th).

Bonus Feats: Arcane Strike, Augment Summoning, Craft Wondrous Item, Echoing Spell, Iron Will, Leadership, Skill Focus (Knowledge [history]), Spell Focus.

Bloodline Arcana: Whenever you cast a spell of the divination school, you see into the past. You gain an insight bonus equal to the divination spell’s level on the next Appraise, Craft, or Knowledge skill check you attempt within 24 hours.

Bloodline Powers: Your connection to your past allows you to tap into ancient secrets and power.

Bonded Object (Sp): At 1st level, you gain an arcane bond, per a wizard equal to your sorcerer level, with an object constructed by a long-lost civilization. Your sorcerer levels stack with any wizard levels you have when determining the powers of your bonded object. This ability does not allow you to have both a familiar and a bonded object. Once per day, your bonded object allows you to cast any one of your spells known and increase the save DC of that spell by 1.

Restored Glory (Su): At 3rd level, objects in your possession with the broken condition function as if they did not have the broken condition, though if they reach 0 hit points they are destroyed as normal. At 9th level, destroyed objects (objects with 0 hit points) in your possession function and appear as if they had only the broken condition, though if they reach a number of negative hit points equal to your level, they become fully destroyed and don’t function at all, even in your possession. At 15th level, destroyed objects in your possession function and appear as if fully repaired, though they can become fully destroyed as described above. Destroyed objects must have physical pieces left to be affected by this ability. Objects that leave your possession are affected normally by these conditions. This ability does not affect artifacts.

Call Ancestor (Sp): At 9th level, once per day, you can spend a standard action to grant a long-dead relative a brief facsimile of life. This functions as the lesser simulacrum spell, except the simulacrum lasts only 1 round per sorcerer level you have, has the same statistics as you, and always has the likeness of an ancestor. In addition, the simulacrum has lost knowledge from the past. When summoning the simulacrum, select one Knowledge skill. The simulacrum is considered trained in that skill and has a bonus on Knowledge checks of this type equal to twice your level plus your Intelligence modifier. The simulacrum is under your control, but it cannot attack or take hostile actions. At 17th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day. You cannot have more than one ancestor simulacrum active at any one time.

Eternal Past (Su): At 15th level, you gain an immersive mindscape (Pathfinder RPG Occult Adventures 235). This functions as a permanent greater create mindscape spell, except it must appear as a lost civilization, and you do not target any other creatures when the mindscape is created. You can open a conduit to your mindscape as a standard action at will (per the mindscape door spell), allowing you or other creatures to enter or leave. The mindscape is only as detailed as your knowledge of the lost civilization but still holds valuable secrets. The mindscape functions as a library for all Knowledge skills; while within your mindscape, you can spend 1d4 hours researching to use a Knowledge (history) check in place of any other Knowledge check.

Manifest Memory (Su): At 20th level, you can overlay portions of your mindscape onto the world around you. This functions as the mirage arcana spell, except all structures and terrain created must be places appearing within your mindscape. You can use this ability at will, but you can maintain only a single manifest memory at any one time. You can allow any creature you can see who has previously entered your mindscape to automatically disbelieve the illusion as a free action.
« 上次编辑: 2019-01-01, 周二 23:49:36 由 连桑 »
更好的美工、格式、翻译、润色建议随时欢迎。

离线 誓约推倒之剑

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Re: 【BotA】古国血脉 Blood of the Ancients:职业选项
« 回帖 #4 于: 2018-12-29, 周六 01:58:06 »
我实在想不到更好的译名啦 :em031

血脉狂怒者 血脉Bloodrager Bloodlines

失落血脉Vestige Bloodline
你是失落文明的伟大英雄的后裔。
遗族血脉?
关注嘉然,顿顿解馋!

离线 longman123

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Re: 【BotA】古国血脉 Blood of the Ancients:职业选项
« 回帖 #5 于: 2018-12-29, 周六 02:18:03 »
这个继承架势可以忽略全部专长前提条件来选?那还是不错的啊。

离线 七重天の私

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Re: 【BotA】古国血脉 Blood of the Ancients:职业选项
« 回帖 #6 于: 2018-12-29, 周六 02:50:59 »
遗族现在不一般指代被遗忘者嘛
点我有惊喜哟!

离线 Passer556

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Re: 【BotA】古国血脉 Blood of the Ancients:职业选项
« 回帖 #7 于: 2018-12-29, 周六 06:26:46 »
遺民吧? 遺族不是死者親族的意思嗎?
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

离线 誓约推倒之剑

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Re: 【BotA】古国血脉 Blood of the Ancients:职业选项
« 回帖 #8 于: 2018-12-29, 周六 10:05:13 »
遺民吧? 遺族不是死者親族的意思嗎?
嗯,遗民也挺好,不过“失落文明伟大英雄的后裔”不就是死者(死了的英雄)的亲族(后裔)嘛=3=
关注嘉然,顿顿解馋!

离线

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Re: 【BotA】古国血脉 Blood of the Ancients:职业选项
« 回帖 #9 于: 2018-12-31, 周一 15:56:51 »
充滿智慧的术士血脉能力… :em012

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due