作者 主题: 【第七章】折磨刑具(TORTURE IMPLEMENTS)  (阅读 11860 次)

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【第七章】折磨刑具(TORTURE IMPLEMENTS)
« 于: 2016-08-13, 周六 14:07:12 »
折磨刑具(TORTURE IMPLEMENTS)

这些装置会造成巨大痛苦,经常用于酷刑,是一种在拷问中控制他人的虐待手段。众所周知,拷问并不是一个有效的审讯手段,为了停止拷问而告诉拷问者她想听到的信息,基本上都是假的。每一个拷问行为会使拷问者的阵营向邪恶调整一次,它被视为一种有意识的邪恶行为如同赎罪的效果一般。



引用
表:  折磨刑具
道具             价格            重量
异端尖叉       10 gp          1磅
铁处女          500 gp        300磅
肢刑架          300 gp        500磅
鼠笼             5 gp           15磅
拇指夹          15 gp          1磅
精致拇指夹    50 gp          1磅
环钻             20 gp          1磅



异端尖叉(HERETIC’S FORK)
价格:10GP   重量:1磅
这个装置是一把大约9英寸长,配备了一个结实皮革项圈的锋利双头叉子。这个邪恶的装置固定在一个无助目标的脖子上,刺穿受害者下巴下面和胸部。当装置安装时造成1d6点非致命伤害,并在受害者开始入睡时造成额外的1d6点非致命伤害。通过剥夺受害者的睡眠,有效地保持受害者被无限唤醒,并使受害者疲乏(fatigue)和力竭(exhaustion)。成功通过DC22的逃脱检定,受害者可以不用手臂从叉子间逃脱出来,尽管异端尖叉仍然绑在脖子上。



铁处女(IRON MAIDEN)
价格:500GP   重量:300磅。
这些可怕的巨大设备,像是内衬锋利钉子的铁棺材一样,用于折磨和处死不幸的受害者。当中小型生物被强迫装进铁处女时,钉门就会猛烈地关闭,这个生物就会被铁处女钉穿全身,并立即造成3d6点穿刺伤害。

肢刑架(RACK)
价格:300GP   重量:500磅。
肢刑架是拷问者装置库中最臭名昭著、最恐怖的装置之一,它能够对受害者的身体造成毁灭性伤害。无助的受害者通过装置的框架被展开,每个肢体各自绑在一个中心轱辘上。每转动一次曲柄会累计1d6点的非致命伤害,直到第四转的4d6点非致命伤害。第四转之后的每转,受害着会因四肢脱臼,软骨断裂,骨骼破碎造成4d6点非致命伤害,并造成1点力量,敏捷,体质属性伤害。一些肢刑架装有刺穿受害着身体的钉刺转轮,会造成致命伤害,而不是非致命伤害。逃离肢刑架需要成地通过DC30的逃脱检定。

鼠笼(RAT CAGE)
价格:5GP   重量:15磅。
这个一个可以容纳20只老鼠的特制铁笼,在它的开口处周围有结实的皮带,在顶端有装有木炭或其他燃料的金属坩埚。拷问者把装置的开口处紧紧地绑在无助受害者的腹部,把老鼠置于笼中,并点燃坩埚中的燃料。在1d10轮中,持续增加的热量会导致老鼠通过撕咬受害者的腹部来挖出一条逃生之路。每轮每只老鼠会造成1点穿刺伤害。受害者可以成功地通过DC20点的逃脱检定来摆脱鼠笼,尽管有些贪婪的害虫可能会继续它们之后的行动轮。



拇指夹(THUMBSCREW)
普通品   价格:15GP   重量:1磅。
精制品   价格:50GP   重量:1磅。
它既是一个拷问装置,又是一个束缚装置。这个小的金属支架由两个平行,镶嵌长钉的铁条组成。使用者通过拧紧框架的螺栓可以使其紧紧关闭,压碎在它们中间的受害人的拇指。被拇指夹束缚的受害着虽然可以行动,但是不能有效地挥舞武器,拿起道具,或是执行任何需要手灵巧度的行为或技能检定,所有这些行为会受到5点减值并且每次尝试会对自己造成1d6点非致命伤害(不包括尝试使用逃脱术来摆脱拇指夹)。被拇指夹束缚的施法者不可以施展含有姿势成分的法术。当使用拇指夹作为拷问装置的时候,使用者可以转动拇指夹的螺栓来造成1d6点非致命伤害。从拇指夹逃脱需要成功地通过DC28点的逃脱检定(精制品的DC为30)。



环钻(TREPHINE)
价格:20 GP   重量:1磅。
这个手术器械拥有圆形的锯齿状叶片,用于在病人头骨上钻孔以缓解因头部受伤造成的颅骨肿胀,一些外科医生认为,这可以释放恶灵。使用环钻需要10分钟的时间,并会对该生物造成5点穿刺伤害。成功通过DC25点医疗检定,使用者可以治愈1d4点因头部的物理创伤造成的任何心智属性伤害,例如致命狙击(critical Called Shot),衰弱狙击(debilitating blow called shot),或者治愈因衰弱狙击造成的严重脑外伤。如果使用者检定失败,该生物仍然受到5点穿刺伤害。如果使用者检定失败到达5点或更多,作为替代将会受到10点穿刺伤害和1点智力,感知,魅力属性伤害。



劇透 -   :
TORTURE IMPLEMENTS These devices cause great pain, and are often used in torture. Engaging in torture is ultimately nothing more a sadistic means to control another person. Rather than being an effective means of interrogation, torture produces notoriously inaccurate information designed to tell the torturer what she wants to hear and make the torture stop. Each act of torture shifts the torturer’s alignment one step toward evil, and it counts as a willful evil act for the purpose of effects like atonement. HERETIC’S FORK PRICE 10 GP WEIGHT 1 lb. This device is a sharp, double-ended prong that is approximately 9 inches in length and fitted with a stout leather neckband. This nefarious device is secured on a helpless target’s neck so the prongs pierce both the underside of the victim’s chin and the victim’s chest, dealing 1d6 points of nonlethal damage when the device is attached and an additional 1d6 points of nonlethal damage if the victim begins to fall asleep, effectively keeping the victim awake indefinitely and subjecting the victim to fatigue and exhaustion through sleep deprivation. A successful DC 22 Escape Artist check allows the victim to get free of the prongs without using his arms, though the heretic’s fork remains strapped to his neck. IRON MAIDEN PRICE 500 GP WEIGHT 300 lbs. These dreadful devices are large, stylized iron coffins lined with sharp spikes used to torture and execute unfortunate victims. When a Small or Medium creature is forced within the iron maiden and the spiked doors are slammed shut, the creature is impaled on all sides by the iron spikes, immediately taking 3d6 points of piercing damage. RACK PRICE 300 GP WEIGHT 500 lbs. The rack is one of the most infamous and feared devices in the torturer’s arsenal, capable of inflicting ruinous damage to a victim’s body. Helpless victims are splayed across the device’s frame, and each limb is lashed to a central windlass. Each turn of the crank deals a cumulative 1d6 points of nonlethal damage, up to 4d6 points of nonlethal damage on the fourth turn. Each subsequent turn after the fourth deals 4d6 points of nonlethal damage and
deals 1 point of damage each to the victim’s Strength, Dexterity, and Constitution scores as it dislocates limbs, cracks cartilage, and breaks bone. Some racks are fitted with spiked wheels that puncture the victim’s body, dealing lethal damage rather than nonlethal damage. Escaping from a rack requires a successful DC 30 Escape Artist check. RAT CAGE PRICE 5 GP WEIGHT 15 lbs. This specially crafted steel cage can hold up to 20 rats, and includes stout leather straps around its open end and a metal crucible for holding hot charcoal or other fuel on its top end. Torturers tightly strap the open end of the device to a helpless victim’s abdomen, insert the rats into the cage, and set the crucible’s fuel alight. In 1d10 rounds, the increasing heat causes the rats to gnaw and dig their way through the victim’s abdomen to escape, dealing 1 point of piercing damage per rat each round. A victim can wiggle free of a rat cage with a successful DC 20 Escape Artist check, though some of the voracious vermin may continue their consumption in subsequent rounds.
THUMBSCREW Common PRICE 15 GP WEIGHT 1 lb. Masterwork PRICE 50 GP WEIGHT 1 lb. Both a torture and restraining device, this small, metal armature consists of two parallel, spikestudded bars that close together as the user tightens the frame’s screws, crushing a victim’s thumbs between them. A victim restrained by a thumbscrew is able to move but can’t effectively wield weapons, hold items, or perform any actions or skill checks that require manual dexterity, taking a –5 penalty on all such actions and dealing 1d6 points of nonlethal damage to himself with each attempt (this doesn’t include Escape Artist attempts to escape the thumbscrew). Spellcasters bound by thumbscrews are unable to cast spells with somatic components. When using a thumbscrew as a torture device, the user can turn the thumbscrew’s bolt to deal 1d6 points of nonlethal damage. Escaping from a thumbscrew requires a successful DC 28 Escape Artist check (DC 30 for a masterwork thumbscrew). TREPHINE PRICE 20 GP WEIGHT 1 lb. This surgical instrument has a serrated, circular blade that is used to bore holes into the skulls of patients to relieve cranial swelling from head trauma or, as some chirurgeons believe, release evil spirits. Use of a trephine takes 10 minutes, and deals 5 points of piercing damage to the subject creature. With a successful DC 25 Heal check, the user can heal up to 1d4 points of ability damage to any one mental ability score caused by physical trauma to the head, such as the critical called shot or debilitating blow called shot (Pathfinder RPG Ultimate Combat 196), or it can cure the severe brain trauma inflicted by the debilitating blow called shot. If the user fails the check, the subject still takes 5 points of piercing damage. If the user fails the check by 5 or more, the subject instead takes 10 points of piercing damage and 1 point of damage each to its Intelligence, Wisdom, and Charisma scores. Table 7–1: Torture Implements Item Price Weight Heretic’s fork 10 gp 1 lb. Iron maiden 500 gp 300 lbs. Rack 300 gp 500 lbs. Rat cage 5 gp 15 lbs. Thumbscrew 15 gp 1 lb. Thumbscrew, masterwork 50 gp  1 lb. Trephine 20 gp 1 lb.

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