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奈多,阴影之地
« 于: 2018-08-07, 周二 22:54:43 »
奈多,阴影之地 Nidal,Land of Shadows
作者 Liane Merciel
目录
居于阴影
地区志
幽暗中的威胁
怪物志

内容提示
PF战役设定:奈多,阴影之地详述了一个虚构的国度,掌管痛苦、受难与折磨的邪神与其教会是这里的统治者。同样,本书中也包含了一些敏感概念与内容,包括肉体折磨和心灵折磨、借由恐惧来操纵他人情绪与心理、对暴力的描写与暗示、以及肉体恐怖。在将本战役设定的内容加入游戏前,你应告知玩家们这些内容的主题,并确保他们可以接受。如果哪怕有一个玩家对本书中某些概念感到不适,你应当将那部分的内容(或该书中全部内容)移除,并专注于你游戏中的其他情节。
当开展包含象本书中出现的恐怖元素的游戏时,玩家是否同意(包括GM)是最需要考虑的事情。请参考PFRPG惧怖冒险第190-191页中对该重要话题的更加深入的讨论。



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劇透 -  英文原图:

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Re: 奈多,阴影之地
« 回帖 #1 于: 2018-08-09, 周四 17:42:24 »
居于阴影 Living in Shadow
荒芜满地,夜主驱之。死亡猎命,夜主缚之。苦痛侵袭,欲碎人心。库松教诲,痛不足惧。蒙主恩典,成奈多人。蒙主恩典,吾掌黑夜。
库松子民,顺其旨意。荣归夜主,誉入吾心。星陨之灾,毁天灭地。帝国崩塌,万民凋零。贤人卫士,化兽相食;经师学者,沦为愚痴。
唯吾独善,唯吾独存。蒙主庇佑,直至今日。夜主之赐,唯吾称之;夜主之誉,唯吾荣之。
悠悠岁月,唯吾独存。夜主恩泽,唯吾独享。奈多其荣,唯吾当称。奈多其荣,唯吾当称。
——传统节日夜还节上的布道词

劇透 -   :
荒芜袭向我们,是午夜领主给予我们救赎。死亡狩猎我们,是午夜领主将其束缚。苦痛试图击垮我们,是宗-库松教导我们苦痛不值得畏惧。因其恩典,成就了我们奈多人。因其恩赐,我们得以掌控黑夜。
宗-库松所选定的子民们,服从主人的命令使我们自豪。我们要去为午夜领主追求荣光。纵观世界,万民之中,只有我们不因星陨之灾而分崩离析。当帝国崩塌,学者在废土中沉沦于愚昧,贤者与和平卫士化作只求生存的原始食人族时,只有我们我们毫发无损。只有我们值得宗-库松庇护,一直到今日。只有我们配得上他的恩赐,只有我们能为他带来真正的荣耀。”
“我们独存于漫长岁月。我们独享午夜领主之恩典。我们是奈多人。”
劇透 -  原文:
LIVING IN SHADOW
Desolation fell upon us, anD the MiDnight lorD gave us succor. Death caMe to hunt us, anD the MiDnight lorD gave us its leash. pain trieD to break us, anD Zon-kuthon taught us that it helD nothing to fear. by his grace we are niDalese. by his gifts we Master the night.
“chilDren anD chosen of Zon-kuthon, be prouD to serve your Master’s will. finD glory in the MiDnight lorD’s favor. for only we, aMong the varieD peoples of the worlD, stooD unbroken by the shattering of earthfall. we alone surviveD unscatheD when prouD eMpires cruMbleD, when scholars fell into the ignorance of ruin, when sages anD peacekeepers becaMe cruDe cannibals just to survive. only we were worthy of Zon-kuthon’s protection, anD so it reMains toDay. only we are still worthy of his gifts, anD only we can give hiM true glory.
“we alone holD the heritage of ages. we alone revel in the MiDnight lorD’s gifts anD grace. we alone are niDalese.”
 —traDitional festival of night’s return serMon
        奈多是一片被阴影束缚的土地。
        一万年前,当星陨降临,蔽日之灾摧毁了格拉利昂最伟大的文明时,古代的奈多马王们选择求救于他们的诸神灵。尽管这些祖先神灵没有回应,另一股力量却应声而至:宗-库松,午夜领主,阴影与痛苦之神。他提出了一项可怕的交易:用永恒的奴役换取他的救助。奈多人民能在星陨之灾中获得庇护,但代价则是绝对的服从——他们的,以及他们之后每一代子孙的。
        在恐惧与绝望中,古代奈多的人民同意了这份交易。他们发誓效忠于宗-库松,而这份忠诚也代代相传直至今日。
        如今,奈多与格拉利昂其他国家相比显得格格不入。自奈多人为自己铐上宗库山的锁链以来,已经过去了一百个世纪,这漫长的时光深深地塑造了这片土地及其居民。
        黑暗在字面意义上笼罩着奈多的腹地。广阔的乌斯克森林有着天然的树冠穹顶,只有些许日光得以下渗;而在影烁之城帕格莱斯,黑叶的树木使街道停留在永恒的薄暮。吸血鬼和卡利尼们自如地行走在苍白的林荫道上,不受太阳所困扰。
        奈多的文化也在午夜领主的奇想中被重塑。在由三位神秘人物组成的黑三角领导下,阴影朝廷负责确保奈多的人民服从宗-库松的意志。他们用纤细的低语和鸿毛般的轻触来维持统治,因为当低语轻触就能承载着无法想象的痛楚时,大喊大叫便显得毫无必要了。
        然而阴影朝廷的力量不是绝对的。叛逆的脆弱星火依然闪烁在奈多国土。偶尔也会有奈多人逃出宗-库松的魔爪。他们中有些人相信一切达成的交易都能被打破,而他们也终有机会将祖国从其酷烈主子的束缚中解放。尽管宗-库松的邪恶束缚是如此强大,仍有善良之士居住在奈多。在厚重的恐惧面纱底下,这些善良的人过着各自的生活,他们生儿育女,向午夜领主念几句必要的颂词,希望着终有一日他们的子孙能脱离苦海。
        虽然奈多以闭锁国门和不欢迎外人而闻名,但依然有很多好奇或有着雄心壮志的外来者来到了这里。奈多曾付出巨大的代价来自保,而作为结果,星陨之灾前诸多文明的知识与成果得以完整地流传下来,这在现代诸文明国度中是绝无仅有的。奈多所藏的宝藏大多古怪又扎手,但它们的确无与伦比。
劇透 -  原文:
Nidal is a land chained in shadow.
Ten thousand years ago, when the great cataclysm of Earthfall blotted out the sun and shattered Golarion’s mightiest civilizations, the ancient horselords of Nidal cried to their gods for help. Though their ancestral gods did not answer, another power did: Zon-Kuthon, the Midnight Lord, god of shadow and pain. He offered them a terrible bargain: salvation in exchange for eternal servitude. The Nidalese would find shelter from the devastation of Earthfall, but at the cost of absolute obedience—theirs, and that of all their descendants who should ever be born.
Terrified and desperate, the ancient Nidalese agreed. They bound themselves in fealty to Zon-Kuthon, and they have lived with the consequences ever since. Today, Nidal is like no other nation on Golarion. A hundred centuries have passed since the Nidalese locked themselves into Zon-Kuthon’s chains, and that toll of years has shaped the land and its inhabitants profoundly.
Literal darkness blankets the heartlands of Nidal. The immense trees of the Uskwood let little light through their canopy, and in the glittering shade city of Pangolais, the black-leaved trees cast the streets into eternal twilight. Vampires and caligni walk its pale boulevards with perfect ease, untroubled by the sun.
Nidal’s culture, too, has been transfigured by the Midnight Lord’s whims. The Umbral Court, led by the three mysterious figures of the Black Triune, ensures that the people of Nidal obey Zon-Kuthon’s will. They govern in murmurs and feather-light touches, for shouts are unnecessary when every whisper carries the promise of unimaginable pain. The Umbral Court and its agents bind ordinary Nidalese into servitude, using the twin whips of torture and oppressive terror, and they are pitilessly efficient.
Yet their power is not absolute. Fragile strands of rebellion glimmer across the nation. Occasionally, a Nidalese escapes Zon-Kuthon’s grasp. Some believe that any bargain made can be broken, and that it might be possible to free their homeland from its cruel master’s bonds. Though the evil yoke of Zon-Kuthon is strong, there are still good people who live in Nidal. Under a heavy veil of fear, these goodly people live their lives, raise their children, pay lip service as needed to the Midnight Lord, and hope against hope that salvation might someday come for future generations.
Though the nation is famously insular and unwelcoming as a rule, there is still much here to draw curious or ambitious outsiders. A great price was paid to preserve Nidal, and here—as nowhere else among known civilizations—the lore and learning of pre-Earthfall civilizations survive intact. The treasures of Nidal are strange and sharp, but they are unrivaled.

历史

         在星陨之灾震撼世界前,奈多人的部落民祖先们是一些卡利德马王(Horselord)。他们有着棕褐色的皮肤与一头黑发,过着半游牧的生活,根据季节变换和猎物迁徙而旅行私房,而将部落中的死者埋葬在巨石墓冢之下。萨满是他们的精神领袖,而酋长们则掌管部族的日常生活。
        大多数马王部族所崇敬的神祇已在漫长的时光中被忘却。有些部族信仰哥兹莱,奈多人在草原和翠林中得以见识这位自然之神的手笔;还有些则崇拜黛丝娜,梦境与旅者的女神,而时至今日,即便奈多已遍布宗-库松信徒,依然有奈多人从梦境女神身上寻得了隐秘的希冀。
        古代奈多人几乎没有永久定居点,他们更爱使用储备良好的各处小哨站。在当年,他们有着多彩的文化,而他们高超的养马技术则几乎傲视全世界。他们出产的良驹是古代世人追捧的珍品,而古代奈多人则视自己的坐骑为挚爱的家人。
        在-5293 AR,星陨之灾撕裂了大地。陨石激起的尘埃遮蔽天日,而部落民们则发觉他们的生活方式即将被迅速断绝。人可以逃入地下靠啃根茎和幼虫维生,但马不行。因此,当奈多人选择将自己的自由献给宗-库松时,他们至少有一部分原因是为了保护珍爱的马儿。讽刺的是,这些马儿如今早被遗忘,但它们的幽魂依然萦绕在这片土地。
        那些后来被悲惨地转化成黑三角的奈多人领袖们在与宗-库松达成交易时,并没有打算拯救自己子民以外的人。但当奈多人获得了午夜领主的庇护后,一些来自阿兹兰特、瑟西隆和更多其他地区的生还者们急切地找上门来。他们散落在奈多的各地,寻求一处安身之所。
        一夜之间,奈多从热爱自由的游牧民社会,变成了阿维斯坦的最后一处文明。宗-库松信仰变成了奈多文化的新核心。在黑三角的指引下,自称阴影朝廷的宗库松精英贵族团体得以崛起,并充当统治者们的耳目。这之后,奈多的势力撤出了混乱不堪的周边国度。奈多人日益醉心于各种神秘与奥术研究上,而对外部世界失去了兴趣。
        切利亚斯在4305 AR发起的进攻出人意料而又让人生厌。奈多人曾习惯于把自己可怕的名声作为对敌人的有力威慑。事实上,宗-库松信徒们乐于把那些痛苦不堪但还留有性命的入侵者逐个送回他们的家乡。但在信奉扩张主义的国王哈里亚德三世的领导下,切利亚斯人没有被吓住。宗-库松似乎选择不向入侵者降下其最深沉的惧怖,而尽管奈多人在狂热中凶猛地回击,并且也愿意继续战斗下去时,黑三角最终却向他们发布了相反的命令。在30年的战争后,奈多选择了议和。
        在4338 AR,奈多正式承认切利亚斯的战胜。这之后的数世纪被奈多人称之为影碎时期(Shadowbreak),因为这是他们自建国以来第一次见识到大规模的文化交流。在此期间,温和派宗库松信徒减少了信仰中那些最为残酷的暴行,奈多学者们也更多与敌国的同行们接洽,整个国家前所未有般地对外开放。谎言之屋就是在这个时期开门迎客,邀请全世界的牛皮大师进入乌斯克森林,诉说他们那些难以让人相信的故事。
        然后奥罗登死了,切利亚斯陷入了公民战争,而宗-库松的真信徒们得以知晓为何黑三角在300年前命令他们投降。遵从着午夜领主的意旨,奈多选择全力支持狠毒的特鲁恩家族派系,而当这群魔鬼信徒夺得大势后,宗库松信徒们和他们的前殖民者结为了盟友。
        影碎时期戛然而止。阴影朝廷立即把矛头指向了那些观念更加开放的宗-库松信徒,并将他们以异教徒的名义清洗出去。异见分子被迅速消灭,而黑三角再一次用锁链与皮鞭统治了整个国家。阴影朝廷建立了精钢卫队,一支旨在保护奈多不受外部威胁的常备军(更多关于精钢卫队请见p32的午夜大教堂章节。)
        然而并非一切都回到了从前。走出影碎的奈多发现自己手边便有一股能影响全世界的强大力量:奈多的唤影者施法者们(通常是专精阴影魔法的法师)正行走在切利亚斯各大城市的大街小巷,而奈多的建言者们则在切利亚斯的朝堂上地位尊崇。有了特鲁恩家族的支持,对宗-库松和他在格拉利昂的虔信者们而言,一切似乎皆有可能。
劇透 -  原文:
HISTORY
Before Earthfall sundered the world, the tribespeople who would one day become Nidalese were Kellid horselords. They were a tan-skinned, dark-haired people who lived a seminomadic existence, traveling to follow the seasons and the migrations of their prey and burying their dead beneath great stone cairns. Shamans were their spiritual leaders, while warlords ruled over daily life.
Most of these horselords revered long-since forgotten deities. Some worshiped Gozreh, the nature deity whose hand the Nidalese saw in the grassy plains and verdant forests alike. A few others venerated Desna, goddess of dreams and travelers, and even to this day, some Nidalese find secret hope in her despite the nation’s Kuthite pall.
The ancient Nidalese had few permanent settlements, as they preferred to make use of wellstocked outposts. They had a rich culture and their horse-breeding
techniques were among the most advanced in the world. Their horses were the wonder and envy of the ancient world, and the ancient Nidalese regarded their mounts as beloved family members.
In –5293 ar, Earthfall tore the land apart. The dust of the meteoric impacts drowned out the sun, and the tribes saw that their whole way of life faced a swift end. People might flee underground and survive on roots and grubs, but horses could not. Thus, when the Nidalese shackled themselves to Zon-Kuthon, they did so at least in part to save their cherished horses: an irony whose unremembered ghost still haunts the land today.
The Nidalese leaders who tragically transformed into the Black Triune had not intended to save anyone but their own people by striking their bargain with Zon-Kuthon. Once the Nidalese secured the Midnight Lord’s protection, however, they found others eager to join them. Survivors from the ruined empires of Azlant and Thassilon, as well as many other realms, straggled into Nidal seeking safety.
Almost overnight, Nidal transformed from a society of freedom-loving nomads to the last civilization in Avistan. Kuthite worship became the new locus of Nidalese culture. Under the Black Triune’s guidance rose the elite Kuthite aristocrats who called themselves the Umbral Court and served as the rulers’ eyes and ears. The nation withdrew from the troubled world around it. Occupied by their own increasingly inscrutable and arcane pursuits, the Nidalese had little interest in the outside world.
Cheliax’s attack in 4305 ar came as a deeply unwelcome surprise. The Nidalese were accustomed to wielding their fearsome reputation as a potent deterrent against enemies. In fact, the Kuthites delighted in sending agonized, still-living trespassers back to their homes in pieces. Yet somehow the Chelaxians, under their expansionist Emperor Haliad III, were undaunted. ZonKuthon seemed to hold back his worst terrors from the invaders, and though the Nidalese fought with fanatic ferocity and would have continued, they finally received different orders from the Black Triune. After 30 years, Nidal negotiated peace.
In 4338 ar, Nidal formally accepted the Chelish conquest. The following centuries progressed in a period that the Nidalese call Shadowbreak, which for the first time since the nation’s formation saw cultural exchange as moderate Kuthites tempered the faith’s cruelest excesses, Nidalese scholars engaged more with their mortal peers, and the nation opened as never before. The House of Lies opened its doors, inviting the world’s braggarts to venture into the Uskwood and tell tales too tall to believe.
Then Aroden died, Cheliax collapsed into civil war, and Zon-Kuthon’s true believers came to see why the Black Triune had ordered them to surrender 300 years before. In accordance with the Midnight Lord’s wishes, Nidal threw its weight behind House Thrune’s diabolical faction, and when the devil-worshipers prevailed, the Kuthites formed an alliance with their former colonizers.
The period of Shadowbreak ended abruptly. The Umbral Court turned viciously on the more open-minded Kuthites, who were purged as heretics. Dissident elements were swiftly destroyed, and once more the Black Triune ruled by lash and chain. The court established the Adamant Guard, a standing army sworn to protect Nidal from outside threats (for more about the Adamant Guard, see the Midnight Citadel section on page 32.)
Yet not all reverted to what it had been before. Nidal emerged from Shadowbreak to find itself at the elbow of a great world power. Its shadowcallers—spellcasters, often wizards who specialize in shadowy magic—walk the streets of Chelish cities. Its advisors stand high in Chelish courts. With House Thrune’s favor, all seems possible for Zon-Kuthon and his faithful on Golarion.

午夜领主的奴隶

        如今称为宗-库松的神祇并非一开始就是个怪物。在最初,他的名号为杜-巴尔。它是掌管美丽的女神莎琳之兄长,是神圣狼魂,嚎叫王子Thron的儿子。在一次与妹妹的争吵过后,杜-巴尔独自前往了一片位于现实世界里侧的黑暗领域,在那里他遭遇了无可言说的恐怖。当他回返时,他的身体残破不堪,心灵则陷入了疯狂,醉心于各种形式的痛苦之中。他成为了宗-库松——黑暗,嫉妒,失却与痛苦之神。他的嗜虐与残暴迅速引起了其他神灵的敌意,而他还击伤了自己的妹妹,腐化了自己的父亲,将其转化为可怕的锁链王子,并收为了宗库松自己的神使。
        显而易见的,如果宗-库松继续不受到惩罚,他的行为将激起一场神战。为了回避这场神战,作为律法之声,阿巴达尔设计出了一个方案。他向宗-库松提供了一个选择,只要太阳一天还挂在格拉利昂的天空,宗库松就得接受放逐,被囚禁在位于阴影位面的监狱领域Xocaikain。作为交换,阿巴达尔允许他在出狱后挑走一件原初宝库中的物品。无比耐心而又富有怪异洞察力的宗-库松接受了这个提议。多年后,当星陨之灾遮蔽住了太阳之时,被囚禁的宗-库松被释放出来,并依约挑走了原初宝库中那世上第一份阴影。之后他便回到了阴影位面,将旧日的囚牢化为了自己的神域。
        在这不久之后,古代马王部落中三位最为强大的领袖带领着萨满们踏上了横跨整片国土的旅程,在他们最能感应到神灵存在的各种地点祷告与冥想,以乞求部落神灵们的救助。当他们抵达平原东南部一个被称为泣泪之地(weeping fields)的地方时,马王的旅行队不禁面色发白。曾经苍翠的山丘如今被一团不吉的阴云所遮蔽,而骇人的黑暗浮现于地平之上。萨满们警告他们的领袖,一位邪恶而不祥的存在正潜伏在前方,并拒绝继续前行。但马王们不愿意放弃任何可能的帮助,哪怕它来自某种险恶的存在,于是便强迫队伍继续前行。
        他们迈出了封印奈多命运的第一步。
        正当马王们朝着浮现黑暗的地点,如今被称为阴影谷地的地方前进时,他们开始听到心中的低语声——这声音许诺道,只要他们献出举国上下的自由,甘愿祖辈身心都接受永恒的奴役,就能在星陨之灾中获得救赎。最终,一条通向阴影位面的裂隙映入了眼帘,而众人面面相觑,试图得出一个结论。仅仅瞥看了裂隙一眼,他们便目睹了若拒绝这份险恶力量的下场:在大难面前,他们的人民与挚爱的马匹全部灰飞烟灭。
        当三位马王领袖都点头同意后,他们眼前出现了幻象。幻象中,午夜领主亲自从裂隙中爬到了众人面前,浑身满是狂气与残伤。显圣的宗-库松逐个触碰了三人的前额,向三人展示了潜伏在现实之下那份不可言说的大恐怖的零星片段。
黑三角就此诞生,而宗-库松则露出险恶微笑。
        宗-库松的触碰为三位马王注入了一小股变异之力,而他们的人性也随之泯灭。他们的眼眸流淌着永无止境的空洞阴影,他们的心脏迸发出无穷的虚空与冰冷。他们就如同自己的新主人一般,除了痛苦以外再无任何的感觉,除了自己体内流淌的鲜血以外再无任何的温暖。
        自从黑三角带领恐慌奈多人民接受午夜领主的统治以后,奈多就一直维持着宗-库松的神权统治。在这片国度里没有政府文件,也没有宪章或法律,只有那些记录在教派最高教典,影庭散叶中的那些暧昧模糊的规定。唯一真正记载着奈多人与他们邪恶主神签订的那份奴隶条约的记录,则隐藏在他们不朽领袖们黑不见底的眼眸之下。
劇透 -  原文:
THRALLS OF THE MIDNIGHT LORD
The god who became Zon-Kuthon was not always a monster. In the beginning, his name was Dou-Bral. He was brother to the beauty goddess Shelyn and son of Thron, the Prince That Howls, a divine spirit-wolf. After a quarrel with his sister, Dou-Bral ventured into a dark realm beyond and behind reality, where he encountered an unspeakable horror. When he returned, he was maimed, mad, and enraptured by suffering in all its forms. He had become Zon-Kuthon—the god of darkness, envy, loss, and pain. His sadism and cruelty quickly made him enemies of the other gods and goddesses, and he wounded his sister and corrupted his own father into the horrific Prince in Chains, who now serves as Zon-Kuthon’s herald.
As god of law, Abadar devised a way to sidestep the divine war all knew Zon-Kuthon would incite if he went unpunished. Abadar offered Zon-Kuthon a choice to accept banishment to the prison realm of Xovaikain on the Shadow Plane for as long as the sun hung in the skies above Golarion, and in return offered him a single item from the First Vault. Patient and possessed of a strange insight, Zon-Kuthon agreed. Ages later, when Earthfall blotted out the sun, Zon-Kuthon was released from his imprisonment and allowed to claim his prize from the First Vault—the first shadow. He then returned to the Shadow Plane to make his former prison his deific realm.
Just a short time later, three of the most powerful leaders of the ancient horselords embarked upon a journey across the land with their shamans to beseech the tribal gods for salvation, praying and meditating at places where they most strongly felt the gods’ presence. When they reached a southeast stretch of plains called the Weeping Fields, the horselords’ traveling party blanched. An ominous and shadowy cloud now covered the onceverdant hills, and a sinister darkness loomed on the horizon. The shamans warned their leaders that a wicked and foreboding presence lurked ahead and refused to continue. Unwilling to turn away from any possible help, even something sinister, the horselord leaders pressed on.
It was the first step toward sealing Nidal’s fate.
As the horselords rode on toward the looming darkness in what is now the Umbral Basin, they began to hear whispers in their minds—promises of salvation from Earthfall for their people if only they’d submit their nation’s bodies and souls to perpetual servitude. Finally, a rift to the Shadow Plane came into view, and the whispers became screams. Promises of succor and dark power through submission tore through the leaders, and they looked to one another for wisdom. With that glance, they saw the obliteration that would befall their people and their beloved horses should they refuse this wicked force.
When all three leaders nodded their assent, the horselords beheld a vision of the Midnight Lord himself crawling from the rift before them, manic and mutilated. One by one, they each felt the touch of this manifestation upon their foreheads, showing fragmentary glimpses of the unspeakable horrors that lurk behind reality.
So the Black Triune was born, and so Zon-Kuthon spread his wicked grin.
Zon-Kuthon's touch imbued the horselords with a shard of that transformative power, and their humanity evaporated. The emptiness of unending shadow flooded into their eyes, the relentless cold of the void filled their hearts, and they—like the god to whom they were now pledged and bound—were denied any sensation, any warmth, except for the shock of pain and the spill of their own blood.
Ever since the Black Triune led Nidal’s terrified people into the Midnight Lord’s keeping, the nation has been a Kuthite theocracy. The country has no governing documents, and no charter or constitution beyond the vaguely prescriptive writings in Umbral Leaves, the religion’s high holy book. The only true record of the Nidalese’s servile contract with their evil patron is hidden behind their immortal leaders’ blackened gazes.
链缚的人民

        所有奈多人生来就当信奉宗-库松,他们自幼就被一直灌输这种信仰;虽然外来者们可以拥有其他合适的信仰,如阿斯莫迪乌斯等非善良神祇的小型神坛也为此而存在,但奈多人必须追随宗-库松,否则就得付出可怕的代价。
        在帕格莱斯和瑞德旺这些阴影朝廷控制力最强的城市中,此般思想灌输几乎是牢不可破的。这有时出于家族内部真心的忠诚,但更多时候是被恐惧所驱使。被打为异教徒的代价大到难以想象,而周围无数的耳目更让人谨言慎行。
        而在乌斯克森林外的北部地区和边境村庄里,坊间迷信和隐秘而禁忌的黛丝娜信仰则已一点点蔓延到(或依然保留在)民间信仰中。一整个小村都只在嘴皮上崇敬宗-库松的情况并不罕见。在宗教节日里,这些村庄可能显得很虔诚,但一旦离开牧师的视线,很多村民们会为能免受信仰中那些更加要命的仪典而感到高兴。哪怕在奈多,大部分普通市民都不会热爱痛苦。
        然而他们仍必须忍受痛苦。所有奈多人都必须参与这些大型仪式,因为正如他们被一遍遍提醒的那样,所有奈多人都归于午夜领主。
劇透 -  原文:
a PoPuLace in chainS
All Nidalese are born into Zon-Kuthon’s faith and indoctrinated in his worship from childhood. While foreigners may practice approved faiths, and small shrines to non-good gods such as Asmodeus exist for this purpose, Nidalese must follow Zon-Kuthon or pay a terrible price.
In the cities of Pangolais and Ridwan, where the Umbral Court’s control is strongest, this inculcation is near absolute. Sometimes this is due to a family’s true devotion, but often fear drives the show. The cost of heresy is inconceivable, and watchful eyes are everywhere.
In the northern provinces and border villages outside the Uskwood, folk superstitions and quiet Desnan apostasies have crept into (or persisted within) the populace’s beliefs. It is not uncommon for entire hamlets to pay little more than lip service to Zon-Kuthon. On religious holidays, such villages may appear pious, but outside the local cleric’s view, many are happy to avoid the more extreme obeisance demanded by their faith. Even in Nidal, most ordinary citizens have no love for pain.
Yet they must still endure it. All Nidalese must take part in the great ceremonies—for all Nidalese, as they are endlessly reminded, belong to the Midnight Lord.
引用
边栏:黑三角 Black Triune
组成奈多黑三角的三人是神秘莫测的邪恶后裔。虽然他们曾是强大的马王领袖,在接受宗-库松奴役的那一刻,他们的人性就已湮灭。身为宗-库松意志的显现,如今他们的状态介乎于活物与不死生物之间,并已用此憎恶之躯驻世一万年之久。
黑三角的三名成员早已细心地将他们昔日存在的所有记录统统抹除。没有人知晓黑三角成员的名号,而世间见过他们容貌的人也很少,因为这三人甚少公开露面。在公众场合,他们爱用回避侦测的法术与阴影魔法来隔绝觐见者的窥视,并进一步隐藏自己的身份。被全奈多畏惧与崇敬的黑三角得以从国家日常事务中抽身开来。
很少学者胆敢研究黑三角的过去,而这么做的人中大部分都会在自己的研究对象手里迎来悲惨的命运。不过也有极为稀少的勇敢研究者得以将古代资料和宗库松教派内那些零碎的狂言整合起来,找到了黑三角的真实身份:一位成为宗-库松卫道者(PF战役设定:内海神祇202)的骑将,一位成为宗-库松颂教者(内海神祇200)的游侠,和一位成为宗-库松传音者的女巫(内海神祇199)。
劇透 -  原文:
THE BLACK TRIUNE
The three individuals who make up Nidal’s Black Triune are mysterious scions of evil. Although they were once powerful horselord leaders, their humanity vanished when they entered Zon-Kuthon’s servitude. They now remain caught between life and undeath as 10,000-yearold abominations of Zon-Kuthon’s will made manifest.
The members of the Black Triune have carefully expunged all records of their former existences. No one knows their names, and few who live have seen their faces, for the members of the Triune seldom appear in public. In private audiences, they are fond of using identity-obscuring spells and shadow magic to unbalance their supplicants and further shroud their identities. Feared and revered throughout Nidal, they hold themselves remote from its day-to-day affairs.
Very few scholars have even attempted to learn more about the Black Triune’s past, and most of those who have done so eventually met horrible fates at the hands of their research subjects. A few brave researchers have pieced together ancient information and disparate Kuthite ravings to determine that the Black Triune consists of the following: a cavalier who became a sentinel of Zon-Kuthon (Pathfinder Campaign Setting: Inner Sea Gods 202), a ranger who became an exalted of Zon-Kuthon (Inner Sea Gods 200), and a witch who became an evangelist of ZonKuthon (Inner Sea Gods 199).

阴影朝廷  Umbral Court

        在奈多的权力等级中,黑三角之下便是阴影朝廷,被阴影所护佑的奈多贵族阶层。阴影朝廷大致保持有数十个到数百个不等的成员,而为其服务的阴影朝廷特工的数量则远多于此(更多关于阴影朝廷特工的信息,请见PF战役设定:进阶之路Page 58-59)。
成员资格并非世袭,而是基于虔诚度与功德而授予。奈多阴影朝廷的成员们没有正式的头衔,但惜命的外来者一般会尊称其为“大师”(Master)或“主母”(Mistress)。
        所有被晋升入阴影朝廷的人都必须经受一场仪式(详见Page8的加入阴影朝廷),这将转化他们的躯体以作为朝廷成员的标记。有些人会选择借此机会一并进行转化为吸血鬼,阴影生物(B4 238),阴影领主(B4 238)或其他骇人形体的仪式。其余人等选择保持自己原本的形态,但即便如此他们也已发生了改变。
        朝廷的显要人物如下。
        瑞德旺的艾罗安德 Eloiander of Ridwan(中立邪恶男性人类15级德鲁伊)这位躯体发白的乌斯克森林大师有着异域来客般的身姿:白发,黑眼,一身蛛网长袍是由活蜘蛛不停在其身遭吐丝而成。他领导着一个名为乌斯克之影的德鲁伊政治团体,该团体无法接受黑三角与切利亚斯的正式结盟,并密谋着对切利亚斯发起可怕的破坏行动。
        寇拉斯 Kholas(守序邪恶男性吸血鬼14级术士)身处艾格利安,这位女王阿伯罗盖·特鲁恩二世的奈多籍顾问显得温文尔雅而久经世故,虽外表让人不安,举止谈吐却无懈可击。他穿着朴素的银边黑袍,让人回想起他作为尘埃堂(Dusk Hall)唤影者的出身。寇拉斯十分看重奈多与切利亚斯的联盟,他将其视为奈多人民隐忍三百年换来的成果。因此,他无法容忍这好不容易赢取的将宗-库松影响力扩散到整个内海地区的机遇被任何事物所破坏。关于艾罗安德对切利亚斯的密谋,寇拉斯暂且只有些模糊的猜疑,但他很乐意证实这些猜疑;而若能掌握这位德鲁伊在乌斯克森林中所作所为的确切证据,他肯定会一跃而起,抓住机会扳倒自己的对头。
        黯日者米莲 Meleyne the Sun-Dimmer(中立邪恶女性半精灵9级诗人)可爱又巧言善诱的米莲是阴影朝廷最为成功的密探之一。她之所以被称为“黯日者”,是因为她精通如何散播嫉妒与猜疑,滋生怨愤,压垮目标的自尊,以达到破坏敌方人际关系的目的。米莲会孤立自己的目标,迫使他们在仇恨中自我毁灭,从而将其化为充满苦楚的活妒毒容器,以取悦宗-库松。米莲的目标通常是善良阵营国家的有影响力的领袖人物,但她也曾破坏平民的婚姻,或让手足之间因过往的不满而反目,只为品尝散布苦楚的喜悦。
        米寇斯·若里克 Mykos Roarik(中立邪恶男性吸血鬼10级战士)阴影朝廷中没有别人像米寇斯·若里克那样频密地离开帕格莱斯远赴外地了。这位有着欺诈性般绅士风度的吸血鬼是半雇佣军团精钢连队(Adamant Company)的领袖,该组织是奈多国家军队精钢卫队(Adamant Guard )的一个分支组织。虽然精钢连队形式上向阴影朝廷效忠,若里克手下的这批宗教狂热分子在空闲时也接受外部势力的租赁。他们对平民和俘虏的残暴臭名远扬,能高效地挫败敌对势力的士气。很多时候,只要精钢连队到达战场,再由他们的雇主向敌方保证立即投降就不会落入这群雇佣兵手中,他们就能简单地不战而胜。更多关于精钢连队,请见下文奈多的其他特工章节。
        帕格莱斯的维尼翰 Virihane of Pangolais(守序邪恶女性卡利尼B5 8级游侠/2级盗贼)挂有刺铁环流苏的炭灰色罩纱遮住了维尼翰的身体和脸,但却毫不妨碍她那行云流水般的步伐。她擅长追捕外来禁忌信仰的支持者,以及搜索这些敌对教派流入奈多的神器物品。当下,维尼翰正在追查夜冀竖琴( Harp of Night’s Hope)的下落,这是一件黛丝娜教派的神器,传闻中它能让其忠实教徒做上激励人心的好梦,驱除宗-库松留下的阴影。这把竖琴被遗失在了乌斯克森林,当时一位黛丝娜的密探将其带入奈多,试图将一头umbral shepherd(B3)驱除出他心爱之人的身体。这位黛丝娜信徒随即被抓捕并折磨至死,但他被捕前将神器隐藏了起来。更多关于夜冀竖琴,包括其数据,请见p39.
劇透 -  原文:
THE UMBRAL COURT
Beneath the Black Triune in the nation’s hierarchy is the Umbral Court, Nidal’s shadow-blessed aristocracy. There are dozens, if not hundreds, of court members at any time, with a significantly higher number of Umbral Court agents serving beneath them. (For more information on Umbral Court agents, see pages 58–59 in Pathfinder Campaign Setting: Paths of Prestige.)
Membership is not hereditary, but awarded based on piety and merit. No formal title attends elevation to the Umbral Court in Nidal, but foreigners who value their safety often address members as “Master” or “Mistress.”
All who are elevated to the Umbral Court undergo a ritual (see Joining the Umbral Court on page 8) that transforms them as a mark of their risen station. Some pair this ritual with other processes that transform them into vampires, shadow creatures (Pathfinder RPG Bestiary 4 238), shadow lords (Bestiary 4 238), or other hideous villains. Others cling to their original forms, but even then they change. Notable members of the court include the following.
Eloiander of Ridwan (NE male human druid 15): Whitehaired, black-eyed, and garbed in a robe of webs continually being spun around him by living spiders, the albino master of the Uskwood presents an otherworldly figure. He leads the Shades of the Uskwood, a druidic cabal whispered to plot terrible sabotages against Cheliax, notwithstanding the Black Triune’s formal alliance with that empire.
Kholas (LE male vampire sorcerer 14): The Nidalese advisor to Queen Abrogail Thrune II in Egorian is an urbane, polished sophisticate of unsettling presence but faultless manners. He dresses austerely in silver-fastened dark robes that recall his origins as a shadowcaller of the Dusk Hall. Kholas places great importance on Nidal’s alliance with Cheliax, which he sees as the culmination of 3 centuries of Nidalese patience. Accordingly, he has no tolerance for anything that might jeopardize this hardwon opportunity to extend Kuthite influence throughout the Inner Sea region. Kholas has only vague suspicions of Eloiander’s plots against Cheliax (see page 14), but he is eager to substantiate them, and were he ever to obtain concrete proof of the druid’s activities in the Uskheart, he would leap at the chance to strike down his rival.
Meleyne the Sun-Dimmer (NE female half-elf bard  9): One of the Umbral Court’s most successful agents provocateur is the lovely, persuasive Meleyne, called “the Sun-Dimmer” for her specialty of destroying relationships by sowing jealousy and distrust, nurturing resentments, and undercutting her victims’ self-esteem. She isolates her targets and pushes them toward vengeful self-destruction, thereby turning them into instruments of bitter envy, to Zon-Kuthon’s delight. Her usual targets are influential leaders in good-aligned nations, but Meleyne has been known to casually destroy a commoner’s marriage or set siblings feuding by reminding them of some old grievance, for the sheer joy of spreading misery.
Mykos Roarik (LE male vampire fighter 10): No member of the Umbral Court ranges so far and frequently from Pangolais as the deceptively gentle-mannered Mykos Roarik, leader of the quasi-mercenary Adamant Company, an offshoot of the state-run army called the Adamant Guard. Although the Adamant Company is formally sworn to the Umbral Court, Roarik’s fanatics hire out to external employers when otherwise unoccupied. Their cruelty to civilians and captured foes is legendary and highly effective in demoralizing opposing forces. More than one battle has been won simply by the Adamant Company’s arrival on the field, followed by its employer’s promise that a swift surrender means no one will be given to the group’s mercenaries. For more information on the Adamant Company, see Other Agents of Nidal below.
external employers when otherwise unoccupied. Their cruelty to civilians and captured foes is legendary and highly effective in demoralizing opposing forces. More than one battle has been won simply by the Adamant Company’s arrival on the field, followed by its employer’s promise that a swift surrender means no one will be given to the group’s mercenaries. For more information on the Adamant Company, see Other Agents of Nidal below.
帕格莱斯的维尼翰

加入阴影朝廷
        阴影朝廷入会仪式的细节经常变换,但其机制保持相同,是如下文所述的一种神秘仪式。关于神秘仪式的更多信息,请见PFRPG:异能冒险的208页。[/size]
引用
入影廷 Enter the Umbral court
学派 死灵系;等级 8
施放时间 80分钟
成分 V,S,M(一条用目标身上剥下的皮肉编制成的长鞭),次要施法者(最少2个,最多7个)
技能检定 威吓DC31,2次成功;知识(位面)DC31,2次成功;知识(宗教)DC31,4次成功
范围 近距(25尺+5尺/主要施法者的人物等级)
目标 一个生物
持续时间 永久
豁免 意志无效;SR
反冲 所有施法者获得1个永久负向等级
失败 施法者们被立刻丢到阴影位面中一个距离Xovaikain(宗-库松的神域)5d100 英里远的
地点,如同位面传送法术。在到达1轮后,施法者们会被一批apostle链魔(PFRPG惧怖冒险240)攻击,其数量等同于施法者总数+3.
效果
在仪式开始之前,施法者们必须深入探寻目标的心灵,提取出目标所能想象的最私密最令人发指的折磨方式,而在仪式过程中施法者必须将这种折磨施加在目标身上。这通常包括长鞭,刺链,倒刺勾,或其他与目标皮肉有关的折磨元素。当目标忍受这般折磨时,它必须背诵描述奈多与宗-库松立约的寓言,而施法者们则交替地低声吟唱描述午夜领主步入世界里侧旅程的传奇诗篇,并讲述宗-库松能用何等叵测的惧怖震撼目标的灵魂。如果听到这些描述后目标不因恐惧而畏缩,仪式失败。
当仪式成功完成,目标的眼睛会充满如墨的幽影,而它能获得如下好处。它免疫来自幽影子学派和拥有阴影描述符的法术,不过它可以选择花一个标准动作来压制或重新获得这种免疫。目标还获得再生5(被善良武器与法术,以及银制武器击穿),以及DR15/善良或银。
如果目标的阵营还不是守序邪恶,那么仪式成功完成后其阵营会立刻偏移到守序邪恶。另外,该仪式将目标的一块灵魂碎片与宗-库松和他在阴影位面的神域相连。如果目标犯下了违反宗-库松信仰的行为,则有25%的机会(d100中骰出1-25),目标会在24小时内的随机时间点被位面传送法术送到Xovaikain中,午夜领主会为他挑选一个私人定制的永恒折磨方案。该效果无法被压制或移除。
劇透 -  原文:
Joining the umBraL court
The details of the initiation rites into the Umbral Court often change, but its mechanics stay the same, as described in the occult ritual below. For more on occult rituals, see page 208 of Pathfinder RPG Occult Adventures.
ENTER THE UMBRAL COURT
School necromancy; Level 8
Casting Time 80 minutes
Components V, S, M (a whip made of braided strips of skin flayed from the target), SC (at least 2 and up to 7)
Skill Checks Intimidate DC 31, 2 successes;
Knowledge (planes) DC 31, 2 successes; Knowledge (religion) DC 31, 4 successes Range close (25 ft. + 5 ft./character level of the primary caster)
Target one creature
Duration permanent
Saving Throw Will negates; SR yes
Backlash All casters take 1 permanent negative level.
Failure The casters are immediately shunted to a single place on the Shadow Plane that is anywhere from 5 to 500 miles (5d%) from Xovaikain, Zon-Kuthon’s deific realm, as plane shift. Within 1 round of arriving, the casters are attacked by a number of apostle kytons (Pathfinder RPG Horror Adventures 240) equal to the number of casters plus 3.
EFFECT Before this ritual can be cast, the casters must reach deep into the target’s mind to extract the most personally heinous torture the target could imagine, and then the casters must inflict it upon the target during the casting. This often involves whips, spiked chains, barbed hooks, or other torturous elements usually constructed from the target’s own skin and viscera. While the target endures this torture, it must recite the parable of Nidal’s pact with Zon-Kuthon while the casters alternatingly chant epic poetry vaguely detailing the Midnight Lord’s travels behind reality and the unfathomable horrors that he is capable of inflicting on the target’s soul. If the target does not cower in fear at these descriptions, the ritual fails.
Upon successful completion of this ritual, the target’s eyes fill with inky black shadow, and it gains the following benefits. It is immune to spells from the shadow subschool and those with the shadow descriptor, though it can choose to suppress or restore this immunity as a standard action. The target also gains regeneration 5, bypassed by good weapons and spells and silver weapons, and DR 15/good or silver.
If the target’s alignment is not already lawful evil, it immediately shifts to such upon this ritual’s successful completion. Further, this ritual ties a shard of the target’s soul to Zon-Kuthon and his realm on the Shadow Plane. If the target commits a heretical act against Zon-Kuthon’s faith, there is a 25% chance (1–25 on d%) that at a random time within 24 hours the target is transported to Xovaikain via plane shift into a private, eternal torment-scape of the Midnight Lord’s choosing. This effect cannot be suppressed or removed.
奈多的其他特工
        在奈多,除了阴影朝廷,忠于朝廷的特工们也拥有行政执法和维护教义的权利。在这些特务组织中最臭名昭著的莫过于午夜卫队(Midnight Guard)和精钢连队(Adamant Company)。
        在官方层面,午夜卫队是一支由奈多施法者组成的精英势力,他们被特鲁恩家族和切利亚斯军队所租赁,并为其效力。午夜卫队成员的官方职责通常包括帮助镇压切利亚斯城市中的反叛势力,但他们也同样充当着黑三角的密探,在需要时向同胞传递有关他们盟国的信息。更多关于午夜卫队的信息,请见由Liane Merciel所著的PF Tales novels:《夜之镜》和《夜之刃》。
        另一方面,精钢连队则担任着黑三角在乌斯克森林内外的公开执行者。当黑三角的成员怀疑他们的人民可能有不忠诚或有煽动叛逆的行为时,根据需要,他们会派出这支半雇佣军化的连队荡平一切不良分子。有时,精钢连队,以及他们的领袖吸血鬼米寇斯·若里克 (见page 6),也会在连队有闲暇资源时接受非本国的委托。
劇透 -  原文:
other agentS of nidaL
In Nidal, the enforcement of tenets and policies falls to other faithful agents in addition to the Umbral Court. Among the most notorious of those groups are the Midnight Guard and the Adamant Company.
Officially, the Midnight Guard is an elite force of Nidalese spellcasters who work on loan for House Thrune and the Chelish military. Members’ official duties often involve helping quell Chelish rebellions in cities, but they are also covert spies for the Black Triune, passing information as needed to the Nidalese about their allies. For more on the Midnight Guard, see the Pathfinder Tales novels Nightglass and Nightblade by Liane Merciel
The Adamant Company, on the other hand, works far more openly as the Black Triune’s enforcers within the Uskwood and beyond. When the Black Triune’s members suspect that their people might be disloyal or fomenting rebellion, they send this quasi-mercenary company to stamp out undesirables as needed. The Adamant Company and its leader, the vampire Mykos Roarik (see page 6), sometimes accept nonstate jobs when the company’s resources permit.
阴影之民

        对外来者而言,奈多的人类还不算此地居民中最奇特的。这里还有其他族裔与他们共同生活,而在宗-库松的土地上代代繁衍后,他们也发展出了自己独特的次文化。
劇透 -  原文:
PEOPLE OF SHADOW
Strange as they may seem to outsiders, however, humans are not the most unusual people of Nidal. Other races live alongside them, and over the centuries they have developed their own distinct subcultures in ZonKuthon’s land.
卡利尼
        在命运之年时期,曾经有一个名为卡利格诺斯(Calignos)的商业哨站,它是伟大帝国阿兹兰特的其中一部。卡利格诺斯的人们为了躲避预言里即将到来的星陨之灾,选择逃入了地表之下的幽暗之地。在多年困居地底后,他们最终屈服于地底的幽影之力,逐渐被转化成如今被称为“幽暗子民”(dark folk)的生物。
        有时,在黑暗子民中会诞下形体与某位昔日卡利格诺斯居民相似的新生儿。这些苗条的灰皮人种自称卡利尼 (Caligni B5 P66),以纪念他们无人曾见识过的,早已失落的故乡。卡利尼们会充满敬畏地谈及这点,而且他们认为自己和普通的黑暗子民是两种不同的人种。很多卡利尼离开自己的家人,试图在幽暗之地的其他地方或是奈多找到新家园;毕竟,宗-库松的领地是地表上唯一对他们表示欢迎的去处。
        卡利尼的双亲是幽暗子民,而他们自己的子女通常也可能是幽暗子民。这对某些卡利尼夫妇而言乃是让人心碎的结果。他们有些人选择收养那些被遗弃的卡利尼婴儿;而有些更糟糕的家伙则会从自己的故乡偷走卡利尼小孩,或是聘请险恶的雇佣兵做相同的事情。
        奈多是卡利尼们的避风港,无论他们在此地出生,被收养,或是移民至此。宗-库松的幽影之地为强光敏感的卡利尼们提供了宜人的物理环境,而奈多人对与黑暗相连生物的敬畏则创造出了友善的文化氛围,因此他们很轻易就能融入这里的社会。有着善良心灵,选择拒绝宗-库松的恶毒宗教与其属国的卡利尼极为罕见。
劇透 -  原文:
caLigni
During the Age of Destiny, the people of a trading outpost called Calignos, part of the great empire of Azlant, fled into the subterranean Darklands in an attempt to escape the prophesied coming of Earthfall. Trapped underground, they eventually fell under the influence of shadowy powers that, over time, transformed them into the creatures now known to some as “dark folk.
Now and then, a child is born to the dark folk who resembles one of the original people of Calignos. These slender, gray-skinned individuals call themselves “caligni” (Pathfinder RPG Bestiary 5 66), a term derived from a long-lost homeland that none of them have ever seen. Nevertheless, the caligni speak of it with reverence, and they conceive of themselves as a people separate and distinct from the dark folk. Many caligni leave their kin and seek homes elsewhere in the Darklands or in Nidal, for Zon-Kuthon’s realm is one of the only aboveground locales they find welcoming.
Caligni are born to dark folk, and their own children, in turn, are typically darkfolk. For some of them, this is a heartbreaking result for their parents. Some adopt caligni infants whose parents have abandoned them; the worst steal youngsters from their homes or pay wicked mercenaries to do the same.
Nidal is a haven for caligni, whether they were born in the shadowed nation, adopted, or immigrated there. The shadowed lands of Zon-Kuthon present a favorable physical environment to the light-sensitive caligni, and the Nidalese reverence of creatures linked to darkness creates a welcoming cultural milieu, so they integrate easily into society. Rare is the good-hearted caligni who rejects ZonKuthon’s wicked religion and its servitor state outright.
窃影鬼
        窃影鬼是那些多年前曾被阴影位面所玷染的人类所诞下的后代。他们体态通常纤细而脆弱,有着灰度不一的皮肤与发色,以及明亮的黄色眼眸。
        很多窃影鬼称奈多为家园,但他们并非像卡利尼那样得以无痕地融入这里的文化。相反,他们深受传说和迷信所害。由于他们的起源乍眼看与宗-库松的转化过程相仿,很多奈多人深信窃影鬼一定也经历了相同的惧怖。这种说法是错误的,但误解已深入人心。很多奈多的乡下人会畏惧和躲避窃影鬼,觉得他们一定是跟宗-库松本人一样被恶毒之力所扭曲。很少奈多村民知道哪怕“窃影鬼”这个绰号也是对这些人的一种侮辱,他们自己更希望被称为影人(kayal),一个借用邪灵语的词语,意为“阴影之人民”(shadow people)。
        出于以上原因,影人们通常生活在大城市,在那里他们更容易融入人群避开无知的平民。奈多的窃影鬼们通常世俗化而极度排外,而且对自己的家族团体无比忠诚。他们很少加入宗库松宗教,但他们也极不情愿与之作对。
劇透 -  原文:
fetchLingS
Fetchlings are the descendants of humans who were stranded on the Shadow Plane long ago. They tend toward a thin and fragile appearance, with skin and hair in shades of gray and luminous yellow eyes.
Many fetchlings call Nidal home, but they are not as seamlessly integrated into its culture as the caligni. Myths and misconceptions plague them. Because their origins bear a superficial resemblance to Zon-Kuthon’s transformation, many Nidalese believe that fetchlings must have endured similar horrors. This is incorrect, but the misunderstanding persists. Many provincial Nidalese fear and avoid fetchlings, believing that they must be as maliciously twisted as Zon-Kuthon himself. Few Nidalese villagers know that even the moniker “fetchling” is insulting to these people, who prefer to be called kayal, a word borrowed from Aklo that hints at “shadow people.”
For these reasons, kayal usually live in cities, where it is easier to blend into crowds and hide from ignorant peasants. Nidalese fetchlings tend to be intensely clannish, secular, and devoted to their own familial groups. They seldom join the Kuthite faith, but they are also greatly reluctant to cross it.
链魔
        即便在奈多,链魔(kyton B3 170)也不常见,但这里的大多数人一眼就能认出他们。普通奈多群众极度惧怕链魔。而阴影朝廷和其特工们对链魔的反应则五花八门,取决于当下的地位与具体行为。一个链魔的到来可能会被解释为宗-库松表露嘉许的荣耀讯息,也可能被雄心勃勃的特工们视为曲意逢迎来向这位神圣访客证明自己的大好机会,还可能是一番让人嫌恶的介入,或是要接管瞻前顾后的凡人特工手里的工作。但对叛逆者而言,链魔无疑只能是恐惧的信号,代表着他们的计划已经被发现,他们必须做出或战或逃的绝望抉择。
劇透 -  原文:
KytonS
While kytons (Pathfinder RPG Bestiary 3 170) are uncommon even in Nidal, most people recognize them and their significance on sight. Ordinary Nidalese regard kytons with abject fear. Reactions among members of the Umbral Court and their agents vary widely, depending on their current positions and activities. A kyton’s arrival may be interpreted as a glorious sign of Zon-Kuthon’s approval, an opportunity for an ambitious agent to advance by ingratiating herself or proving her worth to the divine visitor, or an unwelcome interference in or usurpation of a mortal agent’s faltering efforts. To rebels, meanwhile, a kyton is a sure and dreaded sign that their schemes have been detected and the desperate choice to fight or flee is upon them.
引用
边栏:通向阴影位面的传送门
宗-库松长久以来在奈多的深重影响让这片土地上出现了若干位面裂隙,让阴影位面得以渗入凡俗世界。有名的通向阴影位面的传送门包括:位于帕格莱斯Exquiste Agnoy大教堂地宫中的单向传送门,它让来自影界的生物能降临物质位面;位于瑞德旺中心的门户通向深幽之暗(the deeping darkness),影界的极恶之窟;阴影风暴,一条在阴影谷地四处漫游、随机开合的巨大位面裂隙;尼斯罗切南边的黑硫池池塘;艾德迈拉的愚行,位于有着数百年历史的法师据点的废墟之内;以及无月之镜水晶之中那条不稳定的闪烁裂隙。其他永久传送门毫无疑问是存在的,但还未被人发现,而通向阴影位面的临时传送门在奈多全国都有可能毫无征兆地出现。
无论是永久还是临时的,这些传送门通常看起来像明灭不定,边界模糊的块状黑暗,就像滴入清水中的墨汁。在阴影位面,他们看起来则像模糊不清的明亮窗户。无论在哪边,都无法看到传送门对面的景象。
劇透 -  原文:
PORTALS TO THE PLANE OF SHADOW
Zon-Kuthon’s long and deeply entrenched presence in Nidal has caused several rifts to open across the land, allowing the Shadow Plane to seep into the mortal world. Known portals to the Shadow Plane include a one-way gate in the dungeons of the Cathedral of Exquisite Agony in Pangolais, which allows creatures from the Shadow Plane to cross into the Material Plane; the gate in the center of Ridwan to the Deeping Darkness, a particularly vile chasm in the Plane of Shadow; the Shadowstorm, an enormous roving portal that drifts about the Umbral Basin opening and closing at random; Blacksulfur Pool south of Nisroch; Edammera’s Folly in the centuriesold ruins of a wizard’s lair; and the unstable, flickering rift caught behind crystal in the Moonless Mirror. Other permanent portals doubtlessly exist, but have not yet been discovered, and temporary gates to the Shadow Plane can open unpredictably anywhere in Nidal. Whether permanent or temporary, portals typically appear as wavering panes of darkness with diffuse edges, like droplets of ink spilled into water. On the Shadow Plane, they are visible as windows of indistinct brightness. In neither case is it possible to see what lies on the other side.

奈多的生活

        尽管境况苛刻,但在奈多的日常生活也并不能一概而论。富有而又恰当地表露虔诚之人得以在国内大城市中纵情奢华,而村民则一边勉力过活,一边得向黑三角无处不在的耳目表露忠诚,免得为人惦记。
劇透 -  原文:
LIFE IN NIDAL
Although harsh in many senses of the term, daily life in Nidal is far from a static experience. The wealthy and suitably pious live in indulgent luxury in the nation’s great cities, whereas villagers often eke out a living while trying to keep the ever-watching eyes of the Black Triune placated with shows of loyalty.
城市生活
        外来者通常用那可怕的信仰来定义每一个奈多人,但即便宗-库松信仰支配了奈多的文化与政治,它也不是人们生活的全部。奈多有建筑师和农民,音乐家和医生,所有人在阴影朝廷的凝视下都尽全力生活和抚养自己的家庭。
        家庭在奈多通常规模小而关系紧密。避孕在星陨后的黑暗岁月中被广泛应用,以控制人口减少资源消耗,而这种习俗流传至今。很少家庭有超过两个孩子,但他们会极度溺爱自己的子女。阴影朝廷鼓励这种舐犊情怀,他们深知家庭羁绊对维持人民驯良极为有效。
        不要招惹阴影朝廷的怒火是常识。大多数奈多人并不精于自己信仰的各类事宜。他们可能知道主要节日和祷文,但那些更深入的奥秘是如此可怕,以至于很少普通市民愿意学习。相反,人们勤勉地进行日常祷告,并在节日时期参加各种夸张的展演。很多人会自己增添一些非正规的祷告词作为虔诚的额外体现;这有时被用于叛逆行为中传递暗号。
        阴影朝廷和其特工势力庞大,他们把持着所有官方军事和学术机构,从而控制所有大宗交易和建筑工程。没有人能不靠朝廷的许可就扬名发财。奈多城镇的有志居民经常精心策划能展现自己对宗库松信仰忠诚的展示,试图迎合某位当地显贵的口味,赢得他们的青睐。
劇透 -  原文:
city Life
Outsiders often define the Nidalese by their fearsome religion, but while the Kuthite faith dominates Nidal’s culture and politics, it is not the sole dimension of the people’s lives. Nidal has architects and farmers, musicians and chirurgeons, all living their lives and raising their families as best they can under the Umbral Court’s gaze.
Families in Nidal tend to be small and close-knit. Contraception has been widely practiced since the dark days after Earthfall, when the population had to be limited to survive on scant resources, and it remains routine.  Few families have more than two children, but the ones they have are fiercely loved. The Umbral Court, understanding the usefulness of family attachments in keeping their citizens docile, encourages such sentiments.
Fear of attracting the ire of the Umbral Court is a constant concern. Most Nidalese are not deeply versed in their faith’s particulars. They know the major holidays and prayers, but the deeper mysteries are so horrible that few ordinary citizens even want to learn them. Instead, people perform their daily prayers with great diligence and take part in dramatic displays at the holidays. Many add other, noncanonical prayers as an additional show of piety; these are sometimes used to mask subtle signs of rebellion.
The Umbral Court and its agents have a heavy presence in the cities and hold all official military and academic positions, thereby leveraging control over all major trade agreements and building projects. One cannot attain wealth or influence without the court’s favor. Ambitious urban Nidalese often stage costly, elaborate displays of their Kuthite dedication when trying to curry the approval of particularly influential members of the aristocracy.
乡村生活
        在奈多的乡村地区,炫耀性的苦修展示则比较少见。这里的人们既没有资源也没有必要进行或承受此类举措,因此乡村中的庆典活动显得相对普通。
        大多数情况下,乡村人民只需要听从一位村中牧师的指引,这通常是当地的某位狂信徒,或是黯然出局退居乡野的某个城市牧师。每年,乌斯克森林的德鲁伊或唤影者会造访这些村庄两到三次,村中最有潜质的孩子们会被他们带走并接受教导;但总的来说村民们过着平静的生活。只有当村里出现叛逆的苗头,阴影朝廷才会派特工荡平此地。由于阴影朝廷的特工们有时会假扮成外来的旅者以测试村人是否变节,村民们对此类陌生人通常都会谨慎对待。
        在阳光难以渗入大地的奈多,农夫们仍要依靠乌斯克森林的德鲁伊和他们的恩泽才能过活,而这进一步确保了他们的忠诚。小麦与黑麦是奈多的主粮,再加上从乌斯克湖捕来的白鱼,或是从征服者港湾和尼斯罗切港湾那捕来的更加寻常的鱼类,就构成了奈多人的一日三餐。乌斯克森林和Ombrefell也出产食物,但由于这些森林出了名的危险,只有最勇敢或陷入绝境的平民才会深入林叶之间。
劇透 -  原文:
ruraL Life
In the villages of rural Nidal, showy displays of selfmortification are seldom seen. People lack the resources necessary to perform or survive them, and so village celebrations are simpler.
For the most part, townspeople are left alone except for the guidance of a village cleric, who is most often a local zealot or a less ambitious washout from one of the cities. Two or three times per year, Uskwood druids or shadowcallers may pass through to collect the more promising youths for indoctrination, but in general the villagers live peacefully. Only when some whiff of rebellion reaches the Umbral Court do its agents clamp down. Since Umbral agents sometimes masquerade as traveling strangers to test for apostasy, strangers are typically met with caution.
Farmers remain dependent on the Uskwood’s druids and their gifts to grow crops under Nidal’s cloud-choked sun, which further ensures their loyalty. While wheat and rye are the country’s staple crops, gasping white fish from Usk Lake supplement the Nidalese diet, as do more ordinary fish pulled from Conqueror’s Bay and Nisroch Bay. The Uskwood and Ombrefell, too, produce food. Given the forests’ well-known dangers, however, only the bravest or most desperate peasants venture far beneath the leaves.
反抗势力

        不是奈多的每一个人都被阴影朝廷吓倒。
        在奈多的各处,如偏远的小村中,或是帕格莱斯黯淡的灯火下,总有那么些反叛的灵魂,希冀着有朝一日他们的国度能摆脱午夜领主的阴影奴役。这些反叛势力微小而缺乏组织,但他们依然存在。大多数情况下,他们的成员要么独自行动,要么则伴随着一只小帮手,或是一位信得过的同志。他们的行动规模小而且隐秘。
        走上反叛之路的原因不一而足。有的人要为被悲惨错判的家人报仇雪恨。有的人从外国友人那学到了不同的观念,例如一位常年与商人相伴远行的贸易伙伴,或是上流社会的孩子们接受外国导师的教导。还有的人自己就是外来者,他们潜入奈多,以对其暗中破坏。
        最后,还有那些黛丝娜信徒:这些侍奉梦境与幸运女神黛丝娜的先知与萨满们通常出身于阿特伦牧野。有时候,黛丝娜的信仰被隐秘地代代相传,直至整个家族彻底接受其教义;更多时候,黛丝娜教徒是外来的潜入者,他们传递的温和而充满希望的话语回荡在当地马王子嗣们的心田,有些甚至选择自己也加入到黛丝娜的信仰中。
        而在奈多腹地的城市与村落中,反叛者们的行动则悄无声息而充满谨慎。不过阿特伦牧野的黛丝娜信徒们也有着远大的计划。他们希望用魔法将黛丝娜坚贞、自由与安抚人心的讯息通过梦境传达到大众心中,以鼓励民众揭竿而起。他们也希望能将阴影之牧人逐出国人的躯体;而作为最远大的理想,他们还期盼有朝一日能打破宗库松对阴影朝廷的把持。
劇透 -  原文:
THE RESISTANCE
The Umbral Court does not cow everyone in Nidal.
Here and there across the nation, in provincial hamlets and under the muted lights of Pangolais, rebellious souls dream of a day when their enslaved nation might shake off the Midnight Lord’s shadow. This rebellion is small and largely unorganized, but it exists. Its members, for the most part, are individuals who work alone or with a tiny handful of trusted comrades, and whose actions are secretive and small scale.
People find many paths that lead toward rebellion. Some seek vengeance for a terrible wrong committed against a family member. Some learn of different ideas through foreign acquaintances, such as a merchant’s fartraveled trading partner or tutors teaching children of the upper classes. Others are foreigners themselves and have infiltrated Nidal for the purpose of undermining it.
And, finally, there are the Desnans: oracles and shamans who often originate from the Atteran Ranches (see page 16) to serve Desna, the goddess of dreams and luck. In some cases, Desnan worship is passed down clandestinely through the generations until the family finally acts on the doctrines. In other cases, the Desnans were outside infiltrators whose gentle and hopeful message resonated among the children of the horselords, some of whom adopted Desna’s faith themselves.
Within the cities and villages of Nidal’s heartlands, the rebellion acts quietly and with caution. The Desnans of the Atteran Ranches have grander plans, though. They hope to spread Desna’s message of faith, freedom, and
reassurance to the populace through enchanted dreams, thereby encouraging the people to revolt en masse. They hope, also, to find a way to force umbral shepherds out of their claimed bodies and, as their highest ambition, even break the hold that Zon-Kuthon has on the Umbral Court.
国际关系

        奈多在几乎整个格拉利昂都名声黯淡。
        邻国们大多对奈多人充满不信与恐惧,因此阴影朝廷很确信那些想逃出祖国的国民不会在外面过上好日子。来自外国人的敌意让很多奈多人甚至不去尝试逃跑。就算真有逃跑的家伙,他们面对的也是愤怒的群众或是怀疑的边境守卫,然后被毫不迟疑地遣返给自家政府。
        对于切利亚斯,奈多则无需耍各种阴谋手段。结盟的两国在许多问题上观点一致,而其关系也紧密而融洽。奈多的出口货品通常数量少,品类精,而且昂贵,包括切工刁钻的银首饰,骇人的兵器,瑞德旺出产的黑色宝石,以及产自乌斯克森林和阴影位面的各种奇珍。虽然很少人买得起这些玩意,但切利亚斯富饶又品味广泛,以至于奈多卖多少,切利亚斯人就能买多少。
        奈多还将数百位建言者派遣到切利亚斯和其殖民地。这包括折磨大师,唤影者,和军政专家,他们有着一代代的丰富经验,知晓如何用惧怖与纷争让百姓乖乖听话。阴影朝廷明面上派他们协助切利亚斯的外交势力,背地里则让他们一边窥探自家的盟友动向,一边暗中将盟友的决策引导至更有利于宗-库松的方向。
奈多和其他邻国则关系甚少。眩心山脉隔绝了奈多与摩尔苏恩和涅玛萨斯,而这两个国家都不想和奈多有啥瓜葛。
最近,来自盖布的外交使团与奈多开展了贸易谈判。这些谈判的内容大多不被公开,但有传闻说盖布的吸血鬼们对能保证自己远行而不受阳光伤害的奈多影鑄(shadowcraft)技术很感兴趣。而奈多想交易什么仍然是个谜。
劇透 -  原文:
RELATIONS
Nidal has a bleak reputation across most of Golarion.
 As long as the nation’s neighbors distrust and fear the Nidalese, the Umbral Court can be assured that those trying to flee their homeland will find no easy refuge outside. The hostility of foreigners keeps many Nidalese from even trying to escape. It also ensures that those who do flee are met by angry mobs or suspicious border patrols who promptly return them to their own government.
With Cheliax, no such machinations are necessary. Nidal’s ally shares most of its views, and relations between the two countries are close and cordial. Nidal’s exports are relatively few, specialized, and costly: intricately cut silver jewelry, the terrible blades and dark gemstones of Ridwan, and exotic goods harvested from the Uskwood and carried from the Shadow Plane. Few can afford such things, but Cheliax is wealthy and has wide-ranging tastes, and the Chelaxians buy all that Nidal can produce.
Nidal also sends hundreds of advisors into Cheliax and its holdings. These include master torturers, shadowcallers, and political and military experts steeped in centuries of experience using fear and dissension to hold populations in obedient terror. The Umbral Court sends them to aid in Chelish diplomatic efforts, which they do, but they also spy on their Chelish allies and subtly guide their efforts in directions that better serve Zon-Kuthon’s agenda.
Nidal has few relations with its other neighbors. The Mindspin Mountains separate the land from Molthune and Nirmathas, and neither of those two nations wants much to do with Nidal.
Recently, a diplomatic delegation from Geb has opened trade negotiations with Nidal. The subject of these negotiations remains mostly secret, but rumors abound that Geb’s vampires are interested in Nidalese shadowcraft to protect themselves from the sun as they venture abroad. What Nidal might demand in exchange for such secrets is unknown.
时间线

        以下是奈多历史中的大事记。
引用
不明数支卡利德部落定居在今日被称为奈多的地方,形成了马王部落。
-5293 AR星陨之灾。无数陨石砸向了格拉利昂,击碎了大陆,摧毁了诸帝国。冲击扬起的尘土使得世界陷入一千年的黑暗。
-5293 AR在奈多,三位部落领袖来到今日瑞德旺所在地一条位面裂隙附近,祈求让自己的人民得到解救。宗-库松从自己阴影位面的流放所匍匐而出,穿过裂隙来到三人面前。三位马王接受了午夜领主用永恒奴役换取保护的交易,成为了被称为黑三角的不朽领袖,而他们的国家从此改变。
-5290 AR作为散落各地的人类文明生还者们最后的避难所,奈多吸纳了来自阿兹兰特和瑟西隆的知识分子。后世被称为齿与骨编年史在该年被开始编写。
约-5275 AR阴影朝廷崛起并巩固了自己对奈多的统治。黑三角成员的无穷寿命变得显而易见。Exquisite Agony大教堂在帕格莱斯奠基。
-4294 AR黑暗之年结束,但盘踞奈多的阴影并未彻底消散。
-4200 AR宗-库松信徒建立了一个能俯瞰泣泪之地的神坛,那里是黑三角与宗-库松达成交易的地点。这最终发展成了名为瑞德旺的城市。
-3803 AR链魔们向一批宗库松信徒施加了memory chain,后者开始为前者修建Embodied Wisdom大教堂。
约-3000 AR尼斯罗切作为一个海边渔村被建成。
约-1000 AR瑞德旺的Irogath提出了一套名为“肉体哲学”的思想体系,它提倡先将痛苦储存在自己的体内,然后再将其释放给他人。这成为了Irogath修道院的基本教义。
-432 AR大死灵师梅森德罗思·孤魔开始了对不朽的探索,他诱骗或强迫弱小的施法者们协助自己的研究,并向弟子们灌注各种血统诅咒,以强迫他们合作。
-398 AR一条通向阴影位面的裂隙开在了孤魔诸塔的主塔处,塔中的防护设施被吸入裂隙中,而影兽潮则涌入研究场所,使塔中居民陷入一片混乱。这里从此被封印和废弃,并被称为艾德迈拉的愚行。
-92 AR阴影朝廷召唤了阴影巨人,并让他们作为奈多永久居民定居在落荫森林。
1 AR 奥罗登从海中升起星石并成功登神。
64 AR卡利尼预言家Fiersythe开始收集那些前往黑暗未知的位面旅行者们的记录。其成果被编为虚空旅记,一本关于暗幕(dark tapestry)的编年史。它是由凡人编纂的此类图文记载中,最为详尽与缜密的记录之一。
187 AR艾利斯·洛林镇作为一个交通枢纽和河边小镇被建成。
4100 AR奈多的宗库松信徒旅行至林诺姆诸王国的约尔(jol),试图向当地民众传播午夜领主的信仰。这次尝试以失败告终,而这些宗库松信徒则被折磨和处死。
4305 AR切利亚斯国王哈里亚德三世发动了永恒战争,其中包括切利亚斯对奈多的入侵。两国之间展开了持续三十余年的激烈战争。
4338 AR在黑三角的命令下,奈多向切利亚斯侵略者投降,迎来了一个名为影碎的文化相对开放的时期。
4354 AR谎言之屋在乌斯克森林开张。
4608 AR切利亚斯公民战争开始。奈多立即选择支持特鲁恩家族,派遣由链魔、唤影者、以及精钢连队组成的“雇佣兵”支持魔鬼主义者的势力。身处奈多的非特鲁恩派切利亚斯外交使节和政要们则被悄然暗杀。
4634 AR影碎时期戛然而止,温和派宗库松分子被清洗出教会和阴影朝廷。他们被称为异端和背道者,被发放到Exquisite Agony大教堂接受数十年的苦刑,或是被“遣返”并充当链魔的饲料。
4640 AR特鲁恩家族赢得公民战争。
4676 AR影兽在夜里游荡在西冠镇的街头,Ilnerik Sivanshin手下的奈多唤影者和午夜卫队名义上负责遏制此类现象,但很多人认为他们反而助长了这些现象。
4704 AR“白色”艾斯崔德,哈格里姆的女国王(Halgrim,林诺姆诸王国之一),率领15艘长船向港口城市尼斯罗切发起了袭击。
4714 AR一支考察队重新发现并轻率地打开了Fiendlorn诸塔中,名为FIendslair的被深渊之力扭曲的废弃高塔。他们最终遭受了灾难性的失败,没怎么探索高塔就被迫离去。
4718 AR今年。
劇透 -  原文:
Date Event
Unknown Kellid tribes settle across modern-day Nidal, forming the horselord tribes.
–5293 ar Earthfall. Meteorites smash into Golarion, shattering continents and destroying empires. The dust from their impact casts the world into a thousand years of darkness.
–5293 ar In Nidal, three tribal leaders beg for their people’s deliverance near modern-day Ridwan, close to the rift where Zon-Kuthon emerged from his exile to the Shadow Plane. They accept the Midnight Lord’s offer of protection for eternal servitude, becoming the immortal leaders known as the Black Triune, and their country changes forever.
–5290 ar Nidal, as the last refuge for humanity’s scattered survivors, absorbs Azlanti and Thassilonian intellectuals. The beginnings of what would become The Chronicles in Tooth and Bone are recorded.
c. –5275 ar The Umbral Court rises and solidifies its rule over Nidal. It becomes apparent that the members of the Black Triune are ageless. The first stone for the Cathedral of Exquisite Agony is laid in Pangolais.
–4294 ar The Age of Darkness comes to an end, but the shadows do not fully lift over Nidal.
 –4200 ar Kuthite worshipers build a shrine overlooking the Weeping Fields, where the Black Triune struck their bargain with Zon-Kuthon. This eventually develops into the city of Ridwan.
–3803 ar Kytons bestow memory chains to Kuthites, who begin building the Cathedral of Embodied Wisdom around them.
c. –3000 ar Nisroch is founded as a coastal fishing village.
 c. –1000 ar Irogath of Ridwan develops a system of “physical philosophy” that advocates storing pain in one’s own body and then releasing it into others. This becomes the foundational teaching of the Irogath Monastery.
–423 ar The archnecromancer Mesandroth Fiendlorn begins his quest for immortality, enticing or coercing lesser magic-wielders into assisting him and infusing his descendants with various bloodline curses to force their cooperation.
 –398 ar A rift to the Shadow Plane opens in the base one of the Towers of the Fiendlorn, throwing the tower’s inhabitants into disarray as their safeguards are suddenly sucked through the rift and shadow creatures flood into the laboratory. The place is sealed and abandoned and thereafter known as Edammera’s Folly.
–92 ar The Umbral Court summons shadow giants and settles them in the Ombrefell as permanent residents of Nidal.
1 ar Aroden lifts the Starstone from the sea and ascends to divinity.
64 ar The caligni seer Fiersythe begins collecting the recorded experiences of planar travelers venturing into the dark unknown. Her collections, one of the most detailed and painstaking chronicles of mortals’ efforts to chart the Dark Tapestry, are archived as the Voyages into the Void.
187 ar Elith Lorin is founded as a transportation hub and river town.
4100 ar Nidalese Kuthites travel to Jol in the Lands of the Linnorm Kings and attempt to impose the Midnight Lord’s worship on the populace. This fails and the Kuthites are tortured and killed.
4305 ar Chelish Emperor Haliad III begins the Everwar, including a Chelish incursion into Nidal. More than 30  years of fierce fighting between Cheliax and Nidal ensues.
4338 ar Under orders from the Black Triune, Nidal surrenders to the Chelish invaders, ushering in a period of relative cultural openness known as Shadowbreak.
4354 ar The House of Lies opens in the Uskwood.
4608 ar The Chelish Civil War begins. Nidal throws its support behind House Thrune immediately, sending “mercenary” contingents of kytonbacked shadowcallers, as well as the Adamant Company, to support the diabolists’ faction. Non-Thrune Chelish diplomats and dignitaries in Nidal are quietly assassinated.
4634 ar Shadowbreak ends abruptly as moderate Kuthite elements are purged from the clergy and the Umbral Court. Declared heretics and apostates, they are consigned to decades of suffering in the Cathedral of Exquisite Agony and “repatriation” as kyton fodder.
4640 ar House Thrune wins the Chelish Civil War. 4676 ar Shadowbeasts stalk the streets of Westcrown by night, a phenomenon that Nidalese shadowcallers under Ilnerik Sivanshin and the Midnight Guard are nominally tasked with curtailing but are widely believed to encourage.
 4704 ar White Estrid, King of Halgrim, leads a raid of 15 longships on the port city of Nisroch.
4714 ar Fiendslair, an abandoned and Abyssally warped Tower of the Fiendlorn in the Umbral Basin, is rediscovered and briefly opened in an expedition that ends in disastrous failure, leaving the tower largely unexplored.
4718 ar The present year.
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地区志 奈多的文化
« 回帖 #2 于: 2018-09-20, 周四 02:19:29 »
地区志 GAZETTEER
        很少人胆敢闯入奈多的阴影之中,此乃明智之举。这个地方有着各种常人心智难以想象的文化习俗所束缚着;它怪异而古老,而怪异而古老的事物又常是变幻莫测的。你即将面对的一切,无法单靠“残酷”或“压迫”这些词来形容。奈多用恐惧束缚人民的心灵,因此它无需再用镣铐束缚人民的身躯。甚至连这些人民的思想都不属于他们自己,因为他们已经把自己的精神与灵魂都献给了那位黑暗主子。
        即便如此,奈多仍有着一份奇特的冷酷之美,它的魅力会像宗库松信徒肌肤上的铁钩一般,深深地嵌入你的灵魂。奈多存有着世界其他地方无处可寻的学问与知识,以及能动摇你对生命认识的各种骇人奇遇。无论好坏,你都永不会忘记这个地方。准确的说,你不能忘记这里,正如伤疤总是会伴随一生。

——即将卸任的切利亚斯大使 Thelassia Phandros,对她的接任者。
劇透 -  原文:
GAZETTEER
Few venture into the shadow oF nidal. that is wise. it is a strange and old place, capricious in the way that strange old things oFten are, and bound to traditions that no human mind ever dreamed. cruelty doesn’t begin to describe what you’ll see there, nor does oppression. it is a land that shackles the minds oF its people in Fear, so it has no need to chain their bodies. not even the people’s thoughts are their own, For they give themselves mind and soul to their dark lord.
 “and yet it has a curious cold beauty, and Fascinations that dig into your soul as surely as the kuthites’ hooks bite into their skin. there is knowledge and learning in nidal that exists nowhere else in the world, and terrible wonders that shake your understanding oF liFe. it is a place, For better or worse, that you will never Forget. you can’t. the scars remain Forever.” — outgoing chelish ambassador thelassia phandros, to her incoming replacement

        奈多所能追溯的历史,比大多数格拉利昂居民所能想象的还要久远。它的统治者寿元无尽;它的史学家们则见证并记录下世间诸国度的兴、盛、衰与亡。在宗-库松的铁幕下,奈多人避过了历史长河中一个个涡流,格拉利昂其余地区中那些被忘却的伟业与宝物,在奈多人手中得以流传至今。“古代”一词在奈多有着与他国不同的发音与含义:当其他国家可能因拥有3000年的传承而自夸时,奈多人对那些没达到5000年标准的文化都嗤之以鼻。对他们来说,奈多一直存在,也将永远存在。
        但光这轻描淡写一句话,明显是低估了奈多的过去对其现在的影响。奈多人不断地提醒自己和他人,他们是如何逃过星陨之灾的浩劫,而他们作为灾后生还者又是何等的优越。古代的习俗并非尘封在书册之中,而是融入到这里日常生活的点点滴滴。哪怕最穷的农夫家里,随便拿出点瓶瓶罐罐或者祖传器具,都可能有着几百乃至几千年的历史。在首都以外的地区,古体的谚语与口音十分常见;毕竟,能讲出这些源自数世纪或更久的祖先们留下的谚语本身就让人感到自豪。不过,帕格莱斯城中的新派潮流则是一季一变,与其中用到的那些古旧技艺与原材料形成了鲜明对比。这里的衣着风尚遵从着某种深邃的循环:最古老的,就是最典雅的。
        经历过宗库松的塑造,以及数千年的闭关锁国后,奈多比格拉利昂绝大多数国度都要统一。阿特伦牧野的养马人与帕格莱斯城中阴影朝廷的贵族间的确有着文化差异,但外来者很难区分这细小的差别。在相貌和礼仪上,奈多人都独具一格,与内海地区其他人种相去甚远。
劇透 -  原文:
Nidal is a nation with a history that stretches farther into the past than most of Golarion’s residents can imagine. Its rulers have outlived ages. Its historians have watched, recording all the while, as empires have risen, flourished, and toppled under their own weight. Insulated from history’s turmoil under the heavy veil of Zon-Kuthon, the Nidalese have chronicled wonders and preserved artifacts that the rest of Golarion has forgotten. The mere word “ancient” has a different tone and meaning in Nidal than it does most elsewhere, for where a nation might boast to uphold of a 3,000-yearold tradition, the Nidalese scoff at cultural touchstones younger than 5 millennia. For them, Nidal has always been and it will always be.
Yet even that undersells the influence of Nidal’s past on its present. The Nidalese constantly remind themselves and others of the oblivion that they escaped during the calamity of Earthfall and of the superiority that they claim their salvation from that disaster still grants them. The ways of the ancients are not locked away in dusty books here, but woven into the tapestry of everyday life. Even the poorest peasant home is likely to own a water pitcher or heirloom necklace that was made centuries, if not millennia, ago. Archaic phrases and accents are common in the provincial regions; indeed, it is a point of pride to use phrases and idioms passed down from ancestors who lived centuries or longer before. Meanwhile, trendsetting fashions in Pangolais are almost defiant in their incorporation of old techniques and materials in each season’s designs. The height of couture follows sweeping cycles in which the oldest historical trends and techniques are considered the height of sophistication.
Because of Zon-Kuthon’s influence in shaping his chosen land and the thousands of years of isolation that Nidal wrapped itself in, this nation is far more uniform than most in Golarion. Cultural distinctions separate the horse-tenders of the Atteran Ranches from the Umbral Court’s aristocracy of Pangolais, but these subtleties are likely lost on outsiders. In appearance and manner, Nidalese are distinctive and unlike any other peoples of the Inner Sea region.

奈多的文化

        在其外表之下,即便奈多文化已经将对宗库松的忠诚渗透到生活中的一点一滴,但其受午夜领主的影响还远不止此等恭顺。国家与地区的政治事务都跟阴影朝廷成员间静谧的权力斗争息息相关。同样,即使全国上下都庆祝那些祟邪的圣日,从各地庆祝方法的细微差别中,也能一窥当地群众对其邪恶主君的情感:畏怕、心存反抗、或是骇人地狂热追随。
        奈多的时尚反映出该国文化中禁欲寡言与拥抱痛苦之间的矛盾性。衣服通常是灰色或黑色,剪裁修身,款式可能精美,但绝不会有花哨的装饰。在帕格莱斯,当地风行的是轻盈的叠层丝绸与蕾丝服饰;而在尼斯罗切和瑞德旺,由整条或拼接过的皮革带缝制而成,附带必要战用配饰的服饰更受喜爱。人体穿刺、刺青、烙印、以及装饰性划痕在这里十分常见。奈多人喜好月长石、黑玛瑙和烟石,而那些色泽明亮的宝石则被认为是低俗之选。
劇透 -  原文:
NIDALESE CULTURE
 Beneath its outward appearances, Nidalese culture is influenced by far more than its subservience to Zon-Kuthon, though its devotion to the Midnight Lord seeps into all aspects of life. Politics at the national and local levels are closely tied to the quiet power struggles playing out among members of the Umbral Court. Similarly, though unholy high holidays are celebrated throughout the nation, subtle differences locally speak to shards of the populace’s fear, defiance, or shocking zeal for their evil liege.
Nidalese fashion reflects the culture’s tension between stoic silence and an embrace of pain. Clothes are gray or black, austerely cut, and may be elaborately structured but never gaudily ornamented. In Pangolais, local fashion runs toward floating, layered silk and lace; in Nisroch and Ridwan, glossy or welted leather carries the requisite martial note. Piercings, tattoos, brands, and ornamental scarification are common. Moonstones, onyxes, and smoky quartzes are fashionable in jewelry, but brightly colored gems are considered in poor taste.

阴影朝廷中的政治
        虽然阴影朝廷的全体成员都忠诚于宗-库松,并都曾在他神力之触下获得了各自的转化赠与,但阴影朝廷并非总是那么和谐与团结。成员们会留心对外隐藏起内部争议,对外国人和奈多低层民众营造出一层幻象:神灵麾下的阴影朝廷永远步调一致。
        实际上,阴影朝廷中充斥着政治性的联盟分合、恩怨情仇,乃至关于宗库松神学理论和奈多世界定位上激烈的理念分歧。有时候,寂静无声的权力斗争仅仅来自朝廷成员间一点琐事或一次争吵;而有时候,成员间的不和来自更深层的个人分歧。无论其起源,这些不和很少会进一步演变成公开施暴——那会破坏朝廷精心维系的,展示给世人的团结幻象。但在帷幕之后,成员间经常会败坏对手的名声,陷对手于险境,甚至相互厮杀。
        朝廷成员中最大的分歧有二,一是亲切利亚斯的扩张派与主张锁国的孤立派间的对立;二是贝勒维斯主义(Belevais Doctrine)信奉者与不死生物成员间的矛盾。几乎阴影朝廷的每一个成员都会在这两大分歧中选至少一个给定自己的立场,而围绕这两大分歧又衍生出了其下各种更小的政治争端。
在第一项分歧中,扩张派的主力为朝廷中精明世故的城里人和,来自艾利斯·洛林镇苍阳学院的毕业生们。他们追随着吸血鬼术士寇拉斯(见P6),将与切利亚斯的联盟视为奈多得以在格拉利昂扩大影响力、让更多灵魂投向宗库松怀抱的大好机会。而孤立派成员则主要为受朝廷成员瑞德旺的艾罗安德(见P7)所领导的乌斯克森林德鲁伊们,他们认为奈多完全无需关心他国人的事宜,因为此类人等并非午夜领主的选民,对他而言无足轻重。某些孤立派中的极端分子(包括瑞德旺的艾罗安德本人)则更进一步,他们希望能暗中破坏与切利亚斯的联盟,驱逐定居奈多的切利亚斯国民,让阴影朝廷的关注点回归到他们心目中更为恰当的事务上。
        而第二项分歧的焦点则是一种名为贝勒维斯主义的宗库松神学理论,其主要观点是,只有生者得配体验真正的痛苦(true pain),因为痛苦的原始功能就是为了对受到创伤或濒临死亡的生物发出警告。因此,贝勒维斯主义者们认为非生者——包括不死生物——无法感受到真正的痛苦,因为他们业已死去。贝勒维斯主义者们主张,不死者所遭受的苦痛(agony)主要来自精神和情感层面,这可以被归类为苦难(misery),但并非真正的痛苦。
        贝勒维斯主义还主张,在异界生物中只有链魔与众不同:它们中有的将鲜活血肉植入自己不朽之躯中,得以体验真正的痛苦;而有的则扭曲了自己的身形,以便感受真正的痛苦,更好地侍奉宗-库松。普通的异界生物,例如天使与魔鬼,则因其无凡躯肉体,无法领受宗库松之馈赠,贝勒维斯主义如是说。
        贝勒维斯主义的支持者们认为宗库松的不死者信徒是不那么虔诚的,因为这些不死生物已经无法用最为真实的形式体验宗库松的赐福。据此,他们主张,在宗教地位上,不死者不应位居同等虔诚的生者信徒之上。这自然激起了阴影朝廷中信奉贝勒维斯主义的生者成员与不死者成员之间的仇怨,后者常认为自己有着无尽寿元,可以永恒侍奉宗库松,虔诚度自然高人一等。大多数阴影朝廷的不死者成员们都极度蔑视贝勒维斯主义者,将这种理论视为生者篡夺不死者天经地义之超然权力的一种手段。而其余的不死者朝廷成员则仅将贝勒维斯主义视为一种挑战,他们总是热切地试图说服其信众踏上冰冷而强大的非生之路。
        贝勒维斯主义的政治影响力在岁月中有起有落。在某些年代,阴影朝廷的权柄会更多地倾斜到了不死者成员手中,因为他们不因年老而亡,能比自己的凡躯同辈多撑过好几代人。这通常会使得贝勒维斯主义者的数量增多,因为朝廷中的生者成员们需要团结起来,在理论层面和现实层面中压过不死者的同行们。作为结果,针对朝廷中不死者成员的谋杀会显著增多,直到双方势力回归到更为平衡的水平为止。
劇透 -  原文:
Politics in the Umbral coUrt
Although all of its members are dedicated to Zon-Kuthon and have been personally transformed by his divine touch, the Umbral Court is not always harmonious or unified. Members take care to conceal their arguments from outside eyes, fostering the illusion among foreigners and the Nidalese lower classes that the Umbral Court speaks with a single god-granted voice.
In reality, however, the Umbral Court is rife with shifting political alliances, personal enmities, and bitter philosophical disputes about Kuthite theology and Nidal’s place in the world. In some cases, quiet struggles for power simply reflect court members’ personal distaste for each other based on petty histories or even simple squabbling. In other cases, deep personal rifts fuel the discord between court members. Regardless of their origins, these disagreements hardly ever erupt into open violence—that would disrupt the carefully cultivated image of unity that the court seeks to project to the world. But behind the scenes, members frequently plot to discredit, endanger, or even kill each other.
The two deepest true divisions are between members of the court who are pro-Cheliax expansionists and those who are insular isolationists, and between adherents of the Belevais Doctrine and the court’s undead contingent. Nearly all members of the Umbral Court have taken a side in at least one of the two disputes, and those two rifts are key to the dynamics of all smaller political disputes around them.
The expansionist–isolationist dispute tends to pit the court’s sophisticated urbanites, as well as graduates of the School of the Pale Sun in Elith Lorin, against the Uskwood druids, who are led by court member Eloiander of Ridwan (see page 7). The first contingent, led by the vampire sorcerer Kholas (see page 6), views the Chelish alliance as a great opportunity for Nidal to expand its reach across Golarion and shepherd more souls into Zon-Kuthon’s keeping. The latter group sees no need to be concerned with foreigners at all, since they are not the Midnight Lord’s chosen people and are therefore of little interest to him. Some extremists in the isolationist camp, including Eloiander of Ridwan, would go as far as deliberately sabotaging the Chelish alliance and driving out resident Chelaxians in order to restore the Umbral Court’s priorities to what they see as their proper place.
The second point of friction centers around the teachings of the Belevais Doctrine, a Kuthite theology that holds the view that true pain is reserved for the living, as the natural purpose of pain is to warn living organisms of damage or death. Therefore, those who adhere to the doctrine believe that unliving creatures— including undead—cannot experience true pain, since they are already dead. The doctrine’s believers submit that the undead’s agonies are primarily spiritual or emotional and might be classified as misery, but not true pain.
The Belevais Doctrine also teaches that kytons are extraordinary among outsiders because, in some cases, they graft living flesh into their immortal bodies and are thus able to experience true pain; in other cases, kytons have warped their forms to feel true pain and adequately serve Zon-Kuthon. Ordinary outsiders, however, such as angels and demons, cannot receive the Midnight Lord’s gifts because they are not mortal, the doctrine teaches.
Adherents of the Belevais Doctrine consider undead to be less dedicated Kuthites, since they believe that undead creatures are no longer capable of experiencing Zon-Kuthon’s blessing in its truest form. Accordingly, they argue, undead should not be elevated above equally pious living worshipers in the hierarchies of the faith. This, naturally, causes animosity between living members of the Umbral Court who believe in the Belevais Doctrine and undead members, who often consider themselves superiorly pious simply based on the unending life they can devote to worshiping the Midnight Lord. Most undead members of the Umbral Court deeply despise those who believe in the Belevais Doctrine, viewing it as a vehicle for the living to try to usurp what they see as the true and naturally superior power of the undead. Other undead court members simply see the Belevais Doctrine as a challenge, and covet trying to convince its adherents to join the cold and powerful embrace of unlife.
The political influence of the Belevais Doctrine has waxed and waned over the centuries. At times, the Umbral Court’s numbers have skewed toward more undead members, since they do not die of old age and in peaceful times can outlast many generations of mortal contemporaries. This generally spurs a rise in the number of Belevais Doctrine adherents, as living members of the Umbral Court unite against their undead peers for pragmatic reasons as much as theological ones. The resulting increase in murderous plots against the court’s undead members tends to thin out their ranks to a more balanced proportion.

宗库松的大庆典
        宗库松信仰是奈多的国教,而其各大节日则被奈多全国记为“大庆典”(the Great Ceremonoies)。各个城市与乡村都会举办这些大庆,而每个市民也都被要求参加。连那些隐秘的异信者们也得找些表演性够强的手段以加入到集体公演之中,不过这些举措远没有仪式本身那么赤裸裸地邪恶。和其他奈多的宗库松式国家习俗一样,午夜领主的信仰有多恶劣,大庆典就有多糟糕。
        各大庆典的详情如下。
        永恒之吻 The Eternal Kiss 这场持续11天的庆典始于每年的第一次新月。在前10天,一位人牲——通常是信仰之敌、囚徒、或者是由村民投票选出——将享受到世间的极乐。而在最后一天,这个人会遭受折磨,然后宗库松信徒们会取出其内脏,试图从这可怕的仪式产物中卜问宗库松的意旨。
在城市中,人牲通常是智慧生物,选自附近村落中不够虔诚的村民或被俘虏的异乡人。而在乡村,当地人经常将祭品简化为猪或山羊,甚至是无生命的人偶,不过这么做无疑迟早会引来阴影朝廷的怀疑。
        夜还节 The Festival of Night`s Return 在每年的秋分,一天的黑夜又重新长于白昼之时,奈多人便会举办夜还节。该节日的内容主要包括篝火群、大型公众祷告、以及一场自笞游行,虔诚的信徒们会在游行中从城内主干道的一头走到另一头,并全程不断鞭打自己。
在乡村和小城镇你,篝火中通常会放入莎琳或塞恩蕾的肖像,象征着宗库松征服了美与光明。这与正确的做法有少许偏差,不过阴影朝廷通常会容忍这点小差错,他们认为这既无碍于平民的迷信,又有助于让民众厌恶宗库松的神敌。村民们通常用绳结或皮带来自笞,这样哪怕最投入的家伙也不会给自己留下永久损伤,而自笞游行通常以村民们分散为小组或成对庆祝以告终。
在城市中心,夜还节规模更大,也更阴森。篝火中不会提到其他神祇,因为他们都不配在宗库松的大典上被提及,而主礼者通常会将当年度人牲的尸骨与木料混合后进行焚烧。自笞游行会用到更为血腥的手段,因为那些想赢得阴影朝廷青睐的家伙会力图用他们能想象到的最新潮最骇人的手法展示自己的虔诚(也因为,在城市里能更易买到治疗法术来治疗伤口。)大型祷告会配以可怕的阴影魔法秀来增强效果,而节日的尾声也不会有庆祝活动,因为大多数自虐者此时已筋疲力尽,除了瘫倒以外啥也干不了。
        生还者之宴 The Feast of the Survivors 该节日位于十月(拉玛仕图月)的第三个月之日,人们会在这天将各种美食摆在一张用人骨制成的仪式用桌上,并开始这一年的收获季盛宴。在古代,这些骨头来自于奈多国境之外的饿死鬼,它们冰冷地提醒着每个奈多人,自己得以免受饥荒是蒙受了主君多大的眷顾。
而星陨之灾一千年后,随着奈多周围世界的改变,这场盛宴的意义也发生了变化。如今,这些人骨来自于曾在同一社区中生活过的上一代人的遗体。这些骨桌象征着宗库松成百上千年的庇护,以及在他看护之下奈多先祖的血脉得以代代传承直至今日。
        缚影庆 The Shadowchaining 在十二月(宗库松月)的第一天,宗库松牧师们会纪念宗库松将影兽(shadow animal)赠与奈多人这一壮举。拥有动物伙伴的宗库松信徒住民——无论它们是否已被阴影玷染——会走遍家家户户,而他们经过的每一户居民都要跪倒在地,并背诵一段关于谦恭与感恩的冗长仪式祷告词。动物伙伴们可以随意在途经的居民身上造成微小伤口,不过它们不准杀害或重创他人。在游行的最后,所有动物伙伴会被解除束缚,尽情撕咬某位外来的信仰之敌,直到围观群众们尽兴为止。
劇透 -  原文:
the Great KUthite ceremonies
Zon-Kuthon’s faith is the state religion of Nidal, and the major Kuthite holidays are marked across the nation with the Great Ceremonies. These are observed in every city and hamlet in the nation, and every citizen is required to participate. Even those who are secretly unbelievers find some performative way join in the public show, even if it’s not as blatantly evil as the ceremony itself, or else they risk inviting an unimaginable doom. As are all of Nidal’s Kuthite state traditions, the Great Ceremonies are as wicked as the religion itself. The Great Ceremonies include the following.
The Eternal Kiss: This 11-day ceremony culminates on the first new moon of the new year. For 10 days, a victim— either an enemy of the faith, a prisoner, or anyone the villagers collectively choose—is treated to the lap of luxury. On the eleventh day, that individual is tortured and eviscerated, and the Kuthites attempt to divine portents of Zon-Kuthon’s will in the terrible ritual’s details.
In the cities, the sacrificial victim is typically a sentient being chosen from among improperly pious villagers or a captured stranger. In villages, however, locals frequently substitute a pig or goat, or even a nonliving symbolical victim, though this last invites the Umbral Court’s suspicion by default.
The Festival of Night’s Return: Celebrated on the autumnal equinox, when night regains its dominance over day, this festival is marked with bonfires, mass public prayers, and a parade of flagellants in which devout worshipers parade from one end of the town’s main street to the other, whipping themselves the entire way.
In villages and small towns, the bonfire often includes effigies of Shelyn or Sarenrae, signifying Zon-Kuthon’s conquest of beauty and light. This is a minor deviation from proper forms, although one that the Umbral Court generally tolerates, seeing no harm in the peasants’ enthusiasm and some benefit to the populace’s hatred of Zon-Kuthon’s divine enemies. The villagers’ flagellations are done with knotted cords or leather straps, leaving little permanent damage on even the most devout, and the parade of flagellants usually ends with villagers breaking off to celebrate in smaller groups or as couples.
In urban centers, the festival is grander and grimmer. The bonfires acknowledge no other deities, for none is worthy of mention at Zon-Kuthon’s great rite, and celebrants often burn the bones of the year’s sacrificial victims mixed in with wooden pyres. The parade of flagellants involves much bloodier ordeals, as those seeking the Umbral Court’s favor strive to demonstrate their piety in the grisliest fashion they can imagine (and because, in cities, healing spells can be bought to remedy the damage afterward). The mass prayers are augmented with terrible shows of shadow magic, and there is no celebrating at the festival’s end, for none but the most masochistic are left in any condition to do anything but collapse in exhaustion afterward.
The Feast of the Survivors: Held on the third Moonday of Lamashan, this is a harvest feast laid out on a ceremonial table made of human bones. In older times, the bones were scavenged from those who had starved in the lands outside of Nidal, and served as a cold reminder of how much his people owed him for their salvation.
In the millennia since, however, the feast has evolved as the world changed around Nidal, and today the bones are gathered from past generations who lived and died in that community. These tables signify the centuries of Zon-Kuthon’s protection and the long chain of ancestors who preceded every living Nidalese in his care.
The Shadowchaining: On the first day of Kuthona, Kuthite clerics commemorate what they see as the Midnight Lord’s gift of shadow animals to the Nidalese, their masters. Kuthite residents with animal companions—whether they have been tainted by shadow or not—walk through the settlement while the inhabitants kneel and recite a long ritual prayer of humility and gratitude. The animal companions freely inflict minor wounds on the people they pass, although they are not permitted to kill or seriously injure anyone. At the end of the parade, the animal companions are all set loose to tear apart some outside enemy of the faith, to the delight and catharsis of the watching crowd.

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地点
以下是被暗影玷污的奈多境内的一些重要地点。

艾维拉路口 Aevolar`s Crossing:尽管南乌斯科河的这段浅滩似乎能轻易让人涉水渡河,当地人却都避而远之。河床上散落着锈蚀的盔甲与布满青苔的尸骨——这些都是数百年前切利亚斯入侵奈多时一处军营的残留物。更多关于艾维拉路口,请见P43。
劇透 -  原文:
Aevolar’s Crossing: Though this shallow section of the southern Usk River seems to offer a tempting ford, locals avoid it. Rusted armor and algae-clad bones litter the riverbed—all that remains of a Chelish battalion that invaded Nidal centuries ago. For more information about Aevolar’s Crossing, see page 43.

信天翁镇  Albatross:信天翁镇坐落在一座能俯瞰征服者港湾的小岛上,是一座建在悬崖边上的宁静港口小镇。这座小镇与世隔绝,常年雾气缭绕,宁静得让人不安。镇上的渔夫主要经手奈多境内的生意,而岛上经常静得只能听见鸟鸣声,来自于途径此地的成群海鸥,以及在此地繁殖的白信天翁。这也成就了此地的地名。镇上的老人们声称,他们可以用群鸟不寻常的飞行轨迹中进行占卜,预知将至的死亡、不幸与风暴。
信天翁镇不只是一个破落的渔村;它还是阴影朝廷的流放地。那些在宗库松教会眼皮下犯下死罪,但又因政治因素无法轻易被处死的阴影朝廷的下属人员,就会被流放到这座苦闷、冰冷的岛屿上,过上既吃不好饭,又只有呆滞的村民相伴的无趣生活。这些犯人被禁止伤害村民,因此哪怕连以施虐取乐都做不到——此般境况能让大多数阴影特工不寒而栗。
乌斯克森林的阿凯娃 Alkaiva of the Uskwood (中立邪恶女性卡利尼B5 7级德鲁伊)便是这样的一位流放者,她曾和瑞德旺的艾罗安德吹反调,却在之后的政治斗争中一败涂地,多亏有两位身为阴影朝廷成员的小姨帮忙,她才保住了性命。如今,她只能呆在信天翁镇空耗时光。阿凯娃每日带着她的动物伙伴白狼赛牙克(Xiaq)漫无目的地漫步在悬崖之上,将一天的精力都花在训练海鸟们排演出更复杂更美丽的空中舞蹈。阿凯娃手里仍掌握着一部分关于艾罗安德的隐秘罪证,包括他在乌斯克之心的反切利亚斯行为的证据,她很乐意用这些来换来流放的结束——只要她能确信自己在揭露秘密之后不会死在狡猾敌人派来的刺客手里。事实上,阿凯娃在过去几年已经抵挡过数次秘密袭击,这让她深信,哪怕只是余生苟活在此地,那位强大的德鲁伊可能都不会放过自己。
劇透 -  原文:
Albatross: A quiet cliffside port town built on an island overlooking Conqueror’s Bay, Albatross is isolated, mistshrouded, and eerily peaceful. Its fisherfolk go about their business with Nidalese reserve, and often it seems that the only noise on the island comes from the squawking of its namesake birds: great flocks of gray-winged gulls and breeding colonies of white albatrosses. Elders of the town claim to be able to read portents in the birds’ unusual flight patterns, foretelling of death, misfortune, and storms.
Albatross is not only a humble fishing village; it is also where the Umbral Court sends operatives who have committed a capital offense in the eyes of the Kuthite clergy but who, for political reasons, cannot simply be killed. Here they are exiled to the boredom of a cold, miserable island with poor food and dull company. They are forbidden to harm the villagers and thus unable to amuse themselves even with sadism—a prospect that fills most Umbral agents with dread.
One such exile is the druid Alkaiva of the Uskwood (NE female caligniB5 druid 7), who crossed horns with Eloiander of Ridwan, lost the ensuing political battle badly, and now finds herself wasting away in Albatross, her life officially preserved thanks to two lower-ranking aunts who are members of the Umbral Court. Alkaiva wanders the cliffs aimlessly with her animal companion, the white wolf Xiaq, and spends her days training the seabirds to conduct ever more complicated and beautiful aerial dances. Alkaiva still controls a cache of hidden, incriminating secrets about Eloiander, including hints about his anti-Chelish activities in the Uskheart, and she would gladly trade these for an end to her exile—if she were confident that she could reveal her secrets without ending up dead at the hands of her uncanny enemy’s assassins. In fact, Alkaiva has fended off several covert attacks in the past few years, leading her to believe that perhaps the powerful druid is not content to allow her to simply while away the rest of her days.

灰烬谷 Ash Hollow:这座偏远的矿业村庄坐落在眩心山麓东北,靠近乌斯克河与静河交汇处,其人口约为150,是奈多缺少光照的首都重要的煤炭来源。它也充当了与涅玛萨斯境内微光要塞(Glimmerhold)之矮人的交易中心。不过,此地更为有名的乃是其相邻的山峰阿格·塔尔(Aghor Thal),以及那里夜还节的习俗。
在每年秋分,奈多全国都会庆祝夜还节,大部分地区的传统都是燃起篝火以及自笞仪式。但在阿格·塔尔,该节日的庆典要更为不吉。每年都会有上千人前往灰烬谷朝圣,他们聚集在山谷和周围的山麓处,以目睹阿格·塔尔的黑玫瑰(the Black Rose of Aghor Thal):坐落在山脉背风坡洞口的一尊由十层铸铁版层叠在一起铸成的大坩埚。在节日中,黑玫瑰会在盛大的篝火中被烧热,而献祭活动会从清晨一直持续到傍晚。
在如此献祭数千年之后,阿格·塔尔的黑玫瑰早已觉醒为一尊邪恶偶像(idol,PF战役设定:异能国度60页)。它被山丘守望者(the Watchers on the Hills)所照料和供养着。这群守望者是一批苦行派秘教徒,他们居住在山顶一处废弃要塞中,偶尔会下山到灰烬谷补充生活用品。他们的领袖是神秘莫测的贝格洛斯 Baegloth(中立邪恶男性人类9级先知 APG;在当地最早记载此类仪式的编年史中,曾经提及此人的名字,但没人能断言被记载之人是否就是如今贝格洛斯本人。灰烬谷的村民们相信贝格洛斯和其他秘教徒们都寿元无尽,能一直活到黑玫瑰被摧毁为止。
守望者们对灰烬谷几乎没有威胁,顶多就是在苦行者们入村采办时会引起村民的不安。不过,黑玫瑰总是欲求不满,旅行者们都会被劝告离阿格·塔尔远一点。虽然奈多国内许多人背地里将这批苦行者视为怪人乃至异端,大坩埚既然能一直运作至今,似乎也是获得了午夜领主的许可。
劇透 -   :
Ash Hollow: Situated in the northeastern Mindspin foothills, near the confluence of the Usk and the Gjurn rivers, this remote mining village of about 150 is an important source of coal for Nidal’s lightless capital. It also serves as a center of trade with the dwarves of Glimmerhold in Nirmathas. It is better known, however, for the neighboring mountain Aghor Thal and its observance of The Festival of Night’s Return.
The Festival of Night’s Return, held each year on the autumnal equinox, is celebrated throughout Nidal, most traditionally with burning effigies and self-flagellating processions. At Aghor Thal, it is a more sinister affair. Thousands make the pilgrimage to Ash Hollow each year, gathering in the valley and on the surrounding hillsides to see the Black Rose of Aghor Thal: a large iron crucible composed of ten concentric, overlapping panels, seated in a cave mouth on the mountain’s leeward slope. During the festival, the Black Rose is heated with a great bonfire, and sacrifices are made from dusk until dawn.
 Having been used in this capacity for millennia, the Black Rose of Aghor Thal long ago awakened as an evil idol (Pathfinder Campaign Setting Occult Realms 60). It is tended and fed by the Watchers on the Hill, a group of ascetic cultists who dwell in a ruined keep at the mountain’s summit and occasionally filter down into Ash Hollow for supplies. Their leader, the inscrutable Baegloth (NE male human oracleAPG 9), is mentioned by name in the ceremony’s earliest chronicles—yet whether these records refer to the same man or merely to another of his name none can say. The villagers of Ash Hollow believe that Baegloth and the other cultists are effectively ageless and will live until the Black Rose has been destroyed.
 The Watchers pose little threat to the people of Ash Hollow, as unsettled as the ascetics make the villagers when they venture into town. Still, the Black Rose is always hungry, and travelers are encouraged to give Aghor Thal a wide berth. Though many in Nidal quietly regard the ascetics as eccentrics or even heretics, the crucible’s continued operation would seem to indicate the Midnight Lord’s approval.

阿特伦牧区  Atteran Ranches:阿特伦牧区是位于乌斯克森林以北、古坟荒原西南方的平原地带,这些灰草地的主人乃是养马人、牧场主和驯马师。他们在先祖留下的土地上饲养着名为奈达玛尔斯(nidarrmars)的良驹,该马种以迅捷、无声、处乱不惊而闻名;他们还守护着另一种名为奇亚德玛尔斯(chiardmars)的矫健野马,其带灰白斑点的皮毛常被比作草原上的月影。这里的人们是星陨前一度统治奈多的马王之后裔。他们延续着许多先祖的传统,包括坚持陈旧的持矛战斗技巧,以及万年不变的殉葬地。
许多奈多的城市居民还相信,此地的牧场主们包庇了一些试图渗入奈多的黛丝娜异见者。这些传言并非空穴来风。黛伊·阿特伦 Daiye Atteran(混乱善良女性人类2级黛丝娜牧师)奥达拉克·黑鸦 Odarac Blackraven(中立善良男性人类2级吟游诗人)都是阿特伦地区名门之后,他们曾聆听并接受了星辰之歌的呼唤,但却因要对身边所有人隐瞒这一事实而承受着巨大的痛苦。
至今为止,黛伊的父亲、英俊的阿特伦氏族族长维迪·阿特伦 Vaide Atteran(中立男性人类4级游侠)正通过大张旗鼓地追捕不存在的煽动者,来掩护自己任性孩子们的行径。维迪雇佣了“捕梦人”(dream hunters)——来自阿特伦牧区之外的宗库松狂信徒和雇佣兵——来协办此事;这些外乡人不熟悉此地的部族,因此阿特伦家族能相对轻松地糊弄他们。
但维迪知道,纸是没法永远包住火的。早晚有一天,猎梦人中会有人无意中步入正轨,或是各大家族中会出现背叛者。没什么秘密能长久逃出阴影朝廷的法眼,而这可能会搭上当地居民的身家性命。
阿特伦牧区的其他主要地点包括古坟荒原(44页),述马者阿泰之冢 the Cairn of Attai HorseSpeaker(PF战役设定:格拉利昂的坟冢 5),卜鸦雕(32页),乌索力大草原(40页),和白丘镇(41页)。
劇透 -  原文:
Atteran Ranches: The horse breeders, ranchers, and trainers of the Atteran Ranches claim the gray-grassed plains north of the Uskwood and southwest of Barrowmoor. On these ancestral lands, they raise dark nidarrmars, a breed of horse known for its swiftness, silence, and discipline in the face of danger, and guard the quick, wild horses called chiardmars, whose dappled gray coats are often likened to moon shadows on the grass. The people here trace their heritage back to the pre-Earthfall horselords who once ruled Nidal. They maintain many of their ancestors’ traditions, including the practice of archaic spear-wielding combat techniques and millenniaold funerary rites.
 Many Nidalese in the cities also believe that the ranchers harbor Desnan dissidents trying to infiltrate Nidal. There is some truth to these rumors. Daiye Atteran (CG female human cleric of Desna 2) and Odarac Blackraven (NG male human bard 2) are two scions of leading Atteran families who have heard and been moved by the Starsong’s call, though they go to great pains to hide this fact from everyone around them.
  For the time being, Vaide Atteran (N male human ranger 4), Daiye’s father and the charming patriarch of the Atteran clan, is covering for the wayward children by conducting loud and clumsy hunts for nonexistent agitators. Vaide has hired “dream hunters”—Kuthite fanatics and hired muscle from outside the Atteran Ranches—to help in this pursuit; since the outsiders are unfamiliar with the clans, it is relatively easy for the Atteran families to mislead them.
  But the ruse cannot go on forever, as Vaide well knows. Sooner or later, one of the dream hunters will stumble upon the right trail, or someone from within the families will betray them. No secret stays hidden from the Umbral Court for long, and this one could well cost the region’s residents everything.
 Other points of interest in the Atteran Ranches include Barrowmoor (see page 44), the Cairn of Attai HorseSpeaker (Pathfinder Campaign Setting: Tombs of Golarion 5), Ravenscry (see page 32), the Uthori Steppes (see page 40), and Whitemound (see page 41).

阿金福德 Aguinford: 阿金福德是一座农业小镇,当地人喜好避开阴影朝廷的耳目,过着平静的生活。但现在,阿金福德的村民们遇到了一个他们可能无力解决的难题,对于是寻求幽暗主子的帮助还是尝试自力解决,当地人各执一词。这项抉择摆在了阿金福德独断专行的治安官,乔恩·马尔斯腾 Joeen  Malsten (中立女性人类4级猎人ACG)面前,她已经多次借着外交名义悄然拜访周边地区的领袖,以研究自己是否要借助帕格莱斯之力来解决面前如山的难题。
大约在一年前,一场暴雨使得镇子边缘发生了泥石流,露出了一尊光滑、带绿色斑点的黑石柱,石柱上刻有蜿蜒的图纹,一眼看去似乎在不停蠕动。这尊石柱让人极度不安,但它体积之大使得村民无法将其搬走,尤其是它似乎还以某种方式被固定在了地上。自从石柱出土以来,许多当地人都曾在夜间听到自己的家里传来一阵让人窒息的细微哀嚎声,但他们总是找不出任何声源j;而阿金福德全镇的鸡都开始产下蓝色革质的蛋,蛋里只有恶臭的粘液。更糟的是,自今年春季以来,连镇上的牲口都开始诞下充满粘液的半成形死胎。随着问题逐步升级,马尔斯腾和阿金福德的居民们越发渴望问题早日解决。
劇透 -  原文:
Auginford: The small farming town of Auginford is a quiet place where the locals are happy to live in peace and avoid the Umbral Court’s eye. At present, however, the people of Auginford are deeply conflicted about whether to seek out their shadowy superiors or try to deal independently with a problem that may be beyond their means to solve. The decision lies with Auginford’s autocratic sheriff, Joeen Malsten (N female human hunterACG 4), who has been quietly seeking audiences with other regional leaders under the guise of diplomacy to figure out whether she should involve Pangolais in this mounting problem.
Almost a year ago, a heavy rainstorm caused a mudslide outside town that revealed a toppled pillar of slick, green-flecked black stone carved into sinuous patterns that seem to wriggle beneath the eye. The pillar is profoundly unsettling, but it’s too large for the townspeople to move, especially as it seems to be anchored in the earth somehow. Since the pillar was unearthed, many locals have heard strangled, whispery wailing in the small hours of the night coming from inside their homes, though there is never anything to be found, and all of Auginford’s chickens have been laying leathery-shelled blue eggs with nothing but stinking slime inside. What’s worse, this past spring the town’s livestock also began giving birth to slimy, half-formed, long-dead offspring. As the problem escalates, Malsten and Auginford’s residents have become more desperate for answers.

古坟荒原 Barrowmoor:古坟荒原上总是弥漫着一股超自然的寒意。寒风吹拂着这里巨大的炭黑色墓冢,由燧石和马鬃编织成的殉葬装饰品在风中咯咯作响。更多关于古坟荒原,请见44页。
劇透 -  原文:
Barrowmoor: An intense, unnatural chill pervades Barrowmoor, where cold winds blow over immense charcoal cairns and rattle tomb decorations of flint and braided horsehair. For more information about Barrowmoor, see page 44.

黑硫池塘 Blacksulfur Pond:在尼斯罗切的西南方,有一处静谧的池塘。附近看不到有泉水或溪流流入池塘,而离远看池中乃是一片漆黑。靠近看,池中水其实十分清澈,但在池塘底看不到泥土或砂石,而是整一片闪着微光的黑暗。池塘波平如镜,并没有鱼类或昆虫生活其中,而池塘岸边一掌之内也没有任何植物。
这便是黑硫池塘。当地人最初认定池中一定有着裂隙,让来自幽暗之地有毒气体涌入水中,使得池水毫无生机,池底漆黑一片,池塘也就得名于此。实际上,池底是一个永久传送门,通向其在影界倒映的一处池塘中。
由于这座池塘在影界的镜像看上去平平无奇,池底被不透明的池水所遮蔽,因此很少来自对侧的阴影居民们知道,通向格拉利昂的门户就在池底。也因此,极少有东西从影界穿过传送门进入黑硫池塘——少到在数十年的休眠期之后,连阴影朝廷也松懈了对池塘的警惕。如今只有单一位当地阴影特工,尼斯罗切的利奥尔 Leorel of Nisroch (中立邪恶男性人类3级护法师)被分配至此,维持池塘的警报术法术和其他微不足道的防护措施。黑硫池塘距离最近的城镇大约需要骑行1个小时,利奥尔既不够忠于职责,也懒得把大把时间浪费在来回路程,因此他经常翘班,任由池塘的法术失效。
劇透 -  原文:
Blacksulfur Pond: Southwest of Nisroch is a silent pond, fed by no visible spring or stream, that appears black from afar. Up close, its waters reveal themselves to be clear, but there is a pane of shimmering darkness instead of mud or sand at the bottom of the pool. No fish or insects disturb the water’s stillness, and no plants grow within a hand’s span of its shores.
This is Blacksulfur Pond, so dubbed because locals initially believed that it must contain a fissure of noxious gasses bubbling from the Darklands below, given its absence of life and the darkness at its bottom. In actuality, however, the pond’s bottom is a permanent portal that opens to a mirror pool on the Shadow Plane.
Because the mirror pool does not appear out of the ordinary on the Shadow Plane, where its opaque waters obscure the pond’s bottom, few of the shadowy denizens on its other side have realized that a gate to Golarion lies on its floor. As such, it is rare that anything comes through the portal from the Shadow Plane into Blacksulfur Pond—so rare that, after decades of inactivity, the Umbral Court’s vigilance over the pool has waned, and now only a single local Umbral agent, Leorel of Nisroch (NE male human abjurer 3), is assigned with maintaining its alarm spells and other paltry protections. As Blacksulfur Pond is an hour’s ride from the nearest town and Leorel is neither dedicated to his duties nor fond of spending time on the road, more often than not he has let the spells lapse.

硫磺泉镇 Brimstone Springs :这座偏远小村坐落在眩心山脉的高处,以其涤魂浴(Soulsheen Baths)而闻名于世(或者说臭名远扬)。这种沐浴法的卖点为当地一系列因混有毒气与有毒矿物质而五彩斑斓的小瀑布与温泉水。奈多人常年来热衷于造访这些温泉,以进行一套据说能治愈种种病痛的简短养生温泉浴。而更为要命的一种泡浴法则是在毒泉里泡足一整天,假若泡浴者没因毒丧命,他们将能看到自己来生的景象,代价则是他们的皮肤上留下永久的黄色斑痕。大多数人认为这些泉水是天然形成的,但事实上,那些泡足一天而死的凡人会落入地狱的深坑中接受永恒的折磨。这些泉水其实是一只名为莱诺克斯(Reinoks)的溺亡魔(Drowning Devil B4)的工具,它听从着地狱第五层斯泰吉亚(Stygia)中幻妄之宫(the Palace of Delusion)的主人,炼狱公爵克罗赛尔(Infernal Duke Crocell)的号令。涤魂浴那与地狱中毒液无比相似的泉水使得它在富裕的切利亚斯国民之中大受欢迎,而它也成为了那些追寻特伦恩崛起史(the Thrune Ascendancy)之人心目中一处名胜。更多关于硫磺泉镇,请见PF冒险之路#93:Forge of the Giant God 66-67页。
劇透 -  原文:
Brimstone Springs: The remote village retreat of Brimstone Springs, located high in the Mindspin Mountains, is best known for its sulfurous Soulsheen Baths. The baths present a striking series of vividly colored cascades and springs that reek of toxic, leaching minerals. The Nidalese have long visited these springs to perform a series of short baths that are believed to cure a wide variety of ailments. Most infamous are the daylong poison immersion sessions that, if they don’t kill the bathers, grant them visions of their afterlives at the price of leaving their skin permanently stained yellow. Most believe that these springs are naturally occurring phenomena, but the truth is that these daylong sessions condemn mortal participants to eternal torments in the pits of Hell. They are tools of a drowning devil named Reinoks, who answers to Infernal Duke Crocell, the ruler of the Palace of Delusions in Stygia. The Soulsheen Baths’ superficial resemblance to the poisoned springs of Hell has made them popular among wealthy Chelaxians as well, and the springs have become an extremely fashionable destination following the Thrune Ascendancy. For more on the Brimstone Springs, see pages 66–67 of Pathfinder Adventure Path #93: Forge of the Giant God.

述马者阿泰之冢 Cairn of Attai Horse-Speaker:述马者阿泰是一位传奇的阿特伦酋长,他正在一万年前统治者自己的部落。他的长眠之地一直以来都遗落在古坟荒原不断变迁的墓穴中。传说中,他那雾气缭绕的墓冢依然未被指染,只有一尊风化的雕像和沉降到地表下的入口作为其标识。更多关于该墓冢,请见PF战役设定:格拉利昂的坟墓 4-13页。
劇透 -  原文:
Cairn of Attai Horse-Speaker: The final resting place of the legendary Atteran chieftain Attai Horse-Speaker, who ruled his tribe over 10,000 years ago, has long been lost under the shifting mounds of Barrowmoor. Yet legends persist that his cairn remains intact among the fog-wreathed tombs, marked only by a weathered statue and an entrance that sinks down into the earth. For more information about this cairn, see pages 4–13 of Pathfinder Campaign Setting: Tombs of Golarion.

囚日城堡 Castle of the Captive Sun:沃萨兹尼·德扎尔的这座乡间豪宅在奈多内外都赫赫有名,它以城堡内收藏的与光明相关的奇珍圣宝,以及被吸血鬼贵族所“邀请”到此地的稀罕客人而闻名。更多关于囚日城堡,请见45页。
劇透 -  原文:
Castle of the Captive Sun: Volsazni Dezarr’s country home is famed even outside Nidal for the collection of light-related artifacts and holy wonders kept within its walls, and for the unusual guests that the vampiric nobleman entertains. For more information about the Castle of the Captive Sun, see page 45.

基斯丹诺堡 Citadel Gheisteno: 地狱骑士十字架骑士团(Hellknight Ofder of the Crux)曾经将这座带颅骨装饰的不祥堡垒作为总部。在4663 AR,在揭露出十字架地狱骑士已经违背了自己骑士团的建团理念和地狱骑士核心信条“度量与镣铐”(the Measure and the Chain)之后,在特伦恩家族和艾奥梅黛骑士的支持下,天谴骑士团(the Order of Scourge)将基斯丹诺堡夷为平地,并将占据堡垒的异端分子统统斩于剑下。
二十五年之后,这座堡垒带着满身焦痕,在一夜间从废墟中崛地而起。执棒官沙克尼尔(Lictor Shokneir),曾经的十字架骑士团首领,如今成为了可怕的死墓骑士(graveknight),而他最信任的两名副官也和他一样靠自己的力量成为了死墓骑士。他们三人一起重新占领了堡垒。基斯丹诺堡如今荒凉而可憎,伫立在无尽的恐怖之中。更多关于基斯丹诺堡,请见PF小说:《地狱骑士》,以及PF战役设定:切利亚斯,魔鬼帝国15-16页。
劇透 -  译者注:
执棒官沙克尼尔本人曾在PF战役设定:再探亡灵中给出人物数据,是一位守序邪恶男性人类死墓骑士5级战士/10级地狱骑士。可惜这书出在11年,他又魅力奇低。。。
劇透 -  原文:
Citadel Gheisteno: The Hellknight Order of the Crux once claimed this foreboding, skull-adorned fortress as its headquarters. In 4663 ar, after uncovering incontrovertible proof that the Crux Hellknights had betrayed their order’s founding ideals and the Hellknight code of the Measure and the Chain, the Order of the Scourge, backed by House Thrune and Iomedaean knights, razed Citadel Gheisteno to the ground and put its heretical occupants to the sword.
Twenty-five years later, a fire-scarred replica of the citadel arose practically overnight. Lictor Shokneir, once the Crux’s leader and now a terrible graveknight, reclaimed the fortress with two of his most trusted lieutenants who had arisen as graveknights in their own right. Citadel Gheisteno stands under these villainous horrors today, lonely and accursed. For more information about Citadel Gheisteno, see Pathfinder Tales: Hellknight and pages 15–16 of Pathfinder Campaign Setting: Cheliax, The Infernal Empire.

十字松村 crosspine:十字松村是一座位于乌斯克森林东南边界的小村庄,该村由于定期输送极多的幼童前往各地修习奥术或德鲁伊之道,以至于被外界所关注。这其中最有名的村人是唤影者伊西姆(Isiem)和操影术士阿斯卡洛斯(Ascaros)。更多关于十字松村,伊西姆和阿斯卡洛斯,请见PF小说:《夜之镜》和《夜之刃》。
劇透 -  译者注:
这两位是小说的主角,而两本小说的作者之后就写了这本奈多设定集。。。
劇透 -  原文:
Crosspine: This village on the southeastern border of the Uskwood is primarily notable for sending an unusually high number of its children into arcane and druidic disciplines. Two of its more well-known natives are the shadowcaller Isiem and the shadowcasting sorcerer Ascaros. For more information about Crosspine, Isiem, and Ascaros, see Pathfinder Tales: Nightglass and Pathfinder Tales: Nightblade.

多芬纳葡萄园 Dauphenal Vineyard: 多芬纳葡萄园位于北部平原,是前特鲁恩时代切利亚斯占据奈多时留下的遗产之一。它建造于影碎时期,是当年帝国鼓励国人在其古怪幽暗的属国境内进行投资的一次尝试。其创始人,一个如今已被灭族,连名字都被从记载中除去的切利亚斯贵族家族,在葡萄园的山丘中种植了阿瓦尼诺葡萄(alvarinio),一种在切利亚斯大受欢迎、但在奈多并不出名的葡萄品种。
虽然鼓励后续投资的期望落了空,但多芬纳葡萄园本身却几乎立刻获得了成功。葡萄园的创始人精通葡萄栽培,他精心酿造出一种口感清淡但回味无穷的白葡萄酒,让切利亚斯社会各界都十分惊叹。他的后代维持着葡萄园,直至他们犯下了致命的错误:在切利亚斯公民战争中反对特鲁恩家族。那之后,阴影朝廷接管了此地产业,但出产的酒品质也大幅度下降,直至他们找来了一位毕业于艾利斯·洛林镇的名校,又接受过切利亚斯训练的葡萄栽培师,苍阳的伊莱斯 Ylise of the Pale Sun(中立邪恶女性人类3级德鲁伊/2级惑控师),来监管酒品生产。如今,多芬纳葡萄园的名声大体恢复了往日荣光,而其酒品价格也一如既往地高昂。
多芬纳的阿瓦尼诺葡萄酒的工艺十分讲究,其制造难度很高,但也广受买家欢迎。它入口清爽,以草本味为主,带有梨与柠檬香草的气息,在玻璃杯中有着浅灰色的光泽,仿似流动的月长石。在切利亚斯和塔尔多,它在夏季和南部炎热的城市中尤受欢迎。而在奈多,人们在一年四季都喜爱品尝它,不过阴影朝廷之外的人很难搞到一瓶这种昂贵的葡萄酒,因为它大部分产量都用于出口。因此,在奈多,一瓶多芬纳葡萄园的阿瓦尼诺葡萄酒可谓算得上一份重礼。
劇透 -  原文:
Dauphenal Vineyard: One of the relics of Nidal’s preThrune Chelish occupation is the Dauphenal Vineyard in the North Plains, founded during Shadowbreak in an attempt to encourage investment in the empire’s strange new shadowy holdings. The estate’s founder, a scion of a now-extirpated Chelish noble house whose name has been stricken from the records, planted the vineyard’s hills with alvarino, a cultivar of grape popular in Cheliax but not widely known in Nidal.
Although the hoped-for accompanying investments never materialized, the Dauphenal Vineyard was a success almost immediately. The founder was a skilled vigneron and, to the general astonishment of Chelish society, was able to coax a light but surprisingly nuanced white wine from the grapes. His descendants maintained the vineyards until they made the fatal mistake of opposing House Thrune in the Chelish Civil War. The Umbral Court claimed the property afterward, but the quality of the wine declined precipitously until they brought in a Chelish-trained vigneron and graduate of a prestigious Elith Lorin academy, Ylise of the Pale Sun (NE female human druid 3/enchanter 2), to oversee operations. Today, the reputation of the Dauphenal Vineyard is largely restored to its former luster, and its wine commands as high a price as ever.
Dauphenal alvarino is a finicky wine, difficult to produce but highly sought after. It is crisp and herbal, with notes of pear and lemongrass, and has a grayish luster in the glass, evocative of liquid moonstone. In Cheliax and Taldor, it is particularly popular in the summers and in the southern cities. In Nidal, it is popular year round, although it is difficult for anyone outside the Umbral Court to obtain a bottle of the costly wine, which is mostly reserved for export. A bottle of Dauphenal alvarino is, therefore, a significant gift in Nidal.

艾德迈拉的愚行 Edammera’s Folly:这座长年被刻有符文的大铁门闭锁的尖顶高塔曾是尘埃堂的艾德迈拉(Edammera of the Dusk Hall)的研究所,他是大法师梅森德罗思·孤魔(Mesandroth Fiendlorn)诸多薄命的助手之一。这座塔已经废弃了数百年,塔底的农田已经复归荒林。更多关于艾德迈拉的愚行,请见46页。
劇透 -  原文:
Edammera’s Folly: This slender spire, long sealed behind rune-scribed steel doors, was once the research laboratory of Edammera of the Dusk Hall, one of the archmage Mesandroth Fiendlorn’s many ill-fated assistants. It has stood abandoned for centuries, the farmland at its feet reclaimed by wild forest. For more information about Edammera’s Folly, see page 46.

艾利斯·洛林镇 Elith Lorin:艾利斯·洛林镇是一座横跨乌斯克河两岸的小城镇,人口约为1500,是奈多风景最为秀丽的居住点之一。其宽阔的贸易广场正中央是雕塑家尼斯罗切的梅莱迪尔( Meletir of Nisroch)的杰作,莎琳哀歌大喷泉(Fountain of Shelyn’s Lament),而广场周围则环绕着一排气派的石灰岩建筑物,这是永恒战争之后切利亚斯人于此地投资的结果。而另一座切利亚斯占领期遗留的华丽建筑,夸荣大桥(the Bridge of Vainglory),则横跨乌斯克河,联结着城镇的南北两岸。
艾利斯·洛林镇是奈多最重要的交通枢纽之一。其港口接纳着来自上游阿特伦牧区的牲畜和来自南边平原的产品,并将它们转运到西边的尼斯罗切和东边的帕格莱斯。曾居住着切利亚斯显要的豪华大宅中,一部分被改建为本国的官方办公地,诸多职工和使节被雇佣至此,以确保国家的各种需求。而其余部分则迎来了更黑暗的结局。艾利斯·洛林镇在黑三角掌控桀骜难驯的西部上扮演了重要角色,它充当了来自尼斯罗切的密探和他们的上司,来自帕格莱斯的审判官们一处便利的接头点。坐落在镇北一处能俯瞰全镇的山丘上的一座旧奥罗登教堂是著名的接头点之一,其坏名声使得当地人都称其为“帕格莱斯之眼”,他们大都模糊地知晓在此地发生的各种谍报行为。
然而,艾利斯·洛林镇最有名的,还属苍阳学院(the School of the Pale Sun),它占据着小镇南侧大片土地,是一座绿树成荫的庄严学府。作为排名仅次于帕格莱斯尘埃堂的学府,苍阳学院致力于培养将要在奈多境外工作的特工、外交使节、以及唤影者。教职工主要是切利亚斯人,因为大部分学生都需要广泛学习更多关于外部广阔世界的各种习俗与知识。苍阳学院的极少数奈多籍教师——包括学院的女院长帕格莱斯的维热西亚 Virexia of Pangolais(守序邪恶女性人类7级诗人【书卷学者APG】)——则负责监督学院内是否有反动活动,并教导学生能走遍世界各地而不易惹人注目的各种对午夜领主信仰的操持手段。和奈多其他大型学府一样,学院通过预言法术来招生,而生源主要来自帕格莱斯和瑞德旺。这里的毕业生会被冠以“苍阳的”头衔。
小镇的监管者是午夜堡的海希尔Helthir of the Midnight Citadel(守序邪恶男性人类5级审判者APG,一位来自于古老帕格莱斯家族的真信徒。他主要工作是确保来自尼斯罗切的混乱与懈怠风气不至于向东边蔓延,而为此他会使用各种各样的手段。多组情报人员会同时监管着镇上的访客,以及搜查来往驳船和货车。只有奈多最为显赫的居民才能期待自己的信件在途径艾利斯·洛林时不被开封检查。镇上与外界相对偏僻孤立的窃影鬼社区(大致集中在小镇北岸)是唯一能可靠地躲过海希斯耳目的区域,但这些社区对外来者就像对镇上其他人一样充满戒心。
帕格莱斯的维热西亚
劇透 -  原文:
Elith Lorin: Sitting astride the Usk River, the small town of Elith Lorin is home to about 1,500 souls and is one of Nidal’s most picturesque settlements. Its broad market square is home to the Fountain of Shelyn’s Lament, a masterpiece by the sculptor Meletir of Nisroch, and is ringed by handsome limestone buildings, a result of Chelish investment in the wake of the Everwar. The Bridge of Vainglory, another ornate remnant of the Chelish occupation, spans the Usk, connecting the northern and southern sides of the town.
Elith Lorin is one of Nidal’s most important transportation hubs. Its port collects livestock driven down from the Atteran Ranches and produce from the southern plains and routes them west to Nisroch or east to Pangolais. The grand residences that once housed Chelish dignitaries have been repurposed into offices for officials of the state, staffed by the clerks and legates who ensure that the country’s needs are met. Others have been turned to darker ends. Elith Lorin plays a key role in the Black Triune’s control of the unruly west, serving as a convenient meeting point for the spies of Nisroch and their directors, the inquisitors of Pangolais. A former Arodenite church, located on a hill overlooking the northern side of town, has become so notorious for this activity that it is now known locally as the “Eye of Pangolais,” and residents generally know in vague terms about the espionage based here.
Elith Lorin is best known, however, for the School of the Pale Sun, whose stately, tree-lined campus dominates the town’s southern side. Second in prestige only to the Dusk Hall in Pangolais, the School of the Pale Sun trains the agents, emissaries, and shadowcallers marked for service beyond Nidal’s borders. The faculty is primarily Chelish, as most students require extensive instruction in the customs and mores of the wider world. The Pale Sun’s few Nidalese instructors— among them Headmistress Virexia of Pangolais (LE female human bard [archivistAPG] 7)—are there mainly to monitor for seditious activity and to educate the students about various less conspicuous ways of practicing the Midnight Lord’s faith wherever they tread. As at Nidal’s other great academies, admission is determined by divination, and the student body draws mainly from Pangolais and Ridwan. Its graduates are styled “of the Pale Sun.”
The town’s overseer is Helthir of the Midnight Citadel (LE male human inquisitorAPG 5), a true believer from an old Pangolais family. His primary undertaking is to ensure that the disorder and laxity of Nisroch does not spread eastward, and he uses a broad array of powers in pursuit of that goal. Monitoring visitors are a diverse roster of informers, who also search barges and carts. Only Nidal’s most important residents expect correspondence sent through Elith Lorin to remain private. The town’s insular fetchling community, generally concentrated on the north bank, is the only reliable refuge from Helthir’s denouncers, but it is just as suspicious of outsiders as the broader population.

忘痛田野 Fields of Pain’s Forgetting:在落荫森林深处有一大片田野,田野上长满了荧光蘑菇、白罂粟和其他起镇定和迷幻作用的植物——其中包括在奈多极为罕见的,有强力镇痛和肌肉松弛作用的剥皮叶(Flayleaf,见GMG毒品与成瘾)。种植在忘痛田野的植物都能制成某种成瘾性毒品,而其中大多数能缓和或解除痛楚。
这并非巧合。田野中一小部分的作物被后天染上了其他毒素,然后被故意散布到可疑的黑市商人手中,以方便阴影朝廷抓出那些试图躲避宗库松赠礼的软弱者和非信者。但大部分的毒品则会在净化后被送往阴影朝廷,再被分发到各地大小教堂和独立的酷刑室中。监管这一复杂流程的是主母栽培者( Mistress Cultivator)普雷利·黛特 Preali Dhat(中立女性窃影鬼ARG 4级炼金术师 APG/2级德鲁伊),她也代表阴影朝廷来裁定此地田野的财产分配与相关申请。主母脾气暴躁而精疲力竭,这大部分归功于她并未获得朝廷的成员资格。虽然她本人声称自己对宗库松十分虔诚,但即便精通炼金和栽培,缺乏宗教狂热意味着她很难再提高自己的政治地位。
劇透 -  原文:
Fields of Pain’s Forgetting: Hidden deep in the Ombrefell are fields of luminous mushrooms, white poppies, and other narcotic and hallucinogenic plants— including, unusually for Nidal, the powerful painkiller and muscle relaxant flayleaf. Every plant grown in the Fields of Pain’s Forgetting produces some form of addictive drug, and many of them dull or negate pain.
This is not accidental. A small portion of the fields’ harvest is tainted with secondary poisons and deliberately diverted to suspected black marketers, enabling the Umbral Court to find the weaklings and unbelievers who try to avoid Zon-Kuthon’s gifts. Most of the drugs, however, are purified and then sent to the Umbral Court for distribution to churches, cathedrals, and independent houses of torture. Overseeing this complex operation is Mistress Cultivator Preali Dhat (N female fetchlingARG alchemistAPG 4/ druid 2), who also adjudicates distribution from the fields and related requests on behalf of the Umbral Court. The mistress is grumpy and jaded, owing in large part to her lack of membership on the court, and though she professes piety in Zon-Kuthon, her lack of zeal means her political status is unlikely to change despite her considerable alchemical and cultivating talents.
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怪物志&随机遭遇
« 回帖 #4 于: 2018-10-21, 周日 18:00:48 »
怪物志  Monster Codex
        我们知道没有野兽会像这样猎杀马匹——它们的尸体被撕咬得到处都是,就像被猪啃过一样。我心想,这大概是那些在帕格莱斯当差的白皮缚链怪物们干的事。所有人都知道它们喜欢鲜血与折磨,但没人胆敢大声议论它们。所以不管怎样,我、老大和其他九个人开始了一次捕猎。当时我们都认为,正在追踪的肯定不是什么野兽。现在看来,这个猜测可能既正确又错误。
        随着踪迹,我们来到了古坟荒原附近,有理智的家伙都不敢闯入那里,不过幸运的是它后来转入了一个箱型峡谷。三头狮子潜伏在峡谷岩壁的阴影中等待着我们到来。感谢老大那双明亮的眼睛,他在狮子们一跃而上之前就发现了它们。这是我们还能活下三人的唯一原因。

——Rollo Bespar,阿特伦牧区的帮工
劇透 -  原文:
We kneW no animal Would kill horses like that—savaging the corpses and rolling around in the guts like a pig in dung. i had a mind it Was the Work of those pale, chain-Wrapped monsters that serve as courtiers doWn in pangolais. everyone knoWs they love blood and suffering, but no one With any sense talks about them out loud. so off We Went on an animal hunt anyWay, me and the boss and nine others, knoWing that it Weren’t any animal We Were tracking. turned out maybe We Were both right and Wrong together.
“the trail led us near the barroWmoor, Where no one sane prefers to venture, but thankfully it soon veered away into a box canyon. three lions were waiting for us, hiding in the shadoWs of the canyon Wall. bless the boss’s sharp eyes, he saw them before they sprang. that’s the only reason Why three of us survived.”
 —rollo bespar, atteran ranches hand

随机遭遇表

        本页列举的遭遇表格并不意味着它们已穷举了居于奈多各大地区的所有生物,但当PC们在这些地区中旅行或冒险时,这些表格能为GM提供便利。有些遭遇结果可能对PC而言过易或过难,或可能与某个特定地点不搭配;若是如此,GM可以随意重骰,或重选另一项遭遇。
        黛丝娜革命团(CR4):这些团体正试图激起民众对黛丝娜,混乱善良的梦境、星辰与旅行者之女神的同情。每个团体包含三位混乱善良的侍祭(acolytes,PFRPG NPC志 244),以及一个骗子(charalatan,NPC志 145)。如果PC们似乎并非隶属于阴影朝廷,这些团体可能试图招揽他们,以击倒邪恶之敌或传递秘密情报。侍祭们是纯正的黛丝娜信徒,但骗子则只是想跟着搞事的。
        宗库松判官团(CR7):这些团体承担着搜查对阴影朝廷和奈多无上至尊,邪神宗库松不忠者的职责。每个团体包括一名解剖者牧师(vivisectionsist cleric,NPC志 48)以及他手下的两名威吓干架者(bullying brawlers, NPC志 96)。这些团体会认定PC们是间谍或罪犯,并试图活捉PC,以便严刑审讯。
        可疑的旅行者(CR2):这些团体推着残破的手推车,推车表面上装着些不值钱的货物,以掩饰他们其实携带着可观的钱财。每个团体包含三位珠宝商学徒(apprentice jewelers,NPC志260)以及担任保镖的一位老水手(old sailor,NPC志260)。这些团体试图避开PC们,因为他们觉得路途上遇到的所有人都是土匪假扮成的。
劇透 -  原文:
RANDOM ENCOUNTER TABLES The encounter tables presented on this page are not meant to be exhaustive lists of creatures that dwell within all major regions in Nidal, but they are presented for the GM’s convenience when PCs are traveling or adventuring in each of the indicated regions. Some results may be trivial or too difficult for the PCs, or might not fit with a specific location; if so, GMs should feel free to roll again or choose a different encounter.
Desnan Revolutionaries (CR 4): These groups are stirring up sympathies for Desna, the chaotic good goddess of dreams, stars, and travelers. Each group consists of three chaotic good acolytes (Pathfinder RPG NPC Codex 244) and a charlatan (NPC Codex 145). If the PCs don’t appear to be affiliated with the Umbral Court, these groups may attempt to recruit them to defeat evil foes or carry secret messages. The acolytes are genuine worshipers of Desna, but the charlatan is only out to stir up trouble.
Kuthite Inquisitors (CR 7): These groups have been charged with ferreting out disloyalty to the Umbral Court and to the glorious patron of Nidal, the evil god Zon-Kuthon. Each group consists of a vivisectionist cleric (NPC Codex 48) in command of two bullying brawlers (NPC Codex 96). These groups assume that the PCs are spies or criminals and attempt to capture them alive to torture confessions from them.
Suspicious Travelers (CR 2): These groups haul battered carts with valueless goods to disguise the fact that they are carrying a substantial amount of money. Each group consists of three apprentice jewelers (NPC Codex 260) with an old sailor (NPC Codex 260) as a bodyguard. These groups attempt to avoid the PCs, as they assume that all the people they meet are brigands in disguise.
阿特伦牧区
d% 结果 平均CR 出处
1-211巨渡鸦(giant raven)1B6 240
22-33可疑的旅行者2见上文
34-451幽影(shadow)3B1 245
46-56黛丝娜革命团4见上文
57-661d6影兽(shadow animal horses)5见60页,B1 177
67-761d3影兽狮子(shadow animal lions)6见60页
77-862绿鬼婆(green hag)7B1 167
87-961d3链魔(kyton)8B1 185
97-100 1海人马(nucklavee)9B3 203
                            眩心山脉
d% 结果 平均CR 出处
1-262d8兽人(orcs)3B1 222
27-481夜魇(night gaunt)4B4 203
49-641d4食人魔(ogres)5B1 220
65-791魒骻吉(pukwudgie)7B3 223
80-921d6巨魔(trolls)8B1 268
93-971火巨人(fire giant)10B1 148
98-991人面树(jinmenju)11B4 161
1002d4+1山丘巨人(hill giants)12B1 150
北部平原
d% 结果 平均CR 出处
1-221d4窃影鬼盗贼(fetchling rogue)1B2 123
23-34可疑的旅行者2见上文
35-461幽暗屠戮者(dark slayer)3B2 75
47-57黛丝娜革命团4见上文
58-671冰魔蝠(ice mephit)与1盐魔蝠(salt mephit)5B1 202
68-771d4野牛(bison)6B1 174
78-872司门魔(ostiarius kytons)7B4 176
88-951大地尸骸(guecubu)8B3 145
96-1001乳齿象(mastodon)9B1 128
                            阴影谷地
d% 结果 平均CR 出处
1-221督教魔(suffragan kyton)5见58页
23-371d6幽影(shadow)6B1 245
38-52宗库松判官团7见上文
53-642链魔(kyton)8B1 185
65-761黑暗呼唤者(caller in darkness)9B5 48
77-871d6+1施瓦塔法黑灵(svartalfar)12B4 256
88-951d6灰烬巨人(ash giant)14B3 126
96-1002阴影巨人(shadow giant)15B6 135
乌斯克森林
d% 结果 平均CR 出处
1-211d4 战蜥人(troglodytes)3B1 267
22-331暗影蕨(shadow fern)4见62页
34-451司门魔(ostiarius kyton)5B4 176
46-561幽暗之魂(owb)6B4 210
57-66(hive brute)8见56页
67-76 2死亡之网(deathweb)8B3 65
77-861吸血鬼术士(vampire sorcerer)9B1 270
87-961d4炼狱树人(fiendish treants)11B1 294,266
97-1001邪验魔(interlocutor kyton)12B3 174
                            西海岸
d% 结果 平均CR 出处
1-241d4卡利尼盗贼(caligni rogue)1B5 66
25-421烟影(smokeshade)2见63页
43-571d6+2窃影鬼盗贼(fetchling rogue)3B2 123
58-691水生巨魔(scrag)5B1 268
70-802幽暗匍匐者(dark creepers)与1幽暗潜行者(dark stalker)6B1 153,154
81-90宗库松判官团7见上文
91-961d4食人海怪(saltwater merrow)8B2 189
97-1001邪刻魔(sacristan kyton)10B4 177

劇透 -   :
译者注:有中文译文的怪物已附带果园译文超链接,无中文译文的怪物已附带PRD(男神站)超链接。
« 上次编辑: 2018-10-21, 周日 22:26:25 由 灯泡powerbult »

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怪物志:愉悦者
« 回帖 #5 于: 2018-10-21, 周日 22:46:22 »
愉悦者 Joyful Thing CR 6
这个蛞蝓一般的人形缺少四肢,身上还缠绕着带刺的锈蚀链条。它那耷拉下来的长舌上流着浓厚的涎水。
XP 2400
守序邪恶 中型异界生物(本地)
先攻+2;感官 黑暗视觉60尺;察觉+11

防御

AC 19,接触 11,措手不及 19(-2敏捷,+8天生,+3祟邪)
hp 68(8d10+24)
强韧+11,反射+5,意志+9
免疫 恐惧,痛苦效果;SR 17

进攻

速度 10尺
近战 刺链+11/+6 (2d4+3外加攫抓)
特殊攻击 品尝恐惧
类法术能力(CL8;专注+11)
常驻-浮空术,法师之手;
随意-绝望术(DC14),惊恐术(DC14),命令术(DC14),黑暗术
每日3次-降咒(DC16),极度绝望(DC17),人类定身术(DC15),镜影术
每日1次-占卜术,召唤(3环,1邪窥魔(augur kyton B335%)

数据

力量 10,敏捷 6,体质 15,智力 16,感知 11,魅力 17
BAB+8;CMB+8(+10擒抱);CMD 19(21对抗擒抱,无法被摔绊)
专长 精通擒抱,精通先攻,闪电反射,健壮
技能 交涉+14,威吓+14,知识(本地)+14,知识(贵族)+11,知识(位面)+14,知识(宗教)+14,察觉+11,察言观色+11,法术辨识+14
语言 通用语,哈利德语,暗影语(shadowtongue)
SQ 痛苦祝福,攫取痛苦,阴影之拥

生态

环境 任意
组织 独行,成对,或集聚(3-8)
财宝 标准

特殊能力

痛苦祝福 Blessing of Pain(Su)作为向宗库松献祭自己的交换,愉悦者的AC、全豁免骰、攻击骰和伤害骰上都获得了祟邪加值,数值等同于其魅力加值。若愉悦者的阵营因任何原因偏离了守序邪恶,它会失去这些加值。

攫取痛苦 Exploit Pain(Su)若目标正受到情绪、恐惧或痛苦效果的影响时,愉悦者对其的攻击骰与伤害骰获得+1士气加值。

品尝痛苦 Taste Fear(Su)以一个标准动作,愉悦者可以通过将其拉长的舌头缠上被它擒抱目标的头颅,以试图将将其压制。当目标被如此压制时,愉悦者可以读出其思维,如同它正受到侦测思想法术的效果一般。

阴影之拥 Umbral Embrace(Su)愉悦者总是视为满足其精通擒抱的先决条件,哪怕大多数愉悦者并无足够的敏捷属性或是精通徒手击打专长。


那些对宗库松信仰最为虔诚之人有时会对自己施加一种鬼畜的仪式,在仪式中他们会被截断四肢,并被移除其他并不致命的脏器。这群被称为愉悦者的生物得以获得由影界提取出的力量,而又能成为痛苦、献祭和永恒折磨的具现——这正是宗库松信徒来世必受之果报。此等为午夜领主光荣受难的模范们在其他宗库松信徒中享有着不小的影响力,而拥有一位或多位愉悦者的神庙会被认为是受到了黑暗之神的祝福。

劇透 -  译者注:
Joyful thing最初出自PF的奈多小说《夜之镜》,作者与奈多战役设定作者是同一人。
劇透 -  原文:
Joyful Thing
This sluglike humanoid has neither arms nor legs and is covered in spiked, rusted chains. Its lolling tongue drips with thick saliva.
Joyful Thing CR 6
Source Nidal, Land of Shadows pg. 57
XP 2,400
LE Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +11
Defense
AC 19, touch 11, flat-footed 19 (-2 Dex, +8 natural, +3 profane)
hp 68 (8d10+24)
Fort +11, Ref +5, Will +9
Immune fear, pain effects; SR 17
Offense
Speed 10 ft.
Melee spiked chain +11/+6 (2d4+3 plus grab)
Special Attacks taste fear
Spell-Like Abilities (CL 8th; concentration +11)
Constant—levitate, mage hand
At will—bane (DC 14), cause fear (DC 14), command (DC 14), darkness
3/day—bestow curse (DC 16), crushing despair (DC 17), hold person (DC 15), mirror image
1/day—augury, summon (level 3, 1 augur kyton 35%)
Statistics
Str 10, Dex 6, Con 15, Int 16, Wis 11, Cha 17
Base Atk +8; CMB +8 (+10 grapple); CMD 19 (21 vs. grapple, can't be tripped)
Feats Improved Grapple, Improved Initiative, Lightning Reflexes, Toughness
Skills Diplomacy +14, Intimidate +14, Knowledge (local) +11, Knowledge (nobility) +11, Knowledge (planes) +14, Knowledge (religion) +14, Perception +11, Sense Motive +11, Spellcraft +14
Languages Common, Hallit, Shadowtongue
SQ blessing of pain, exploid pain, umbral embrace
Ecology
Environment any
Organization solitary, pair, or coven (3-8)
Treasure standard
Special Abilities
Blessing of Pain (Su) In exchange for its sacrifice to Zon-Kuthon, a Joyful Thing gains a profane bonus equal to its Charisma bonus to AC, on all saving throws, and on attack and damage rolls. A Joyful Thing whose alignment shifts away from lawful evil for any reason loses these bonuses.

Exploit Pain (Su) A Joyful Thing gains a +1 morale bonus on attack and damage rolls against any target under the effects of an emotion, fear, or pain effect.

Taste Fear (Su) As a standard action, a Joyful Thing can attempt to pin a grappled target by wrapping its elongated tongue around the creature’s head. While the target is so pinned, the Joyful Thing can read its thoughts as if it were under the effect of detect thoughts.

Umbral Embrace (Su) A Joyful Thing is always treated as if it qualified for its Improved Grapple feat, even though most Joyful Things do not have the normal requisite Dexterity score or the Improved Unarmed Strike feat.

The most dedicated of Zon-Kuthon’s faithful sometimes undergo a brutal ritual in which their limbs are amputated and their nonvital organs are removed. This imbues the so-called Joyful Things with powers drawn from the Plane of Shadow but also makes them embodiments of pain, sacrifice, and the eternal torment that awaits Kuthites in the afterlife. These exemplars of the Midnight Lord’s glorious suffering hold positions of influence among other Kuthites, and any temple that hosts one or more Joyful Things is considered blessed by the god of darkness.
« 上次编辑: 2018-10-22, 周一 01:30:34 由 灯泡powerbult »

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怪物志:影兽
« 回帖 #6 于: 2018-10-22, 周一 00:40:52 »
影兽 Shadow Animals
        这头狮子的皮毛褪色发白,其双爪落下的阴影不自然地延伸出更长的一段距离。

影兽狮 shadow animal lion CR 4
XP 1200
中立 大型异界生物(本地)
先攻 +9;感官 黑暗视觉60尺,昏暗视觉,灵敏嗅觉;察觉 +12

防御

AC 16,接触 14,措手不及 11(+5敏捷,+2天生,-1体型)
hp 32(5d8+10)
强韧+6,反射+9,意志+3
防御能力 影融

进攻

速度 50尺
近战 啮咬+7(1d8+5外加攫抓),2爪抓+7(1d4+5)
占据 10尺,触及 5尺
特殊攻击 猛扑,耙抓(2爪抓+7,1d4+5外加凶残致盲)

数据

力量 21,敏捷 21,体质 15,智力 4,感知 14,魅力 10
BAB+3;CMB+9(+13擒抱);CMD 24(28对抗摔绊)
专长 精通先攻,飞跑,技能专攻(察觉)
技能 特技+13,威吓+12,察觉+12,隐匿+13(+17在下层植物中);种族调整 +4特技,+4威吓,+4隐匿(+8在下层植物中)
语言 通用语,炼狱语(不能说)
SQ 影跃(50尺)

生态

环境 温带平原
组织 独行,成对,或成群(3-10)
财宝 标准

特殊能力

凶残致盲 Blinding Savagery (Ex) 每当影兽狮用其耙抓对生物造成伤害,受伤的生物就必须成功通过一次DC14的强韧豁免,否则会目盲1轮。该豁免DC基于感知。

影融 Shadow Blend(Su)身处在除强光以外的光照等级时,影兽狮的身形会融入阴影之中,使其获得隐蔽(20%失手率)。影兽狮可以用自由动作来压制或重新启动该能力。

影跃 Shadow Step(Su)影兽狮能以一个移动动作传送至多每HD10尺距离(50尺),该传送的起点和终点都需要处于昏暗或黑暗中。它每1d4轮可以使用该能力一次。


数千年来,影界可怖的能量一直泄露在奈多的乡间,让林木蒙影,山野落荫。虽然普通动物会避开这些被阴影侵扰的地区,饥饿和困顿有时会迫使动物来到此地。它们中有些被阴影能量完全转化,成为了影兽。
影兽远非寻常动物,它们褪去了鲜艳的色泽,成为了拥有非凡捕猎之力的猎手。哪怕草食动物在被转化后,也会变得暴躁而危险。
影兽拥有足以理解语言的兽性聪慧,但它们通常无法说话。


创造影兽 CREATING A SHADOW ANIMAL

影兽模板是一个原始或获得模板,可以附加给任何有生命、有实体的动物(下文称为基础生物)。除了下列的改动外,影兽使用基础生物所有的数据。

CR:若9HD或更低,则为基础生物CR+1;若10HD及以上,则为基础生物CR+2。

生物类型:生物类型改为异界生物(本地)。不要重新计算HD,BAB或豁免。

阵营:任意(通常非善良)

AC:若生物有天防加值,则降低1点(最低为0)。

感官:影兽获得60尺黑暗视觉和昏暗视觉(如果它还没有这些能力)。

防御能力:影兽获得以下防御能力。

    影融 Shadow Blend(Su)身处在除强光以外的光照等级时,影兽的身形会融入阴影之中,使其获得隐蔽(20%失手率)。影兽可以用自由动作来压制或重新启动该能力。

速度:影兽的所有移动速度都增加10尺。

特殊能力:影兽每有3HD,就获得一项以下的能力(向上取整)。

引用
凶残致盲 Blinding Savagery (Ex) 选择耙抓,撕咬,或践踏中的一项。每当影兽用所选的能力对生物造成伤害,受伤的生物就必须成功通过一次强韧豁免,否则会目盲1轮。该豁免DC为10+1/2影兽HD+影兽感知调整。该能力最多可选择3次,每次应用到一项不同的能力。

能量抗力 Energy Resistance (Ex) 影兽获得寒冷抗力10,或是将其现有的10点或更高的寒冷抗力提升为免疫寒冷。该能力最多可选择2次。

反射闪避 Evasion (Ex) 影兽获得反射闪避,如同盗贼同名能力。

恐惧灵光 Fear Aura (Su) 任何距离影兽60尺范围内,且能听到或看到影兽的生物,必须成功通过一次意志豁免(DC=10+1/2影兽HD+影兽魅力调整),否则只要仍身处灵光范围内,它就会战栗。无论豁免是否成功,该生物在24小时内不会再受同一只影兽的恐惧灵光影响。这是一个影响心灵的恐惧效果。

气势凶猛 Frightful Presence(Su)影兽获得气势凶猛通用怪物能力,它可以在冲锋、在突袭轮内攻击、或成功通过一次DC15威吓检定后以自由动作启动该能力。该气势凶猛范围为30尺,持续5d6轮。

视线躲藏 Hide in Plain Sight (Su) 哪怕被人注意时影兽也可以进行隐匿。只要影兽位于一处阴影10尺范围内(不能是它自己的影子),即使没有隐蔽或掩蔽,它也能尝试用隐匿技能隐藏自己。

看破黑暗 See in Darkness(Su)影兽能在任何黑暗中完美视物,包括深幽黑暗术。

影啮 Shadow Bite(Su) 影兽能选定一种天生武器,让其能透过自己的阴影进行攻击。它使用所选天生武器的触及会增加5尺,且被该天生武器所伤害的生物必须成功通过强韧豁免(DC=10+1/2影兽HD+影兽魅力调整),否则除了正常造成的伤害以外,它还会受到1点力量伤害。

影躯 Shadow Form (Su) 每天一次以一个标准动作,影兽能将自己化为一滩活化的黑暗,每天至多10分钟。使用时间无需连续,但必须以1分钟为单位。该能力如同气化形体法术一般运作。

影魂 Shadow Spirit (Su) 影兽在对抗能量吸取和死亡效果时豁免骰获得+4种族加值。该能力能选择至多2次;若第二次选择该能力时,影兽会改为获得对能量吸取和死亡效果的免疫。

影跃 Shadow Step(Su)影兽能以一个移动动作传送至多每HD10尺距离,该传送的起点和终点都需要处于昏暗或黑暗中。它每1d4轮可以使用该能力一次。

灵袭 Spectral Attacks(Su)影兽的天生武器能影响虚体生物,如同拥有幽冥武器特殊能力。

法术抗力 Spell Resistance (Ex) 影兽获得SR,数值为11+其CR。这不会与基础生物所拥有的任何SR叠加。

阴影快速痊愈 Umbral Fast Healing (Ex) 影兽在身处昏暗或黑暗区域时获得快速痊愈1。影兽必须有至少10HD才能选择该能力。

遁形 Vanish (Su) 以迅捷动作,影兽可以遁形1轮,如同受到隐形术法术的影响。它每天总共可以使用该能力HD轮。该能力的持续时间无需连续,但必须以1轮为单位使用。

属性:影兽的敏捷和魅力+4,智力和感知+2。

技能:影兽在威吓和隐匿检定获得+4种族加值,这不会与基础生物已有的任何种族加值叠加。影兽每种族HD获得的技能点为6+智力调整。其种族本职技能为特技,攀爬,飞行,威吓,察觉,隐匿和游泳。

语言:影兽获得通用语和炼狱语,但如果基础生物不能说话,它就只能理解这些语言。

劇透 -  原文:
Shadow Animal Lion
This lion has washed-out coloration and a sharp shadow that extends an unnaturally long distance from its claws.
Shadow Animal Lion CR 4
Source Nidal, Land of Shadows pg. 60
XP 1,200
N Large outsider (native)
Init +9; Senses darkvision 60 ft., low-light vision, scent; Perception +12
Defense
AC 16, touch 14, flat-footed 11 (+5 Dex, +2 natural, -1 size)
hp 32 (5d8+10)
Fort +6, Ref +9, Will +3
Defensive Abilities shadow blend
Offense
Speed 50 ft.
Melee bite +7 (1d8+5 plus grab), 2 claws +7 (1d4+5)
Space 10 ft., Reach 5 ft.
Special Attacks pounce, rake (2 claws +7, 1d4+5 plus blinding savagery)
Statistics
Str 21, Dex 21, Con 15, Int 4, Wis 14, Cha 10
Base Atk +3; CMB +9 (+13 grapple); CMD 24 (28 vs. trip)
Feats Improved Initiative, Run, Skill Focus (Perception)
Skills Acrobatics +13, Intimidate +12, Perception +12, Stealth +13 (+17 in undergrowth); Racial Modifiers +4 Acrobatics, +4 Intimidate, +4 Stealth (+8 in undergrowth)
Languages Common, Infernal (can't speak)
SQ shadow step (50 ft.)
Ecology
Environment warm plains
Organization solitary, pair, or pride (3-10)
Treasure standard
Special Abilities
Blinding Savagery (Ex) Whenever a shadow animal lion deals damage to a creature with its rake attack, the damaged creature must succeed at a DC 14 Fortitude save or be blinded for 1 round. The save DC is Wisdom-based.

Shadow Blend (Su) In any illumination other than bright light, a shadow animal lion blends into the shadows, giving it concealment (20% miss chance). A shadow animal lion can suspend or resume this ability as a free action.

Shadow Step (Su) A shadow animal lion can teleport up to 10 feet per Hit Die as a move action, so long as the creature starts and ends this travel in dim light or darkness. It can use this ability once every 1d4 rounds.

Dread energies from the Plane of Shadow have leaked into the countryside of Nidal for thousands of years, pooling in shadowed groves and along darkened hillsides. Although normal animals shun these shadow-haunted regions, hunger or adversity sometimes compels a creature to enter them. Some animals who do so are wholly transformed by these energies, becoming shadow animals.

Shadow animals are more than mere animals, becoming hunters bleached of bright colors and commanding unusual predatory powers. Even herbivores that undergo this transformation become short tempered and dangerous.

Shadow animals have the brute cunning to understand spoken language, but they generally cannot speak.

Creating a Shadow Animal
The shadow animal template is inherited or acquired and can be added to any living, corporeal animal (referred to hereafter as the base creature). A shadow animal uses all the base creature’s statistics and special abilities except as noted.

CR: If 9 HD or fewer, base creature’s CR + 1; if 10 HD or more, base creature’s CR + 2.

Type: The creature’s type changes to outsider (native). Do not recalculate HD, BAB, or saves.

Alignment: Any (usually nongood).

Armor Class: Reduce the creature’s natural armor, if any, by 1 (to a minimum of 0).

Senses: A shadow animal gains darkvision with a range up to 60 feet and low-light vision if it didn’t already have it.

Defensive Abilities: A shadow animal gains the following defensive ability.

Shadow Blend (Su): In any illumination other than bright light, a shadow animal blends into the shadows, giving it concealment (20% miss chance). A shadow animal can suspend or resume this ability as a free action.

Speed: All of the shadow animal’s movement speeds increase by 10 feet.

Special Abilities: A shadow animal gains one of the following abilities for every 3 HD it has (round up).

Blinding Savagery (Ex): Choose the rake, rend, or trample ability. Whenever the shadow animal creature uses the selected ability to deal damage to a creature, the damaged creature must succeed at a Fortitude saving throw or become blinded for 1 round. The save DC is equal to 10 + half the shadow animal’s Hit Dice + the shadow animal’s Wisdom modifier. This ability can be selected up to three times, applying it to a different ability each time.

Energy Resistance (Ex): The shadow animal gains cold resistance 10 or increases its existing cold resistance of 10 or greater to immunity to cold. This ability can be selected up to two times.

Evasion (Ex): The shadow animal gains evasion, as per the rogue ability of the same name.

Fear Aura (Su): Any creature within a 60-foot radius of the shadow animal that can see or hear it must succeed at a Will saving throw (DC = 10 + half the shadow animal’s HD + the shadow animal’s Charisma modifier) or be shaken for as long as it remains within the aura. Whether or not it succeeds at its save, that creature cannot be affected again by the same shadow animal’s fear aura for 24 hours. This is a mind-affecting fear effect.

Frightful Presence (Su): The shadow animal gains the frightful presence universal monster ability, which activates as a free action when the shadow animal charges, attacks during a surprise round, or succeeds at a DC 15 Intimidate check. Its frightful presence has a range of 30 feet and a duration of 5d6 rounds.

Hide in Plain Sight (Su): The shadow animal can use Stealth even while being observed. As long as it is within 10 feet of a shadow other than its own, a shadow animal can attempt to use Stealth to hide itself from view even if it does not have cover or concealment.

See in Darkness (Su): The shadow animal can see perfectly in darkness of any kind, including that created by deeper darkness.

Shadow Bite (Su): The shadow animal can make one of its natural attacks through its shadow. Its reach with the selected natural attack increases by 5 feet, and a creature damaged by this natural attack must succeed at a Fortitude save (DC = 10 + half the shadow animal’s HD + the shadow animal’s Charisma modifier) or take 1 point of Strength damage in addition to the normal damage dealt.

Shadow Form (Su): Once per day as a standard action, the shadow animal can turn into an animate pool of darkness for up to 10 minutes. This duration need not be used at all once, but it must be used in 1-minute increments. This ability functions as per gaseous form.

Shadow Spirit (Su): The shadow animal gains a +4 racial bonus on saving throws against energy drain and death effects. This ability can be selected up to two times; if this ability is selected a second time, the shadow animal instead gains immunity to energy drain and death effects.

Shadow Step (Su): The shadow animal can teleport up to 10 feet per Hit Die as a move action, so long as the creature starts and ends this travel in dim light or darkness. It can use this ability once every 1d4 rounds.

Spectral Attacks (Su): The shadow animal’s natural attacks affect incorporeal creatures as if they had the ghost touch weapon special ability.

Spell Resistance (Ex): The shadow animal gains SR equal to 11 + its CR. This does not stack with any SR the base creature has.

Umbral Fast Healing (Ex): The shadow animal gains fast healing 1 when in areas of dim light or darkness. A shadow animal must have at least 10 HD to select this ability.

Vanish (Su): As a swift action, the shadow animal can vanish for 1 round as if affected by invisibility. Each day, it can use this ability for 1 round per Hit Die. This ability’s duration need not be used all at once, but it must be used in 1-round increments.

Abilities: A shadow animal gains a +4 bonus to Dexterity and Charisma and a +2 bonus to Intelligence and Wisdom.

Skills: A shadow animal gains a +4 racial bonus on Intimidate and Stealth checks, which does not stack with any racial bonuses the base creature has. A shadow animal has a number of skill points per racial Hit Dice equal to 6 + its Intelligence modifier. Its racial class skills are Acrobatics, Climb, Fly, Intimidate, Perception, Stealth, and Swim.

Languages: Shadow animals gain Common and Infernal, but if the base creature is unable to speak, it can only understand these languages.
« 上次编辑: 2018-10-26, 周五 21:30:28 由 灯泡powerbult »

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怪物志:暗影蕨
« 回帖 #7 于: 2018-10-22, 周一 02:09:51 »
阴影蕨 Shadow Fern CR4
这种灰色植物有着暗色的叶脉,其粗茎上覆盖着纤细的黑绒毛。
XP 1200
中立 中型植物
先攻+1;感官 昏暗视觉,看破黑暗;察觉+2

防御

AC 17,接触 11,措手不及 16(+1敏捷,+6天生)
hp 39(6d8+12);快速痊愈2
强韧+7,反射+3,意志+4
免疫 寒冷,植物特性;抗力 强酸5,闪电5,火焰5
弱点 光照易伤

进攻

速度 10尺
近战 2挥击+8(1d6+4)
特殊攻击 毒素,孢子雾

数据

力量 18,敏捷 13,体质 14,智力 -,感知 15,魅力 2
BAB+4;CMB+8;CMD 19(无法被摔绊)

生态

环境 任意森林或地下
组织 独行,成对,或成片(3-12)
财宝

特殊能力

毒素(Ex) 孢子雾——吸入;豁免 强韧 DC15;频率 1次/轮,共6轮;效果 1d2体质伤害;痊愈 2次连续豁免

孢子雾 Spore Cloud(Ex) 每天一次以一个标准动作,暗影蕨可以以自己为中心10尺爆发范围内爆散出一团带毒的孢子迷雾,持续1分钟后才会消散。常风(每小时11英里以上),例如造风术制造的风,能用4轮吹散雾气。强风(每小时21英里以上)能用1轮吹散雾气。若有生物因孢子的毒素而受到足够体质伤害而死,其尸体在一周后会长出新的暗影蕨。

光照易伤Vulnerable to Light (Ex) 暗影蕨需要利用黑暗来维持生命,就像普通植物需要阳光来进行光合作用那样。在常光和强光区域,暗影蕨的快速痊愈会被压制;而在强光区域内暗影蕨还会恍惚。


在奈多乌斯克森林树冠之下的永恒黑暗中,诞生了许多能适应这份黑暗的新品种动植物。而在产生此类进化的植物中,最为常见的莫过于生命力极其旺盛的暗影蕨,它们在森林中成片成片地生长着。在幽暗之地生活的居民——卡利尼、卓尔,以及不得不提的灰矮人——在地下也培育着暗影蕨,因为它们在无光的地底也能生长。数千年来,该植物甚至蔓延到了影界,使用行影术的旅人在暗影之旅中碰到它们的几率不断上升。有些暗影施法者认为,更古老品种的暗影蕨应该能同时在影界和物质位面生存,而这些施法者中很多人呢都在自己实验室里养了不少暗影蕨盆栽,以便后续研究。
乌斯克森林的邪恶德鲁伊们以用暗影蕨孢子作为武器而闻名,这些孢子扩散性极强,它们在杀死敌人后,又能在其尸体上生根,长出新一整片的暗影蕨。

劇透 -  原文:
Shadow Fern
The thick stalks of this dark-veined, gray plant are covered in a fine black fuzz.
Shadow Fern CR 4
Source Nidal, Land of Shadows pg. 62
XP 1,200
N Medium Plant
Init +1; Senses low-light vision, see in darkness; Perception +2
Defense
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 39 (6d9+12); fast healing 2
Fort +7, Ref +3, Will +4
Immune cold, plant traits; Resist acid 5, electricity 5, fire 5
Weaknesses vulnerable to light
Offense
Speed 10 ft.
Melee 2 slams +8 (1d6+4)
Statistics
Str 18, Dex 13, Con 14, Int —, Wis 15, Cha 2
Base Atk +4; CMB +8; CMD 19 (can't be tripped)
Ecology
Environment any forests or underground
Organization solitary, pair, or patch (3-12)
Treasure none
Special Abilities
Poison (Ex) Spore cloud—inhaled; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 2 consecutive saves.

Spore Cloud (Ex) Once per day as a standard action, a shadow fern can expel a cloud of poisonous spores in a 10-foot-radius burst that lingers for 1 minute before dispersing. A moderate wind (11+ mph), such as from a gust of wind spell, disperses the cloud in 4 rounds. A strong wind (21+ mph) disperses the cloud in 1 round. A new shadow fern grows out of the corpse of any creature that dies as a result of Constitution damage from this poison after 1 week.

Vulnerable to Light (Ex) Shadow ferns use darkness for essential life functions in the same way normal plants use sunlight for photosynthesis. Their fast healing is suppressed in areas of normal light and bright light, and they are staggered in areas of bright light.

The perpetual darkness under the canopy of the Uskwood in Nidal has given rise to new varieties of both flora and fauna unique to the preternaturally shadowy environment. Most prevalent among the plants exhibiting such adaptations are the fecund shadow ferns, which grow in large patches throughout the forest. Darklands-dwelling societies—including caligni, drow, and especially duergar—cultivate the plants underground, since they thrive in the lightless depths. Over the millennia, the plants have even spread into the Plane of Shadow, leading travelers using shadow walk to encounter the plants with increasing frequency during their umbral jaunts. Some shadowcasters believe that elder specimens of shadow ferns are capable of existing simultaneously on both the Material and Shadow Planes, and many such casters have a number of potted shadow ferns in their laboratories for further study.

The malevolent druids of the Uskwood have been known to weaponize shadow fern spores, killing their victims and seeding new patches of the invasive plant in their victims’ corpses.
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怪物志:烟影
« 回帖 #8 于: 2018-10-22, 周一 14:35:48 »
烟影 Smokeshade CR2
这团烟雾在空中不停地翻腾。烟雾中不时有黑烟组成的触须探出身外,又迅速地融回主体的烟团里去。
XP 600
中立邪恶 超小型异怪(跨位面,虚体)
先攻 +6; 感官 黑暗视觉60尺 ;察觉 +8

防御

AC 15,接触 15,措手不及 13(+1偏斜,+2敏捷,+2体型)
hp 22(4d8+2)
强韧+2,反射+5,意志+5
防御能力 不定形体;SR 13

进攻

速度 10尺,飞行60尺(机动性良好)
近战 触须+5(2d6负能量外加腻烦之影)
占据 2.5尺;触及 0尺(使用触须时5尺)

数据

力量 -,敏捷 15,体质 12,智力 8,感知 13,魅力 11
BAB+3;CMB+3;CMD 13(无法被摔绊)
专长 精通先攻,闪电反射
技能 特技+9,飞行+15,察觉+8,隐匿+15
语言 邪灵语(不能说);心灵感应60尺
SQ 视线躲藏,迷雾之躯

生态

环境 任意(影界)
组织 独行或成对
财宝 标准

特殊能力

腻烦之影 Cloying Shade (Su) 烟影的触须能造成负能量伤害。因被触须攻击而受到伤害的生物会被笼罩在一股由烦人的阴影所组成的薄雾中。这股腻烦之影会使目标的攻击骰和察觉技能检定受到-2减值,并在对抗不与目标相邻的敌方攻击时,为目标提供隐匿。该能力不会使目标在对抗烟影时获得隐蔽。

视线躲藏 Hide in Plain Sight (Su)哪怕被人注意时烟影也可以进行隐匿。只要距离昏暗区域10尺范围内,烟影就能尝试隐藏自己的踪迹,而无需寻找隐匿或掩蔽。烟影可以躲在其他生物的的影子中,但不能躲在自己的影子里。

迷雾之躯 Misty Form(Ex)烟影的身躯由一种半固体的黑雾组成,就像一大团均匀细腻的泡沫。除了虚体亚种以外,这种迷雾之躯还为烟影提供了不定形体的防御能力。该生物无法说话,或发出比低沉的隆隆声更响的其他声音。与一般的虚体生物不同,烟影无法进入水体或其他流体中,而且在判断风力对其造成的影响时,烟影总被视为一个超小型生物,哪怕其实际体型有所增长。




烟影是一种原生自影界的,反复无常的生物。它有着由半固体烟雾和阴影组成的不定形躯体。烟影的自然形态如同一条蠕虫,但它可以操控自己的躯体变形出翅膀、螺丝锥,花点功夫甚至能变成一尊简陋的小雕像。无论烟影变成了什么形状,它的成分仍旧是一团漆黑翻腾的雾气。烟影虚荣而自大,它们通常会避免战斗,而喜欢用无礼的形状或手势嘲弄他人。

拥有进阶魔宠专长,阵营与中立邪恶相差不超过一阶,且等级至少为7级的施法者,可以选择烟影作为自己的魔宠。

劇透 -  原文:
Smokeshade
This tube of roiling mist writhes through the air. Thin tendrils of dark smoke reach tentatively out from its body as swiftly as they collapse back into its central mass.
Smokeshade CR 2
Source Nidal, Land of Shadows pg. 64
XP 600
NE Tiny aberration (extraplanar, incorporeal)
Init +6; Senses darkvision 60 ft.; Perception +8
Defense
AC 15, touch 15, flat-footed 13 (+1 deflection, +2 Dex, +2 size)
hp 22 (4d8+4)
Fort +2, Ref +5, Will +5
Defensive Abilities amorphous; SR 13
Offense
Speed 10 ft., fly 60 ft. (good)
Melee tendril +5 (2d6 negative energy plus cloying shade)
Space 2-1/2 ft., Reach 0 ft. (5 ft. with tendril)
Statistics
Str —, Dex 15, Con 12, Int 8, Wis 13, Cha 11
Base Atk +3; CMB +3; CMD 13 (can't be tripped)
Feats Improved Initiative, Lightning Reflexes
Skills Acrobatics +9, Fly +15, Perception +8, Stealth +15
Languages Aklo (can't speak); telepathy 60 ft.
SQ hide in plain sight, misty form
Ecology
Environment any (Plane of Shadow)
Organization solitary or pair
Treasure standard
Special Abilities
Cloying Shade (Su) A smokeshade’s tendrils deal negative energy damage. A creature that takes damage from a smokeshade’s tendril attack is surrounded by a haze of cloying shadow for 1 round. This cloying shade imposes a –2 penalty on attack rolls and Perception skill checks and grants the target concealment from attacks made by opponents that are not adjacent to it. This ability does not give the target concealment against the smokeshade.

Hide in Plain Sight (Su) A smokeshade can use the Stealth skill even while being observed. As long as it is within 10 feet of an area of dim light, a smokeshade can hide itself from view in the open without anything to actually hide behind. A smokeshade can hide in the shadows of other creatures but not in its own shadow.

Misty Form (Ex) A smokeshade’s body is composed of a semisolid black mist similar in consistency to thick foam. In addition to the incorporeal subtype, the smokeshade’s misty form grants it the amorphous defensive ability. The creature cannot speak or make other sounds beyond a low rumble. Unlike a normal incorporeal creature, a smokeshade cannot enter water or other fluids, and it is always treated as a Tiny creature for the purposes of how wind affects it, even if it increases in size.

Capricious natives of the Plane of Shadow, smokeshades are amorphous creatures that are made from semisolid smoke and shadow. Thought naturally wormlike in shape, smokeshades can contort themselves into rings, corkscrews, or even crude effigies with little effort. Regardless of a smokeshade’s shape, its composition remains purely a dark, roiling mist. Vain, preening creatures, smokeshades generally avoid combat and prefer to mock others with rude shapes or pantomime.

A spellcaster of at least 7th level with an alignment within one step of neutral evil who has the Improved Familiar feat can select a smokeshade as a familiar.
劇透 -  译者的话:
实践过后的测评:这只虽然有虚体亚种(免疫重击),原文防御能力一栏却木有虚体特性(穿墙免疫非魔法攻击法术半伤那堆),而且从能力描述上这团烟能被自然风吹跑且不能入液体,打人也是打普通ac,充满了大麻的风味。
建议dm使用前自己确定一下这个玩意的虚体效果怎么处理。顺便一提,它是只异界生物,还木有负能量亲和,如果按着cr放去低级团(且dm判其有大部分的虚体特性能力),连clw和引导都不吃。
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幽暗中的威胁:冒险地点
« 回帖 #9 于: 2018-10-27, 周六 14:16:30 »
昏暗中的威胁 Threats In the Gloom
        当她用那副插满针的嘴朝我们微笑,并示意我们进入塔中时,我当时觉得事情正在往好的方向发展。
        最初我们心想,她只是用一条带结绳索来测试我们能不能爬向绳那边的奖品:一打闪亮的魔法玩意。太简单了。但当我们开始朝闪光处攀爬时,才发现这根本不是绳。这玩意是血肉。它就像一大艘塔尔多战船的帆缆绳,只不过是由人手、人脚以及人脸所组成,它们在我们一路攀爬时发出悲鸣。
        在我们大概爬到一半的时候,那堆人手追上了我们。它们抖落了扭曲交织的皮肉,露出了锋利的指骨。Dharmos开始尖叫,直到它们把他的喉咙挠破。Lira试图救他,于是它们也把她挠了上去。我没能抓稳,从五十多尺的地方摔回到石走廊上,在落地时折了一边腿。但我是幸运的。我逃出来了。

——Beylin Ettervatter,退役的盾徽财团特工。
劇透 -  原文:
THREATS IN THE GLOOM
I knew thIngs were lookIng south when she smIled wIth a mouth full of needles and gestured us InsIde the tower.
“at fIrst we thought she was testIng us wIth a sImple clImb up a knotted rope net toward our prIze: a dozen glItterIng magIc baubles. easy enough. but when we started to clImb toward the shInIes, we knew thIs weren’t no rope. It was flesh. lIke the rIggIng of a great taldan warshIp, ‘cept these were arms and legs and faces that moaned as we hauled ourselves along.
“we were about halfway up when hands came up out of that twIsted weave of skIn, wIth sharp, bony claws. dharmos screamed untIl they tore hIs throat out. lIra trIed to save hIm, and they tore her up too. I froze. lost my grIp and fell more than fIfty feet to the stone walkway, and broke a leg when I landed. but I was the lucky one. I got out.”
—beylIn ettervatter, retIred aspIs consortIum agent


        奈多有着内海地区最久远的历史,而其国土各处地点都见证了这久远而糟糕的过去。它们中有些已经在昏暗中延续了数千年,其间的悲惨或险恶之力已经育出了恐怖之果实,正等待着无辜者自投罗网。而另一些地点则在新近孕育出了危险,在宗库松信徒邪恶统治的掩护下得以生根发芽,独霸一方。确实,那些幽影般的威胁源自于盛行在奈多大地的施虐之邪恶中,可谓源源不断;而更多更大的威胁则潜伏在黑暗之中,哪怕足智多谋的冒险者也未必能想象得出来。本章节给出了一些范例地点,在那里冒险者们会遇到巨大的危险与恐怖,以及惊人的奖励。
劇透 -  原文:
Nidal has one the longest histories in the Inner Sea region, and numerous sites across the land have risen as testaments to that long and troubled past. Some have lingered in the gloom for millennia, their tragic or malevolent energies building to horrifying results as they wait for innocents to stumble into their maws. Others are more recently gestated dangers, taking advantage of the cover of Kuthite wickedness to carve out lairs where they reign uncontested. Indeed, there is no shortage of shadowy threats in Nidal that stem from the sadistic evil that prevails in this nation, and there are many more threats lurking in the darkness here than even wily adventurers might imagine. This chapter contains some examples of places where adventurers can find great danger and horrors, as well as incredible rewards.
奈多冒险地点
对那些够胆挑战的冒险者而言,以下的奈多地点充满了幽影般的危险和无穷的机遇。



艾维拉路口 Aevolar`s Crossing
被水中之惧怖所守卫的水底宝藏

地点 南乌斯克河,麦纳多山脉附近
掌控者 无敌者希尔夸 Xhilqua the Unmatched(中立邪恶雌性水元素长老4级战士)
住民 朽战尸(draugrs B2),泥霸(mudlords B4),各种体型的水元素
特点 被遗弃的宝藏,军事历史,扭曲的元素生物和复苏的死者士兵


        随着眩心山脉逐渐低矮成丘陵,再化为乌斯克森林南部的一片广阔平原,南乌斯克河也同样逐渐变宽,地从一条凶猛的激流转为了一条宽阔、平缓的水路。河边的陆路随着蜿蜒的水路一同在山间绕行,但却没有桥梁能横跨此处宽阔的河水,想渡河之人必须涉水穿越浅滩。在一个被称作艾维拉路口的地方,曾有一整支军队尝试这么做——从散落在河床上和被冲往下游的护甲、武器、货车、货箱、木桶等早已锈蚀腐烂的装备来看,他们这次尝试灾难性地失败了。过路人如果靠近点看,甚至能从水底一副还散发着光亮、肯定附有魔法的胸甲上认出旧切利亚斯帝国的镀金纹饰。
        虽然艾维拉路口处的河水又浅又缓,但却没人从此处渡河。空气中弥漫着一股不同寻常的凉意,这股凉意夺去了河流附近本该有的声响。没有虫鸣,没有鸟鸣,也没有鱼儿敢跃出平静的水面。当地人谈及艾维拉路口时都只敢悄声细语,他们总是远远避开此地,仿佛午夜领主亲自在这藏了位祟邪特工一般。他们说这地方闹鬼,因为当年宗库松正是在此向胆敢带着刀兵闯入他神国的家伙展露其神怒。当地人承认这里可能埋藏着宝藏,但探索者们得付出生命的代价——或者更糟——所以当地的财宝猎人们没有哪一队敢探访这让人噤声的地方。
        这些故事中有一部分是事实。在永恒战争时期,的确有整一营的切利亚斯军队陷落于此。当年指挥官艾维拉命令她的部队朝奈多进发,作为切利亚斯北部邻国中第一个攻击目标。大军在此地整营陷落,除了被遗弃的大量装备以外再无生还者。虽然大多数普通物资已经在之后的数百年中遗失,但仍有大量金银珠宝和魔法装备留了下来,有些甚至诱人地显露在低浅的水流之下。
        关于闹鬼和麻烦的不死生物的故事有一部分是迷信,不过真相则来得更为复杂。当年摧毁了指挥官全军的惧怖之首并非宗库松的侍从,而是一只名为希尔夸,自封为“无敌者”的残忍水元素。希尔夸已经占据了南乌斯克河的这片地区万年之久,甚至早于星陨之灾,当年曾有一个通向水元素位面的传送门出现在了上游。居住于此的元素生物和它们生活在其他位面交接或元素位面内的那些与世无争的亲戚们有着天壤之别
        曾经,希尔夸以及追随她的低等元素和泥霸们曾经在此过着平静的生活,哪怕位面传送门关闭了也是如此。然而,随着宗库松降临奈多,附近城镇的居民——如今早已消逝——开始向这位邪神举行各种祟邪而充满痛苦折磨的仪式。那些仪式所引发的能量扭曲了元素生物们,让希尔夸和她的同伴变得嗜血而残忍。最初,他们只是将怒火发泄在途径的行人身上。但后来,元素们开始猎杀那些离他们巢穴太近的镇民,而此地的传奇故事就此生根发芽。
        在永恒战争时期,当指挥官艾维拉在那次命定的行军开始渡河时,元素们有了第一次大开杀戒的机会。这群杀人如麻的生物愉悦地出现在入侵者面前,把涉足自家领地的士兵们一个个撕成了碎块。随着岁月流逝,这些死者所遭受的可怕暴行,以及当年让元素们变得嗜血的同一股能量,让一部分士兵重新活化为朽战尸。如今,任何想轻松搜刮河底宝藏的财宝猎人都得面对以上全部的致命威胁——而结局总是他们的毁灭。虽然很多人曾试图劫掠艾维拉路口,至今还没人能带着宝藏活着逃出此地。
劇透 -  原文:
AEVOLAR’S CROSSING Drowned Treasures Guarded by an Aquatic Horror Location Southern Usk River near the Menador Mountains Master Xhilqua the Unmatched (NE female elder water elemental fighter 4) Inhabitants draugrsB2, mudlordsB4, water elementals of various sizes Features abandoned treasures, military history, warped elementals and soldiers risen from the dead
As the Mindspin Mountains ease into foothills and then into a broad plain south of the Uskwood, the Southern Usk River likewise broadens and flattens, transforming from a swift-churning torrent to a wide, calm waterway. A road runs alongside the river as it winds along the mouth of the pass through the mountains, but no bridge spans the wide waters here, and anyone looking to cross must ford the currents. At the site called Aevolar’s Crossing, an entire army once tried to do exactly that—and failed catastrophically, based on the mass of rusted, decaying equipment strewn along the riverbed and carried downstream: armor, weapons, wagons, crates, barrels, and more besides. A passerby looking closely enough might even see the gilded insignia of the old Chelish empire on a still-gleaming, certainly magical breastplate.
No one crosses the river at Aevolar’s Crossing, though the river here is shallow and the current is sluggish. An unnatural chill pervades the silent air, which is bereft of any of the usual sounds of river activity. No insects sing, no birds call, and no fish dare break the still surface. Locals speak of Aevolar’s Crossing only in hushed whispers, and they avoid the place like it might an harbor unholy agent of the Midnight Lord himself. They say the place is haunted, that it is here where Zon-Kuthon enacted his vengeance against those who would dare bring arms to bear against the god’s own realm. There may be treasure to be found here, the locals agree, but the cost is the seeker’s life—or worse—and so no hordes of local treasure-hunters descend on this hushed locale.
Parts of the tales are true. An entire battalion of the Chelish army was indeed lost here in the early days of the Everwar, when Commander Aevolar led her troops north into Nidal in what was to be the first attack against Cheliax’s northern neighbor. The entire battalion was lost, leaving no survivors but a wealth of abandoned equipment. Though most of the mundane supplies were lost to the intervening centuries, plenty of gold, jewels, and magical gear survives, some of it tantalizingly visible beneath the shallow currents.
The tales of haunts and troubled undead is partly superstition, though the truth here is far more complex. The leader of the terrors that devastated the commander’s troops and all looters since is no servitor of Zon-Kuthon, but a fierce elder water elemental named Xhilqua, who styles herself the Unmatched. Xhilqua has claimed this stretch of the Southern Usk River for millennia, since long before Earthfall, when a portal to the Elemental Plane of Water once existed just upriver. The elementals here are a far cry from the insular, nonaggressive creatures typically found near planar founts or on the Elemental Planes.
For a time, Xhilqua and the lesser elementals and mudlords that followed her lived here peacefully, even after the planar portal closed. However, following ZonKuthon’s descent into Nidal, the villagers from nearby towns—now long-gone—began practicing fell and torturous rituals to their evil god. Those rituals pulled forth energies that warped the elementals, rendering Xhilqua and her allies bloodthirsty and territorial. At first, they simply visited their wrath on passing locals. Soon, though, the elementals began hunting townspeople who ventured too close to their lair, and the seeds of the legend of this place began.
The elementals happened upon their first chance at widespread destruction when Commander Aevolar led her fateful foray across the river during the Everwar. The elementals descended upon the invading force gleefully, tearing them limb from limb as the soldiers waded through the murderous creatures’ watery territory. As the decades have passed, the horrific violence of their deaths and the same rank energies that turned the elementals bloodthirsty has reanimated some of the soldiers as draugrs. Now, any treasure hunters hoping for an easy score must face all of these deadly threats—always to their ultimate doom. Thought many have tried to raid Aevolar’s Crossing, none have yet escaped with any of its many treasures.



古坟荒原 Barrowmoor
古代马王的殉葬地

地点 奈多北部、乌斯科河附近
掌控者 迪里德恩·古什 Dridehn Goish(中立男性老年人类9级通灵者 OA
住民 阿特伦的魂语者和看守者(spirit talker and caretaker),与古奈多马王相关的传奇英灵(Legedary spirit,PF战役设定:异能国度 10-11),无羁魅影(Unfettered Phantom B5
特点 远古作祟和陷阱,地灵(loci spirits OA),古代人民的记录,与精魂交流


        古坟荒原是一个统称,它指代这一片大小坟冢山丘星罗密布的神秘地区,其历史可以追溯至古奈多的马王时代。来到此地的外来者会发现自己迷失了方向,总是在同一座山头附近打转,而指南针也旋个不停、失去作用。作为马王们的后裔,阿特伦牧区的人们在谈及古坟荒原时总会带有悄然的敬畏,但就连它们都甚少在此地徘徊。
        大部分关于古坟荒原的传说从核心上是正确的:这里的山丘都是古坟,里面长眠着内海地区留存至今的最古老文明之一的先祖。这些古坟最小的大约有一间小农舍那么大,而最大的则比这大三倍;每一座坟墓旁边都围着一圈烧尽的炭木栅栏。许多古坟上还建有由发黑的木料搭成的奇特骨塔,塔尖直指天空,塔边则饰有燧石和马鬃编成的简易饰品,以证明有古人长眠于此。虽然外行人通常统称为“鬼魂”,但其实徘徊在古代坟冢之间的精魂种类繁多,且善恶兼有。
        作为一处古文明的殉葬地,许多历史学者都对古坟荒原有着浓厚兴趣。这里有着格拉利昂唯一一支熬过星陨之灾的文明的考古记录,而其中某些文物甚至能追溯到古阿兹兰特时代。在这些坟墓中,用马鬃编织成的挂毯上详尽地记载了千百年来当地的马匹育种记录。那些宗教研究者也能从中了解许多关于黑暗之年以前、宗库松的铁拳还未挥落这片土地时,此地卡利德人的生活风俗。投机的探险者们则坚称,这里一定有着数不尽的宝藏,古代马王们曾带着它们一起被埋葬于此。涉足秘传知识之人则想从历史中寻求智慧,或试图与仍徘徊于生前熟知土地的精魂们进行交流。
        尽管古坟荒原有着种种诱惑,但哪怕旅行者够胆面对从地表和地底挂起的怪异寒风和变化不定的山丘地貌,他们也很难成功掠夺这里的墓穴。古奈多的马王们早已预见到外来者可能会侵犯自己的殉葬地,因此他们将自己的坟冢建得极其牢固。很少古坟有入口;即便有,通道上也设有能熬过无尽岁月的致命陷阱。奇妙的是,新近的古坟也采取了和最古老的前辈们完全相同的防护措施。这其中最主要的一样技术便是使用假门,它们被设在显眼处,装饰得像是能通向墓穴更深处,实际则是被束缚于此的恶灵的寄居地:它们会毫不留情地袭向触碰自己居所的入侵者。这项技术与古奥斯里昂所发现的技术惊人地相似,但还没有学者找出两个文明之间的其他联系。
        除了这些预设的防护措施以外,另一些守护者也逐渐出现,这包括强力的作祟,虚体不死生物,乃至极少数决心看守着坟场,担任起精魂与活人沟通桥梁的当代在世马王后裔。虽然流浪于此地的凡人们并没有正式的机构或社区,但古坟荒原非官方的看守者首领是一位名为迪里德恩·古什的老人,数十年前,因为与死者之间有着诡异的联系,又能自在地活在死人堆中,他被从自己家族位于古坟荒原附近的农场赶了出来。自那以后,他就一直在这里生活。据说,古什知晓这些坟冢的每一处角落,还能聚集起此地海量的不死能量与生物来对抗入侵者。对于那些想了解更多关于这片远古之地的人而言,寻求古什的建言可谓是明智之举,不过没人确切知道他的住址,而据说他只会留意那些最为尊重古坟荒原的历史之人。
        虽然古坟荒原很诡异,但它并不邪恶——的确,这里有作祟,还经历了一段可怖的历史,但长眠于此的死者大多数在生前并非邪恶,也未被时光所玷染。如果给出恰当的敬意,很多徘徊于此的魂灵并不会有恶意,它们之所以留在主物质位面通常只是因为有未了的心愿,或是寰宇间的某些差错让他们没法前往骨园。
        这些地灵(Loci Spirits)可能会直接在旅者面前现身,向他们伸出援手,以换取某种帮助;又或者他们会用一点小小法术与眷顾,来护佑那些曾保护过他们在世后裔免受奈多国土上各类邪恶之力的友人。还有些魂灵会教导那些知晓如何运用精魂之力的人以大智慧:这可能是一位通灵者传奇英灵的跟脚,一位先知的骸骨秘示,秘学士所佩戴的各种灵器,甚至是传说中被骑将们称为幽灵骑手的鬼魂坐骑。显然,这些赠与非常罕见,而想获得这些大智慧的人也得做好充足的准备;阿特伦牧区的养马人和他们的先祖固然不会太敬重奈多的阴暗主子们,但他们也不会随便欢迎来自国土之外的旅行者。
劇透 -  原文:
BARROWMOOR Burial Mounds of Ancient Horselords Location northern Nidal near the Usk River Master Dridehn Goish (N male old human mediumOA 9) Inhabitants Atteran spirit talkers and caretakers, incorporeal undead, legendary spirits (Pathfinder Campaign Setting: Occult Realms 10–11) tied to the ancient Nidalese horselords, unfettered phantomsB5 Features ancient haunts and traps, loci spiritsOA, records of ancient peoples, spiritual connections
Barrowmoor is ultimately a thoroughly descriptive name, applied to this eerie region of enormous burial mounds that date back to the ancient culture of Nidal’s horselords. Outsiders traveling the region find themselves lost, looping around the same handful of hillocks over and over again, their compass needles twirling uselessly. The people of the Atteran Ranches, who are the horselords’ descendants, speak of the place with quiet reverence, but even they tread here only rarely.
At their core, many of the tales of the Barrowmoor are true: the mounds are burial mounds, where one of the oldest surviving cultures in the Inner Sea region laid their fallen to rest. The smallest of these hills stands at the size of a small cottage, while the largest reach three times that, each enclosed by a cage of burned charcoal logs. Many further bear strange, skeletal towers of blackened wood reaching into the sky above them, and decorations of simple flint and braided horsehair offer a testament to those interred within. Though the uninitiated simply tell of “ghosts,” in truth many spirits roam the ancient mounds, both benevolent and malign.
As the burial ground of an ancient culture, Barrowmoor holds much of interest to scholars of history. Here lie archaeological records of one of the only civilizations on Golarion to have survived Earthfall, with some relics reaching as far back as those of ancient Azlant. Within these tombs, detailed tapestries of knotted horsehair track horse-breeding records over the course of centuries. Those studying religion find much to learn from those Kellids who lived in this part of the world before the Age of Darkness and Zon-Kuthon’s iron fist descended upon the land. Opportunistic explorers insist that treasures untold must certainly lie here, buried alongside those horselords who bore them in life so long ago. Individuals steeped in eldritch lore seek wisdom from the past or connections to the spirits who still roam the lands they knew in life.
For all the temptations Barrowmoor offers, even a traveler brave enough to face the unnatural chill rising from the ground and the subtle, eerie shifts in the mounds would find these tombs difficult to plunder. The horselords of ancient Nidal foresaw that outsiders might seek to pillage these burial lands, and so they constructed their barrows accordingly. Few of the mounds contain
entrances, and those that do have entryways also bear deadly traps that have survived countless ages. Oddly, newer mounds employ the same protections as the most ancient of them. Chief among these is a technique strangely akin to one found in ancient Osirion, though no scholars have yet found any other links between the two cultures; false doors, prominent and decorated to appear as portals to an inner tomb, serve only to house malevolent spirits bound within, eager to lash out at any who dare trespass upon their demesnes.
Around these intentional protections, a host of other defenses has arisen, from potent haunts to incorporeal undead to the very few living descendants of the horselords who have taken it upon themselves to serve as caretakers of the burial ground and as conduits for its spirits to the living world. Although there is no formal structure or society among this area’s mortal wanderers, the barrows’ unofficial lead caretaker is an aged man named Dridehn Goish, who has lived here since he was cast out decades ago from his family’s nearby farm for his unsettling connections to and comfort with the dead. It’s said that Goish knows these tombs’ every nook and cranny and can marshal the area’s significant undead energies and creatures against intruders. Those who seek information or other riches from this ancient place are wise to seek Goish’s counsel, though it’s unclear exactly where he lives, and he’s said to brook the attentions of only those who show the utmost respect to the Barrowmoor’s past.
As unsettling as the moor is, the place is not evil— haunted, yes, and weighted under a tremendous history, but most of those who lie at rest here were not evil in life and have remained uncorrupted by time. Many of the spirits that wander here are not malevolent if treated with appropriate respect, and they simply linger on the Material Plane because of some unfulfilled wanting of the soul or some cosmic confusion that bars them from reaching the Boneyard.
These loci spirits may take form and offer aid to travelers directly in exchange for succor, or they might simply offer support in the form of minor spells and solicitude to beneficiaries who protect their living descendants from the nation’s many evils. Other spirits offer great wisdom to those individuals who know how to harness them: many a medium’s legendary spirit can be found with roots here, as can an oracle’s mystery of bones, various implements wielded by the occultist, or even the ghostly steeds of the fabled cavaliers called ghost riders. These offerings are rare indeed, and those who seek to garner such wisdom had best prepare themselves accordingly; the horse tenders of the Atteran Ranches and their ancestors bear no great respect for Nidal’s shadowy masters, but neither do they welcome travelers from beyond their borders.



囚日城堡 Castle of the Captive Sun
受虐癖不死者的奢华宅邸

地点 乌斯克森林北部,帕格莱斯西侧
掌控者 沃萨兹尼·德扎尔 Volsazni Dezarr (守序邪恶男性吸血鬼10级催眠师 OA
住民 被吓倒的善良阵营人士(神裔,天界血脉术士,艾奥梅黛和塞恩蕾的牧师),吸血裔B2,凶暴狼,吸血鬼
特点 吸血鬼的黑暗晚宴派对,堆积如山的魔法物品与神器,吸血鬼衍体


        虽然沃萨兹尼·德扎尔在帕格莱斯有一座大宅——就像所有奈多上流人士那样——但囚日城堡才是他最爱的住处,他一年里大部分时间都居住于此。从外面看,这座宅邸像是一座传统的乡间豪宅,有着修建齐整的草坪和一尘不染的建筑,和其他国家中的乡间别墅没什么不同。但奈多永恒的阴影让宅邸变得暗淡,其内在与外表更可谓大相径庭。
        首先,沃萨兹尼是一位吸血鬼,也是一位热诚的宗库松信徒,他以一种只有真正生于黑夜的物种才能做到的独特方式拥抱着苦痛。
        囚日城堡得名于沃萨兹尼的“客人”,一群有着天界血脉的俘虏。他们在城堡里过着无上奢华的生活,身边则环绕着堡主多年来收集到的海量与神圣和太阳相关的奇物珍宝。沃萨兹尼关押了神裔、塞恩蕾信徒、和其他神圣生物作为他最爱的人畜,因为他们那流淌着神圣之力的血液不仅能饱腹,还带着让人愉悦的灼痛。而对那些神器与奇物,吸血鬼则用它们向自己的黑暗主神献上厚重的虔诚:他会引动这些奇物的光明之力,将其直接照射到自己和数位在囚阳城堡建成前收下的吸血裔子嗣的肉体上。
        沃萨兹尼让他的客人们尽享奢华,但他们都被束缚在餐桌旁的镀金长椅上。围绕在这些客人身边的除了吸血鬼和他的衍体以外,还有数不清的陷阱、法术,以及堡主的凶暴狼守卫。沃萨兹尼会定期举办晚宴派对,并邀请其他吸血鬼贵族作为晚宴的嘉宾,在为期两周的派对中将俘虏们一步步折磨至绝顶。
成为堡内的俘虏也就意味着能免受外界的威胁,而新来的一位客人则借助了这份保护。阿拉斯托斯·尼安纳 Alastros Niannah (守序善良男性人类5级血脉狂怒者 ACG正躲避着沉默执法者(Slinet Enforcers);虽然城堡早已臭名远扬,但阿拉斯托斯知道自己血脉中的天界祝福能让他在城堡中得到保护。眼下,这位艾奥梅黛信徒正等待着时机,他已经被堡垒内真正的恐怖吓软了脚。现在他想找到逃跑的方法,以拯救自己身处尼斯罗切受尽折磨的爱人。
        沃萨兹尼收藏的奇物珍宝在奥术学者、历史学家和财宝猎人中同样名声远扬。这些物品中有的仅仅是一根昼明术魔杖,有的则可能是无价的神器。然而吸血鬼本人并不特别看重哪一件奇珍;他很乐意卖出任意一件宝物,只要对方能给出新的有用小玩意作为交换。不过想尝试这种交易的人最好准备妥当,因为沃萨兹尼蔑视那些把自己藏品当成商场摆卖之人,而想当着这位古代领主的面行窃的家伙则只会大难临头。
劇透 -  原文:
CASTLE OF THE CAPTIVE SUN  Luxurious Estate of Masochistic Undead Location northern Uskwood, west of Pangolais Master Volsazni Dezarr (LE male vampire mesmeristOA 10) Inhabitants cowed good-aligned individuals (aasimars, celestial bloodline sorcerers, clerics of Iomedae and Sarenrae), dhampirsB2, dire wolves, vampires Features dark vampiric dinner parties, hoards of magic items and artifacts, vampire spawn
Though Volsazni Dezarr maintains a townhouse in Pangolais—as all members of Nidal’s high society do— the Castle of the Captive Sun is his favored abode and the location where he spends the vast majority of his time. From the outside, the estate seems a traditional country manor akin to one that might be found in any civilized nation, given its manicured lawns and pristine architecture. But the perpetual gloom of Nidal’s shadows dims the estate into a gray monotone, the first sign that the great house is not what it seems.
First of all, Volsazni Dezarr is a vampire, as well as a devout Kuthite who embraces agony in a way that only a creature truly of the night can.
The Castle of the Captive Sun takes its name from Volsazni’s “guests,” a collection of celestial-blooded captives kept in utter luxury alongside an astounding treasury of holy and solar-related artifacts gathered over the years. Volsazni keeps aasimars, Sarenites, and other holy creatures as his preferred feeding stock, as their divinely tinged blood offers a delectable, searing pain in addition to sustenance. The artifacts, meanwhile, the vampire uses in profound devotions to his dark god. He wields their light-bringing powers upon his own flesh and that of several dhampir offspring he sired in the years before establishing the Castle of the Captive Sun.
Volsazni keeps his guests in the height of luxury, though they are chained to their gilded chairs at the feast table. Volsazni’s guests are hemmed in not only by the vampire and his spawn but also by countless traps, spells, and his dire wolf guardian. From time to time, Volsazni even hosts decadent dinner parties during which other noble vampires stay as honored visitors and escalate the captives’ torment to despicable heights over the course of a fortnight.
What keeps the captives in also keeps them safe from outside predations, and one recent arrival has taken advantage of that protection. Alastros Niannah (LG male human bloodragerACG 5) is on the run from the Silent Enforcers; though the castle’s full reputation was no secret, Alastros knew that the celestial blessings in his blood would grant him sanctuary within. Now, the Iomedaean bides his time, aghast at true horrors of the castle. Now he seeks a way to escape so that he can rescue his tormented lover in Nisroch.
The collection of artifacts Volsazni keeps has its own reputation among arcane scholars, historians, and treasure seekers. Some items are no more remarkable than a wand of daylight, while others are priceless artifacts. Yet the vampire regards few with any particular affection; he is more than willing to part with any if offered a new useful trinket. Those attempting such trades had best be prepared, though, as Volsazni scorns any who think they can treat his collection as a mere shopping arcade, and woe to those who think to outright steal from the ancient lord.



艾德迈拉的愚行 Edammera`s Folly
跨越位面的古代实验室


地点 奈多西部,乌斯克河分叉口西北侧
掌控者 凯达娄斯 Kaidalous(守序邪恶无性别邪验魔B3 6级调查员 ACG【法医UI】)
住民 邪窥魔(augur kytons B3),邪验魔( interlocutor kytons B3),幽影领主脑泥怪(shadow lord B4 brain oozes B3),各种幽影(shadow)和高等幽影(greater shadow)
特点 通向影界且不断变换的神秘传送门,徘徊在阴影中的恐怖,外科手术室


        神秘的大法师梅森德罗思·孤魔(Mesandroth Fiendlorn)在奈多奥术学者中非常有名;这位古代法师在穷极一生对不朽的追求中造就了海量的知识,包括各类异界生物、死灵系的造诣、新防护法术,等等——但就是没能揭开不朽之谜。和很多伟人一样,孤魔疑心重、城府深,他把自己各领域的研究分别安置在国境内多处不同的研究场所,每一处都由他其中一位学徒来掌管。没人知道这样的研究所一共有多少,因为它们中只有一小部分被后人发现,且在被发现时内部都已全毁。
        艾德迈拉的愚行就是一处这样的研究场所。地名上提及名号的这位法师是孤魔的一位学徒,他负责维持着这座崭新的研究设施——一座由钢铁和玻璃建成的,刻有密密麻麻的清晰奥术符文的无菌白高塔。和孤魔的其他设施一样,这里的防护措施几乎滴水不漏,以确保大法师本人能尽情使用塔内的设备。他在塔内进行研究造成的动静,塔外几乎完全无法察觉;大多数看到高塔边缘闪烁阴影图样之人只会将其归功于笼罩奈多全域永恒的昏暗。
        若有探险者能进入设施中——这并不简单,此人必须搞定层层奥术防护和数道加固过的大钢门——她将发现高塔内部也几乎看不到没落的迹象。恒定的光亮术散发着柔和的光芒,照亮了整个大厅,而研究室和外科手术室中则配有更强的光源,在类人生物踏入房中时发出白昼般的光亮。
        当然,这些光照仅限于设施在物质位面的部分——当踏遍设施内几乎所有门廊后,这点就非常明显了。孤魔那背信弃义的性格在此展露无遗:他把设施内部所有门口都替换成了通向高塔位于影界扭曲镜像的传送门。这些传送门是永久的,但并不固定。它们会随机通向对侧镜像高塔的某一条走廊,而传送地点还会在每次使用后改变,哪怕两个生物通过时间只隔了一刹那也是如此。机智的探险者们会意识到他们可以手拉手来确保被传送到同一处,但这样又会在面对传送门对侧的威胁时丧失先机。
        艾德迈拉的愚行在影界的部分是由黑化的锈铁和染血的黑曜石建成的,和物质位面的无菌白高塔形成强烈反差;而高塔那渗人的静谧也变成了痛苦的尖叫和喘息。一群邪验魔和邪窥魔充当着这里的守卫,把一间间实验室当成了理想的艺术间,以方便他们对彼此,对从影界抓来的可悲灵魂,以及从传送门跌入的家伙进行“艺术创作”。凭借天生的位面传送类法术能力,链魔们可以轻易行走于艾德迈拉高塔各处,不过高塔内充足的照明实在让他们不悦,因此通常而言他们会避开这些光亮区域。传言中,此地链魔中最强大者,凯达娄斯,与当年的艾德迈拉正是同一人。
        艾德迈拉高塔在物质位面的住客们要比影界那边的更加安静,但危险程度丝毫不减。艾德迈拉的研究主要是如何利用泥怪的天生特质来抵抗岁月流逝,而当迅速排除掉那些无心智的品种后,奇特而聪慧的脑泥怪(B3 43页)便成为了她下一个实验项目,因为传言中这种生物就是另一个试图成就不朽的种族的产物。被艾德迈拉带进高塔的大批试验品中,只有一小部分还活在这里,其余的要么落入了孤魔手里,要么在经手人逝去后成批死去,要么沦为了影界来客的猎物。
        从传送门泄露出的暗影精华深深地渗入了这些残存脑泥怪的躯体中,如今他们全员都获得了幽影领主(shadow lord B4)模板。它们非类人生物的躯体不会激活塔内的照明,因此这些生物可以悄然穿行于设施内的阴影中,而无需穿越传送门。当然,高塔还是幽影和高等幽影的家园,它们总是来回穿梭于自己的本土位面和物质位面之间,寻找着沿途的受害者。
        少数投机者们发现,艾德迈拉的愚行塔内半稳定的通向影界的传送门,可以用于在两个位面之间的旅行。该尝试得面临多方面的挑战:旅行者不仅要避开或安抚位面两边高塔的居民,还得找到稳定传送门的方法,以确保一条能让他离开影界高塔的路,而非永恒地在两座高塔中盲头打转。诚然,某些冒险者愿意冒此生命危险,以夺取被废弃在阴暗设施内的各种研究材料和魔法物品。
劇透 -  原文:
EDAMMERA’S FOLLY Ancient Laboratory Straddling the Planes Location western Nidal, northwest of the Usk River’s fork Master Kaidalous (LE agender interlocutor kytonB3 investigatorACG [forensic physician] 6; Pathfinder RPG Ultimate Intrigue 33) Inhabitants augur kytonsB3, interlocutor kytonsB3, shadow lordB4 brain oozesB3, various shadows and greater shadows Features mysteriously mobile portals to the Shadow Plane, roving shadow horrors, surgical laboratory
The mysterious archmage Mesandroth Fiendlorn is well known among Nidalese scholars of the arcane; the ancient wizard’s lifelong quest for immortality produced a wealth of knowledge on various outsiders, necromantic arts, abjurations, and more—if not the desired outcome. Like many great minds, Fiendlorn was paranoid and secretive, and he segmented his various areas of research into separate laboratories across the land, each in the care of one of his many apprentices. No one knows how many such lairs exist, as only a few have been discovered and explored, and all proved destroyed from within.
Edammera’s Folly is one such location. The titular wizard, an apprentice of Fiendlorn, maintained this pristine research facility—a sterile tower of steel and glass etched with meticulous columns of precise arcane runes. Its protections were near absolute, save that this tower, like all of Fiendlorn’s facilities, remained accessible to the archmage. The damage he wrought within its halls during his research is nearly imperceptible from without; most who see flickering shadows crawling along the sides of the tower simply attribute the shifting pattern to the perpetual Nidalese gloom.
If an explorer were to gain access to the facility—no small feat, given the layered arcane protections atop the reinforced steel doors—she would find that the interior likewise shows few signs of its downfall. Permanent light spells gently illuminate the halls, while the laboratories and surgical theaters are enchanted such that much brighter lights flare into near daylight when a humanoid creature enters the space.
Of course, this illumination is limited to those spaces that exist on the Material Plane—a fact that becomes clear upon stepping through nearly any doorway in the facility. Here, the treachery Fiendlorn unleashed becomes evident: every interior doorway in the entire facility has been replaced with a portal to a twisted replica of the tower on the Plane of Shadow. These portals are permanent, but they are not fixed. Each connects with a doorway in the counterpart tower at random, and the destination changes from use to use, even between two creatures passing through only moments apart. Savvy explorers might realize they can at least ensure they pass through together by joining hands, although this leaves them rather disadvantaged against whatever might await them on the other side of the portal.
The Shadow Plane version of Edammera’s tower is forged of blackened, rusting iron and blood-spattered obsidian in place of the Material Plane’s sterile steel and glass, and the eerie silence is replaced by screams and gasps of torment. A cabal of interlocutor kytons and the augur kytons who act as their sentinels use the laboratories here as an ideal location for them to work their arts upon one another and upon pitiable souls captured from the Shadow Plane or who have crept through the portals. The kytons navigate their portion of the tower courtesy of their innate plane shift spell-like ability, though they find the plentiful illumination of Edammera’s tower distasteful and typically avoid it. The greatest of these kytons, Kaidalous, is rumored to once have been Edammera herself.
The residents of Edammera’s tower on the Material Plane are far more subtle but no less dangerous than their Shadow Plane counterparts. Edammera’s research focused on harnessing the innate abilities of oozes to withstand the ravages of time, and while she quickly dismissed the mindless varieties as an unviable option for her efforts, the peculiar and intelligent brain ooze (Bestiary 3 43) came to the fore as a candidate for her experiments, its reputation bolstered by the rumors that these creatures themselves were the result of another race’s efforts to achieve immortality. Of the dozens of specimens Edammera kept here at the facility’s height, only a handful remain, the rest having fallen into Fiendlorn’s hands, wasted away in captivity once their handlers had perished, or fallen prey to guests from the Plane of Shadow.
These few remaining brain oozes have been thoroughly infused by the shadow essences seeping through the portals, and now all of them bear the shadow lord template. Since their non-humanoid presence doesn’t activate the tower’s lights, the creatures can slink along the shadows throughout the facility without passing through the portals. Of course, the tower is also home to shadows and greater shadows, who consistently slide from their home plane to the Material Plane and back, looking for victims along the way.
A few opportunists aware of Edammera’s Folly have considered whether the facility’s semistable portals to the Plane of Shadow could be used as a means of transit between the two planes. The challenges facing such an endeavor are manifold: not only would a traveler need to avoid or appease the denizens of each planar tower, but she would also need to find some way to stabilize the portals enough to secure a route that lets her exit the Shadow Plane’s tower rather than shifting randomly between the two for what could become eternity. Of course, some explorers are willing to risk that fate in the hope of gaining access to the wealth of research material and magical items that are no doubt abandoned within the shady facility.



碎梦堂 Hall to the Broken Dream
刁滑链魔和其狂热信众的秘密教派

地点 眩心山脉南部,基斯丹诺堡东北方
掌控者 斯克里亚斯肯 Skrialsiken (中立邪恶女性lampadariu kyton 8级催眠师 OA【操影师】;PF战役设定:内海诸神 315,内海战役设定:异能国度 16)
住民 满怀希望的秘教徒,lampadarius链魔
特点 离奇的塑肉和塑魂实验(flesh- and soulwarping experiments),秘教徒招揽者,喧主链魔(kyton demagogue,链魔的半神)的神坛


        坐落在奈多南部的碎梦堂的外观像是完全由阴影铸造而成,它是一个有趣教派的根据地,而教派成员们的忠诚与奸智发生了意料之外的变化。该教派由lampadarius 链魔(PF战役设定:内海诸神 315)和狂热的凡人信众组成,他们崇拜维沃若(Vevelor),被称为破碎之梦(the Broken Dream)的链魔喧主(kyton demagogue)。教派的首领,斯克利亚斯肯,自称是维沃若在格拉利昂的神使,不过她想借此身份带领其链魔教团所欲何为还不得而知。
        无论任何,阴影朝廷都已注意到了碎梦堂。事实上,碎梦堂每年都会派出一支代表团前往帕格莱斯,以感受大城市的氛围、沐浴隐伏在城内的苦难气息,以及悄然向任何愿意驻足聆听之人讲解他们这尊特殊的信仰。他们会公开地赞颂破碎之梦是如何从一只链魔荣登喧主之位,并会敏锐地反驳一切支持宿命论的学说。
        若是其他团体够胆在奈多如此传教,阴影朝廷想都不想就会把肇事者弄得生不如死。的确,大多数朝廷成员都公开地厌恶奈多国内除宗库松以外的一切信仰,哪怕维沃若是来自影界的一尊强力邪神也是如此。但是,碎梦堂的信徒们坚称,自己之所以信仰维沃若,仅仅是为了反抗他们心目中束缚了宗库松仆从们的宿命。在该问题上,阴影朝廷意识到,绝大多数的奈多居民很难分辨维沃若和宗库松信仰的区别。他们希望避免发生在午夜领主教会内的内斗,因此碎梦堂的代表团得以继续前往帕格莱斯执行自己的黑暗使命而不受到外界报复。
        在他们前往奈多首都的旅途中,教徒们也会暗中物色潜在的人选以壮大自己的教派。在乡村和小城镇等地区,他们会寻找那些对自己生活感到不满的宗库松信徒或潜藏的无信者,希望能激发和强化这些人心中顽强不屈的意志,直至在这个国家难以容身的地步。
        至今为止,该教派中约有十来位非链魔教徒,他们都在碎梦堂中接受了可怕的仪式和手术,以效法维沃若所经受的灵肉之旅。大多数这些教徒渴望把自己转化为链魔,不过也有一小部分人有着别样的目标,例如变成另一种类的邪恶生物。
        教派非常小心地隐藏起自己招揽信众和塑肉塑魂的举止,以免其失去与阴影朝廷成员之间的脆弱和平。不过,阴影朝廷也不傻,朝廷中某些人已经猜出了真相。由于他们手头没有证据,而斯克里亚斯肯又有一些强大的盟友,这些阴影朝廷特工们正物色一队强劲的代理人,以派去剿灭这个刁滑耍赖的链魔据点。
斯克里亚斯肯
劇透 -  原文:
HALL TO THE BROKEN DREAM Cult of Rogue Kytons and Fanatics Location southern Mindspin Mountains, northeast of Citadel Gheisteno Master Skrialsiken (NE female lampadarius kyton mesmeristOA [umbral mesmerist] 8; Pathfinder Campaign Setting: Inner Sea Gods 315, Pathfinder Campaign Setting: Occult Realms 16) Inhabitants hopeful cultists, lampadarius kytons Features bizarre flesh- and soulwarping experiments, secret cultist recruiters, shrine to a kyton demagogue
Seemingly constructed from pure shadowstuff, the Hall to the Broken Dream in southern Nidal is home to a curious sect of malignant beings whose loyalties and machinations have taken a perhaps unexpected twist. The sect is made up of lampadarius kytons (Pathfinder Campaign Setting: Inner Sea Gods 315) and fanatic mortals who revere Vevelor, the kyton demagogue known as the Broken Dream. Their leader, Skrialsiken, claims to be Vevelor’s herald on Golarion, though what actions she has planned for her cult of kytons regarding that role are unclear.
Regardless, the Umbral Court is aware of the Hall to the Broken Dream. In fact, every year, a contingent from the hall visits Pangolais to soak in the urban atmosphere, bathe in the latent suffering that looms so large in the city, and quietly explain their particular faith to any who will listen. They openly discuss the Broken Dream’s apotheosis to first a kyton and then a demagogue, and they adroitly argue against any possible merits of fatalism or predestination.
Were any other contingent to dare such proselytizing in Nidal, the Umbral Court would visit torturous sufferings on the perpetrators without thought. And indeed, most court members openly dislike the worship of anyone other than Zon-Kuthon in Nidal, even if Vevelor is a powerful, evil deity from the Plane of Shadow. However, the hall’s faithful insist that their adherence to Vevelor is simply defiance of the predestination that they believe limits Zon-Kuthon’s servants. For their part, the members of the Umbral Court realize that the vast majority of Nidalese citizens can discern little difference between Vevelor and Zon-Kuthon. They wish to avoid the appearance of infighting within the church of the Midnight Lord, and so the hall’s contingents continue to travel to Pangolais on their dark missions without reprisal.
During their trips to the Nidalese capital, the cultists also clandestinely look for potential recruits to join their sect. Among rural villages and back urban alleys alike, they seek Kuthites or secret atheists who are discontent with their lot in life, and wish to translate indomitable wills into more power than the state would ever allow.
So far, the sect contains about a dozen non-kyton cultists, all of whom undergo horrific rituals and experimentations at the Hall to the Broken Dream as they try to map Vevelor’s journey of the flesh and soul. Most of these cultists hope to transform themselves into kytons, though some seek very different and specific goals, such as becoming another type of evil creature.
The sect has carefully hidden its recruitment and flesh- and soulwarping activities lest it lose its very tentative peace among members of the Umbral Court. Nevertheless, the Umbral Court is wily, and some of its members suspect the truth. Because they have no proof, and because Skrialsiken has a few powerful allies, these Umbral Court agents quietly seek a powerful team of agents who can be sent to eliminate the rogue outpost.



谎言之屋 House of Lies
闹鬼的公会大堂和宝物库

地点 乌斯克森林西北角
掌控者 塔克希娜 Takhina(混乱中立女性中年人类9级通灵者 OA【说书人 OA】)
住民 谎言公会,阴影朝廷特工,不安的守护之魂
特点 奥术和异能财宝,作祟与陷阱,超自然的强大防卫措施


        影碎是奈多历史中的一段反常时期,它大约持续了3个世纪,在此期间奈多与他国之间的帷幕被拉起,奈多国民得以一瞥世界上其他地区的生活,而外来的冒险者们偶尔也被准许进入这处阴影国度。正是在这个时期,在签署了与切利亚斯的主权条约以后,德拉里斯·伊文吉奥(Delaeris Iovengio )建下了谎言之屋。
        作为一位精明的企业家,德拉里斯看到了新近开放的奈多国界会所带来的机遇。他在建成这座宅邸后,开始邀请有名的说书人们前往奈多,让他们惊叹于这座曾经难以接触的国家。当然,这些客人需要交纳一笔客观的费用才能前往这座奢华的宅邸,而对外部世界感到好奇,想聆听各种故事的奈多籍客人们,同样需要花大价钱才能搞到剧场中的座席。
        为了进一步引人注目,德拉里斯开设了一项比赛。每5年,全内海地区最有天赋的说书人们都会被邀请来参加一场争夺“真相编造者”(truth maker)头衔的比赛。当然,参赛者需要在比赛期间住在谎言之屋内,但参赛费上仅需要参赛者为狂宴之屋的藏品贡献一件独一无二的奇珍即可。于是,古怪的考古文物,秘传典籍,独特的魔法物品,谜题盒,以及其他千奇百怪的玩意都被送进了藏品库。而每届比赛真相编造者的真正大奖,便是历届参赛者所献出的海量宝物的使用权。胜利者们可以尽情研究这些宝物,但不能将它们带出奈多国境。
        总的来说,这是一次成功的尝试。谎言之屋的名号,获得奈多第一手体验的机会,以及海量奇珍藏品的诱惑,年复一年地吸引着造访者。那些参加过比赛的家伙,无论输赢,都开始自称是谎言公会(Guild of Liars)的一员。德拉里斯在退休时家财万贯,而他家族后辈则将宅邸一直维持到了今日。
        就连管理者伊文吉奥家族,也没意识到阴影朝廷对谎言之屋的暗中影响。自谎言之屋开张第一天以来,奈多的特工们就已经在监控和引导着公众对此地的理解认知。最初,这宅邸的名称仅仅暗示着其内讲述的故事的虚假性,但随着时间流逝,这种欺诈故事逐渐成为了谎言之屋的主流,直至其明文规定,在此地讲述的故事都必须是完全虚构。谎言公会被宣传为由一群谎话大师所组成的机构,其成员参加的乃是一场史诗级的谎言比赛。因此,奈多居民们所能听到的外界故事统统都是谎言——这进一步巩固了阴影朝廷对外部世界的信息管制。
        随着切利亚斯公民战争爆发,奈多重新收紧边界,谎言之屋遍布国内外的名声也戛然而止。然而,谎言公会仍然延续着,他们每5年便在此聚集,以评选出新一任的真相编造者,获得谎言之屋多年来收集的无数珍贵藏品的使用权。
        现任的真相编造者名叫塔克希娜,她是一位曾游历四方的伽伦德女性,和探索者协会有着不甚牢固的关系。自从在比赛中胜出后,她就一直居住在谎言之屋,并在数年内逐步从伊文吉奥后人手中接过了对宅邸的管理权,如今乃是谎言之屋毫无争议的女主人。虽然据说她当年是在协会的要求和赞助下参加比赛,但在获胜后,她一直拒绝允许其他探索者专员分享她所掌管的奇珍藏品。为了警告那些头脑发热的造访者,塔克希娜召唤出了一批精魂徘徊在宅内,让奈多人口中这间大宅闹鬼的传言部分成了事实——讽刺的是,这让她成为了第一位字面意义上的真相编造者。
塔克希娜
劇透 -  原文:
HOUSE OF LIES Haunted Guild Hall and Repository of Curiosities Location northwestern corner of the Uskwood Master Takhina (CN female middle-aged human mediumOA [storytellerOA] 9) Inhabitants Guild of Liars, Umbral Court agents, unquiet guardian spirits Features arcane and occult treasures, haunts and traps, supernaturally strong security
The Shadowbreak was an anomaly in Nidal’s history; it was a 3-century period during which the veil between Nidal and other nations was drawn back, Nidalese citizens gained a glimpse of life in other parts of the world, and adventurous souls were, occasionally, permitted to travel within the shadowy realm. It was during this time, not long after the treaty granting Chelish sovereignty was signed, that Delaeris Iovengio built the House of Lies.
A savvy entrepreneur who saw a particular opportunity in the newly opened Nidalese borders, Delaeris established this estate with the intention of inviting renowned storytellers to Nidal to marvel at the previously inaccessible country. Of course, such guests would pay a fine price to visit this luxurious retreat, and Nidalese guests, curious to hear tales of the outside world, likewise paid well for seats in the theater.
To further drive attendance and interest in his venture, Delaeris began a contest. Every 5 years, the most talented storytellers from across the Inner Sea region were invited to compete for the title of “truth maker.” Contestants were, of course, required to lodge at the House of Lies at exorbitant festival rates, but entering the contest merely required the participant to contribute a unique curiosity to the  house’s collection. Archaeological oddities, eldritch tomes, unique magic items, puzzle boxes, and all manner of strange objects made their way into the collection. Each time, the truth maker’s true prize was access to the amassed curiosities garnered from competitors over the years. The winners could study the curiosities but were not permitted to take them from the site.
It was a thoroughly successful venture. Word of the House of Lies, the opportunity it provided to experience Nidal firsthand, and the allure of its collection of curios drew visitors year after year. Those who had taken part in the competition, winners or not, began to call themselves the Guild of Liars. Delaeris retired a wealthy man, and the younger generations of his family have kept the institution going to this day.
Not even the Iovengio management realized the subtle influence the Umbral Court has had on their institution. From the first days the House of Lies opened its doors, Nidalese agents have watched and steered the public perceptions and understanding of the locale. While at first only the estate’s name hinted at the false nature of the tales told within its halls, as the years passed, such deception became more and more central to the house’s operations, until it was explicitly stated and then even outright required that the stories told within its halls be firmly in the realm of fiction. The Guild of Liars was advertised as consisting of individuals with the best lies, who competed in a contest of falsehoods on an epic scale. Thus the only stories from outside of Nidal that citizens heard were lies—further reinforcing the Umbral Court’s control over information about the outside world. The regional fame of the House of Lies came to an abrupt end with the Chelish Civil War, as Nidal again tightened its borders. However, the Guild of Lies continues, meeting every 5 years to declare a new truth maker, who gains access to the invaluable collection of artifacts in the house’s collection for the years to come.
The current truth maker is Takhina, a well-traveled Garundi woman with a rocky relationship with the Pathfinder Society, who has lived in the House of Lies since winning the contest. In the years since, she has gradually taken over administration of the manor from the remaining Iovengios and is now its unequivocal mistress. Though she allegedly entered the contest at the Society’s request and using Society funds, she has since refused to allow other Pathfinder agents to share in her access to the manor’s curio collection. To warn away overeager visitors, Takhina has summoned several spirits to linger within the premises, lending some veracity to the Nidalese claims that the site is haunted—and ironically making her one of the first literal truth makers.



晚夜平原 Plains of Night
黛丝娜神秘学使们的堡垒

地点 阿特伦牧区
掌控者 星触者艾特莉西亚 Etrixia Star-Touched (混乱善良女性神裔6级黛丝娜的牧师/8级异能者 OA
住民 黛丝娜神秘学使,奈多裔逃亡者
特点 梦境魔法,神秘仪式(occult rituals),成功隐蔽在牧场内的有组织抵抗势力


        奈多的土地上容不下黛丝娜信徒,但一代代黛丝娜信徒们仍前来这里,试图捍卫他们善良女神治下的黑夜,不至化作宗库松的领域。多年来,许多黛丝娜宗派都渗入了奈多西北部的牧区,但有一个被称为护梦使(Dreamtenders)的团体,他们在传教工作中所用到的工具与手段,和大多数信奉低语之歌的同事相比,可谓大相径庭。
        在能否彻底推翻奈多的幽暗政权的问题上,护梦使不抱有任何幻想。尽管阴暗朝廷和宗库松就和切利亚斯的魔鬼一样公然把持着朝政,但他们对这片国土的掌控可能要比邻国与地狱的合同更加牢不可破。在奈多境内的武装起义无疑会被宗库松的幽暗仆从们碾碎——碎片大小取决于叛乱的严重程度——而尽管有传言道一些黛丝娜的特工们正在潜入阴暗朝廷,千万年的历史早就证明,在暗无天日的苍穹下,这种颠覆政权的努力结不出什么好果子。相反,护梦使们把工作重心转到了归属他们女神掌管的晚夜和梦境上。
        护梦使们是一群神秘学(occult and mystical)学者,他们欢迎那些试图躲避酷烈主子的奈多裔逃亡者。黛丝娜信徒们向这些弃民们提供居所和庇护,而护梦使们还擅长通过心灵咨询、魔法、或其他更加神秘的手段,来帮助曾受奈多折磨的受害者们克服各类创伤。这些手段包括各类仪式,它们不仅是治愈伤者的良药,更是护梦使在这片阴暗国度中赖以生存的武器。 黛丝娜的学者们在漫长岁月中走遍世界各个角落才找到了这些仪式,它们能将受术者的惨痛记忆和梦魇从心灵中提取出来,显化出物理形态。这些半实体的梦境生物中大部分都不受控制,必须被彻底摧毁,但其中一些可控性强的品种则成为了护梦使们的武器,被派去寻找和袭击该份苦痛的始作俑者。梦境怪兽们极难被追踪;探寻它们来源的预言法术所找到的记忆线索,通常只会指向正与怪物搏斗的奈多特工本人,这使得它们成为了一种有效而恼人的武器。
        晚夜平原是一处规模不大但经营良好的养马场,它距离最近的村落有一定的路程,是护梦使的行动基地。远离文明社会让护梦使可以把新客人带入牧场,而不必担心引起过多注意,而饲马既能给予黛丝娜信徒们明面上的合法身份,又能在执行某些开销巨大的任务时提供资金来源。他们和周边的乡间近邻们维持着友好关系,但仍会严密保守自己的叛乱行为。虽然自古以来阿特伦的居民就默许黛丝娜信徒进入自己的社群,但面对奈多当局的时候,他们也同样愿意供出这些外来客。
        大多数护梦者是通灵者,催眠师,异能者和唤魂师(请见PFRPG:异能冒险第一章)。他们的首领是星触者艾特莉西亚,一位拥有着天界血脉,而曾在童年时期遭受阴影朝廷迫害的奈多裔逃亡者。虽然她已经通过治疗他人的行为痊愈了自己的精神创伤,但她仍然背负着被宗库松牧师刻下的肉体伤痕,他们当年曾想让她在缓慢而痛苦的死亡中受尽非人的折磨。她拒绝谈及自己如何从对方的魔爪中逃出,但哪怕只听闻这段不完整的经历,就足以让人明白为何她会全力投身到护梦者的工作当中。
        晚夜平原会雇佣员工来负责牧场的运作。这些马夫由艾特莉西亚亲手挑选;他们一部分是曾接受过护梦者的援助,决心前来作出回报,一部分是并不信奉黛丝娜,但也无法继续在这邪恶国度中过活的逃亡者,而其余的则是单纯手艺熟练而又值得信任的工人。艾特莉西亚愿意对任何需要帮助的人伸出援手,只要他们不是双面间谍。他们会定期前往欧若罗码头,在售卖良马的同时掩护逃亡者们离开奈多。
        护梦者们有着一项次要任务,他们对此更加守口如瓶:自成立以来,他们就一直寻找着夜冀竖琴(见39页),一件黛丝娜信仰的圣器,据说拥有能将听到其乐声之人从宗库松的阴影魔爪中解放的力量。尽管这项搜索最初源自一位护梦者听说了关于神器的传闻,并推测它可能为组织工作提供助力,但艾特莉西亚最近收到了一些风声,称阴影朝廷中一位成员已经独自承担了神器的搜索工作(这是真事;见第六页关于帕格莱斯的维尼翰的介绍)。这意味着神器的力量强到能引发如此高级别的关注,让护梦者的搜索工作变得迫在眉睫,他们一直留心关注着有没有可靠的特工能帮忙寻找圣器。黛丝娜信徒们的预言法术给出了一些关于竖琴所在地的线索,但寻找和回收圣器的旅程注定无比凶险。
劇透 -  原文:
PLAINS OF NIGHT Stronghold of Desnan Occultists Location Atteran Ranches Master Etrixia Star-Touched (CG female aasimar cleric of Desna 6/psychicOA 8) Inhabitants Desnan occultists, Nidalese refugees Features dream magic, occult rituals, successful ranch obscuring organized resistance
The plains of Nidal are no place for Desnans, and yet for generations Desnans have come here, fighting to defend the night as the realm of their virtuous goddess rather than the domain of Zon-Kuthon. Though various sects have slipped into Nidal’s northwestern reaches over the years, those known as the Dreamtenders approach their work with methods and tools far removed from those of most followers of the Whispered Song.
The Dreamtenders harbor no illusions about the effectiveness of an outright rebellion against Nidal’s shadowy rulership. Though the Umbral Court and ZonKuthon’s hand are just as overt as devils’ grasp on Cheliax, their grip over the land is perhaps even stronger than their neighbors’ contracts with Hell. Armed rebels in Nidal would be utterly crushed by Zon-Kuthon’s shadowy servitors—depending on the perceived severity of the insurrection—and though whispers speak of Desnan agents infiltrating the Umbral Court, millennia of history prove that subversive efforts bear little fruit under the sunless sky. Instead, the Dreamtenders focus their efforts on the night and the dreams that fall under the purview of their goddess.
Scholars of the occult and mystical, Dreamtenders welcome Nidalese refugees who seek to escape the land’s cruel masters. The Desnans offer these pariahs of the state shelter and safety, and the Dreamtenders are well versed in helping victims of Nidal’s torments overcome the trauma of their abuse, whether through counseling, magic, or more esoteric means. These methods consist of rituals that are not only a salve to those Nidal has wounded but also a weapon the Dreamtenders bring to bear against the shadowy realm. Discovered in far corners of the world by traveling Desnan scholars over the ages, the rituals pull the victims’ traumatic memories and nightmares out from the psyche to manifest in physical form. Many of these quasi-real dream creatures are unmanageable and must be destroyed, but some of the more pliable specimens become the Dreamtenders’ weapons and can be sent to find and assail the root of the afflictions that caused them in the first place. The dream-beasts are difficult to trace; divinations seeking their origin find that such psychic threads typically lead back to the Nidalese agent who finds himself fighting them off, making them an effectively anonymous weapon.
The Plains of Night, a modest but successful horse ranch some distance from the nearest village, serves as the base of operations for the Dreamtenders’ efforts. The distance from civilization allows the Dreamtenders to bring new guests to the ranch without drawing overmuch attention, and the horses raised here help the Desnans claim a legitimate identity in the region and finance some of their more expensive operations. They maintain amenable relations with their rural neighbors but remain careful to keep their rebellious activities under close guard. For all that the Atteran residents have allowed Desnans into their communities in the past, they have been equally willing to purge those same outsiders when challenged by the Nidalese authorities.
Most of the Dreamtenders are mediums, mesmerists, psychics, and spiritualists (see Chapter 1 of Pathfinder RPG Occult Adventures). They are led by Etrixia Star-Touched, a Nidalese refugee persecuted since early childhood by agents of the Umbral Court due to her celestial blood. While she has healed her spiritual scars through the practice of healing others, she still bears the physical scars inflicted by the clerics of Zon-Kuthon, who meant to torture her to a slow and agonizing death. She refuses to speak of how she escaped their clutches, but those who hear even this much of the tale realize the dedication it has inspired in her for her work with the Dreamtenders.
The Plains of Night employs staff to handle the ranch’s operations. These hostlers are handpicked by Etrixia; a few are those the Dreamtenders have helped who then decided to repay the service, some are non-Desnan refugees who can no longer face life in this evil nation, while others are simply experienced hands who have been found trustworthy. Etrixia loathes turning away any who might need her help, so long as they’re not double agents, and the hands’ periodic journeys to Orolo’s Quay to sell the ranch’s quality steeds double as cover for the refugees escaping Nidal.
The Dreamtenders have a secondary mission that they keep an even closer secret: since their formation, they have been seeking the Harp of Night’s Hope (see page 39), a Desnan relic said to have the power to free those who hear its song from the grasp of Zon-Kuthon’s shadows. Though the search began when a Dreamtender heard tales of the artifact and suggested it might aid in their work, Etrixia has recently caught wind of a rumor that a member of the Umbral Court has personally undertaken the search for the artifact (this is true; see page 6 for more information about Virihane of Pangolais). The implication that its power is great enough to merit such high-level attention has given their search more urgency, and the Dreamtenders keep a careful watch for trustworthy agents who can assist in finding the relic. The Desnans’ divinations have given them several clues as to the harp’s location, but the journey to find and procure the relic is certain to be treacherous indeed.



影穴 Shadow Caverns
奴隶们前往幽暗之地的入口

地点 乌斯克森林,帕格莱斯附近
掌控者 维切洛斯 Visceroth(守序邪恶老年雄性影龙 B2
住民 幽暗生物(dark folk),幽暗之魂(owbs B4),地下怪物,战蜥人(troglodyte)
特点 幽暗之地的入口,龙之军势,奴隶贸易


        大约在400年前永恒战争时期,这些位于乌斯克森林中,帕格莱斯西南方的阴暗洞穴首次被发现,第一批进入洞穴深处的是一队倒霉的切利亚斯军团,而如今此地早已不仅仅是他们的埋骨地。在影碎时期(见48页),试图搞清这批失踪部队下落的探险家们发现,这座之前未被探索洞穴的深度超乎所有人的想象,它深入地表之下,直通幽暗之地最上层的那-沃斯(Nar-voth)。在与一处名为劳路斯(Rauhols)的定居点内的幽暗生物们达成了友好和平条约后,这些洞穴便充当起奈多与幽暗之地间,近乎最划算最活跃的奴隶贸易商路,直至今日。
        影穴的洞口是一条不起眼的石缝,必须趟过一处冰冷的天然泉水才能到达此地——这种经历被很多奈多裔奴隶视为向自家神祇表示虔诚的恰当表现。前几个洞室显得平平无奇,一些流动的蜥蜴人团伙为洞穴之主看守着这里,他们负责赶走那些因意外或好奇心而造访此地的家伙。那些被允许进入洞穴更深处的人会看到当年切利亚斯失踪军团士兵们的遗骸,以及许多粗制铁笼,里面关押着被镣铐岛海贼们俘获并带至奈多的各种类人生物,这些倒霉蛋最终会被卖给劳路斯的幽暗生物居民。监管着影穴日常交易的是影龙维切洛斯,一位午夜领主的忠诚信徒,他既守卫着洞穴,又确保奴隶们的售价能给奈多商人们提供足够的利润。
        劳路斯虽然只是个小村,但却极其繁荣。作为一处通往那-沃斯的交通门户,它在格拉利昂地表的入口相对而言比较好找。劳路斯和小村下方,位于幽暗之地中层塞卡米納(Sekamina)的斯沃斯匹姆城(Sversqpume),在奴役贸易上有着激烈的竞争关系。劳路斯闭塞的幽暗生物居民们时刻保护着自己的家园,任何想通过此地的旅行者——无论是想前往地表还是想从上方进入幽暗之地——要么得支付昂贵的过路费,要么得向村民证明自己是奴隶主们的宝贵财产。
        劳路斯经常被一位或多位神秘的幽暗之魂所光顾(它们掌控着幽暗生物的命运)——由于幽暗之魂缺乏可分辨的体征,又浑身笼罩着黑暗,当地人几乎不可能分辨每次造访的恩主和之前是否同一位。无论如何,它们的造访又为当地居民打开了另一条独一无二的生财之道。在地表,帕格莱斯有着可观的卡利尼定居人口,他们会毫不犹豫地购买卡利尼婴儿作为自己的后人,而不会过问这些婴儿到底是被自愿献出的还是被偷来的。而奈多全域中,再没有比影穴更合适的地方来寻求此类交易了。尽管这种买卖可能会让大多数外来者目瞪口呆,但交易的当事人们对此都非常满意:卡利尼获得了家人,幽影子民们避免了让这些离群子嗣们在家乡引发令人厌恶的矛盾冲突,而奴隶贩子则赚到了可观的利润。
劇透 -  原文:
SHADOW CAVERNS Slavers’ Entrance to the Darklands Location Uskwood near Pangolais Master Visceroth (LE old male umbral dragonB2) Inhabitants dark folk, owbsB4, subterranean monsters, troglodytes Features Darklands entrance, dragon’s hoard, slave trade
First discovered during the Everwar some 4 centuries ago, these caverns in the Uskwood’s shadows southwest of Pangolais have become far more than the tomb of the unfortunate Chelish legionnaires who first found their way into the caverns’ depths. Explorers during the Shadowbreak (see page 48), intent on learning what had become of the lost troops, found that the previously unexplored caverns delved far deeper into the earth than anyone would have expected, eventually opening into the Darklands layer of Nar-Voth. Once peaceful contact and amicable relations were established with the dark folk of the settlement called Rauhlos, the caverns took on their present-day role as perhaps the most profitable and active slave-trade route between Nidal and the Darklands.
The caverns’ mouth is an unassuming crack in the stone, accessible only by wading through an ice-cold natural spring—an experience that many Nidalese slavers consider a suitable display of devotion to their deity. The first few caves appear ordinary enough, and the roving bands of troglodytes working in service to the caverns’ master are sufficient to drive away those who happen here by chance or curiosity. Those permitted access deeper into the caverns find the remnants of that lost legion of Chelish soldiers, alongside rough iron cages holding all manner of captive humanoids brought to Nidal by pirates from the Shackles. These unfortunates are ultimately sold off to the Rauhlosian dark folk in regular exchanges overseen by the umbral dragon Visceroth, a devotee of the Midnight Lord who both guards the caverns and ensures that the slaves are sold at rates that garner sufficient profit for the Nidalese traders.
Rauhlos, though a relatively small village, is tremendously prosperous. As a gateway into Nar-Voth with relatively easy access from the surface of Golarion, it maintains a fierce rivalry in the slave trade with the Sekamina city of Sverspume located beneath it. The insular dark folk inhabitants of Rauhlos are protective of their holdings, and any travelers looking to pass through the settlement—whether to gain access to the surface or to reach the Darklands from above—must either prove themselves a valuable asset to the residents or purchase passage at exorbitant rates.
Rauhlos is frequented by one or more of the mysterious owbs that control the fate of the dark folk— the owbs’ lack of distinguishing features and its shrouds of darkness make it nearly impossible to tell whether it is the same benefactor who visits each time or if they are different creatures. Regardless, their visitations grant the settlement yet another unique means of generating income for its denizens. Aboveground, Pangolais holds a sizable population of caligni residents who without hesitation would buy a caligni infant to raise as their own, without regard for whether the infant was freely given or stolen. Nowhere else in Nidal is this exchange carried out with such deliberate frequency as the Shadow Caverns. While such an arrangement would leave most outsiders aghast, it appears to work perfectly well for those directly involved in the exchanges: the caligni gain families, the dark folk avoid any unpleasant confrontations with estranged offspring stirring up trouble in their homeland, and the slave brokers make a tidy profit.



影舍总部 Shadowreach
废弃后又被重新发现的暗影大师的老巢

地点 乌斯克森林南部
掌控者 瓦尔尼卡·希宛塞恩 Valnica Sivanshin(中立邪恶女性吸血裔B2 4级术士)
住民 肉食性植物,吸血裔 B2,影兽和阴影蕨(请见60页和62页)
特点 关于一位已死恶魔领主(demon lord)的文献,一个古代文明的记录,被阴影束缚的秘密


        那些在乌斯克森林中旅行的人都知道,一定要当心外表过于安全和美好的地方,因为这种场所出现在奈多简直是奢望。在一处古代红橡木林的深处,就有这样的一座乡村小屋。从外表看,它像是一处风景宜人的林间隐舍,有着高耸的石烟囱、牢固的木墙和百叶窗。然而烟囱中没有飘出炊烟,而藤蔓也在一年年攀上建筑的墙体。更让当地人和警惕的旅行者避而远之的是弥漫在此地的阴影瘴气,以及匍匐在屋舍周围昏暗灌木丛中的可怕影兽守卫。
        虽然当地人都远离这座屋舍,声称它被宗库松的侍从所庇护,但很少人能猜出此地的真正本质。在一个世纪以前,一位名为伊尔尼瑞克·希宛塞恩(Ilnerik Sivanshin)的半精灵探索者协会专员曾经带着一尊古代神器逃出了西冠镇(Westcrown),这尊神器与威瑞阿瓦苏斯(Vyraivaxus),掌管阴影的恶魔领主相关。虽然该恶魔领主神祇早已逝去,但它的力量残留在了神器之上,吸干了专员的生命力。这位半精灵在死后复生为一只吸血鬼,他在乌斯克森林的林荫中找到了一处庇护地,并在此建下了安全屋,以方便研究带给他如此伟力的神器。他把这里取名为影舍总部,一半是为了嘲弄探索者协会在艾巴萨罗姆的总部要塞,另一半则描绘出伊尔尼瑞克的终极目标,他希望把这座小屋从单纯的住所,发展为由当地被阴影玷污的新士兵和希宛塞恩的吸血鬼奴隶组成的小型老练雇佣兵团的总部。
        伊尔尼瑞克对改变他命运的神器所具有的幽影之力的研究成果累累,尽管他本人和手下的雇佣兵在大半个世纪前离开此地,回到了他的故乡西冠镇,但在苦心经营多年之后,他仍然在影舍总部留下了许多奥秘。在小屋引人注目的图书馆中,一部分丛书记载着海量关于铸造了伊尔尼瑞克手中幽暗神器的失落文明杰特利安(Jaytirian)的知识,而另一些书籍则无比精确地记录了一系列亵渎仪式的流程与功效,它们之前被世人认为早已随着威瑞阿瓦苏斯逝去而遗失。但其中最危险的,当属希宛塞恩收集的各种能操纵奈多幽影造物的秘密知识与宝物,这包括曾在西冠镇街头横行无忌的影兽。
        虽然伊尔尼瑞克离开了影舍总部,他并没让此地毫不设防;他的幽影生物(shadow creature B4),黯翼(gloomwing B2),暗影蕨(见62页)和更多更怪诞的阴影守卫们守卫着屋舍的里里外外。尽管它们中大多数仍遵循着失踪主人留下的最后命令,那些接受早期影缚(shadowbinding)实验的受术体的行为则更加叵测。希宛塞恩认为,能获得这些生物提供的额外守备力量,偶尔少一两个雇佣兵也是可以接受的。
        这座屋舍虽然外表看上去平平无奇,但内部结构却错综复杂。每个厅堂和房间里都布满了伊尔尼瑞克的幻术,包括出入口数目永远在变化的过道,以及由阴影构成,能让人在环路中永恒徘徊的无尽长廊。奥术和机械陷阱也同样等待着粗心的入侵者,而存放有最贵重知识的区域还覆有超自然的黑暗,让这些陷阱变得更加致命。这座屋舍毫无疑问要比普通的乡村小屋要大得多:在其基层之下,是庞大的地下楼层;而屋舍另一些部分则处在类似于由魔绳术所创造的异位面空间中。
        最近,这座屋舍有了一位新的女主人。她是伊尔尼瑞克的吸血裔女儿,瓦尔尼卡·希宛塞恩,其父亲的遗赠流淌在她体内的术士阴影血统之中。这位优雅而残暴的吸血裔最近结束她在午夜卫队的短暂兵役回到了这里,并在几位性格相投的吸血裔朋友的帮助下,试图掌握影舍总部中秘传的学识。至今为止,不少旅行者和村民的失踪都归功于瓦尔尼卡的追捕和实验,这让乌斯克森林的危险程度进一步提升。不过,此地分散的人口使得“猎物”资源并不充裕,而瓦尔尼卡现身的消息定然能很快传入阴影朝廷的耳中。
劇透 -  译者注:
关于伊尔尼瑞克·希宛塞恩在西冠镇的详情,请见PF冒险之路盗贼议会系列的第三、第四册。此处译名参照了果园中solomon翻译的第三册内容
劇透 -  原文:
SHADOWREACH Abandoned and Rediscovered Shadowmaster’s Lair Location southern Uskwood Master Valnica Sivanshin (NE female dhampirB2 sorcerer 4) Inhabitants carnivorous plants, dhampirsB2, shadow animals and shadow ferns (see pages 60 and 62) Features archive of a dead demon lord, records of an ancient culture, shadowbinding secrets
Those who travel the Uskwood know to beware sites that appear overly wholesome, as such locales in Nidal are almost always too good to be true. Such is the case with this rustic lodge tucked into a thick stand of ancient red oaks. From the exterior, it resembles an idyllic woodland retreat adorned with a tall stone chimney, stout log walls, and shuttered windows. But no smoke rises from the chimney, and climbing vines cover more of the structure’s exterior every year. Further driving locals and wary travelers away are the crawling, miasmatic shadows drifting through the area and the fearsome shadow beast guardians that prowl the dusky undergrowth around the dwelling.
For all that the locals avoid the lodge, claiming it is protected by Zon-Kuthon’s servitors, few would guess the site’s true nature. Over a century ago, a half-elf Pathfinder Society agent named Ilnerik Sivanshin fled Westcrown carrying an ancient artifact dedicated to Vyriavaxus, demon lord of shadow. Though the icon’s demon lord patron was long deceased, its power remained, and it siphoned away the agent’s life force. After his death, the half-elf arose as a vampire, seeking the shelter of the Uskwood’s gloom and building a haven in which he could study the artifact that had given him such power. Christened Shadowreach, part in bitter mockery of the Pathfinder Society’s Absalom stronghold and part describing Ilnerik’s ultimate goals, the lodge grew from a solitary abode to the headquarters for a small but talented mercenary crew of local shadowtouched recruits and Sivanshin’s vampiric thralls.
Ilnerik’s research into the shadowy powers granted by the artifact that shaped his fate was fruitful, and though Ilnerik and his mercenaries departed half a century ago to return to his home in Westcrown, Shadowreach still holds many of the secrets into which he delved during his years here. One section of the lodge’s remarkable library houses expansive lore about the lost Jaytirian culture that forged Ilnerik’s shadowy artifact, while another catalogs with startling accuracy a host of profane rituals and boons long thought lost with Vyriavaxus’s demise. Most dangerous of all, however, are those secrets and treasures Sivanshin collected to gain control over Nidal’s shadowy creations, not least of which are the shadow beasts that famously plagued the streets of Westcrown.
Though Ilnerik left Shadowreach, he did not leave it undefended; his shadow creatures, gloomwings, shadow ferns (see page 62), and far stranger shadow guardians defend the lodge both within and without. While many of these still follow the last commands given them by their absent master, subjects of earlier experiments in shadowbinding are less predictable. Sivanshin considered the occasional loss of one of his mercenaries a fair price for the additional security these creatures provided.
The lodge, though seemingly simple enough from the outside, is a confounding maze within. Ilnerik’s illusions lie heavy over every hall and room, from the entryway with an ever-shifting number of exits to unending corridors of shadowstuff that lead victims to wander in infinite loops. Arcane and mechanical traps alike await unwary intruders, all the more deadly in areas cloaked in preternatural darkness, where the most valuable lore lies. Unquestionably larger than the simple cottage containing it, the lodge extends down into an expansive sublevel carved into the earth and stone beneath its foundation; other portions, though, are more akin to extradimensional spaces not unlike those created by a simple rope trick spell.
Recently, a new mistress arrived at the house. She is Ilnerik’s dhampir daughter, Valnica Sivanshin, who carries her father’s legacy in her sorcerer’s shadow bloodline. The elegantly cruel dhampir has recently returned from a brief stint with the Midnight Guard and seeks to master the eldritch lore of Shadowreach with the help of some like-minded dhampir friends. So far the disappearances of those travelers and villagers due to Valnica’s predations and experimentations have been attributed to the typical dangers of the Uskwood, but there are only so many sources of prey in the sparsely populated region, and word of Valnica’s presence here is sure to reach the Umbral Court soon.



影斜塔 Tower of Slant Shadows
挂满鲜活肉体布帘的铁塔

地点 奈多西南部平原
掌控者 修女拉维尔 Mother Ravel(守序邪恶女性人类14级炼金术师apg【活体解剖师UM】/7阶诡术大师;PFRPG神话冒险 44页)
住民 洛瓦古格的秘教徒,魔孽(demodand B3), 血肉魔像,撕皮魔(shredskin B4),skincrawler B6,缝皮傀儡(skinstitch B4
特点 混合信仰,贯穿毁天巨兽牢笼的星塔,鲜活血肉织成的布帘


        在奈多西南部平原棕褐色的草场上,伫立着坚固无比的影斜塔,它就像一根大铁刺,从云端直插入大地。关于这座高塔有着许多传闻,例如有研究称其地底深度还要比地表高度多100尺以上;或是有人断言高塔是刺入宗库松血肉中的一根铁钉,是从其神域中显化到格拉利昂之上的。很少有学者意识到,斜影之塔与散落在格拉利昂各地的另一些高塔是出自同一系列的建筑,而更少人知道,正是宗库松的前身铎-布拉尔(Dou-Bral)雕刻出了这些高塔,以作为被关押在行星内部的邪神洛瓦古格之监牢的一部分。
        许多故事中提到了高塔的主祭,修女拉维尔。在故事里,她自远古时代就已守卫着此地,且会让胆敢踏足高塔之人在无尽折磨中死去,而大多数这些故事依然与事实相去甚远。大多数人都称修女拉维尔为血肉织工,她花费了千万年,把各种生物编织成了由剥落的血肉交织而成,带有部分知觉的血肉活挂帘,并将其挂满了自己高塔的内部。化身挂毯的大部分生物仍保有大部分生前的记忆,包括历史事件的第一手记录,或是在当代早已失落的奥术知识。有些布帘上的生物还穿戴或携带着他们当年落入修女拉维尔之手时带上的财宝:最常见的物件有戒指、护腕和项链,不过某些武器和奇物已经从活体织物上滑落。那些血肉织工不想挂上布帘的财宝则被简单地扔开,落入近乎无穷深渊的塔底,在那里成堆地等待腐朽崩坏——而其中肯定有不少珍贵的财宝。
        修女拉维尔偶尔会欢迎那些能对她表示足够尊敬和献上够格供奉的造访者,此类“供奉”通常是能增添到其织物上的奇特新种生物,不过有时她也会让客人们进入塔中上下攀爬,以欣赏他们屈服于活挂毯的饿爪的全过程。这类客人会发现自己正攀爬着活动的血肉长绳,周围则满是由活体生物编织而成的帘带。从四周皮肉中延伸出的无面之嘴会用空洞而气绝的低语声祈求外来者结束其受难;其指骨会试图将攀爬者的手从绳网上撬开;而其四肢则会不停地踢挠攀爬者,试图将其拉入这怪诞的活布帘中。在这过程中,修女拉维尔会让血肉织物给予挑战者某种协助,比如点出某具知晓特定趣闻的灵魂合并体,或是让一大群手掌从昏暗中现身,在这片起伏的血肉之海中指出一条延绵数百码的生路。特别大胆的冒险者们可能会试图拯救被卷进挂帘的盟友或同伴,但他们必须把自己的战友从一大串不停流血和尖啸的血肉绞索中切除出来(并准备好面对修女拉维尔的盛怒)。
        洛瓦古格的教徒们总是对拆除星塔怀有几分兴趣,因为这么做能削弱囚禁他们神祇的牢笼。影斜塔也一直面对着这类教徒的定期监视和不定期的袭击。这些教徒在草原南部一处植被茂密的峡谷中建立了一个小型的非法据点。他们偶尔也得抵御来自黛丝娜斗士们的袭击,后者希望能从切利亚斯和奈多的夹缝中求得一席之地。然而最近,这两个团体都面临着第三方的袭击——由蓬毛和墨油魔孽(shaggy and tarry demodands,B3 69,71)组成的战团也盯上了影斜塔。这些可憎生物遵从着一位暴亡泰坦(thanatotic titan,B2 267)的号令,它本人则被封印在一处靠近深渊(Abyss)的位面监狱之中。魔孽们并不想摧毁高塔,而是希望能将其伟力为己所用,把他们的泰坦主子主带入物质位面。它们的企图激怒了洛瓦古格的教徒,后者认为魔孽们想要肆意鼓弄封印自己神祇监牢的其中一把钥匙;与此同时,该地区的黛丝娜信徒们也因魔孽的举措而开始行动起来,他们要阻止如此毁灭性的邪恶之力被带入物质位面。
        虽然正常情况下,这两尊神祇的信徒们永不会自愿合作,但在面对魔孽时,他们发现双方可谓吴越同舟,而一小部分混乱中立的成员甚至形成了某种将两派神学体系桥接在一起的离奇哲学思想。这种怪异混合思想的信众们在两边信仰的阵营中都不受待见,他们在高塔落下的阴影中建立了自己的公社,作为抵御魔孽袭击的最后防线——不算入修女拉维尔的话。高塔的守卫者至今仍未对塔外各大势力的纷扰采取任何行动,不过无论哪一方成为乱斗的赢家,在实施各自对高塔的计划前,都得先面对拉维尔的怒火。
劇透 -  原文:
TOWER OF SLANT SHADOWS Iron Tower of Living Flesh Tapestries Location southwestern plains of Nidal Master Mother Ravel (LE female human alchemistAPG [vivisectionistUM] 14/trickster 7; Pathfinder RPG Mythic Adventures 44) Inhabitants cultists of Rovagug, demodandsB3, flesh golems, shredskinsB4, skincrawlersB6, skinstitchesB4 Features hybridized religions, Star Tower piercing the prison of the Rough Beast, tapestries of living flesh
In the umber grasslands in Nidal’s southwestern plains, the rugged Tower of Slant Shadows stands like a massive iron spike cast from the heavens into the ground. Tales about the tower abound, from the simple theories that the structure extends far deeper into the earth than the hundred or so feet it rises into the sky to the assertion that the tower is one of the iron needles that pierces Zon-Kuthon’s flesh, manifested in his realm on Golarion. Rare is the scholar who realizes that the Tower of Slant Shadows is one of a series of similar structures found across Golarion, and rarer still is one who knows the origin and true purpose of these Star Towers hewn by Zon-Kuthon’s former incarnation Dou-Bral as part of the prison holding the evil god Rovagug captive within the planet.
Tales tell of the torturous deaths that the tower’s curate, Mother Ravel, inflicts upon those who dare trespass upon the tower she has guarded since time untold, and most of these tales still fall short of reality. A weaver in flesh, as they call her, Mother Ravel has spent millennia braiding all manner of creatures into vast, living tapestries of semisentient flayed flesh stitched together to span the interior of her tower. Many of these creatures retain no small portion of the memories they knew in life, whether firsthand accounts of historical happenings or arcane lore long lost among the living world. Others retain the treasures they carried or wore when they fell into Mother Ravel’s clutches; rings, bracelets, and necklaces are the most common of these trinkets, though some weapons and wondrous items peek out from the weave. What equipment the fleshweaver chooses not to incorporate into her tapestries is simply cast aside, left to molder in a heap at the bottom of the tower’s seemingly infinite depths—among which there are certainly no small number of valuable treasures.
Mother Ravel occasionally welcomes visitors who offer her sufficient deference and offerings, typically strange new creatures to incorporate into her weavings, though sometimes she allows guests into her tower for the sheer sport of watching them succumb to the hungry claws of the tapestries. Such guests find themselves clambering along the animate stretches of flesh, beset by animate ribbons of the creatures from which the weavings were made. A mouth set within a faceless stretch of skin implores outsiders to end its torment in hollow, breathless whispers; fingers pry a climber’s hands loose from the web; and limbs scratch and kick at creatures trying to creep along the grotesque tapestry. In the event that Mother Ravel demands the flesh weavings’ cooperation, perhaps to identify an incorporated soul that holds some tidbit of information, an eerie congregation of hands rises in the gloom to point the way across hundreds of yards of this lumpy flesh sea. Particularly bold adventurers may seek to rescue a companion or an ally woven into the tapestry but find they must slice their comrade out from the bleeding, screaming tangle of flesh strands (in addition to facing Mother Ravel’s wrath).
Cultists of Rovagug have always maintained some level of interest in dismantling the Star Towers, as they ever seek to weaken the bars of the prison around their god. The Tower of Slant Shadows faces fairly regular surveillance and the occasional attack by such cultists, who maintain a small, unruly outpost in an overgrown gulch in the grasslands to the south. These cultists find themselves occasionally fighting off attacks by Desnan fighters seeking to carve out a niche against both Cheliax and Nidal here. Recently, though, both groups have come under attack by a third party: a war party of shaggy and tarry demodands (Pathfinder RPG Bestiary 3 69, 71) with its sights set on the tower. These hateful creatures plot at the behest of a thanatotic titan (Pathfinder RPG Bestiary 2 267), itself sealed away in a planar prison adjacent to the Abyss. Rather than destroy the tower, these demodands seek to channel its power into their own efforts to bring their titan master to the Material Plane. This plot has enraged the cultists of Rovagug, who see it as tampering with one of the keys to their deity’s prison, but it has also galvanized the efforts of the Desnans in the region to prevent the introduction of such a destructive force of evil.
Though normally followers of these two deities would never willingly cooperate, they find themselves strange bedfellows in opposing the demodands, and a few chaotic neutral individuals have formed a bizarre philosophy bridging the two divine portfolios. Not welcome in the camps of either of their patrons, the followers of this strange and  hybrid faith have formed their own commune nearly in the tower’s strangely angled shadow, serving as the last line of defense against the demodands’ attacks—other than the caretaker Mother Ravel herself, of course. The tower’s keeper has so far refrained from taking action against any of the various factions struggling over her tower, though whichever group found itself the victor of this conflict would surely face her ire before it could enact its plans upon the tower.



谷下驿站 Undervale
被幻术掩蔽的玲花驿站

地点 阴影谷地
掌控者 兰德里·特瑟提恩 Landry Tethertine(混乱善良男性半身人6级吟游诗人)
住民 侏儒,半身人,过往商人
特点 构装体,遍布阿维斯坦的自由斗士,幻术


        很少人愿意前往阴影谷地。哪怕奈多本地人也尽量避开这里,这里的超自然幽影雾气,和隐藏其中的捕猎者,都足够让人敬而远之。崎岖不平的地貌容易让坐骑崴脚算是是这里最寻常的危险,而传言中此地还有着更多险恶的存在:坚不可摧的碎片人(Splinter Men),成群结队的阴影巨人,以及能扭曲现实的黑雾风暴。
        但还是有人克服恐惧走进这片不祥之地。此类勇士中最有名的乃是往返于摩尔苏恩和瑞德旺之间的半定期商队,赚钱是他们铤而走险的源动力,而商队也会聘请精锐的雇佣兵全程守护他们的旅程。不那么为人所知的则是玲花会(Bellflower Network)的半身人,凭借山间迷雾,以及附近穿越麦纳多山脉的通路,他们带领着来自奈多和切利亚斯的被解放的奴隶潜入摩尔苏恩,再从那前往内海地区和其他地区中更为好客的国家,获得完全的自由。
        居住在谷下驿站的半身人们十分精明狡猾,他们利用阴影谷地中广为人知的各类危险,为其在该地区的行动提供掩护。几乎每个走入该地区的旅行者都会在看到雾气中显露出幽暗的身形后选择转身逃跑,因此至今还没人发现,徘徊在山麓处这一小片空谷的的生物只是身披幻术幽影的黄铜骨架,而远方传来的刺耳嚎叫声也只是来自吟游诗人或法师的小小戏法。玲花特工们带领着一群又一群向往自由的前奴隶,他们知晓哪些身影和声响是来自谷下驿站的同伴,以免在路上毫无防备地遇到真正的敌人。
        这个定居点是一处与周边环境格格不入的惊人社区,它建造在谷地的翻腾幽影之中,有一半是处于地表之下。在小心隐藏好的墙体后面,旅行者会发现自己进入了一个明亮而充满喜悦的社区,每一个壁炉中都燃着温暖的火光,每一个人都哼唱着轻快的歌谣,每一份空气中都飘扬着佳肴的香气。
和奈多其他地方相比,谷下驿站的氛围可谓截然不同,它更加充满欢欣,更有活力。其内居民大部分是是半身人,不过也有一部分侏儒留在这里,寻求时刻面对传奇般危险的刺激生活体验,并协助维护驿站周围各类幻术和魔像等防护措施。摩尔苏恩商队的雇佣兵偶尔也会在迷雾中“走失”几天,期间他们会为谷下驿站居民们补充生活所需,不过高个子的造访者可能会在驿站中不太舒服,必须得曲身适应小体形尺寸的住所。半身人兰德里·特瑟提恩管理着谷下驿站,他负责审查潜在的住民,并监控着玲花会的各类行动和各处构装体和幻术的防御措施。
        尽管谷下驿站的专家们成功在内海地区中危险系数最高的区域开辟出自己的据点,但从切利亚斯和奈多前往膜苏恩的这条路径可不是胆小鬼能走的。从切利亚斯通向麦纳多山脉的山路危险而崎岖,远离文明社会;而山路出口的阴影谷地边陲又离宗库松信徒掌管的瑞德旺只有一步之遥。虽然奈多和切利亚斯当局都不太可能去追捕一批逃入谷地的奴隶——他们深信一小群贱民根本无法从这里的骇人危险中幸存——但如果说派一支地狱骑士小分队在麦纳多南侧山口处巡逻,在逃奴进入山道之前就抓住他们,那就相对合情合理了。谷下驿站的猎手们会尽力把路途上更危险的敌人清理干净,但阴影谷地可谓危机四伏,其间许多危险很难完全拔除。无论如何,这些半身人的勇气和韧性都令人敬佩,而阴影迷雾下潜藏的自由希望鼓舞着玲花会的特工们,他们会定期使用这条密道带领着他人走向自由。
兰德里·特瑟提恩
劇透 -   :
UNDERVALE Illusion-Cloaked Bellflower Waystation Location Umbral Basin Master Landry Tethertine (CG male halfling bard 6) Inhabitants gnomes, halflings, passing merchants Features constructs, freedom-fighting plots spanning Avistan, illusions
Few souls travel the Umbral Basin willingly. Even Nidalese locals avoid the place, warned away by the unnatural shadow mists and the many predators hiding and hunting within. The most mundane of the dangers is that of laming a steed on the rocky, uneven surface underfoot, and tales abound of far more sinister forces: the indestructible Splinter Men, leagues of shadow giants, and reality-warping storms of black fog.
But some do brave the terrors of this foreboding locale. The semiregular merchant caravans between Molthune and Ridwan are the best known of these hardy travelers, prompted by economic need and making the journey under the protection of elite mercenary guards. Less well known are the halflings of the Bellflower Network, who take advantage of the mist and the nearby pass through the Menador Mountains to shepherd freed slaves from both Nidal and Cheliax into Molthune and, once there, to freedom in the many welcoming nations of the Inner Sea region and beyond.
The halflings of the settlement of Undervale are a canny lot, leveraging the widely known perils of the Umbral Basin to provide cover for their own activities in the area. Nearly every traveler through the region would sooner flee than investigate a shadowy shape emerging from the mist, and so no one yet has discovered that the creatures stalking this particular hollow of the foothills have skeletons of brass cloaked in illusory shadows or that the eerie howls from the distance have no source other than a bard or wizard’s simplest cantrips. The Bellflower agents leading each group of freedom-seeking former slaves know which shapes and sounds are created by their Undervale kin, preventing them from being caught off guard when a true foe wanders across their path.
The settlement is a shockingly out-ofplace community, built half underground among the basin’s roiling shadows. Once within its carefully hidden walls, travelers find themselves welcomed into a bright, cheery community where fires burn on every hearth, songs carry from one person to the next, and the cozy scent of a hearty meal pervades the air.
The atmosphere of Undervale is vastly different, more cheerful, and more full of life than any place in Nidal proper. The vast majority of its residents are halflings, though a few gnomes remain in residence for the thrilling experience of living amid such legendary danger, helping to maintain the illusions and golems of all sorts that defend the waystation. Molthuni caravan mercenaries are occasionally “lost” in the mists for a few days while they convey supplies to the Undervale residents, though any taller visitors among them find themselves at a disadvantage in the settlement, forced to crouch and adapt to the half-sized accommodations. The halfling Landry Tethertine manages Undervale, vetting potential residents and overseeing both the Bellflower operations and the construct and illusion defenses.
For all that Undervale’s experts have achieved in carving out their way station in one of the most hostile environs in this part of the Inner Sea region, the journey from Cheliax and Nidal to Molthune via this route is not for the faint of heart. The pass through the Menador Mountains from Cheliax is a difficult and dangerous passage, far from any bastions of civilization, and the mountains open into the edge of the Umbral Basin perilously close to Kuthite-dominated Ridwan. While neither the Nidalese nor Chelish authorities are likely to pursue a group of fleeing slaves into the basin— for surely a ragtag band of little folk could never survive the overwhelming dangers to be found there—it would not be so unreasonable for a detachment of Hellknights to patrol the southern end of the Menador pass in an effort to catch fleeing slaves before they reach the pass. Undervale hunters do their best to keep their route clear of more dangerous foes, but the Umbral Basin is a perilous place, and many of its dangers are difficult to truly stave off. These halflings’ bravery and tenacity are formidable, however, and the promise of freedom beyond the shadowy mists encourages agents of the Bellflower Network to make regular use of this hidden route to freedom.
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