Two pairs of stretched and veiny leather win9s adorn the back of
this shrouded reptilian ni9htmare.
IH1HW·1
XP 12,800
NE Medium outsider (evil)
lnit +5; Senses darkvision 60 ft., see invisibility; Perception +24
DEFENSE
AC 24, touch 16, flat-footed 18 (+5 Dex, +1 dodge, +8 natural)
hp 123 (13d10+52)
Fort +8, Ref + 13, Will + 1 O
DR 10/good; Immune mind-affecting effects, poison; SR 22
OFFENSE
Speed 30 ft., fly 60 ft. (good)
Melee 2 claws +18 (3d8+4/19-20 plus grab)
Special Attacks writhing snakes
Spell-Like Abilities (CL 11th; concentration +14)
Constant- see invisibility
At will- detect thoughts (DC 15)
3/day-bestow curse (DC 17), dimension door
1/day-feeblemind (DC 18), lesser geos (DC 17)
STATISTICS
Str 18, Dex 21, Con 18, Int 17, Wis 14, Cha 17
Base Atk +13; CMB +20 (+24 grapple); CMD 33
Feats Agile Maneuvers, Dodge, Flyby Attack, Improved
Critical (claw), Mobility, Skill Focus
(Perception), Weapon Focus (claw)
Skills Acrobatics +21, Bluff +19,
Diplomacy +13, Fly +18,
Intimidate +16, Knowledge
(planes) +19, Knowledge
Motive +18, Stealth +21
Languages Abyssal, Celestial,
Common, Infernal; telepathy 50 ft.
ECOLOGY
Environment any (evil planes)
Organization solitary
Treasure standard
SPECIAL ABILITIES
Writhing Snakes ( Ex ) : When
a dorvae succeeds at a
grapple check against an
opponent, the serpents of
its body writhe around
the grappled foe, biting
wherever they can gain
purchase. This deals 2d8
points of piercing damage, and
the grappled foe is subject to the
dorvae's supernatural poison.
Oorvoe Poison (Su) Writhing snakes-injury; save DC 20;
frequency 1/round for 12 rounds; effect 1d4 Wis and on
the first failed save the target is susceptible to the dorvae's
lesser geos no matter its Hit Dice for 24 hours. Cure 3 saves.
The save DC is Constitution-based.
The dorvaes are a race of fiends standing apart from all
others. Each dorvae prides itself on owing no allegiance to
anything but itself, and is never willing to suffer a master
no matter how powerful or intelligent that creature may
be. Dorvaes believe all other creatures in the universe
live solely to entertain the dorvaes' perverse pleasures.
Cruel, selfish, and calculating, each dorvae pursues its
own dark agenda and desires without guilt, empathy
for its playthings, or even consideration of the possible
consequences. Master manipulators, dorvaes would
rather stand back and create unquestioning minions to
champion their schemes.
Many dorvaes meddle in the politics and power plays of
evil planar beings, but a number of these fiends ply their
manipulations on the Material Plane. Often they seek out
primitive humanoid tribes, which they lead like vengeful
and angry gods. Others look for cosmopolitan centers
to manipulate, often masquerading as the mysterious
leaders of foreign cults, or as the masterminds of
criminal societies.