作者 主题: 【TOB】Tome of Beast《野兽卷册》个人翻译  (阅读 65062 次)

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【TOB】Tome of Beast《野兽卷册》个人翻译
« 于: 2019-04-07, 周日 23:27:57 »
TOB(Tome of Beast)是狗头人出版社为其旗下“米德加德Midgard”世界观服务的一本怪兽图鉴,包含大量该世界观中的新品种生物(真·千奇百怪+重口味),也为该世界观下的几个恶魔和魔鬼领主提供了数据,还有改编自世界各地民间和神话传说中的生物,少数怪物甚至源自COC。而且论页数TOB(449)比官方MM(337)还厚上百页。

接触并尝试翻译这本拓展完全始于兴趣和巧合,不敢拍胸脯保证完全翻译,但求为之添砖加瓦,我相信DM不会拒绝新怪兽(虐PC或被PC刷),和随之而来的新开团构思。

本人姿势水平还不到位,如果在翻译、译名、考证等地方有问题还望及时指出,谢谢。
« 上次编辑: 2020-11-08, 周日 14:19:24 由 Eric三丹 »
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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #1 于: 2019-04-07, 周日 23:35:33 »
熊人族Bearfolk
      熊人族长着毛发浓密蓬松的熊头,他们在战斗中身披战甲,一只宽大厚重的的熊掌握持一把战斧,另一只握持一把战锤。熊人族比绝大部分人类更为高大,宛如一尊站立的肌肉铁塔,身材粗壮,令其他类人生物心生畏惧。他们结合了熊与人的生理特征,身形蛮勇有力,熊头有着一副沉重的下颚,其中长满锐利坚固的熊牙。熊人族肌肉发达,浑身复盖着深色的毛皮。一个成年的熊人族至少高7英尺,体重超过600磅。
剧透 -   :
Although it has the head of a shagg bear, this humanoid creature wears armor and carries a battleaxe in one massive, clawed hand and a warhammer in the other. It’s a solid slab of muscle that towers imposingly over most humans.

熊王的子民:
      几乎所有的熊人族都是熊王——一位强大精类领主的臣民。熊人族尽力保护他们北方王国的城市,巡视国土内诸多树木繁茂的荒野僻径。绝大部分熊人族聚集并生活在熊王治下的宫廷周围,和这位古老的统治者一同看管国度中具有不臣之心的同族们。只有少量叛徒、被流放者或不法分子永远游离于熊人族社会之外。
剧透 -   :
Sworn to the Bear King. Bearfolk are almost universally the subjects of the Bear King, one of the great fey lords. The bearfolk protect the cities of their northern kingdom and roam the wooded roads of the wilderness. The greatest number of bearfolk are concentrated around the court of the Bear King himself, with ancient bear jarls governing their unruly kin. Only a handful of renegades, exiles, and other rogue bearfolk live permanently outside this society.

热情而躁烈:
      熊人族吵闹而欢快,性格非常极端。他们会在前一刻载歌载舞大肆庆祝,也会在下一秒因无端引爆的怒火对彼此拳脚相加。熊人族用摔跤决斗以解决争端的情况可谓家常便饭,而两个前一刻打得浑身是血的熊人,却在下一秒同时放声歌唱,彼此共享一桶蜂蜜酒,虽然双方都因为打架留下了一些永久性的伤疤。
剧透 -   :
Passionate and Volatile. Boisterous and jovial, the bearfolk are a people of extremes. They celebrate with great passion and are quick to explosive anger. Settling differences with wrestling matches that leave permanent scars is common, as is seeing two bloodied bearfolk sharing a cask of mead and a raucous song after such a scuffe.

熊人族,中型类人生物(熊人族),混乱善良
AC:14(兽皮甲),HP:45(6d8+18),速度:40尺
力量19(+4),敏捷14(+2),体质16(+3),智力8(-1),感知12(+1),魅力9(-1)
感官:黑暗视觉60尺,被动感知11
语言:通用语、巨人语
挑战等级:3(700xp)
剧透 -   :
Medium humanoid (bearfolk), chaotic good
Armor Class 14 (hide armor)
Hit Points 45 (6d8 + 18)
Speed 40 ft.

STR       DEX       CON     INT     WIS      CHA
19 (+4) 14 (+2) 16 (+3) 8 (-1) 12 (+1) 9 (-1)
Senses darkvision 60 ft, passive Perception 11
Languages Common, Giant
Challenge 3 (700 XP)

狂怒(1/天):熊人族用一个附赠动作使自身处于狂野的暴怒并持续一分钟。在此期间,熊人族拥有对挥砍、穿刺和钝击伤害的抗性,他发动的攻击检定具有优势。同时对熊人族发动的攻击检定也具有优势。
敏锐嗅觉:熊人族在进行依靠嗅觉的感知(观察)检定时具有优势。
剧透 -   :
Frenzy (1/rest). As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.
Keen Smell. The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.

动作
多重攻击:熊人族可以发动3次攻击,一次战斧攻击,一次战锤攻击和一次啃咬攻击。
战斧:近战武器攻击,+6命中,触及5尺,单一目标,造成8(1d8+4)挥砍伤害,熊人双手握持时造成9(1d10+4)挥砍伤害。
啃咬:近战武器攻击,+6命中,触及5尺,单一目标,造成11(2d6+4)穿刺伤害。
战锤:近战武器攻击,+6命中,触及5尺,单一目标,造成8(1d8+4)钝击伤害,熊人双手握持时造成9(1d10+4)钝击伤害。
剧透 -   :
Multiattack. The bearfolk makes three attacks: one with its battleaxe, one with its warhammer, and one with its bite.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4)
slashing damage if used two-handed.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used two-handed.

写作熊人族,读作毛子

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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #2 于: 2019-04-07, 周日 23:44:11 »
毕利精Beli
      毕利精是一种邪恶且致命的冬之妖精,他们苍白的皮肤和半透明的翅膀帮助他们巧妙融入皑皑冬日中,在风雪的映衬下,他们那双瞪圆溜黑的大眼睛格外醒目。对于生活于冰雪中的种族而言,歹毒的毕利精一直是他们的心头之患,它们经常用冰雕的箭矢和冰冻元素魔法偷袭粗心的旅人。
剧透 -   :
These small, winter faeries are vicious and deadly. With their pale skin and translucent wings, they blend perfectly into their snowy environment; only their beady black eyes stand out against the snow and ice. These malevolent ice-sprites are a plague upon the people of snowy climates, ambushing unwary prey with icy arrows and freezing spell-like powers.

北风之仆
      在某些矮人的方言中,毕利精被称作‘佩切涅格’,它们向掌管寒冷或冬天神域的神明称臣,它们同样崇拜北风之玻瑞阿斯及其他邪恶神祇,毕利精也频繁与fraughashar结盟。
剧透 -   :
Servants of the North Wind. Known as “patzinaki” in some dialects of Dwarvish, the beli are the servants of winter gods and venerate the north wind as Boreas and other gods of darker aspects. They are frequent allies with the fraughashar.

宴席的不速之客:
      毕利精喜欢闯入并扰乱他人的宴会并抢走作为压轴的节日蛋糕——这已经是毕利精对文明生物最不危险的恶作剧了。
剧透 -   :
Feast Crashers. Beli especially delight in disrupting feasts and making off with the holiday cakes—the least deadly of their malicious pranks.

惧怕德鲁伊:
      毕利精总是对北地的德鲁伊和他们的雪熊伙伴抱着毫无由头的恐惧。
剧透 -   :
Fear of Druids. They have an irrational fear of northern druids and their snow bear companions

毕利精,小型精类,中立邪恶
AC:15(天生护甲),HP:45(4d6+10),速度:30尺,飞行速度30尺。
力量11(+0),敏捷16(+3),体质12(+1),智力8(-1),感知11(+0),魅力14(+2)
豁免:敏捷+5
技能:观察+4,潜行+5
伤害免疫:冰冻
伤害易伤:火焰
感官:黑暗视觉60尺,被动感知14
语言:通用语、矮人语、巨人语
挑战等级:2(450xp)
剧透 -   :
Small fey, neutral evil
Armor Class 15 (natural armor)
Hit Points 45 (10d6 + 10)
Speed 30 ft., fly 30 ft.
STR       DEX       CON     INT     WIS       CHA
11 (+0) 16 (+3) 12 (+1) 8 (–1) 11 (+0) 14 (+2)
Saving Throws Dex +5
Skills Perception +4, Stealth +5
Damage Immunities cold
Damage Vulnerabilities fire
Senses darkvision 60 ft., passive Perception 14
Languages Common, Dwarvish, Giant
Challenge 2 (450 XP)

极地猎手:当毕利精处于冰雪等自然地形时,它进行的敏捷(潜行)和感知(观察)检定具有优势。
寒冷恢复:当毕利精所处的区域气温低于零度时,它能在自己的回合开始时恢复3点生命值。如果毕利精受到火焰伤害,则本特性直到毕利精的下回合开始前无法生效。毕利精只会在自己无法发动本特性且在自己回合开始时生命值将至0的情况下死亡。
飞掠:毕利精在飞出敌人借机范围时不会引起借机攻击。
天生施法:毕利精天生施法的关键属性为魅力(豁免DC12,+4法术攻击加值),它天生即可施展以下法术而无需任何相应的法术成分:
随意:隐身术
3/天:寒冷之触
剧透 -   :
Arctic Hunter. Beli have advantage on Dexterity (Stealth) checks and Wisdom (Perception) checks made in icy, natural surroundings.
Cold Regeneration. As long as the temperature is below freezing, the beli regains 3 hit points at the start of its turn. If the beli takes fire damage, this trait doesn’t function at the start of the beli’s next turn. The beli dies only if it starts its turn with 0 hit points and it doesn’t regenerate.
Flyby. The beli doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Innate Spellcasting. The beli’s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: invisibility
3/day: chill touch

动作
寒冰匕首:近战武器攻击,+5命中,触及5尺,单一目标,造成5(1d4+3)穿刺伤害外加2(1d4)冰冻伤害。
寒冰短弓:远程武器攻击,+5命中,触及80/320尺,单一目标,造成5(1d4+3)穿刺伤害外加2(1d4)冰冻伤害。被箭矢上的寒冷魔法触碰到的生物必须进行一个DC13的体质豁免,失败则提升2级力竭。豁免成功则在接下来的24小时内免疫因毕利精的寒冰短弓造成的力竭,但是之前造成的力竭仍然生效。一个力竭等级达到6级的生物不会直接死亡而是使生命值降到0,但他必须如正常情况一样骰掷死亡豁免。力竭等级在生物完全恢复生命值后消除。
剧透 -   :
Ice Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) cold
damage.
Icy Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) cold damage, and the target must make a successful DC 13 Constitution saving throw or gain 2 levels of exhaustion from the arrow’s icy chill. If the save succeeds, the target also becomes immune to further exhaustion from beli arrows for 24 hours (but any levels of exhaustion already gained remain in effect). A character who gains a sixth level of exhaustion doesn’t die automatically but drops to 0 hit points and must make death saving throws as normal. The exhaustion lasts until the target recovers fully from the cold damage.

关于译名:Beli,北欧神话中的一位巨人族。

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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #3 于: 2019-04-07, 周日 23:53:31 »
基什魔Demon,Kishi
      这位英俊强壮的勇士在后脑勺长着一个露齿嗥叫的鬣狗头。
剧透 -   :
This strong and handsome warrior has a snarling hyena’s face at the back of its head.

暗黑之欲
      基什魔是一种被其贪婪欲望驱动的双面雄性恶魔,而无论是肉欲或其他欲望,基什魔更偏爱对类人生物女性下手。基什魔经常砍下猎物的头并剥去它的头皮,或将猎物整个剥皮,以此装饰自己的盾牌。
剧透 -   :
Dark Appetites. Kishi are two-faced male demons perpetually driven by their voracious appetites, carnal or otherwise, with a predilection for female humanoids. Kishi frequently behead, scalp, or skin their conquests and decorate their shields with their trophies.

帽子与面罩
      基什魔通常将自己伪装成健壮的勇者或油滑的说书人,穿戴精致头饰或氏族面纱以遮住自己后脑勺的恶魔鬣狗头。
剧透 -   :
Hats and Veils. Kishi demons typically masquerade as muscular warriors or glib storytellers, wearing elaborate
headdresses or clan veils to hide the demonic hyena face on the back of their head.

致命魅力
      基什魔使用魔法或非魔法手段的劝诱手段欺骗女性投入他的怀抱,而双方的约会往往以被害女性的血肉成为基什魔独享的恐怖盛宴而终结。
剧透 -   :
Deadly Charmers. They use magical and nonmagical means of persuasion to inveigle women into their embrace, but their trysts always end in a grisly feast upon their victim’s flesh.

基什魔,中型邪魔(恶魔),混乱邪恶
AC:18(天生护甲+盾牌),HP:119(14d8+56),速度:50尺
力量19(+4),敏捷20(+5),体质19(+4),智力15(+2),感知11(+0),魅力22(+6)
豁免:敏捷+8,体质+7,感知+3
技能:欺瞒+9,观察+3,表演+9
伤害抗性:冰冻、火焰、闪电;非魔法的挥砍、穿刺和钝击伤害。
伤害免疫:毒素
状态免疫:中毒
感官:黑暗视觉120尺,被动感知13
语言:天界语、通用语、龙语、炼狱语,心灵感应120尺
挑战等级:8(3900xp)
剧透 -   :
Medium fiend (demon), chaotic evil
Armor Class 18 (natural armor, shield)
Hit Points 119 (14d8 + 56)
Speed 50 ft.
STR       DEX      CON      INT       WIS      CHA
19 (+4) 20 (+5) 19 (+4) 15 (+2) 11 (+0) 22 (+6)
Saving Throws Dex +8, Con +7, Wis +3
Skills Deception +9, Perception +3, Performance +9
Damage Resistances cold, fire, lightning, poison; bludgeoning,
piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Celestial, Common, Draconic, Infernal, telepathy
120 ft.
Challenge 8 (3,900 XP)

双头:基什魔进行感知(察觉)检定,和对抗目盲、魅惑、耳聋、恐慌、震慑和击打致昏迷的豁免具有优势。
天生施法:主属性魅力(DC17),可不消耗施法材料施放下列法术:
随意:侦测善恶、侦测魔法、暗示术
3/天:花言巧语
1/天:支配人类
魔法抵抗:基什魔为抵抗法术和其他魔法效应进行的豁免具有优势。
装饰盾牌:当基什魔杀死一名生物后,它可以用一个附赠动作将被杀生物躯体的一部分取下并装饰在自己的盾牌上。在随后的24小时内基什魔的AC变为20,且任何和被杀生物同种族的生物对基什魔的攻击具有劣势。
剧透 -   :
Two Heads. The demon has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Innate Spellcasting. The demon’s spellcasting ability is Charisma (spell save DC 17). The demon can innately cast the following spells, requiring no material components:
At will: detect evil and good, detect magic, suggestion
3/day: glibness
1/day: dominate person
Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.
Trophy Shield. If the kishi demon killed an opponent this turn, as a bonus action, it takes part of the slain creature’s essence along with a grisly trophy and mounts it upon its shield. For 24 hours, the Armor Class of the kishi demon becomes 20, and creatures of the same race as the slain creature have disadvantage on attack rolls against the kishi demon.

动作:
多重攻击:基什魔发动一次啃咬和三次矛攻击。
啃咬:近战武器攻击,命中+8,触及5尺,单一目标,造成12(2d6+5)穿刺伤害。
矛:近战武器攻击,命中+7,触及5尺或远程20/60尺,单一目标,造成7(1d6+4)穿刺伤害,或双手持用发动近战攻击时造成8(1d8+4)穿刺伤害。
剧透 -   :
Multiattack. The demon makes one bite attack and three spear
attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

变体:恶魔召唤
      部分基什魔拥有一个特殊的动作项允许它们召唤其他恶魔。
召唤恶魔(1/天):基什魔有35%几率召唤另一只基什魔。
剧透 -   :
Some kishi demons have an action option that allows them to summon other demons.
Summon Demon (1/Day): The kishi demon has a 35 percent chance of summoning one kishi demon.

关于译名:根据维基百科记载,Kishi的原型是非洲安哥拉地区民间传说中的一种恶魔,与日文中的Kishi(骑士)没有任何关系。

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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #4 于: 2019-04-08, 周一 00:02:56 »
暗夜猎犬Hound of the Night
      伴随着夜晚的狩猎派对,巨大的黑色猎犬时常在月光下喘着气,一缕热汽从它的口中冒出。
剧透 -   :
These enormous black hounds are most commonly seen panting in the moonlight, wisps of steam rising from their muzzles, while they accompany a nocturnal hunting party.

精类的猎犬
      暗夜猎犬是影灵为了狩猎和安保所培育的上乘犬种,它们远比寻常猎犬聪颖,会用自己甩开普通猎犬一大截的独到方式解决问题,所以一旦被暗夜猎犬盯上便极难拜托追捕。它们的影灵饲主也声称,暗影猎犬能闻到流水中的阴影,或者正在穿墙的鬼魂
剧透 -   :
Fey Bloodhounds. Hounds of the night are bred by the shadow fey for use as hunting companions and guardians, and they excel at both tasks. Far more intelligent than other hounds, they are diffcult to evade once they are on a quarry’s trail, because they can think their way past problems that would throw their lesser kin off the trail. Their shadow fey masters claim that hounds of the night can smell a shadow on running water and can sniff out a ghost passing through a wall.

冬之亲属
      早在暗影猎犬成为一个独立的品种前,某些大胆的猎人让它们与冬狼杂交培育新犬种。现在暗影猎犬身上早已找不到一丝雪白的毛发,但那些可怕犬科生物的致命寒气却遗留在了它们体内。
剧透 -   :
Cousins to Winter. Somewhere in their early existence as a breed, some enterprising hunter interbred them with winter wolves. Every trace of their white fur is long gone, but the cold breath of those dread canines remains.

次元步
      暗影猎犬擅长一种让部分同胞吸引注意力,而剩下的猎犬使用任意门接近较大目标的战术。例如拖曳宝箱或压制敌方后排的施法者。
剧透 -   :
Dimensional Stepping. Hounds of night excel at distracting prey while some of their pack uses dimension door to achieve some larger goal, such as dragging off a treasure or overwhelming a spellcaster in the back ranks.

暗影猎犬,大型怪兽,无阵营
AC:16(天生护甲),HP:112(15d10+30),速度:30尺
力量20(+5),敏捷16(+3),体质14(+2),智力9(-1),感知14(+2),魅力10(+0)
豁免:敏捷+6,体质+5,感知+5
技能:威吓+3,察觉+5,隐匿+6
伤害免疫:寒冷
伤害易伤:火焰
感官:黑暗视觉60尺,被动感知15
挑战等级:5(1800xp)
剧透 -   :
Large monstrosity, unaligned
Armor Class 16 (natural armor)
Hit Points 112 (15d10 + 30)
Speed 30 ft.
STR       DEX      CON      INT     WIS       CHA
20 (+5) 16 (+3) 14 (+2) 9 (–1) 14 (+2) 10 (+0)
Saving Throws Dex +6, Con +5, Wis +5
Skills Intimidation + 3, Perception +5, Stealth +6
Damage Immunities cold
Damage Vulnerabilities fire
Senses darkvision 60 ft., passive Perception 15
Languages understands Elvish and Umbral but can’t speak
Challenge 5 (1,800 XP)

血之嗅觉:暗影猎犬可以依靠嗅觉追踪通过步行、飞行或飘浮、次元门和妖精步等方式移动的目标,但传送术或位面移动则不行。
天生施法:主属性感知(DC13),它可以随意施放法术任意门无需消耗法术位和施法材料。
剧透 -   :
Blood Scent. A hound of the night can follow a scent through phase shifts, ethereal movement, dimension door, and fey steps of any kind. Teleport and plane shift are beyond their ability to follow.
Innate Spellcasting. The hound’s innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: dimension door

动作
啃咬:近战武器攻击,+8命中,触及5尺,单一目标,造成21(3d10+5)穿刺伤害,目标需进行一次DC15的力量豁免,失败被扑倒在地。
冷冻吐息(充能5-6):暗影猎犬冰暴并复盖一处15尺的锥状区域,该区域内的每个生物都必须进行一次DC13的敏捷豁免,豁免失败者将受到44(8d10)的冷冻伤害,豁免成功则伤害减半。
剧透 -   :
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Frost Breath (Recharge 5–6). The hound exhales a 15-foot cone of frost. Those in the area of effect take 44 (8d10) cold damage, or half damage with a successful DC 13 Dexterity saving throw.

日行千里赛神驹

« 上次编辑: 2020-11-09, 周一 13:47:17 由 Eric三丹 »
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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #5 于: 2019-04-08, 周一 00:10:03 »
鼠人族 Ratfolk
      鼠人族的体型和半身人相似,但他们更为瘦弱、迅速。要不是因为他们不断抽动的鼻子、骨瘦的双足和粉色的老鼠尾巴,鼠人族甚至会被粗心的观察者当做半身人。
      鼠人族是精明的生存者、游荡者和骗子,他们通过与自己庞大家族的紧密联系以发现或加入某些犯罪组织——作为专业斥候或破坏分子潜入城镇内的军营、下水道系统甚至是城堡的地牢。鼠人族的领导者通常是一位施法者或游荡者。
剧透 -   :
Ratfolk are the size of halflings, though smaller in girth and quicker in their movements. At a glance they might even be mistaken for halflings if not for their twitching snouts, bony feet, and long, pink tails.
The ratfolk are canny survivors, rogues and tricksters all. Their strong family ties make it easy for them to found or join criminal societies--though others serve as expert scouts and saboteurs, able to infiltrate army camps, city sewers, and even castle dungeons with equal ease. Ratfolk leaders are often spellcasters and rogues.

强大的适应性
      鼠人族靠极少量的物资就能生存,同时具备拥有一定的游泳能力。部分鼠人族的亚种居住在热带地区或亚热带岛屿上,而大部分鼠人族住在森林、下水道、迷宫或古老城市的遗迹中。
剧透 -   :
Adaptable. Ratfolk swim well and can survive on little. Some groups are endemic to tropical and subtropical islands. Others inhabit forests, sewers, labyrinths, and ancient, ruined cities.

迅捷的战士
      鼠人族在战斗中偏向穿着轻甲和握持轻型武器,用人数和速度优势击败对手。他们已知的盟友有哥布林、darakhul和狗头人,鼠人们大多效忠于‘鼠王’而他们的王某些情况下并非鼠人族,例如兽化人(鼠人)、鼠王、食人魔、低阶魔鬼或具有高等智能的不死生物。
剧透 -   :
Fast Fighters. Ratfolk prefer light weapons and armor, fighting with speed and using numbers to bring a foe down. They have been known to ally themselves with goblins, darakhul, and kobolds on occasion, but more often prefer to serve a “Rat King” who may or may not be a rat of any kind. Such rat rulers might include a wererat, a rat king, an ogre, a minor demon or intelligent undead.

鼠人族,小型类人生物(鼠人族),绝对中立
AC:14(镶钉皮甲),HP:7(2d6),速度:25尺,游泳10尺
力量7(-2),敏捷15(+2),体质11(+0),智力14(+2),感知10(+0),魅力10(+0)
技能:察觉+2
感官:黑暗视觉60尺,被动感知12
语言:通用语
挑战等级:1/4(50xp)
剧透 -   :
Small humanoid (ratfolk), neutral
Armor Class 14 (studded leather armor)
Hit Points 7 (2d6)
Speed 25 ft., swim 10 ft.
STR    DEX      CON      INT        WIS       CHA
7 (-2) 15 (+2) 11 (+0) 14 (+2) 10 (+0) 10 (+0)
Skills Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 1/4 (50 XP)

灵巧:鼠人族可以穿过任何比他体型大的生物所处的空间。
集群战术:鼠人族至少有一个未处于失能的盟友在目 标生物 5 尺内时,它对该生物发动的攻击检定有优势。
剧透 -   :
Nimbleness. The ratfolk can move through the space of any
creature size Medium or larger.
Pack Tactics. The ratfolk has advantage on its attack roll against a creature if at least one of the ratfolk’s allies is within 5 feet of the creature and the ally is capable of attacking.

动作:
匕首:近战武器攻击,+4命中,触及5尺,单一目标,造成4(1d4+2)穿刺伤害。
轻弩:远程武器攻击,+4命中,触及80/320尺,单一目标,造成6(1d8+2)穿刺伤害。
剧透 -   :
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Light crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

鼠人族游荡者,小型类人生物(鼠人族),绝对中立
AC:15(镶钉皮甲),HP:18(4d6+4),速度:25尺,游泳10尺
力量7(-2),敏捷16(+3),体质12(+1),智力14(+2),感知10(+0),魅力10(+0)
技能:体操+5,察觉+2,隐匿+7
感官:黑暗视觉60尺,被动感知12
语言:通用语、盗贼黑话
挑战等级:1(200xp)
剧透 -   :
Small humanoid (ratfolk), neutral
Armor Class 15 (studded leather armor)
Hit Points 18 (4d6 + 4)
Speed 25 ft., swim 10 ft.
STR    DEX      CON      INT        WIS      CHA
7 (-2) 16 (+3) 12 (+1) 14 (+2) 10 (+0) 10 (+0)
Skills Acrobatics +5, Perception +2, Stealth +7
Senses darkvision 60 ft., passive Perception 12
Languages Common, Thieves Cant
Challenge 1 (200 XP)

灵巧动作:鼠人族每回合可以用附赠动作执行一次‘撤离’、‘疾走’或‘躲藏’动作。
灵巧:鼠人族可以穿过任何比他体型大的生物所处的空间。
集群战术:鼠人至少有一个未处于失能的盟友在目 标生物 5 尺内时,它对该生物发动的攻击检定有优势。
偷袭(1/回合):每当鼠人的攻击命中一个生物时,如果该攻击的攻击检定带有优势,则可以造成额外1d6的伤害。该伤害每回合可以产生一次,且造成伤害的攻击必须使用带灵巧属性的武器或远程武器。如果目标生物身边5尺内还有其他与之对敌者,且该对敌者并未处于失能状态,则只要鼠人的攻击检定没有劣势,就可以发动偷袭。
剧透 -   :
Cunning Action. A ratfolk rogue can use a bonus action to Dash, Disengage, or Hide.
Nimbleness. A ratfolk rogue can move through the space of any creature size Medium or larger.
Pack Tactics. A ratfolk rogue has advantage on its attack roll against a creature if at least one of the ratfolk’s allies is within 5 feet of the creature and the ally is capable of attacking.
Sneak Attack (1/Turn). A ratfolk rogue deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of its allies that isn’t incapacitated and the rogue doesn’t have disadvantage on the attack roll.

动作
匕首:近战武器攻击,+5命中,触及5尺,单一目标,造成5(1d4+3)穿刺伤害。
轻弩:远程武器攻击,+5命中,触及80/320尺,单一目标,造成7(1d8+3)穿刺伤害。
鼠人族匕首连击:远程武器攻击,+5命中,触及20/60尺,三个目标,造成5(1d4+3)穿刺伤害。
剧透 -   :
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Rat Dagger Flurry. Ranged Weapon Attack: +5 to hit, range 20/60 ft., three targets. Hit: 5 (1d4 + 3) piercing damage.

« 上次编辑: 2020-11-08, 周日 14:14:59 由 Eric三丹 »
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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #6 于: 2019-04-08, 周一 00:17:13 »
红帽精Redcap
      红帽精乍看像个毛发灰白、胡须凌乱且饱经风霜的暴躁老头。他穿着镶铁的重靴,扛着一杆长枪,而最瞩目的莫过于拿定卡在头上还沾满鲜血的帽子。他朝你咧嘴一笑,露出满口黄牙。
剧透 -   :
This grizzled, weather-beaten creature looks like a sour old man at first glance, complete with scraggly beard. It carries a great pike and wears heavy boots, shod with iron, and the blood-soaked hat jammed on its head is hard to miss. It grins with massive yellow teeth.

浴血之帽
      红帽精是一种以残忍和邪恶闻名的,极度危险的生物。他们用自己的名字给帽子命名以定义其存在,且必须时常用鲜血浇灌来保持帽子的活性。
剧透 -   :
Blood-Soaked Caps. Redcaps are exceedingly dangerous creatures who wear the mark of their cruelty and evil quite literally. The caps from which they take their name define their existence, and they must constantly be revived with fresh blood.

强制杀戮
      红帽精并非自主选择残忍与杀戮而是不得已为之,它们必须时常用类人生物的鲜血浇灌自己的帽子以保维持其活性。如果红帽精在三天内没有按时为帽子“洗血浴”,它们就会迅速干枯并死亡。当红帽精的帽子濒临干枯时,它们会爆发本性中铤而走险、极端暴力的力量,红帽精此时宁可战斗至死也不愿意在日渐衰弱中等待死亡。
剧透 -   :
Compelled to Kill. Redcaps aren’t cruel and murderous by choice, but by necessity. A redcap must frequently bathe its cap in fresh, humanoid blood to sustain itself. If it fails to do so every three days, the creature withers and dies quickly. A redcap whose hat is nearly dry is a desperate, violent force of nature that prefers to die in battle rather than waste away to nothing.

强盗与佣兵
      绝大部分长命的红帽精会效命于四处劫掠的乱军或通过不断打劫维生。
剧透 -   :
Bandits and Mercenaries. Most long-lived redcaps are drawn to serve in marauding armies or make a living through
constant banditry.

红帽精,中型精类,中立邪恶
AC:15(天生护甲),HP:105(14d8+42),速度:50尺
力量20(+5),敏捷10(+0),体质17(+3),智力11(+0),感知13(+1),魅力8(-1)
豁免:体质+6
技能:运动+8,恐吓+5
伤害抗性:非魔法的挥砍、穿刺和钝击伤害
状态免疫:魅惑、恐吓
感官:黑暗视觉60尺,被动感知11
语言:通用语、木族语、地底通用语
挑战等级:6(2300xp)
剧透 -   :
Medium fey, neutral evil
Armor Class 15 (natural armor)
Hit Points 105 (14d8 + 42)
Speed 40 ft.
STR       DEX      CON      INT       WIS       CHA
20 (+5) 10 (+0) 17 (+3) 11 (+0) 13 (+1) 8 (-1)
Saving Throws Con +6
Skills Athletics +8, Intimidation +5
Damage Resistances bludgeoning, piercing, and slashing
damage from nonmagical weapons
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 11
Languages Common, Sylvan, Undercommon
Challenge 6 (2,300 XP)

重靴:红帽精在进行敏捷(隐匿)检定时具有劣势。
红帽:红帽精必须每三天将帽子浸泡在被杀不超过1小时的类人生物的鲜血中。如果红帽精超过72小时没有这么做,帽子上的血会被晒干,且红帽精每24小时获得一级力竭。红帽精在帽子完全干燥后不能通过任何手段移除自身的力竭等级,而当帽子再度浸泡于鲜血中时红帽精的所有力竭等级会再度被移除。因这种方式死亡的红帽精其身躯会碎裂成灰。
猛踢:红帽精可用一个附赠动作踢一个5尺内的生物,目标需进行一次DC15的力量豁免,失败则倒地。
剧透 -   :
Clomping Boots. The redcap has disadvantage on Dexterity (Stealth) checks.
Red Cap. The redcap must soak its cap in the blood of a humanoid killed no more than an hour ago at least once every three days. If it goes more than 72 hours without doing so, the blood on its cap dries and the redcap gains one level of exhaustion every 24 hours. While the cap is dry, the redcap can’t remove exhaustion by any means. All levels of exhaustion are removed immediately when the redcap soaks its cap in fresh blood. A redcap that dies as a result of this exhaustion crumbles to dust.
Solid Kick. The redcap can kick a creature within 5 feet as a bonus action. The kicked creature must make a successful DC 15 Strength saving throw or fall prone.

动作
多重攻击:红帽精发动两次长枪攻击和一次啃咬。
啃咬:近战武器攻击,+8命中,触及5尺,单一目标,造成14(2d8+5)穿刺伤害且目标会大量流血。流血的目标需在自己回合开始时进行一次DC15的体质豁免,失败则受到10(3d6)黯蚀伤害并持续流血,豁免成功则不再受到黯蚀伤害并停止流血。
无论一个生物被啃咬几次,他只会遭受一重10(3d6)黯蚀伤害的流血效果,而一个成功的体质豁免即可中止流血,使用动作进行一次DC15的感知(医疗)检定或任何回复生命的魔法也可中止流血。构装体和不死生物免疫流血效果。
长枪:近战武器攻击,+8命中,触及10尺,单一目标,造成10(1d10+5)穿刺伤害。
剧透 -   :
Multiattack. The redcap makes two pike attacks and one bite attack.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage and the creature is bleeding
profusely. A bleeding creature must make a successful DC 15 Constitution saving throw at the start of its turn or take 10 (3d6) necrotic damage and continue bleeding. On a successful save the creature takes no necrotic damage and the effect
ends. A creature takes only 10 necrotic damage per turn from this effect no matter how many times it’s been bitten, and a single successful saving throw ends all bleeding. Spending an action to make a successful DC 15 Wisdom (Medicine) check
or any amount of magical healing also stops the bleeding. Constructs and undead are immune to the bleeding effect.
Pike. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

帽子才是本体吧

« 上次编辑: 2020-11-08, 周日 14:15:44 由 Eric三丹 »
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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #7 于: 2019-04-08, 周一 00:24:00 »
盗匪军阀 Bandit Lord
      盗匪军阀不单单只是一群不法之徒的首领,他可以利用自己的魅力、才智和武力聚集起一小支属于他自己的军队。盗匪军阀为了维持大量手下的忠诚而常常依赖于麾下的强盗头目,而军阀本人为了统御这些人,会慷慨地奖赏有功之臣,或对失败者进行残酷的惩罚。
      不同于贪图钱财或名望的强盗头目,盗匪军阀希望建立一个属于自己的势力。盗匪军阀热衷于消灭或吞并自己的竞争对手以谋求扩张,而在动荡纷乱的局势中,盗匪领主意识到任何势力都不会永远维持原样而不被消灭,所以他会为了每个突发状况而制定应对方案。当有利可图时盗匪军阀会变得冷酷无情,当自己不必为了获取利益而付出代价时,他又会变得极度宽宏大量。
剧透 -   :
Not just the leader of a simple gang, the bandit lord has gathered a small army of outlaws and brigands together through force of personality, wit, and strength of arms. To keep those followers in line, the bandit leader must rely on loyal captains whom the bandit lord rewards for their successes and brutally punishes for their failures.
Unlike those captains, who crave coin and maybe fame, the bandit lord is building an empire. So the bandit lord is always on the lookout for ways to expand at the expense of various rivals and plans contingencies for every occasion, realizing that
nothing lasts forever. The bandit lord is ruthless when that’s beneficial and magnanimous when it costs nothing.

盗匪军阀(中型类人生物,任意种族),任意非守序阵营
AC:16(胸甲),HP:91(14d8+28),速度:30尺
力量16(+3),敏捷15(+2),体质14(+2),智力14(+2),感知11(+0),魅力14(+2)
豁免:力量+6,敏捷+5,感知+3
技能:运动+6,观察+3,欺诈+5,威吓+5
感官:被动感知13
语言:任意两门语言
挑战等级:4(1100xp)
剧透 -   :
Medium humanoid (any race), any non-lawful alignment
Armor Class 16 (breastplate)
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR       DEX      CON      INT       WIS      CHA
16 (+3) 15 (+2) 14 (+2) 14 (+2) 11 (+0) 14 (+2)
Saving Throws Str +5, Dex +4, Wis +2
Skills Athletics +5, Deception +4, Intimidation +4
Senses passive Perception 10
Languages any two languages
Challenge 4 (1,100 XP)

集群战术:如果盗匪军阀有至少一个盟友在目标生物5 尺距离内且未处于失能状态,则盗匪军阀对该生物发动的攻击检定具有优势。
剧透 -   :
Pack Tactics. The bandit lord has advantage on an attack roll against a creature if at least one of the bandit lord’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

动作:
多重攻击:盗匪军阀发动三次近战攻击或远程攻击。
巨剑:近战武器攻击,+6命中,触及5尺,单一目标,造成10(2d6+3)挥砍伤害。
匕首:近战武器攻击,+6命中,触及5尺或投掷20/60尺,单一目标,造成5(1d4+3)穿刺伤害。
领导(短休或长休后充能):盗匪军阀在1 分钟内可以对身边30 尺内一个他能看见,且正在进行攻击检定或豁免检定的非敌对生物,说出一条特殊的指令或警告。若该生物可以听到并理解盗匪军阀的话则其可以在当前的检定结果里加上一个d4。一个生物一次只能受益于一个领导骰。盗匪军阀陷入失能时,该效应也随之终止。
剧透 -   :
Multiattack. The bandit lord makes three melee or ranged attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 10 (2d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the bandit lord can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the bandit lord. A creature can benefit from only one Leadership die at a time. This effect ends if the bandit lord is incapacitated.

反应
格挡:一次近战武器攻击命中盗匪军阀时时其AC +2,此时他必须能看见攻击者且正持用着一把近战武器。
攻击重定向:当盗匪军阀被一个它能看见的生物指定为攻击目标时,它可以指定其周边5 尺范围内的另一个友军并与其互换位置,然后被指定的友军将被替换为被攻击目标。
剧透 -   :
Parry. The bandit lord adds 2 to its AC against one melee attack that would hit it. To do so the bandit lord must see the attacker and be wielding a weapon.
Redirect Attack. When a creature the bandit lord can see targets it with an attack, the bandit lord chooses an ally within 5 feet of it. The bandit lord and the ally swap places, and the chosen ally becomes the target instead.

补:不知为何,图床网站认为这个怪的立绘有不良元素,不让上传。反正就是个半兽人光头猛男,大家意会一下吧。
« 上次编辑: 2020-12-19, 周六 15:23:09 由 Eric三丹 »
【分享】自用DND5E手动人物卡
【分区】5E房规 (施工)
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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #8 于: 2019-04-08, 周一 00:28:09 »
黑骑士指挥官Black Knight Commander
      黑骑士指挥官胯下矫健坐骑,所到之处便能挑起友军的嗜血战欲和敌人的畏惧恐慌。纵然黑骑士扭曲了圣武士的诸多准则,但仍保有部分个人荣誉信条,虽然这不妨碍他们毫无慈悲地虐杀阻挡其步伐之辈。无论黑骑士的效忠者是暴君亦或邪神,黑骑士都会践踏他的敌人,将其踩在脚下并屠戮他们的亲人,确保无人敢于向他复仇。对于黑骑士而言,只有完全的胜利才是最终的胜利。
剧透 -   :
The black knight commander strikes an imposing figure upon his chosen mount; one that inspires bloodlust in his allies and fear in his foes. Devoted to his own twisted code, the black knight commander has a sense of honor but he spares no compassion for those who stand in his way. Whether he fights for a dark lord or a demonic god, all of his foes will be trampled into the dust and their families slaughtered so there can be no revenge. The only victory is a total victory.

黑骑士指挥官,中型类人生物(任意种族),守序邪恶
AC:18(板甲),HP:78(12d8+24),速度:30尺
力量18(+4),敏捷10(+0),体质14(+2),智力12(+1),感知13(+1),魅力15(+2)
豁免:力量+7,感知+4,魅力+5
技能:驯养+4,运动+7,威吓+5
感官:被动感知11
语言:任意两门语言
挑战等级:5(1800xp)
剧透 -   :
Medium humanoid (any race), lawful evil alignment
Armor Class 18 (plate)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR       DEX      CON      INT       WIS       CHA
18 (+4) 10 (+0) 14 (+2) 12 (+1) 13 (+1) 15 (+2)
Saving Throws Str +7, Wis +4, Cha +5
Skills Animal Handling +4, Athletics +7, Intimidation +5
Senses passive Perception 11
Languages any two languages
Challenge 5 (1,800 XP)

冲锋:如果黑骑士处于骑乘状态并向其目标直线移动至少30尺,然后在同一回合里发动近战攻击,则该目标受到额外10(3d6)点伤害。
憎恶灵光:黑骑士和10尺内的盟友可以将他的魅力调整值添加到武器伤害中(已包含在下述项目中)。
魔法武器:黑骑士指挥官所用+1的魔法武器进行攻击。
剧透 -   :
Charge. If the black knight commander is mounted and moves at least 30 feet in a straight line toward a target and then hits it with a melee attack on the same turn, the target takes an extra 10 (3d6) damage.
Hateful Aura. The black knight commander and allies within 10 feet of the commander add its Charisma modifier to weapon damage rolls (included in damage below).
Magic Weapons. The black knight commander’s weapon attacks are made with magical (+1) weapons.

动作
多重攻击:黑骑士指挥官进行两次近战攻击
硬头锤:近战武器攻击,+8命中,触及5尺,单一目标,造成8(1d6+5)钝击伤害。
骑枪:近战武器攻击,+8命中,触及10尺,单一目标,造成11(1d12+5)穿刺伤害。
恐惧冲锋(短休或长休后充能):黑骑士指挥官在结束冲锋时爆发恐怖的战嚎并发动攻击。无论此次攻击是否命中,所有处于黑骑士15英尺范围内的敌人需进行一次DC13的感知豁免,失败则陷入1分钟的恐慌。陷入恐慌的生物可以在其回合结束时重复豁免,成功则结束效应。
剧透 -   :
Multiattack. The black knight commander makes two melee attacks.
Mace. Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 8 (1d6 + 5) bludgeoning damage.
Lance. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
Frightful Charge (Recharges after a Short or Long Rest). The black knight commander lets loose a terrifying cry and makes one melee attack at the end of a charge. Whether the attack hits or misses, all enemies within 15 feet of the target and aware of the black knight commander’s presence must succeed on a DC 13 Wisdom saving throw or become frightened for 1
minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

作为圣爹不仅没有至圣斩而且拿d6单手武器。。。。。。

« 上次编辑: 2020-11-08, 周日 14:16:55 由 Eric三丹 »
【分享】自用DND5E手动人物卡
【分区】5E房规 (施工)
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Re: 【TOB】Tome of Beast 野兽卷册个人翻译
« 回帖 #9 于: 2019-04-08, 周一 00:33:07 »
警备队长City Watch Captian
      担任此职之人虽能凭借武力轻易违法乱纪,却最终满足于穿着警备队制服,巡逻于大街小巷并被城镇居民瞻仰的模样。一些警备队长留着胡子,戴着俏皮的帽子,其造型轻佻而健美。同时作为一名老练的调查员,警备队长也会用武器平息威胁城镇的隐患。
剧透 -   :
This person could easily have been on the other side of the law, but he likes the way he looks in the city watch uniform—and the way city residents look at him when he walks down the street leading a patrol. With a long mustache and a jaunty cap, there’s no denying that he cuts a rakishly handsome figure. While a trained investigator, the city watch captain is not afraid to draw his blade to end a threat to his city.

警备队长,中型类人生物(任意种族),守序中立
AC:17(鳞甲),HP:91(14d8+28),速度:30尺
力量13(+1),敏捷16(+3),体质14(+2),智力10(+0),感知11(+0),魅力13(+1)
技能:察觉+2
感官:被动感知12
语言:任意一门(通常是通用语)
挑战等级:4(1100xp)
剧透 -   :
Medium humanoid (any race), lawful neutral
Armor Class 17 (scale mail)
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR       DEX      CON      INT       WIS       CHA
13 (+1) 16 (+3) 14 (+2) 10 (+0) 11 (+0) 13 (+1)
Skills Perception +2
Senses passive Perception 12
Languages one language (usually Common)
Challenge 4 (450 XP)

战术洞察:警备队长在先攻检定上具有优势,他的手下也可以使用与警备队长相同的先攻值。
剧透 -   :
Tactical Insight. The city watch captain has advantage on initiative rolls. City watch soldiers under the captain’s command take their turns on the same initiative count as the captain.

多重攻击:警备队长使用两次刺剑攻击和一次匕首攻击,他也可以用一次缴械攻击替代一次刺剑攻击。
刺剑:近战武器攻击,命中+5,触及5尺,单一目标,造成7(1d8+3)穿刺伤害。
匕首:近战或远程武器攻击,命中+5,触及5尺或20/60尺,单一目标,造成5(1d4+3)穿刺伤害。
轻弩:远程武器攻击,命中+5,触及80/320尺,单一目标,造成7(1d8+3)穿刺伤害。
缴械:近战武器攻击,命中+5,触及5尺,单一目标,目标需进行一次DC13的力量豁免,失败则将握持的一件物品(由警备队长选择)掉落在最多离他10尺远的区域(由警备队长选择)。

进攻令(1/天):任意处于警备队长30尺内的,能看见或听见他的生物可以用他们的反应动作进行一次近战或远程攻击。
剧透 -   :
Multiattack. The city watch captain makes two rapier attacks and one dagger attack. The captain can substitute a disarming attack for one rapier attack.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Disarming Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: the target must make a successful DC 13 Strength saving throw or drop one item it’s holding of the city watch captain’s choice. The item lands up to 10 feet from the target, in a spot selected by the captain.

Orders to Attack (1/Day). Each creature of the city watch captain’s choice that is within 30 feet of it and can hear it makes one melee or ranged weapon attack as a reaction.

« 上次编辑: 2020-11-08, 周日 14:17:53 由 Eric三丹 »
【分享】自用DND5E手动人物卡
【分区】5E房规 (施工)
 书山有路勤为径,学海无涯苦作舟ヾ(◍°∇°◍)ノ゙