这些诗人相信多元宇宙是凭借词语和声音而存在的,隐秘的和声也自存在之中不断回响——这就是创造之歌。这个学院的诗人通过表演舞蹈、声音或者歌唱来利用这种久远的力量,并将它带到最需要的地方。
Members of this college might have developed their powers during experiences on other worlds or planes of existence. Those who have seen the commonalities of multiple realities might have learned how to tap into truths most mortals glimpse only for a moment. Alternatively, the bard might find themselves out of step with their own home plane, reality, or time, their connections to elsewhere allowing them to manipulate the space around them. Regardless of where a bard draws their powers from, other performers might be drawn to them, either to learn their secrets or to put an end to their dangerous manipulation of the Song of Creation.
Note of Potential
3级创造学院诗人特性:
You can manipulate the Song of Creation to summon a floating musical note of possibility:
Whenever you give a creature a Bardic Inspiration die, you can create a Note of Potential. The note orbits within 5 feet of the creature. The note is a Tiny object that is intangible and invulnerable, and it lasts until the creature rolls the Bardic Inspiration die. A creature with a note can use it in the following ways.
Note of Destruction. Immediately after the creature rolls the Bardic Inspiration die to add it to an attack roll, the creature can expend the note to create a burst of sound. Each other creature within 5 feet of it must succeed on a Constitution saving throw against your spell save DC or take thunder damage equal to the number rolled on the Bardic Inspiration die.
Note of Protection. Immediately after the creature rolls the Bardic Inspiration die and adds it to a saving throw, the creature can expend the note to gain temporary hit points equal to the number rolled on the Bardic Inspiration die + your Charisma modifier, provided the creature doesn't already have temporary hit points.
Note of Inspiration. When the creature rolls the Bardic Inspiration die to add it to an ability check, the creature can expend the note to reroll the Bardic Inspiration die and must use the second roll.
Performance of Creation
6th-level College of Creation feature
Your performance can manipulate the magic of creation, briefly transforming the world around you. As an action, you can create one nonmagical item of your choice in an unoccupied space within 10 feet of you. The item must appear on a surface or in a liquid that can support it. The gp value of the item can’t be more than 10 times your bard level and must be no larger than a 10- foot cube. For examples of items you can create, see the Armor, Weapons, Adventuring Gear, and Tools tables in chapter 5, “Equipment,” of the Player’s Handbook.
The created item disappears at the end of your next turn, unless you use your action to maintain it. Each time you use your action in this way, the item’s duration is extended to the end of your next turn, up to a maximum of 10 minutes. If you maintain the item for the full 10 minutes, it continues to exist for a number of hours equal to your bard level.
Animating Performance
14th-level College of Creation feature
Your mastery over the Song of Creation allows you to bring items to life. When you create a nonmagical item using your Performance of Creation feature, you can instill life into it. The dancing item is under your control until the item vanishes or until it is reduced to 0 hit points
In combat, the animated item shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or the Dash, Disengage, Help, Hide, or Search action. When you use your Bardic Inspiration, you can command which action your animated item takes as part of the same bonus action。
Dancing Item
Large or smaller construct, neutral
Armor Class 16 (natural armor)
Hit Points equal your level in this class times five
Speed 40 ft.
STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 16 (+3) 4 (-4) 10 (+0) 6 (-2)
Saving Throws Str +9, Con +8
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned,
frightened
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Endless Waltz. Immediately after the item makes a slam
attack, it can take the Dodge action as a bonus action.