博学士loremaster
博学士是秘闻的搜集者以及守护者。他常沉迷于书写,仿佛那些隐秘神奇的秘密是他的情妇一般。以知识就是力量为座右铭,博学士经常舍弃物质财富和个人荣耀来换取罕见不寻常的讯息,无止境的追求使他更接近他的终极目标:perfection through edification.
博学士通常会对毫无意义的装腔作势以及短视者的小乐子表示抗拒,他认为人生唯一的目标是the acquisition of intellectual might. 毕竟,财富会散尽,激情会消退,肉体的力量也被岁月限制,只有智慧会逐渐增长。
博学士对非施法者没什么兴趣,事实上,在他投身于学习和之博学士的传统前,角色必须掌握一些预言法术。大多数的博学士来自于牧师和法师,但任何角色满足进阶条件,都可以成为一个博学士。
扮演:博学士的生命都花费在学习,研究和探索上。前两者使博学士获得书卷隐士的美誉,而后者使他们在追寻所需的知识时,通过一种互惠互助的关系来寻求冒险者的帮助。
对于团队,博学士提供了信息和奥术火力。有些博学士十分鄙视那些害怕冒险而躲在安全的寺庙和图书馆的人,认为那里只有旧的知识,而新的传说只能于世界中探求。那些积极地博学士们会为冒险旅程而加入一个冒险团队,在探险中将提升某种知识。
阵营:大多数博学士不会被善与恶束缚,因此他们通常是中立、中立善良或中立邪恶的。
生命骰:d6
先决条件
要具备博学士的资格,人物必须符合以下全部条件。
技能:知识(任意两种)每种7级。
专长:任三种超魔或制造物品专长,加上专攻技能:知识(任何类别)。
法术:能施展七种不同的预言系法术,其中必须至少有一种为三级或以上的法术。
本职技能
博学士的本职技能如下(括号中为该技能的关键属性):估价(智力),交涉(魅力),驯养动物(魅力),医疗(感知),知识(所有方面,需逐个选择)(智力),语言(智力),表演(魅力),辨识法术(智力),使用魔法装置(魅力)。
升级技能点数:4+智力调整值。
职业特性:
下述均为博学士进阶职业的职业特性:
武器和防具擅长:博学士不获得任何武器或防具的擅长。
每日法术数量/可知法术:博学士每次升级,每日法术数量(以及可知法术,如适用)都会增加,就像之前的施法职业获得提升一样,但不能获得之前施法职业的其它能力。这意味着他可以将博学士等级加上其它施法职业等级来决定其每日法术数量和相关施法者等级。如果角色成为博学士之前拥有超过一个施法职业,他必须选择增加哪一个施法职业的施法能力。
秘闻(Secret):1级开始,博学士可从下表中选择一项秘闻,之后每升两级(达3级、5级、7级、9级时)可各再选择一项。博学士等级加上智力调整值决定其可选择的秘闻总数。已习得的秘闻不能重复选择。
学识(Lore):2级开始,博学士可将他职业等级的一半加到知识检定上,即使此为未受训技能。这加值与吟游诗人的逸闻知识叠加。
额外语言(Bonus Languages):博学士在4级与8级时分别可选一种新语言。
高等学识(Greater Lore,特异能力):6级开始,博学士有能力鉴定魔法物品。无论何时博学士检查魔法物品以确定它的能力时,在法术辨识技能上有+10的加值。
精准学识(True Lore,特异能力):10级时,博学士的知识非常广博。他可利用自己的知识获得通晓传奇(legend lore)或解析咒文(analyze dweomer)的效果,每日可进行一次。如果要获得通晓传奇效果,不管对于问题已经获得了多少情报,都将花费一分钟。
表:博学士
等级 基本攻击加值 强韧 反射 意志 特殊能力 每日法术数量
1 +0 +0 +0 +1 秘闻 现有职业等级+1
2 +1 +1 +1 +1 学识 现有职业等级+1
3 +1 +1 +1 +2 秘闻 现有职业等级+1
4 +2 +1 +1 +2 额外语言 现有职业等级+1
5 +2 +2 +2 +3 秘闻 现有职业等级+1
6 +3 +2 +2 +3 高等学识 现有职业等级+1
7 +3 +2 +2 +4 秘闻 现有职业等级+1
8 +4 +3 +3 +4 额外语言 现有职业等级+1
9 +4 +3 +3 +5 秘闻 现有职业等级+1
10 +5 +3 +3 +5 精准学识 现有职业等级+1
博学士秘闻
等级+智力调整值 秘闻 效果
1 瞬间熟稔 人物某一技术为0的技能,立即成为级数4
2 强身密技 Toughness bonus feat
3 定心密技 意志豁免获+2加值
4 健体密技 强韧豁免获+2加值
5 回闪密技 反射豁免获+2加值
6 武器窍门 攻击检定获+1加值
7 闪避窍门 AC有+1闪避加值
8 专长知识 任一专长
9 发现新奥术 1个额外的一级法术*
10 发现更多新奥术 1个额外的二级法术*
*如同因高属性值而获得额外法术。
The loremaster is a gatherer and keeper of secrets. He is often obsessed by the written word, with cryptic and arcane lore serving as his devoted mistress. Holding to the adage that knowledge is power, the loremaster often forsakes material wealth and personal glory for rare or unusual information, an endless quest that brings him ever closer to his unattainable goal: perfection through edification. Often rejecting what he views as the pointless affectations and transitory pleasures of his short-sighted neighbors, the loremaster believes that the only worthwhile goal in life is the acquisition of intellectual might. After all, wealth is spent, passions fade, and the power of the body is limited by age, while the mind's capacity to grow greater with time is infinite.
The loremaster class holds little appeal for non-spellcasters,indeed, before one can devote a life to the studies and traditions of the loremaster, a character must first master several spells of the school of divination. Most loremasters begin their paths as clerics or wizards, but any character capable of casting enough divination spells can, eventually,become a loremaster.
Role: Loremasters' lives are spent in study, research, and fieldwork. While the first two lend themselves to the loremaster's reputation as a bookish recluse, the latter oftentimes forces a loremaster to seek out the aid of adventurers who, through a mutually beneficial arrangement, might provide a degree of protection to the scholar while he seeks whatever knowledge he is after. For his part, the loremaster provides a wealth of information and arcane firepower to a party. Some loremasters actively deride those of their kind who fear to leave the safety of the temple or library, pointing out that only old lore can be discovered in books-new lore must be sought out in the world. These more active loremasters might join up with an adventuring party for the benefit of the journey, content with whatever knowledge might be picked up along the way.
Alignment: Most loremasters cannot be bothered with distracting and pointless philosophies such as ethics, and so tend to be neutral, neutral good, or neutral evil.
Hit Die: d6.
Requirements
To qualify to become a loremaster, a character must fulfill all the following criteria.
Skills: Knowledge (any two) 7 ranks in each.
Feats: Any three metamagic or item creation feats, plus Skill Focus (Knowledge [any individual Knowledge skill]).
Spells: Able to cast seven different divination spells, one of which must be 3rd level or higher.
Class Skills
The loremaster's class skills (and the key ability for each skill) are Appraise (Int), Diplomacy (Cha), Handle Animals (Cha), Heal (Wis), Knowledge (all skills taken individually) (Int), Linguistics (Int), Perform (Cha), Spellcraft (Int), and Use Magic Device (Cha).
Skill Ranks at Each Level: 4 + Int modifier.
Class Features
All of the following are Class Features of the loremaster prestige class.
Weapon and Armor Proficiency: Loremasters gain no proficiency with any weapon or armor.
Spells per Day/Spells Known: When a new loremaster level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a loremaster, he must decide to which class he adds the new level for purposes of determining spells per day.
Secret: At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and 9th), the loremaster chooses one secret from the Loremaster Secrets table. His level plus Intelligence modifier determines which secrets he can choose. He can't choose the same secret twice.
Lore: At 2nd level, a loremaster adds half his level to all Knowledge skill checks and may make such checks untrained. The bonuses gained from this ability stack with those gained from Bardic Knowledge.
Bonus Languages: A loremaster can learn any new language at 4th and 8th level.
Greater Lore (Ex): At 6th level, a loremaster gains the ability to understand magic items. Whenever a loremaster examines a magic item to determine its properties, he gains a +10 circumstance bonus on his Spellcraft skill check.
True Lore (Ex): At 10th level, a loremaster's knowledge becomes vast indeed. Once per day a loremaster can use his knowledge to gain the effect of a legend lore spell or an analyze dweomer spell. If used to create a legend lore effect, this ability has a casting time of 1 minute, regardless of
how much information is already known about the subject in question.
进阶条件改为知识(任意两项)7级
取消了专注(体质),手艺(炼金术)(智力),解读文书(智力),搜集信息(魅力),
豁免由337变为335
学识和逸闻可叠加
鉴定魔法物品时法术辨识+10
通宵传奇只需一分钟