兽群守护(Beast-bonded)
来源:终极魔法
虽然所有的女巫和他们的魔宠是紧密联系在一起的,但兽群守护女巫的巫艺特别专注于和她的魔宠契合和发展关系,通过她魔宠与她的庇护主连结。
While all witches are intimately tied to their familiars, a beast-bonded witch’s craft focuses specifically on her familiar bond and developing the relationship with her patron through her familiar.
转让专长(Ex):每当兽群守护女巫有能力学习新的专长,她可以选择改由她的魔宠学习该专长如同作为奖励专长。魔宠以这种方式学习的专长必须满足该专长所有的先决条件。如果她魔宠的丢失或死亡时,女巫可以回收的专长栏位并为自己选择新的专长,或者将该栏位给她的新魔宠用。
Transfer Feats (Ex): Whenever the beast-bonded witch is capable of learning a new feat, she may choose to instead have her familiar learn the feat as a bonus feat. The familiar must meet the prerequisites for any feats that it learns this way. If her familiar is lost or dies, the witch can reclaim the feat slots and select new feats for herself, or apply the slots toward her new familiar.
增强的魔宠(Su):在4级,兽群守护女巫的连接与她魔宠的加强。在决定她魔宠的能力和异能时,她被视为一个比她的实际等级高一级的女巫。这项能力取代了女巫的四级巫术。
Enhanced Familiar (Su): At 4th level, the beast-bonded witch’s connection with her familiar strengthens. For the purposes of determining her familiar’s powers and abilities, she treats her familiar as if she were one level higher than her actual witch level. This ability replaces the witch’s 4th-level hex.
化身魔宠(Sp):在8级,兽群守护女巫可以获得变身成她魔宠的形体(或者她魔宠的巨大版本或相似类行的一种动物),就如同用二级兽形术。例如,一个魔宠为老鼠的女巫可以变成一个超小型老鼠,大型老鼠,或一个较大的囓齿类动物,一个魔宠为猫的可以变成一个超小型的猫或大型猫科动物如老虎,狮子,一个魔宠为猴子的可以变成超小型的猴子或大猩猩大,等等。女巫每一天可以留在动物形态的分钟数,等于她的等级。这种能力取代了女巫的第8级巫术。
Familiar Form (Sp): At 8th level, a beast-bonded witch may take the shape of her familiar (or a giant version of her familiar or a similar kind of animal) as if using beast shape II. For example, a witch with a rat familiar can turn into a Tiny rat, Small dire rat, or a larger rodent; one with a cat familiar can turn into a Tiny cat or a Large feline such as a tiger or lion; one with a monkey familiar can turn into a Tiny monkey or a Large gorilla, and so on. The witch can remain in animal form for a number of minutes per day equal to her level. This ability replaces the witch’s 8th-level hex.
双生魂(Su):在第10级,如果女巫或她的魔宠的严重受伤或即将死亡,垂死一方的灵魂立即转移到另一位的身体中。两个灵魂和平的共享尚存的身体,可以自由的思想交流,并同时保有他们的思考能力和理智。作为一个移动动作,主人可允许客人的灵魂暂时接管这个身体或收回它。他们可以在这种状态下无限期的坚持下去,或客人可以回到自己的身体(如果在身边可用的话)通过触碰、转移到一个合适的容器(如复制后备),或接管另一个身体彷彿用魔魂壶(无容器)。这取代了女巫在第10级的强力巫术。
Twin Soul (Su): At 10th-level, if the witch or her familiar is gravely injured or about to die, the soul of the dying one immediately transfers to the other’s body. The two souls share the surviving body peaceably, can communicate freely, and both retain their ability to think and reason. The host may allow the guest soul to take over the body temporarily or reclaim it as a move action. They can persist in this state indefinitely, or the guest can return to its own body (if available) by touch, transfer into a suitable vessel (such as a clone), or take over another body as if using magic jar (with no receptacle). This replaces the witch’s major hex at 10th-level.
下面补充兽群守护建议选择的女巫巫术:凶兆野兽[UM]、魅惑、野性发声 [UM]、保护。
下面补充兽群守护建议选择的强力巫术:野兽之眼[UM]。
下面补充兽群守护建议选择的高等巫术:强行转生。
译者按:bonded原本是做担保、保税的意思,所以各人其实很想翻作兽保师或「万兽玛莉亚」,万兽玛莉亚是取自天主教典故终认为玛利亚是处子怀胎产下耶稣是圣洁的无罪之身,生天后成为中保圣人,可为「诸宠中保」代人祈求赦罪。而《玫瑰经》(《圣母圣咏》)中最主要的一段<圣母经>的文言开头就是:「万福玛利亚,满被圣宠者,主与尔偕焉。」
墓穴行者(Gravewalker)
来源:终极魔法
和亡灵师们有许多共同之处,墓穴行者是沉迷于操控死亡的秘密,特别是无意识的亡灵,如殭尸。不同于标准死灵师的创造,墓穴行者创造属于她意志的永恒拘束,并能产生巨大力量的讨厌亡灵。
Having much in common with necromancers, the gravewalker is obsessed with the occult manipulations of the dead, particularly mindless undead such as zombies. Unlike the creations of standard necromancers, a gravewalker’s creations remain forever tied to her will, and she can produce vile apparitions of tremendous power.
法术:墓穴行者取代了一些她的赞助人法术以下:4th—命令不死,6th—操控死尸,12 th—唤起死灵,14 th—控制不死,16 th—高等唤起死灵。这些替代的庇护主法术。
Spells: A gravewalker replaces some of her patron spells with the following: 4th—command undead, 6th—animate dead, 12th—create undead, 14th—control undead, 16th—create greater undead. These replace the patron spells.
咒术娃娃:每个墓穴行者携带着用人皮和骨骼碎片加上指甲残片与谷物填充,脏兮兮的娃娃。墓穴行者的法术来自栖息在娃娃中的邪灵的意志,它的能力保持法术功能的方式和女巫的咒语由她的魔宠授予方式相同。墓穴行者每天必须与她娃娃亲密交谈以准备她的法术,不能准备法术不能存储在娃娃中。这种能力取代魔宠。下面魔宠的工作方式不同能力为墓穴行者:提供触碰法术(Su):在第3级或更高,墓穴行者可以使用她的娃娃传递触碰法术。施放一个触碰法术,作为一个整轮动作,女巫可以指定一个目标,并且一针刺进她的娃娃里,传递这一个咒语作为远程接触攻击。目标必须在范围内的亵渎她的光环能力(见下文)。
Spell Poppet: Each gravewalker carries around a gristly, inanimate poppet stitched from human skin and stuffed with shards of bone, fingernails, and grave dirt. A gravewalker’s spells come from the will of evil spirits residing in the poppet, and its ability to hold spells functions in a manner identical to the way a witch’s spells are granted by her familiar. The gravewalker must commune with her poppet each day to prepare her spells and cannot prepare spells that are not stored in the poppet. This ability replaces familiar. The following familiar ability works differently for a gravewalker: Deliver Touch Spells (Su): At 3rd level or higher, a gravewalker can use her poppet to deliver touch spells. After casting a touch spell, as a full-round action, the witch can designate a target and stab a pin into her poppet, delivering the spell as a ranged touch attack. The target must be within range of her aura of desecration ability (see below).
亵渎灵气(Su):在第一级,一个墓穴行者可以创建一个 20英呎半径的光环邪恶的力量。这光环增加了引导负能量DC+1和不死的驱散抗性+1。在三级时,和之后的每2级,半径的光环增加5英尺,最高为20级时的70英呎。这种能力取代了巫婆一级时的巫术。
Aura of Desecration (Su): At first level, a gravewalker can create a 20-foot-radius aura of evil power. This aura increases the DC of channeled negative energy by +1 and the turn resistance of undead by +1. At 3rd level and every 2 levels thereafter, the radius of the aura increases by 5 feet, to a maximum of 70 feet at 20th level. This ability replaces the witch’s 1st-level hex.
骸骨奴役(Su):一个墓穴行者可以控制的不死生物在她的亵渎灵气,迫使她的意志置于其上(意志过无效)。如果它豁免失败,该生物属于她的控制,彷彿她曾使用命令不死(一旦控制建立后,即使不死保持控制之外的巫婆的光环)。智能不死每天接受新的检定以抗拒她的命令。女巫可以控制多达每施法者等级 1HD的亡灵生物。如果不死生物是在另一生物的控制下,女巫必须进行魅力对抗检定每当她的命令与该生物的命令冲突时。这取代了巫婆的六角获得 4级。
Bonethrall (Su): A gravewalker can take control of an undead creature within her aura of desecration by forcing her will upon it (Will negates). If it fails the save, the creature falls under her control as if she had used command undead (once control is established, the undead remain controlled even if outside the witch’s aura). Intelligent undead receive a new saving throw each day to resist her command. The witch can control up to 1 HD of undead creatures per caster level. If an undead creature is under the control of another creature, the witch must make an opposed Charisma check whenever her orders conflict with that creature’s. This replaces the witch’s hex gained at 4th level.
占有亡灵(Sp):墓穴行者可采取直接控制她的一个亡灵爪牙在她的亵渎灵气中,如同使用了魔魂壶,女巫的娃娃充当这项能力中的灵魂容器。仆从无法得到豁免检定抵抗这项能力。这取代了女巫婆在第八级的时获得的巫术。
Possess Undead (Sp): A gravewalker may take direct control of one of her undead minions within her aura of desecration, as if using magic jar; the witch’s poppet acts as the soul receptacle for this ability. The minion gets no saving throw against this ability. This replaces the witch’s hex gained at 8th level.
下面补充墓穴行者建议选择的女巫巫术:凶兆野兽 [UM],邪眼,降祸。
下面补充墓穴行者建议选择的强力巫术:冰墓[UM],伤口感染[UM] ,蜡像。
下面补充墓穴行者建议选择的高等巫术:死咒,精魂召唤。
树篱女巫(Hedge Witch)
来源:终极魔术
在女巫中,还有那些将自身奉献照护他人,并且约束他们的业务在以治疗的艺术。他们往往采取地方神职人员在农村社区和农村服务可能流徙于需要服务的几个小社区。
Among witches, there are those who devote themselves to the care of others and restrict their practices to the healing arts. They often take the place of clerics in rural communities and may wander the countryside servicing the needs of several small communities.
庇护主:树篱女巫的庇护主通常是具有一个治癒的主题。
Patron: A hedge witch’s patron is normally one with a healing theme
自发癒合(Su):术黎女巫可以引导储存法术能量转化为治疗法术,在她没有提前准备的时间。巫婆能“失去”任何准备的法术,这不是依序的祈祷以施放任何治疗法术的法术等级相同或更低,即使她不知道治疗法术。这取代了女巫的 4级获得的巫术。
Spontaneous Healing (Su): A hedge witch can channel stored spell energy into healing spells that she did not prepare ahead of time. The witch can “lose” any prepared spell that is not an orison in order to cast any cure spell of the same spell level or lower, even if she doesn’t know that cure spell. This replaces the witch’s hex gained at 4th level.
移情治疗(Su):树篱女巫可以给予患病或中毒的目标援助,改使痛苦转移到自己的。对于中毒目标,巫婆必须照料他做为一个标准动作,他让他的下一个豁免检定的抵抗毒素为中和,但女巫遭受失败的豁免效果,替代中毒的生物。对于患病的目标,巫婆必须对患病者照护一个小时,他让他的下一个检定对疾病为中和,但巫遭受失败的豁免的影响,替代疾病的生物。巫婆实际上并不成为中毒或患病(并不会传染,也不需要被治愈),但遭受痛苦的影响,彷彿她有。巫婆通常使用这种能力,延长生命濒临死亡的人,给他时间来恢复。这种能力没有影响,如果巫婆是免疫疾病或中毒。这取代了女巫在8级时的巫术。
Empathic Healing (Su): A hedge witch can minister to a diseased or poisoned target, redirecting the affliction into herself. For a poisoned target, the witch must tend to him as a standard action; he makes his next saving throw against the poison as normal, but the witch suffers the effects of the failed save instead of the poisoned creature. For a diseased target, the witch must tend to the sick person for an hour; he makes his next saving throw against the disease as normal, but the witch suffers the effects of the failed save instead of the diseased creature. The witch does not actually become poisoned or diseased (and is not contagious and does not need to be cured), but suffers the effects of the affliction as if she had been. The witch normally uses this ability to extend the life of someone near death, giving him time to recover. This ability has no effect if the witch is immune to disease or poison. This replaces the witch’s hex gained at 8th level.
下面补充树篱女巫建议选择的女巫巫术:魔药学,野性发声 [UM],治癒,巧言。
下面补充树篱女巫建议选择的强力巫术:强力治癒,操控天气,女巫特调[UM]。
下面补充树篱女巫建议选择的高等巫术:生命赐与。
海巫(Sea Witch)
来源:终极魔法
海巫亲近的是广阔的海洋和起伏波浪。她的魔法涉及月亮,潮汐,水,风,她多半是和平,当她是在海上或接近大海。
A sea witch’s affinities are tied to the vast oceans and the rolling waves. Her magic concerns the moon, tides, water, and winds, and she is most at peace when she is upon or near the sea.
庇护主:海巫不能选择一个偏好或基调是与水相对立的庇护主(比如,土或火)。
Patron: A sea witch cannot choose a patron whose interests or theme opposes that of water (for example, earth or fire).
法术:海巫取代一些与她的庇护主咒语如下:2nd—触摸海[APG],4th—造风术,6th—水中呼吸,8th—操控水位,10th—死云术,12th—操控风向,14th—操控天气,14th—漩涡术[APG],18th—海啸[APG]。
Spells: A sea witch replaces some of her patron spells with the following: 2nd—touch of the sea [APG], 4th—gust of wind, 6th—water breathing, 8th—control water, 10th—cloudkill, 12th—control winds, 14th—control weather, 16th—vortex [APG], 18th—tsunami [APG].
知道方向(Sp):只要当她临近一个庞大的水体(至少一个湖泊的直径为 1英里或更多),海巫婆可以作为类法术能力任意施展知道方向。
Know Direction (Sp): So long as she near a sizable body of water (at least a lake with a diameter of 1 mile or more), a sea witch may cast know direction at will as a spell-like ability.
理解海洋生物(Ex):海巫可以影响水栖的动物和生活在海岸和岸边的动物态度,包括鸟类,好像使用了使用了理解动物(Wild Empathy)。此能力海巫用她的女巫等级作为她的德鲁伊等级。如果海巫从另外的职业得到理解动物(Wild Empathy)的能力,她的女巫等级与其另外的职业等级叠加,以确定她的理解动物的奖励在对这些种类的生物。这种能力取代了巫婆的第一级巫术。
Sea Creature Empathy (Ex): A sea witch can influence the attitude of water-dwelling animals and animals that live along coasts and shores, including birds, as if using wild empathy. The sea witch uses her witch level as her druid level for this ability. If the sea witch has wild empathy from another class, her witch levels stack with the other class’s levels to determine her wild empathy bonus for these kinds of creatures. This ability replaces the witch’s 1st-level hex.
下面补充海巫建议选择的女巫巫术:魅惑,飞行,水肺[UM]。
下面补充海巫建议选择的强力巫术:鬼婆之眼,隐祕居家[UM],操控天气。
下面补充海巫建议选择的高等巫术:自然之怒。
译编按:
正如同野蛮人不再使用狂暴点,女巫现在额外的奖励法术则跟自己背后的庇护主有关。
女巫魔宠决定的基本上跟一般魔宠差不多,只是多了携带式法术书的功能。
关于庇护主法术这是下一波的东西...