作者 主题: 额外专长开放-第二弹  (阅读 3259 次)

副标题: 变形系专精

离线 金闪Shiradan

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额外专长开放-第二弹
« 于: 2016-06-08, 周三 05:16:50 »
Animal Intuition
Prerequisites: Skinwalker or Draconic Bloodline
Benefit: You gain a +2 bonus to initiative checks and +2 to Reflex saves in a Surprise Round when you are surprised.

Bestial Fury
Prerequisite: base attack bonus +1; Skinwalker or Dragon Shape Class Feature
Benefit: As a swift action 1/day, you tap into a primal fury within to gain a +2 competence bonus to damage on melee attacks and 10 temporary hit points. This lasts a number of rounds equal to 2 + your Constitution bonus.

Hybrid Form
Prerequisites: character level 6th or higher; Skinwalker or Dragon Shape Class Feature
Benefit: When changing forms, you may now choose to transform into your base animal, or into that of a hybrid form of the same size as your humanoid form that blends your new shape form with your base race. When transformed into hybrid form, you do not gain the normal benefits of transforming with your new shape racial ability. Instead, you gain the following benefits: you gain a racial bonus to Strength and Constitution of +2 that stacks with any existing racial bonuses, you gain the additional sensory qualities of your new shape form if any, and you gain a primary bite natural attack (deals piercing and slashing damage) and two primary claw natural attacks (deal slashing damage), all of which deal 1d6 points of damage. If your animal form does not have a bite, but has another natural attack such as a gore or tail slam, you gain that instead, doing 1d6 points of damage with it. Because your claws are clumsy and ill-equipped to wield weapons while in this form, you suffer a -2 penalty to attack rolls made with manufactured weapons, and to the use of skills, such as Sleight of Hand and Disable Device, that rely on fine manipulation. (Obviously, this does not apply if your natural weapons do not include claws.) If you do wield a manufactured weapon, any natural attacks you make are treated as secondary attacks, instead. While in hybrid form, you suffer a -4 to all Charisma-based skills and rolls except for Intimidate. This is a polymorph effect. Unlike other polymorph effects, your gear does not meld into your body with this transformation, but instead remains equipped and functions normally.

Claws of the Beast
Prerequisites: Hybrid Form
Benefit: As a free action while in humanoid form, you may make a DC 15 concentration check (1d20 + your level + your Con modifier) to gain the use of your hybrid form’s natural attacks. If you fail the concentration check, you provoke an attack of opportunity. You inflict damage as per your hybrid form and otherwise treat your unarmed attacks as natural weapons, and make full-attacks with them as per your hybrid form. If using them in conjunction with manufactured weapons, you suffer a -2 penalty, and your natural weapons are treated as secondary attacks. You can return to your normal form as a free action that does not require a concentration check.

Leader of the Pack
Prerequisite: Character level 7 or higher; Str 13+; Skinwalker or Dragon Shape Class Feature
Benefit: Add your Strength modifier to Diplomacy checks. You may use Strength in place of Charisma when calculating your Leadership score.

Natural Spell
Prerequisites: Primary spellcasting attribute 13+; Skinwalker or Dragon Shape Class Feature and ability to cast 7th level spells
Benefit: You can complete the verbal and somatic components of spells while using wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell. You can also use any material components or foci you possess, even if such items are melded within your current form. This feat does not permit the use of magic items while you are in a form that could not ordinarily use them, and you do not gain the ability to speak after changing your shape

Primal Form
Prerequisites: character level 8th or higher; Skinwalker or Dragon Shape Class Feature
Benefit: When changing forms, you may now choose to transform into your base animal, or into that of a primal, more powerful version of your base animal. When transforming into your primal form, you gain all of the normal benefits and drawbacks of your new form plus the following benefits: your size increases one category (you do not gain bonuses from this increase except as noted following); you gain a +4 racial bonus to Strength and Constitution that stacks with existing racial bonuses; your natural armor bonus increases by +6 (or increases to +6 if your new form had none); your base land speed increases by +10 feet; and you gain a +1 size bonus to CMB and CMD. Your new size does impose some penalties, however, and you suffer a -1 size penalty to attack rolls and AC, a -2 size penalty to Fly skill checks, and a -4 size penalty to Stealth skill checks while in primal form. The damage of your primary attack in primal form (usually, but not always, a bite attack) increases one die step along the following progression, 1d2, 1d3, 1d4, 1d6, 1d8, 1d10, 2d6, 2d8. You take up space, and gain reach, as a creature of your new size. This is a polymorph effect.

Wild Speech
Prerequisites: Character Level 6th or higher; Skinwalker or Dragon Shape Class Feature
Benefit: When changing to a form in which you cannot speak (such as an animal), you are able to speak normally in any language you know. This allows you to cast spells with verbal components, speak command words, and activate spell completion and spell trigger items. However, it does not give you the ability to cast spells requiring somatic components unless you also have the Natural Spell feat, or cast spells with material components merged into your form.

Natural Power
Prerequisites: Character Level 6th or higher;Skinwalker or Dragon Shape Class Feature
Benefit: You can select one type of your primary natural weapon, and now that type of natural weapon is counted as a magic weapon, and you can now enhance that natural weapon as if it was a manufactured weapon.
Special: You can learn this feat multiple times.
« 上次编辑: 2016-06-08, 周三 09:02:27 由 Shiradan »