作者 主题: 【EBE环团占位】Ciaran Lyrandar  (阅读 3330 次)

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离线 Belegaerion

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【EBE环团占位】Ciaran Lyrandar
« 于: 2014-12-23, 周二 11:08:45 »
先试试属性
剧透 -   :
组1
投掷: 4d6k3 = (1,6,6,3) = 15
投掷: 4d6k3 = (5,4,1,5) = 14
投掷: 4d6k3 = (3,2,6,4) = 13
投掷: 4d6k3 = (4,2,3,5) = 12
投掷: 4d6k3 = (2,5,6,2) = 13
投掷: 4d6k3 = (4,6,2,6) = 16

组2
投掷: 4d6k3 = (1,5,5,6) = 16
投掷: 4d6k3 = (3,5,5,2) = 13
投掷: 4d6k3 = (2,4,1,6) = 12
投掷: 4d6k3 = (3,3,2,2) = 8
投掷: 4d6k3 = (1,2,3,5) = 10
投掷: 4d6k3 = (4,1,4,6) = 14
不被dm和规则所束缚,幸福地放手作死的时候,短时间内变得随心所欲,自由自在,不被外界搅扰,毫不费神地作死的这种孤高行为。正是跑团众被平等赋予的,最高的治愈。

剧透 -   :
ICARUS FOUND YOU!!!
  ICARUS FOUND YOU!!!
    ICARUS FOUND YOU!!!
      ICARUS FOUND YOU!!!
        ICARUS FOUND YOU!!!
          ICARUS FOUND YOU!!!
            ICARUS FOUND YOU!!!
              ICARUS FOUND YOU!!!
                ICARUS FOUND YOU!!!
                RUN WHILE YOU CAN!!!
              RUN WHILE YOU CAN!!!
            RUN WHILE YOU CAN!!!
          RUN WHILE YOU CAN!!!
        RUN WHILE YOU CAN!!!
      RUN WHILE YOU CAN!!!
    RUN WHILE YOU CAN!!!
  RUN WHILE YOU CAN!!!
RUN WHILE YOU CAN!!!

离线 Belegaerion

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Re: 【EBE环团占位】Ciaran Lyrandar
« 回帖 #1 于: 2014-12-23, 周二 15:50:03 »
齐雅兰·拉斯莫纳·林兰德
Ciaran Rasmovna D'Lyrandar
CG Female Half-elf
House Lyrandar Retainer, Age 36

Action Point: 10

剧透 -  Background Info:
外貌:
齐雅兰有一头黑色长发,身长5尺有余,差不多是一般的男性半精灵的身高。平时穿着船长服,拄着一根符文木杖当手杖。木杖上的符文在危险接近时会发出亮光。

背景:
齐雅兰的父辈和祖父辈都参与了飞空艇的研发,与来自其他家族的研究人员维持着有好的关系。
在988YK,为了庆祝她从柯朗堡毕业,齐雅兰的父亲带着她登上了第一艘飞空艇参加了首航旅行。那之后她就一直想要成为一艘属于自己的空艇的舰长。这个愿望在最近跨出了有决定意义的一步——她的能力终于被林兰达家族认可,并获得了一艘随她调遣的飞空艇。齐雅兰酱这艘飞艇命名为“流焰”

个性:
由于从小被当成男孩子养,齐雅兰相对打扮和歌舞更熟悉街头习俗和外交手腕。她对各个家族还有加里发王室的重要人物了如指掌。尽管平时显得不善言谈,但在需要交涉和讨价还价的场合下如鱼得水。
作为船长的齐雅兰深受她的船员们敬重。

目标:
齐雅兰为冒险者和朋友提供运输服务,有时也会加入他们的冒险。她往往会要求自己的一份财宝作为报酬,希望有一天能用这些积蓄从林兰达家族那里买下这艘船。
剧透 -   :
Appearance:
Ciaran is named after her long and black hair. Standing over 5 feet, Ciaran is of the average height for a male half-elf. Usually clad in her captain attire when not socializing. She carries around a rune-insribed quarterstaff like a walking stick, which would light up to warn her of incoming danger.

Background:
For two generations, Ciaran's family worked with experts and researchers from house Cannith and house Orien to develop the current model of airship. Their ties maintained firmly despite being in different houses.
In 988YK, as celebration for her commencement from Korranberg, Ciaran's father Manan brought her onboard the first airship on its maiden voyage. From that time on, Ciaran dreamt of becoming a captain of one of such airships, and that dream was realized recently, when house Lyrandar finally approved her skills and granted her a personal airship for use. Ciaran named her "Fiery Wind".

Personality:
Raised by her parents as a boy, Ciaran knows more about diplomatic parlance and street etiquette than fine dressing and dancing. She can name quite a few powerful figures in various houses and the Galifar court. Usually quiet and prefer to let actions speak for themselves, she proves to be competent, even formidable in a debate.
As a captain, Ciaran is respected by her crews, she offers help to adventurers and old friends of family alike. She use her knowledge on accounting to cut down a little portion here and there from the ship tithe.

Goals:
Ciaran provide help on transportation for adventurers and friends, even joining them on their expedition while the crews take care of her ship. She usually ask for a fair share of the loot and hopes that one day these can add up to allow her purchase the ship from House Lyrandar.
剧透 -   :


剧透 -  Character Sheet Lv11:
剧透 -  Class:
Lv1~8:Half Elf Bard 【RoD, Replace 1st and 8th】
   -replace: Bardic Knack【PHBII】 for bardic knowledge
   -replace: Healing Hymn【CC】 for fascinate
Lv9~10:Windwright Captain 【Explore】
Lv11: Sublime Chord 【CA】

11HD(61hp)
Initiative +6
Speed 30ft;
Spot+7 Listen+15; Lowlight Vision
Language: Common, Elvish, Draconic, Goblin, Quori

Current Abilities:
Str13 Dex12 Con14 Int16 Wis13 Cha21

AC17 (T11 FF16); Uncanny Dodge
Frt+4 Ref+12 Wil+12
Immune to sleep effect; +2 vs enchantment

BAB+7
Melee: quarterstaff+8 (1d6+2 x2)
   longsword+8 (1d8+1 19~20/x2)
Ranged: Light crossbow+8 (1d8 19~20/x2)
SA: Bardic Music; SLA(Mark of Storm)
SQ: Bardic Lore+4; Shipboard Fighter; Dragonmark Control+2; BardicKnack(4); Acquire Ship

剧透 -  spells and abilities:
Mark of Storm (SLA CL8):
Least: gust of wind 【1/1 Daily】(DC17)
Lesser: wind's favor 【1/1 Daily】

Bardic Music(8/8):
Healing Hymn; Inspire Courage+2; Soothing Voice

Bard Spells(CL10):
0(3/3)-Mending; Stick; Songbird; Detect Magic; Ghost Sound; Dancing Lights;
1(5/5)-Grease; Silent Image; Inspirational Boost; Improvisation; Command;
2(3+1*/4)-Dark Way; Elation; Glossolalia; Ray of Retaliation; Zone of Truth; [Ayailla’s Radiant Burst]
3(2+1*/3)-Glibness; Haste; Whirling Blade; [Hammer of the Righteous]*

Sublime Chord Spells(CL10):
4(3/3)-Sirine's Grace; Shadow Conjuration; Dimension Door; Sending;
5(2/2)-Prying Eyes;

Skill:
剧透 -   :
Autohypnosis 1+1, Balance 5+3, Bluff 5+10, Concentration 5+2, Craft(Calligraphy)1+3, Decipher Script1+3, Diplomacy 13+18, Lockpicking 1+1,  Knowledge(Arcana)14+3, Knowledge(Local)1+3, Knowledge(Religion)1+3, Knowledge(Dungeoneering)1+3, Knowledge(nature)1+3, Knowledge(Psionics)1+3, Knowledge(Geography)1+3, Knowledge(History)1+3,  Knowledge(Nobility) 5+3, Listen13+2, Perform(Sing)11+8, Perform(Wind Instrument)3+8, Profession(sailor)10+3, Profession(astrologer)6+1, Profession(Accountant)1+1, Sense Motive 5+1, Spellcraft8+3, Psicraft1+3, Spot5+2, Tumble1+0, Use Magic Device10+10, Use Psionic Device 1+10

Feat:
剧透 -   :
1st: Least Mark(Storm) 【ECS】
Flaw:Melodic Casting (Arcane Performer)
Flaw: Nymph's Kiss (Brash)
3rd: Arcane Preparation 【CA】
6th: Lesser Mark(Storm) 【ECS】
6th(replace Suggestion): Song of the Heart 【ECS】
9th: Words of Creation 【BoED】

Equipment&Tools:
剧透 -   :
Head: Circlet of Persuasion 4500gp 【DMG】
Face: Third Eye, Freedom 2600gp 【MIC】
Throat: Badge of Valor 1400gp 【MIC】
Armor: +1 Death Ward Mithral Breastplate 8350gp 15lb (ACP-1) 【DMG】
Weapon:
   ·+1 Harmonizing/+1 Warning Quarterstaff 16300gp 4lb【MIC】
      Augumentation- Wand Chamber 100gp【Du】
      Wand[Benign Transposition][50/50] 750gp【SpC】
Cloak: Charisma+4 (16000gp)【DMG】
Ring:
· Feather falling 2200gp 【DMG】
Boots:
·Anklet of Translocation 1400gp 【MIC】
Misc Item:
· Horn, masterwork 100gp 3lb 【CAdv】
· Bolts(20) 2gp 2lb
· Spell Component Pouch 5gp 2lb
· Handy Haversack 2000gp 5lb 【DMG】
   Flute, masterwork 100gp 3lb(CAdv)
        Longsword, masterwork 315gp 4lb
   Light crossbow, masterwork 335gp 4lb
   Amulet of Peace 5000gp
   Pearl of Power I (1/1) 1000gp
        Wand[Know Direction][50/50] 375gp
        Wand[Sign] [50/50]  750gp
        Wand[Vigor, lesser][50/50] 750gp
   Jewelry and Gold worth 1475gp
        Calligraphy Pen and Ink(masterwork tool) 50gp
   10pp20gp30sp

Encumberance 35/50 lb. (Light)

剧透 -  Airship "Fiery Wind":
Colossal vehicle;
Airworthiness +6;
Shiphandling –4;
Speed Fly 100 ft. (poor)
Overall AC –3;
Hull sections 1,000 (crash 250 sections);
Section hp 60 (hardness 5);
Section AC 3;
Ram 12d6;
SA fire ring;
SQ resistance to fire 10, hover;
Space 90 ft. by 300 ft.;
Height 50 ft. (fire ring has 110-ft. diameter);
Watch 20;
Complement 150;
Cargo 30 tons;
Cost 92,000 gp.

Hover: Despite its maneuverability rating, an airship can hover and has no minimum speed required to maintain air travel. It cannot turn in place, however.
Ring(Fire): An airship can use either a fire or an air elemental. A burning fire elemental bound into a ring deals 3d8 points of fire damage to any creature or object passing it touches. When an air elemental is used, the damage is bludgeoning.

Aura: Strong conjuration, CL 15th.

剧透 -  Armaments:
Ballista x 2(3d8 19~20/x2 120ft 1Crew)
Bombard, Light (3d10 x3 150ft  4 Crew)


剧透 -  On board supplies:
log book、paper、Ink and pen、ale、Ropes、Grappling Hooks、life rings、crates、sails、rope ladder


剧透 -  Self Reference::
Some candidates for shadow conjuration:
·Boost:
   Create Magic Tatoo【SpC】
   Phantom Steed
   Servant Horde【SpC】
   Mage Armor, Greater【SpC】

·Wil save 20%:
   Sleet Storm
   Stinking Cloud
   Bands of Steel【SpC】
   Corpse Candle【CA】
   Caustic Smoke【CM】
   Dream Spirit【SoS】

CAUSTIC SMOKE
Conjuration (Creation)
Level: Sorcerer/wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Acidic fog spreads in a 20-ft. radius, 20 ft. high Duration: 5 rounds
Saving Throw: Fortitude partial
Spell Resistance: No
Green-tinged smoke billows from the earth, obscuring sight and burning all it touches.
You create a bank of smoke, similar in effect to a fog cloud. In addition to obscuring  sight, the cloud deals 1d6 points of acid damage per round to all creatures within. Furthermore, its acrid fumes burn the eyes, imposing a 5 penalty on all attack rolls and Search and Spot checks unless a creature succeeds on a Fortitude save (repeated each round the creature is within the cloud). These penalties last as long as the subject remains within the cloud, plus an additional 2 rounds thereafter. If a creature within the cloud takes acid damage from any other effect, it must succeed on a Fortitude save (using this spell's save DC) or be blinded for 1 round.

Dream Spirit

(Secrets of Sarlona, p. 126)

Conjuration (Creation)
Level: Sorcerer 3, Wizard 3,
Components: V, S,
Casting Time: 1 round
Range: Medium (100 ft. + 10 ft./level)
Effect: One created dream spirit
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

A shimmering aura takes the shape of a multilegged creature from night­ mare, instantly leaping into battle against your foes.
This spell creates a manifestation of the dreamspace that attacks your enemies. A dream spirit is treated as an incorporeal creature that has your hit points and the AC you would have if you were incorporeal (it loses any armor bonus or natural armor bonus you have but gains a deflection bonus equal to your Charisma modifier or +1, whichever is greater).
The dream spirit appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. A dream spirit has a single incorporeal touch attack that uses your base attack bonus plus Dexter­ity modifier and deals ld6 points of damage, plus 1 per two levels (maximum 1d6 + 10).
As a free action, you can mentally direct a dream spirit not to attack, to attack particular enemies, or to perform other actions. The dream spirit acts normally on the last round of the spell's duration and dissipates at the end of its turn.
If a dream spirit is reduced to 0 hit points, this spell ends. If the distance between you and the dream spirit ever exceeds the spell's range, the dream spirit winks out and the spell ends.
Dream spirits are material in nature, and so are not affected by dismissal and similar effects. They are not sub­ject to effects that affect outsiders.

Glossolalia

(Expanded Psionics Handbook)

Evocation [Mind-Affecting, Sonic]
Level: Bard 2,
Components: V,
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes

You utter shrieks of nonsense and gibberish that thinking creatures find distracting and confusing.
The spell affects only creatures with Intelligence scores of 3 or higher.
Any such creatures within the spell's area must succeed on Fortitude saves or be stunned for 1 round (if they have Intelligence scores of 20 or higher), dazed for 1 round (if they have Intelligence scores between 10 and 19), or shaken for 1 round (if they have Intelligence scores between 3 and 9).
In addition, a creature within the spell's area loses any psionic focus it might have had and takes a -4 penalty on Concentration checks for 1 round.
These effects happen whether or not the creature succeeded on its save.

SERVANT HORDE
Conjuration (Creation)
Level: Sorcerer/wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Invisible, mindless, shapeless servants
Duration: 1 hour/level
Saving Throw: None Spell
Resistance: No
As you complete this spell, you sense a number of invisible entities form around you. This spell creates a number of unseen servants (PH 297) equal to 2d6 +1 per level (maximum +15).
Material Component: A small stick to which many lengths of knotted thread are attached.

HARMONIC CHORUS
Enchantment (Compulsion) [Mind-Affecting]
Level: Bard 2
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: Concentration, up to 1 round/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
Sweeping your arm as if presenting a gift to someone, you call out to the intended subject of your spell. A mantle of sweet tones settles about your subject, whose face is now twisted in concentration. Harmonic chorus lets you improve the spellcasting ability of another spellcaster. For the duration of the spell, the subject gains a +2 morale bonus to caster level and a +2 morale bonus on save DCs for all spells it casts. Focus: A tuning fork.

SIRINE’S GRACE
Evocation
Level: Bard 4, druid 5
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
 Upon completion of this spell, you are infused with unearthly grace and confidence. For the duration of this spell, you gain a +4 enhancement bonus to Charisma and Dexterity, a deflection bonus to AC equal to your Charisma modifier, and a +8 bonus on Perform checks. You also gain a swim speed of 60 feet and the ability to breathe water. You can move and attack normally while underwater, even with slashing or bludgeoning weapons. Material Component: A shard of mirror.

CORPSE CANDLE Conjuration (Creation)
Level: Sorcerer/wizard 3, wu jen 3
Components: S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ghostly hand and candle
Duration: 1 min./level (D); see text
Saving Throw: None
Spell Resistance: No
A ghostly hand bearing a lit candle appears at the spot you choose, shedding light in a 5-foot radius and moving as you desire—forward or back, up or down, straight or around corners at up to 50 feet per round (no concentration required). The hand and candle are incorporeal and can pass through objects, making them a useful tool for simulating hauntings. As well, a corpse candle illuminates hidden, ethereal, and invisible beings and items, all of which become faintly visible as wispy outlines. Ethereal creatures remain unreachable from the Material Plane (except with force effects), but invisible creatures have only concealment (20% miss chance) and lose their bonus on attack rolls from invisibility when they are within 5 feet of the candle. The ghostly radiance also makes immaterial creatures and items slightly material, so that incorporeal creatures within 5 feet of a corpse candle have only a 30% chance to avoid damage from corporeal creatures (though all other benefi ts of being incorporeal are retained). The hand is Diminutive, has 1 hit point per caster level, and has AC 14 + a defl ection bonus equal to your Charisma modifi er. It makes saves as you do but is immune to spells that don’t cause damage. The spell effect ends if the hand is destroyed, and the hand winks out if the distance between you and it exceeds the spell’s range.
Material Component: A piece of a corpse untreated by any kind of preservative.

STICK
Transmutation
Level: Bard 0, sorcerer/wizard 0
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Nonmagical, unattended object weighing up to 5 lb.
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
Lacking someone to hold the item where you need it, you mutter and wave your hand in a simple gesture before sticking the item in place. Stick affixes one object weighing up to 5 pounds to another object. The two items can be separated with even a small amount of force, such as a wind stronger than 10 mph, a mage hand or unseen servant spell, or a move action by any corporeal creature (which provokes attacks of opportunity).
Material Component: A bit of dried glue.

WIND's FAVOR SLA
A character using wind's favor can create a localized area of strong wind (approximately 30 mph) in an area 10 feet wide, 10 feet high, and 100 feet + 20 feet per caster level long. The wind blows for 1 hour per caster level or until the character dismisses it. By concentrating as a fullround action, the character can change the direction of the wind by 45 degrees.


Sanctified Spell
2-Luminous Armor, Ayailla’s Radiant Burst (1d2 str, 60ft cone, 5d6 to evil, Ref half, Frt blind)
3-Hammer of Righteousness (1d3 str, 1d6/cl(1d8/cl to evil), Frt Half), Path of the Exalted
4-Sun Mantle(DR5/- daylight retribute, 1d4 str), Greater Luminous Armor
« 上次编辑: 2014-12-29, 周一 21:57:19 由 Belegaerion »
不被dm和规则所束缚,幸福地放手作死的时候,短时间内变得随心所欲,自由自在,不被外界搅扰,毫不费神地作死的这种孤高行为。正是跑团众被平等赋予的,最高的治愈。

剧透 -   :
ICARUS FOUND YOU!!!
  ICARUS FOUND YOU!!!
    ICARUS FOUND YOU!!!
      ICARUS FOUND YOU!!!
        ICARUS FOUND YOU!!!
          ICARUS FOUND YOU!!!
            ICARUS FOUND YOU!!!
              ICARUS FOUND YOU!!!
                ICARUS FOUND YOU!!!
                RUN WHILE YOU CAN!!!
              RUN WHILE YOU CAN!!!
            RUN WHILE YOU CAN!!!
          RUN WHILE YOU CAN!!!
        RUN WHILE YOU CAN!!!
      RUN WHILE YOU CAN!!!
    RUN WHILE YOU CAN!!!
  RUN WHILE YOU CAN!!!
RUN WHILE YOU CAN!!!