作者 主题: 【QJotE】《卡蒂亚,东方明珠》(Qadira, Jewel of the East)额外动物技巧  (阅读 7131 次)

副标题: (我们卡蒂亚就是要针对坐骑23333

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卡蒂亚马匹技巧
以下几种额外技巧(CRB P. 97)的例子有机会为Saffeh Horse Fair的沙漠骏马所知。

驱赶(DC 25):此动物尝试赶走任何没有骑手的敌方坐骑或任何属于对方的非魔法生物。这些敌方坐骑或生物必须成功通过一个DC 10的意志检定以抵抗驱赶。若它失败,它与追赶它的动物一同以其移动速度逃离,直至它们离起点120尺以外。此动物尝试保持其敌人的位置直至物动的主人命令它释放那敌方坐骑为止。在它逃离之后,敌方坐骑能尝试一个新的意志检定以摆脱此动物的控制。 这个技巧不会影响动物伙伴。

觅主(DC 15):此动物尝试定位其主人。若它有「灵敏嗅觉」,它能如同「追踪」技巧。它的移动速度不会大与给予此令命的人,并在那人停歇时停下来等待。

放牧(DC 20):此动物引领任何没有骑手的非动物伙伴坐骑和何友善的非战斗人员脱离战斗。智力在2点的动物能赶动4个目标,以或每多1点智力附加1个额外目标。若一个敌人攻击此动物或任何其目标,此动物攻击那对手直至其目标不再处于那敌人的触及之中,然后继续放牧。在此动物和其目标远离最近的敌人120尺后,此动物停下并等待其主人的唤回。目标能尝试通过一个DC 10的意志检定以抵抗放牧。

守护(DC 20):此动物站在指定目标的旁边并以准备动作准备攻击任何进入目标邻近空间的非友方生物。

暗中观察(DC 20):此动物监视一个区域,如同「看守」技巧。若发现危险,它尝试默默地警告其主人,例如以鼻子拱。若无法默默地警告其主人,它发出正常的警报,如同「看守」技巧。

剧透 -  原文:
Qadiran Horse Tricks
Below are several examples of additional tricks (Pathfinder RPG Core Rulebook 97) a shissah purchased at the Saffeh Horse Fair might know.

Drive (DC 25): The animal attempts to drive away any enemy mount not bearing a rider or any non-magical creature belonging to an opponent. The enemy mount or creature must succeed at a DC 10 Will save to resist being driven away. If it fails, it flees at its move speed with the animal in pursuit until they are 120 feet away from where they started. The animal attempts to keep its enemy there until the animal’s master instructs it to release the enemy mount. After it flees, the enemy mount can attempt a new Will save to break free of the animal’s control. Animal companions cannot be affected by this trick.
Find Master (DC 15): The animal attempts to locate its master. If it has scent, it tracks her via scent as per the track trick. It does not move at a greater speed than the person who gave it the command, and it stops to wait if that person ceases to follow it.
Herd (DC 20): The animal herds any non-animalcompanion mounts not bearing a rider and any friendly non-combatants away from combat. An animal with an Intelligence score of 2 or higher selects four targets, plus an additional one for each point of Intelligence above 2, and drives them away from combat. If an enemy attacks the animal or any of its targets, the animal attacks the opponent until its targets are no longer within the enemy’s reach, then resumes driving them away. After the animal and its targets are 120 feet from the nearest foe, the animal stops and waits until recalled by its master. A target can attempt a DC 10 Will save to resist being herded.

Protect (DC 20): The animal stands beside a designated target and readies an action to attack any non-ally that moves into a space adjacent to that of the target.

Quiet Watch (DC 20): The animal stands watch over an area as per the watch trick. If alerted to danger, it attempts to silently alert its master, such as by nosing her. If the animal’s master cannot be silently alerted, it raises an alarm as per the watch trick.
« 上次编辑: 2019-12-17, 周二 18:56:57 由 黎白羽 »

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