当很多把火焰认为是简单的毁灭者并且尝试为了这个原因去掌握它时,火元素实际上比大多数人想象的更复杂。无数冒险者想要支配火焰的力量:法师研究类似火球术的招牌法术,牧师向阿斯莫蒂斯或莎伦莱祈祷来获得神授之火,而炼金术士会用火焰摧毁他的敌人——或者把炼成当做神秘的兴奋剂。
这个部分展示了为寻求掌握复杂的火元素的人而准备新变体,职业能力,和专长。
变体ARCHETYPES
下列内容可以用来调整角色
纵火狂徒Firebrand(铳士变体)
不少铳士依靠着精准的射击,而纵火狂徒则是狂热于对爆炸的研究。纵火狂徒往往充满着激情,充实的渡过着每一天那疯狂的流浪生活。炮匠(Gunsmith):在1级时,纵火狂徒会获得一把龙铳(PFRPG UE 45)作为她的破损火器。
这个能力调整了炮匠
未知(Wild Card,EX):纵火狂徒用她的魅力而不是感知来决定她每天开始获得的勇毅点和她炫技的豁免。纵火狂徒用炼金炸弹攻击敌人时,视为和火器一样来回复勇毅点(见第5页的炸弹能力)。这个能力在其他方面和铳士的勇毅职业能力一样运作。
这个能力取代了勇毅。
炫技(Deeds):纵火狂徒获得以下炫技
龙焰(Dragon Fire,EX):纵火狂徒是一位掌控被称为龙息的不稳定物质的大师。在1级时,用一个迅捷动作,直到她的回合结束,纵火狂徒可以消耗一点勇毅点来让她发射的所有龙息弹(UE 42)的豁免DC加上她的魅力加值。只有当她骰出两个或者更多个为1的伤害骰,她用龙息弹的攻击才会哑火。
这个炫技取代了狙击之眼。
大爆炸!(Big Boom!, SU):在7级时,纵火狂徒可以激发爆炸的可能性,从而引发巨大的爆炸。以一个标准动作,纵火狂徒可以从她的火器中喷出30尺锥形的火焰。纵火狂徒选择在锥形区域里面的一个生物作为目标,并且用她的火器对该生物投一个攻击骰;如果命中,目标会受到等同于被火器和炼金炸弹同时击中的伤害。在这片锥形区域的其他生物(如果铳士的攻击失手了,那么目标所占据的空间也会包含在内)则会受到如同处于纵火者炼金炸弹范围内般受到溅射伤害,一个成功的反射检定可以减半伤害。(该豁免DC=10+1/2纵火狂徒的铳士等级+纵火狂徒的魅力调整值)使用这个能力会消耗2点勇毅点并且消耗一发纵火狂徒每日所能使用的炼金炸弹(见第5页的炼金炸弹能力),以及火器攻击的对应弹药。不需要投攻击骰的弹药则无法这么使用。
这个能力取代了致命射击。
PFS勘误 计算大爆炸!的伤害时,可以加上任何如同攻击单体的伤害加值,只需要骰一个命中骰,就会受到炼金炸弹和子弹的伤害,以及双方的效果。
焦土(Scorched Earth,EX):纵火狂徒了解如何让龙息弹燃烧得更加狂野。在4级和之后每4个等级,纵火狂徒用龙息弹造成的火焰伤害会额外增加1D6(直到20级最高的7D6。)
这个能力取代了枪手在4级,8级,12级,16级,20级的奖励专长。炼金炸弹(Bombs,SU):在5级时,纵火狂徒获得等同于他{铳士等级-4}的炼金术士的炼金炸弹能力,用她的魅力调整值来取代决定炸弹每天个数和避免溅射伤害的DC上的智力调整值。。纵火狂徒用魅力调整值替代她的智力调整值来增加炸弹的伤害,就像她拥有随手投掷职业能力一样。此外,纵火狂徒的炼金炸弹总是处于高爆炸弹科研发现的效果影响下。纵火狂徒的职业等级不与任何其他拥有炼金炸弹职业能力的职业叠加。
这个能力取代了枪械训练。劇透 - :
Firebrand (GunslinGer archetype )
Where other gunslingers rely on precision shooting, the firebrand instead masters explosive ordnance. Firebrands tend to be passionate, devil-may-care wanderers living each day to the fullest.
Gunsmith: At 1st level, a firebrand gains a dragon pistol (Pathfinder RPG Ultimate Equipment 45) as her battered firearm.
This ability alters gunsmith.
Wild Card (Ex): A firebrand uses her Charisma instead of Wisdom to determine the number of grit points she gains at the start of each day and to determine the DCs of her gunslinger deeds. A firebrand treats direct hits with her bombs as firearm attacks for the purpose of regaining grit (see the bombs ability on page 5). This ability works in all other ways like the gunslinger’s grit class feature.
This ability alters grit.
Deeds: A firebrand gains the following deeds.
Dragon Fire (Ex): A firebrand is a master of the volatile substance known as dragon’s breath. At 1st level, as a swift action, the firebrand can spend 1 grit point to add her Charisma modifier to the DCs of all dragon’s breath cartridges (Ultimate Equipment 42) she fires until the end of her turn. Her attacks with dragon’s breath cartridges misfire only if a 1 is rolled on two or more of the damage dice.
This deed replaces the deadeye deed.
Big Boom! (Su): At 7th level, a firebrand can channel her explosive potential into a mighty blast. As a standard action, the firebrand shoots a 30-foot cone of fire from the barrel of her gun. The firebrand designates one creature in the squares affected by the cone to be the target and makes an attack roll with her firearm against that creature; on a hit, the target takes damage as if it were directly hit by both the firebrand’s firearm and her bomb. Creatures in all other squares in the cone (as well as the target’s square, if the gunslinger’s attack missed) take splash damage as if they were in the area of the firebrand’s bomb, with a Reflex saving throw for half damage. (The DC of this saving throw is equal to 10 + half the firebrand’s gunslinger level + the firebrand’s Charisma modifier.) Using this deed costs 2 grit points and expends one of the firebrand’s daily uses of bombs (see the bombs ability on page 5), as well as the appropriate ammunition for the firearm attack; ammunition that does not require an attack roll cannot be used this way.
This deed replaces the dead shot deed.
Scorched Earth (Ex): The firebrand knows how to make dragon’s breath burn white-hot. At 4th level and every 4 levels thereafter, the fire damage of the first dragon’s breath cartridge fired by the firebrand each round increases by 1d6 (to a maximum total of 7d6 at 20th level).
This ability replaces the gunslinger’s bonus feats gained at 4th, 8th, 12th, 16th, and 20th levels.
Bombs (Su): At 5th level, the firebrand gains the bombs ability as an alchemist of her gunslinger level – 4, using her Charisma modifier in place of her Intelligence modifier to determine her number of bombs per day and the DC to avoid splash damage. The firebrand adds her Charisma modifier to her bombs’ damage instead of her Intelligence modifier, even if she has the throw anything class feature. In addition, the firebrand’s bombs are always under the effect of the explosive bombs discovery. Firebrand levels do not stack with levels in other classes with the bombs class feature.
This ability replaces gun training.
歌火者Flamesinger(诗人变体)
歌火者在火焰迷人的美丽中寻求灵感。传统的歌火者则起源于科莱什帝国那多种多样的人民,,并随着时间流逝传播到了卡蒂亚,乃至于整个内海地区。燃火之音(Fire Music):一个歌火者获得燃火之音
UM作为1级的奖励专长(不需要满足原本的前置要求)。在4级时(当她获得二环法术时),她可以把召唤怪物1和召唤怪物2添加到诗人的已知法术中,之后每3个职业等级,她都会获得下一环的召唤怪物,知道她在16级时获得召唤怪物6作为法术已知。歌火者必须在施展这些法术的时候,使用燃火之音专长。
这个能力取代了逸闻知识和博学。
吟游表演(Bardic Performance):歌火者获得以下吟游表演。
焰爆之刃(Blazing Blades,SU):歌火者的歌曲可以引发盟友的武器在火焰中熊熊燃烧。要获得效果,所有盟友必须可以听到诗人的表演并且在30尺内。受影响生物用人造武器或者天生武器成功攻击可以额外造成1D4的火焰伤害。这些火焰并不会伤害武器和持握手。这个伤害和任何其他来源的火焰伤害叠加,比如炽炎武器特殊能力。在5级和之后每6个诗人等级,火焰伤害会提高D4(直到17级的4D4)。这个火焰效果依赖于声音成分。
这个能力取代激发勇气。野火(Wildfire,EX):就像是燃烧的野火一般,一个歌火者可以用猛烈的速度来移动。在2级和之后每4个诗人等级,歌火者的基础移动速度获得5点增强加值(直到18级最大的25尺)。
这个能力取代多才多艺世界名著MASTERPIECES
被火焰美丽与强大力量所感染的吟游诗人偏爱于以下的吟游诗人世界名著(要了解更多有关于名著,可以看PF RPG UM 21页。)
PFS勘误 这个世界名著叫做爆燃回旋曲Blazing Rondo(演讲,打击乐)响亮的韵律加快了你盟友的动作,但是这也让他们必须努力才能跟上这节奏。
条件:表演(演讲)或者表演(打击乐)7级
代价:专长或者是3环诗人已知法术。
效果:最大数量等同于吟游诗人等级的盟友获得加速术效果,除了ac 攻击检定,反射豁免改为获得1/5诗人等级加值。这些盟友必须在你60尺内才能获得这个好处。当你停止这个表演时,任何获得该好处三轮以上的生物必须通过强韧检定,否则就会在两倍于他们受影响轮数的时间疲乏。
使用:每轮消耗1轮吟游诗人表演
动作:标准动作
迷欲之舞(舞蹈)dance of captivating desire (dance )这是由卡莉丝翠祭司所首创,这种荡漾而性感的舞蹈可以激发观众的欲望之火
条件:表演(舞蹈)5级
代价:专长或者是2环诗人已知法术
效果:当你开启这一表演,你可以选择30尺内的一个生物对你发情。每一轮,该生物必须通过一个意志检定。如果目标通常不会被你吸引,那么会在豁免检定上获得+4加值。每次失败,你对该生物的唬骗和交涉检定DC都会减少2点(最多减少10点)并且目标受到你所释放的魅惑性法术的豁免检定也会受到-1的减值(最多为-5)。这些罚值会在你表演结束一分钟后消失。
使用:每轮消耗1轮吟游诗人表演
动作:一个标准动作
血脉BLOODLINES
有时,无论是因为实验还是激情,那些被称为火蜥蜴的火元素位面蛇形原住民的血脉会与凡人混合。
火蜥Salamander(血脉狂怒者血脉)
火蜥蜴们是凶猛的战士和精熟的铁匠,你可以掌握他们的力量和他们与生俱来的那种对金属的亲和。奖励专长:顺势斩,精通擒抱,精通钢铁意志,钢铁意志,猛力攻击,技能专攻(察觉),健壮
奖励法术:
重压之刃APG(7级),
完全修复术(10级),
武器幻化APG (13级),
火焰护盾(限制温暖)(16级)
血脉力量(Bloodline Powers):当你血怒时,你可以获得火蜥蜴的身形和火焰以及以下的力量。
蛇尾(Serpent’s Tail,SU):在你1级时,你的双腿会扭曲在一起变成一条蛇尾,你的速度减少10尺(最少变为5尺),并且你不再会被摔绊。你的鞋会融入你的体内并且不再产生效果,除非他提供一个常态好处或者是不需要激活。你也可以获得一个尾扫攻击,造成1D6伤害(如果你是小型则是1D4)+你的力量调整值。在4级时,你的移动速度不再会下降10尺。在8级时,你的尾扫伤害提升为1D8(如果你是小型则是1D6)+你的力量调整值。在12级,你尾扫的触及增加5尺。
火蜥蜴之鳞(Salamander Scales,EX):在你4级时,你获得5点火焰抗力并在AC上获得1点天防加值。在8级时,火焰抗力提升至10点,天防加值提升至2点。在16级时,火焰抗力提升至20点,天防加值提升至3点。
血铸者(Bloodsmith,SU):在你8级时,当你进入血怒时,你可以选择一个你持握的人工武器,或者是举起的盾牌,亦或者是你穿着的铠甲来获得高等魔化武器(武器)或者魔化防具(盾牌或者盔甲)的好处。这个效果的施法者等级等同于你的血脉狂怒者等级,并且这个效果会当你血怒结束,或者是你不再持握武器,举起盾牌或者穿着铠甲时结束。
炽热(Scorching Heat,SU):当你12级时,你的武器会传导热量。你用天生武器和人工武器发动的近战攻击会附带1D6的火焰伤害。你也可以每轮对你擒抱的生物造成2d6的火焰伤害。这种火焰不会伤害你的装备。
血铸大师(Master Bloodsmith,SU):当你16级时,你的血铸者能力可以同时影响2件物品。当你20级时,则最多影响三件。
熔火核心(Essence of Fire,EX):在你20级时,你会变得免疫火焰伤害。此外,你的血脉狂怒者DR增加5点。如果你没有血脉狂怒者的DR,那么作为代替,你获得DR10/魔法。你即使不血怒,也可以获得这些好处。
劇透 - :
Salamander (Bloodrager Bloodline)
Salamanders are fierce warriors and master smiths, and you wield their might and mastery of metal by birthright.
Bonus Feats: Cleave, Improved Grapple, Improved Iron Will, Iron Will, Power Attack, Skill Focus (Perception), Toughness.
Bonus Spells: Lead bladesAPG (7th), make whole (10th), versatile weaponAPG (13th), fire shield (warm only) (16th).
Bloodline Powers: When you bloodrage, you gain the form and flame of the salamander and the following powers.
Serpent’s Tail (Su): At 1st level, your legs twist together into a slithering serpentine tail. Your speed is reduced by 10 feet (to a minimum of 5 feet), and you can’t be tripped. Your footwear melds into your body and is nonfunctional unless it provides a constant bonus and does not need to be activated. You also gain a tail slap natural attack that deals 5 1d6 points of damage (1d4 if you are Small) + your Strength modifier. At 4th level, your speed is no longer reduced by 10 feet. At 8th level, your tail slap’s damage increases to 1d8 (1d6 if you are Small) + your Strength modifier. At 12th level, your reach with your tail slap increases by 5 feet.
Salamander Scales (Ex): At 4th level, you gain fire resistance 5 and a +1 natural armor bonus to AC. At 8th level, your fire resistance increases to 10 and your natural armor bonus increases to +2. At 16th level, your fire resistance increases to 20 and your natural armor bonus increases to +3.
Bloodsmith (Su): At 8th level, when entering a bloodrage, you can choose one manufactured weapon you wield, shield you wield, or piece of armor you wear to gain the benefit of greater magic weapon (weapon) or magic vestment (shield or armor). The caster level of this effect is equal to your bloodrager level, and its effects end when your bloodrage ends or when you no longer wear or wield the weapon, shield, or armor.
Scorching Heat (Su): At 12th level, your weapons conduct heat. You deal 1d6 additional points of fire damage with natural weapons and melee attacks made with metal weapons. You also deal 2d6 points of fire damage per round to any creature you grapple. This does not damage your equipment.
Master Bloodsmith (Su): At 16th level, you can affect up to two items simultaneously with your bloodsmith bloodline power. At 20th level, you can affect up to three items.
Essence of Fire (Ex): At 20th level, you become immune to fire damage. In addition, your bloodrager damage reduction increases by 5. If you don’t have bloodrager damage reduction, you gain DR 10/magic instead. You have these benefits constantly, even while you are not bloodraging.
火蜥Salamander(术士血脉)
你是被称为火蜥蜴的元素异界生物的后裔,你把火焰当做武器和工具挥舞着,并且你的锻造技术无与伦比。本职技能:特技
奖励法术:魔化武器(3级),
熔融铁球ACG(5级),
魔化防具(7级),
火焰护盾(温暖护盾)(9级),
火蛇术APG(11级),
沥青池UC(13级),
火焰纹章APG(15级),
熔岩之墙APG(17级),
流星爆(19级)
奖励专长:顺势斩,制造奇物,钢铁意志,猛力攻击,奇才,技能专攻(特技),技能专攻(察觉),健壮
血统奥秘:你释放的影响正受到持续性火焰伤害的生物的术士法术豁免DC+2。
血脉之力(Bloodline Powers):你火蜥蜴的血脉给予了你在锻造上的强大技巧,这甚至包括重塑你自己。
余烬(Ember,SU):在你1级时,当你进行涉及金属的工艺检定时,你可以使用多次这个能力(最多是你术士等级的一半,至少为1次)来在这次检定上获得等同于你使用次数两倍的加值。你每天可以使用这个能力3+你的魅力调整次。
铸造之火(Forge and Fire SU):在你3级时,你可以获得制造魔法武器和盔甲作为奖励专长。此外,当你使用一个非永久性,非立即的法术来强化或者附魔一件人造武器时,你可以给予这个武器在法术持续时间内拥有炽炎附魔(如果法术已经拥有炽炎能力,那么就没有影响。)
蛇尾(Serpent’s Tail,SU):在你9级时,你可以用自由动作把双腿会扭曲在一起变成一条蛇尾,你的速度减少10尺(最少变为5尺),并且你不再会被摔绊。你的鞋会融入你的体内并且不再产生效果,除非他提供一个常态好处或者是不需要激活。你也可以获得一个尾扫攻击,造成1D8伤害(如果你是小型则是1D6)+你的力量调整值。在15级,你尾扫的触及增加5尺。这个效果一天最多使用等同于你术士每等级分钟。时间不需要连续,但是每次至少1分钟。
炽热(Searing Heat,SU):当你15级时,你的身体会和火蜥蜴一样炽热。你用天生武器和人工武器发动的近战攻击会附带1D6的火焰伤害。你也可以每轮对你擒抱的生物造成2d6的火焰伤害。这种火焰不会伤害你的装备。你可以用自由动作激活或者关闭这个效果。
重构血肉(Reforged Flesh,EX):在你20级时,你变得免疫火焰并且获得DR10/魔法。
劇透 - :
Salamander (Sorcerer Bloodline) You are descended from the elemental outsiders known as salamanders. You wield flame as a weapon and a tool, and your smithing skills are unrivaled. Class Skill: Acrobatics.
Bonus Spells: Magic weapon (3rd), molten orbACG (5th), magic vestment (7th), fire shield (warm shield) (9th), fire snakeAPG (11th), tar poolUC (13th), firebrandAPG (15th), wall of lavaAPG (17th), meteor swarm (19th).
Bonus Feats: Cleave, Craft Wondrous Item, Iron Will, Power Attack, ProdigyUM, Skill Focus (Acrobatics), Skill Focus (Perception), Toughness.
Bloodline Arcana: The DCs of your sorcerer spells increase by 2 against creatures that are suffering ongoing fire damage.
Bloodline Powers: Your salamander blood gives you great skill at crafting, even as it reshapes your form.
Ember (Su): At 1st level, when making a Craft check involving metal, you can expend any number of uses of this ability (up to half your sorcerer level, minimum one use) to gain a circumstance bonus on the check equal to twice the number of uses expended. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Forge and Fire (Su): At 3rd level, you gain Craft Magic Arms and Armor as a bonus feat. In addition, whenever you cast a nonpermanent, noninstantaneous spell that improves or enhances a manufactured weapon, you can also give that weapon the flaming special ability for the spell’s duration. (This has no effect if the weapon already has the flaming special ability.)
Serpent’s Tail (Su): At 9th level, you can transform your legs into a slithering serpentine tail as a free action. Your speed is reduced by 10 feet (to a minimum of 5 feet), and you can’t be tripped. Your footwear melds into your body and is nonfunctional unless it provides a constant bonus and does not need to be activated. You also gain a tail slap natural attack that deals 1d8 points of damage (1d6 if you are Small) + your Strength modifier. At 15th level, your reach with your tail slap increases by 5 feet. These effects last a number of minutes per day equal to your sorcerer level; the duration does not need to be consecutive, but it must be used in 1-minute increments.
Searing Heat (Su): At 15th level, your body becomes as hot as a salamander’s. You deal 1d6 additional points of fire damage with natural weapons and melee attacks made with metal weapons. In addition, you deal 2d6 points of fire damage per round to any creature you grapple. This heat does not damage your equipment. You can activate or deactivate this effect as a free action.
Reforged Flesh (Ex): At 20th level, you become immune to fire damage and gain DR 10/adamantine and magic.
火之域LANDS OF FIRE
格拉里昂的部分区域充满着火焰的力量,这些土地上的原住民则学会了如何从他们的家园中抽取元素遗产。下列列出的每个区域都包括了一个适合来自这片区域或是受到这片区域启发的角色的新专长。
阿苏拉卡之口LANDS OF FIRE 被称为阿苏拉卡之口的强大火山位于奥西里昂的西南部。火山爆发的频繁而强大,能让山顶周围数英里之内都落下熔岩之雨。在宽阔的火山口中有着一个充满了带毒高温空气的熔岩池。强大的红龙阿苏拉卡从位于山顶的家园出发,在徘徊时给这片土地带来清洗。虽然有火山活动和阿苏拉卡的巡游,阿苏拉卡之口附近的区域并不是了无生机;一些小部落一边在肥沃的土地上耕种着,一边警惕的看着天空。
重生于烬Growth in AshPFS不可用你知道,火焰代表着新生。专长效果:当你成功通过一个避免遭受火焰的反射豁免,或者当你不再受到造成持续性火焰伤害的法术或效果时,你可以用一个直觉动作在你自己身上涂抹着灰烬来获得快速治疗1,持续3轮。你每拥有3个HD,快速治疗的持续时间就会额外持续一轮。
卓斯卡之峭Droskar’s Crag格拉里昂最知名的火山,卓斯卡之峭,在AR3980年发生过一次灾难性的喷发,被称为大分裂。之前,火山只有一个山峰,但则是则是由2个独特的山峰,分别被称为锤与砧。虽然许多矮人在大分裂之前住在山里,矮人现在都离开了山峰,并且它的洞穴也栖息着怪物。大多数这些生物,例如火矮人和火魔蝠,都享受着火山的炎热。
虽然卓斯卡之峭自从大分裂就没有再次喷发过了,但依旧保持喷发气体和烟雾,偶尔也会有地震摇晃这片区域。火山的侧翼太高了,以至于冷到在其两边还有这几条冰川,它们的寒冷掩盖了潜伏在火山内部的灼热高温。
劇透 - :
Golarion’s highest known volcano, Droskar’s Crag, exploded in a catastrophic eruption called the Rending in 3980 ar. Before, the volcano had only a single peak, but now it has two separate peaks called the Hammer and the Anvil. Although many dwarves lived within the mountain prior to the Rending, dwarves today shun the peaks, and its caves are inhabited by monsters. Most of these creatures, such as azers and fire mephits, enjoy the volcano’s heat.
Although Droskar’s Crag hasn’t erupted since the Rending, it still vents gas and smoke, and earthquakes occasionally shake the area. The volcano’s flanks are high and cold enough that several glaciers cling to its sides, their constant chill masking the violent heat that still lurks within.
护砧之锤Hammer Guards the Anvil(团队专长)你的盟友会在你放松警惕的时候掩护你。
专长效果:当你从地上捡起物品,拿出一个存放的物品,收起武器或者是从地上起身时,被拥有这个专长的盟友威胁着的生物不能对你进行借机攻击。
熔槽隧道Flume Warrens依偎在瓦瑞西亚那崎岖的灰烬之地下方的幽暗地域有一条灼热的洞穴隧道,被称为熔槽隧道——这片区域经常会成为火矮人与火蜥蜴争夺领地的场所。探险家们很早就发现了熔槽隧道里面可以找到火元素的隐藏秘密,特别是自从确定里面的一些符文石可以用来揭示一些有效技巧——既可以增强火焰魔法,又可以点燃那些让暴怒的血脉狂怒者血怒的怒火。
熔火狂暴Flumefire RagePFS不可用你在熔槽隧道的一块符文石前的冥想揭开了燃烧火焰的秘密。先决条件:魅力15;血怒职业能力,元素专攻职业能力,或瓦瑞西亚刺青(塑能)(PF 战役设定:内海世界指南 289页)
专长效果:当你使用一个造成火焰伤害的塑能系法术时,你可以让每个伤害骰会额外造成1点火焰伤害。如果你这么做,你必须通过一个强韧检定(DC=15+法术环位)否则就会疲乏。当你已经疲乏或者你不会陷入疲乏,那么你就不能使用这个专长。
如果你正在狂暴(例如你正在使用血怒,或者在被暴怒法术的影响下),每个伤害骰则会额外造成2点火焰伤害并且你在尝试进行强韧检定时可以双骰取高。这个专长并不会给予你在狂暴中施法的能力。
奥西里昂沙漠Osirian Desert内海地区最大,也最不友好的沙漠就是奥西里昂沙漠了。这片沙漠的热风和移动的沙丘隐藏了古老的遗迹。虽然该地区类人生物的定居点是极其稀少的——大多数都位于沙漠少量外露岩石的阴影处——但是沙漠深处则是那些相互敌对的狂野元素的领地。有智慧的追寻者会通过遵守这些氏族之间的古老契约来了解隐藏的宝藏和悠远的秘密。
日耀斩Sunblade你可以通过你手中的利刃引导你神祇的太阳之怒。先决条件:治愈之言
UM,圣武士等级5,信仰拥有火焰或太阳领域的神祇。
专长效果:你可以用一个标准动作消耗一次圣疗来用武器发射一道火焰念袭。这视为操念师的火冲能力(PF RPG OA 15页),并且你的有效操念师等级为你的帕拉丁等级-4。你在使用这个能力时不需要有空闲手,但是你必须要持握一把人造近战武器。你使用你的魅力调整值来替代决定冲击波伤害的体质调整值。这个念袭不能被注能或是其他明确强化念袭的效果调整,甚至是你从其他职业中获得也不行。