作者 主题: 开了两天单人外测团,问题重重……  (阅读 3564 次)

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线上 弑君者伊恩

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Re: 开了两天单人外测团,问题重重……
« 回帖 #60 于: 2019-03-21, 周四 01:15:38 »
这海灵被嗲打击了吗
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Re: 开了两天单人外测团,问题重重……
« 回帖 #61 于: 2019-03-21, 周四 01:56:53 »
失去了自嗨,胡逼乱写还剩下什么!(胡言乱语

理念和想分享一份乐趣的执着吧。
Vestige In Stratos(《千年之幻想》)规则试作版2.0企划中
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离线 Mounrou

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Re: 开了两天单人外测团,问题重重……
« 回帖 #62 于: 2019-03-21, 周四 05:46:19 »
...So.

Statements you have mentioned in this thread:

A ) You don't feel passionate when you create. /
B ) But at the same time you go out to "report" on your every move. /
C ) But at the same time you always have a reason/excuse for every thing other people pick out to justify yourself. /
D ) Everything you do here is for Idea and Dedication

A and B are mutually exclusive: If you don't care, then you won't put the effort of doing both.

B and D are mutually exclusive for the same reason.

If A and D are both true, then you don't love a thing that's personal for yourself, but you insist on spreading it upon others... That's kinda like infecting AIDS on other people? (Pushing something you love on others I can understand. Pushing something you don't though is quite frankly offensive.  :em015 )

If B and C are both true, you are essentially just showing off and don't actually care about other opinions, even though you phrase them as questions and reports.

Only C+D are mutually supportive: You must love your "child" so that anything they do can be excused, and you are proud of it enough that you want to show it off.

Conclusion:
>It is exactly like what all first time creators do:
You created something.
You are proud of it.
You think it is perfect.
And you want to show the world how perfect it is.
But the world, in general, see it as just another Heartbreaker with weird mechanics that really doesn't make much sense, unless they have the exact same unique perspective and design goals as you do.
And you don't agree with that POV.
So you find every excuse you can come up with to refute that, expecting that eventually people would "see the light" and prefer yours over others.
When core materials are unattractive, you think loving it twice as much and people would love it just because of your passion alone, instead of focusing on how to make it more lovable by the general public.
And in turn, your behaviour actually makes people think you are entertaining, and less people actually care about your work then before. It is a twisted and bad thing on the audience's part, but that's typical human behaviour to jeer on... Not just bad stuffs, but also not completely great stuffs, and incomplete stuffs for that matter..
But if you stop, people would forget you and your game in a week.
So its kinda a vicious cycle now: Your personal resource on making the game better and your passion is being sapped, and the image of your game to the general audience is not getting any improvement. Actually the image might be getting worse because the creator is shown to be an excuse-guy instead of a solution-guy.

You keep doing the same thing, and it won't make your game, or your situation, any better. Just saying.
Not like any other people would bring you out of this, I get that too; Been there, done that, got the T-shirt and the souvenir plate.
This is a very common thing, as I've said before.


And also, just a personal thing, that might not help with making the game directly:

Be more honest with your passion.

It's okay to love what you make, even if nobody else do.
If you ain't trying to make it popular, other people's opinions ain't really matter anyhow. And you get more energy you can put into refining your game if you cut the effort on showing it off and defending it constantly.

Feel free to ignore this, as I always say.  :em019 b
« 上次编辑: 2019-03-21, 周四 05:49:14 由 Mounrou »
I just can't grasp Chinese Input, so I can only handwrite.
It takes me about 10 times as much to write Chinese on the PC than English, plus the finger pains... >3<

So unless it's VERY important, I'll just do English.

Give me a holler if you can't do English though and I'll try to accommodate. -w-b
(Except Grammar Nazis cause, you know, THEY'RE RELATED TO NAZIS!!! And pretty impolite to boot too. =_+\ )
FB Prototyping Area

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Re: 开了两天单人外测团,问题重重……
« 回帖 #63 于: 2019-03-21, 周四 05:57:00 »
...So.

Statements you have mentioned in this thread:

A ) You don't feel passionate when you create. /
B ) But at the same time you go out to "report" on your every move. /
C ) But at the same time you always have a reason/excuse for every thing other people pick out to justify yourself. /
D ) Everything you do here is for Idea and Dedication

A and B are mutually exclusive: If you don't care, then you won't put the effort of doing both.

B and D are mutually exclusive for the same reason.

If A and D are both true, then you don't love a thing that's personal for yourself, but you insist on spreading it upon others... That's kinda like infecting AIDS on other people? (Pushing something you love on others I can understand. Pushing something you don't though is quite frankly offensive.  :em015 )

If B and C are both true, you are essentially just showing off and don't actually care about other opinions, even though you phrase them as questions and reports.

Only C+D are mutually supportive: You must love your "child" so that anything they do can be excused, and you are proud of it enough that you want to show it off.

Conclusion:
>It is exactly like what all first time creators do:
You created something.
You are proud of it.
You think it is perfect.
And you want to show the world how perfect it is.
But the world, in general, see it as just another Heartbreaker with weird mechanics that really doesn't make much sense, unless they have the exact same unique perspective and design goals as you do.
And you don't agree with that POV.
So you find every excuse you can come up with to refute that, expecting that eventually people would "see the light" and prefer yours over others.
When core materials are unattractive, you think loving it twice as much and people would love it just because of your passion alone, instead of focusing on how to make it more lovable by the general public.
And in turn, your behaviour actually makes people think you are entertaining, and less people actually care about your work then before. It is a twisted and bad thing on the audience's part, but that's typical human behaviour to jeer on... Not just bad stuffs, but also not completely great stuffs, and incomplete stuffs for that matter..
But if you stop, people would forget you and your game in a week.
So its kinda a vicious cycle now: Your personal resource on making the game better and your passion is being sapped, and the image of your game to the general audience is not getting any improvement. Actually the image might be getting worse because the creator is shown to be an excuse-guy instead of a solution-guy.

You keep doing the same thing, and it won't make your game, or your situation, any better. Just saying.
Not like any other people would bring you out of this, I get that too; Been there, done that, got the T-shirt and the souvenir plate.
This is a very common thing, as I've said before.


And also, just a personal thing, that might not help with making the game directly:

Be more honest with your passion.

It's okay to love what you make, even if nobody else do.
If you ain't trying to make it popular, other people's opinions ain't really matter anyhow. And you get more energy you can put into refining your game if you cut the effort on showing it off and defending it constantly.

Feel free to ignore this, as I always say.  :em019 b


是嘛,已经好几年了,我现在已经知道自己写的并不完美了。

但是也是往前看,尽量往好了改嘛。毕竟,一个长期计划不可能靠一股子莽劲搞成的。
Vestige In Stratos(《千年之幻想》)规则试作版2.0企划中
http://www.goddessfantasy.net/bbs/index.php?board=1778.0
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欢迎大佬们前来指教的说~



离线 千年酱

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Re: 开了两天单人外测团,问题重重……
« 回帖 #64 于: 2019-03-21, 周四 06:24:45 »
...So.

Statements you have mentioned in this thread:

A ) You don't feel passionate when you create. /
B ) But at the same time you go out to "report" on your every move. /
C ) But at the same time you always have a reason/excuse for every thing other people pick out to justify yourself. /
D ) Everything you do here is for Idea and Dedication

A and B are mutually exclusive: If you don't care, then you won't put the effort of doing both.

B and D are mutually exclusive for the same reason.

If A and D are both true, then you don't love a thing that's personal for yourself, but you insist on spreading it upon others... That's kinda like infecting AIDS on other people? (Pushing something you love on others I can understand. Pushing something you don't though is quite frankly offensive.  :em015 )

If B and C are both true, you are essentially just showing off and don't actually care about other opinions, even though you phrase them as questions and reports.

Only C+D are mutually supportive: You must love your "child" so that anything they do can be excused, and you are proud of it enough that you want to show it off.

Conclusion:
>It is exactly like what all first time creators do:
You created something.
You are proud of it.
You think it is perfect.
And you want to show the world how perfect it is.
But the world, in general, see it as just another Heartbreaker with weird mechanics that really doesn't make much sense, unless they have the exact same unique perspective and design goals as you do.
And you don't agree with that POV.
So you find every excuse you can come up with to refute that, expecting that eventually people would "see the light" and prefer yours over others.
When core materials are unattractive, you think loving it twice as much and people would love it just because of your passion alone, instead of focusing on how to make it more lovable by the general public.
And in turn, your behaviour actually makes people think you are entertaining, and less people actually care about your work then before. It is a twisted and bad thing on the audience's part, but that's typical human behaviour to jeer on... Not just bad stuffs, but also not completely great stuffs, and incomplete stuffs for that matter..
But if you stop, people would forget you and your game in a week.
So its kinda a vicious cycle now: Your personal resource on making the game better and your passion is being sapped, and the image of your game to the general audience is not getting any improvement. Actually the image might be getting worse because the creator is shown to be an excuse-guy instead of a solution-guy.

You keep doing the same thing, and it won't make your game, or your situation, any better. Just saying.
Not like any other people would bring you out of this, I get that too; Been there, done that, got the T-shirt and the souvenir plate.
This is a very common thing, as I've said before.


And also, just a personal thing, that might not help with making the game directly:

Be more honest with your passion.

It's okay to love what you make, even if nobody else do.
If you ain't trying to make it popular, other people's opinions ain't really matter anyhow. And you get more energy you can put into refining your game if you cut the effort on showing it off and defending it constantly.

Feel free to ignore this, as I always say.  :em019 b


现在正在写扮演指导中的情境(conversation)相关的扮演指导规则,还会加上四个职业的人物建卡经历指导,的确是越改越“老派”了。

比如这个:(还没有安排格式和字体)
« 上次编辑: 2019-03-21, 周四 06:41:04 由 千年酱 »
Vestige In Stratos(《千年之幻想》)规则试作版2.0企划中
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欢迎大佬们前来指教的说~



离线 tangys

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Re: 开了两天单人外测团,问题重重……
« 回帖 #65 于: 2019-03-21, 周四 08:43:12 »
这帖子都快好几页了,不知道到底听进去了多少。
我觉得楼主应该先提高团力,再想创作。

这段新加的规则繁琐至极最后还一转受到了5d6的理智值损失。
很难想象这是一个号称简化规则的社交挑战。

我不知道有没有体型属性,但是看这规则,我如果脱了衣服露出一身健壮身材也是威压。

离线 El3ven

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Re: 开了两天单人外测团,问题重重……
« 回帖 #66 于: 2019-03-21, 周四 09:09:50 »
如果你的創作既不能感動自己又不是為了賺錢
那你只是被過去投入的沉沒成本拖著不想放棄吧

离线 zghzgh1779

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Re: 开了两天单人外测团,问题重重……
« 回帖 #67 于: 2019-03-21, 周四 09:38:53 »
这海灵被嗲打击了吗
主要是
写规则/设定之类的东西
在给别人怎么怎么着之前,确实应该先自己happy啊(
楼主这种就是被宇宙亡灵的怨念束缚住了!
现在的我只是一个容器.jpg
23:37:26<zghzgh1779> 在第二日的凌晨,太阳还在远海海面下泛着黯淡绿光时,你们就站在了羯栏城外的临时营地门前,准备返回鸣京。
23:37:54<zghzgh1779> 送行的只有梅本彩梨和她的旗本亲卫。
23:38:24<zghzgh1779> “祝诸君武运昌隆。”她说。
23:39:21<zghzgh1779> 然后她踟蹰半晌,才抬起头来,看着高大的鬼武士的双眼说道,“在一切事了后,请早些回家,仁。”

——————————与此同时,在骰房里——————————

23:41:47<谏山仁> 海灵这是要我死啊(

离线 街猫口喵

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Re: 开了两天单人外测团,问题重重……
« 回帖 #68 于: 2019-03-21, 周四 10:34:54 »
所以,5d6的SAN值损失是会让恶棍先生的牌库里少几张牌呢?

离线 zelto

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Re: 开了两天单人外测团,问题重重……
« 回帖 #69 于: 2019-03-21, 周四 15:08:39 »
这不是矛盾,是期望。
* zelto 冷静地指出

期望和现实的鸿沟不就是矛盾么?

现在是想着慢慢看着这个规则变好,成长,乃至最后结果是变成了另一个“经典d6规则”,也不是不能接受的事。

毕竟,我们大半推翻已经2次了。

只靠热情和自以为是搞不好任何长期项目的。
当然不是,准确地说不一定是,如果你把它当成是,别人也没什么办法。

离线 千年酱

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Re: 开了两天单人外测团,问题重重……
« 回帖 #70 于: 2019-03-21, 周四 18:47:40 »
所以,5d6的SAN值损失是会让恶棍先生的牌库里少几张牌呢?

掉San的影响:
更低的坚韧值(豁免):一推就倒
更低的先攻:吃对手的尾气
更低的AP:每轮的行动总数会受到惩罚

Vestige In Stratos(《千年之幻想》)规则试作版2.0企划中
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线上 弑君者伊恩

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Re: 开了两天单人外测团,问题重重……
« 回帖 #71 于: 2019-03-21, 周四 18:59:42 »
那么5d6具体对应的效果是多少?
>>>伊恩的《卷轴之路》TRPG 抢先看<<<
关于魔战士魔战士随笔魔战士两三问
劇透 -  PFS人物卡速查:

「追寻者」玉分 秋   
Tamawake Aki

12级居合巫女
  

贝诺瓦·杜加德  
Benoît Dugarde

8级魔法骑士
  

朱利安·莫雷诺   
Julien Moreno

8级雾贼
  

斯卡莱特船长  
Captain Scarlet

7级鹦鹉船长
  

艾吉斯·盾卫
Agis Thandîr

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卡兰妮娅·艾佛隆  
Khalania Everlone

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吉拉尼·阿尔·赛巴赫 
Jirani Al Sebbah

2级巫术傀儡师
  

安妮希娅·杜瓦尔   
Annisia Duval

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Re: 开了两天单人外测团,问题重重……
« 回帖 #72 于: 2019-03-21, 周四 20:51:07 »
那么5d6具体对应的效果是多少?
当下版本,每10点San损失:
-1坚韧值
-1AP
-2先攻

不排除以后会改动

Vestige In Stratos(《千年之幻想》)规则试作版2.0企划中
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离线 Seed

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Re: 开了两天单人外测团,问题重重……
« 回帖 #73 于: 2019-03-29, 周五 23:39:35 »
我的看法是,规则并非这里最大问题。最大问题在于应该允许并且尝试接受pc逃避战斗的合理扮演选择。如果在他角色眼里那个豹子确实让他产生威胁感(除非这个人物熟知这个动物特性。在这里可以通过一个知识类判断来给予他一些扮演知识支持)所以一个好的节奏和故事或许应该多给予一些可能性而不必要纠结一城一地的得失。还是那句:放开心胸 一起认真努力去跑团吧。珍惜每个机会

这个pc这次逃避了战斗。但接下来他可能会再次遇到受伤的豹子。豹子这次虚有其表地恐吓曾经逃跑的pc。pc会不会继续害怕,还是察觉出什么机会?从逃避中慢慢认识到一种叫做豹子的生物的特性。又或者觉得豹子很厉害,pc以后会去驯养一只……各种各样可能都可以衍生。那么这就是一种戏剧张力,而不纯粹是战斗而战斗。可能性是一种美妙的戏剧拓展
« 上次编辑: 2019-03-29, 周五 23:44:27 由 Seed »
守护光之殿的翡翠骑士,魔女或圣女伊薇利亚啊, 请给予我等进入翡翠与光的世界之匙.

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Re: 开了两天单人外测团,问题重重……
« 回帖 #74 于: 2019-03-30, 周六 13:16:27 »
规则只是辅助工具,重要的是如何讲好一个故事。数据只是让表现更接近真实