卡迪亚:面纱法师(Qadira: Mage of the Veil)
来源 Inner Sea Primer pg. 29
凯瑟尔市是卡迪伦传统中众多奥术学院的所在地。魔法在这片土地上拥有悠久的历史。它的许多学派相互竞争,以找到了解权力秘密的最佳途径。
其中之一是面纱法术学派。比起控制元素或改变环境,面纱法师们专注于更为微妙的魔法-融合周遭中以观察,观察和收集秘密,或为独处而自视线中淡去。这所学院的大多数毕业生都以间谍,侦察员或渗透者的身份为其主服务
专精学派:幻术。
要求:面纱法师必须选择易容术(disguise self)作为他1级时已知法术之一
职业技能:面纱法师获得唬骗,易容和隐匿作为本职技能。
取代能力:以下能力替代幻术学派的失明射线跟隐形力场能力。
融入人群(Sp):1级时,以一个标准动作,你可以使自己显得普通,平凡而毫不引人注目,从而融入周遭。30英尺内的所有生物都将你的存在视为稀疏平常,因而对你视而不见。该区域以外的生物可能会注意到您似乎格格不入,但是一旦它们接近30英尺之内,便会受到魔法的影响,并且不再认为有问题。如果您以任何方式与受影响的生物互动,它能够进行一次意志豁免(DC10 + 1/2法师职业等级+智力修正值),从而免除幻象影响进而发现你的存在。该能力最多持续1min/每法师职业等级,或幻象失效。使用的分钟数不必连续,但必须以1分钟为单位使用。这是一个【影响心灵】的【魅影幻觉】效果。
这一能力不会使你隐身( invisible ),对手也不会陷入措手不及状态。它不允许您伪装成特定的个人,类型的人或其他种族的成员,因此您不能与一群穿制服的警卫融合在一起,也不能作为家庭成员的一员出现,而一个人类也不能融入一群侏儒之中。你可以融入由不同种类的人组成的群体之中,例如在王座前的一群朝臣,你也可以在使用该能力前通过法术或其他非法术的方式伪装自己,表现出特定类型、种族的特质,例如身穿制服的守卫或一个侏儒,进而融入其中
面纱大师(Sp):在8级时,你可以创建一个幻术效果,从而掩盖你与你30尺内的同伴容貌,最多持续1轮/法师职业能级,该能力在其他效果上如同法术隐匿之纱(veil)。使用该能力时,这些轮数无需连续
剧透 - :
Qadira: Mage of the Veil
Source Inner Sea Primer pg. 29
The city of Katheer is home to a great number of arcane colleges in the Qadiran tradition. Magic has a proud history in this land; its many schools compete with one another to find the best route to understanding the secrets of power.
Among these is the focused school of veil magic. Rather than controlling the elements or transforming the environment, mages of the veil focus on much more subtle magic—blending into their surroundings to watch, observe, and gather secrets, or fading from view completely for the sake of solitude. Most graduates of this college enter the service of the satrap as spies, scouts, or infiltrators.
Associated School: Illusion.
Requirements: A mage of the veil must select disguise self as one of his spells known at 1st level.
Class Skills: A mage of the veil gains Bluff, Disguise, and Stealth as class skills.
Replacement Powers: The following school powers replace the blinding ray and invisibility field powers of the illusion school.
Face in the Crowd (Sp): At 1st level as a standard action, you can cause yourself to appear so normal, mundane, and unexceptional that you blend in to your surroundings. All creatures within 30 feet treat you as if you belonged there, effectively ignoring you. Creatures outside of this area may notice that you appear out of place, but as soon as they approach within 30 feet they are affected by the magic and no longer think something is amiss. If you interact with an affected creature in any way, it gains a Will save (DC 10 + 1/2 your wizard level + your Intelligence modifier) to disbelieve the illusion and notice you. The effect lasts for a number of minutes equal to your wizard level, or until the illusion is dispelled. The minutes do not need to be consecutive, but must be used in 1-minute increments. This is a mind-affecting phantasm effect.
This ability does not turn you invisible and opponents are not considered flat-footed. It does not allow you to disguise yourself as a specific individual, type of person, or member of another race, so you cannot blend into a group of uniformed guards or appear as a member of an individual’s family, and a human cannot blend into a group of gnolls. You can blend in with any group made up of different types of people, such as a crowd of courtiers in a king’s throne room, and you can disguise yourself (either through magic or more mundane means) to appear as a specific type of person or another race (such as a uniformed guard or a gnoll) before using this ability.
Master of the Veil (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per wizard level. This ability otherwise functions like the spell veil. The rounds do not need to be consecutive.