作者 主题: 沙暴书——工具(GEAR)  (阅读 13472 次)

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沙暴书——工具(GEAR)
« 于: 2015-09-13, 周日 17:06:00 »
工具
荒原中,特殊工具帮助它的居民应对特别的威胁和沙漠地区的麻烦。

表4-3:荒野工具
冒险装备
商品                           价格      重量
蒸馏套件(Distillation kit)         50GP      20LB
钻头(Drill)                     5GP      7LB
过滤面罩(Filter mask)         1GP      —
太阳伞(Parasol)            3GP      2LB
沙管(Sand tube)1            80GP      5LB
太阳镜(Sun lenses)            10GP      —

服装
商品                  价格      重量
沙漠服(Desert outfit)1      6GP      3LB
隔热服(Heatsuit outfit)1      20GP      15LB
保湿服(Hydration suit)1      1000GP   10LB

特殊的药物和物品
商品                     价格      手艺(炼金术)DC      重量
明光铠(瓶)(Armorbright (flask))   50GP         25         1LB
沙民雕塑(Asherati sand sculpture)   变化         —         变化
(Blackeye (vial))   1GP   15   1/2LB
(Deep draught)10GP   15   1/2LB
(Ironthorn extract (flask))   25GP   20   1LB
(Keepcool salve (pot))   50GP   20   1/2LB
(Liquid salt (flask))   200GP   —   1LB
(Oleum (flask))   30GP   —   1LB
(Shapesand (jug))   100GP   25   12LB
(Slumber sand (flask))   50GP   12   1LB
(Sunshade lotion (flask))   20GP   20   1LB
1、适合小型角色使用的这类物品重量是标准的四分之一,小型角色使用的容器容积也是标准的四分之一。

冒险装备
在下方可以找到表4-3:荒野工具中所记载的冒险工具及其对使用者的特殊作用。

蒸馏套件:浪费的水最宝贵。这个简单的试剂盒利用阳光和环境温度从物体或厨余,盐湖,有毒植物汁液等等之中蒸发纯净水。这种“太阳能蒸馏”是用一片以一定角度固定在框架上的玻璃,凸缘以及一个小管口组成(各组件被独立包装并在需要时组装)。框架的底部和侧面都复盖着黑色油布,边缘用油脂或沥青密封使之不透水。使用蒸馏器时,将脏水倒入容器底部,之后将玻璃盖在上面。水分蒸发并冷凝在玻璃的下表面,它从那里流下来并被收集在凸缘中,从出口滴落。这个装置每天可以制作大约1加仑的水(如果容器被装满)。

剧透 -   :
Distillation Kit: Water is precious in the waste. This simple kit uses the sun and the ambient heat to evaporate pure water from body or cooking waste, salt lakes, poisonous plant saps, and so on. This “solar still” consists of a sheet of glass fastened at an angle into a frame, with a lip and a small spout (the components are packed separately and assembled when needed). The bottom and sides of the frame are covered with black oilcloth, the edges sealed with grease or tar to make it watertight. To use the still, pour the dirty water into the bottom of the container, then place the glass lid on top. The water evaporates and condenses on the underside of the glass surface, where it runs down and collects in the lip, dripping through the spout and producing about 1 gallon of water per day (if the container is filled to capacity).

钻头:在荒野环境下,无论钻头被用来雕刻砂岩,找水,或者开采盐和其他贵重矿物,它们都是非常重要的工具。这些钻头的范围从原始的用来给骨头和木材穿孔的弓形钻,延伸到以铸铁管和尖端(bit,谁知道具体怎么叫,就是钻头尖端那个头)组成,通过轮盘和驮兽来转动的巨大装置。这里所描述的钻头是用铁和木质手柄组成的,大约3英尺长。(在缺少金属的地区,可能会用坚硬的水晶代替铁制作尖端。)将绳子缠在轴上,大幅拉动让钻头旋转。它每小时大约可以穿透6英寸的石头,在较软的材料上,例如盐,钻孔的速度会更快。钻头可以当做简易的棍棒或短矛使用。

剧透 -   :
Drill: Whether they are used to carve sandstone, locate water, or mine salt and other precious minerals, drills are important tools in any wasteland environment. These objects can range from a primitive bow drill, suitable for perforating bone and wood, to a massive assembly of cast-iron pipes and bits, turned by wheels or beasts of burden. The drill described here is made of iron with a wooden handle, about 3 feet long. (In metal-poor areas, the bit might be of hard crystal instead of iron.) Wrapping a cord about the shaft and pulling it sharply sets the drill spinning. It can penetrate roughly 6 inches of stone per hour; the rate of drilling is faster in softer material, such as salt. A drill can be used as an improvised club or shortspear.

过滤面罩:过滤式防毒面具是通常用丝绸或棉布制成的,盖在你的嘴和鼻子上的完整布网。用绳子或带子固定在你的后脑勺上以提供良好的密封。过滤面罩提供+2加值在基于空气作用的豁免上。它可以避免灰尘和沙子造成的窒息,以及超自然或魔法的效果(如沉睡砂)长达4小时。这段时间之后,网被砂砾堵塞,不再允许空气自由通过。堵塞的过滤面罩在重复使用之前需要彻底清洗,但是大多数旅行者直接使用新的织物来代替。

剧透 -   :
Filter Mask: A filter mask is a fine cloth mesh, usually of silk or cotton, that covers your mouth and nose. Cords or straps fasten the cloth around the back of your head to provide a good seal. A fi lter mask grants a +2 bonus on saves against gas-based effects. It negates the effects of suffocation from dust and sand, as well as the effects of supernatural or magic dust (such as slumber sand) for up to 4 hours. After this time, the mesh is clogged with grit and can no longer allow air to pass through freely. A clogged fi lter mask requires thorough laundering before it can be reused, but most travelers simply replace it with fresh fabric.

太阳伞:最简便的移动遮挡,太阳伞的范围包括从复盖在粗糙框架上的动物皮毛,到由金属和纺织品组成的可折叠构造。这里描述的典型太阳伞是由木头或骨头绷着帆布制成的。太阳伞提供对炫目日光的免疫,以及对高温危害和光害的有限保护(见第一章)。在防止脱水的强韧豁免中,它可以提供+1加值。

剧透 -   :
Parasol: The simplest form of portable shade, a parasol can range from an animal hide draped over a crude framework to a collapsible construction of textile and metal. The typical parasol described here is made of stretched canvas over wood or bone. A parasol offers immunity to sun glare and limited protection from heat dangers and some sun hazards (see Chapter 1). It also grants a +1 bonus on Fortitude saves against dehydration.

沙管:当风暴袭来时,最好的防御就是逃跑。钻进地下是一个办法,但沙子松散,很难稳定。这个方便的装置可以在让你沙子下方创造一个洞穴,你可以在其中休息直到风暴离去。
砂管看起来像一个开放式的睡袋,通过在皮革上附着一些可收缩的环加工而成。在沙地上挖出一个小洞后就可以开始了,你需要将该装置的一段推入洞内,展开环,将其固定成管状,之后从管子埋入的那端挖出沙子(通常是你中途爬入管道里用你的手),然后通过管道运出,随着挖掘的进展,被推入隧道更深处。在正常的沙地上,需要10分钟的挖掘来充分埋藏沙管。当完全掩埋时,沙管可以容纳一个中型类人生物。在尘暴和沙暴中,露出端带扣的盖子可以提供遮挡和保护。

剧透 -   :
Sand Tube: When a storm scours the land, the best defense is to escape. Burrowing into the ground is one way to do this, but sand is loose and diffi cult to stabilize. This handy device enables you to create a burrow beneath the sand, in which you can rest while waiting for the storm to pass.

A sand tube looks something like an open-ended sleeping bag, made of treated hide attached to a number of collapsible hoops. After digging a small hole in the sand to get started, you shove one end of this apparatus inside the hole and expand the hoops to stiffen it into a tube. More sand can then be dug from the buried end (usually you crawl partway into the tube and use your hands) and removed through the tube, which is shoved more deeply into the tunnel as digging progresses. In normal sand, it takes 10 minutes of digging to fully bury a sand tube. When fully buried, a sand tube can hold one Medium humanoid. A flap fastens over the exposed end to provide shade and protection from duststorms and sandstorms.

太阳镜:这件道具由云母或者火山玻璃的薄片贴在弧形的框架上制成的,可以保护你的眼睛在明亮的光线下不会目眩,例如眩光(见第18页)。如果你带上这幅眼镜时已经目眩,你将被视为已经进入有遮挡的区域;如果你继续带着眼镜1小时,则你将从目眩状态恢复。

剧透 -   :
Sun Lenses: This item, made of thin slabs of mica or volcanic glass affi xed to curved frames, can protect your eyes from being dazzled by bright light, such as glare (see page 18). If you are already dazzled when you don the lenses, you are treated as if you had entered an area of shade; you recover from the dazzled condition 1 hour if you continue to wear the lenses.

服装
衣物是否得当将决定你在荒野里的生与死。

沙漠服:这身打扮由宽松,如波浪般翻滚的服饰构成,可以在炎热,干燥的沙漠地形保持穿着者凉爽,避免阳光直晒。它包括一件有腰带的长袖衣服,头巾,围巾,宽松的裤子,凉鞋或高布靴。这身打扮算作是轻便服装,并对一些危险废物(见第1章)提供有限的保护。如果佩戴者还穿着盔甲,它会阻止散热(译者注:这句话的意思有些奇怪)。

剧透 -   :
Desert Outfit: This outfit consists of loose, billowy clothing to keep the wearer cool and protected from the sun while in hot, dry desert terrain. It includes a caftan, turban, scarf, loose pantaloons, and sandals or high cloth boots. This outfi t counts as light clothing and offers limited protections against some waste hazards (see Chapter 1). The protection it offers against heat is negated if the wearer also dons armor.

隔热服:穿上这件衣服可以隔绝热量。它由厚重的裤子和外套,经过特殊处理的皮围裙,厚手套,厚厚的头巾,眼罩。一件隔热服每轮能够防止3点致命或非致命的热害。厚重的衣物往往会在炎热气候下带来麻烦。避免承受热害的强韧豁免通常会有-4减值,但隔热服的阻热材质让它的佩戴者免受该减值的影响。(译者注:总的来说就是炎热环境造成伤害的时候需要过一个强韧检定,假如你穿了厚衣服,这个检定要吃-4。然而这玩意虽然是厚衣服,但是是隔热材料做的,所以不用吃了)。

剧透 -   :
Heatsuit Outfit: This suit is designed to protect against heat. It consists of heavy pants and coat, a specially treated leather apron, thick mittens, a thick hood, and goggles. A heatsuit outfit prevents 3 points of lethal or nonlethal damage per round from hot environments. Although the outfit is heavy clothing, its heat-resistant materials negate the usual –4 penalty on Fortitude saves against damage dealt by hot environments.

保湿服:保湿服是废土居民(译者注:waste-dwellers是什么东西?)用娴熟的技术和不寻常的材料制作出的一项保水杰作。它的设计可以让你回收几乎所有身体通过汗液和呼吸失去的水。保湿服是将沙居兽类(译者注:desert-dwelling beasts似乎是专有词汇,查不到意思)
的皮和器官经过保水的油或者蜡处理制成。它复盖了你的整个身体,包括一个紧身头罩,和一个复盖住嘴和鼻子的面具。面具内部是一块收集冷凝水的玻璃板和用水密材料制作的一根管子。内衬通过毛细作用让汗水离开体表,再通过海绵状的过滤材料收集它。过滤材料可以在你脱下保湿服后取出。
穿着一件发挥作用的保湿服无需进行防止脱水的体质鉴定。对高温危害的防护级别提高两个等级(见P14)。它的面具类似过滤口罩。保湿服面对魔法干燥(译者注:原文为dessication,怀疑为desiccation的笔误)伤害不提供保护。

剧透 -   :
Hydration Suit: The hydration suit is a masterpiece of water retention, crafted by waste-dwellers with technical skill and unusual materials. Its design allows you to recover nearly all the water your body loses through sweat and exhalation. A hydration suit is made of the skin and tissue of various desert-dwelling beasts and treated with oils or waxes for water retention. It covers your entire body, with a tight-fitting hood over the head and a mask covering the mouth and nose. Inside the mask is a glass plate to collect condensation and a tube fashioned from watertight materials. An inner lining wicks sweat away from your body and collects it in spongelike filtration material that can be removed after you doff the hydration suit. The tube from the facemask twists in loops around your body, through the sponge, to reclaim moisture, condensing it in a reservoir from which you can sip.
A functioning hydration suit eliminates the need to make Constitution checks to avoid dehydration. It raises the level of protection from heat dangers by two steps (see page 14), and its mask functions as a filter mask. A hydration suit offers no protection from magical dessication damage.

特殊物质和物品
这些废物中包扩了和创新的原因一样多的不常见的材料。这里的很多材料可以由施法者通过手艺(炼金术)技能制作,详见表4-3:荒野工具。

明光铠:这种金属涂料可以用刷子涂在铠甲外面(需要花费1分钟)形成发光面,将阳光反射,以减少炎热的天气对穿着者的影响。在将明光铠涂上铠甲后的24小时中,你在避免炎热伤害的强韧豁免检定中获得+2加值。明光铠同时会将你对高温的防护水平提高一个等级(见P14)。明光铠对于并非由太阳造成的炎热环境无效,例如火元素位面。

剧透 -   :
Armorbright: This metallic paint is applied with a brush to the outside of a suit of armor (requiring 1 minute to apply), producing a shiny surface that reflects the light of the sun to reduce the effects of hot weather on the wearer. For 24 hours after applying armorbright to a suit of armor, you gain a +2 bonus on Fortitude saving throws to avoid heat dangers. Armorbright also raises your level of protection against heat by one step (see page 14). Armorbright is not effective in hot environments with no sun, such as the Elemental Plane of Fire.

沙民沙雕:沙民们知道如何使用特殊的沙子,支持者们(译者注:adherents在这里看起来是指粘着剂之类,但是词本身似乎没有这个意思),和自然染料来制作惊艳的雕塑作品。典型的沙民雕塑有2-3尺高,10-20磅重。和其他艺术品一样,存在情人眼里出西施的情况,然而任何具有估价技能的人都可以大致判断某一雕塑在更大的市场中的价位。使用城主手册P55,表3-7:艺术品来确定在宝库或市场上发现的沙民沙雕的价格。

剧透 -   :
Asherati Sand Sculpture: Asheratis know the special sands, adherents, and natural dyes that are required to create stunning works of sculpture. The typical asherati sculpture is 2 to 3 feet high and weighs 10 to 20 pounds. Like any piece of art, value is in the eye of the beholder; however, anyone with the Appraise skill can determine the approximate price a particular sculpture would fetch in wider markets. Use Table 3–7: Art Objects, page 55 of the Dungeon Master’s Guide, to determine the price of an asherati sand sculpture found in a treasure hoard or in the marketplace.

Blackeye: This oily paint is smeared around your eyes and on your cheeks to reduce the effects of bright sun, protecting you from sun glare for 4 hours.

Deep Draught: This powder is a mixture of salt, dried herbs, and extracts of desert plants. Adding it to water increases your body’s retention of fl uid and helps counteract the effects of dehydration. One packet of deep draught is enough for 1 gallon of solution, which grants a +5 bonus on the Heal check to treat dehydration (see page 15).

Ironthorn Extract: The ironthorn plant has extremely tough tissues to prevent water loss. This extract of the plant is used to harden delicate items, make containers waterproof, and stiffen clothing to provide some protection. One fl ask of ironthorn extract is enough to treat a typical outfi t, increasing the clothing’s armor bonus to +1. Ironthorn extract does not improve materials that already provide an armor bonus. When applied to cloth, leather, or similar material, ironthorn extract improves its hardness by 1, to a maximum of 5. Both benefi ts last for one week or until the item is thoroughly washed. Keepcool Salve: This small clay pot contains several ounces of a pearly ointment, enough to cover one Medium creature. Applying the ointment to your skin increases your level of protection against heat by one step (see page 14). The salve also grants a +1 circumstance bonus on Fortitude saves to resist damage from hot environments.

Liquid Salt: This deadly supernatural substance (see Red Seas, page 25) can be used as a splash weapon. A direct hit deals 2d6 points of dessication damage (2d8 points to plants or elementals with the water subtype). Every creature within 5 feet of the point where the fl ask hits takes 1d4 points of dessication damage from the splash (1d6 points to plants or elementals with the water subtype).Liquid salt is always carried in a glass container.

Oleum: A black liquid, oleum has a foul, bitter odor. It occurs naturally around the world, but is particularly common in the waste. Though it forms underground, oleum is generally found in surface pools in areas of barren waste terrain.

You can use a flask of oleum as a splash weapon. Use the rules for alchemist’s fire (page 128 of the Player’s Handbook), except that it takes a full-round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully. Burning oleum is hard to put out, granting a –4 penalty on the Reflex save to extinguish the fire. The oleum burns away within 4 rounds (eliminating the penalty on putting out the fire).

Raw oleum burns readily, but it is smoky when it does so. The smoke created by burning oleum is heavy smoke (see Smoke, page 304 of the Dungeon Master’s Guide), so a wide area of open air is required for the substance to burn safely. Every round when raw oleum burns, it produces enough smoke to fi ll a 5-foot cube. For this reason, oleum is typically used only in lamps made to burn outdoors. The smoke drives away flying insects.

Oleum is also used to lubricate moving parts; a fl ask of it can cover a 5-foot square, provided that the surface is smooth. A creature can walk within or through an area of oleum at half normal speed by making a DC 10 Balance check. Failure means it can’t move that round, while failure by 5 or more means it falls prone (see the Balance skill description, page 67 of the Player’s Handbook, for details). If an area of oleum is ignited, it burns for 4 rounds and deals 1d3 points of fi re damage to each creature in the area.

A quart of oleum (two flasks) can coat a Medium creature, providing a +4 circumstance bonus on Escape Artist checks and opposed grapple checks made to resist being grappled or to escape a pin. Oleum applied in this manner also acts as insect repellent, protecting you from normal vermin (such as those summoned by insect plague) and granting a +4 bonus to Armor Class against vermin. A creature with oleum on its hands takes a –4 penalty on grapple checks or any task requiring a solid grip, including attack rolls with weapons. A roll of 1 on the attack means the oleum-coated creature drops the slippery weapon.

When worn, oleum is uncomfortable and unpleasant. You take a –2 penalty on Fortitude saves against natural heat effects. Further, oleum makes you quite fl ammable, granting a –4 penalty on saves against supernaturally hot effects and any attack involving fi re, including Refl ex saves to put yourself out after catching fi re. When subjected to a fi re-based attack that does not normally cause subjects to catch on fi re, you must make a DC 14 Refl ex save or catch on fi re. As indicated above, oleum burns away after 4 rounds.

An ounce of oleum can substitute for the material component usually used for a grease spell.

Shapesand: Shapesand is a special kind of wasteland soil that is psychoreactive; it can be sculpted into any form according to your will. The new object is made of sand, but serves as a normal item of the same sort. A shapesand hammer functions just like an ordinary hammer, and a shapesand waterskin is just as watertight as an ordinary skin.

Controlling shapesand is an exercise in willpower. A DC 16 Wisdom check establishes control of a volume of sand based on the shaper’s Wisdom score:


If your Wisdom check succeeds, you can reshape the volume of sand as you desire. Once control is established, the shape lasts as long as you remain within 100 feet of it. Thus, those with suffi cient patience and strong enough will can construct small fortresses out of shapesand, even if they must do so a few cubic feet at a time.

Another character can wrest control of a shapesand item away from you by succeeding on an opposed Wisdom check, though the winner’s Wisdom score must be high enough to shape an item the size of the one contested. For example, if two characters are attempting to control a 5-foot cube of shapesand, the challenger must not only beat his opponent’s roll, but must also have a Wisdom score of at least 12.

If you are a sand shaper (new prestige class, see page 76) or a cleric with the Sand domain (see page 107) using shapesand in conjunction with your sand shaping abilities, you do not count shapesand items against the total number of items you can maintain at one time. In addition, if you are a sand shaper, you can give control of shapesand objects to other individuals, and those items persist even if the new owner takes them outside the normal 100-foot control area. The new owner need not make a Wisdom check to establish control of the item, so long as his Wisdom score meets the minimum requirement for the object’s volume.

Slumber Sand: Slumber sand is a supernatural hazard (see page 26), but alchemists make a substance that mimics the hazard’s effects. A target struck by a fl ask of slumber sand must make a DC 15 Fortitude save or fall asleep for 1 minute. Slumber sand affects only a creature struck by it, and creatures with 5 or more Hit Dice have immunity to the effect.

Slumber sand is more effective when a fl ask of it is used as an optional material component for sleep, deep slumber, or symbol of sleep. When so used, the total Hit Dice of creatures affected increases by 2 (the symbol of sleep affects creatures of up to 12 HD), and the DC for the Will saving throw increases by +1.

Sunshade Lotion: This translucent green lotion contains extracts of succulent plants, mixed with oils from the skin of chameleons. It darkens slightly on exposure to sunlight. One fl ask is suffi cient to protect a Medium creature from nonlethal damage due to sunburn (see page 18) for 4 hours.

« 上次编辑: 2015-12-16, 周三 00:55:20 由 忘带眼镜的近视眼 »
我们在天上的海灵:愿人都尊你的名为万动。
愿你的整轮降临。愿你的动作行在D20,如同行在3R。
我们日用的标动,自由赐给我们。
免我们的准备,同我们免了人的准备。
不叫我们遇见直觉。救我们脱离突袭。
因为标动、移动、迅捷全是你的,直到永远。阿门。
万动福音6:9-13

逗多克说:“逗逼的逗逼,逗逼的逗逼,凡事都是逗逼。”
人一切的坑团,就是他在日光之下的坑团,有甚么益处呢?
一代过去,一代又来,坑却永远长存。
二货出现,二货消失,急归所出之地。
开团的消息往南传,又向北转,不住地坑团,然而返回的只是消息。
众人都往坑里去,坑却不满;众人从无团来,仍归无团处。
逗多克令人厌烦,人不能说尽。眼看,看不饱;耳听,听不足。
已有的坑,后必再有;已坑的团,后必再坑。日光之下,并无新坑。
传逗书1:2-9

正如坑货书上记着说『看哪、我要差遣我的使者在你前面、挖出大坑.
在旷野有人声喊着说,预备坑的团,减少跑团的人。』
照这话,多多森来了,在旷野挖坑,传脑洞的真意,使人不得结团。
面团各处,和贴吧Q群的人,都出去到多多森那里,展现他们的反抗,却依旧受他的坑。
多多森拿DND的书,宣脑洞之道,坑的是所有的人。
他总是说,有一位在我以后来的,坑的比我更多,我就是弯腰给他跪舔,也是不配的。
我是用团给你们坑团,他却要用无团给你们坑团。
那时,有逗多克从不知何处来,在果园里受了多多森的坑。
逗多克从坑里一上来,就看见天裂开了,铲子仿佛雨点,打在他身上。
又有多多森的声音自地下说:“你是我的爱子,我坑死你。”
多多森就把逗多克催到旷野里去。
逗多克在旷野四十天受魔鬼的试探,并与铲子同在一处,且要挖众多的坑。
多多森下监以后、逗多克来到果园、宣传坑团的真意,
说:日期满了、坑团的时日近了,你们当悔改,坑他人。
坑团祸音1: 2-15

离线 忘带眼镜的近视眼

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Re: 沙暴书——工具
« 回帖 #1 于: 2015-09-30, 周三 16:00:45 »
推!!保湿服帅到不行, 简直就是22世纪的太空装XD

隔热服就丑到不行...

其实三个一样丑……
我们在天上的海灵:愿人都尊你的名为万动。
愿你的整轮降临。愿你的动作行在D20,如同行在3R。
我们日用的标动,自由赐给我们。
免我们的准备,同我们免了人的准备。
不叫我们遇见直觉。救我们脱离突袭。
因为标动、移动、迅捷全是你的,直到永远。阿门。
万动福音6:9-13

逗多克说:“逗逼的逗逼,逗逼的逗逼,凡事都是逗逼。”
人一切的坑团,就是他在日光之下的坑团,有甚么益处呢?
一代过去,一代又来,坑却永远长存。
二货出现,二货消失,急归所出之地。
开团的消息往南传,又向北转,不住地坑团,然而返回的只是消息。
众人都往坑里去,坑却不满;众人从无团来,仍归无团处。
逗多克令人厌烦,人不能说尽。眼看,看不饱;耳听,听不足。
已有的坑,后必再有;已坑的团,后必再坑。日光之下,并无新坑。
传逗书1:2-9

正如坑货书上记着说『看哪、我要差遣我的使者在你前面、挖出大坑.
在旷野有人声喊着说,预备坑的团,减少跑团的人。』
照这话,多多森来了,在旷野挖坑,传脑洞的真意,使人不得结团。
面团各处,和贴吧Q群的人,都出去到多多森那里,展现他们的反抗,却依旧受他的坑。
多多森拿DND的书,宣脑洞之道,坑的是所有的人。
他总是说,有一位在我以后来的,坑的比我更多,我就是弯腰给他跪舔,也是不配的。
我是用团给你们坑团,他却要用无团给你们坑团。
那时,有逗多克从不知何处来,在果园里受了多多森的坑。
逗多克从坑里一上来,就看见天裂开了,铲子仿佛雨点,打在他身上。
又有多多森的声音自地下说:“你是我的爱子,我坑死你。”
多多森就把逗多克催到旷野里去。
逗多克在旷野四十天受魔鬼的试探,并与铲子同在一处,且要挖众多的坑。
多多森下监以后、逗多克来到果园、宣传坑团的真意,
说:日期满了、坑团的时日近了,你们当悔改,坑他人。
坑团祸音1: 2-15

离线 基潜

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Re: 沙暴书——工具(GEAR)
« 回帖 #2 于: 2017-06-09, 周五 17:57:57 »
Armorbright翻译成消光漆可好?意译一下

离线 Chrisanother

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Re: 沙暴书——工具(GEAR)
« 回帖 #3 于: 2020-10-28, 周三 22:50:11 »
接坑补全翻译by another


黑眼防晒霜(Blackeye)(SaS沙暴之书)
1金币,0.5磅,炼金DC15
这种油性涂料涂抹在你的眼睛周围和脸颊上,以减少强光的影响,在烈日下提供你4小时的保护。

深汲粉(Deep Draught)(SaS沙暴之书)
10金币,0.5磅,炼金DC15
这种粉末是盐、干草药和沙漠植物提取物的混合物。把它加入水中饮用可以增加体液滞留,并有助于抵消脱水的影响。一包深汲粉仅需1加仑的液体溶解,在进行治疗脱水的医疗鉴定时获得加5加值。

铁棘浓缩液(Ironthorn Extract)(SaS沙暴之书)
25金币,1磅,炼金DC20
铁棘植物有非常坚韧的组织来防止水分流失。这种植物萃取物被用来硬化易碎物品,使容器防水,使衣物变硬以提供一些保护。一瓶铁荆浓缩液物通常足够用于一件装备,增加衣物的护甲加成到+1。铁刺浓缩液不会改善已经提供护甲加成的材料。当应用于布料、皮革或类似材料时,铁棘浓缩液可将其硬度提高1,最高可达5。这两种好处都可以维持一周或直到物品被彻底清洗。

清凉药膏(Keepcool Salve)(SaS沙暴之书)
50金币,0.5磅,炼金DC20
这个小陶罐里有几盎司珍珠软膏,足以复盖一个中等大小的生物。把软膏涂在皮肤上可以一口气提高你的防热能力。药膏也会在坚韧豁免上给予+1环境加值,以抵抗高温环境的伤害。

液态盐(Liquid Salt)(SaS沙暴之书)
200金币,1磅
这种致命的超自然物质(见红海,Red Seas)可以用作飞溅武器。直接命中造成2d6点的干燥伤害(对植物或水系元素生物则是2d8点)。距离烧瓶命中点5英尺范围内的每一个生物都会被溅射1d4点干燥伤害(对植物或水系元素生物则是1d6点)。
液态盐只能被装在玻璃容器里。

发烟油剂(Oleum)(SaS沙暴之书)
30金币,1磅。无法制作
这是一种有着恶臭的苦涩黑色液体。
在世界各地都能找到,但在废土尤其常见。尽管它是在地下形成的,但在贫瘠的荒芜地带的地表水池中通常可以找到它。
发烟油剂可以被用作投掷武器,如同炽火胶那样,但它需要一个整轮动作来引燃导火线。一旦抛出,有50%的几率成功点燃。油剂的火很难扑灭,对扑灭火焰的反射豁免给予-4的惩罚,直至火焰在4回合内燃烧殆尽。
未经处理的发烟油剂很容易烧起来,但燃烧的时候还伴随着浓烟,需要一个宽广的露天空间才能安全地燃烧。当发烟油剂燃烧的时候,每回合产生的烟雾足以填满一个5尺区域。因此,发烟油剂通常用于户外驱赶蚊虫的灯具。
发烟油剂也用于润滑运动部件;一瓶油剂可以复盖5英尺见方的面积使其变得光滑。生物通过油剂的区域时,需要过DC10平衡检查以正常速度的一半行走,失败意味着它不能移动,低于5则意味着它会跌倒。如果一个区域的发烟油剂被点燃,它会燃烧4轮,并对该区域内的生物每轮造成1d3点的额外伤害。
一品脱的发烟油剂可以复盖一个中等大小的生物,提供擒抱对抗和逃脱+4环境加成,同时还能起到驱虫的作用,保护不受一般害虫的伤害,并给予防虫护甲+4加值。当生物被油剂复盖时,给人的感觉十分不适,擒抱检定和任何需要用手抓握的动作包括使用武器攻击受到-4的减值。对超自然的热效果和任何涉及火的攻击的豁免给予-4的惩罚,包括在着火后将自己扑灭的反射豁免。当受到通常不会导致受试者着火的基于火的攻击时,必须进行DC 14反射豁免以避免着火。
发烟油剂可以作为油脂的法术替换材料。

可塑沙(Shapesand)(SaS沙暴之书)
100金币/罐,12磅,炼金DC25
可塑沙分享了许多来自混沌海的物质之风性--一种只要想就能塑造成任何形态(form)的原始能量。当然,这新形态还是由沙所组成,不过它得到了所模仿之物的特性。
某些人士达到了将可塑沙玩弄于股掌之中的层次,甚至能使其突破该物质的局限(详见进阶职业塑沙者)。更有什者,有些未精通此道之人亦可尝试操纵可塑沙或由他人所造之可塑沙物品(详见特殊材质)。
可塑沙是一种对心理有反应的(psychoreactive)特殊的荒地土壤。它可以按你的想法塑成任何形态。新的物品还是由沙组成,但其功能与一般物品无异。一个可塑沙锤能像普通锤一样用,一个可塑沙皮制水袋也像普通皮革一样防水。
操控可塑沙是种意志活动,需通过DC16的感知检定来操控一定体积的沙(基于塑沙者之感知)。
感知   可控体积
1-3   None
4-7   1-ft. cube
8-11   2.5-ft. cube
12-15   5-ft. cube
16-19   7.5-ft. cube
20-23   10-ft. cube
24+   +2.5-ft每4点感知
如果你成功通过检定,你能将沙重新塑成想要的形状。当你完成了塑形,只要沙留在一百尺之内,此状态便可一直维持。
因此,那些有足够耐心和强大意志的人可塑出一座小型要塞--就算他们需要逐立方地多次塑形。
另一个角色可以透过感知对抗争夺可塑沙的控制权,但赢家的必须有够高的感知去控制争夺的大小。例如,两个争夺5立方尺沙的控制权时,除了要在感知对抗中打败对方,还须有最少12感知。
如果你是个塑沙者,或者拥有沙领域的牧师使用塑沙能力来操纵可塑沙,你可以不将此次的体积算进个人总量。而且,你可以将塑沙物品的控制权交予他人。要是他把物品拿到你的一百尺外,则需靠自己的能力控制可塑沙(过感知检定和足够感知)。

沉睡沙(Slumber Sand)(SaS沙暴之书)
50金币,1磅,炼金DC12
沉睡沙是一种可怕的超自然危险,炼金术士会制造一种类似危险效果的物质。被一瓶沉睡沙击中的目标必须做出DC 15坚韧豁免,否则将沉睡1分钟。沉睡沙只影响被它击中的生物,拥有5个或更多生命骰的生物对该效果具有免疫力。
当睡眠沙作为睡眠、深度睡眠或睡眠象征的可选材料成分时,会使法术更有效。如此使用时,受影响生物的总生命骰增加2(含有睡眠效果的法术最多能影响12HD的生物),意志豁免掷骰的DC增加+1。

遮阳乳液(Sunshade Lotion)(SaS沙暴之书)
20金币,1磅,炼金DC20
这种半透明的绿色乳液,是由多汁植物的提取物与变色龙皮肤上的油脂混合而成。在阳光下颜色会稍微变暗。一瓶遮阳乳液足以保护一个中型生物免受4小时的晒伤。