作者 主题: 【CoC】团队背叛专长  (阅读 15331 次)

副标题: 背叛是团队合作的一环!不服不要玩!

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【CoC】团队背叛专长
« 于: 2016-10-03, 周一 11:19:17 »
    团队,背叛
    “团队合作”是一个相对的概念。恶棍们定制他们冷酷无情的计划毫不顾忌给旁人带来伤害。在下面展示出来的几个团队专长有一个共同的作用——不留余力地剥削你的盟友。所有这些专长都有一个行动者和牺牲者。行动者是主动激活专长的家伙(通常来说就是专长里的“你”),牺牲者则是那些同样拥有这个专长并(很可能是“主动地”)牺牲自己去使得这个专长生效的人。选择这些专长之一意味着将自己置于被同样选择这些专长的盟友陷害的险境,但坏家伙们总是乐意冒一点的风险以期更好的回报。有一些新兵会以此方式为他的盟友做出贡献。
    拥有与团队专长相关职业能力的角色们(例如骑将和审判者)可以正常选择这些专长,但获得这些专长的盟友们只能成为行动者而不能成为牺牲者。举个例子,一个审判者不能通过“友身作盾”使一个队友成为盾牌,但会允许他队友把他当做盾牌。
剧透 -   :
“Teamwork” is a relative term. Many villains don't concern themselves with collateral damage and make their plans with exceeding ruthlessness. Presented below are several teamwork feats with the common theme of reaping a benefit at your allies' expense. All of these feats refer to an initiator and an abettor. The initiator is the one activating the feat (also referred to as “you”) and the abettor is an ally who also has the feat and whose presence and (perhaps unwilling) sacrifice allows the feat to take effect. Choosing one of these feats effectively grants consent for an ally with the same feat to harm you in combat, and vice versa, but evil characters are often willing to take big risks to get the upper hand. Some recruit devoted minions specifically to use in this way. Characters with class abilities granting allies access to teamwork feats (such as cavaliers or inquisitors) can select these teamwork feats normally, but allies who are granted these feats can use the feats only as initiators, not as abettors. An inquisitor could not grant an ally the Ally Shield feat and then use the ally as a shield, for example, but he could allow that ally to use him as a shield.
   
友身作盾
你乐意使用你的盟友作为盾牌以抵挡攻击。
效果:无论何时当你成为一个近战攻击或远程攻击的目标时且邻接一个同样拥有此专长的盟友,你可以以一个直觉动作激活这个专长扑进牺牲者的怀里或躲到牺牲者的身后(少女漫既视感???)。
你针对这次攻击获得遮蔽。如果此次攻击没能击中你且如果没获得遮蔽加值会击中你时,牺牲者会成为此次攻击的目标。攻击者必须投一次新的攻击骰(使用同样的调整)对抗牺牲者的AC.
剧透 -   :
Ally Shield (Betrayal, Teamwork)
You are willing to use your allies as shields to ward off attacks aimed at you.
Benefit(s): Whenever you are the target of a melee or ranged attack and are adjacent to an ally who also has this feat, you can initiate this feat to skillfully pull the abettor into harm's way or dodge behind the abettor as an immediate action.
You gain cover against that attack (and only that attack). If the attack misses you but would have hit you if not for the cover bonus to your armor class, the abettor becomes the target of the attack and the attacker must make a new attack roll (with all the same modifiers) against the abettor's armor class.

残酷施法
你从不关心你的法术会波及到你的盟友。聪明的家伙知道这点并随时做好躲避的准备。
效果:你可以通过释放一个波及到牺牲者的伤害性法术来激活此专长。牺牲者不能免疫这个法术的伤害类型。
这种丧心病狂的举动会使得法术范围内的敌人失去勇气。他们将战栗每法术等级1轮除非他们成功的通过了一个DC等同于法术DC的意志检定。当你结算完这个法术的效果之后,牺牲者可以用一个直觉动作移动最高相当于他移动速度的距离。任何以此方式进行的移动都会占用移动者下回合的移动力。这次移动如常提供借机攻击机会。一旦一个敌人因此专长而进行过一次意志豁免,他在接下来24小时免疫同一个行动者使用本专长时产生的效果。
剧透 -   :
Callous Casting (Betrayal, Teamwork)
You don't care if your allies are harmed by your spells.The smart ones know this and start running.
Prerequisite(s): Spellcraft 1 rank.
Benefit(s): You initiate this feat by including an abetting ally in the area of any spell that deals damage of a type to which the abettor is not immune.
The callousness of the attack disheartens foes in the area, who must succeed at a Will save against the spell's DC or be shaken for 1 round per spell level. After you resolve the spell's effects, the abettor can move up to her speed as an immediate action. Any movement undertaken using this action is then subtracted from her speed until the end of her next turn. This movement can still provoke attacks of opportunity as normal. Once a foe has attempted a Will save against this feat, he is immune to this effect from that initiator for 24 hours thereafter.

误伤/火力支援
你的远程攻击吓坏了敌人,因为你毫不介意会击中你的盟友。
前置:精准射击
效果:你可以用一个标准动作激活此专长进行一次远程攻击,被攻击的目标必须与至少一个牺牲者处于接战状态。这次舍弃完全没有任何预示以至于让你的盟友处于险境之中,但因此也成功地出乎敌人的预料。。
如果你的攻击从牺牲者的位置穿过,你在此攻击骰上获得2点加值。如果你的射击失手了,你必须立刻用相同的调整值攻击牺牲者,这可能会造成击中牺牲者而非敌人。当攻击结算完毕后(无论攻击到了谁),原定的攻击目标会因惊吓给牺牲者提供一次借机攻击的机会。
剧透 -   :
Friendly Fire (Betrayal, Teamwork)
Your ranged attacks startle your enemies, partly because you're not even trying to avoid hitting your allies.
Prerequisite(s): Precise Shot.
Benefit(s): You initiate this feat as a standard action, making a ranged attack against a foe engaged in melee with at least one abettor. This shot deliberately forsakes normal precautions, putting your abettor at risk, but also is unexpected enough to surprise your mutual opponent.
You gain a +2 bonus on your attack roll if the attack passes through an abettor's space. If your shot misses the target, you must immediately make a second attack roll with all the same modifiers against the abettor, potentially hitting her with the attack instead of the opponent. When the attack resolves (regardless of whether either potential target was hit), the intended target's startled reaction provokes an attack of opportunity from the abettor.

粗暴移动
你和你的队友彼此推搡以一种摇摇晃晃的方式保持平衡。
前置:特技3级
效果:如果你邻接一个同样拥有此专长的盟友,你可以用自由动作激活此专长推拉你的队友把他当成配重物来提高你的平衡感。你在特技、攀爬和隐匿上获得+4加值直到你用自由动作关闭此专长或离开了盟友。
而牺牲者则失去平衡因此在专长生效期间特技、攀爬和隐匿上承受-2罚值。当你坠落或被击倒时可以用直觉动作激活这个专长以交换你和盟友的位置。如果你这么做了你和盟友在移动结束后都会处于倒地状态除非你通过了一个DC20的特技检定(此专长带来的加值和罚值正常生效)。如果你原本是坠落,牺牲者会代替你坠落。如果你和盟友原本正在攀爬,其他攀爬者也必须通过攀爬表面的正常DC以免坠落。交换位置只提供给牺牲者的借机攻击机会。
(交换位置使盟友倒地算不算击倒盟友呢……如果是的话最后谁倒霉还不一定啊233)
剧透 -   :
Reckless Moves (Betrayal, Teamwork)
You and your teammates push and pull each other to maintain your balance in precarious circumstances.
Prerequisite(s): Acrobatics 3 ranks.
Benefit(s): If you are adjacent to an ally who also has this feat, you can initiate this feat as a free action to use the ally as a counterweight to improve your balance, which requires you to push or pull her slightly. You gain a +4 bonus on Acrobatics, Climb, and Stealth checks until you cease using this feat as a free action or you move away from the ally.
The abettor is kept off balance and takes a –2 penalty on Acrobatics, Climb, and Stealth checks as long as this feat remains in effect. You can initiate this feat as an immediate action while you are falling or being knocked prone in order to switch places with the abettor, moving her into your former space and moving yourself into her former space. If you do, you and the abettor each end this movement prone unless you succeed at an Acrobatics check with a DC of 20 (the bonuses and penalties for this feat apply). If you were falling, the abettor is falling instead. If you or the abettor were climbing, the other person must succeed at a Climb check against the surface's normal DC to grab on and avoid falling. Switching places provokes attacks of opportunity for the abettor only.

溅射截击
你的队友早已习惯处于你投掷武器的建设范围内,并学会了确保敌人受伤的方法。
前置:BAB+1
效果:当你使用溅射武器失手打格子且此格子在一个同样拥有此专长的盟友触及范围内时,你可以激活此专长。牺牲者可以用直觉动作进行一次对临近敌人的近战接触攻击来改变此溅射武器的方向以取代溅射武器的随机掉落位置。如果牺牲者成功击中敌人,溅射武器会在目标敌人占据的格子最近的格子掉落。
(翻译很渣,存疑)
剧透 -   :
Splash Volley (Betrayal, Teamwork)
Your allies are used to being in the splash zone of your hurled weapons, and try to ensure that at least your opponent gets hit.
Prerequisite(s): Base attack bonus +1.
Benefit(s): You initiate this feat whenever you throw a splash weapon into a square within the reach of an ally who also has this feat and miss your target. Rather than you rolling to see where the weapon lands, the abettor can try to redirect it as an immediate action by making a melee touch attack against any adjacent foe. If the abettor's attack hits that foe, the splash weapon impacts in the nearest square the targeted foe occupies.

狂野夹击
当夹击时,你懂得利用你的位置优势给你的敌人带来狂风暴雨式的打击——尽管这会很难顾及到你夹击伙伴的安全。
前置:猛力攻击,BAB+4
效果:当你和一个拥有此专长的盟友共同夹击一个敌人时,你在攻击投入全力使敌人承受额外伤害,哪怕这会使得你的盟友受伤。当你使用这个专长时,用你的攻击骰同时对抗敌人和盟友的AC.如果你击中了敌人,你会如同使用猛力攻击专长一般对他造成额外伤害;如果你击中了你的盟友,他仅会承受此专长带来的额外伤害。同时击中盟友和敌人是可能发生的。此专长带来的额外伤害和猛力攻击专长叠加。
(来啊,互相伤害啊)
剧透 -   :
Wild Flanking (Betrayal, Teamwork)
When flanking, you use your position to rain grievous blows upon a trapped foe, though you have little regard to the well-being of your flanking partner as you wildly hack away.
Prerequisite(s): Power Attack, base attack bonus +4.
Benefit(s): When you are flanking an opponent with an ally who also possesses this feat, you can throw yourself into your attacks in such a way that your opponent takes extra damage, at the risk of these attacks striking your ally as well. When you choose to use this feat, check the results of your attack roll against both your opponent's AC and your ally's AC. If you hit your opponent, you deal bonus damage as though you were using Power Attack. If you hit your ally, the ally takes no damage from your attack except this bonus damage. It is possible to hit both your enemy and your abettor with one attack. Extra damage from this feat stacks with Power Attack.

感谢愚者提供翻译建议
« 上次编辑: 2019-12-17, 周二 04:36:10 由 黎白羽 »
角色信息: 费恩 男性 | NG 魔裔 | 审判者1|HP 9/9 | AC 19(12 tch, 17 fl)  | CMD 16 | F3 R2 W5 | 先攻+2 | 黑暗视觉60尺 |  觉察+7 | 通用语,深渊语,炼狱语,龙语 | 戏法:侦测魔法;眩晕术;神导术;光亮术 | | 一环:神恩;命令术

离线 Canina

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Re: Champions of Corruption 团队背叛专长
« 回帖 #1 于: 2016-10-03, 周一 14:26:11 »
利用残酷施法,对火元素丢一个火球术,顺便波及周围的战士、圣武士、野蛮人从而起到威赫的目的,从战术上是很科学很合理的,不爽不要玩。 :em032

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Re: Champions of Corruption 团队背叛专长
« 回帖 #2 于: 2016-10-04, 周二 12:59:24 »
你的到了它!

利用残酷施法,对火元素丢一个火球术,顺便波及周围的战士、圣武士、野蛮人从而起到威赫的目的,从战术上是很科学很合理的,不爽不要玩。 :em032

离线 博茗镜置

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Re: Champions of Corruption 团队背叛专长
« 回帖 #3 于: 2016-10-07, 周五 17:11:46 »
火力支援那个感觉其实蛮实用的

离线 Midac

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Re: Champions of Corruption 团队背叛专长
« 回帖 #4 于: 2016-10-15, 周六 11:52:54 »
独行战术溅射截击很不科学啊~
队友(牺牲者)会且只会挡你扔的硫酸瓶?

狂野夹击
当我使用长鞭并拥有长鞭熟稔专长时,对敌人造成伤害,但可以不对队友(AC护甲加值+1或天生护甲加值+3)造成伤害(选择不执行长鞭熟稔专长效果)?


引用
长鞭熟稔(Whip Mastery)[战斗]

你对这件武器的精熟使敌人没有可乘之机。

  先决条件:武器专攻(长鞭),基本攻击加值+2。

  专长效果:你使用长鞭攻击时不会再触发借机攻击。你能以长鞭造成致命伤害,也能随意愿造成非致命伤害。最后,你能以长鞭伤害AC护甲或天生护甲较高的敌人。

  通常状况:用长鞭攻击和用远程武器攻击一样,会触发借机攻击。长鞭无法对AC护甲加值+1或天生护甲加值+3以上的敌人造成伤害。
« 上次编辑: 2016-10-15, 周六 11:55:20 由 Midac »

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Re: Champions of Corruption 团队背叛专长
« 回帖 #5 于: 2016-10-16, 周日 19:09:45 »
这不叫背叛吧……
还需要牺牲者也有同样的专长才能牺牲他啊
一点都不带感
http://www.goddessfantasy.net/bbs/index.php?topic=56449.0
万物永不坑团!
http://pan.baidu.com/s/1nuKnGP7
3R玩家手册中英文附带城主手册以后看到新人问问题甩他一脸这个吧
https://pan.baidu.com/s/1pL62xsf
暴打狒狒的3R模组

线上 罗杰@画图提不起劲

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Re: Champions of Corruption 团队背叛专长
« 回帖 #6 于: 2016-10-16, 周日 23:51:49 »
独行战术溅射截击很不科学啊~
队友(牺牲者)会且只会挡你扔的硫酸瓶?
拥有与团队专长相关职业能力的角色们(例如骑将和审判者)可以正常选择这些专长,但获得这些专长的盟友们只能成为行动者而不能成为牺牲者。参考书中的例子审判应该只能帮队友挡而不是让队友帮忙挡。
狂野夹击
当我使用长鞭并拥有长鞭熟稔专长时,对敌人造成伤害,但可以不对队友(AC护甲加值+1或天生护甲加值+3)造成伤害(选择不执行长鞭熟稔专长效果)?
没有规则支持,但按我自己想法的话是要么针对两个人的攻击都不使用长鞭熟稔,或者都使用
角色信息: 费恩 男性 | NG 魔裔 | 审判者1|HP 9/9 | AC 19(12 tch, 17 fl)  | CMD 16 | F3 R2 W5 | 先攻+2 | 黑暗视觉60尺 |  觉察+7 | 通用语,深渊语,炼狱语,龙语 | 戏法:侦测魔法;眩晕术;神导术;光亮术 | | 一环:神恩;命令术

离线 Midac

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Re: Champions of Corruption 团队背叛专长
« 回帖 #7 于: 2016-10-20, 周四 20:31:24 »
原来是我看反了 :em020


这个情况是不是有点类似利用旋风打击顺势斩终势斩专长攻击多个敌人……
不知道有没有判例。