作者 主题: 【Source Book of the Damned - Volume 3: Horsemen of the Apocalypse】哭泣邪魔  (阅读 11122 次)

副标题: 机翻,个人需求,很烂,请不要介意。

离线 阿卡酱

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哭泣邪魔

不可控制的抽泣声,这个灰色的生物有着瘦弱的腿和黑色的偶蹄,以及凶猛又狂躁的笑容。它的身体到处都是被撕裂和划伤的痕迹,甚至在那畸形的尾巴上都有。几块拼凑在一起的肮脏的的冰块复盖在他的身体上。它的眼泪掉落在地面上发出嘶嘶的声响。

哭泣邪魔 CR3
出自:Source Book of the Damned - Volume 3: Horsemen of the Apocalypse pg. 4
XP 800
中立邪恶 中型 异界生物(邪魔,邪恶,跨位面)
先攻+7;感官 黑暗视觉 60尺, 侦测善良, 侦测魔法; 察觉+8;灵光 悲伤灵光 (100尺)

防御

AC 15, 接触13, 措手不及12 (+3 敏捷, +2 天生)
hp 30 (4d10+8)
强韧 +6, 反射+5, 意志+5
DR 5/善良或银; 免疫 强酸, 死亡效果, 疾病, 毒素; 抗力 寒冷 10, 电击10, 火焰10,法术抗力 14

攻击
速度 40尺
近战 噬咬+6(1d4+2/19–20 附加1d4 酸液和毒素), 2 抓爪 +7 (1d4+2 附加 1d4 酸液)

特殊攻击 毒泪
类法术能力 (施法者等级4; 专注 +5)
  常驻—侦测善良, 侦测魔法
  任意—行踪无痕
  每日3次—无尽悲痛(DC14),传送术(仅限自身外加50磅重的东西)
  每日1次—人类定身术(DC 14),隐形术,圈套术, 召唤邪魔 (4级法术, 50%召唤出1只哭泣邪魔)

属性

力量 14, 敏捷 17,体质14, 智力11, 感知13, 魅力12
BAB +4; CMB +6; CMD 19
专长 精通先攻,武器专攻 (抓爪), 战斗施法, 武器娴熟
技能 特技 +10(+14跳跃), 唬骗 +8, 攀爬 +9, 察觉 +8,察言观色 +8, 隐匿 +10
语言 深渊语, 龙语, 炼狱语; 心灵感应 100尺

生态

环境 任意(末日荒原)
组织 单独,成对,或暗杀队(3–6)
宝物 标准

特殊能力
毒泪(su) 哭泣邪魔的眼泪对其他生物而言是种毒素。用一个会引发借机攻击的移动动作,可以使哭泣邪魔的爪子布满眼泪,被它下一次攻击命中者中毒。为了使用这种能力邪魔必须用他的爪子在一轮内或者立即攻击,在那之后,毒泪失去它的作用。一旦哭泣邪魔使用抓爪攻击一个生物,它必须重新在抓爪上布满眼泪,才能使用这种能力。哭泣邪魔的噬咬总是被视为有毒的。

哭泣邪魔的毒泪—伤口;强韧 DC 14; 频率 每轮1次,持续6轮; 效果 1感知伤害,加上恍惚1轮; 治愈 连续2次通过豁免。此豁免DC基于体质。

悲伤灵光 (Su)—哭泣邪魔能发出悲伤的的灵光。如同听见一个哭泣孩子的呜咽声。哭泣的声音听上去像是来自所有的方向,或者直接从脑中响起,迷惑在光环区域内的生物。任何进入光环区域内的生物在避免迷失的生存检定上受到-5的惩罚。在光环范围内的生物不需要听见这些声音,也会受到光环的影响。 (试图确定其来源的生物,受到察觉检定-5的惩罚) 以一个自由动作,哭泣邪魔可以抑制或者激活它的灵光,并且可以叠加(最多-20)。这个光环是一种声波,影响心灵的效果。

描述[暂无]
生态[暂无]

英文原文
剧透 -   :
Lacridaemon CR 3

Source Book of the Damned - Volume 3: Horsemen of the Apocalypse pg. 48 (Amazon)
XP 800
NE Medium outsider (daemon, evil, extraplanar)
Init +7; Senses darkvision 60 ft., detect good, detect magic; Perception +8
Aura weeping aura 100 ft.
Defense
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 30 (4d10+8)
Fort +6, Ref +4, Will +5
DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 14
Offense
Speed 40 ft.
Melee bite +6 (1d4+2 plus 1d4 acid and poison), 2 claws +7 (1d4+2 plus 1d4 acid)
Special Attacks poisonous tears
Spell-Like Abilities (CL 4th; concentration +5)
Constant—detect good, detect magic
At will—pass without trace
3/day—overwhelming grief (DC 14), teleport (self plus 50 lbs. of objects only)
1/day—hold person (DC 14), invisibility, snare, summon (level 4, 1 lacridaemon, 50%)
Statistics
Str 14, Dex 17, Con 14, Int 11, Wis 13, Cha 12
Base Atk +4; CMB +6; CMD 19
Feats Improved Initiative, Weapon Focus (claws)
Skills Acrobatics +10 (+14 jump), Bluff +8, Climb +9, Perception +8, Sense Motive +8, Stealth +10
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
Ecology
Environment any (Abaddon)
Organization solitary, pair, or lurk (3–6)
Treasure standard
Special Abilities
Poisonous Tears (Su) A lacridaemon’s tears are poisonous to other creatures. As a move action that provokes an attack of opportunity, a lacridaemon can coat both of its claws with its tears, giving its next attack the possibility of poisoning its victim. A lacridaemon must attack with its claws on the same round or the round immediately after it applies its tears in order to use this ability; after that time, the tears lose their potency. Once it has attacked a creature using its tear-coated claws, a lacridaemon must reapply the tears again in order to use this ability. A lacridaemon’s bite attack is always treated as having its poisonous tears applied to it.

Lacridaemon poison: Injury; save Fortitude DC 14; frequency 1/round for 6 rounds; effect 1 Wis plus staggered for 1 round; cure 2 consecutive saves.

Weeping Aura (Su) A lacridaemon emits an invisible aura that sounds like the whimpers of a crying child. The whimpers sound almost as if they’re coming from all directions at once, or perhaps from one’s own mind, disorienting those within the aura’s area. Any creature that enters this area takes a –5 penalty on Survival checks to avoid becoming lost. Creatures within the aura’s range need not be able to physically hear the whimpers in order to be affected by this ability (and those who try to identify its origin so they can get nearer take a –5 penalty on their Perception checks to do so). A lacridaemon can suppress or reactivate its aura as a free action, and the effects from multiple lacridaemon auras stack (up to a maximum penalty of –20). This aura is a sonic, mind-affecting effect.

Among the least powerful of Abaddon’s daemons, though still exceedingly dangerous, lacridaemons personify death by neglect or exposure to the elements, such as that suffered by those who become lost in the wilderness and die far from help, or are trapped in an enclosed space (like a collapsed mine) and left to slowly expire. Sadly, children are more likely to become lacridaemons than any other type of daemon, and while it’s rare for children to be truly evil, those unfortunate children who die from neglect and abuse, or who are abandoned by their parents, are at risk of being twisted and made savage by the experience. Lacridaemons’ misery is in stark contrast to their savage nature, and given the opportunity, they viciously lash out, furiously attacking their mortal victims. Burning tears of acid and horrific powers used to strand mortals in perilous conditions make lacridaemons effective combatants against unwary enemies, and their abilities are compounded when the daemons are encountered as a wailing, weeping group.

Ecology
Pitiful creatures, most lacridaemons suffer in death as their mortal incarnations did in life, consumed by feelings of abandonment, self-pity, and a gnawing sense of loneliness. They often spawn from the souls of evil mortals who died alone and abandoned—exiled criminals, reclusive and corrupt nobles, or those who died from intense exposure to the natural elements, such as by freezing to death or dying of thirst. They are thus often servants of the Horseman of Famine, who makes use of their skills in luring mortals well beyond the edges of civilization, where they ultimately perish due to lack of nourishment.

Wracked by an enduring and incurable loneliness even in death, these fiends yearn for the companionship they died without, but only so they can attack and prey upon the souls of those who denied them help in life. They still call out for aid, whispering with a subtle telepathy as well as calling out with weak, pleading voices, begging for help and comfort. In Abaddon, their calls mostly draw out the hunted—namely those evil souls of Abaddon who would seek to take advantage of a stranded innocent—while on the Material Plane they bring forth all manner of doomed altruists. They turn on those who arrive, attacking anyone who would show them the benevolence denied or unattainable to them in life. Of course, the very notion that their daemonic nature might be inf luenced by the dim memories of a mortal soul is disgusting to them, and most reject the idea as blasphemous.
Habitat & Society
Befitting their nature, most lacridaemons wander the fringes of daemonic society, abhorring the cities and citadels that populate the greater realms of the Four and their subordinate lords. This self-selected exile has several consequences. First, it ensures that they, as a caste of daemons, receive only the scraps of mortal souls, and rarely does any lacridaemon rise to a position of prominence within Abaddon. Their wandering also brings them into considerable conf lict with the various non-daemonic natives of Abaddon, including nightmares and night hags—but when confronted by powerful foes or outnumbered, lacridaemons usually simply flee. Lacridaemons take great pleasure in pursuing the hunted, leading the already stranded souls further astray throughout the vast wastelands of Abaddon. These hunted never die of starvation or malnourishment, instead subsisting in a constant state of agonizing hunger, and the lacridaemon takes great pleasure in causing such suffering. Solitary and xenophobic, lacridaemons shun the company of other creatures except for other lacridaemons, and even then the fiends largely just cluster together, interacting at a bare minimum. These small lurks of lacridaemons are especially dangerous when encountered in the wild; their maddening whines for help often cause entire parties of travelers to become disoriented and lose their way in treacherous lands.

While on the Material Plane, lacridaemons gravitate toward hostile environs such as vast swaths of tundra, brutally hot deserts, and inhospitable swamplands. Occasionally, a lacridaemon will appear near the border of an oasis city or remote outpost, waiting for travelers to leave on the next leg of their journey. The lacridaemon will then follow the unwitting travelers at a distance, waiting until they are far from civilization before coming close enough to let its mind-affecting sobs be known. Lacridaemons use their pitiful whimpering to string prey along for days at a time, until the unfortunate victim has run out of food or water and is on the brink of death. When this occurs, the cunning daemon f inally confronts its prey, revealing the true source of the weeping. If it needs to attack, a lacridaemon does so swiftly, savoring the body and reveling in the death of yet another abandoned soul, shedding its perpetual tears all the while.
« 上次编辑: 2017-02-06, 周一 12:24:31 由 Tyche·Heimarmene »

离线 靛蓝的鸢尾草

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加油↖(^ω^)↗
不过没有图吗 :em032
火之将熄,然位不见王影

离线 阿卡酱

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因为是 模组里面没有怪物数据也没有图. 然后这本书还没翻译.我的数据还是从男神站找的 :em003

离线 诺莉莉

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长得特别丑呢

离线 chaowangmail

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话说b6很懒啊……恶魔邪魔魔鬼照搬的之前三邪书

离线 叶公好Dragon

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http://www.goddessfantasy.net/bbs/?topic=65656.0
那8个邪书3的邪魔这贴有人翻译过了,翻B6的话可以参考一下