作者 主题: 【Bestary 2】水涡龙(Water Orm)  (阅读 16324 次)

副标题: PF官方湖怪

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【Bestary 2】水涡龙(Water Orm)
« 于: 2017-02-08, 周三 13:21:00 »
水涡龙(Water Orm)

一颗长在如蛇般脖颈上,形似蜥蜴的头颅缓缓浮出水面。水下的阴影暗示着其身躯的庞大

水涡龙      CR10
XP 9600
绝对中立 巨型 魔法兽类(水栖)
先攻+7;感官:黑暗视觉120尺,低光视觉;察觉+11


防御
AC24;接触11;措手不及21(+3敏捷,+13天生,-2体型)
HP 136(13D10+65)
强韧+13;反射+13;意志+7
防御能力:匿迹



攻击
速度 20尺(游泳50尺)
近战 噬咬+19(4D6+8/19-20附带擒抱);尾扫+14(2D8+4附带擒抱)
占据:15尺;触及15尺(噬咬20尺)
特殊攻击 活吞(3D6+12钝击伤害,AC16,13hp)


属性
力量26,敏捷16,体质21,智力4,感知13,魅力11
BAB+13 CMB+23(擒抱+27) CMD 36(40对抗绊摔)
专长:精通重击(噬咬),精通先攻,钢铁意志,精通钢铁意志,闪电反射,猛力攻击,技能专攻(隐匿)
技能:察觉+11,游泳+16,隐匿+14
    种族调整值察觉+4
语言:水族语(不能说话)             
SQ:水行


生态
环境 任意湖泊
组织 单独
宝物


特殊能力
匿迹(Su)水涡龙善于隐藏,除非自愿现身,否则他们很难被发现。在水中时,水涡龙可以使用一个全回合动作,将其速度提升至200尺,同时在行进过程中不会留下任何痕迹(如同法术【行踪无迹】的效果)。一个匿迹的水涡龙,在隐匿鉴定上获得+40的环境加值。此外,在非战斗状态下,水涡龙被视为受到法术回避侦测的效应。该法术效应施法者等级20且不能被解除。
水行(Su)每天一次,水涡龙可以使用一个全回合动作将身形溶入水中,只留下一个蜿蜒的狭长黑影,在水面上看,这道影子就像一群小鱼。在此状态下,水涡龙每轮可以移动600尺(60英里/小时),同时在所有游泳鉴定上获得+40的加值。水涡龙每次可以维持此状态8小时,在此期间,它不能攻击或进行除了游泳以外的其他动作。水涡龙可以用一个自由动作将身体恢复到固体形态。当使用此能力时,水涡龙不能进入或穿越咸水。

就像水手们讲述海蛇的故事一样。住在偏远湖泊岸边的居民私下也流传着关于一种奇异而神秘,隐藏于大湖深处的怪物的传说。和海蛇一样,关于这些湖怪存在的证据就如同这些野兽本身一样不清不楚。被称为水涡龙的这些生物,据信和蛇龙以及海蛇有着特殊的联系。许多当地人通常会将所有这类怪物(无论是实际存在的还是想象出来的)以宠物或者其所在湖泊的名字命名。水涡龙相对海蛇更为狡诈,驱使它的通常都是好奇心而非暴力的欲望。不过对于威胁到它或它所在湖泊的任何生物,水涡龙依然会毫不犹豫的予以攻击。
水涡龙寿命极长。关于它的目击记录有着几种不同的版本,它们有些被描述为长颈水生爬行动物,有些被描述为淡水海蛇,其他则被说成古怪瘦长的海豹或鲸,甚至是大的超乎想象的海马。但因为极其罕见,所以无法证实这些到底是同一物种的变种,还是一些完全不同的生物。水涡龙大多数长40-45尺,重2000-3000磅。

原文
劇透 -   :
Water Orm
A reptilian head on a serpentine neck slowly surfaces. Shadows beneath the water hint at a body of considerable size.

Water Orm Cr 10
XP 9,600
N Huge magical beast (aquatic)
Init +7; Senses darkvision 120 f., low-light vision; Perception +11

Defense
aC 24, touch 11, flat-footed 21 (+3 Dex, +13 natural, –2 size)
hp 136 (13d10+65)
fort +13, ref +13, Will +7
Defensive abilities elusive; Immune cold; resist fre 20

Offense
Speed 20 f., swim 50 f.
melee bite +19 (4d6+8/19–20 plus grab), tail slap +14 (2d8+4)
Space 15 f.; reach 15 f. (20 f. with bite)
Special attacks swallow whole (3d6+12 bludgeoning damage,
AC 16, 13 hp)

Statistics
Str 26, Dex 16, Con 21, Int 4, Wis 13, Cha 11
Base atk +13; CmB +23 (+27 grapple); CmD 36
(40 vs. trip)
feats Improved Critical (bite), Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Stealth)
Skills Perception +11, Stealth +14, Swim +16;
racial modifers+4 Perception
Languages Aquan (cannot speak)
SQ water travel

ecology
environment any lakes
Organization solitary
treasure none

Special abilities
elusive (Su) Water orms are rarely discovered except by their own choice. As a full-round action while in water, a water orm can move up to its run speed (200 f.) without leaving any trace of its passage (identical in effect to pass without trace). An elusive water orm gains a +40 circumstance bonus to its Stealth check. In addition,when not in combat, a water orm is considered to be under the effects of a nondetection spell. These effects function at caster level 20th and cannot be dispelled.
Water travel (Su) As a full-round action once per day, a water orm can dissolve into water, appearing only as a long, dark, serpentine stretch of water that looks similar to the passage of a school of fsh when viewed from above the water. While in this form, the water orm swims at a speed of 600 feet per round (60 mph) and gains a +40 bonus on all Swim checks. It cannot attack or take any action other than swimming in this form, and can remain in this form for up to 8 hours at a time. A water orm can revert to its solid form from this state as a free action. Water orms are unable to pass into or through salt water when using this ability.

Just as sailors tell stories of sea serpents, so do denizens on the shores of remote lakes whisper of strange, secretive monsters lurking in the depths of these large bodies of water. Like sea serpents, proof of their existence is as elusive as the beasts themselves. Known as water orms and believed by some to be a strange link between linnorms and sea serpents, most locals refer to any such local monster (real or imagined) by a pet name or the name of the lake it calls home. Water orms are craftier than sea serpents, and generally inclined toward curiosity rather than violence. Nevertheless, a water orm does not hesitate to attack any creature it views as a threat to itself or its lake.
Water orms are extremely long-lived. Several different variants have been reported. With sightings rare and unverifiable, it is unclear whether these are variations within a single species, or several unrelated creatures. Some are described as long-necked aquatic reptiles, some as fresh-water sea serpents, others as bizarrely elongated seals or whales, and still others as impossibly large sea horses. Most are 40 to 45 feet in length, and weigh 2,000 to 3,000 pounds. 
« 上次编辑: 2017-02-09, 周四 09:38:02 由 朔北之风 »

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Re: 【Bestary 2】水涡龙(Water Orm)
« 回帖 #1 于: 2017-02-08, 周三 13:22:54 »
这家伙就是各种湖怪。。。。因为不能进咸水,所以以前的译名海涡龙感觉不合适 :em032,暂时改为水涡龙了。。。。还是直接叫水怪更好吗?

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Re: 【Bestary 2】水涡龙(Water Orm)
« 回帖 #2 于: 2017-02-10, 周五 22:50:07 »
河怪!
我怎么记得3版有个很牛逼的怪物和他长得很像?

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Re: 【Bestary 2】水涡龙(Water Orm)
« 回帖 #3 于: 2017-02-11, 周六 11:04:52 »
河怪!
我怎么记得3版有个很牛逼的怪物和他长得很像?


准确说应该是湖怪 :em020 :em020,本来看图以为是海里的,结果不能进咸水瞬间一脸懵逼。而且这个战斗力虽然一般,但逃跑能力还是挺厉害的!特别是溶于水的能力很好的解释了为啥人们就是找不到湖怪 :em032

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Re: 【Bestary 2】水涡龙(Water Orm)
« 回帖 #4 于: 2020-03-16, 周一 18:15:18 »
可能是民间奇幻水怪Water Worms变形来的,是为了回避以下的含义
不过Water Worms也有淡水线虫,蠕虫,扁虫,绦虫集合的含义
Water Worms in a Garden Pond田园池塘中的的各类蠕虫
aquatic worms水生蠕虫
horsehair worms马毛虫(铁线虫)
Tubifex Worms管状蠕虫
Flatworms扁虫
Nematodes线虫
« 上次编辑: 2020-03-16, 周一 18:53:14 由 泰核坦 »